Gameplay and its nuances.

When creating or selecting 4 rangers, take into account: ***** Choose no more than 2 skills for each character, as well as the level of intelligence, if possible, set it to receive 3 points when increasing the level***** For every 10 levels you get +1 characteristic ***** When your squad discovers a statue (if you examine them, each character in the group will receive +1 skill or experience) you should not examine it, but it is better to leave it until you complete your squad***** Most often skills used: - Lockpicking - Safecracking - Computers - Explosions - Field medicine - Surgery - Brute force - Gunsmith - Butt-licking - Smart-ass - Badass - Mechanics - Toaster repair - A keen eye allows you to find: buried things, mines, secret passages*** ** Keep in mind that you can invite 3 more NPCs to your group that you meet and who also have skills. There is no point in leveling up Brute Strength if you decide to play with Angela Det (for example)***** Disassemble all unnecessary weapons (you will sell the parts in the Ranger Fortress), collect animal droppings and painkillers - you will sell all this there***** If you decide to exclude any NPC from the group, then he himself will come to the ranger citadel and will wait in the dining room***** You only need ONE anti-radiation suit, placing it in a cell it affects the entire squad



NPCs, their skills and where they can be found

********************************************** Animals *** *********************************If you have the Trainer skill, you can “tame an animal.” Each animal gives some improvement in characteristics to the character who tamed it. For example, at the starting location near the sitting rangers in front of the exit there is a goat. If tamed it will add +1 to perception. Does not participate in battle and opponents do not react to it. **************************************** **************************************** >>>************ Angela Deth **************************************** Rose(help CX_center) *****Assault rifles _______________________ SurgeryBrute force ______________________________ ComputersGunsmith ______________________________ PistolBlundering weapons _____________________________ Badass _________________________________Survival ___________________________________________________ - At the starting location (from the exit point in ____- To CX-Center (as you get inside, turn the wasteland to the left) __________________ to the right corridor and then the first door on the right) ***************************************** **************************************** ***************>>>************** Scotchimo *********************************************** Ralphie************Shotguns ________________________________ Repairing toastersLockpicking _____________________________ TrainerSafecracking _____________________________ Hand-to-hand- In the rail nomads camp ___________- In the rail nomads camp you need to pull it out (from the lake by turning the right arrow ________ out of the water by brute force pushing the smaller totem) Jungle sign) among the drunks ____________ then he will be in the second carriage on the right, immediately _________________________________ after the eccentric who was blown up by a mine. **************************************** **************************************** ******>>>******** Screaming Vulture(Help Highpool) **************** Chisel*********Sniper Rifles ______________________ Blunt Weapons Survival _______________________________ BadassTrainer ____________________________ Brute StrengthKeen Eye _______________________________________- In Highpool (after you climb _____- In the Rail Nomads camp (after the elevator, look for the cage in the center and drive away the children) __ peacemaking he will wait at __________________________________________ exit from the location - he will ask to be arrested) ************************************************ **************************************** *************>>>**************** Lexicanium ****************************** Takayuki*************Computers ________________________________ Edged Weapons Mechanics ___________________________________ Explosives Field Medicine __________________________ Mechanics Removing the alarm _________________________________- Damont's location in the hangar after _____________- Joins after rescuing the miners saving the girl Bean from the hands of the Tin Man _______ from under a collapse in the mine Noviur Aries ************************************************ **************************************** ********>>>************ Gary "NaC1" Wolfe *************************** Brother Thomas****************Lock Picking ________________________________ Submachine GunsComputers ________________________________ Field MedicineAssault Rifles ________________________ SurgeryDisarming ________________________ Blunt Weapons - In the Temple of Titan, if you send _____________- Appear in Santa Fe after connecting the warhead to the AGZ . Required ________________ radio towers in Rodiatotal charisma of the unit is not less than 25 ____________________ *************************************** **************************************** *****************>>>****************** Pistol Pete ************************ Pizepi Yoren************Pistols ________________________________ Energy Weapons Money Changer __________________________________ Sharp Eye _ 6 Survival _______________________________ Tricky-Ass - After returning from Cerritos, he _______- In Darwin's Village, after rescuing the infected, he will be at the entrance to Santa Fe, asking for _________ in the laboratory. Requires unit Charisma 25+to clear Rodia of “Jerks”. At this ________________moment it can be accepted _________________________________ ************************************************** **************************************** ********** >>>******************* Corran Cain ******************************* Ertan***************Melee Weapons __________________________ Heavy WeaponsExplosives _______________________________ Melee WeaponsGunsmith ______________________________ BadassSmart-Ass ____________________________________________________________ - In the Titan Temple if disarmed _________ - Will be available in Santa Fe Springs if the warhead skill is set to Explosives. ____________- It is necessary to include 2 towers. Have a squad charisma of at least 18(?). _________________ ************************************************* **************************************** ******



Achievements

1...A General and a Gentleman - (Allow Vargas to detonate the nuke - Allow Vargas to detonate a nuclear bomb)2...A Gentle Heart - (Save Binh from Tinker)3...A Night To Remember - (Get an STD (Sexually transmitted diseases) - Catch a sexually transmitted disease:) ???)4...Back Where It All Began - (Return to Arizona - Return to Arizona)5...Better Left Buried - (Find the hidden cache of extraterrestrial cartridges - Find a cache of cartridges)6...Blast From The Past - (Learn Combat Shooting - Learn a combat skill)7...Butterfingers - (Lock yourself out of 10 locks or safes via critical failure - Open 10 locks or safes after a critical failure)8...Call Of The Wild - (Use Animal Whisperer to charm 20 animals - Use the Trainer on 20 animals)9...Cat Burglar - (Steal the Golden Spike from Kekkahbah"s fortress without being detected - Secretly steal the Golden Crutch from Kekkaba)10...Civilized - (Convince the Mannerites to stop eating people - Convince the Mannerites to stop eating people)11...Divine Retribution - (Help Retribution Jones take over Hollywood - Help Retribution Jones take Hollywood)12...East Of Eden - (Go to Los Angeles - Go to Los Angeles)13...Elbow Grease - (Repair 10 locks or safes using Mechanical Repair - Repair 10 locks or safes using mechanical repair)14 ...Embrace The Glow - (Send the nuke to the Mad Monks - Send a bomb to the monks)15...Ezekiel 18:20 - (Intervene in a God's Militia execution - Intervention in the execution of God's militia)16...Fateful Reunion - (Meet Ralphy's dad with Ralphy in tow - Introduce Ralphy to his father)17...Fight Fire With Fire - (Send the nuke to the DBM - Send a bomb to AGZ)18...Goat Simulator - (Get 3 goats following the party at once - Lure 3 goats at once)19...Hell Bent For Leather - (Help Chris Van Graas Jr. become mayor of Rodia - Help Chris Van Graas Jr. become mayor of Rodia)20...How Rude - (Help Mr. Manners eliminate Tori Robbinson's plot - Help Mr. Manners eliminate Tori Robbinson in the shelter)21...I Am Legend - (Complete Matthias" quest to kill in LA - Complete the quest to kill Matthias in Los Angeles)22...Know Your Roots - (Find a Wasteland 1 disk - Find Wasteland 1 disk)23...Locked And Loaded - ( Apply 20 weapon mods - Apply 20 weapon modifications)24...Moo, I Say - (Tip 5 cows - Lure 5 cows)25...Not Monkeying Around - (Complete the game with a Ranger dressed in a gorilla costume - Complete game with a Ranger dressed in a gorilla suit)26. ..Oops - (Accidentally kill a party member with friendly fire - Accidentally kill a party member with friendly fire)27...Peace On The Rails - (Make peace between the Atchisons and Topekans - Make peace between the Atkinsons and Topekans) 28...Persona Non Grata - (Get Ranger Team Delta sent after you - Ranger Team Delta sent after you)29...Pop Idol - (Find The Fin's poster - Find Fins's poster)30...Pushed The Button - (You foolishly pushed the button in the Hollywood Sewers - You foolishly pressed the button on the Hollywood Sewers)31...Red Wire, Blue Wire - (Disarm the nuke - Disarm the nuclear bomb)32...Relics Of A Bygone Age - (Find all hidden shrines in the game - Find all shrines in the game)33...Religious Persecution - (Kill all of the God's Militia leadership - Kill all the leaders of God's militia)34...Scavenger - (Find all of the world map caches - Find all caches on the global map)35...Self Actualized - (Put the Robbinsons in power in Angel Oracle - Put Robbinson in power in the Angel Temple)36...Sinister Legacy - (Use the code from Finster "s head to get into Darwin"s underground complex - Use the code from Finster's head to open the door to the laboratory in Darwin)37...Sinners And Saints - (Make peace between Hollywood and the Bastion - Make peace between Hollywood and the Bastion) 38...Skin "O Yer Teeth - (Survive a combat encounter with only 1 party member standing - Survive the battle with only 1 ranger)39...Some Help You Are - (Lose both Ag Center and Highpool - Lose as CX Center and Highpool)40...Son Of A Motherless Goat - (Outfit 3 rangers in the amigos hat, jacket, and pants - Dress 3 rangers in amigos hats, jackets, and pants)41...Strength Of One - (Complete the game after having started with only a single Ranger - Complete the game after starting with only one Ranger)42...Sweet, Sweet Squeezins - (Scotchmo steals 5 bottles of Snake Squeezins from you - Scotchmo will steal 5 bottles of Snake Squeezins from you)43... Tasty! - (Give the Night Terror 20 pieces of candy - Give the night terror 20 candies)44...They Walk Among Us - (Have a party member turn into a pod person - Let the party member turn into a sub-person???)45 ...Too Much Time On Yer Hands - (Dig up all the holes at Redondo Beach - Dig up all the treasures in Redondo Beach)46...Under Old Management - (Restore Rodia's mayor to office - Restore the mayor of Rodia)47 ...Wasteland Historian - (Find every lore entry in the game - Find every entry about locations in the game)48. ..Wasteland Justice - (Witness Angela kill Samuel Haas)49...What Does This Button Do? - (Set off the nuke in Ranger Citadel before going to LA - Detonate??? a bomb in the Ranger Citadel before going to Los Angeles)



Toasters, where to find what’s inside, who to give it to

Toasters in Arizona (many items will be needed after leaving the base ===

LocationWhere to findWhat is insideWho to give it to
Ranger CitadelIn the museumToastsTrade Manners
Radio towerIn the cave near the statueSpray paintExchange with the ranger who paints graffiti in the citadel for a book (+1 melee)
Cx-CenterIn the kitchenPlateExchange DJ in Damont for 150 or for a player that adds armor to Mercaptan orders
In the laboratoryBloody StaffExchange for a real one
DamontaAt the restaurantBones for dogsHand over to the prison's dog keeper
Mine 7In airplaneCatalogIn the citadel to the museum for experience or money
HighpoolJess-Bell HouseContact lensesDoctor Baum in the Titan Temple for a book (+1 field medicine)
In the sewerLamp on a legTo the museum for experience or money
Rail Nomad CampToaster in the graveyard of Oracle Bee.MedalOpens a safe in Darwin???
Camp AtkinsonFertilizer SprayerExchange at the Agricultural Center for melons to a farmer
JailNear the craneDried juniper berriesExchange at the Gorkinovich distillery for a unique pomace
By car near the prisonPreparation GTo the head of the AGZ in Titan Canyon after you learn about his illness for a unique sniper rifle
Rick's trailer Faded photographExchange Monet Cheret for an energy cannon
Abandoned train station Random item
Canyon of Titan Pocket knifeExchange at the Rambo gunsmith in Hollywood
Temple of TitanNear the rocket itselfDepleted uraniumExchange with Mercaptan for a gamma blaster
Ruined Titan TempleNear the exit to the wastelandHymn to the fiery floodExchange Isaac Leibowitz's L'upe mine for a +1 mechanic's book
================California Toasters =========================
LocationWhere to findWhat is insideWho to give it to
Temple of the Angel Chocolate x 3Exchange with O"Biggun for a book
Tunnelsbaby wipesSell ​​on Seal Beach for 500
Baldwin Hills 761 bus schedulesExchange with Sister Maggie in Griffith Park
HollywoodNear the casinoGlass bong in the shape of a geckoExchange Gekko in Rodia for a book (+1 money changer)
Star from the Hollywood Walk of FamePatch a hole in the fence at the entrance to Rodia
La Cienega Slauson A.D. Wealthy Battlemonster Bomber BassguitarTrade Raji in Hollywood
Long Beach dog whistleExchange in Los Alamitos
Los Alamitos Sanford; Sons VHSExchange to a merchant in Long Beach for a book (+1 gunsmith)
Los Angeles Aqueduct Heating element for toasterTrade with Sam Posten in the Temple of the Angel
Los Feliz Pie House MenuExchange in Hollywood with a gravedigger for a shovel with diamonds.
New Citadel CassetteExchange with Mercaptan for unique attachments for weapons
Playa del ReyNear the watchtowerGlovesExchange at Angel Temple
Santa Fe SpringsNear the radio tower250 money + grenade launcher
Rhodia Hair and ShouldersExchange Arjuna in the Angel Temple for a book (+1 perception).
Behind the counterBig black dildoExchange Master Sergeant in Hollywood
Santa Monica NecklaceExchange in Hollywood
Before entering the bastion Galileo telescopeExchange in Salt Lake Park for a unique SMG



The Provost

The most mysterious character in the game. Here I will leave notes and my thoughts****** We meet next to the source of the signal about verchitine armor Near the radio tower, to repair which a new antenna and control circuit are needed, as well as to connect the power****** Probst (from lat. praepositus or propositus = chief) - a title in Christian churches ****** Speaks Latin - hic situs est Pha?thon currus auriga paterni - here lies Phaeton, the car of the father's driver - quem si non tenuit, magnis tamen excidit ausis - which he never succeeded, nevertheless he died in an excellent attempt - Homo est deus - man is God****** Near the Mystic Temples by radio signum sanum est paulisper montate dum egregissimus maximus sacerdos precem svam invulgatus esset responsioqve sua tulisset - ( This is a healthy sign for a while egregissimus montate the high priest accepted his prayer swam invulgatus was responsioqve)****** Presumably his house is a little north of the bar (a mysterious place when approaching the wind increases and there are strange symbols) where the NPC shouts - Everything has come true, the Oracle said that the brothers will sell gold for blood, and John Henry will bring peace to the earth!****** When killed, the Owl of Minerva falls out (on this small stone medallion there is an owl carved with deep-set eyes, full of wisdom and forbidden knowledge. Near the bird there are the Greek letters alpha, theta and epsilon. more details - link ****** At the local cemetery there is a grave on the tombstone that says: Here lies Oracle Bee. died 2095. We will miss his wise guidance. During the excavation we find a toaster in which there is a Medal of Honor (An old five-pointed star. Under the ribbon there is a golden eagle and a woman with a shield. The word “Bellona” is engraved on the back). When talking with Honest Johnny in the switchman’s antiquities store, he says that he sold this medal 2 weeks ago to the ranger . And I once bought the medal itself from a woman from Darwin; the medal belonged to her husband.



Walkthrough

Since exploring territories, opening chests, completing quests and searching for important items takes quite a lot of time, I decided to leave a link to the playlist of my playthrough: https://www.youtube.com/playlist?list=PLwsTMVyP0NkHj5bZIVG1IbTnKdAJ8-tIF In each video, I separately highlighted interesting points - expand the description. Also, if you have questions, write. Part 1 Beginning, my group Part 2 CX center western field Part 3 CX center mushroom field Part 4 Eastern field, connecting the radio tower, using the serum Part 5 Peace in the Camp rail nomadsPart 6 Topekan TerritoryPart 7 Atkinson TerritoryPart 8 Inspecting the Citadel, turning in quests, quest items and equipping the squadPart 9 Infected village, farm, pumping station and destroyed HighpoolPart 10 Prison, Rick's TrailerPart 11 Titan Canyon - beginning/middlePart 12a Ti Canyon tana - end, TemplePart 12b Temple, AGZ base Part 13 How to get to the rocket in the temple without firing. DamontaPart 14 Damonta - radio tower, Red, herd, Bean Girl, machine gun, robots....Part 15 Damonta - tank caterpillar, Sarah's medallion, Red's treasure, safe in mine 7Part 16 Destroyed Titan Temple, claims in the citadel, miners, TakayukiPart 17 Jail. Toasters, two ways to get to Danforth, peace with scorpions Part 18 Prison and Gorkinovich Distillery Part 19 Darwin Village Part 20 Recommendations before departure from the ranger base, my group, map of Arizona, Santa Fe Springs Part 21 Suicide mission - trip to Hollywood (beginning )Part 22 Sewers, a broken man, an overheard conversation, a bug and again ELECTIONS are already in Hollywood! Part 23 Hollywood, bastion, McDaid, bags of zeolitePart 24 Hollywood, election bug, McDaid bug, penitent bug, money bug (+ 2500), bug with chips, etc., zeolite and rad costumes +6Part 25 Finale - Matthew’s task joining the children in the new citadel and transcendence movies for free

Designed to calm the most impulsive part of the gaming community.

Hey Rangers, Chris here. As you may remember, I led the development of Wasteland 2, and in Wasteland 3 my role has not changed at all. We've said from the beginning that Wasteland 3 will have synchronous and asynchronous multiplayer. This was mentioned at the beginning of the campaign and several interviews, but now we would like to dwell on this issue in more detail.

Wasteland 3's multiplayer mode should be a natural continuation of the single-player campaign. It has the same plot, game areas and tasks. And, of course, one of the main advantages of the Wasteland series and inXile games in general is the well-developed game world that reacts to your actions with significant consequences. Multiplayer mode will add interaction between players to the game.

In Wasteland 3, you can start playing through the story campaign with a friend. Once you start a game, you won't be able to continue the game with someone else, but if one of you is unable to play for some reason, you will still be able to transfer the state of the world to the single player campaign.

Each player controls a squad of rangers drawn from a pool of available companions. One companion cannot be in two squads at once, but can move between them. Both squads can travel together or separately.

The decision to separate has its consequences. Wasteland 3 supports asynchronous mode: if your friend leaves the game, you can continue the game, and your decisions will be reflected when he comes back.

Want an example? Please!

You have entered into an agreement with a gang of smugglers, helping them with smuggling for a certain percentage of the profit. In single player you will receive payments from time to time. At some point, you may decide to intercept the next delivery and borrow the goods for the benefit of your own organization. In this case, after some time, an envoy will appear on the threshold of your base, demanding an explanation from you.

In multiplayer mode, events will unfold in a similar way. However, since you and your friend play independently of each other, one of you can enter into an agreement with the smugglers without informing the other. In this case, the second player, not knowing about the first one’s deal, may decide to attack the smugglers in order to rid Colorado of them, which will lead to the consequences described above.

Your decision in this situation will have consequences in both single-player and co-op play - inflame the conflict even further, apologize and compensate for the losses (while making the rangers look like weaklings), or destroy the criminals once and for all.

As you may have noticed, we mentioned the ranger base, because this is the core of the co-op gameplay - you control it together. Resources and recruits belong to both players at the same time. We will tell you about the base itself in one of the future updates.

You're probably thinking, "That sounds interesting, but how will they tell a cohesive story or stop another player from ruining my game?" While most of the game is played both cooperatively and individually, key moments will require both players to be present. Remember that in single player mode you will have to make decisions and live with their consequences.

Your base in Colorado


Brian and his colleagues continue to lure more and more investors into their networks. This time we were talking about the previously mentioned ranger base.

Hello, this is Eric. In this update, I'll tell you about one of the most interesting new features in Wasteland 3 - the Ranger Base. You probably remember the Ranger Citadel from Wasteland 2, or maybe even the Ranger Center from the first Wasteland. Rangers have always had their own headquarters, and Wasteland 3 will be no exception.

In the Wasteland Ranger Center you started and created new characters, in the Wasteland 2 Ranger Citadel you could leave companions and recruit new ones if one of your colleagues died in the Wasteland. We added shops, quests, world lore, and even story elements, but there still wasn't much reason to return to the Rangers' stronghold.

In Wasteland 3, we will expand the concept of the headquarters, making it a more significant part of the game. At the start of the game, you'll take command of a new Ranger base in Colorado. Unlike the citadel from Wasteland 2, you won't find everything you need to live in it. You are the only survivor of the November squad in hostile territory. It is you who will have to recruit new rangers from the local population and deal with all the problems that will fall on your head.

You won't have to constantly be distracted by little things. In the end, we are not making a real-time strategy: there is no need to send villagers to cut down forests, mine coal and build houses. How your base changes will depend on how the story progresses.

We want the Ranger Base to become a home for you: here you will receive tasks, where you will return after completing them, where you will encounter various events that require your attention. Something like a fortress from Baldur's Gate 2. Instead of looking at graphs and tables in an attempt to reduce the budget of the base, you will complete tasks and solve moral dilemmas that affect the fate of the entire game world.

For example…

In any case, you will receive a certain benefit (for example, an additional source of profit and a valuable ally at the base), but the decision is up to you. Entrust the security of the region to a heavily armed gang, knowing that the locals could be converted to the cult of the Great Radiance? Or improve the economic situation in the region and the quality of life of the people, while exposing them to the blows of the warlike savages of the Plains?

It's up to you to decide. The consequences of the decision made will not only affect the development of the plot, but will change the gameplay: Servants will gladly give you access to explosives, and Rippers will give a discount on fuel and car maintenance. And given the relationship between these groups, we can safely say that sooner or later blood will be shed at the oil refinery again... and you will again find yourself between a rock and a hard place.

The Ranger Base is also important in co-op mode: this is where you and your partner will resupply and recruit recruits for your squads... but we'll talk about that next time.

Last time inXile told us about talking heads, and this time we will talk about the development of cities.

Zits is in touch. First, we'd like to present you with another concept art that shows the rangers exploring snowy ruins and the remains of a suspiciously familiar vehicle...


As you may remember, I am currently the lead area designer for Torment: Tides of Numenera, and have previously worked on Neverwinter Nights 2 and Fallout: New Vegas. Today I would like to talk about my approach to developing cities for role-playing games in general and Wasteland 3 in particular.

The first step is to carry out the necessary research. In search of interesting ideas, I carefully study the history of the city, maps, events and attractions. While creating Mulsantir for Neverwinter Nights 2: Mask of the Betrayer, I dug into the Forgotten Realms books, looking for all sorts of descriptions and events. Partly because I wanted to please fans of the world, surprising them with unexpected references to their favorite places and characters... but most importantly, I wanted to collect as much material as possible for further work. The imagination works much better if it is properly fed.

Of course, the research work for Wasteland 3 is different in that the game areas are connected to the real world. Colorado Springs, which should become the main game city (however, it is not a fact that this will happen), needs to be filled with interesting tasks and characters. We have already begun exploring the city and its surroundings, and have also planned a trip to Colorado to get acquainted with the place where the events of the future game will unfold. But in general, the creative process has not changed - we are still looking for interesting events, places and attractions that will stimulate our imagination. We already know that close to Colorado Springs, interesting places like Cheyenne Mountain, the United States Air Force Academy, and Garden of the Gods are all likely to appear in the game.

Once I have enough materials, I start brainstorming, looking at dozens of character sketches, quests, game areas, and ways to tie it all together. Usually all my developments are based on research materials, but this does not always happen - sometimes interesting ideas just come to my mind that could be suitable for a specific game world.

In the best case, brainstorming lasts several weeks in your free time. The best ideas often come when I’m busy doing something else, for example, cooking or brushing my teeth (as practice shows, this is generally the most fertile time for fresh ideas). However, time constraints can be so strict that only a few days of hard work in the office are allotted for brainstorming.

When the brainstorming session comes to an end, I usually have enough ideas to create an entire city, or at least the first sketches. If the city is so large that it has to be divided into several neighborhoods or interior areas, I try to distribute the ideas evenly. The third stage involves drawing good old paper maps, a la Dungeons and Dragons, where I mark important characters, game areas, and quests. Here's an example of one of the first maps drawn for Torment: Tides of Numenera.


And here's what it looks like in the game:


At this stage, the main plot plays an important role. By this time, I should know exactly what events will unfold in the city and choose the optimal place for them. The main plot should guide the player through all areas of the game. There is no need to poke his nose at every attraction, but the main plot events should take place in different quarters and gently push the player to explore - whether it is worth doing this, he will decide for himself.

If there are several blocks in a city, I try to give each a unique image and ask myself: what kind of people live here (their position, are they local or visitors), what is the purpose of the block (industrial, commercial, residential), what architectural style does it have, is there a It has unique places and monuments. The latter are especially important, because correctly placed monuments, unique structures and other eye-catching objects help the player better navigate the map.

Suppose one of the city's neighborhoods was captured by the Rippers - in this case, we could place in it an antediluvian drilling rig, a monument to President Reagan and a United States flag fluttering in the wind. Cities like Colorado Springs are home to real-world landmarks like the Olympic Committee headquarters with the metal sculptures pictured below.


From a storytelling perspective, I try to write a different story (and sometimes more than one) for each quarter. How do these people live, what problems do they face, what is the player’s role in all this? Not all characters need to be connected to the plot, but their personal stories and quests should fit logically into the overall picture.

Imagine a secluded section of Colorado Springs, home to several leaders from the Plains. One of them dreams of returning his possessions and gathers an army of thugs. The rest want to live the rest of their lives in peace and quiet, and therefore seek to interfere with the plans of the warlike leader. This conflict affects all the characters in the quarter. Old enemies and revenge-seeking victims are hunting for the heads of hated leaders. The hotel manager is trying to evict one of them without dying at the hands of his bodyguards. And so on.

If we plan to make a city a place where the player will constantly return (like Athkatla from Baldur's Gate 2), we need to think about how the city will change as the story progresses. In Wasteland 3, Colorado Springs will be that city, so we're thinking carefully about how it will change throughout the game. What events are left for the ending? What consequences will the player's decisions lead to? How will the city change? Will new characters appear in the city? The changes should be clearly visible already on the central streets, which the player will probably walk through during repeated visits to the city. If you change something in remote corners of the city that the player has no reason to return to, most likely he will not notice the changes (unless he is given a task to go there).

The last stage of city development is the preparation of project documentation and detailed maps. We describe all the characters (including appearance - the artists have something to work with), tasks and how to complete them, and the writers are given information about all the necessary dialogue. Of course, when we start practical implementation, a lot will change - the artists will offer cool concepts that will spur the imagination of the writers. They, in turn, will begin to improve the layouts of existing tasks and come up with new ones. But still, the developed project lays the foundation for all subsequent development.

I guess I'll end here. I could go on for a long time, but if you've read this far, you'll have a pretty good idea of ​​how cities are designed for role-playing games. This is how Colorado Springs will be created. Stay in touch!

Getting to know Denver


Late last week, Brian Fargo again boasted of Torment: Tides of Numenera's high ratings among game critics and urged players to follow their example by leaving their reviews in their favorite digital stores. But most of the update to the campaign page on Fig concerned the current state of the project and a description of Denver, one of the new playable areas of Wasteland 3.

We've already told you about the development of Wasteland 3 and we're not going to stop there, so today we've prepared a new piece of information for you. More and more developers of various specialties are joining the work on the project - not only from the Torment team, but also promising young talents. Several third-party companies are involved in the development of Wasteland 3 game areas.

Lead developer George Zits and lead writer Gavin Jurgens-Furie carefully studied the project's script and compiled a complete list of the necessary zones (game areas). Of course, we won’t talk about each one, but you will get to know one of them (Denver) today. George outlined his thoughts in a document we call the Zone Design Guide. Once approved, this guide will be sent to the development team, who will use it to create detailed descriptions of characters, story events, and quests in each specific area of ​​the game.

Not all of these processes take place solely on paper. As stated earlier, we are working diligently to create prototypes and improve manufacturing processes. The art department creates the necessary technical specifications and explores unique design options based on the game's chosen setting. We are currently developing an art library concept that will help developers maintain a consistent visual style across all game areas.

Using the Wasteland 2 source code, programmers laid the foundation for a new game and began developing a multiplayer mode. Since it affects every aspect of the gameplay, it is necessary to implement its capabilities in the game engine as quickly as possible. As soon as all technical preparations are completed, game mechanics developers will begin creating the first prototypes of the combat system and vehicles.

On the ruins of Denver


Hello, it's Gavin! Today I will tell you about Denver in Wasteland 3.

Much of Denver has long been in ruins. During the war that ended the world as we knew it, a nuclear bomb exploded in the air above the city, ending the lives of most of its inhabitants. All that remains of the skyscrapers are the skeletons of once majestic structures. Resting in the shadows, the ruins of smaller buildings form endless, ever-changing labyrinths of concrete and rusty rebar.

The urban wastelands are infested with predators, scavengers and treasure hunters. And even though there is no radiation here for a long time, Denver to this day remains a deadly trap hiding the secrets of the past.

In the eastern part of Denver there is an airport that has become a haven for artists, hackers, conspiracy theorists, mad scientists and other eccentric personalities. This unusual community formed around the space shuttle Atlantis, which landed here after the war, and is engaged in strange experiments, cyber espionage and MUCH more.

To the north of the airport is the terrifying-looking Ripper Fortress.

We have already talked about the cult of Ronald Reagan. As you remember, this faction was supposed to appear in Wasteland 2. The Rippers follow the call of Nancy - the sacred wives of the deified President Reagan, personifying power and law. The priestesses are mentored by Mother Nancy, Nadezhda.



People never understood us, but I don't care.

Let them live in their delusions. They say Ronnie died, but we don't believe them. They say that we see communists around every corner, and they are right. Yes, we are like that, we cannot be changed.

We are surrounded by people from the Evil Empire. It was they who turned the lands of our great people into a radioactive cemetery. They are hiding and waiting for our death. Let's unite, sisters! We will not bow our knees to the enemy and will endure all the blows of fate, for we are strong.

Let them laugh. We are the wives of the holy President Reagan and we will wait for his return. Until then, we have a Greater Goal to strive for.

We will teach our daughters and sons to destroy the communist infection with arms in hand. Bullet by bullet, with the power of their faith, they will return peace to these lands.

Let it be so. Amen.

All about Wasteland 3


The PC Gamer portal published a material in which it collected all the currently available information about the role-playing game Wasteland 3 from the studio inXile Entertainment. We present to your attention its translation.

Considering how long fans had to wait for the sequel to the 1988 RPG (and how good Wasteland 2 was), it's no surprise that Wasteland 3 is one of the most anticipated games of the year.

A crowdfunding campaign raised over $3 million to finance the project, and the purchase of inXile by Microsoft provided the team with even more resources. The sparse footage and screenshots show a more ambitious and polished game than Wasteland 2. But what do we know for sure? To save you from having to scour the Internet, we have collected all the important information in one place.

Here's everything we know about Wasteland 3.

What is Wasteland 3?

It's a squad-based isometric RPG set in post-apocalypse, ice-bound Colorado. There will be a lot of dialogue, tactical turn-based battles and a plot about the struggle of various factions for control of the region. This story is a direct continuation of the plot of Wasteland 2.

When will Wasteland 3 be released?


The game will be released “at the end of 2019” - inXile has not yet announced the exact release date. It is also not clear whether this time window is the period when it will appear in Early Access, or whether we are talking about the final build and going on sale. We bet we're talking about Early Access, especially since the game is in pre-alpha.

Microsoft bought inXile, so will Wasteland 3 be released on Steam?


Yes, according to the latest information from inXile. The game's page on the Fig service says that it will appear on Steam, GOG "and other possible distribution platforms" (although there is no information yet on whether it will be released in the Microsoft Store). The FAQ on Fig also states that the game will be available on Steam Early Access.

Now you could argue that this is outdated information written before the Microsoft deal. Despite this, a December post on the inXile blog stated that the studio would "keep all of its promises regarding Wasteland 3." Giving up Steam would be a serious contradiction to these words.

What is the plot?


Light spoilers for Wasteland 2, skip this section if you haven't finished the game yet.

After the events of Wasteland 2, the Desert Rangers were left without a base of operations. A certain Patriarch of Colorado Springs, the ruler of the local region, contacts them and asks them to help him stop the nation from falling apart. In exchange, he promised to provide the Rangers with the resources they needed to rebuild.

The Rangers equipped a group called "November Squad" to make contact with the Patriarch, but things got out of control. It is not yet clear what happened, but it is known that you will be the only survivor of the squad, waking up in a snow-covered land full of bloodthirsty cultists, insane gangs and lost technology.

As the story progresses, you will make a reputation for yourself, form alliances with various factions and explore these strange lands, along the way saving or destroying locations with your decisions. Oh yeah, inXile has hinted that one of the Rangers from Wasteland 2 will be returning, but they're not saying who yet.

What to expect from the setting?


Expect a big world with two main hubs. The first is a city called Colorado Springs. It will be the largest location in Wasteland 3. The second will be the Ranger Base, which will be a kind of “hub for quests.” At the beginning of the game, the base will be empty, you will have to recruit Rangers from the local population. According to inXile, the game does not micromanage the base, but it will change over time, including in response to your actions and decisions. There will also be many quests, events and ethical dilemmas.

Some locations in Wasteland 3 are based on real-life locations. For example, the team brought the Stanley Hotel from Eask Park, Colorado, which also inspired Stephen King's novel The Shining, into the game.

How does the multiplayer campaign work?


For the first time in the series, Wasteland 3 will feature multiplayer. You can go through the entire main campaign with a friend. The campaign can continue even if only one player is online, so a second player can disconnect and join as they please, but there will be several story points that will only trigger if both players are present. However, if one of you abandons the passage, this will still not be a problem: you can convert your saves into single saves and continue playing alone.

Each player will have his own squad of Rangers under his control; you can even switch fighters, although each squad must retain at least one player-created character. Both users can explore the game world and complete tasks together or go their separate ways. If you get separated, your actions and their consequences will affect the other player, even if they were not online.

An example inXile cites is a situation in which one player makes a deal with a gang of smugglers, maintaining their trade routes for a share of the profits.

“It will be possible to conclude this deal without telling the other player anything, and pocket all the profits for themselves, while the second player, not knowing about the agreement, engages in battle with the smugglers. All this will lead to smugglers showing up at Ranger headquarters asking tough questions.”

How was the dialogue system redesigned?


The redesigned dialogue system is based on what was created for Torment: Tides of Numenera. Dialogues now branch, and some threads open or close depending on your responses. Some options will be available only to characters with certain skills.

The game will have much more voiced dialogue than was in Wasteland 2. In the case of particularly important conversations, the camera will zoom in and show the interlocutor up close, as if from behind your hero’s shoulder. In this case, the NPC will not only have voice acting, but also lip sync, an example of which you can see in the video below (the gameplay is also shown there, but only a little).


How do vehicles work?


In Wasteland 3, for the first time in the series, you will have personal transport; you will be able to drive around the game world, using it, among other things, to store supplies. In addition, the vehicle's mounted weapons can be useful in combat, as shown in the video above. You can also use the car as cover.

The player will be able to modify the car with spare parts found in the wasteland. Your first transport will be quite beaten up and barely working, but there will also be models along the way that are much better preserved; you will discover them as you progress through the storyline.

How will combat be different from Wasteland 2?


It looks like they'll be pretty similar to what we saw in Wasteland 2: turn-based combat where you spend action points during your turn to directly control squad members, ordering them to take cover or attack the enemy. A big addition to this in Wasteland 3 will be team-based abilities, this will give your Rangers tactical skills that affect the entire team or weaken the enemy.

In Wasteland 3, your heroes won't die right away. While on the verge of death, they can be saved thanks to the Knocked Out But Not Dead system, which the developers have yet to explain in more detail.

How much will the game cost?


Pre-ordering the download version will cost $33, but the disc copy costs more. We don't know the final price of the discs yet, but inXile previously stated that the "preliminary retail price" will be set at $50.

Wasteland 2 is an old-school RPG, which means you can do almost anything in it. Including creating practically unviable heroes who suffer in a way that even Quasimodo did not suffer. Below is a list of tips that will be useful to you when creating your squad.

  • Do not choose a large number of different skills for one character at the beginning of the game. Four is already a lot.
  • In Wasteland 2, you will be faced with a catastrophic shortage of ammo, and therefore it is highly not recommended to give two different characters the same firearms skill. Otherwise, you will often have to run around with an empty magazine.
  • Note that all machine guns use rifle rounds, and submachine guns use pistol rounds, but this shouldn't be a problem because only crazy people use these types of weapons in the wasteland. Often shooting your own ammunition in bursts is an unaffordable luxury.
  • The four rangers you create will receive all the benefits of different types of weapons if each of them develops one of the following weapon skills: “Shotguns”, “Pistols”, “Sniper Rifles”, “Assault Rifles”. One for each hero.
  • Sniper rifles are ineffective at medium and short ranges. The closer the enemy is, the lower the chance of hitting him. The game has quite a lot of battles in confined spaces, so we do not recommend taking more than one sniper into your team. However, it is also quite difficult to do without them completely.
  • The “Surgery” skill helps return rangers who are near death to duty. You don't have much time to save a dying comrade, so you shouldn't make your medic a sniper. Being at a remote distance, he may not have time to reach the victim. You shouldn't make a medic a melee fighter, or a user of pistols or shotguns. This weapon has the shortest attack range, which means your ranger will be in the thick of things and be the first to strike the enemy. The ideal weapon for a field doctor is an assault rifle.
  • Assault and sniper rifles have a penalty to attack if there is an enemy on the square adjacent to their owner. If your entire team consists of brutal men with rifles, then the very first encounter with a group of enemies attacking in close combat will make you sweat like you've never sweated before. Isn't being killed by two rabbits a disgrace for a team of desert rangers?
  • Don't underestimate regular pistols. The pistol, having less destructive power, allows you to shoot not once, but two or even three times per turn, and at the same time does not have the penalty characteristic of rifles. A ranger with a pistol can deal more damage than a character armed with a shotgun.
  • It is better for a sniper not to develop skills used in combat. This character must always be at a distance from the enemy, and therefore will not be able to use them in a crisis situation. Make your sniper a mechanic, negotiator or burglar - this is the best possible option.
  • A character with a shotgun is always in the thick of things. Powerful but not very long-range, this weapon is capable of wounding several enemies at once, but the clip size is small. A hero using a sawn-off shotgun or pump-action shotgun may benefit from the additional skill of melee or blunt weapons. This can save a ranger's life when the clip runs out of ammo.
  • Do not give your sniper the “Leadership” skill, the bonus from the skill is effective at a short distance, and the sniper always stands away from his allies!
  • Energy Weapons can be a tempting skill, but firing this type of gun costs more action points than shooting other guns, and ammo is much less common. Additionally, energy weapons are only really effective against opponents who are wearing metal armor. In the initial stages, focusing on this skill will make the ranger almost useless in battle.
  • For characters not focused on ranged combat (assault and sniper rifles), it is advisable to at least increase their strength a little, otherwise they will not be able to wear heavy armor.

And the last thing, although not related to the combat system: get yourself a notebook where you will write down all the codes for safes and doors. They are not saved to your journal. This is Old School.

Attention: Mild plot spoilers possible!

We leave the Ranger Citadel as part of a group of four characters - either hand-crafted or recruited from . Thus, by default we have three free places for which we can take new companions. There are enough candidates for wandering through the wasteland; we stumble upon some while completing main or side quests, and some will have to be looked for.

Angela Deth Rose Ralphy Chisel Vulture's Cry

The very first companion you meet, which is nevertheless easy to run past. When you decide to leave the starting location, do not rush to press the globe, go a little to the left. Angela is a legendary character, a member of the group (if, of course, you took the default lineup: Hell Razor, Angela Deth, Thrasher and Snake Vargas). She fought alongside Ace and has a lot to say about him and his mission. If you are interested, she will even briefly retell the plot of Wasteland.

As a veteran, she has a whole set of valuable developed skills, so she can greatly facilitate your start to the game. So you shouldn’t invite her to the squad if you like challenges. And if you decide to take it, take care of armor for Angela: for her level 14, her health reserve is more than small.

Characteristics

Coordination 8
Luck 1
Attention 6
Force 4
Speed 6
Intelligence 4
Charisma 2

Skills

Assault rifles 6
Brute force 5
Blunt weapon 4
Suck up 3
Gunsmith 2
Wanderer 2

We will meet Rose only if we prefer food to water - of the two cities in danger, we will choose the Agricultural Center. In this case, we will not pass by: we will be sent to her on a quest. As a medic and surgeon, she is a good alternative to Pills, and besides, she has a unique weapon, a pistol that fires shotgun cartridges with great destructive power, although it is single-shot. And due to her age, she can tell us a lot of interesting things related to the plot of Wasteland.

Rose has two drawbacks: a small supply of health (given the fact that she often goes into a rage in battle, this can quickly lead to her sad end) and relatively low intelligence, due to which she will not be able to raise the Surgeon level above 5.

Characteristics

Coordination 6
Luck 4
Attention 6
Force 2
Speed 4
Intelligence 4
Charisma 2

Skills

Pistols 2
Field medic 2
Surgeon 2

When you get to the Rail Nomad Camp, look for a hobo camp near Topeka. Scotchmo is easy to spot - he's standing facing a different direction than everyone else - and just as easy to persuade to join the squad: when you approach him, he'll shout at the top of his lungs about what a cool ranger he could be. It makes sense to believe him and invite him to the group: just look at his characteristics! And even if by this time you have probably trained a better burglar and merchant, you are unlikely to come across a better melee master than this rogue king. Moreover, it is funny to listen to him; in his speeches he jumps from the grotesque to the high tragedy.

But Scotchmo also has a dark side. Firstly, he is a tramp and an alcoholic, and this is noticeable (both by sight and by smell) to anyone and everyone we approach, and may lead to not the most pleasant consequences in the future, because NPCs react to the composition of our group. Secondly, the tramp cannot help but steal something useless, or even more than important, from his teammates.

Characteristics

Coordination 6
Luck 10
Attention 8
Force 8
Speed 8
Intelligence 4
Charisma 2

Skills

Steel arms 2
Disabling the alarm 2
Barter 2
Safe Hacking 2
Tricky-ass 2

To get this Indian boy into the squad, he must first be saved. However, we will learn about everything that concerns Ralphie as soon as we enter the lands of the railroad workers’ settlement. He is part of the story taking place here, and it’s worth taking him with you, if only so that all NPCs you meet will have additional dialogue options.

As part of the beta test, the guy is also interesting because he is the only one in the world who has the skills of silent movement and recycling. True, it is impossible to invest additional points in them, but if you want to see how they work, this is the only way.

Characteristics

Coordination 4
Luck 2
Attention 4
Force 6
Speed 6
Intelligence 4
Charisma 6

Skills

Steel arms 3
Evasion 2
Silent movement 2
Disposal 2

We will find this chief of the leader’s security with the appearance and manners of an obvious bandit in one of the huts of the Atchison camp (Rail Nomad Camp). Having dealt with the inter-camp hostility (resolving it exclusively peacefully), you can arrest the unemployed Zubilo - he himself actively advertises his criminal heritage (as it turns out, he is simply tired of living in a yurt). After this, he will be included in your squad. With any other outcome of the conflict, you will not get this good shooter.

Characteristics

Coordination 6
Luck 3
Attention 8
Force 4
Speed 8
Intelligence 4
Charisma 2

Skills

Pistols 4
Submachine guns 4
Brute force 4
Gunsmith 4

note to the map

  1. Login to the location
  2. Jessica
  3. Where will Ralphie drown?
  4. Topecan with a severed leg
  5. Defuse your bike on the playground
  6. Drug addicts
  7. Radioactive mushrooms
  8. Cemetery, you can dig up a lot of interesting things, you can get a medal of honor from a toaster, this medal can be given at the Atkinson camp to Honest John. The star will say Bellona, ​​this is the password for the safe in Darwin's village.
  9. The archive inside will be the book "dawn of the midnight bombardier" +1 to foreman skill
  10. House with people
  11. Here is Ralphie whom we saved when he was drowning in the river, you can take him to your team. He has a well-leveled toaster repair skill 5
  12. the girl Anna will give us the item “Anna's eagle feather”
  13. Scotchmo, you can take this bum into your team. If you don’t want him on your team, just take him to the team, transfer everything he has in his inventory to another team member and exclude him.
  14. The rotting corpse of a desert ranger. Pick it up from him Ranger star A.K.. and his diary. Give to General Vargas
  15. This is an interesting and at the same time a little tedious quest. Apply force to the turtle, then follow it. She will trudge for a very long time and eventually die on the shore and a hole will appear near her that can be dug up.
  16. A place that you can dig up if you follow the turtle
  17. Aethelwulf Utopia, can be given to captain Ethyl Mercaptan in the citadel
  18. Use the animal taming skill on the statue. A learned rat will come out from under the statue. The owner of the animal will be subject to the effect of the secret of N.I.M.Z. + 1 intelligence
  19. You can use a train whistle
  20. The bar in which Gorkinovich is located who sells the squeeze You need to have the 4th ass-licking skill and then a mark will appear on the map Gorkinovich distillery. In the bar, ask Samuel about the ranger Ace, with your dialogue skills leveled up, he will confess and tell you about the battle between the robot and the ranger and give you Ace's diary. If you take Angela Deth to a bar with you, she will shoot him. Contact the base and report.
  21. A gun store where Mr. Holliday will be. Drug addicts can return stolen goods to him. The goods are in Atkinson's camp
  22. Old slot machines. Go inside and talk to Quorex, offer him help. He will ask you to bring an ancient CD-I device for him. Found in Camp Atkinson, can be purchased from Honest John
  23. Entering this trailer, on the shelf of the closet, take the book “ Do androids dream of electric sheep?? give it to Corporal Flintlock Eggleston at the Ranger Citadel
  24. Trader “Junkie” You can shove radioactive mushrooms into him; see the location on the map (7)
  25. If Scotchmo is on our team, he will lead us to the cache.
  26. A strange man will follow us
  27. An old radio tower, we need to find parts for it if we want to attach a repeater to it
  28. The meeting room where the Topecan chief is located
  29. entrance to Atchinson's camp
  30. If you want to steal the golden crutch (does not lead to a peaceful solution) Generator. Disarm the alarm before attempting to turn it off. Turn off the generator.
  31. Side entrance to the meeting room, you need to remove the alarm and break into it, you need a high level of skill. This is also necessary to steal the golden crutch.
  32. The golden crutch itself

Peaceful resolution of the conflict between the Topekans and the Akinsons

When you deal with the CX center or Highpool, be sure to go to the citadel to sell junk, shop and get other tasks. After completing this task you will be allowed inside. I will not describe all the additional tasks here. We run to the city center. The girl Jessie will run out to meet us and ask for help for a drowning man. Run after her to the bridge and run along it to the pillars. Ralphie will be in the water, use force on the pillar, he will fall into the water and Ralphie will be saved. Talk to him and go further into the city. On the way you will come across Topekan with a torn off leg, help him using surgery.

After this, you can go to the camp ..... and talk with Kekkaba - report to him that we helped one of the Topekans. Talk to him. He will tell you that they have a feud between the Atkinsons and the Topekans. He doesn’t want us to help him in any conflicts. To get him to talk you need to find a brake pad.

Go to the Atchinson camp. Talk to leader Casey. If you ask him about the stocks, he will say bring his daughter to him and then he will tell you where the blocks are (the blocks are in the swing next to his house, you just need to smash them). Important: but if you bring the pads to Kekkabu, he will say now we will destroy them all and do so, in general this is not a solution to the problem. To peacefully resolve the conflict, talk to Casey with a proposal for peace (don’t ask about the stocks). Then he will say that he is ready for a truce if we bring his daughter.

We go again to Kekkab, then you need the skill of smart-ass - 6 or ass-licking - 5. If you have one of the skills, he will let Jesse go. Go to Casey again and talk to him. He will offer to meet near the broken tracks. Please note that at the end of his phrase the word together in italics. Write this word directly on the line. Then you offer him a new option: “What if you both owned it?” In general, he will agree.

We run to Kekkab again, he will demand that Casey cut off his left hand and then he will agree to peace. We go to the arrow, which will be near the entrance to the Atchinson camp and talk to Casey about this. He will agree.

Camp Atkinson

note to the map

  1. enter exit
  2. Halliday's Stolen Deliveries
  3. rail thieves camps
  4. Camp Atkinson, Melissa
  5. Antiquities of the switchman - Honest John's trading post and you can give him a medal. He will tell you about Darwin. Buy CD-I from him
  6. The house where there is a broken toaster. After repairing it I received sprayer for liquid fertilizers give it to Melon Lewis at the CX Center. He will give you a melon, use it and you will have the effect melon +1 charisma +2 AP
  7. Chisel is located, if we resolve the conflict between the camps, he will stand at the exit from the rail nomads’ camp, he can be taken into the group as an excellent tank, but not very smart
  8. Casey James Chief Atkinson
  9. brake pads- hidden in the swing you need to smash them. As has been repeated before, stocks do not lead to a peaceful resolution of the conflict between warring camps.

Gorkinovich Distillery

Gorkinovich Distillery

The mark on the map will appear only after we talk to Gorkinovich in the rail nomads camp, and you must have the butt-licking skill of more than 4. He will ask you to find his missing batch. Find out at the plant and then report to Gorkinovich.

note to the map

  1. Larry was surrounded by tramps, here you can use your conversational skills to peacefully resolve the conflict, or fight. Also, if you take Scotchmo with you, he will solve the problem. Ivan will ask us to deal with the honey badgers
  2. Ben, you can give him the dried juniper berries that are in the toaster in the prison location. For this he will give a special squeeze
Billiards