Darksiders 2 where to find all the bosses. Walkthrough of Darksiders II

From introductory video we learn that the precarious balance of the world has been disrupted; the Horseman of the Apocalypse, War, the brother of our hero, is blamed for this. According to the latter, his colleague was undeservedly accused, so Death (that is the name of the protagonist) decided to save his brother in arms at all costs.

The beginning of the passage of Darksiders 2, as expected, is educational in nature, so we will explain how to complete Darksiders 2, first in detail, then in general terms. So, we are on a horse, with us there is a raven that acts as a GPS navigator. To drive along a snowy path, use the standard key layout - W, S, A, D. If a round icon appears next to the horse, it means that the faithful steed can be summoned (or, conversely, released temporarily). More on the controls - we climb the wall using the spacebar (after clicking on it, you need to hold down the forward key - W). We attack opponents with the left mouse button and avoid their attacks by pressing the Alt key in a timely manner. Coins falling from defeated enemies are picked up with the E key. Access to the inventory is with the O key.

The main nuances have been sorted out, so let's go to the Dark Fortress. There, climb up and defeat a portion of opponents, not forgetting to collect the useful things that fall out of them. Next, you need to go inside, run along the walls (this is done by holding down the jump button), and then jump from one beam to another, turning around as you jump (previously this could be seen, for example, in Blood Rayne 2 or numerous parts of Prince of Persia).

Kill the enemies again, then start climbing the wall with vines, gradually moving to the ceiling, very soon you will meet the first truly more or less dangerous enemy. Compared to future adversaries, this one seems quite easy, but the Ice Giant cannot be compared with the previous ones - it can cause trouble if something is done incorrectly. However, it is wrong to do something here - you still need to know how, the tactics are extremely simple, they hit - they eluded the enemy’s retaliatory attack, they hit again. Repeat the procedure until complete victory.

Having defeated the enemy, continue the passage of Darksiders 2, going into the corridor, there you need to move forward using a double run along the wall and push the mechanism that starts the elevator. He will very soon break down from a difficult life. Now you need to climb up on your own, and at the same time repeat the well-known tricks with jumping from one wall to another, at the top again move in a vertical direction, using vines. Now get to the right, to where the beams are - the game will kindly tell you what to do. Let's note one thing - you will have to jump on beams a lot, get used to it. Then you need to defeat all the enemies, and then go down the vines.

You will reach the Keeper of Secrets - this one knows the whole truth, which can and should save the War. But here, not everything will go as smoothly as we would like - the Guardian said that the path to correcting the mistakes of the War begins in the Tree of Life, but at the same time he immediately closed the passage, issuing an ultimatum. The keeper wants to exchange the talisman, but Death is not happy with this option; there is a conflict of interest. The situation, quite expectedly, did not end peacefully - the oldest Raven turns into a Chinese copy of the War, which we need to defeat in order to move on. Why Chinese? Because a fake is always worse than the original, and the War clone is no exception.

The passage of Darksiders 2 is not so difficult here - hold Shift, dodge enemy attacks, carrying out your counterattacks. The main thing here is not to get into trouble, it is “from defense” that is the ideal path to victory here. When you finally defeat him, the Guardian will again regain his original appearance and will be forced to open the gate. True, the adversary did not retreat so easily - he destroyed the talisman, and part of the fragment of the relic got stuck in Death’s chest. For completing this level you will receive forty experience points and 1200 gold.

Flame of the mountains

At the beginning of the level, Eidar will kindly greet us - he says that his sister Elia knows the way to the Tree of Life, but no one will do anything to us just like that. Go through the cave, you will see a screensaver where the desired character will be shown, we walk towards it, talk. Alas, the Tree of Life is still closed, and corruption will not allow forging the key to the gate. In order for everything to go well, it is necessary to return the lava flow to its original state, as well as water - this is the only way the Smelter (the main forge) will work normally. And its normal work is needed to forge the key for us - everything is simple and interconnected.

So, we were sent to Thane - he must open the gate through which you will leave the Trekstone settlement. Get towards the yellow circle marked on the map in the lower right corner, after finding Thane, talk to him. Along the way, you can learn new techniques from him for a fee - this is voluntary (item in the dialogue - “Training).” Although you must have a sufficient supply of gold for this, this action can significantly facilitate the passage Darksiders games 2. Now the gate will be opened for us, we go through, we will reach the cliff. In the water, if you wish, you can find a Boatman’s coin, which is well quoted by an old friend from the first part, Vulgrim (you can exchange the coin with him for something useful).

Climb up along the nearby wall, return to the beginning of the cliff - climb the wall on the right again, stomp along the path to the other end of this same cliff. So you will go out into the field, there it is time to call your transport, in which we will go to the right along the path. If you look at the map, our goal is Weeping Cliff, here will be the already mentioned Vulgrim, a noble bar... that is, a merchant. In addition to an abundance of useful and unique things, he can also give us side quest.

Having ridden the Cursed Forest on horseback to the Izgarny Pass and destroyed along the way everyone who interfered with the progress, get to the entrance to the Cauldron. This is a temple of fire, which actually generates that same fire for the forge of creators. Near the entrance you will see Karn desperately fighting against a bunch of enemies - do not leave him in trouble, help him defeat them. When you finish, talk to the character we rescued, you will find out that Corruption is preventing him from becoming a hero. He will lower the bridge, so the path to the Cauldron gate is open.

Inside we activate the lever, which releases the door to the next room. Open it, you will find a Shadow Bomb on the right, pick it up (E key), hook it to the lever on the wall (hold down the Q key and click the middle mouse button (wheel) to throw). This way you will open the door, behind which you will again meet a group of opponents, smash them all.

Having dealt with the adversaries, you can finally explore the area properly. You will find two doors at once, one of which is locked. To open it and continue the passage of Darksiders 2, you need to find the chest in which the treasured key lies. We need to go through the next door, which, fortunately, is not closed. There is a ledge in the wall, which we use to jump over the cliff. Find another ledge, climb up along it, there you will see a liana - climb down along it, take a bomb and attach it to the lever.

Then enter the opened door, see a new type of enemy (assistant construct), eliminate them and go out the next door. In the arena you will meet another new enemy called the Walker. The latter is fighting with constructs, so I don’t recommend interfering - let them destroy each other, and we’ll just finish off the winners. Not far from the arena you can find another room where there is the right key opening a locked door.

Take it, leave the room, turn right, climb along the wall to the platform below. When you reach the locked door, open it. You need to roll the sphere into the hole (key E) to start the mechanism that unfolds the wall. On its second side there is a beam along which you can quite comfortably climb up. Continue climbing the vine, moving towards another part of the Cauldron. You will see a beam again - climb along it to the ledge, from the ledge onto the vine, and down from it.

Next, in order to continue the passage of the game Darksiders 2, you need to pull the lever that lowers the grate, which blocks the exit further; soon you will come across another closed door - we begin to search for the key. First, enter the door on the right, it is open. You won't be greeted very warmly there, so destroy everyone who comes to hand. Now look for a shadow bomb that needs to be attached to the Corruption that has grown on the ball. Having freed the sphere, roll it into the hole, thereby starting the mechanism that lowers the grate - behind it you will find another sphere.

Roll it to the left hole, which is located exactly to the left in relation to the central grid. The last one will drop halfway, and we need to knock the ball out of the hole. A shadow bomb will help with this again - attach it to the sphere located in the hole, it will be released, after which you need to roll to the right hole from the central grid. You will find a key in the chest, pick it up and run back to the previously locked door - now it is not an obstacle to you. But enemies will act as obstacles - get rid of them.

When you reach the lever that raises the boiler, you will see ledges on it, and opposite there are similar ones on the wall - it is very convenient to push off from one side to the other in order to rise up. You will reach the platform along the ledges, enter the room, climb further up along the wall and ledges. Now you need to pick up the shadow bomb, and then attach it to the lever. Next, go along the raised bridge, at this time the grate behind has risen, closing the way back, and in front there is also not the best a pleasant surprise in the form of a boss.

General information:

Achievement Difficulty: 5/10

Offline: 47 (930 )

Online: 4 (70 ). You need to go through all the waves of The Crucible and send a gift to your friend. Requires an online pass, the code for which is printed on the back of the manual. Requires an Xbox Live connection.

Approximate amount of time needed to get 1000: 35-40 hours

Minimum number of playthroughs: 1+ (you could say 2. You can, of course, immediately start the game on maximum difficulty, but then in order to reach level 30, you will need to continue playing. In addition, in order to pass the tests of The Crucible, it is advisable to collect the most effective loot and improve your skills. I advise you to complete the game on easy or medium difficulty, and only in New Game+ mode proceed to Apocalyptic difficulty. When you get the achievement for the maximum difficulty, you can lower the difficulty to complete the remaining achievements).

Number of achievements you can miss: 0

Do cheat codes affect achievements?: No

Does difficulty affect achievement? Yes. However, completion on higher difficulty levels will count achievements towards lower difficulty levels.

Glitchy achievements: Yes (there are reports of some achievements not unlocking)

Unobtainable achievements?: No

Additional terms?: The Crucible Pass code is required for two achievements.

Introduction:

This is a third-person hack"n"slash game, supplemented with RPG elements and various puzzles. Darksiders 2 is a sequel to another game, which is not required to be completed - you can enjoy the second part without it. Unless you might miss some plot points. The game has a variety of different collectibles, and there are also side quests that complement the single-player campaign. Backtracking will be present at several points, so it's best to leave collecting collectibles for a later stage in the game. Since, in any case, you will have to start a New Game+, I advise you to start with medium difficulty and select the maximum one on the second playthrough. Fortunately, the project does not contain achievements related to the game's combat system. To get absolutely everything, you will need an online pass, which is included in all new copies of the game (if you bought a used disc, you will most likely have to buy a pass in a digital store). Like any other RPG, you'll collect a whole bunch of different loot. Try not to waste money and sell extra items. It is better to save items highlighted with purple edging. The save system in the game involves the use of only one slot, but if desired, you can manipulate USB storage or a cloud service. Some people have reported various glitches that required them to start the game from scratch. The author of these lines, for example, had a glitch due to which it was impossible to complete one story quest, but by some miracle I was able to move on.

First playthrough. Any difficulty, collectibles and side quests:

I assume that the most successful option would be to complete it on medium difficulty. Then you will have to collect collectibles and complete side quests. The game itself is not very difficult, but you will probably die quite often due to random falls into the abyss. One thing to remember is that progress on collectibles and side quests will not be saved across repeat playthroughs. New Game+. That is, if you don’t have time to collect everything during your first playthrough, then on New Game+ you will have to collect everything from scratch. The point of no return can be considered the Well of Souls when you go to fight the final boss. But even if you missed the point, you can load your last save before starting a new game.

Walkthrough of New Game+:

Now you can select the maximum difficulty. Just go through story missions. Now you will need to complete the game and get hero level 30.

Online achievements:

With the online pass, you can send a gift to a friend and compete in the arena, where you will need to go through 100 waves of enemies and then defeat the boss, however, we recommend doing this in one sitting after you reach level 30 and collect all the necessary loot. To enable minimum difficulty after maximum, do the following: after receiving the achievement for Apocalyptic difficulty, do not start a new game, but load a save and change the difficulty setting.

Conclusion:

The game is actually not very difficult, but it may require you to spend time collecting all the achievements, completing side quests, collecting loot, changing uniforms and puzzles. And not many people will like to play the game again. Therefore, to the question of whether it is worth trying to knock out 1000 over the weekend when you rented the game, I will answer unequivocally - no. It is worth knocking it out only if you bought it and you will have it for quite a long time.


Permissiveness / BFA 10

Get access to everything.


This achievement is awarded for completing all other achievements. You will receive it after the 49th achievement is unlocked.


IN full force/Full Potential 30

Unlock all techniques and upgrades.


You can buy techniques from various trainers. There are only two of them in the game - Thane, whom you will meet almost at the beginning, and the ghostly skeleton Draven, who lives near the Eternal Throne. In total you will need to buy 21 receptions, which will cost 150,000 souls.


Selflessness/Pay It Forward 10

Give an item to a friend.


Available only online and requires an online pass.

You can get the achievement on your first visit to the Forge Lands, in the Trekamen fortress. Approach the snake emblem and activate the statue. Then click, click to the right with the left stick and press. Select a player who also has Darksiders 2. If you wish, you can add your message to the gift - to do this, clickand enter text. When you have finished composing your parcel, click. It is better to send something unnecessary, since you can return the item provided that it is sent back to you. You can even send a gift to your second account, even if it has a silver status.


Feeding Time 20

Level up 1st possessed weapon.


You need to find the possessed weapon. It rarely drops from enemies and chests. It is highlighted in an orange tint. In the inventory above it it will be written “Obsessed”. Take the first such weapon, and the hint system itself will tell you about its features. Then go to the inventory menu, click on the weaponand in the small menu select “improve” by feeding him some loot. As soon as the pumping scale is full, you will receive the achievement.


Class! / Epic! 10

Death reaches level 30.


Level 30 is the maximum level for upgrading your character. You will have to start the game again in New Game+ mode to reach the maximum level. After the first playthrough, during which you complete all the side quests, you will be leveled up to approximately level 22.


Abracadabra / Abracadabra 30

Open all tombs.


In total you have to open 4 tombs. They are large treasuries in which you can find a bunch of useful items. The entrance to the treasury is complemented by a large dragon statue above the door, and colored stones are placed on the door itself. To open each door, you need to buy keys from Vulgrim, exchanging 10 pages of the Book of the Dead for one key. In total you need 4 keys, and accordingly find 40 pages of the Book of the Dead.

  • The first tomb is located in the “Buhtochka” location in the Forge Lands. Teleport to the entrance to the Lost Temple. Then south, where the door will be located.
  • The second tomb is located in the “Lair of the Deposed King” location in the Kingdom of the Dead. The entrance is located in the very depths of “Lair of the Deposed King”. Once you enter the area, continue down the steps.
  • The third tomb is located in Lost Light. Located next to Vulgrim's shop. Walk a little further and you will see a door on the left.
  • The fourth tomb is located in the Edge of Shadows. Once you get there, continue towards the “Black Stone” and you will see a door on the right.

To find all pages, use video guide.


Is there anybody here? / Is There Anyone Else? 30

Complete the Crucible.


Requires the Crucible code.

You need to activate the online pass, and then reach the point in the game where you defeat the Colossus Guard. After this, you can go through the map to the desired location and start the quest. You have to fight waves of opponents. To unlock additional waves, you need to progress through the game. But as we already advised, it is better to go to the Crucible arena after you reach level 30 and collect all the useful loot. You definitely won't go through all the waves at least until you reach level 25.

  • Waves 1 to 25- first set. You need to defeat the Guardian.
  • Waves from 26 to 50- you need to defeat the Howling Bolshak.
  • Waves 51 to 75- you need to defeat Samael.
  • Waves 76 to 100- reach level 25.

Retraining / Respec Yourself 20

Your first retraining.

You can redistribute skills using Vulgrim. You can first meet him in the Weeping Cliff location while you are going through the main story campaign. He will demand 1000 souls from you, in return for which he will reset skill points. If you don’t have a lot of money, you can go to the dashboard and download the game again.


Bravo, old chap / Bravo Old Chap 20

Defeat Unholy K.


Requires the Crucible code.

After defeating all the waves of enemies in the arena, you will face the boss Unholy K. Defeat him and get the achievement.


Grim Reaping 30

Gain access to the Reaper skin.

This achievement is story related and cannot be missed. This technique will open at level 6.


The Secondary Adventure 50

Complete all side quests.

Side quests are marked with purple dots on the map. You can activate them, then they will be colored in the color of the main task. Various characters give out side quests, but some of them can be started randomly. You need to complete all quests in one playthrough. Video guide for the side quest “Light of the Fallen”:


90

Complete the game on APOCALYPTIC difficulty.


This difficulty is maximum. Once you start the passage with this level of difficulty, you will receive other achievements for difficulty. If you feel strong enough to cope with this challenge, you can at least immediately start the game on apocalyptic difficulty. But we still recommend completing it at an average level, and leaving it for replaying in New Game+. That is, after receiving level 22 and after receiving all other achievements. In this case, all you have to do is quickly run plot part games.


Brother for brother / Four My Brother 90

Complete the game on NORMAL difficulty.


Cm. " A True Horseman”.


Safari in the Land of Demons / A Stroll In The Demonic Park 30

Complete the game on any difficulty level.


Cm. " A True Horseman”.


Until the last crumb / All You Can Eat Buffet 30

Complete "Sticks and Stones".

After meeting one of the stone constructs in the Fjord location, you will be given the opportunity to knock down stones that hang in various locations. Shoot them with a pistol and they will count towards your collection. To complete the quest, you need to find 34 mystical stones, 25 power stones and 10 resistance stones.


You have a surprise / I "ve Brought You A Gift 30

Defeat the Judge of Souls.

This boss can be found in the Labyrinth - this location was created for a side quest given by the adviser. You can find it in the Eternal Throne in the Kingdom of the Dead. In this location you will find individual pages of the labyrinth map. You will also find additional pages that will indicate the path to rare loot, but, however, you can completely do without it.

Below are directions for each section of the maze. WITH ( N) - North, S (S) - South, V (E) - East, W (W) - West.

First floor:

  • Exit - N,W.
  • Secret - Yu, V.

Second floor:

  • Exit - E, S, N.
  • The secret is S,S.

Third floor:

  • Exit - W,E,S,S.
  • Secret - S, Yu, V.

Fourth floor:

  • Exit - E, W, N, S.
  • Secret - W, V, S.

Fifth floor:

  • Exit - W, W, N, E.
  • Secret - W, N, S.

Sixth floor:

  • Exit - S, E, E, N, N.
  • The secret is V,V,V,Y.

Seventh floor:

  • Exit - S,W,E,E,E.
  • Secret - Yu, Yu, Z, N, N.

Eighth floor:

  • Exit - N, S, N, W, E.
  • The secret is S, S, S, V, S.

Ninth floor:

  • Exit - B, N, E, N, S.
  • Secret - S, W, E, E, N.

Tenth floor:

  • Exit - W,E,N,S,W.
  • Secret - N, S, E, W.

Antique/Antique 30

Complete "Lost Relics".


There are a total of 30 relics in the game that you can sell to Ostegoth. There are three types in total. There are 15 relics of Etu-Goth in the game, 10 relics of Renagot, 5 relics of Cagoth.


I'm cool / Like a Noss 30

Defeat four creatures named Thane.

After a short fight with Thane, you can take on a side quest in which you need to kill four creatures:

  1. Blaithir- lives in the dungeon of the Bay. You need the Death Grip ability to defeat him.
  2. Gorewood- in the location “Weeping Cliff”.
  3. Echidna- will meet in the story.
  4. Deposed King - in the “Lair of the Deposed King”. It is advisable to fight him after leveling up to a high level.

Lord of the Black Stone 10

Complete the quest "Lord of the Black Stone".

Will meet in the story, you won't miss it. This is one of the last quests in the game.


The Mad Queen 10

Complete the "Mad Queen" mission.

Will meet in the story. This is a very short quest. You just need to talk to Lilith and get “Time Traveler” from her. Once you reach the Black Stone location, go to the eastern door and go up the stairs.


Stains of Heresy 10

Complete the task "Spots of Heresy".

Will meet in the story at the end of the game.


On Parade / Mass Ruckus 10

Equip yourself only with excellent items.

There are 7 slots of equippable items available in the inventory. Elite items have a purple frame. You need to find a Scythe, an additional weapon, a shoulder pad, armor, gloves, boots and a talisman. All this can be found in chests or in the corpses of opponents. If you wish, you can buy items from Vulgrim. Buy a decorated casket from him for 10,000 souls and 8 coins. If you wish, you can go to the dashboard and get your money back.


True Master / Diamond Geezertron 10

Gain access to the last skill on any branch of the skill tree.

In total, the game has two branches of character development, and accordingly there are only two final skills. These are Reaper's Storm and Frenzy. You must be at least level 20 and have some leveling points left.


The Rod of Arafel 10

Complete the quest "The Rod of Arafel".


The Root Of Corruption 10

Open the Source of Souls.

This achievement is story related and cannot be missed.


City of the Dead 10

Complete the mission "City of the Dead".

This achievement is story related and cannot be missed.


The Book of the Dead 10

Complete the task "Book of the Dead".

The Book of the Dead can be collected by finding all the wanderers scattered around game world. This side quest will be given to you by Vulgrim. You can find him in the Weeping Cliff location. Look for the merchant icon on the mini-map. After talking to him, you will accept the quest. After collecting all 40 pages, return to him.


The Court of Bones 10

Defeat Basileus.


This achievement is story related and cannot be missed.

This boss is the third among those whom you must find and bring to the Bone Lord. The quest associated with it is called the Court of Bones. Killing him won't be difficult at all, just keep hitting him. A couple of times he will jump on a giant spider, but in this case it will be even easier to hit it.


The Toll of Kings 10

Complete the "Royal Fee" quest.


This achievement is story related and cannot be missed.


The Lord of Bones 10

Complete the quest "Bone Lord".


This achievement is story related and cannot be missed.


Tree of Life 10

Complete the "Tree of Life" quest.


This achievement is story related and cannot be missed.

Heart of the Mountain 10

Complete the quest "Heart of the Mountain".

This achievement is story related and cannot be missed.

To Move a Mountain 10

Complete the task "Move the Mountain".


This achievement is story related and cannot be missed.

Gnomad / Gnomad 40

Complete the task "GnomeAD".


This side quest involves collecting collectibles. In the game you need to find 4 gnome figures. Video guide:

Tears of the Mountain 10

Complete the task "Tears of the Mountains".


This achievement is story related and cannot be missed.

Fire of the Mountain 10

Complete the mission "Flame of the Mountains."


This achievement is story related and cannot be missed.

The Triple Lindy 15

Perform 3 different jumps in the Smelter.

In the “Smelter” location, during the quest where you need to awaken the guard, you will reach an area where you need to activate the second Heart Stone. In this location there will be many different ditches with water. You will need to jump into the water, then swim and climb onto the giant to activate the lever. On the way back you will come across three balconies. Instead of carefully climbing down, jump down. You will also need to climb up twice more to jump from the other two balconies.

Map:

By Your Command 10

Obtain the Excommunication Stone.


This achievement is story related and cannot be missed.

Death Will Tear Us Apart 10

Obtain the "Spirit Divider".


This achievement is story related and cannot be missed.

I recognize this thing / Looks Familiar 10

Get Redemption.


This achievement is story related and cannot be missed.

Through Time / Tearing Time A New One 10

Get the Time Traveler.

This achievement is story related and cannot be missed.

Can I have a piece? / I Can Has Cake? 10

Get "Wanderer in the Void".


This achievement is story related and cannot be missed.

The Spectral Touc 10

Get the Death Grip.

This achievement is story related and cannot be missed.

Pathfinder 10

Use fast travel for the first time.


Once you reach the Cauldron quest, you can move around the map by pressing, and then switching the menu to the map tab. There you need to select the desired location and click.

The Godfather / The Big Boss 20

Defeat Absalom.


This achievement is story related and cannot be missed.

This is the very last boss in the game. He does not have a second form of metamorphosis that would somehow change the course of the battle. Beat him and you will complete the game and also receive the achievement. Surprisingly, fighting him is quite easy.

Soul Crushing 20

Defeat Howling Bolshak.


This achievement is story related and cannot be missed.

You will meet this boss in the City of the Dead. Keep hitting him until he summons skeletons. Then deal with them and start killing him again. Then remove his mask. Repeat several times and you will kill him.

We're not done yet! / It's Not Over 20

Defeat Samael.

This achievement is story related and cannot be missed.

This boss will be encountered almost at the end of the game, when you need to get the Demon Key. Periodically, he will sit on the throne, and then you should carefully dodge the fire that appears under your feet.

Clipped Wings 20

Defeat the Archon.


This achievement is story related and cannot be missed.

This boss can be killed during the quest "Spots of Heresy". Attack him all the time, wait for him to remove his shield and use the harpoon to continue hitting him. He may seem a little more difficult than other bosses. It is possible that you will need several attempts.

Ashes to ashes / Dust to Dust 20

Defeat the Guardian.


This achievement is story related and cannot be missed.

During the story you will awaken a huge stone giant. He will only attack with two types of attacks. Dodge him (the easiest way to do this is on a horse). When he places his hand on the ground, shoot the bomb attached to his hand. Then pull yourself up with the harpoon and climb up it. When he throws fireballs at you, shoot them while they are flying in the air. Then try to make sure that there is a giant standing between you and the ball. All you have to do is climb onto his hand and tear the stone out of him.

Crow Carrion 20

Defeat the Elder Raven.


This achievement is story related and cannot be missed.

You will receive this achievement after defeating the very first boss. Just hit him and dodge. After winning, go up to him and talk.

Translation - Roberta. Editing - Madnfs

, Black stone , .


We return to the main road, move on, and pass the castle on the coast. We move further straight ahead and climb up the mountain serpentine. We enter a small room, take the contents of two chests, take a seal in the crevice on the right, shoot at the Stone of Power (3/25) hanging above the front door. We leave the room and go downstairs.

We climb up along another path a little to the south. We climb the cliff to the left of the road and jump down to collect the seal. We return back to the right road.


Along a narrow winding road we get to the entrance to the building. Almost at the very end of the road, Stone of Mystic (10/34) will be hanging at the top right. We shoot insects inside. At the end of the corridors, along the right wall, we climb up, take and throw the yellow shell into the blue ball on the opposite side. We shoot at the attached projectile, the ball will fall down, after that we jump to it and roll it into the recess. We enter the next location.


We return to The Fjord after receiving the item Maker's Key.

We sail to the bay in the southwest of the location, there we will find a dilapidated stone golem named Oran. He gives the task to find parts of his stone body (they look like huge green cobblestones).


Location of Oran golem body parts:

The right leg is in The locations Fjord on the mountain in front of The Drenchfort.

The right hand is located right in the middle of the Shadow Gorge location.

The left leg is located in The Charred Pass behind the second round gate.

The left hand is located in front of the entrance to The Scar location.


Having found all the parts of the golem, we return to it. Additional task completed.

The golem now mentions the shaman of the blacksmiths. Let's go to Tristone to see the girl Muria. She gives us the task of finding 6 Gather the Seed. The seeds fall from the Prowler monsters that live in the hills of the Fjord. We bring the seeds to the shaman girl, we get the item Magnetite (Lodestone). The Maker's Chronicle item can now be found. This book is located in the Cursed Forest location (Baneswood) in a small cave in the northwest. We take the found book to Oran in the south of the Fjord location. (Quest completed. We get 384 XP, 1500 Gilt).

We return to The Fjord after receiving the demonic hand.

We approach the coastal fortress. We climb onto the second floor of the fortress with the help of a demonic hand. Take two chests. We jump down from the western edge of the fortress to take the seal hanging in the air.

We fall into the water and swim to a pier filled with crystal growths. We swim under it, move towards the shore, find the bars on the wall, and climb up them. On the pier, with the help of a demonic hand, we attract the yellow projectile to ourselves and throw it at the crystals. We go further and take the chest.

We return to The Fjord after receiving the split ability.

The building is to the east, reached by a winding road up the mountain. We go inside, stand on the central slab, and split into two. We stand on the pressure plates on the left and right with two copies. Our statue will rise, at this time we need to turn off the split and quickly jump onto a hill. At the top we leave the statue on one slab, the first hero along the wall gets to the second slab behind the bars, the second hero takes the thing Book of the Dead page (6/10) volume 3. If you destroy all the jugs in this room, a secret chest will appear.

We return to The Fjord after receiving the teleportation ability.

We sail south to the merchant Vulgrim. Behind it we activate two portals, destroy the crystal, take the chest, then from afar we aim at the crystal standing in the right corner, take the item Book of the Dead page (5/10) volume 4. In the room where the explosive shell is located, there is a Stone of Resistance (9/10) hanging high on the wall.

The Drenchfort


We go out into a room with a huge statue in the middle. From the front door we go left almost to the very corner, approach the cliff and carefully jump down onto a small ledge to go into the cave where he lies Book of the Dead page (6/10).

We jump down to the base of the statue and take the chest. There will be a door directly opposite, shoot at the Stone of Mystic (11/34) hanging above it. From the chest we go to the right side, there will be a seal there. We go down to the very bottom, and climb up along the left or right wall. One path leads to a locked door, there is nothing there. The other is to the door that opens, where another chest lies nearby. We walk through an open door.


1 stream. At the entrance we collect a couple of chests.

We go into a small room on the south side. We deal with several opponents, and then with the boss.

Boss: Earth Crag

This boss looks like a wooden stump with arms and legs. It is not particularly dangerous and is easily destroyed.

(Only in DLC). We go forward and pick it up at the table. Journeyman Helm.

Take the chest and get out of here.

We move further and exit into a large room with a statue of a blacksmith holding a hammer. Here we dive into the water and pick up a chest in the crevice on the right. Let's go upstairs. On the right side we run along three walls and find ourselves near the ball, roll it down and then into the recess.

We move to the left side of the room. We pass along the arch of the gate and collect the seal. We take the chest near the doors (we will get a complete map of The Drenchfort location) and the chest on the left side. We see a ball shrouded in growths of yellow crystals. To the right of this place we climb up the wall, take the yellow shell there, throw it at the crystals and explode. Use the next projectile to destroy the crystals on the balcony on the right. We roll the ball up to the closed gate and place a yellow projectile on it. We climb onto the platform located behind to open the gate. Without getting off it, we shoot at the projectile on the ball so that it rolls into the central room. We get off the platform, get to the central room along the wall, and then roll the ball into the recess. We pass through the opened door.

We go along the corridors, at the end of the path we press the lever. The first valve opened and water ran down the gutter. We move along the chute with water, on the left we climb up the wall to take the chest.

We return to the central room with the statue of scales.


2 stream. The scales tipped to one side under the weight of the water. Now you need to open the water on the other side for counterweight.

We jump into the water, find a long tunnel in the center and swim along it. At the other end of the tunnel there will be a seal. We climb up the wall, go to the left side and collect the chest. We go to the right side and rise even higher.

We deal with monsters. After this the boss will jump out.

Boss: Savage Stalker

It behaves the same way as a regular Stalker monster, but for defeating it it is given a new ability - Reaper Form (transformation into a reaper spirit).

Go ahead. In the next room, from the central part of the water chute we jump into the branch on the right. There we climb up the wall, from the right edge of the ledge we run along the wall to the right to get into a small corner where it will lie Book of the Dead page (7/10). Let's go down and move on. In the chest we find the key (Skeleton key). We return to the door with bright blue chains.

Having opened the doors with the key, we go further along the corridor. Having entered the room, we climb up the left wall. We take the yellow shell, throw it at the growths of crystals, and explode them. We go down there, take the chest, forcefully roll the ball up the hill (middle mouse button), and then put it in the recess.

On the right side of the room we run along all the walls, at the end we get a chest. Below the balcony there is a small nook on the right, where there is another chest.

We go to the central part of the room. We take the yellow projectile and place it on the ball from the elevator side. We stand on the elevator, shoot at the projectile on the ball so that it jumps out of the recess. This causes the elevator to take us up. We go through the doors.

We pass along the corridors, in the room on the left side we shoot bombs on the growths of crystals, after which we turn on the lever. The second flap is raised. We move back along the water chute. We turn left, climb up there to press the second lever. We move further along the water flow, returning to the central room with the scales.


Central flow. Now water flows from both sides and runs away in the central direction. We go through the door under which the water flows. We go through the next door and get to the boss.


Boss: Karkinos

Take the egg (E) and forcefully roll it (middle mouse button) towards the huge stone. The stone turns out to be boss Karkinos. In his normal state, he is invulnerable. To deal damage to him, you must first wait for another egg to fall from the ceiling, then take it and forcefully throw it at the boss. The boss will fall over on his side, now you can hit him. This will need to be repeated several times. For defeating him we will receive the item “Masher of Karkinos”.

Let's go forward and press the last lever. The level is completed, you can return to Tristone.

Tri-Stone

We go into the opened room of the Maker’s Forge. We go around the forge furnace, there is a Stone of Mystic (12/34) hanging on the statue above the furnace at the back. We approach Aliya, we receive a new main task “Move a Mountain” and an item Maker's Key. With its help, you can revive stone golems, and this will allow us to go to The Nook location. You can also return to the location to revive the golem of Oran.

The Nook

We enter the room, break all the boxes, in one of them there will be a seal. Open the chest. We approach a pile of stones with a bright blue glow, use the Maker’s Key, this causes the stones to form into a golem. Having mounted the golem (E key), we ride it into a recess on the floor, after which we shoot the chain (middle mouse button). We run along the chain to the door.

In the next room we deal with the enemies, take the yellow shell and break the growths of yellow crystals. We take the chest and move on.

We make our way along logs, pillars and ledges to the next large room. In the room we break all the boxes, in one of them there will be a seal. Press the lever to open the previously closed door. At the same time, a downward corridor will open nearby. We go along it, go out to the lava lake, go into the door on the left to go up again, but along a different path.

We go into a room with two elevators. First, we jump on the poles above the lava (you need to step on the top and then on the bottom glowing pole). After pressing, the ball will roll down, go to it. We press the lower lever nearby - the elevator goes down, roll the ball onto the elevator. We climb up the opposite wall, press the upper lever to lower the second elevator to the middle. We jump down, press the lower lever again, and take the first elevator up. We look a little up and break the Stone of Mystic (13/34) there. Take the ball and forcefully throw it onto the second elevator (middle mouse button). We jump down, climb up the opposite wall, press the upper lever to raise the second elevator. The ball is raised up, now we roll it into the recess. We collect the chest standing nearby and go into the next doors. There we take another chest. As a result, we go back into a huge room. In it we go into the northern door, where we have not been yet.

We find ourselves in a large room filled with water. We jump into the water, swim down the spiral staircase, swim into a room on one of the floors, and find a seal. We climb up the spiral staircase, jump to another building, and, in the end, we get out into the street.


You can get into the Tomb of Death (a stone door with multi-colored symbols) only after we collect all 10 pages of the Book of the Dead and sell them to the merchant Vulgrim. (Inside the tomb there are six chests and racks with rare weapons. In the far corner we move the movable column and take out the item “ Blade Master Talisman».

We approach Karn and give him the Journeyman Helm. We take the chest behind the column. We enter the temple.


We return to The Nook (Cove) after receiving the demonic hand.

We enter the location, turn right (east), and go to the lava lake. We jump on the rings, collect the seal. The boss is waiting for us at the rest of the destroyed bridge.

Boss: Vehir(level 15)

Fire Dragon. To hide from the fiery breath, you will often need to go down onto ledges.

We go into the largest central room, we see growths of crystals on the second floor. We jump there along the wall with the ring, break the crystal, behind it lies Book of the Dead page (2/10) volume 2.

We return to The Nook (Cove) after receiving the split ability.

We go into the largest central room, climb to the second floor, split into two and take away the chest standing behind the bars.

We return to The Nook (Cove) after receiving the teleportation ability.

We reach the lava lake and activate the first portal in the northern corridor. We enter the door leading to a room with two elevators, at the very top we stand on the corner, take aim and activate the portal on the high balcony in the corner. We go into the first portal, find ourselves on the balcony, take two chests.

The Lost Temple

We kill the monsters, take the chest hidden behind the left stairs, go to the next room.

We activate the golem by sitting on it, break the crystals, and then roll the golem’s ball into the recess.

In the next room we break the boxes and find a seal there. We kill the attacking enemy in the form of a flying stone head (Construct Sentinel) with a pistol, and get paid for it carved stone for an additional task. We climb up along the opened beam on the northern wall and move on.


Having reached the water, we jump into it to take the seal in the far left corner of the lowered bridge. There we also find an underwater grotto, and pick up a chest in it. Let's go upstairs. We get to the golem, activate it. We drive the golem to the cliff on the left, shoot the chain (middle mouse button) at the yellow crystals on the other side. We get off the golem, go to the other side, press the lever there. We walk across the raised bridge again to the golem, and then we ride forward on it without stopping. There will be a chest along the way.

Having reached the central room riding a golem, we go to the southern dead end. Roll the golem ball into the hole and shoot the chain. Down in the pit hangs a Stone of Mystic (14/34). Even lower in the pit lies a chest. Then we run along the chain to the other side of the abyss. There we shoot at the hanging bomb, roll up the ball, place a yellow shell on it, approach the closed grate and shoot at the shell from there. The ball pops out, the grate lowers, and we take the key from the chest. We leave here, return to the central room to the door bound with chains. We go through the door, climb to the other side, turn on the lever. We can move on.


We jump down, sit on the golem and ride it to the next room. There we break all the growths of the yellow crystal, roll the golem into the recess on the right, shoot the chain, and move along it to the other side. There we take the chest. Let's go back. On the left side of the room we examine the chest (inside is a map of The Lost Temple location). We sit on the golem, drive on, roll it into the recess in front of the grate. We pass through the opened door.

In the arena you will have to fight for a very long time with numerous opponents. At the end, a chest will appear as a reward for this.

Let's go further south. Go ahead. Along a narrow corridor without a floor we run along the walls, jumping from one to another. Then, in a narrow place along the walls, we climb up, also jumping from wall to wall. At the top we run along the right wall to take the chest. Go ahead.

Behind the left wall we take another chest. We take a seal behind the roots of a huge tree.

(Only in DLC). We pick up under the arch Journeyman Compass.

At the next door on the left is another chest. We enter the door.


We activate the golem and take it onto the elevator. We climb the walls on foot to the second floor. There we activate another golem, ride it into the recess in front of the elevator to lift the first golem. We transfer to the raised golem and ride it to the recess that opens the grate. We leave it here, and on the second golem we reach the cliff in front of the far door, shoot the chain at the growths of the yellow crystal. Then we ride the golem to where the grate opened. At the end of the corridor we stand in the recess and shoot the chain. We run along the chain to another wall. We jump down to the right side, take the chest standing there, and go up. We sit on the first golem, ride it to the depression in front of the abyss in order to open the doors on the other side of this abyss. We return along the pole to the chain, and along it to the second golem, we go further, a grate has opened behind the golem, where lies Book of the Dead page (8/10). We return to the chain, and then jump over to the door to the next room.


We go out onto the balcony with a gorgeous view of the mountains. We run along the right wall to another balcony, where we meet a couple of dozen opponents. We enter the room.

We climb up the wall and shoot at the bomb. As a result, the ball falls down. We see four poles and a room on the other side of the cliff. There is a Stone of Power (4/25) hanging on the wall of the room. We jump over the poles to the other side with a small room where lies Book of the Dead page (9/10). Let's jump down. We roll the ball into the recess and go into the opened door.

We kill all the monsters, destroy all the boxes and pots, one of them will contain a seal. Let's go further to the boss.


Boss: Construct Hulk

At first we don’t attack him, we’ll wait until he hits the floor (at this time we jump up so as not to take damage). From such a blow, yellow shells will fall from above; they will be located along the edges of the arena. We take the nearest shell and throw it at the boss. There will be an explosion and a ball of infection will fall out of the boss. Now we attack and cause damage to the boss. We repeat this several times.

We take four chests, approach the large gate and open it. We talk with the Guardian, after which we return together to Tristone.

Tri-Stone

In the settlement we start a conversation with the blacksmith. He tells us that The Tree of Life is the exit from this world and the entrance to other parallel worlds. We get a new main task “Heart of the Mountains”.

We approach Karn and give him the found Journeyman Compass.

The Foundry


We pass along the bridge between water and lava, take a chest on the left, a Stone of Resistance (1/10) hangs on one bucket.

In the next room we go in a circle until the cliff, here Karn will throw the hero to the other side. We move one bucket at a time to another island, and from there we move to the room with a blue door on the minimap.

Here we jump onto the glowing pole to open the gate for Karn. He walks forward. Together we move on with him.

In the large round room, go to the nearest passage on the left. In the next room we approach the grate in the wall, Karn will throw us to the other side. There we take the chest and jump into the water. We find a seal in the water, and then look for another way out of the water. We climb up, pass by the ball, and again dive into the water on the other side. Underwater we look for a way to the chest, swim up to the room with the ball. We step on the pressure plate, roll the ball into the central room, and then forcefully roll it in the direction where the path of symbols leads. The golem rose to the top. We activate it, sit on horseback and go to destroy the growths of crystals.

First, we shoot the chain at the crystals on the second floor, then we take the chest there. Further in the narrow corridor there will also be a chest hidden behind crystals. Let's move on.

In a room where there is a door shrouded in bright blue chains, in one of the passages we drive up to the edge of the cliff, roll the golem into the recess, shoot the chain, and run forward along it. We jump to the left onto the wall, along which you can crawl. We crawl up, along the logs we get to the second floor. Then we go through a couple of rooms, and at the end we examine the chest, where we find the key. We return to the golem.

We approach the door with chains, open it with the key. We climb up the spiral staircase. There Karn takes us to the other side of the cliff. We collect the chest (it contains a map of The Foundry location), go into the round room.

We break the chains and take a new device Deathgrip(demonic hand). The grip turns on instead of the pistol. It allows you to attract useful objects to yourself and use rings driven into the ceiling. We go back.


SECRET: There is a high ledge on the right that you can't easily climb onto. To get there, we approach a cliff with a ring, go down to the ledge, jump down into the abyss, and while falling, quickly use the demonic hand to grab onto the ring and get to a lower ledge. From here we go up the secret tunnel and find ourselves at the top, where lies Book of the Dead page (10/10)(All pages of the first volume of the Book of the Dead have been found, now you can sell them to the merchant Vulgrim, get the “Bone Key” item and use this key to open the Tomb of Death near the location of The Lost Temple).


We approach the cliff, grab the ring on the ceiling (middle mouse button) and find ourselves on the other side. We go into the corridor. With the help of a demonic hand, we take out a yellow projectile through the growths of crystals and throw it at the crystals. We take the chest. Let's go down the stairs.

Riding the golem we return to the cliff to shoot the chain again. We run along the chain to the middle, then jump to the right side, cling to the ring on the ceiling, take the chest, along the wall, and then go back along the chain.

Now follow Karn into the largest round room on the level.


1st Heart Stone. We reach the lowered bridge, Karn will lead us here. Here on the wall on the right we grab demonic hand yellow shell and throw it at the lever. The bridge rises, we continue along it.

In the next room, along the poles we get to the left lever, press it. We rise higher and jump along the ring onto the ceiling. We move along it to the right lever. We return to the center along the wall.

We get on the elevator, press the lever and go down. Below, Karn once again throws us over the abyss. Now you need to run along the walls using the demonic hand. For good acceleration, it is best to activate the demonic hand long before approaching the rings. Having stepped on solid ground, we turn towards the ring, fall down, and then put our hand towards the ring to run up to the upper ledge and pick up the chest lying next to it. We return to the upper ledge and jump from it back to the ground. We stand on the pressure plate and fly far forward with the help of the demonic hand.

We jump along the walls, in one place we climb up to take a chest. Let's move on. At the end, we activate the golem and ride it through the lava. Collect the chest on the left. We ride the golem into a recess and shoot the chain a little higher than usual. We climb up the chain and take the Heart Stone. We take the elevator back to the central round room. We put the stone in place.


2nd Heart Stone. We jump along the ring that appears to another island and go forward. We pass through a small pipe and exit into the room. In the distant pipe, which leads nowhere, lies a seal. We go into the pipe that leads into the room between two blue doors. Having reached there, press the lever and move on.

The satellite throws us over the abyss. Here we collect the seal in the far left corner, then activate the golem, roll it into the recess, shoot the chain. We get off the golem and climb onto a small hill. There we turn the lever to the very end, and then approach the raised column on the left. It will slowly go down. You need to have time to climb up it, then run to the middle of the chain and from there jump onto the wall and cling to the ledge. Let's move on and press the lever. He will raise all the bridges in this room. We return and sit on the golem. We ride it to the yellow crystals and destroy them. Let's move on.


We go to the square in front of the dam. We deal with all the enemies. We find and destroy the crystals on the second floor. After that, we get off the golem, Karn will throw us onto this second floor. There will be a chest with a key. Near this place we jump into the water and take the seal there. We climb up along the grassy wall in the eastern part of this location. Having risen to the top of the dam, we take the chest.

We jump into the water on the other side of the dam. We find another seal in the water. We climb up the wall with the ring. At the top we press the lever, from which the dam begins to work and starts the mechanisms on the other side. Let's go further and collect the chest. If here on the site with the chest you destroy all the boxes and jugs, then another secret chest will appear. We cross the dam back.

We sit on the golem, roll it into the crushing chamber, get off, and press the lever nearby. The golem is destroyed. We roll the remaining ball to the door with chains, and then into the recess in front of the grate. In the opened corner we climb up, pushing off from one wall, then from the other. We take another giant stone and return with it to the central room of the level.


3rd Heart Stone. We jump behind bars and press the lever to open the door. We sit on the golem, break all the growths of crystals, and roll it into the recess. We climb up, make our way along the logs and run along the walls using rings. We take the stone.


Boss: Corrupted Custodian

The golem becomes infected with black slime, and now you have to fight it. We come close to the boss, when he swings, we jump to the side, and then start hitting him. We continue this way until his health runs out. He swings very slowly, so there will always be time to dodge him. You will only need to move away from it from time to time when it begins to spin like a hurricane.

We take the stone to the central room. The huge Guardian comes to life and goes towards the World Tree. We return to the exit through the broken tunnel on the right, pass through the Trekstone, and at the Stonefather’s Vale location we catch up with the Guardian.

Stonefather's Vale


Boss: The Guardian

We jump up to the boss, wait for him to start swinging, at this time we jump to the side with acceleration. When the Guardian strikes the ground, we shoot the bombs on his lowered right hand with a pistol. The hand will explode and fall off for a while. We run up to the fallen shoulder, switch the pistol to the demonic hand, take aim and grab the green crystal. Having climbed up, we hit the crystal with conventional weapons. After ten seconds the boss will recover. Now you need to repeat the same thing one or two more times, after which the boss's right arm will fall off.

The Guardian will begin to attack with his left hand - he will release a large yellow explosive projectile. The projectile will roll along the ground behind us, we dodge and shoot at it. When the projectile is low on health, it will stop in place. At this moment, we hide behind the Guardian (but do not come close to him, otherwise he will start kicking), the projectile will fly into the Guardian. This will cause the boss to fall onto his left hand. We climb up his arm, like up a wall, jump up, cling to the crystal with our demonic hand and hit him. We repeat this a couple of times, after which the boss will lose his left arm. And the head main character will finish it himself.

The Chief Blacksmith restores the Guardian to its normal, uninfected form. A fight ensues between a giant Guardian and an equally giant eye of infection. As a result, the path opens to the World Tree, where there will be an entrance to the next world. But it’s worth staying a little longer in this world to collect all the remaining treasures.

In the Stonefather's Vale location, we jump into the northeastern gorge. There lies Book of the Dead page (1/10) volume 2. Nearby, on the rock above, hangs Stone of Mystic (15/34).


To collect all the treasures, after receiving the demonic hand (death grip), we return to the already completed locations (text under the lines):

, , , .

The Scar


(It is not necessary to go to this location for the main walkthrough. Here you can additional task Spark of Life)


In this location the enemies are level 17.

We go to the location The Scar (Scar). We get to the entrance to the building. Using the demonic hand, we jump onto the log, and from it we jump down and take the seal. We stand in front of the door to the building, turn around and look at the fragment of a large pipe on the left. At the place where it breaks there is a Stone of Power (5/25). We go inside the building.

We take the chest under the entrance stairs. Inside we fight against strong enemies of level 17. And then you will have to very quickly climb up the walls, escaping from the rising lava. Fire elevator.


We sit on the golem and calmly ride along the lava. We drive into a recess in the floor, shoot the chain and move along it to the other side of the lava. There we take the chest (there is a key inside). We take the seal over the abyss with the help of a demonic hand, and do not jump down. Then we turn back, run along the wall from above, grabbing the ledges. At the end of the road there will lie Book of the Dead page (3/10) volume 2.

We go to the door with bright blue chains, open it with the key. In the next room we very quickly jump along the stone pillars to the other bank, as the pillars will gradually sink into the lava. Next, very strong enemies await us. You shouldn't fight them manually. It’s better to find a place on the wall where you can climb up, run along the walls, press the lever and sit astride the golem. Take the chest (it will contain a map of The Scar location). Another chest is at the exit from the room on the second floor. We ride the golem further. We press the levers on the left and right, take the chest, and go further in the center.

We get off the golem and climb over the grate. We deal with the fire golems, and the grates open. Let's move on. Using the golem's chain we break the growths of crystals, the bridge lowers, you can cross. At the end, we shoot the chain at the other bank and move there. In the middle of the chain we turn left, jump into a dark crevice in the wall and get caught by a demonic hand. We go upstairs and take the chest. We follow the chain to the end. In the next room we take two chests and go to the boss.

Boss: Ghorn

We just hit him, and when he starts to glow red, we run away. Several times you will have to run away from the lava bubbles that the boss will cause. Having lost half his health, the boss will begin to summon small fire golems.

Tree of Life

Now you can go to the Tree of Life. We approach, watch the video, after which we find ourselves in a completely different world.

It doesn’t matter if there are unfinished business in the first world; near the Tree you can always return to the previous worlds. To do this, you just need to enter the corresponding portal under the tree.

Hoping to free War, Death vowed to revive humanity. But he had no idea how to do it. And so Death went through the icy Veil to find the Keeper of Secrets.

First, a few tips:
First of all, set the parameters to automatically select trophies, otherwise you will get tired of pressing the selection key next to each item.
When moving in the rooms, carefully inspect the walls, you may come across a hidden passage in which you can find useful things in chests.

Practice a couple of combo strikes, unlike simply waving your scythes, a bunch of strikes at the end deliver the most powerful blow, and in different combos the effect is different, somewhere the last blow deals maximum damage to one enemy, and somewhere a spinning scythe scatters enemies clustered around the hero.

When talking with characters, talk until the dialogue threads run out, you can receive an additional task.

Merchants in the game:
Creator Eliya: located in the Forge Lands in Trekamna - sells weapons and armor, buys trophies.
Creator Thane: located in the Forge Lands in Trekamna - teaches combo attacks.
Shaman Muria: located in the Forge Lands in Trekamna - sells potions of rage and health, sells amulets.
Demon Vulgrim: found everywhere, marked on the map with the sign “Libra” marked common items - sells chests with random things.
Ostegoth - usually found near the entrance to portals near the Tree of Life, but is sometimes found at key points.
A ghost blade master named Draven - located in the Eternal Throne location - teaches combo attacks.
Nathaniel is a warrior angel, standing at the entrance to the crystal tower, selling armor, weapons, potions, amulets.


FIND A WAY TO SAVE THE WAR
ICE CURTAIN
FIND THE SECRET KEEPER

Finding ourselves in an icy wasteland on a cute horse, we gallop to the foot of the dark tower. Our path lies straight and does not require any special knowledge of navigation.


Leaning against the wall, we send the horse into oblivion, and we ourselves run up to the wall and, without releasing the forward movement key, press the jump button. Death, running a little along the wall, will catch on to the edge of the wall covered with wooden beams; in the future, many transitions along the walls will be connected with the same wooden scaffolding. We deal with the ice skeletons and enter the dark tower. We run forward, there will be an ice skeleton on the left side, kill it, and go into the niche, open the chest and pick up three vials of health that will come in handy in the household. Following the prompts we move around the tower, no matter how much you want to get lost, at the same time we learn the rules of local parkour, get used to jumping on beams and running along the walls many times throughout the game.

The ice giant is the first of the serious opponents on current level. When he starts swinging his fist, jump away by pressing the Alt key. After the hit, get closer and strike until the ice cube begins to swing again. Having defeated the giant, we go through the opened door. We move along the beams to the other side of the cliff and go into the elevator. Having reached the Elder Raven, we carry on a polite conversation until he rushes at you in the guise of your brother War. Raven makes a triple combination of blows, which we dodge with the help of Alt, and it’s better not to go back, but to the side, after Raven’s attack we get closer and attack ourselves, and so on until victory. Having accepted our true appearance, we continue the conversation, at the end of which the Raven will safely die, showing us the beginning of the path and throwing us into the world where this very path will begin.

“Countless worlds of the universe revolve in the endless Abyss.
Many worlds, devastated by war or time, are swallowed up by the Abyss and are once again one with the void from which they were created.
But others have been balancing for eternity on the edge of destruction - because it must always be balanced by the creator.
And in the last moment of the battle, Death was expelled to one of these worlds, living the autumn of their existence on the very border with the night.
Was Death sent to meet his evil doom? This answer can only be found in the Horseman's future - and in his past."
First, Death looked for the Elder Raven. But instead I found something else: a secret long forgotten - a path to another world.”

FORGING LANDS


Through the portal we entered the forge lands into a world with the Tree of Life, but this world is affected by corruption and chaos. To get to the Tree of Life, you need to free it from damage, as the creator Elia knows how to do this, who settled with her brother Valus in Trekamna, and the most ancient of the creators, Eidar, who met us at the exit from the portal, sent us there. We move along the path and go out to the forge of the creators; in the screensaver they will show us where Elia is.


On the way to Elia, talk with the creator warrior Thane; if you defeat him in sparring, he will give you an additional task. You can also buy combinations of attacks from him, some are quite good. We get to it and enter into dialogue, Elia reports that it will not be possible to get to the tree of life without the key that opens the gate. Willy-nilly, you will have to complete Elia’s tasks, you can also buy weapons and armor from her, or sell off your trophies. Opposite the forge where Valus works, there is a gazebo in which there is a shaman, she sells healing potions, vials with a potion of rage and magical amulets. If you talk to her, you can get additional tasks.

FLAME OF MOUNTAINS


This is the first order from Elia, we need to restore the supply of sacred fire in the forge of creators. To do this, we go to the “Cauldron” location, first we approach Thane so that he opens the doors to the world. Having passed through the gate we get to a hole with water, jumping into it under water we will find the Fisherman’s coin, “by the way, they are scattered throughout all locations and are very often found under water - with these coins we buy random items from the demon Vulgrim.” Having climbed the wall on the left, we return to the place of our jump, and climb the wall on the right, following the path we find ourselves at the exit to the plateau. We call the faithful horse and gallop to the right into the gorge of the “Weeping Cliff”. On the way, look at Vulgrim and take from him the task of collecting the first chapter of the “Book of the Dead”, its pages are scattered throughout all locations.

Then we jump through the “Cursed Forest” to “Izgarny Pass”, along the way you can crumble constructs in order to improve your experience. Having reached the cauldron, we meet the young creator Karn, fighting tooth and nail with the constructs. Not enjoying the respect of his more ancient colleagues, Karn decided to become a hero and open the path to the flames of the mountains, but he was unable to get through the damage, we help him defeat his enemies and after talking we get an additional task to get Karn’s silver dish.

We go inside and activate the lever, which opens the door to the next room. We open the door. To the right is a Shadow Bomb. We take it and, taking aim, throw it onto the lever on the wall, another door is open. We go inside and fight with the constructs, we see two doors, one of which is locked with a lock, it can only be opened with a key lying in one of the chests located in the building. We go into the open door. Using the ledge on the wall we get over the cliff. There is another ledge on the wall in this area. We climb up it and get to the vines. We go down the vine, grab the bomb and throw it on the lever. We go into the opened door, and there is a new type of enemy - Helper Constructs. We destroy the enemies and go through the next door. We reach the arena where the Walker is fighting with constructs, you can intervene or wait until they weaken each other and kill the remaining enemies. Next to the arena there is a small room where there is a chest, in which lies the very key to the lock on the door. We leave the small room, turn right and slide along the wall to the platform below. We return to the door with the lock and open it. We grab the ball and roll it into the hole, a mechanism is activated that turns part of the wall. On the hidden side, on which there is a wooden ledge, which will help us climb up to the vine, we climb along it to another part of the Cauldron.

Ahead we see a beam along which you can climb to the ledge, and through the ledge to another part of the Cauldron. We jump from the ledge onto the vine and jump down. We activate the lever, which lowers the grate, blocking the passage to the next part of the Cauldron. We see another door, locked with a key. We need to find the key. We go into the open door on the right and destroy the enemies. We find a shadow bomb, take it and place it on the ledges formed by Corruption, take the hidden ball and roll it into the hole, but not the one that opens the central lattice, but the one that opens the closed ball. We roll the freed ball into the left hole from the central grid. The grate dropped halfway. We use a shadow bomb to knock out the ball with which we opened the dungeon. After releasing the ball, we roll it into the hole to the right of the central grid. Open the chest and get the key. We return to the previously closed door and open it with the key. We activate the lever, which raises the cauldron, on which there are wooden ledges. We climb onto the ledges on the wall and get to the boiler, then we move onto the platform. We go into the room and climb up along the wall and ledges. Take the Shadow Bomb and throw it on the lever. We cross the raised bridge. The grate behind us rises, and Garn appears as a warrior construct with a drill, while he swings his drill, we deviate after carrying out combo attacks. Having destroyed the enemy, we go through the door and grab the lever, you need to turn it counterclockwise until the counterweights in the background drop; as soon as they drop, the flames of the mountains will nourish the forge of the creators. You can return to Elia, and you can do this by selecting the entrance to the Trackstone on the stone and pressing the fast travel key. We inform Elia about the completion of the task and receive the Redemption pistol belonging to the brother of Death Discord and the next task.

The cauldron cooled down, but the Horseman revived its flame, and a spark of hope was lit in the hearts of the creators. Hope for life... and for what is hidden underground...

TEARS OF THE MOUNTAINS


We go out onto the plateau of the Valley of the Father of Stones and ride along the left wall to the entrance to the Gorge of Shadow. Karn is standing there, after talking with him we get a new task, to get a piece of armor, after which we aim the pistol at a shadow bomb just above the entrance to the Narrows of Shadow, the bomb exploding will open the passage. The path further is closed with bars. To the left of the grate there is a Shadow Bomb. We shoot at it and free the wall from Corruption. We climb up the vines, after entering the room a grate will fall and block the path forward; to go further you need to repel several waves of creatures. We go out through the door and jump down. Use the lever near the gate to lower the grate. In the Narrow of Shadows on the right side on the hillock, there is an ancient construct rooted in the ground, talk to him, his name is Blackroot, he will give you a Decoy Stone and the additional quest “Stones and Sticks”. We gallop through the Fjord to the storm fort, along the way you can swing on new enemies - stingers and snoops.

Having reached the Storm Fort, we reach the place where we need to drive the ball into the hole. To do this, go to the right and climb up the wall. We grab the shadow bomb and throw it at the ball, roll the freed ball to the hole. The mechanism works and the door opens.

We go through the door on the left. We go in and go through the door opposite. We reach a dead end. You need to put two balls into the hole. Turn right and climb up the wall. We run along the walls and ledges and reach the ball. We throw it down and drive it into one hole. Now we climb the wall to the left (from the entrance). We jump down and find a large wall. We go up it and take the Shadow Bomb and place it on the Corruption that has enveloped the ball, after which we shoot at the bomb with a pistol. We adjust the ball to the grid that separates the ball from the hole. Let go of the ball and go up for another shadow bomb. We put it on the ball, and we ourselves rise to the platform in the middle of the room, which activates the lowering of the grate. We shoot at the bomb, thereby rolling the ball towards the hole. We climb the wall to the beginning of the path, drive the ball into the hole and go into the opened gate. We reach a lever shrouded in Corruption. There is a shadow bomb nearby, destroy the damage and use the lever. Water will flow through the canal. You can jump into the canal and swim almost to the exit to the main hall.

The water level in the hall has risen, we dive and find a tunnel under the right leg of the guardian statue. Thanks to the rising water, we can reach the ledges on the wall. We deal with the monsters and go through the opened door. We reach the next room. There are two doors in the hall, a locked door on the left, an open door on the right. We find a hole in the floor and jump into it. We go straight and knead a couple of monsters, open the chest in which the key lies. We return to the locked door and open it. Having destroyed a party of enemies, we reach a room in which you need to drive the ball into the hole so that the platform lowers. We go to the wall on the left, climb up and pick up the Shadow Bomb. We sculpt it onto the Corruption and open the passage for the ball. We go down to the ball, grab it and throw it up with a jerk. We roll into the hole, the platform lowers. We run after another Shadow Bomb, place it on the ball, stand on the platform and shoot at the bomb. The ball rolls out of the hole, thereby activating the raising of the platform to the top. Let's go to the next room. We get to the lever, to the left of it we destroy the Corruption by shooting at the bomb on it. We activate the lever and swim down the channel to the place where we took the key. There is enough water for you to jump out and grab the ledge. We go up and climb along the walls into the room above and activate the lever. The water in the canal reaches the outlet.

We go out into the main hall and go through the door under which two streams merge into one. We jump into the water and get to a ledge that you can climb onto. We open the door, grab the brown ball and throw it into the hill in the center of the arena. It turns out that this is a cross between a huge snail and a crab, we dodge his attacks, when Karkinos crashes into the wall, a ball falls out from above, and these are not balls, but mini copies of the boss, our task is to grab the ball and forcefully throw it at the snail. Apparently, from the blow, Karkinos has a temporary loss of orientation and he, poor thing, falls on his side, we quickly run up to his belly and sweep until the miracle begins to get up. Repeat until victory.

We select trophies, among which we come across a good weapon, the slow but lethal “Masher from Karkinos”. We use the lever behind the lowered grate. The water flowed through the gorge. “Tears of the mountain” were sent to the forge of creators.

We return to Trekamen and go to the forge, Elia and her brother are already there, and they have forged a key capable of activating constructs. Ancient Eidard gives the task to revive the Guardian who will clear the path to the tree from damage.

The storm fort dried up, but the Horseman released its waters. And the creators rejoiced that the flame was burning again in their Forge. In the fire they created a key - one that can awaken the stone.

The storm fort dried up, but the Horseman released its waters. And the creators rejoiced that the flame was burning again in their Forge. In the fire they created a key - one that can awaken the stone.

MOVE A MOUNTAIN


The path to the lost temple lies through the Cove, we get to it through the Weeping Cliff and the Cursed Forest, and if you have explored the map in advance, you can use fast travel. We need to find the construct sleeping in the Lost Temple and awaken it with the key forged by the creators. So we are in the cove, we activate the first Construct, we sit on it and roll into the hole, we aim at the opened hole and shoot with the chain, we overcome the cliff along the chain and go to the door. There is a small battle with monsters in the room. Having quickly dealt with them, we go into a small room, take a shadow bomb there and throw it at the branches of corruption to the left of the door we entered. We climb up the vacated wall and jump along the beams to the other part of the bay. We jump down the steps and go down into the next room filled with monsters. After the battle, we open the door to the left (from where we came from) and repel another attack. We go left and go up the stairs. We jump onto the wall, grab the ledge and climb up. Another wall, up again, and on the other side we jump off. We open the door and go out to Karn.

So we have reached the Lost Temple, we destroy the evil spirits and go up. We open the door, activate the construct and use our hands or chains to break the branches of corruption. We roll our construct into the hole, the mechanism will release one of the doors from the bars, into which we go.
Apparently the defense of the temple is activated and we are attacked by a flying mask summoning constructs. First, we deal with the constructs, then shoot at the mask or chop it in a jump. After the battle, part of the wall turns, indicating the further path. We go to the wall and climb up the beam, and then turn into another part of the temple using the ledge. We jump off and get to the construct. We activate it and use it to destroy enemies nearby. We roll the construct to the edge of the cliff and destroy the Corruption (SCM), which was guarding the lever that raises the bridge. We get off the construct, get to the lever, activate it and ride the construct to the place where we just destroyed the mask, destroying all the damage along the way. Now we roll into the hole opposite and throw the chain into the hole. We run along the chain to this part of the temple. We shoot at the Shadow Bomb located next to the ball. We roll the ball into the hole, destroy the enemies that appear, take the Shadow Bomb and place it on the ball. The ball rolls away, one grate lowers, the other rises - here we are at the chest with the key! We take the key and return to the construct, and then go to the locked door. We open the door, follow the vine to get to the lever and activate it. The grate lowers, enemies appear, and we run to the construct and return the chain to ourselves, after which we destroy the enemies, and then the Corruption in the place where we just lowered the grate. We roll into the hole to lower the grate. We get off the construct and run into the opened part of the temple.

A difficult battle is ahead, there are five masks hung on the walls, they will attack in turn. As soon as the mask comes off the wall and begins to summon damaged constructs, focus all your fire on the mask, you can shoot from a pistol, marking it as a target, or jumping near it to strike in the air. If you destroy the constructs first, she will restore them over time. With each attacking mask, the number of attacking constructs will increase and with the last mask two large constructs will attack you.
We open the door and then another one. We jump along the walls to the end of the cliff. The waterfall has two walls between them, you can jump to the top, pushing off from one wall to the other. We follow the stream to the door. We open it and use the key to activate the construct, on which we roll onto the elevator. We jump off the construct and climb up along the wall to the left of the elevator. We activate the second construct and ride it into the hole that turns on the elevator. We get off the construct and climb onto the elevator that went up, roll it into a hole located a little further, then take the construct that is in the hole near the elevator and roll it into the hole in the place where we just lowered the grate with the first construct. We release the chain and get to the first construct, which we roll to the hole that lowers the grate at the door that we need to get into. We jump off the construct and get to the door. We open it and get to the next door along the walls and beams. We wet the monster and open the door. We climb up the wall, shoot at the shadow bomb and roll the ball into the hole. The grate clears the way for you to enter the door. We deal with the enemies and go to the next door.


We reach the arena. The mask assembled a lout construct. The brute is not easy, you can’t call him with regular attacks, and blows have no effect. We run along the wall of the arena and pick up shadow bombs falling from the blows of the big guy. We throw them at him, when the bomb sticks to the construct, we shoot at it, the thug falls, we run to him and shred the clot of energy feeding our enemy. During the battle, constructs crawl out of the ground, we destroy them as best we can.

Having won, we activate the Guardian and run to the Valley of the Father of Stones, there you need to talk with Eidard.

The horseman rushed forward, the temple was found, and the giant was awakened by turning the key. “Creators need my help!” - the Guardian roared. Their last hope still needed to be found.

HEART OF THE MOUNTAIN


At the exit from the Trackstone towards the smelter there is a Guardian, talk to him. The Guardian restores the bridge and warns of dangers, Karn will immediately come and ask to be an assistant, along the restored bridge we get to the Smelter and enter it. We see a huge hammer of the guard, you can imagine what he himself is like. We run around the hammer in a circle and here we need Karn’s help, we run up to the creator and press the action key, Karn will throw Death over the cliff. Along the wall we get to the ledge and along it we move beyond the edge of the wall, there we jump onto a beam sticking out of the wall, from it you will need to jump onto one of the boilers that periodically fly past, from the boiler you will need to jump a little further along the same side walls. After that, we run across the wall, deal with the constructs and run to the door, activate the lever and open the door, jump onto the beam that lowers under our weight and opens the passage for the creator, Karn will reach the next gate and will hold it until Death passes through it.
The Guardian is huge, but for now he is dead. You can breathe life into the guard with the help of three “Hearts of Stone”, but they just didn’t have time to be put in place. We go into the only open passage, near which constructs have crawled out. Karn is a good fighter, but with our help the battle will end faster. We go down the cave and reach the grate in the room, Karn again offers his help. We dive and swim to the right towards the spot of light. We climb the wall and go straight until the ball interests us. In the adjacent room we dive into the water again. We swim to the right, climb the wall and see a button in the floor, standing on which we open the grate and gate. While Karn is holding the door, we grab the ball and roll it up to a gentle elevation, throw the ball with force so that it sticks into the hole on the wall. We activate the construct that rose from the water on the elevator and, riding it, rush into the cave to destroy the branches of corruption. Having left the cave, we drive right through the hall and roll our construct into the hole. We shoot with a chain, we reach the middle of the chain, then we jump onto the vines that have sprouted on the wall on the left, from the vines we move along the beams to the other side of the cliff, open the door and along the wall we run to the wooden scaffolding, lava flows from the pipes at regular intervals from above. We go through the door and fight off several attacks from the constructs, after which we calmly move on and take the key from the box. We jump onto the chain and return to the hall, with the door closed. Using the key, we go into the door, run forward along the spiral staircase, after which Karn throws us to the other side, repels the attacks of the enemies and opens the door. There are statues hanging on chains, breaking which we get the “Death Grip” skill. Now large cliffs are not a problem, if there is a ring under the ceiling, clinging to it we fly over the cliff. Returning to the cave, Karn calls us to follow him, following him we find ourselves in a room with a lowered bridge. We grab the shadow bomb growing on the wall with our grip and throw it at the lever on the opposite wall. We pass along the bridge and find ourselves in a room where we need to raise the bridge again. We run along the beams to the left and pull the first lever, straight from the lever we cling to the ring under the ceiling, which will throw us up to the ceiling overgrown with vines. We follow them to the next ring, jump off the beam and pull the second lever, along the wall we get to Karn and enter through the door onto the elevator, pull the lever and the elevator moves down.

We pass through the room and see the first “Heart of Stone”. Right at the door, Karn throws us over the cliff, we run along the walls and beams and step on the button that lowers the grate in front of you and on the ledge higher. We cling to the creator with a death grip and he, giving us acceleration, throws us onto the far ledge. Along the ledges and beams we get to the platform from which we jump down and along the wall we get to the construct, activate it and roll along the lava until it is damaged, break it and roll the construct into the hole. We shoot the chain and walk along it, climb up the wall directly to the grip holding the Heart of the stone, jump onto the stone with a grip and Death knocks out the stone. Karn takes it in his arms and together we run to the elevator, during the ascent we fight off the attacks of the constructs. After taking the elevator, you go to the main hall where the Heart of the Stone falls into place in the left shoulder of the guard.

To the side of the giant, wooden scaffolding collapses and a passage opens up for us. We run up and, using our grip, fly across the lava to the entrance to the pipe. Through it we get into the room and immediately run to the left. Having run through the second pipe, we go out into the corridor and step on the button - the gate will open, Karn passes through the first gate and holds the second. We run away from the button and go past Karn into the gate. Karn takes us further. We grab the ring with our grip and fly over a small cliff, run straight and activate the construct and roll it into the hole. We pull the chain between the platforms, descend from the construct and climb onto the dais with the lever. We turn the lever, thereby raising the platforms up, after which we release and quickly run to the left platform and climb up, then onto the chain and from the chain to the ledge. We follow the vine to the ledge and then along the wall to the other part of the room. We go down to the lever and pull it, raising the bridges. We return to the construct and go to the previous hall, moving left to the branches of corruption. Having made our way, we go to the place where we see a stone. Without getting off the construct, we scatter the enemies and roll to the place where damage grows on the wall. Having destroyed the growths of corruption with a chain, we get off it, and Karn throws us onto the platform with the chest. Nearby is the door for which the key was obtained; you can open it, but there is nothing to do there yet. We dive into the water and swim to a wall overgrown with vines, climb along them to the very top and see a lever ahead. We jump into the water and swim to the place where the ring sticks out of the wall. We run along the wall, grab the ring, after which we move along the beams to the left. One more ring and we get to the place with the lever, we activate the lever, the water level rises, the turbine comes into action, thanks to which the press starts working. We return to Karn and roll the construct into the press. We pull the lever and a ball remains from the construct, take it and roll it into the previously opened door. We roll the ball into the hole and jump over to the area with the opened grate. We jump up from wall to wall, run to the “Heart of Stone” and jump onto it. Death knocks out the stone and Karn grabs it. Together with Karn and the stone, we return to the guard, approach the guard’s right shoulder, the “Heart of the Stone” flies up and falls into place.

Now Karn is leading us. Having reached the place, he throws us over the bars. We pull the lever that lowers the grate, activate the construct and destroy the sprouts of corruption with it. We go down on the construct and see the “Heart of Stone”, around which everything is overgrown with corruption. Using the construct, we destroy all the sprouts of corruption accessible to chains and fists. We roll into a hole that lowers the grate. We jump off the construct and climb up the wall to the platform where the grate has lowered. We run along the wall to another room and jump onto the “Heart of Stone”. The soul of the creator inside the “Heart of Stone” was damaged; the dark energy of the stone captured our construct and sent it to attack Death. Calling the construct to death, we take the “Heart of Stone” to the guard. There, a stone with the soul of the creator, affected by corruption, flies up to the head of the guard and fits into a groove on the forehead. Corruption takes possession of the guard and he leaves by leaps and bounds somewhere. We get out of the Smelter and run to the Valley of the Father of Stones. We watch a video where Eidard tried to free the guard, but did not succeed, and everything again falls on the bony shoulders of death.

To overwhelm the guards is not for you to chase snoops.

When the guard hits you with his mallet and tries to hit you, do not let him commit such blasphemy, but deftly dodge and shoot at the shadow bombs that cover the entire forearm of the Guard. The bombs will naturally explode and the hand will fall off for a while, during which time you need to run up the hand and shred the “Heart of Stone” that we inserted. And so twice.

With his other hand, which is still healthy and in its rightful place, the Guardian begins to periodically shoot at you with a huge shadow bomb. When it rolls towards you, shoot at it until it hangs in the air, meanwhile, running on horseback, we jump behind the guard, because the bomb, hanging slightly, will fly at you and safely land on the guard, he leans on his hand in frustration, we rather shred the stones.

The guard falls apart after Death's devastating attack, Eidard revives the guard, but dies himself. The resurrected guard destroys the Corruption guarding the path to the Tree of Life, but he himself also dies.

KINGDOM OF THE DEAD


Approaching the tree, Death is pulled inside by ropes of corruption. It turns out that the corruption is the last of the Nephilim and his name is Abesalom. On the day when Death, Strife, War and Fury entered the service of the charred one and destroyed the army of their Nephilim brothers, Abesalom was born, he became corruption, Corruption destroying worlds.

After speaking with Abesalom, Death teleports to the Kingdom of the Dead, where he is met by Ostegoth. He reports that if the Tree of Life brought him here, then it was necessary. To revive humanity, you need to talk to the Bone Lord, to do this you need to get to Snake Peak and get to the Eternal Throne, which can tell us something about the Source of Souls.

BONE LORD


We call a ghostly horse, gallop through the Rocky Lands to the Leviathan Cleft and go through the door. Along the wall we get to two places where there are two buttons on the floor and stand on the one that removes many grates sticking out of the walls. Before the bars stick out, we quickly run along the wall. We get to two doors and go into an open room. We disassemble the skeletons into bones and go into the right door. Take the Shadow Bomb, place it on the lever, take another bomb and place it on it a short distance to the right of the lever, in such a way as to create a chain reaction of explosions, we take the third one and attach it to the wall even further to the right. Now we run across the bridge and stand at the second bridge, take aim at the sticking out shadow bomb, by firing we get a chain reaction that will reach the bomb hanging on the lever, thereby drowning it and raising the bridge for us. We cross the bridge and take the key from the chest. Having run up to the first bridge, which is now lowered, we climb along the wall on the left. We return to the closed door and use the obtained key.
Having overcome several more doors and scattered a couple of skeletons, we go outside. We ride to the bridge, and after it we turn right towards Snake Peak. We run along the crevice until we get to a huge bell...

However, we can’t get to the Lord of the Dead Lands just like that; first the Advisor will make us a little angry. This pale body gives us the task of defeating the champion of the golden arena and perhaps then the Bone Lord will accept us.

In the Kingdom of the Dead, there is a merchant who speaks of mystery and fog. The bell rings - the throne rushes to heaven. Death cannot speak to his lord.

ROYAL PAYMENT


To get to the Golden Arena, we go to the exit from the Eternal Gate. We open the door and climb along the vine through the gap in the floor. The previously closed door is now open, through which we get to the Golden Arena. We reach a room with a statue holding a ghostly lamp, a thin beam shoots out of the lamp, which hits the stone above the door, we turn the statue so that the beam begins to hit the stone above the door we need. We enter the door and run along the wall on the left to the other side of the rift, so we have reached the notorious arena. Huge statues of warriors - guardians of the arena, inform you that you won’t be able to fight the champion just like that, you first need to prove that you are worthy of this honor. You need to collect three soul stones and insert them into the altar, and only then will the local champion deign to enter the battle. All stones are located in halls, the entrances to which are directly in the arena.

First Soul Stone
We go right and climb the wall now to the left until there is a break in the wall. In this gap, the door through which we enter, the staircase has collapsed in some places, so we use old-fashioned walls to cross the gaps. We pass several doors and get to a room in which there is a statue with a lantern. We climb onto the pedestal and stand on the button; a grate lowers to the right, behind which there is a shadow bomb. We take out the bomb with a grip and place it on the statue that holds the lantern. We pick up the flashlight with our grip and put it on the button, we run behind the lowered grate. We run along the walls to the other part of the room. We reach the lever and pull it, the grate in front of us will lower and give access to the lantern we left earlier, we grab the lantern and run into the room where there is a statue without a lantern. We place the lantern in the hand of the statue and turn it 180 degrees, enter the opened room and run to the end. At the altar, press the action key and get the first soul stone, annihilate the skeletons that crawled out of the ground and return to the statue with the lantern. Skeletons appear from a side passage that was previously closed, we disassemble them into their components and go to where they ran out from. We run through all the rooms and go out to the lever, pulling it we get straight into the arena. We run to the altar and, clinging to the ring, Death will insert the mined stone into the altar.

Second Soul Stone
After placing the stone on the altar, two doors open. One door to the arena from which hordes of skeletons run out. The other one is on the second level of the arena, the one into which we need to go for the second stone, which we do after the fight with the bones. We go into the hall and run in the direction where the lantern is shining. We go up the spiral staircase and enter a hall with a lowered bridge, a shadow bomb is attached to it. With its help, we destroy the damage behind the statue with a glowing lantern in the first hall, run into the open passage and climb along the wall to the other end of the gallery. We go towards the beam shooting from the statue, we reach the button on which the lantern stands. As soon as we take the lantern and leave the button, skeletons appear, by placing the lantern we destroy the skeletons, the door will be opened for us. We take the lantern and run into the room with the statue, to the right of it there is an exit to a cliff closed by a grate, put the lantern on the button and return to the first room. We turn the statue in the direction where our flashlight is on the button and, having destroyed the damage with a shadow bomb, we grab the flashlight for ourselves. We run with him to the second level and there we attach the lantern to the statue. We turn it towards the bridge and run along the raised bridge, opening the door and going down the spiral staircase. We approach the altar with the soul stone, destroy the enemies that have crawled out, take the stone and go into the passage where the grate has lowered. Having opened the door, we go into the room and climb up the walls. We pull the lever and go out into the arena, insert the soul stone into the altar.

Third Soul Stone
A door opens that will lead us to the last stone, we go up to it and go inside. We destroy the crowd of skeletons and enter the next door. We run through the enfilades to the next hall and again a crowd of walking, soup sets crawls out at us, we disassemble them into their components and go into the next door. We stand on the button, the bridge rises, from which we grab the shadow bomb. We go to the throne standing on a round pedestal behind the button and throw a bomb on the lever. The throne turns and we go out into the hall with the altar. A bunch of skeletons crawl out of the ground, but a huge bug, the Scarab Bumper, who has crawled out from behind the altar, jumps on top of the skeletons and crushes them all. We kill the overgrown beetle and take the soul stone. We return to the arena and insert the soul stone into place. The current arena champion Gnashor appears.

A huge worm crawls underground, we dodge its back and at the moment when it sticks out its muzzle, we grab it with a grip and hit it, after the blow we dodge the wheel into which Gnashor transforms, repeat the procedure three times. Then he turns into a large skeleton, we sweep him as much as we can until he begins to stretch his head in our direction and scream wildly. At this moment you need to grab him again with a grip, the champion will again turn into a snake. We repeat the steps until Gnashor's life bar runs out.

We select the skull and return to the adviser, after talking with him we go to the Bone Lord.

The great arena is stained with blood. The giant was killed, the debt was paid in full. But for the King to help the Horseman, he needs his own Court of the Dead...


FARISIR


The Bone Lord will show us the way to the Source of Souls in exchange for the return of the three immortal lords to the service. From him we get an artifact called Excommunication, it will allow you to manipulate lassoed lords.

We get to Farsir's tomb, either on horseback or by fast moving. We go inside and see an elevator. To turn it on you need to hit the crystal. Going down the elevator we meet a new enemy, rather weak and not very active, but at least for the sake of experience we can wave our scythes. We go further to the hall with a button in the floor, run to the right and along the walls and ledges we get to the shadow bomb. With the help of bombs we free the hall from the growth of corruption. We grab the large column and pull it towards the grate. We take the Shadow Bomb and stand on the button with it, throw the bomb at the column. We exit the button and the grate falls straight onto the column, and we calmly walk forward.

We enter the second elevator, there are four crystals, we hit the one under which there is a number one. Having gone down to the first floor, we go into a room in which two cages hang over a cliff. Along the ledges on the left wall we get to the lever and pull it. The second cage descends, with the help of a grip we cling to the ring and fly over to the other side. We grab the shadow bomb from the cage and throw it on the lever. We return to the beginning of the room and shoot at the bomb. We quickly cling to the ring on the lowered cage and before the second one goes up, we fly over the gap. We take the key from the chest and return to the elevator. Having climbed out of the cliff, three ghosts will attack us, having filled up the reptiles, we go to the exit.

We go up to the third floor, hitting the crystal near the number 3. Using the key, we open the door. We run through several galleries and run into a large hall where there will be a small battle with a couple of three ghosts and an undead general. We run further along the corridors and go out into the elevator room, the elevator is below, and you need to climb onto the ledge along the left wall and along the walls and ledges to get to the passage opposite. Having entered the door, we destroy the damage on the wall and go down along the beams, having reached the end we jump over the beams to the column. From the column we climb along the vines on the wall to the lever, by pulling it we raise the bridge, jump down and drag the column into the elevator shaft. We leave it exactly in the center, and return the same way as we came, along the beams and walls to the third floor. Jumping onto the elevator, hit the crystal under number two. Entering Farisir’s hall, we wake him up and, before he wakes up from sleep, we sweep as hard as we can. He is a terrible opponent and cannot bring serious problems. Having defeated him, Death will force Farisir to submit. Now the first subordinate lord will appear in our amulet, which we shamelessly begin to use to get out of jail. We use the Excommunication amulet by standing in a special circle to summon the enslaved lord, and after he appears, we point him to the button behind the arena.


VASILEVS


In order for Basileus to once again obey the Bone Lord, we need to survive the psicameron.

We get to the Golden Arena, where eternal guardians will open a portal to the dungeons of Psycameron, where Death jumps. We immediately fall into the arms of enemies, having repelled the attacks, we go into the nearest door and call the Lords in the summoning circle. We run onto the platform and from it we place the lords on the buttons at different ends of the room, one lowers the grate, the second raises the platform. We go through the door and again call the lords, in battle they will help you, having destroyed the enemies, we put the lord on the button. We pass along the raised bridge and place another lord on the button further. The grate lowers and we pass behind it. We approach the locked door, looking down to the right we see a button, placing the lord there, we jump off and pull ourselves up to him. We turn around and behind the cliff below we see another button, we put the lord there. Jumping down again, we pull ourselves up to the lord. We go upstairs and activate the lever that lowers the grate. We return and jump down, open the door, call the lords and point them to each of the three levers, after the lords activate them, we take the key from the chest. We return to the locked door and open it.

For a moment, a hefty arachnid appears - this is the notorious Echidna, which we have to gut. We call on the lords, stand on the button by the bridge and send one of the lords to stand on the button far to the left of the grate to which the bridge rises. We go to the opened place, we order the remaining lord to stand on the button below. We reach the beam along the walls and ledges, go down it, and jump to the lord, clinging to him with a grip. We reach the lever and activate it, go up and reach the second button. We call the lord there and move on. We activate the lever, pass along the bridge, having destroyed the enemies, we get to the second lord, open the door and go inside. We call on the lords and together we sweep away those who dare to attack us. We open the next door and run along the wall to the lever, which we activate. We go through the door on the left and across a large suspension bridge we get to a huge and very dark cave, where Basileus appears riding on Echidna.


We sweep the ghostly lord until he jumps on the spider. Taking advantage of the “instant blow”, we find ourselves behind Echidna and hit until she throws off Basileus. We repeat the actions until victory.

The King's anger overshadowed his need. Those that could help were destroyed. But their death, their sins gave birth new strength, a new army that will continue the journey...


CITY OF DEAD


We return to the Bone Lord and present the souls of the apostates. The Lord is angry and in a fit of passion kills the Lords. We receive the “Spirit Divider” as a reward. Finally, the Bone Lord sends us to the city of the dead.

We reach the gate to the City of the Dead, activate the spirit divider and split into two. With the first spirit of Death we move the left platform to the left, and with the second spirit of Death we move the right platform to the right. Let's go to City of dead and through the halls and galleries we get to the room with the crushing skeletons inside, decomposing them into components, we fight with the undead general, having destroyed them, we stand on the button, activate the spirit separator and with one part we run to the other button, with the other we climb up the wall to the lever and pull the him. We go into the room and go left. We get to the statue without a lantern and go through the door on the right. We reach the lever, split into two and turn the lever so that it lowers the grate, switch to the second death and go inside the room. We grab the shadow bomb and place it on the lever on the wall in the previous room. Lower the grate behind which there is a platform. We cancel the action of the spirit divider and climb onto the platform. We activate the divider again, we need the statue of Death to be on the platform. With one shadow we lower the grate by turning the lever, with the other we push the platform behind the grate into the room. We cancel the action of the separator. We go up the stairs and jump into the hole in the floor. We take the key from the chest and, having buried the lever in the wall, we go out to the door, which can now be opened with the key.

We open the door and go into the hall, stand in the middle of the bridge and activate the divider. Using the first shadow, we climb up the walls and ledges to the lever and turn the lever to the limit so that the bridge turns. With the second shadow we reach the lever that lowers the grate. We activate the lever and cancel the action of the separator, leave the room, turn right and grab the lantern. Returning to the statue, we put the lantern in our hands. We turn the statue towards the column in the center of the hall. We walk along the bridge and go through the door, along the vine rings and ledges we go up. We open the door and go onto the bridge, where the ghosts are waiting for us, having dealt with them, we run to the lever on the wall. We activate the separator, with one shadow we pull the lever to the right of the door through which we entered. The bridge will turn, we will reunite, now we will activate the divider again, with one shadow we jump onto the lever on the wall, with the other we take the shadow bomb and go to the place where the grate dropped. We throw a bomb on the levers, cancel the action of the separator, reunite, go into the now accessible door.

We jump along the walls to the lever and activate it. We get to one more lever and activate it. We jump down onto the bridge and open the door that was vacated by the grate. We get to a place with three huge Tormentors, in addition reinforced by ghosts, the tactic is simple: call everyone to death. After destroying all the enemies, we enter the next door. We jump onto the lever, a platform filled with sharp stakes and burning ones presses us from below, we need to quickly climb up, using the entire set of movements and tools available for parkour. We activate the lever and open the door. We begin to climb the stairs on each flight of which you will fight with enemies. Having gone upstairs, we open the door. We follow the walls and beams to the other side of the cliff to the next door, and through it we find ourselves in a huge hall with an elevator. We go to the next door, stand on the button with Death and activate the separator. Using one shadow we get along the opened rings and beams to the lever and pull it. We go into the opened door and, activating the lever, jump onto the elevator platform with a large statue.

We turn the statue 180 degrees and, using the grip, get to the door that we have now opened. We go inside and destroy the enemies, take a shadow bomb and place it on the sprouts of corruption nearby. We climb up and find a chest with a key. We return to the platform with the statue and reach the door where you need the key. We get to the button along ledges, rings, walls and beams. We split into two and stand on the button. We take the platform and push it beyond the bars. We reunite and climb onto the platform. We bifurcate on it and stand with one half again on the button. With the other half we roll the platform inward, exchange shadows and move to the second button nearby. We change our appearance again and roll the platform behind the next grate. We reunite Death and open the door by pulling the lever, grab the shadow bomb nearby and place it on the sprouts of corruption on the statue with a ray. Using the grip and ring, we return to the platform and activate the lever. We go down the elevator and turn our heads to a previously inaccessible door. We find ourselves in a large arena. Our enemy is not small - Howling Bolshak.

But it shouldn’t bring much difficulty. We dodge his attacks, and in between strike his head until he turns into a light whirlwind and hordes of ghostly skeletons begin to appear. Again we hit the big guy on the dome until he drops his head, run up and press the action key, provided that the corresponding icon glows above the enemy’s forehead.

Having finished with the highway and the crowds of skeletons, we go out the door and stumble upon the Oldest Raven, now he is more talkative and says that in order to get to the source of souls you need to get the key. The key is divided into two parts, one is kept by the angels and the other by the demons.

A thousand souls demand retribution. The battle is coming, returning old friend. The path to the source is still closed to you, Horseman. But every lock has a key.

LOST LIGHT



At the tree of death we again meet the Raven, he shows the way and Death follows into the portal leading to the lands of the angels.

KEY TO REDEMPTION


We cause despair and jump forward; it will be very difficult to get lost. Having reached the crystal tower, we enter into battle with angels struck by corruption. In the midst of the battle, the angel Nathaniel from the heavenly host appears. Together, finish off the remaining opponents and begin a meaningful conversation.

Nathaniel talks about the state of affairs at the outpost and sends us to the Archon.

We go inside the head and activate the elevator by hitting the crystal. We go up, exit and go left. Corrupted angels fly near a small cliff, but they do not attack you and will not attack you until you activate the Soul Separator. We stand not far from the cliff and separate the souls, destroy the angels and move along the ledge to the other side. We grab the shadow bomb and jump into the cliff; with the other shadow we grab the bomb using a death grip. We run with a bomb to the growths of corruption and blow them up. We get to the Archon.

The Archon says that he needs Arafel's rod to clear the way to the castle, where half of the key lies. The Rod was lost on earth, which means we have a road there, well, not a road, but a portal that the Archon opens.

ROD OF ARAPHEL


Through the portal we fall to earth and see the battle of angels with the creatures of darkness. The remnants of the heavenly army are led by Uriel, who after the battle will tell the story of the rod, split into three parts and actively used by the high demon Avadon, who uses the power of the rod to strengthen the devil's spawn. Let's go look for the first part, there is no labyrinth here and you won't get lost, just run straight, destroying the spawn of demons until you get to the green web, destroying which you will get part of the rod. We run forward and go straight to Uriel. She opens to destroy the barricade into the next part of the city.

The path is straight again, the only obstacle is the ghouls that periodically crawl out, you can’t destroy everyone, so we just run past the place where they crawl out. After the cave, you will come across the Dissector, a more effective weapon familiar to us from the first part, it fires six missiles, the next ones can be fired only if the previous ones exploded, an early detonation can be caused by pressing the right mouse button. When we jump into a deep crevice, “Noss” will emerge, a strange creature on long legs, emitting clouds of pityers from the portals on its arms. This is where the divider will show all its effectiveness. We get along the road to the next web, breaking it we get the next part of the rod, we run forward and see Uriel, who will open the way for us to the last part of the city.

The path beyond the third part is not original. We run directly, shooting back from the creatures of evil, and quickly destroy “Noss” and a couple of huge creatures. Having reached the destroyed bridge and breaking the web, we get the last part of the rod. We run a little forward and go out to Uriel, seeing the rod, the angel almost succumbed to the temptation to use it on earth, but resisted and sent us back to the outpost of angels.


At every step Death met Corruption. The light is lost, the Warriors of Heaven are cast down. But Arafel's wisdom dispelled the darkness and showed everyone the way forward.

Stains of Heresy
Returning to the Archon, we give him the rod. The angel uses the power of light contained in the rod to clear the outpost of damage, and gives us a griffin on which we get to the castle previously lost by the angels.

So, we fly by bird to the Ivory Citadel.

Knowledge is stored in the Citadel. Secrets are revealed there. Corruption was destroyed there. “It was the Archon,” said the scribe to the Horseman. And so it became - it was the Archon at the end of the sword of Death...

EDGE OF SHADOWS


Having returned from the Archon, we approach the Old Raven. Having informed him that we had obtained the key, he opened a portal to the world of demons. We enter it and find ourselves in a world completely opposite to the world of angels. After talking with Raven, we go in search of Lilith.

MAD QUEEN


We call on Despair and jump to the entrance to Samael's castle. Having opened the doors, we follow to the first door to the right, entering which we meet Lilith. She will clarify the situation; you can only get to Samael by going back in time. She will also improve our “Traveler in the Void” to “Traveler in Time”.

Here Corruption retreats before the void. Here a distant echo comes to life. “Take it,” says the Horseman’s mother, “so you will find my master.”

LORD OF THE BLACK STONE


We leave from Lilith and go straight, go into the door and on the left we will see a place for a portal only green, in this you can create a portal for moving through time. We go into it and see how the area has been transformed. Now we can reach the open door along the restored bridge; demons will appear along the way. We go into the open door on the right and along the walls we get to the lever, activate the lever. We turn right and create a portal, enter it. We jump down into the arena, after which we climb up the wall to the door, clinging to the ring with our grip. We enter the door and pass through the cracked bridge to a suspended arena with growths of corruption. Below we create a portal and move through time, stand with death on the button and activate the “Soul Separator”, send one shadow a little lower and create a portal in the wall, with the other shadow we get to the place where the shadow bomb lies, create a portal next to the bomb and take the bomb and throw it through the portal of the first shadow. We throw a bomb into the arena, go back to the future, open the chest and take the key. We return to the cracked bridge and create a portal to the past. We go into it and run to the locked door. We run to the lever and pull it. We jump down and create a portal in the present time. We climb up the wall to the door to Samael’s chambers, create a portal and meet with the demon.

Samael is not easy, when he flies nearby, we actively attack him, when he returns to the throne, he will begin to throw huge fireballs at us, which are easy to dodge.

When you take away half of his life, he will sit on the throne with a very tired look, a bridge will form across the abyss filled with lava, we will cross it and cheer up the despondent demon with a couple of blows. He apparently didn’t like it very much, but it doesn’t bother us at all. The enraged Samael creates portals under the feet of death from which lava splashes, we spin around like in a frying pan and in between we hit the demon on the horns.
Having defeated Samael, we get the key and go to the Elder Raven, after talking with whom we go to the Source of Souls.

SOURCE OF SOULS


Having opened the door with two obtained keys, we go inside and meet with Abesalom, having watched the video of shredding a fellow who knows how, he is not a particularly difficult enemy and there is no need to take any special actions.


By defeating Absalom, we not only killed the former Nephilim, but also destroyed the source of the corruption that he spread from himself. The last thing left is to revive humanity. But death can cope with this without us.

So, from Death Life was born, humanity was reborn anew. But Death's journey was not over.

Billiards