Card index on the topic: Games based on fairy tales. Mysteries of fairy-tale heroes

Homemade game Storyteller, designed for two players. Each participant in this game takes on the role of J. R. R. Tolkien and must write “The Hobbit” before his opponent does.

Here's what he writes about the game

Attention! The photo shows the still unfinished design of the first version of the game. Now I have made a change - instead of 6 chips (pictured) we use 8. The design of the cards has become more functional - instead of one inscription at the bottom, there are two numbers - at the top and at the bottom - it’s more convenient to play. I won’t print the second version of the design yet, because... I ran out of cardboard at home, and the printer was already “tired”...

Rules of the game "Storyteller"

Number of players: 2

Time per game: 15 minutes

Game difficulty: low

Mastery: fast

Game set

Playing field - 2 pcs. (each player) - files book1 and book2

Game cards - 60 pcs. - files cards1, cards2, cards3

Game chips - 8 pcs. (they are not here, you can choose them yourself)

How to print

We open each game field file (files book1 and book2) in Photoshop. Set paper size A4 (i.e. A4 paper format), then select orientation landscape (i.e. landscape orientation) to print the page. Then, in the scaled print size parameter, check the scale to fit media box (to print the maximum size on the page) - I get a scale of 58.23% of the original (height - 20.134 cm, width - 25.679 cm). We print 2 copies. Trim the edges. We glue both pairs in the middle with transparent adhesive tape, we get 2 fields.

Now we print game cards (files cards1, cards2, cards3). Photoshop. Set paper size A4 (i.e. A4 paper format), then select orientation portrait (i.e. portrait orientation) to print the page. Then in the scaled print size parameter we set 45.59% of the original (height - 23.639 cm, width - 16.082 cm). This is my original size of cards. You can of course experiment with the scale. We print the cards1 and cards2 files twice, and the cards3 file once. We cut it.

We get 60 cards. 12 [sheet 1] + 12 [sheet 1] +12 [sheet 2] +12 [sheet 2] +12 [sheet 3].

How it all began…

One lovely summer day, Professor Tolkien fell asleep in his comfortable chair. And he dreamed that his reflection in the mirror was trying to finish his story about the glorious hobbit and publish the book before he, the real one. The professor didn’t like the idea of ​​a double and decided to write a book faster than his reflection at all costs! Forward, he told himself, to the table! Write! Write!

Purpose of the game

Every player believes that he is a real Tolkien. His task is to be faster than his opponent and write “The Hobbit” first. To do this, according to special rules, you need to fill all the cells of your playing field with playing cards.

Preparing for the game

We print. We cut it. Each player is given 4 chips (no matter what colors, shapes and sizes) and one playing field - this is the plan for the future story. Each field consists of 19 game cells and one informative one - it does not participate in the game and reminds only of the order of actions (the phases of the turn). Each player, having received 4 chips, places them on different playing cells of the OPPONENT’S field, not for himself. The dealer also gives 6 cards to each player. The remaining cards are stacked face down. We will call this stack a stack of playing cards.

Progress of the game

They take turns. It is determined who goes first. Next, to make his move, the first player must CONSISTENTLY perform the following actions. First, you need to take 1 card from the stack of playing cards (now he has 7 cards in his hands). Now he can use any card from his hand (any of the 7). If a player has cards in his hand that say “Give 1-2-3 cards!”, he may (but must not) place one such card face up on the table in what we will call the game card discard space. After that, he draws the number of cards indicated on the discarded card from his opponent's hand and adds them to his hand. There is one caveat - see point No. 3 of the “Game Features” section.

All other game cards besides the “Give 1-2-3 cards!” are manuscripts of one or another chapter of a fairy tale. These cards indicate the chapter number. After a player has carried out the phase of removing cards from his opponent's hand (and he could skip it), he can put ANY manuscript card in his hand on the corresponding cell of his playing field on which the chip stands (he placed it at the beginning of the game your opponent). The number indicated on such a card must match the chapter number of the specific cell with the chip. Because on the entire playing field of one player there are 4 enemy chips, the player has 4 possible options for placing manuscript cards. If he has the corresponding cards (or 1 card), he selects and places ONE of them on the cell he needs with the same number and removes a chip from it on the table, the opponent must IMMEDIATELY put this chip on any other cell of the player’s field that is not occupied other chips and not occupied by manuscript cards. Now the first player on the playing field again has 4 chips on “empty” cells.

However, the walking player might not have the required card in his hand. Then he simply skips the phase of placing cards on the field. After this, the move is considered over.

So, the sequence of actions during a move is as follows - 1) take one card from the pile, 2) take away cards from your opponent, 3) place one manuscript card on the field. Actions 2 and 3 are optional - they are performed to the extent possible and desired. In practice, it usually wouldn't even occur to anyone to skip these phases if they have the cards they need to play. After one player has completed the specified actions, the turn passes to the other player. He does everything the same.

If you have few cards or no cards at all (the enemy took them all), then you may skip a turn. To do this, the player declares out loud “I’m missing a move!” and takes 3 cards from the stack of playing cards, but now it is no longer possible to perform any actions during this turn. The turn passes to the other player. That is, if you go as usual, you take one card at the beginning of your turn and can use it immediately; if you miss a turn, you take 3 cards and wait for your next turn.

Ending the game

As already noted, each player strives to cover all 19 cells of his playing field with manuscript cards faster than his opponent. The winner is the player who placed the last card on the last free cell with a chip. The game then ends.

The winner is considered to be the real Tolkien, who was able to surpass his mirror double and curb his inner fears.

Game Features

1. As soon as the stack of playing cards on the table ends, and all discarded cards move into a single discard pile for everyone, this discard pile is shuffled, and the cards are again laid out in one pile face down in the middle of the table. Now this stack can be used as before, but with one caveat. Remember that now the entire stack consists of cards of the form “Give 1-2-3 cards!”, so after forming a new stack of such cards, skipping a turn and taking 3 cards from it is PROHIBITED. Each player only draws one card at the start of their turn and can use it during their turn.

2. As the cells are filled with manuscript cards, a situation is created where at first there is nowhere to put one chip, then 2, then 3 and, finally, 4 chips. In these situations, the chips are simply put aside.

3. You cannot use “Give 1-2-3 cards!” cards, which can take away more cards from your opponent than he has in his hand. For example, if he has one card left in his hands, it can only be taken away with the “Give 1 card!” card, “Give 2 cards!” and “Give me 3 cards!” in this case it cannot be used. Keep them with you, they will come in handy - you can select the required amount later.

This is not just a game, but a whole range of entertainment created specifically for the development of children. During the game they will be able to improve the following skills:

  • Speech production
  • Increasing vocabulary
  • Development of fantasy
  • Improve your acumen

It just won't happen

It is only at first glance that it seems that inventing fairy tales is completely simple and does not require any skills or knowledge. But when you start trying this in practice, many questions arise that will have to be answered in the board game from the company Alice - Storyteller. Here are just a few qualities that an aspiring writer who wants to become a better writer must have:

  • Talent
  • Imagination and fantasy
  • Perseverance and perseverance
  • A huge amount of free time

By the way, in this game there is practically no time given - you need to come up with the story “in the heat of the moment”, literally making it up on the fly. The participant is given several key characters and a couple of minutes to think through the general course of events and the role of each of them in the whole story. Naturally, it is impossible to come up with a competent and logical fairy tale so quickly, which is why it becomes very interesting to watch the Storyteller. A sea of ​​fun, an ocean of joy and endless joy are guaranteed.

Multiple ways to play

The manufacturer offers participants several game options, each of which differs in complexity:

  • The participant himself comes up with the story and chooses the characters himself
  • The participant comes up with a story, and others offer him cards
  • Together the guys come up with a story

That's not all, because if you reveal everything, there will be no interest left.

Tasks:

Ø activation of cognitive interest;

Ø development of communication;

Ø creating conditions for creative self-expression;

Ø development of memory, thinking, imagination, attention;

Ø formation of leadership qualities, organizational skills, mastering the roles of presenter, assistant, dispatcher, jury member, etc.;

Ø constructive communication within a social group;

Ø creating a positive psychological climate in the team.

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Educator: Grishchenko E.S.

Games and exercises with fairy tales.

Tasks:

  • activation of cognitive interest;
  • development of communication;
  • creating conditions for creative self-expression;
  • development of memory, thinking, imagination, attention;
  • formation of leadership qualities, organizational skills, mastering the roles of presenter, assistant, dispatcher, jury member, etc.;
  • constructive communication within a social group;
  • creating a positive psychological climate in the team.

"Guess the name of the fairy tale"

All participants take turns throwing the ball to each other and calling out the first syllable or word of the intended fairy tale. The one who caught the ball pronounces the full name of the fairy tale: Sivka…….Horse…….Frost……Geese…….Red…….

« Name a fairy-tale hero with an unusual appearance"

Serpent Gorynych (fire-breathing head)

Cheburashka (large flattened ears)

Little Mermaid (tail instead of legs)

Malvina (blue hair)

"What's extra"
The presenter names several words that are found in the intended fairy tale, one of which does not relate to its content.
Fox, hare, hut, palace, dog, rooster. "The Fox and the Hare"
Grandfather, grandmother, granddaughter, turnip, cucumber. "Turnip"

“Recognize a fairy-tale hero by facial expressions and gestures”

“Represent a fairy tale with a symbol”
Each participant conceives a fairy tale and depicts it graphically on a piece of paper.
- “Two greedy little bears”;

- "Three Bears";

- "The wolf and the seven Young goats".

"Fairy Tale Nonsense"
Having agreed on the choice of a fairy tale, the game participants distribute roles among themselves. Each character is assigned a duty phrase, which he utters every time during the telling of the tale.
Turnip - “Wow!”
Grandfather - “I’ll show you!”
Grandma - “To hell with you!”
Granddaughter - “Cool!”
Zhuchka - “I’ll sing now!”
Cat - “Buble gumm!”
Mouse – “Come out, you sneaky coward”
The narrator begins to tell the tale, gradually increasing the pace.

"Shifters"
Decipher the names of fairy tales and books.
1. Fox and six chickens - “Wolf and seven kids”
2.The King Under the Bean – “The Princess and the Pea”
3. Dog's wreck - "Cat's House"
4. Turkey ducks - “Geese - swans”
5. Dressed servant - “The Naked King”
6.The Falling Wooden General – “The Steadfast Tin Soldier”
7. A dog without sandals - “Puss in Boots”
8.Seven skinny women - “Three fat men”
9.Valyukha - “Teremok”, etc.

"Add name"
Koschey…….
Elena….
Vasilisa...
Sister...
Boy......etc.

"Answer in one word"
Baba Yagi's method of movement is stupa.
In fairy tales this is what they call a fox - a gossip.
The pride of Marya beauty is her braid
Ivanushka's sister - Alyonushka

"Russian tales"

1st option

1. Ivan tried to wake up his brothers with this object - R ukavitsa
2. This bird sometimes turned into a crooked girl -
U dot
3. On which river did Ivan fight the miracle? -
WITH Morodina
4.Name of the fairy horse -
WITH Ivka
5. Many fairy tales cannot do without this animal -
TO he
6. Baba Yaga's home -
AND zbushka
7.Name of the fairy-tale hero -
E grinding
2nd option
1.The object thanks to which the prince found his wife? –
WITH trill
2.What did the bear wear when carrying the girl with the pies? -
TO box
3. Ivanushka’s sister -
A Lenushka
4. The cockerel choked on this -
Z ernyshko
5. The dishes from which the crane fed the fox? -
TO jug
6.Male name in fairy tales -
I van

"Amazing Transformations"
INWho did fairy-tale heroes turn into or bewitch?
- Prince Guidon from the fairy tale “The Tale of Tsar Saltan” - into a mosquito, a fly, a bumblebee.
- The giant in the fairy tale “Puss in Boots” - into a lion, a mouse.
- The eleven brothers - princes in "Wild Swans" - are swans.
- The monster in “The Scarlet Flower” - The prince.

"Extraordinary Journeys"
On whom or what did fairy-tale heroes make extraordinary journeys?
Winnie the Pooh for honey? - on the air balloon.
To Africa Doctor Aibolit? - On the ship.
On the roof The Kid is on Carlson.

« Fairytale spells"
Who spoke such fabulous words?
At the behest of the pike, at my will. (Emelya)
One, two, three, pot, cook. (Girl)
Sim, sim, open the door! (Ali - Baba)

"Who is who"
Moidodyr – washbasin; Uncle Fedor is a boy; Kaa – boa constrictor; Scarecrow - straw effigy, etc.

« Multi-colored answers"
What word should be put instead of the ellipsis?
Little Red Riding Hood
Blue Beard
Blue... Bird
Blue…..birds
Black......chicken
White......poodle
Yellow…..fog
gray…..Neck.

"Friends and Girlfriends"
Which literary characters were friends?
Cards: Mowgli; Cipollino; Baby; Winnie the Pooh; Gerda; Crocodile Gena; Marquis Barabas; Ellie; Dunno; Olya.
Answers:
1. Bagheera, Baloo, Kaa (Mowgli).
2. Cherry, Radish (The Adventures of Cipollino).
3.Carlson.
4. Piglet, Eeyore – Eeyore, Rabbit.
5. Kai.
6. Cheburashka, Galya.
7. Puss in Boots.
8. Toto, Scarecrow, Tin Woodman, Cowardly Lion.
9. Gunka, Znayka, Grumpy, Silent, Avoska, Neboska, Vintik, Shpuntik, Rasteryaika, Tube, Pilyulkin, Donut, Syrupchik, Toropyzhka.
10. Yalo.

« With and without a hint"
for the correct answer – 3 points
with one hint – 2 points
with two – 1 point
1. To have a good lunch, this vile deceiver pretended to be a kind old lady:
- in his cap, glasses and under the blanket it was difficult to recognize him;
- the girl was surprised why her grandmother had such big teeth.
2. The good girl had to lie to break free:
- the one who did not let her in, himself brought her home, suspecting nothing;
- if he had known that he was not carrying pies, the dogs in the village would not have beaten him.
3. Small traders - liars - said that their goods were magical:
- even the king believed in it;
- but if I didn’t believe it, I wouldn’t have appeared before the people in the funniest form imaginable.
4. This deceiver knows many ways to get her way, one of them is flattery:
- stupid bird, believed her;
- wasting your cheese is a shame.
5. These treacherous women deceived the king, saying something that is scary to imagine:
- that’s why he saw his son for the first time many years later;
- they themselves should be tarred in a barrel and allowed to float on the sea - the ocean.
6. This liar helped his master a lot by coming up with a new name for him:
-having obtained the owner a real castle and good clothes, he turned him into a worthy groom for the princess;
- but the fact that he walked in boots greatly surprised passers-by.
7. To turn her life into a fairy tale, this deceiver declared that the unusual crystal product belonged to her:
- but it could not possibly belong to her, because it does not fit her in size;
- the hostess dropped this crystal thing when she ran home.
8. This cunning deceiver was able to change his voice:
- the children did not immediately believe that their mother had come;
- Of the seven children, there was only one left, who told the goat what happened.
9. This deceiver came up with the idea of ​​pretending to be deaf:
- the stupid little round one sang songs to her;
- when he sat on her tongue, all that was left was to swallow it.
10. The two sisters wished only the best for the third, so they set the clocks back an hour:
- they didn’t know that the sister was not at all afraid of the monster;
- but if she had asked her father to bring her new clothes, she would not have found her prince.
11. This little liar took credit for a whole invention:
- he himself didn’t know anything, so he always ended up in funny stories;
- Later everyone found out that he wasn’t the one who invented the hot air balloon.

“Blitz competition “Trick Questions”
questions:
1. Is Cinderella’s shoe simple or golden?
2. How many people pulled the turnip? - three
3. Did the bun have a bow or tie around its neck?
4. How many kids did the wolf eat in the fairy tale “The Wolf and the Seven Little Kids”?
5. Masha said: “I sit high, I look far away.” Where did she climb: onto a tall tree or onto the roof of a house?
6. For what reason did Mukha Tsokotukha gather guests: a name day or a wedding?
7. What did Cinderella’s carriage turn into: a pumpkin or a rutabaga?
8. Is Malvina a blonde or a brunette?
9. What did the old man ask the goldfish when he caught it for the first time?
10. Did Little Red Riding Hood wear a wreath of daisies or dandelions?
11. Did the balloon that Piglet gave Donkey look like a ball or the sun?
12. What does the clock show when it strikes 13 times? - time for repairs
13. What did the Cluttering Fly find when it walked across the field: a samovar or a teapot?
14. How many grains did Thumbelina eat a day when she lived with the mole?
15. Whose daughter did Morozko give the dowry to: the old man’s or the old woman’s?
17. When Pinocchio received the golden key, did Barmaley try to take it away?
18. How did Emelya carry wood on the stove: in bundles or scattered?
19. Who did Shapoklyak lead on a string - a cat or a dog?
20. Where did the cone hit the clumsy bear?

"The box is a mystery"
1. Are there hidden objects in the box that the girl brought from the forest in winter to please the wayward princess and her stepmother and her daughter? - Snowdrops.
2. Here is the thing that the crocodile ate. - Washcloth.
3. Using this item you can make a variety of things, or you can kill a villain. - Needle.
4. With the help of this item, the main character found his happiness - a wise wife who was bewitched - Arrow.
5. A toy that was given a very funny name because it fell off the table. - Cheburashka.
6. In the box is something that shows the way - the path not only for Ivan the prince, but also for one mythical hero of Ancient Greece. - A ball of threads or Ariadne’s thread.

"Blots"
Materials: Large sheet of paper, paint, glass of water.
“There is an unusual city in a magical land. Dragon Be Afraid - The fight turned all the residents of the city into multi-colored clouds. From time to time it rains in the city, and droplets of different colors fall to the ground. We need to “revive these droplets.” Children are invited to put more paint on the brush and drop it onto the sheet. “The shapeless spot needs to be completed so that it is clear what it looks like.”

“Composing a fairy tale using individual words”
Material:a set of words or their symbols (for example: sun, river, wind, rain)

"Game "Colored Fairy Tales"
Come up with a pink or green fairy tale.

" If…"
Children are invited to fantasize on a wide variety of topics: “If I became invisible” - what would I use this property for? “If suddenly the toys come to life and speak” - what can they talk about?

"Inventors"
It is based on the method of focal objects, the essence of which is to transfer the qualities of various objects to the initially selected object. For example: you need to come up with an unusual chair. Children are asked to name two or three words that have absolutely nothing to do with the chair, for example, “cat” and “Book,” for which they need to select 3-5 qualitative characteristics. The cat is affectionate, fluffy, colorful; The book is an interesting adventure book, thick.
Then they begin the main part of the game - inventing a new chair.

Based on the fairy tale “Geese and Swans” “The Hut on Chicken Legs”
Use counting sticks to build a hut on chicken legs according to the model or from memory.

"Goose"
The goose is drawn in cells. Draw the same one.

« Kiselnye shores"
In the fairy tale, a milk river flowed among the banks of jelly. What kind of jelly can be made from berries and fruits? From raspberries? Cherry?
Fill the jar (draw) with jelly: do the shading as shown by the arrows. Color all the berries and fruits you drew.

"Dress the children correctly"
Select pictures with clothes, shoes, hats.
Assignment: what clothes, shoes, hats are the children wearing?

"Portrait of Baba Yaga"
Pictures with fragments: faces; Hair; eyes and eyebrows; noses.
Describe the portrait of Baba Yaga according to the diagram: what kind of face? What kind of hair? What eyes? What nose?

References:

  1. M.S. Kogan “Game Pantry” - 3rd ed., - Novosibirsk: Sibirsk. Univ. Publishing house, 2007 – 238s.
  2. Games, puzzles, riddles for preschoolers. popular manual for parents and teachers/comp. T. I. Lingo - Yaroslavl: Development Academy: Academy Holding, 2003. – 208 p.

Interesting educational games, quiz games and competitions for younger schoolchildren on their knowledge of fairy tales.

Game “Fairy Tales. Fairy tales. Fairy tales"

Complete the name. A game for warming up, including children in a game situation. The presenter calls the first word of the name of the fairy-tale hero, and the children continue in unison. Whose choir is more friendly and without mistakes, that team wins.

Koschey - Immortal

Elena - Beautiful

Vasilisa - Beautiful

Sister - Alyonushka

Boy - Thumb

Finist - Clear Falcon

Ivan - prince

Brother - Ivanushka

Serpent - Gorynych

Andrey - shooter

Nikita - Kozhemyaka

Tiny - Khavroshechka

Answer in one word. Questions are quickly asked of each player or team. Time to think - 1-2. seconds. Whoever gives the most correct answers wins.

Baba Yaga's method of movement. (Mortar)

This is what a fox is sometimes called in fairy tales. (Gossip)

Favorite book of Pinocchio. (ABC)

The pride of Marya the Beauty. (Scythe)

Ivanushka's sister. (Alyonushka)

What was the name of Pierrot's bride? (Malvina)

The fairytale name of the magic tablecloth. (Self-assembly)

Which of the inhabitants of the swamp became the prince's wife? (Frog)

The name of the boy who was carried away by wild swans. (Ivanushka)

Who had death at the end of the needle? (At Koshchei's)

Who did the ugly duckling turn into? (Into the swan)

The fruit that poisoned the princess? (Apple)

Which of the heroes of the Russian folk tale was a bakery product? (Kolobok)

In what city did Dunno live? (In Flower)

Who helped pull out the turnip? (Mouse)

What delicacy did Carlson prefer? (Jam)

Where did Dunno fly? (To the moon)

Game "Russian Fairy Tales"

The players are divided into three teams (according to the number of options), to which the leader asks questions in turn. The answers are written down on a sheet of paper in a column. The first team to read the encrypted word using the initial letters of the answers is the winner.

Questions

Option 1

Ivan tried to wake up his brothers with this object.

This bird sometimes turned into a crooked girl.

On which river did Ivan fight with Chud-Yud?

Nickname of a fairy horse.

Most fairy tales cannot do without this pet.

Baba Yaga's home.

The name of a fairy-tale hero.

Option 2

The name of the girl from the fairy tale “About rejuvenating apples and living water.”

Five people tried to eat him, but the sixth one succeeded.

Ivanushka's sister.

A reptile with three or more heads.

A fairy-tale hero whose death is in an egg.

Male name in fairy tales.

Option 3

The item thanks to which the prince found his wife.

What did the bear wear to carry the girl along with the pies?

The name of the hero who found “I don’t know what.”

The cockerel choked on this.

The dishes from which the crane fed the fox.

At its end is the death of one fairy-tale hero.

Answers

Option 1

R ukavitsa

U dot

WITH Morodina

WITH Ivka

TO he

AND zbushka

E grinding

Option 2

WITH and ine-eye

TO pelvis

A Lenushka

Z mei

TO oshchey

AND van

Option 3

WITH trill

TO box

A ndrey

Z ernyshko

TO jug

AND gla

Game "Amazing Transformations"

The team or players answer the presenter’s question, “Who did fairy-tale heroes turn into or bewitched into?” for a certain time.

Prince Gvidon from the fairy tale by A. Pushkin “The Tale of Tsar Saltan, of his glorious and mighty hero Prince Gvidon Saltanovich and of the beautiful Princess Swan.” (Into a mosquito, a fly, a bumblebee)

The cannibal giant from the fairy tale “Puss in Boots” by Charles Perrault. (In lion, mouse)

Handsome boy Jacob from the fairy tale “Dwarf Nose” by V. Gauff. (Into the rabbit)

Eleven brothers-princes from the fairy tale by G.-H. Andersen "Wild Swans". (Into the swans)

A monster from S. Aksakov’s fairy tale “The Scarlet Flower”. (To the prince)

Shorty Leaf from N. Nosov’s book “Dunno in the Sunny City.” (Into the donkey)

Baghdad Caliph Hasid from V. Gauf’s fairy tale “The Caliph the Stork.” (Into the stork)

Two brothers from the book “Two Maples” by E. Schwartz. (Into the maples)

Zhenya Bogorad from the story “Old Man Hottabych” by L. Lagin. (To the old man)

Donkeys Krykun, Pegasik and Caligula from N. Nosov’s story “Dunno in the Sunny City.” (To shorty)

Game "Extraordinary Journeys"

The team or player responds within a certain time to the presenter’s question: “On what or on whom did the fairy-tale heroes make an extraordinary journey?”

To the magical land of Ellie and Uncle Charlie from the book by A. Volkov “Oorfene Deuce and his wooden soldiers.” (On a land ship)

Around the world is Captain Vrungel, Lom and Fuchs from A. Nekrasov’s book “The Adventures of Captain Vrungel.” (On the yacht "Trouble")

Old man Hottabych and Volka from the fairy tale story “Old Man Hottabych” by L. Lagin to India for Zhenya Bogorad. (On the magic carpet)

For honey, Winnie the Pooh from A. Milne’s fairy tale “Winnie the Pooh and All-All-All.” (On a balloon)

To the camp of the Turkish army, Baron Munchausen from the book by E. Raspe “The Adventures of Baron Munchausen.” (On the core)

Dunno and Donut to the Moon from N. Nosov’s book “Dunno on the Moon.” (On a rocket)

From a mole's hole to warmer climes Thumbelina from the fairy tale by G.-H. Andersen "Thumbelina". (On a swallow)

To Africa, Doctor Aibolit and his friends from the book by K. Chukovsky “Doctor Aibolit”. (On the ship)

From the railway station to the village of Prostokvashino, Uncle Fyodor and his friends from the book by E. Uspensky “Uncle Fyodor, the Dog and the Cat.” (On a tractor)

On the roof The kid from A. Lindgren’s fairy tale “Carlson, who lives on the roof.” (On Carlson)

Game "Fairy Spells"

The team or player responds within a certain time to the presenter’s question: “Who said such magic words?”

At the behest of the pike, at my will. — Emepya (Russian folk tale “At the command of the pike”)

Sivka-burka, prophetic kaurka! Stand before me like a leaf before the grass. — Ivanushka the Fool (Russian folk tale “Sivka-Burka”)

Sim-sim, open the door! — Ali Baba (Arabian fairy tale “Ali Baba and the 40 Thieves”)

Fly, fly, petal, through the west to the east, through the north, through the south, come back, making a circle. As soon as you touch the ground, it’s my way. —Zhenya (V. Kataev “The Seven-Flower Flower”)

One two Three. Pot, cook! — Girl (The Brothers Grimm “A Pot of Porridge”)

Kara-baras. — Moidodyr (K. Chukovsky “Moidodyr”)

Mutabor. — Caliph (V. Gauf “Caliph the Stork”)

Bambara, chufara, loriki, eriki, pikapu, trikapu, skoriki, moriki. —— Bastinda (A. Volkov “The Wizard of the Emerald City”)

Krex, bake, fex. — Pinocchio (A. Tolstoy “The Golden Key, or the Adventures of Pinocchio”)

Stand in front of me like a mouse in front of a mountain, like a snowflake in front of a cloud, like a step in front of a steep slope, like a star in front of the moon. Burum-shurum, shalty-balty. Who are you? Who am I? I was, you became. —Nils (S. Lagerlöf “The Wonderful Journey of Nils with the Wild Geese”)

Game "Who's Who?"

The team or player answers within a certain time to the presenter’s question: “Who is who of the literary characters?”

Moidodyr. — Washbasin (K. Chukovsky “Moidodyr”)

Uncle Fedor. — Boy (E. Uspensky “Uncle Fyodor, Dog and Cat”)

Push-Pull. — “Horse” with two heads (K. Chukovsky “Doctor Aibolit”)

Quinbus-Flestrin - Man of Horus. — Gulliver (J. Swift “The Travels of Lemuel Gulliver to Some Distant Countries of the World, First a Surgeon, and Then a Captain of Several Ships”)

Rikki-Tikki-Tavi. — Mongoose (R. Kipling “Rikki-Tikki-Tavi”)

Mr. Nilsson. — Monkey (A. Lindgren “Pippi Longstocking”)

Hassan Abdurahman ibn Hottab. —Genie (L. Lagin “Old Man Hottabych”)

Kaa. — Boa constrictor (R. Kipling “Mowgli”)

Scarecrow. — Straw man (A. Volkov “The Wizard of the Emerald City”)

Tilly-Willy. — The Iron Giant (A. Volkov “Yellow Fog”)

Game "Colorful Answers"

A team or player answers within a certain time to the presenter’s question: “What word should be put instead of the ellipsis?”

Fairy tale by C. Perrault “Red...” (Captain)

Fairy tale by C. Perrault “Blue...” (Beard)

M. Meterling's fairy tale “Blue...” (Bird)

Story by V. Oseeva “Blue...” (Leaves)

Magic story by A. Pogorelsky “Black...” (Chicken)

A. Kuprin's story “White...” (Poodle)

Fairytale story by A. Volkov “Yellow...” (Fog)

V. Bianchi's story “Gray...” (Neck)

V. Bianchi's story “Orange...” (Neck)

Game "Friends and girlfriends..."

Cards with empty columns for answers are copied according to the number of commands. Fill out the table within a certain time.

Which literary characters were friends...

Answers

1. Bagheera, Balu, Kaa (R. Kipling “Mowgli”)

2. Cherry, Radish (G. Rodari “The Adventures of Cipollino”)

3. Carlson (A. Lindgren “Three stories about the Kid and Carlson”)

4. Piglet, Eeyore, Rabbit (A. Milne. “Winnie the Pooh and all, all, all”)

5. Kai (H.-H. Andersen “The Snow Queen”)

6. Cheburashka, Galya (E. Uspensky “Crocodile Gena and his friends”)

7. Puss in Boots (C. Perrault “Puss in Boots”)

8. Toto, Scarecrow, Tin Woodman, Cowardly Lion (A. Volkov “The Wizard of the Emerald City”)

9. Gunka, Znayka, Grumpy, Silent, Avoska, Neboska, Vintik, Shpuntik, Rasteryaika, Tube, Pilyulkin, Donut, Syrup, Toropyzhka, Guslya (N. Nosov “The Adventures of Dunno and His Friends”)

10. Yalo (V. Gubarev “The Kingdom of Crooked Mirrors”)

Game “With and without a hint...”

The presenter asks questions with prompts. For the correct answer after a question, the player receives 3 points, with one hint - 2, with two - 1 point. Whoever guesses the characters first and scores the most points wins.

Questions

1. To have a good lunch, this vile deceiver pretended to be a kind old lady.

In his cap, glasses and under the blanket it was difficult to recognize him.

The girl wondered why her grandmother had such big teeth.

2. The good girl had to lie to break free.

The one who did not let her in, himself brought her home, suspecting nothing.

If he had known that he was not carrying pies, the dogs in the village would not have beaten him.

3. Small liar traders said that their product was magical.

Even the king believed it.

But if he hadn’t believed it, he wouldn’t have appeared before the people in the funniest form imaginable.

4. This liar knows many ways to get her way, and one of them is flattery.

The stupid bird believed her.

Missing your cheese is a shame.

5. These treacherous women deceived the king, telling him things that were terrible to imagine.

That is why it was only many years later that he saw his son for the first time.

They themselves should be tarred in a barrel and allowed to float on the sea-ocean.

6. This liar helped his master a lot by coming up with a new name for him.

Having obtained the owner a real castle and expensive clothes, he turned him into a worthy groom for the princess.

But the fact that he wore boots greatly surprised passers-by.

7. To turn her life into a fairy tale, this deceiver declared that the unusual crystal product belonged to her.

But it couldn’t belong to her, because it doesn’t fit at all.

This crystal object was dropped by its owner when she ran home.

8. This cunning deceiver was able to change his voice.

The children did not immediately believe that their mother had come.

Of the seven children, only one remained, who told the goat what happened.

9. This deceiver came up with the idea of ​​pretending to be deaf.

The stupid little round one sang songs to her.

When he sat on her tongue, all that was left was to swallow it.

10. The two sisters wished only the best for the third. And so they set the clock back an hour.

They did not know that the sister was not at all afraid of the monster.

But if she had asked her father for new clothes, she would not have found her prince.

11. This little liar took credit for the whole invention.

He himself didn’t know anything, so he always ended up in funny stories.

Then everyone found out that it was not he who invented the hot air balloon.

Answers

1. Wolf (C. Perrault “Little Red Riding Hood”)

2. Bear (Russian folk tale “Masha and the Bear”)

3. Merchants of “invisible fabric” (H.-H. Andersen “The Naked King”)

4. Fox (I. Krylov’s fable “The Crow and the Fox”)

5. A weaver with a cook, with her matchmaker Babarikha (A. Pushkin “The Tale of Tsar Saltan...”)

6. Cat (C. Perrault “Puss in Boots”)

7. Stepmother’s daughter (C. Perrault “Cinderella”)

8. Wolf (Russian folk tale “The Wolf and the Seven Little Goats”)

9. Fox (Russian folk tale “Kolobok”)

10. Older sisters (K. Aksakov “The Scarlet Flower”)

11. Dunno (N. Nosov “The Adventures of Dunno and His Friends”).

Mysteries of fairy-tale heroes

The players are divided into two teams. The presenter reads out stories from fairy-tale characters about themselves, their sensations, feelings, etc. The task is to recognize the hero. The team that gives the most correct answers wins.

Questions

1. “I decided to just travel around the world and didn’t know that everything would turn out like this. I thought everyone was as kind as my Grandparents. But it turned out that evil, cruel, and cunning people live in this world...”

2. “I’ve been afraid of cats all my life. And this time she came: purring, scratching, saying, help. How can I, little Mouse, help the Cat? But I see that he is not deceiving. I ran out into the field and saw that they really needed my help...”

3. “I knew it would end like this. I’m too shabby and old, no matter how many years I’ve been standing in the field. I dreamed, of course, that someone would settle in me... But there were so many of them that I simply could not stand it and collapsed...”

4. “What a tail this Mouse has! It cannot be compared with either Grandfather’s fist or Baba’s fist. And this Mouse had to run out at the most inopportune moment. Now everyone would admire me. I wish I was lying in the most visible place..."

5. “It feels good to be on this girl’s head. She's looking after me. I'm always clean. I like traveling through the forest with her, visiting my grandmother. But here’s the problem: my mistress is very, very trusting. Because of this, all sorts of troubles happen to her..."

6. “Honestly, it’s unpleasant when the Cat puts you on your feet. He scratched and tore all my insoles. Of course, I understand that all this running around is for the sake of the owner, but it hurts..."

7. “We, of course, would not want to let her down. We could have fallen behind, and the whole story would have ended there, at the ball. But we have no right to rush or lag behind..."

8. “It is very harmful for me to be in the water so much... Thanks to this curious and naughty boy. If it weren’t for him and the turtle, how long would I have lain at the bottom?..”

9. “She's a good girl. Kind, caring. But you need to know yourself - what you can and cannot do. I’m Hot by nature: I warm, I burn, I melt... Why did you have to jump over me?..”

10. “I, of course, was ready to fulfill any of her wishes. After all, her husband saved my life. But in the end I realized: the more you give to a person, the more he wants. So such people have to stay with nothing..."

11. “Do you think it’s pleasant for me to live with such a mistress? My problem (or maybe not my problem) is that I can’t lie. I always tell her the whole truth. And because of this, I get the worst of it: either she will yell at me, then she will leave me, or she will threaten to break me. But when she is pleased with what I say, she strokes my hand and looks at me for a long, long time...”

12. “I stayed alive only thanks to this little fragile girl. She warmed me, fed me, gave me water. What a wonderful life! Enjoy the sun, wind, warmth!..”

Answers

1. Kolobok.

2. Mouse (“Turnip”).

3. Teremok.

4. Egg (“Ryaba Hen”),

5. Little Red Riding Hood.

6. Boots (“Puss in Boots”).

7. Clock (“Cinderella”),

8. Golden Key (“Pinocchio”),

9. Bonfire (“The Snow Maiden”).

10. Goldfish (“the tale of the fisherman and the fish”).

11. Mirror (“the tale of the dead princess and the seven heroes”),

12. Swallow (“Thumbelina”),

Blitz competition “trick questions”

The main thing in the competition is to answer as quickly as possible. More answers per minute guarantees more points.

Questions

1. Cinderella’s shoe is simple or golden?

2. How many people pulled the turnip?

3. Did the bun have a bow or tie around its neck?

4. How many kids did the wolf eat in the fairy tale “The Wolf and the Seven Little Kids”?

5. Masha kept saying: “I sit high, I look far away...”. Where did she climb: onto a tall tree or onto the roof of a house?

6. For what occasion did the Tsokotukha Fly gather guests: a name day or a wedding?

7. What did Cinderella’s carriage turn into: a pumpkin or a rutabaga?

8. Is Malvina a brunette or a blonde?

9. What did the old man ask the Goldfish when he caught it for the first time?

10. Did Little Red Riding Hood wear a wreath of daisies or dandelions?

11. Did the balloon that Piglet gave Donkey look like a ball or the sun?

12. What does the clock show when it strikes 13 times?

13. What did the Buzzing Fly find when it walked across the field: a samovar or a teapot?

14. How many grains did Thumbelina eat a day when she lived with the Mole?

15. Does the kitten Woof bark or yap?

16. Whose daughter did Morozko give the dowry to - the old man’s or the old woman’s?

17. When Pinocchio received the golden key, did Barmaley try to take it away?

18. How did Emelya carry wood on the stove: in bundles or scattered?

19. Who did Shapoklyak lead on a string - a cat or a dog?

20. Where did the cone hit the clumsy bear?

Answers

1. Not simple and not gold, but crystal.

2. Three, the rest are animals.

3. There was nothing, since he has no neck.

4. Six, and the seventh hid and told his mother everything.

5. She was sitting in a box behind the bear.

6. Name day. The wedding also took place, but later.

7. Into a pumpkin.

8. Malvina is a girl with blue hair.

9. For the first time - nothing.

10. She only wore a red cap.

11. He looked like a green rag.

12. That it’s time for them to renovate.

13. I found some money, and then bought a samovar at the market.

14. Not at all: she did not live with him at all, but flew away with the swallow.

15. He meows.

16. Starikov.

17. No, because he is from a completely different fairy tale, and Karabas-Barabas was hunting for the key.

18. They moved the firewood themselves, but did not drive the stove.

19. Rat Lariska.

20. On the forehead (“the bump bounced right into the bear’s forehead...”).

Game "Riddle Box"

In the box (box) there is a fairytale item(s), which you need to find out using the hint question. For the name of the fairy tale and the author, participants receive additional points.

Questions

1. The box contains hidden objects that the girl brought from the forest in winter to please the wayward princess and her stepmother and her daughter.

2. Here is the thing that the crocodile ate.

3. Using the object inside the box, you can make a variety of things, or you can kill a terrible villain - a character from Russian fairy tales.

4. With the help of the object located here, the main character of the fairy tale found his happiness - a wise wife who was bewitched.

5. Here is a toy that was given a very funny name because it fell off the table. Who is this?

6. In this box there is something that shows the path not only to Ivan the Tsarevich, but also to one of the mythical heroes of Ancient Greece.

Answers

1. Snowdrops (S. Marshak “12 months”)

2. Washcloth (K. Chukovsky “Moidodyr”)

3. Needle (Tale “The Frog Princess”)

4. Arrow (Tale “The Frog Princess”)

5. Cheburashka (E. Uspensky “Crocodile Gena and his friends”)

6. A ball of thread and Ariadne’s thread (The fairy tale “The Frog Princess” and the myth of the Minotaur)

Billiards