Oblivion is a teacher of destruction. Story Walkthrough

And you love leveling up your characters maximum level, then this article will certainly be useful to you. The game is replete with many ways to level up your character. Of course, you can always find cheat codes for skills in Oblivion, but it’s fun to use the bugs and tricks that are hidden inside the game.

Where does pumping begin?

We choose our character and his gender. The choice depends on who you want to play, what will be closer to you: fighting in close combat, using magic, or do you prefer theft and a bow? Of course, the game gives you the opportunity to become a super character by accumulating the skills of all classes. There are cheats for skills in Oblivion, but their use can often affect the appearance of various bugs and glitches, which will be difficult to eliminate.

Upgrading a warrior

In Oblivion, you need to increase the skill for warriors in such characteristics as strength, endurance, followed by agility, luck and speed. It is worth noting that luck is important for everyone. Thus, for a warrior it is better to choose a strong and resilient race. The best choice would be a male Nord, Orc or Redguard. It is worth immediately making a reservation regarding gender. The following statement is always true: more feminine traits, such as agility and speed, are inherent specifically in women. The male sex is distinguished by its strength and endurance.

Nord can be taken if you want resistance to cold. Orcs have an excellent spell “Berserk”, due to which once a day you can become very strong and durable, however, you can lose a lot of agility. Of course, an orc is preferable to those who do not pay attention to the hero’s appearance.

An excellent solution would be to choose a Redguard. He has excellent characteristics and excellent skills: once a day, speed, agility, endurance and strength increase by 50 points for 60 seconds. One minute will be enough for you to throw a bunch of things on yourself and run from the cave or give your enemies a good talk.

Guiding star

Afterwards you need to choose a constellation that will accompany the hero. It is possible to increase skill levels in Oblivion for quite a long time. However, after carefully reading all the characteristics, one can come to the conclusion that the most fighting constellation is the warrior, thief and horse.

The horse gives +20 speed. This is useful for pumping up speed, although it is not the most important ability for a warrior.

The Warrior Constellation adds +10 points to strength and endurance. This is a very useful skill.

Constellation of the Thief adds +10 to agility, luck and speed. Of course, for a warrior, agility and speed are not the primary skills, but luck is very useful! To upgrade it in the game you need to spend 10 level increases on it. Strength and endurance increase by +5 points as you level up, and luck by only one.

Think carefully about which constellation will best accompany your hero.

Which class is best?

Now let's move on to the most important thing - choosing your character's class. Initially, the game presents you with a large number of classes: bard, inquisitor, rogue, and so on. Each of them has its own unique abilities and characteristics. However, we decided to take a warrior, so we choose him.

Skill Selection

Now we have the most important thing to do - choose the skills that will be considered basic for the character. Leveling up your skills in Oblivion will help you easily fight against hordes of enemies. Basic skills are +25 points higher than others from the very beginning and level up much faster. Don’t think that you need to take the skills that you will use most often. It is important to understand the very meaning of gaining levels in Oblivion.

For example, you increased your basic skills by a total of 10 points. It would seem great, but there is one thing. Each attribute, such as strength or endurance, corresponds to three more skills. For example, strength includes hand-to-hand combat, blades, and blunt weapons. We got + 10 to blades, or + 5 to blades and +5 to melee, or +3 to blades, + 5 to hands, and +2 to crushing weapons. This means that when we increase the level, we will get +5 to the strength indicator. If you consider that for achieving a level you can choose to increase three attributes, it turns out that you need to increase the skills that relate to these attributes a total of 30 times. But out of these thirty lifts, only 10 should be core skills.

As a result, if you choose blades as your main skill, you will have to run for half the game with blunt weapons or even with fists in order to raise the required strength, agility and endurance parameters by +5 points. And if you run with blades, you will get all +5 to strength, but to the rest +1, maximum +2. You can study skills for a long time, consider and weigh all the pros and cons of your choice.

For example, you can choose the following set to successfully improve your skills in Oblivion.

  • Alchemy. Affects intelligence. Of course, it will rarely be useful to warriors, but it won’t hurt.
  • Illusion. Whatever class you choose, magic will still be available to the player, but you will only use this ability when needed.
  • Light armor. Affects the speed indicator.
  • Mysticism. Useful, but rarely needed magic.
  • Gunsmith. A useful skill that allows you to repair equipment, thereby increasing your stamina.
  • Summoning. Again, magic is something that will rarely be used.
  • Hand-to-hand combat. Affects strength indicators. If you want to get +5 strength, then you just need to take out your fists and finish off your opponents.

What happens as a result: you can calmly fight with blades, take damage to your heavy armor, block blows and shoot with a bow, without raising the level ahead of time. But you will calmly increase all multipliers to the +5 attribute.

Let's look at an example: when we fight with a sword, we get + 7 to blades. Next, we take damage to armor and increase our endurance skill to +6. We just run, thereby increasing the speed by + 7, and now we can start pumping up basic skills in the game “Oblivion”.

We put on something light or just constantly jump, thereby upgrading light armor or acrobatics to +3, and that’s it. Our required parameters increase by +5 - strength, speed and endurance. We increase your hand-to-hand combat skill in Oblivion, increasing your strength to +3, and thanks to repairing your equipment, you increase your endurance to +4.

The basis for leveling up the Mage

With magicians it is much more interesting to choose a race and initial tactics, because they have an interesting constellation Atronach, which gives the following very useful qualities.

  • Mana will not be restored over time, after sleeping or waiting. Of course, this is not an advantage.
  • 50% of the spells that hit us will not cause damage, but on the contrary, we will process them into mana. Basically, you will eat fireballs and lightning bolts that your opponents will throw at you.
  • Atronach has an initial amount of mana that is 150 more than the others. Thanks to this, at later levels of magic it will be possible to create very powerful spells for which other constellations of magicians would not have the necessary resource.

What we get as a result: an initial 50% vulnerability against all spells with the ability to absorb these spells and turn them into mana, as well as 150 extra points mana. If during the game you find more artifacts with the ability to absorb magic for 50 points, then your Atronach will become completely invulnerable to any magic. Thus, it will be much easier to upgrade your skills in Oblivion.

If you decide to take this constellation, then the best option would be to choose the female high elf race. This race has more mana than others (by 100 points), which gives you + 250 mana from the very beginning of the game. However, they are subject to a 25% weakness to various magic. For example, such as electricity, cold and fire. However, choosing the Atronach constellation will allow you to absorb fireballs and other magic, which neutralizes your weakness.

You can create another version of the magician, less extreme. It could be British. He has +50 mana and resistance against magic 50. Choose the Mage constellation instead of the Apprentice, because 100 additional mana points come with 100% vulnerability to magic, and we don’t need that. If appearance does not interest you much in this game, then you can choose a dark elf, imperial and other races for your mage, but the best option we've already told you.

In Oblivion, skills for a magician need to be upgraded according to the same principle as for a warrior. The only thing is that it is best to put more non-magical abilities in the basic skills, such as bows, eloquence, etc. The priority for magicians is willpower, but not for the Atronach. Intelligence, as well as stamina and high health are desirable for all characters.

Oblivion's Most Successful Thief

The thief is not the most viable class, because you will have to fight in the world of Oblivion, one way or another. It is best to consider a thief as a light warrior equipped with a short sword or bow.

The best races for this would be Khajiit, Argonians or Wood Elves.

Wood elves are not the first choice, as they have, to put it mildly, useless racial abilities, although they do have a penchant for bows.

Argonians are distinguished by 75% immunity to disease, are completely resistant to the effects of poisons and breathe calmly under water. This race has nothing else special, but for a thief, in principle, any race, even an orc, can be suitable.

Khajiit. Almost all the skills of this race for a thief are initially high. These are athletics, stealth, hacking and light armor. It will be much easier for our thief to start his journey.

Constellation Thief

It is worth taking the Thief as the main constellation, and not the Shadow. Becoming invisible once a day is, to put it mildly, pointless. The tower is also not a priority, since the ability to open a medium-difficulty lock once a day will not be as useful.

When creating your class, choose what most affects agility, then endurance and speed. We need speed to run away from enemies, periodically shooting at them with a bow. Stamina is needed, like all other heroes, and agility can significantly increase the damage dealt by a bow.

For example, you can take the following skills for a thief to upgrade his skills in Oblivion.

  • Alchemy. A useful skill for preparing poisons, although you won't use it too often.
  • Illusion. Gives you the ability, partially or completely, to become invisible, which is sometimes useful.
  • Heavy armor. Of course, you will run in your lungs and take damage in them, so you won’t level up too quickly.
  • Mysticism. This is one magic that you won't use too often during the game.
  • Gunsmith. A useful skill for all classes, which is not used very often.
  • Summoning. Magic that you will hardly use.
  • Breaking into. A very commonly used skill, extremely useful for a thief. It is with its help that you will improve your dexterity.

It turns out that your thief will shoot from afar with a bow, fight close up with daggers or a short sword, he will upgrade all his basic parameters thanks to hacking and a bow, athletics, light armor, repairing equipment and blocking blows.

Who can teach the skills?

In the game you can meet characters who will help you increase your money. For money, of course. For each of the 21 skills you can meet 5 teachers. Two of them will allow you to level up your skill to level 40, two more will help you reach level 70, and only one teacher will help you reveal all the secrets of the craft that interests you. Together with him you can reach level 100. Master mentors certainly charge a lot for their services.

However, being trained by a master is not at all easy. First you need to reach level 70 and get a referral from your specialist teacher. Before this, the master will be no different from other people that you will meet in this huge world. But even after receiving the direction, the master will not train you right away. First, he will test your skills by giving you a small task.

You can start training with all other teachers immediately. However, even here, not everything is so simple, because the teacher still needs to be found. They live in different cities, and some even prefer to live the life of hermits. It is also worth remembering that in the initial stages the cost of such training will be very high for you. To go to new level skill will have to pay several hundred septims. And the higher your level, the more gold you need to give to teachers. You can only learn 5 lessons per level.

In Oblivion, the skill teachers and their placement are very different. Of course, you will meet many of them in Cyrodiil, because it is the capital with many useful contacts. However, other masters may be in more distant cities or even in the thicket of the forest.

Where can you meet masters?

In Oblivion, the athletics skill teacher is Rusia Bradus in the city of Anvil.

Blocking is taught by Andragil, who lives in a house in Bravil.

Irene Metrik will show you the crushing weapon, which is located in the Elven Gardens in the Imperial City.

Alix Lenkolia, who sits in the Faregil tavern, masterfully wields blades.

The Master Armorer is Jin-Vulm, who works at the "Best Defense" in the Trade District of the Imperial City.

Hand-to-hand combat will show you Helvius Sisia, who lives in Bruma.

Heavy armor is taught by Pranal, who sits in the Roxy Tavern.

Acrobatics will be taught to you by Thorburn, who is located in the Eirin camp.

Hacking is taught by J'Bana, who walks around the Imperial Prison area.

Eloquence will be masterfully taught to you by Thandilvi, who lives in the Temple of the One in the Temple District in the capital.

Light armor is taught by master J'bari, who is located in a house in Leyawiin.

Marana Rian, who lives in a house in the Temple District of the Imperial City, can teach you stealth.

In Oblivion, the shooting skills teacher is Alaven, who can be found in the Troll Candle camp.

Trade will be explained by Paloniria, which is located in the “Divine Elegance”, located in the Shopping District of the capital.

Alchemy is taught by Sinderion, who sits in Sinderion's cellar, which is located in the Western Veld tavern in the city of Skingrad.

Recovery will help you study Oleta in the Chapel of Akatosh.

The change is taught by Sea Tooth, who lives on the river if you go north from Bravil.

Illusions are taught by Martin Florius from the University of Magic in the capital of Cyrodiil.

Witchcraft is taught by the master Olin Seran, who lives in the Sanctuary of Molag Bal.

Mysticism can be learned with Dagail at the Leyawiin Mages Guild.

Destruction Bralsa Andaren will tell you that he lives in the Sanctuary of Kynareth, it is located in the southwest of Chorrol.

Cheat codes for skills in Oblivion

There are always multiple ways to complete the game. You can spend a lot of time trying to improve required characteristics or use secrets to quickly improve.

Of course, there are cheats for skills in Oblivion. You can open the console using the “tilde” and enter the phrase player.setav (skill name) (number). For example, you can enter player.setav Speechcraft 55 to increase your Speech skill to 55.

If you want to improve your strength, endurance and other attributes, then use the code modpca (attribute name) (value). For example, enter modpca Intelligence 150 to add 150 points to your character's Intelligence.

The AdvLevel code will help increase the character's level by 1. AdvSkill increases the skill level by one unit.

Trainers in Oblivion are divided into three categories:
Low level trainers teach skills up to level 40.
Mid-level trainers teach skills up to level 70.
Top level trainers teach skills up to level 100.

Tuition fee – 10 gold multiplied by your current level this skill. You can only get five lessons per level.

Trainers who are members of Guilds, in most cases, train only members of their Guild.

You won't get the opportunity to learn from top-level trainers unless you are referred to them by a mid-level trainer. However, the skill for which you need a master trainer must be 70 or higher. Mid-level trainers for Destruction and Archery magic also require a location of at least 80 before they will give you the address of the masters. Top level trainers will often require you to complete a small quest before they will agree to train you, usually a quest to demonstrate to them your proficiency in the required skill. Sometimes you also have to have a certain reputation (positive or negative).

Acrobatics

Low level.
Quil-Viv. Anvil, your own home or on the street.
Ida Vinorman. Imperial City, house in the Elven Gardens quarter.

Average level.
Tsrava. Leyawiin, J'Bari's house.
Ganredel. Cheydinhal, one's own home.

Master.
Thorburn. Aerin's Camp, north of Cheydinhal, east of Azura's Temple and northeast of Lord Rugdumph's villa. Additional terms no trainers are required for this.

Alchemy

Low level.
Felen Relas, Anvil Mages Guild.
S'drassa, Leyawiin Mages Guild.

Average level.
Ardaline. Bravil Mages Guild.
Brotch Kalus. Bruma, a house east of the Temple of Talos.

Master.
Sinderion. Skingard, basement of the Western Field Tavern.
Quest: Find a bottle of Tamika Vintage 399 and Surilie Brothers Vintage 399 wine. Wine can be found in various places, including the Temple of the Lord of the Clouds. The closest thing will be to get into the basement of the Skingrad castle (there, on the instructions of the thieves guild, you tried to save another member of the guild).

Athletics

Low level.
Uras. Skingard, his own house in the southwestern part of the city.
Mahey. Leyawiin, one's own home.

Average level.
Fast-Climbing-Rope. Anvil, boarding house "Fo"k"sl" or walking on the docks.
Honditar. Chorrol, your own home.

Master.
Razia Brandus. Anvil, home of Silgor Brandus.
You must find 30 locations for this trainer to agree to train you.

Breaking

Low level.
Malinthus Ancrus. Chorrol, his own house in the southwestern part of the city.
Samuel Buntin. Imperial City, own house in the Talos Plaza quarter.

Average level.
Dro'Shanji. Bravil, own house.
Mandil. Imperial City, Otrello's home in the Elven Gardens or on the streets.
Master.
J'banna. Imperial City, in the Prison Quarter.
Quest: bring him S'krivva's message from Bravil.

Blunt weapon

Low level.
Burak gro-Bol. Leyawiin, Books of the South store.
Vigdis. Anvil Warriors Guild.

Average level.
Christophe Maran. Brina Cross Inn northeast of Anvil.
Azzan. Anvil Warriors Guild.

Master.
Irene Metrick. Imperial City, own house in the Elven Gardens or on the street.
You must have 50 NPC kills to your credit for this trainer to agree to train you.

Blades

Low level.
Naspia Cosma. Cheydinhal, Right Wing of the Castle.
Correct-Wind. Bruma Warriors Guild.

Average level.
Sherina. Warriors Guild of Leyawiin.
Early. Anvil Warriors Guild.

Master.
Alix Lenkolia. Hotel Faregila south of the capital on the Green Road.
Your reputation (negative or positive) must be at least 20 for this trainer to agree to train you.

Shooter

Low level.
Edla Dark Heart. Bruma, Regner's house.
Shamir. Skingard, his own house west of the Great Temple of Julianos.

Average level.
Reman Broder. Skingard, his own house in the southwestern part of the city.
Pinarus Inventius. Anvil, your own home or on the street.

Master.
Alaven. Troll Candle Camp east of Anvil or nearby on the plain.
Quest: bring her an elven bow.

Stealth

Low level.
City Swimmer. Bravil, own house.
Glistel. Chorrol, home of Malinthus Ankrus in the southwestern part of the city.

Average level.
Othrelos. Imperial City, own home in the Elven Gardens.
Mirabelle Monet. Anvil, boarding house "Fo" k "sl" at the docks.

Master.
Marana Rian. Imperial City, own house in the Temple quarter or on the streets.
Quest: steal a special coin from her pocket.

Eloquence

Low level.
Alga. Bruma, home of Honmund.
Uravasa Otelas. Bravil, Great Temple of Mara.

Average level.
Varon Vamori. Bravil, his own house opposite the temple.
Gruyand Garran. Cheydinhal, Great Temple of Arkay.

Master.
Thandilv. Imperial City, Temple of the One in the Temple Quarter.
Quest: talk to all (!!!) beggars of Cyrodiil.

Light armor

Low level.
Dul gro-Shag. Imperial City, own home in the Elven Gardens.
Olfland. Bruma, Winds of the North store.

Average level.
Lucien Galen, Bravil, his own house.
Adarji. Leyawiin, one's own home.

Master.
J"Bari. Leyawiin, own house.
Quest: bring him any elven armor.

Recovery

Low level.
Sirrok. Bruma, Great Temple of Talos.
Marie Palill. Skingard, Great Temple of Julianos.

Average level.
Marz. Bravil, Great Temple of Mara.
Otess. Cheydinhal, Great Temple of Arkay.

Master.
Oleta. Kwach, Temple of Akatosh or refugee camp.
Requirement: You must complete the quest "Free Kvach".

Witchcraft

Low level.
Fatis Arena. Bravila Castle.
Silinus Vassinus. Skingard Mages Guild.

Average level.
Alberic Little. Mages Guild of Chorrol.
Arenthus Falvius. Bruma, Great Temple of Talos.

Master.
Olin Seren, at the Temple of Molag Bal (west of the capital).
Quest: Summon the Vanishing Ghost.

Change

Low level.
Dovin Aren. House in the Imperial City in the Elven Gardens area.
Ditsan. Mages Guild in Cheydinhal.

Average level.
Atragar. Mages Guild of Chorrol.
Abuki. Hotel Faregil, south of the capital on the Green Road.

Master.
Tooth-on-the-Sea - Plains north of Bravil.
Quest: stay underwater for 3 hours. (If your hero is an Argonian, no additional quest not required.)

Illusion

Low level.
Hill Tall. Cheydinhal, Temple of Arkay.
Jantus Brolus. Bruma, home of Istrius Brolus.

Average level.
Karakhil. Anvil Mages Guild.
Kud-Hey. Bravil Mages Guild.

Master.
Martina Floria, Imperial City, "Kironasium" at the University.
Quest: get her 10 Welkynd Stones.

Mysticism

Low level.
Angalmo, Mages Guild of Chorrol.
Druja, Skingard Mages Guild.

Average level.
Ita Rienus. Bravil Mages Guild.
Boderi Ferano. Imperial City, "Mystic Archives" at the University.

Master.
Dagail, Leyawiin Mages Guild.
Condition: You must have at least three closed Oblivion gates in your asset.

Destruction

Low level.
Chanyeol. Chorrol Castle.
J'skar, Bruma Mages Guild.

Average level.
Mark Galitt. Anvil Mages Guild.
Delphine Gend. Bravil Mages Guild.

Master.
Bralsa Andaren. Imperial Reserve Camp west of Weatherly near the Temple of Kynareth.
Quest: collect and present to her 20 bear skins.

Gunsmith

Low level.
Eitar. Leyawiin, Margaret's home east of the Temple of Zenithar.
Tadros Helas. Bravil Warriors Guild.

Average level.
Rokhsan. Imperial City, "Battle Chance" store.
Rasheda. Chorrol, Fire and Steel store.

Master.
Gin-Valm. Imperial City. Shop " Best Defense» in the Market Quarter or on the streets of the Market and Elven Gardens districts.
Quest: Gin-Valm will ask you the question “What does the name Khazadir mean to you?” The answer to this question is “He won the Weaponsmith Competition”, and you will find it in the book “Weaponsmith Competition”, which you can buy from the First Edition shop in the Imperial City.

Blocking

Low level.
Fadus Calidius. Skingard Warriors Guild.
Hurven. Anvil Warriors Guild.

Average level.
Lum gro-Barat. Warriors Guild of Chorrol.
Ambroise Cannes. Skingard, his own house in the south-eastern part of the city.

Master.
Adragil. Bravil, Dro'Shanji's house, second floor.
Quest: withstand Adragil's attack for 45 seconds, not responding to blows and only parrying them.

Hand to hand combat

Low level.
Nasi. Bravil Warriors Guild.
Rufius Vinicius. Anvil Warriors Guild.

Average level.
Davela Hlaren. Imperial Bridge Tavern at the northern mouth of the Silverfish River.
Ra'quanar. Cheydinhal Castle.

Master.
Helvius Caecius. Bruma, own house in the south-eastern part of the city.
Quest: fight him hand-to-hand until he stops the fight.

Trade

Low level.
Foroh. Gotshaw Tavern southwest of Kwacha.
Mah-Na. Cheydinhal, Mah-Na bookstore.

Average level.
Margaret. Leyawiin, its own home east of the Great Temple of Zenithar.
Sid-Nius. Chorrol, "Products of the North" store

Master.
Paloniria. Imperial City, Divine Elegance store in the market area.
The condition is that you must have at least 10,000 gold.

Heavy armor

Low level.
Broadrace. Warriors Guild of Leyawiin.
Bamf ra-Gash. Bruma Warriors Guild.

Average level.
Valis Odil. Chorrol, the Gray Mare Tavern, or your own house in the southeastern part of the city.
Varnado. Imperial City, "Best Protection" store in the market area.

Master.
Pranal. Hotel Roxy on the Red Ring Road, north-eastern area of ​​Lake Rumar.
Quest: Pranal will require you to bring him a set of silver utensils as a gift to the lady of his heart: a jug and four glasses. He'll even give you 50 gold for expenses.

Basic Information

Management exclusively Russian-language.
Here you can find teachers of all skills and their locations in Cyrodiil,
Tips and methods for upgrading skills without teachers,
A method for pumping attributes to the maximum
And the location of all books that improve skills and their IDs.
To conveniently switch between sections, you can use the panel on the right.

Teachers of all skills

This is a list of all the teachers that can be found in Cyrodiil.

Each skill has 2 entry-level teachers, 2 intermediate, and 1 Master. As soon as the skill exceeds 70, go to an intermediate level teacher and ask him about Training, he will refer you to the Master.

All names and titles are similar to those in the "Golden Edition" from 1C.

Where it is written - House in *city name* - means that the character lives in a named house.

Acrobatics:

1) Quill-Viv - House in Anvil
2) Ida Vlinorman - House in the Elven Gardens of the Imperial City
3) Tsrava - J'Bari's House in Leyawiin
4) Ganredhel - House in Cheydinhal
5) Thorburn - Eirin's Camp

Alchemy:

6) Felen Relas - Mages Guild in Anvil
7) S "drassa - Mages Guild in Leyawiin
8) Ardaline - Mages Guild in Bravil
9) Brotch Calus - House in Broome
10) Sinderion - Sinderion's Cellar in the Western Veldt Tavern in Skingrad

Change:

11) Dovin Aren - House in the Elven Gardens of the Imperial City
12) Ditsan - Mages Guild in Cheydinhal
13) Atragar - Mages Guild in Chorrol
14) Abuki - Faregil Tavern
15) Sea Tooth - Near the river north of Bravil

Gunsmith:

16) Aithar - House in Leyawiin
17) Tadrosa Helas - Fighters Guild in Bravil
18) Rossan - "Soldier's Luck" in the Shopping District of the Imperial City
19) Rasheda - "Fire and Steel" in Chorrol
20) Jin-Vulm - "Best Defense" in the Trade District of the Imperial City. Walking route: Shopping District - Elven Gardens

Athletics:

21) Uras Shepherd - House in Skingrad
22) Machai - House in Leyawiin
23) Twisting Ropes - in the Anvil Port area
24) Khonditar - hangs around in front of the "Guild of Mages of Chorrol"
25) Rusia Bradus - House in Anvil

Blades:

26) Naspia Cosma - Cheydinhal Castle
27) Right Wind - Fighters Guild in Bruma
28) Sherina - Fighters Guild in Leyawiin
29) Early - Fighters Guild in Anvil
30) Alix Lenkolia - Faregil Tavern

Blocking:

31) Fadus Kalidius - House in Skingrad
32) Hurven - Fighters Guild in Anvil
33) Lam gro-Baroth - Fighters Guild in Chorrol
34) Ambrose Kann - House in Skingrad
35) Andragil - House in Bravil

Crushing weapon:

36) Bugak gro-Bol - "Southern Books" in Leyawiin
37) Vigdis - Fighters Guild in Anvil
38) Christophe Marant - Brina Cross Tavern
39) Azzan - Fighters Guild in Anvil
40) Irene Metric - House in the Elven Gardens of the Imperial City

Witchcraft:

41) Fatis Arena - Bravila Castle
42) Sulinus Vassinus - Mages Guild in Skingrad
43) Alberic Litt - Mages Guild in Chorrol
44) Arenthus Falvius - Great Church of Talos in Bruma
45) Olin Seran - Sanctuary of Molag Bal

Destruction:

46) Chanel - Chorrola Castle
47) J"Skar - quest "Recommendations of the Mages Guild in Bruma"
48) Mark Gulitt - Guild of Mages in Anvil
49) Delphine Jend - Mages Guild in Bravil
50) Bralsa Andaren - Kynareth Sanctuary to the West of "Weserlech"

Hand to Hand Combat:

51) Nasi Guild - Fighters Guild in Bravil
52) Rufrius Vinicius - House in Anvil
53) Davela Hlaren - Imperial Bridge Tavern
54) Ra'Kanar - Cheydinhal Castle
55) Helvius Sisia - House in Bruma

Heavy Armor:

56) Broadras Guild - Fighters Guild in Leyawiin
57) Bamf gra-Gash - Fighters Guild in Bruma
58) Valus Odil - "The Gray Mare" in Chorrol
59) Varnado Shop - "Best Defense" in the Imperial City Shopping District
60) Pranal - Roxy Tavern

Illusion:

61) Heal the High - Great Church of Arkay in Cheydinhal
62) Jantus Brolus - House in Broome
63) Karahil - Mages Guild in Anvil
64) Kud-Ai - Mages Guild in Bravil
65) Martina Floria - Imperial City Magic University

Light Armor:

66) Dul gro-Shag - House in the Elven Gardens of the Imperial City
67) Olfand - "Northern Winds" in Broome
68) Luciana Galena - House in Bravila
69) Adarji - House in Leyawiin
70) J'bari - House in Leyawiin

Shooting:

71) Edla Dark Heart - Regner House in Broome
72) Shamir - House in Skingrad
73) Reman Broder - House in Skingrad
74) Pinarus Inventius - House in Anvil
75) Alavan - Troll Candle Camp

Trade:

76) Forok - Gottsho Tavern southwest of Kvatch
77) Mak-Na - "Mak-Na's Books" in Cheydinhal
78) Margartha - House in Leyawiin
79) Sid-Nius - "Northern Goods" in Chorrol
80) Paloniria - "Divine Elegance" in the Imperial City Shopping District

Mysticism:

81) Angalmo - Mages Guild in Chorrol
82) Druzha - Mages Guild in Skingrad
83) Ita Rienus - Mages Guild in Bravil
84) Boderi Farano - Imperial City Magic University
85) Dagail - Mages Guild in Leyawiin

Recovery:

86) Sirrok - Great Church of Talos in Bruma
87) Marie Palielle - Great Church of Julianos in Skingrad
88) Marz - Great Church of Mary in Bravil
89) Otessa - Great Church of Arkay in Cheydinhal
90) Oleta - Great Church of Akatosh in Kvatch or Refugee Camp

Breaking into:

91) Malinthus Ankrus - House in Chorrol
92) Samuel Bantien - House in Talos Plaza of the Imperial City
93) Dro'shanji - House in Bravil
94) Mandil - House of Othrelos in the Elven Gardens of the Imperial City
95) J"Bana - Imperial Prison District of the Imperial City

Stealth:

96) City Swimmer - House in Braville
97) Glistel - House of Malinthus Ankrus in Chorrol
98) Othrelos - House in the Elven Gardens of the Imperial City
99) Mirabelle Monet - "Kubrick" in the Port of Anvil
100) Marana Rian - House in the Temple District of the Imperial City

Eloquence:

101) Alga - House in Broome
102) Uravasa Otrelas - Great Church of Mara in Bravil
103) Varon Vamori - House in Bravil
104) Gruiand Garran - Great Church of Arkay in Cheydinhal
105) Thandilvi - Temple of the One in the Temple District of the Imperial City

Tips for leveling up

Tips for improving skills without teachers.

Easy Skills
Alchemy
It is advisable to start with this skill, combining it with Heavy Armor/Block/Weaponsmith (to increase Stamina at early levels). Alchemy will give not only experience, but also money for sold potions. There are two great ingredient deposits: a vineyard near the western walls of Skingrad along with a tomato field near its northern walls, and street crates/barrels with two alchemists and a food vendor in the Imperial City Trade District. Beginner tools can be purchased for free from any Mages Guild, you just need to join it. Money is very useful for training such difficult skills as Speech, Trade, Hacking and Athletics.

Heavy armor
We go to Leyawiin and take the Staff of Eternal Scamp from Rosentia Gallenus. The four scamps are weak, but immortal (you can, of course, kill them, but after half a minute they will rise again). Three weak blows to each - and now they are quickly scratching us with their frail claws. We heal, we repair, we endure blows. At the same time, we will improve a little Recovery with the Gunsmith and mastery of blades/clubs/bows/fists. Also, instead of scamps, you can level up your skill on rats in the sewers of the imperial city. By the way, you don’t have to repair your armor to level up; hitting even completely broken ones will increase your skill. Repairing will reduce the damage taken, which is useful when leveling up at early levels.

Light armor
They swing similarly to heavy ones.

Blocking
It swings much longer than armor (swings at the same speed if you place a block with your hands). Let's practice a little on the eternal scamps and go to Hakdirt. There, in the basements, we gather a crowd of cultists and, retreating to a corner or cave corridor, we block the blows of weak but numerous clubs. Beware! On high levels There will be more than a dozen cultists, so it’s worth stocking up on healing potions and a couple of scrolls for massive damage.

Gunsmith
You'll have to walk to the Shivering Isles and talk to the Khajiit Ajazda at the Finds store in Crucible. She will ask you to bring her three items, one of which is the Amulet of Disintegration. That's what we need. We put on the amulet, take it off, repeat several times (so that it eats away every part of the armor), repair it, put it on again, take it off, etc... The stronger the armor we wear and the more hammers we have, the better. It will be more convenient to assign the amulet to a number, so as not to go into your inventory every time.

Stealth
Swings easily and naturally. One of the good places is the Merchant Inn in the Commercial District of the Imperial City. We go up the stairs to the door to the second floor and, looking at it, turn on stealth and the autorun key. The innkeeper is nearby, but he doesn’t see us, so stealth increases. The player’s participation is not required, so you can safely go have some tea/smoke.

You can level up this skill at the beginning of the game. When escaping from prison while learning stealth, we are asked to pass by the Goblin. And then we do the same, turn on the automatic movement and go drink tea. The time between skill increases is 10-15 minutes, depending on what level you are at.

Acrobatics
There is one feature thanks to which you can quickly increase your acrobatics to 100. The further the jump and the more difficult the landing, the faster the skill increases. Jump from the mountain as much as possible, but be careful not to kill yourself. A good place for pumping - Cloud Top, which is in the northwest of Chorrol. We climb up, jump along the way down, heal, go back through fast travel and jump again. A noticeable increase in skill is guaranteed. You can also find a low place where you fit in full height plus just a little more space. We jump often (resting against the ceiling, the jumps are very short) and quickly level up the skill.

Magic skills
To easily upgrade your magical skills, we need to earn recommendations from all branches of the Mages Guild and gain access to the University. There, on the machine, we create the cheapest spell of the desired magic school, put the mug on the conjuration button, and go drink tea/smoke/mind your own business, periodically stopping by to click on the “OK” button when you reach skill level 25, 50, 75 and 100. Below are examples of spells for each school.

Changes
“Shield 3p. for 1 sec. to myself".

Illusion
“Light 3p. for 1 sec. to myself"

Witchcraft
"Summon a skeleton for 1 second."

Mysticism
“Detect life for 1 sec. to myself"

Destruction
“Vulnerability to lightning 3p. for 1 sec. to myself"

Recovery
“Restore health 3p. for 1 sec. to myself"

Note: Destruction and Restoration take an extremely long time to level up. For example, if you have not chosen to specialize in magic and Restoration as your main skills, leveling it up from 50 to 60 will take a whole hour.

Combat skills
The ability to paralyze the enemy will be very useful. If you are fluent in the schools of Illusion and Restoration, create a spell for long-term paralysis with the absorption/restoration of strength. Alternatively, you can use a homemade set of enchanted items for 100+ chameleon.
Skills increase not from the strength of damage, but from the number of hits. To upgrade, it is beneficial to use the fastest weapon.
There is one extremely convenient place for leveling up your weapon skills - the Benirus Mansion in Anvil, which can be purchased for a modest 5,000 gold in the Count's Coat of Arms tavern near the western gate of the city. After the first dream, tenacious ghosts appear in the mansion, but they use very weak magic. They do not block our attacks and are reborn after a couple of hours of waiting outside the door. Beat them with enchanted (even with a spent charge) or silver/Daedric weapons; simple ones have no effect on them and do not increase their skill. Alas, they are also immune to punches.
If you watch the Blades training in the Temple of the Lord of the Clouds, your Blade and Blocking skills will increase by 2 points. You can also watch Branwen and Salit near the Arena of the Imperial City; the Hand-to-Hand Combat skill will increase by 5 units.
Blades
It is most convenient to upgrade with daggers or short swords. If you have a double-click button on your mouse, use it to attack.

Blunt weapon
One-handed axes are our choice. The double click button is also welcome.

Shooting
It is not necessary to pull the bowstring to the limit - the count is based on the number of hits. It's faster that way.

Hand to hand combat
Damage your enemies' power reserves and hit them. Exhausted, they will not resist. Each punch exhausts them, forcing them into a defenseless position to catch their breath. It’s also worth watching two fighters training near the arena for a couple of minutes, this will increase your skill by 5 points.

Hard Skills
These are the four skills that are worth spending every learning opportunity on.

Breaking
Unlike Morrowind, Oblivion does not have a constipation spell, which makes leveling up hacking on your own extremely difficult. It's possible to lift multiple bolts, exit the hack window, and do it again, but learning from teachers is highly recommended.

Trade
You can somehow raise it up to 15 points on your own, but pressing the “Yes” button hundreds of times to increase it by 1 point - you must agree, this is a mockery. The Argonian Sid-Nius from the Northern Goods store in Chorrol will be able to teach you up to 70, increase your skill by 5 for the task of rescuing your daughter, and send you to a master teacher.

Eloquence
On your own, you can increase it to 40 by “playing” persuasion by training on a guard. The main thing is not to let the attitude rise too high, otherwise conviction will become inaccessible. Next, let's go study.

Athletics
Study, study and study again. We don’t run that much ourselves. Unfortunately, autorunning into a wall does not produce results - the game counts movement, not the time spent running.
Yes, it's a pity. But auto-swimming improves it quite well. We jump into the water and set him to swim into the wall on the car. Don't drown. Rumar's ring can help significantly (quest "Fishing")

Leveling Tips (Additional)

1. Lockpick, Weaponsmith, Trade, Speech: You can cast a spell that gives +100 to one of these stats for 10 seconds. This will replace all of these skills completely. Since the game is paused when using these skills, you can take your time. To use, you need the "Restoration" skill of 100 and access to the spell altar.

2. Most likely the information will be known to you, but I’ll write anyway. When you wait in the game (T key by default), your health, magic energy and stamina are fully restored (unless you have an illness or have chosen a birth sign that makes this impossible). This can be helpful so you can recover quickly. If enemies are nearby, waiting is impossible.

3. If you have maximum Alchemy skill, then you can collect flax seeds (a very common plant) and make very powerful magic restoration potions from them. Since with maximum Alchemy skill the presence of the second ingredient is not necessary, you can use it.

4. In the game it is possible to get a master key that does not break (Skeleton Key), and it also increases your hacking skill by 40 units. To do this, you need to complete a task from the Daedric prince Nakturnal. To take on this quest, you need at least character level 10. Nakturnal does not require anything as an offering. The map shows where the sanctuary is located:

Upgrading attributes

You probably noticed that after you have increased all your main skills by 100, the level no longer increases, however, the attributes are not developed to the maximum. That's how the game is designed. But then I found a way to develop attributes to the maximum. To do this, you need to commit big crimes, go to prison and serve time. Your skills will decrease and, by pumping them up again, your experience progress will increase.
Example: Start a huge war against the guards, kill a dozen people, ask for surrender and go to prison.

Skill books part 1

When you open a tutorial book for the first time, your hero's level in the corresponding skill will increase immediately. This increase is always +1 (one point). If the main skill is increased, then this increase will also go into the “piggy bank” of increasing the level of the player’s character, but if the secondary skill is increased, then only into the “piggy bank” of bonuses to the attribute.
Here are all the skill books, their IDs and location in the game.
*Notes
*Also, don’t forget that you can buy skill books in stores (mostly bookstores).
* In the boss chest you can find one of 20 training books.

Acrobatics:

Black arrow. Book 01
(000243cd) In a chest, in the house of Torbal the Sufficient in the village of Brindel's Farm.
Dance on fire. Book 01
(000243cb) In Ganredhel's house in Cheydinal, on the table upstairs.
Dance on fire. Book 04
(000243cc) In Kvacha Castle, on the table to the right of the entrance. Available after the quest "Battle for Castle Kvach" (The Battle for Castle Kvatch
The secret of Princess Talara. Book 01
(000243ce) Random container.
Thief
(000243ca) House of S"Krivva in Bravil, on a shelf.

Alchemy:

Treatise "Calcinators"
(00073a5f) Imperial Bridge Inn, under the bed on the second floor.
De Rerum Dirennis
(000243d2) Shop "Everything for Alchemy" in Skingrad, on the bookshelf on the second floor.
Game at lunch
(000243cf) In the Mages Guild of the city of Corolla, on a bookshelf on the first floor.
Mannimarco, King of Hearts
(000243d0) In the University Mystic Archives, on the first floor, on display (brown book)
Ancient legends of the Dwemer, part 5. Song of the alchemists
(000243d1)In the University Listratorium, on a bookshelf, on the first floor.

Change:

Daughter of Niben
(000243d4) Skingrad Mages Guild, up the stairs, on the bookshelf in the northeast room.
Dragon Breakthrough
(000243d5) Imperial City, Elven Gardens area, Dovyn Are's house, in the bedroom. A fine is possible.
Lunar Lorkhan
(000243d8) In Henantier's dream, during side quest"Horrible dream".
Reality and delusions
(00073a69) Leyawiin, "Southern Books", second floor, on the shelf.
Sitis
(000243d6) Temple of Leyawiin, on the desk in the office.

Gunsmith:

Gunsmith competition
(000243d9) Imperial City, Market District, “First Edition”, can be bought or stolen from the owner/Warriors Guild in Cheydinal, second floor, on the right in the book box on the shelf.
Anequina's heart. Cherim's view
(000243dc) Imperial City, Market District, "First Edition", on the desk in the second floor bedroom
Heavy armor repair
(00073a68) Random container.
The Last Scabbard of Akrash
(000243da) Imperial City, Market District, "Luck in Battle", in the bedroom. A fine is possible.
Light armor repair
(00073a67) Bravil Castle barracks on a shelf.

Athletics:

Argonian report. Book 01
(000243e2) Random container.
Beggar
(000243e1) Cloud Ruler Temple, bookshelf in the large hall.
Dance on fire. Book 03
(000243df) Skingrad, home of Uuras the Shepherd, on the third floor in a book chest.
Ancient legends of the Dwemer, part 1. Ransom for Zarek
(000243de) Imperial City, Arena, "Bloody Office", closet to the right of Owyn.
Admirer of red cuisine
(000243e0) Anvil Castle, on the table in the private chambers.

Blades:

2920, Morning Star. Book 1
(000243e4) Cheydinhal Castle, private quarters/Leyawiin Castle, private quarters/
Reward for the Warriors Guild quest “The Wandering Scholar”.
Battle of Sancre Tor
(00073a61) Great Hall of Bravila Castle, on display under the castle/Random container
Fire and darkness
(000243e5) In the Hall of Ages in a chest during the Thieves Guild quest "Super Heist" ( The Ultimate Heist).
Song of Hrormir
(000243e6) Imperial City, Arena area, in a chest next to the boxers, Branwen has the key. A fine is possible/Bravila Castle, eastern wing of private chambers.
Words and philosophy
(000243e3) Coroll, home of Modryn Oreyn, on a shelf.

Blocking:

Dance on fire. Book 02
(000243ea) Guard House in the Elven Gardens area of ​​the Imperial City, on the ground floor on a table.
Abernanith's Deathblow
(000243e8) Fighters Guild in Anvil. In the dining room, in the chest.
Mirror
(000243e9) Security barracks in Leyawiin, downstairs in the pantry on a shelf.
Deformation of the West
(000243ec) Temple of the Lord of the Clouds, on the desk in the large hall after the quest Shrine of Dagon/Brother Piner in Weynon Abbey will give it if asked after the quest "Courier with the Amulet"/Random Container.
Warrior
(000243eb) Leyawiin Castle, Countess's room, in the cupboard on the right side of the room.

Blunt Weapon:

Ancient legends of the Dwemer, part 3. On the importance of place
(000243ee) Prison in Bravila Castle, on the table.
King
(000243f0) Royal chambers of Anvil Castle, on a shelf.
Legendary Sancre Tor
(00073a62) Corolla, house of Vilena Donton, third floor, stairs to the left.
Mace etiquette
(00073a66) Random container.
Night comes to Sentinel
(000243ef) Goblin Jim's Cave

Witchcraft:

2920, Last year First era. Book 10. The beginning of frost
(000243f5) Temple in Anvil, in the hall on the desk.
2920, last year of the First Era. Book 09. Hearth Fire
(000243f4) Temple in Broome, in the hall on a shelf.
Gate of Oblivion
(000243f2) Fort Caractacus, under the table near Ancotar/Anvil Mages Guild, bookshelf on the second floor/Temple of the Lord of the Clouds, on the table in the large hall after the main story quest "Blood of the Gods".
Threshold bridges
(00073a60) Mystery University, Mystic Archives, second floor on display.
Mythical Dawn. Comments 1
(00022b04) According to the main story quest "The Path of Dawn", among the followers of the Mystical Dawn.
Warrior's Concerns
(000243f6) Random container.

Destruction:

The Art of Combat Magic
(000243fa) Leafrot Cave, on a shelf (along the Panther River).
Horrors of Castle Zyr
(000243f7) Bravil Mages Guild, on the third floor, on a shelf.
Alleged treachery
(000243f9) Skingrad Castle, count's chambers, on a shelf.
The secret of Princess Talara. Book 03
(000243fb) Random container.
Mythical Dawn. Comments 2
(00022b05)Given by Tar-Meena during the main story quest "Path of the Dawn"/Can also be found among cult followers in their homes.
In response to Bero's speech
(000243f8) Mystery University, Mystic Archives, first floor, bookshelf (blue book)

Hand-to-hand combat:

Azirr Trajijazeri
(000243fe) Sanctuary Dark Brotherhood in Cheydinal, in a barrel next to the M"raaj-Darv chair in the gym/Bruma, house of J"Ghasta.
Immortal Blood
(000243fc) Bandit camp outside Vilverin (near the bed) / Imperial City, Temple area, Seridur's house, on a bookshelf in the basement for the Order of the Chaste Blood quest / Bruma, J'Ghasta's house.
The Story of Master Zouraim
(00024400) Random container.
Way of the open hand
(00073a6a) Black balconies in the Fieldhouse Cave, on the ground under the stone mushroom.
Wolf Queen. Book 2
(000243fd) Skingrad Castle, count's chambers.

Continued below

Skill books part 2

Heavy armor:

2920, last year of the First Era. Book 06. Midyear
(00024402) Corolla, "Fire and Steel", on the shelf.
Ancient legends of the Dwemer, part 6. Kaymervamidium
(00024403) Imperial City, Prison area, barracks, second floor on a shelf. A fine is possible.
History of the Fighters Guild, 1st ed.
(000a915c) Corolla City Fighters Guild, first floor, in a display case under the castle/University of Mysteries, Mystical Archives, display case on the first floor/Anvil City Fighters Guild, in a display case on the third floor.
Hallgerd's Tale
(00024401) Corolla City Fighters Guild,
History of the Fighters Guild
(00024405) Random container
How Orsinium fell to the orcs
(00024404) Heavy armor Bruma Castle, count's chambers, on the desk.

Illusion:

Argonian report. Book 03
(00024407) Mystery University, Mystic Archives, upstairs.
Necrom Incident
(00024408) Tree Shaft in Skingrad, on the desk.
The secret of Princess Talara. Book 04
(0002440a) Fort Caractacus, under Ancotar's table/Random container
Mythical Dawn. Comments 3
(00022b06) Given by Gwinas or Phintias during the main story quest "Path of the Dawn".
Palla. Book 01
(00024409) Arkved's Tower, on the table, next to Vaermina's flask during the Vaermina statue quest.
Wolf Queen. Book 3
(00024406) Mages Guild in Bruma, on the table, in the basement in the southeast room (orange book).

Light armor:

Ice and chitin
(0002440C) Leyawiin, Ahdarji's house, second floor, in a chest.
Lord Jornibret's Last Dance
(0002440d) Bleak Flats Cave, on the table.
Rearguard
(0002440b) Sanctuary of the Dark Brotherhood in Cheydinal, in a chest in the fitness room.
Refugees
(0002440e) Imperial City, Market District, "First Edition", first floor, bookshelf to the left of the door/Temple of the Lord of the Clouds, on the table in the great hall (only after the main story quest "Blood of the Gods").
Rislav the Righteous
(0002440f) Random container.

Shooting:

Black arrow. Book 02
(00024531) Sanctuary of the Dark Brotherhood in Cheydinal, in the Telaendril chest/Random container.
Dance on fire. Book 05
(00024411) Bruma, Rgner's house, down the stairs, on the table.
Niben's father
(00024530) Bravila Castle, private quarters, north wing, on a shelf.
gold ribbon
(00024410) Sanctuary of the Dark Brotherhood in Cheydinal, in a chest in the training hall.
Vernaccus and Burlor
(0002452f) For sale at Renua Books, Corolla.

Trade:

2920, last year of the First Era. Book 07. High sun
(00024534) Imperial City, Market District, office of the Raven Courier magazine.
Trading game
(00024532) Imperial City, Elven Gardens, home of Fathis Ules. A fine is possible.
Dance on fire. Book 06
(00024535) Corolla, home of Casta Scribonia, up the stairs, on a shelf
Dance on fire. Book 07
(00024536) Random container.
Wolf Queen. Book 4
(00024533) Imperial City, Market District, Imperial Trading Company office.

Mysticism:

2920, last year of the First Era. Book 02. Sunrise
(00024538) Temple in Skingrad, on the table in the room (purple). A fine is possible.
Chronicles - Volume 1. Before the Age of Men
(00073a63) University of the Mysteries, Kyranesium, first floor, altar for creating magical items.
Pros and cons of black magic
(00024539) Imperial City, Market District, "Mystic Shop", on the table.
Riot in Firsthold
(00024537) Cheydinal Mages Guild, in the basement on the bottom shelf of the bookcase.
Mythical Dawn. Comments 4
(00022b07) With Raven Camoran during the main story quest "Path of the Dawn"
Souls: black and white
(00073a6b) Fort Cuptor Battlemains, on stone slab next to the bed/Random container.

Recovery:

2920, last year of the First Era. Book 04. Hand of Rain
(0002453f) Temple in Bravil, on a shelf.
Exodus
(0002453e) Temple in Skingrad, on the bookshelf in the southwest room (brown) Penalty possible.
The secret of Princess Talara. Book 02
(00024540) Random container.
Notes on racial phylogeny
(0002453d) Temple in Corolla, in a chest.
Counterclock-wise
(0002453c) Mages Guild in Leyawiin, on the second floor, on the bookshelf, top shelf (green book)

Breaking into:

The Art of Lockpicking
(00073a65) For sale in the Books of Mach-Na in Cheydinal (or can be stolen from the owner)/Fingerbowl Cave, on the altar of necromancers.
locked room
(00024541) Smuggler's Cave under Anvil Castle, in a chest.
Lock Design Basics
(00073a64) Imperial City, Coastline area, Dareloth's house, on the table (only for Gray Fox).
Feast of Thieves
(00024545) Random container.
Wolf Queen. Book 1
(00024542) Bravil, house of Dro"shanji.

Stealth:

2920, last year of the First Era. Book 08. The Last Seed
(00024547) Bravil, home of the City-Swimmer, in the closet.
The Legend of the House of Craitli
(00024549) Cloud Ruler Temple, east wing, top shelf.
Stolen shadows
(0002454a) Random container.
Irrefutable Witness
(00024548) Lake Arrius Caverns, living quarters, in a chest (only during the quest "Sanctuary of Dagon").
Wolf Queen. Book 6
(00024546) Sanctuary of the Dark Brotherhood in Cheydinall.

Eloquence:

2920, last year of the First Era. Book 05. Second grain
(0002454d) Imperial City, Palace, on a bookshelf in the quarters of the Imperial battle mages, top shelf (only during the Thieves Guild quest "The Ultimate Heist").
Biography of the Wolf Queen
(0002454b) Imperial City, Coastline district, Armand Christophe's house, in a chest. A fine is possible. Reward for the Bravil city quest “Caught in the Hunt.”
Wolf Queen. Book 5
(0002454c) Speech Imperial City, Temple District, home of Hastrel Ottus.
Wolf Queen. Book 7
(0002454e) Eloquence Cheydinala Castle, count's chambers.

  1. Go to the cell door and talk to Valen Dreth, the prisoner.
  2. Follow the secret path through the sewers.
  3. Reunite with the Emperor and continue to follow him.
  4. Take the Amulet of Kings and exit the sewer.
Description

Your big adventure begins in a prison cell. Wait for the Emperor and his guards to arrive. When they tell you to back away from the door, stand by the window. Then follow them through the secret passage. Don't engage in battle, the guards can handle it without your help. Along the way, among other things, you will find a decent blade and a torch if you search the body of the guard who is dying. In the middle of this level, go through the hole in the wall - you will have to make your way alone through the rats and goblins. Look around, you will find many useful things here - master keys, bows, armor and weapons. Search the dead goblin's body to get the key and use it to go through the door.

Go into the dungeon, fighting the rats (one zombie will also appear). Collect all the items, at this stage of the game everything will be valuable. You will reach natural caves, where the rat enemies will be replaced by goblins. At the entrance there is a "Beginner's Mortar and Pestle", which is useful for starting to learn alchemy. In the large cave you will encounter several enemies (including one shaman). If you pull the stone hanging on the rope, you will open a pen with rats below.

You will meet the Emperor and the guards again in the next level. Uriel will ask you about your birth sign - this relates to character creation. Make the choice that suits you and follow the rest. In the end, you will be left alone with the Emperor. He will give you the Amulet of Kings and tell you to take it to a certain Joffrey, Grandmaster of the Order of Blades. Seconds later, an assassin appears and kills the ruler of Cyrodiil right before your eyes. Talk to Baurus. You can now choose your character class. He will tell you to find Joffrey at Winona Priory near the city of Chorrol. But first you must get out of the dungeon through the sewers. Go to the secret passage the killer used and open the door using Baurus's key.

Cross the water and go up the stairs, go to the exit. At the end you will be able to review the character creation process and make some changes if you wish.

Notes
  • If this is your first time playing Oblivion, you can read (pdf, 3MB) with descriptions of the game mechanics.
  • Depending on your character class and how you want to play, consider keeping the Handcuffs you start with. They have zero weight and are the only unarmored item that can be carried by hand. Therefore, they are very useful for an unarmored character (such as a mage). Without DLC or mods, this is somewhat of a unique set in the game.
  • None of the doors from which the assassins exit work.
  • You cannot loot the Emperor's body. If you try, Baurus will say: "Leave the Emperor alone." If you drag the Emperor's body, Baurus will follow the body as if the Emperor is still alive.
  • If you have add-ons, their contents will be activated sequentially over a short period of time. These include Dunbarrow Cove, Horse Armor, Unearthing Mehrunes Razor, Deepscorn Hollow, Castle Battlehorn and Frostcrag Spire. This is all additional additions, which you may not have noticed during installation.
  • The quest code contains many "MessageBox" comments containing messages similar to those displayed as log entries, implying that the tutorial mission should have been presented as message boxes rather than as a separate quest.
Bugs
  • Sometimes killers get stuck on ledges that are difficult for you to reach.
    • You can kill them in this case with a bow.
  • There is a possibility of endless killers appearing in the area where the Emperor dies. After Baurus tells you to stay with the Emperor, if you don't get close enough to trigger dialogue with the Emperor, this bug may occur. This is useful if you want to improve your skills, since assassins are weak opponents. However, as the number of killer bodies increases, the stability of the game will be disrupted.

Diary entries

Number
stages
short circuitDiary entry
10 To go forward use the button and to go back, use the button. To turn left use the button. To turn right use the button. Use your mouse to rotate your character. To run away use the button.
15 You need a weapon. Search Captain Renault's body. To open the fallen person's inventory (as well as any container), approach him and use the button when its name appears.
20 To open the diary, . It can be used to view your character's stats, equip armor, pick up a weapon, or select a spell.
22 Move the slider to change sections. While at the item stash, you can put on armor or pick up a weapon.
22 Click on the fist icon at the bottom of the diary to open the inventory tab. While here, you can equip armor or pick up weapons by clicking on them with the mouse.
26 Click on an item to use it. Click again to remove it. Shift-click on an item to drop the item.
28 To prepare weapons or fists for use, use the button. To hit use the button. To block blows use the button.
34 Practice using spells. To use the selected spell, use the button. To select another spell, use the button to open the diary.
36 Select the spell icon at the bottom of the diary to open the magic tab.
36 Click on the spell icon at the bottom of the diary to open the magic tab.
50 Before you can use a bow, you need arrows. Search the skeleton.
52 Now you have arrows. Take a bow and practice shooting.
54 To use a bow, you need to have both a bow and arrows in your hands. Open your inventory and equip your hero accordingly.
56 Now you can use your bow. The basket above the well will be an excellent target. To take aim and draw the bowstring, use the button. Release the key when you decide to shoot.
58 Great shot! You can find arrows, buy them, and also take back some of the arrows fired at the enemy.
64 You have found a mortar and pestle. Use them to make potions or poisons from all sorts of ingredients that have the same effects. As your alchemy skill increases, your potions will become more powerful.
65 You have found a repair hammer. Use it to repair your weapons and armor using the weaponsmith skill. Damaged weapons and armor are less effective, so try to keep them in good condition.
70 If you have a master key, you can try to pick almost any lock. Lift the lock stopper with a pick. When it's in the top position, pin it there by left-clicking. When all the stops are secured at the top, the lock will open.
72 Your health has deteriorated greatly. You are close to death. The situation can be improved by sleeping, drinking a potion, or casting a healing spell. The red bar at the bottom left of the screen indicates your current health level.
73 Your magical energy is depleted. Soon you won't be able to cast spells. The magic gradually recovers on its own. You can increase it by drinking a potion or sleeping. The blue bar at the bottom left of the screen shows the current level of magical energy.
74 Your stamina has dropped and you can no longer deal the same damage to your opponent as before. Your strength will gradually replenish on its own, especially if you walk rather than run. The green bar at the bottom left of the screen shows your current stamina level.
75 You have more items with you than you can carry. To move around, you need to throw away some of the cargo, so use the button to open the diary.
76 You can assign a number key to any of your items or spells by holding down the number key and clicking on the desired item. In the game, pressing this key will cause the character to immediately use this item or spell.
78 The load you are carrying is too heavy (information is displayed in the lower left corner of the inventory tab). Hold Shift and click on unwanted items to throw them away.
80 This goblin doesn't see you yet. You can sneak past him. To sneak around use the button.
82 Note that when you sneak, the crosshair turns into an "eye". If the "eye" is dark, it means no one can see you. If the eye is bright, it means someone present may notice you.
84 Now you must choose your character's class. From the very beginning, the skills that are central to your class will be superior to others. You will level up by developing these core skills.
90 The red arrow on the compass points in the direction of Weynon Priory. You can go there by following the compass directions, or get there directly using the world map. However, you don’t have to go there - you can go wherever you want. Good luck!
92 To view your diary, use the button.
94 Select the compass located at the bottom of the diary to open the tasks tab and map.
94 Click on the compass at the bottom of the diary to open the quests and maps tab.
96 This page shows all of your active jobs. Select an active mission, click the map button to open a world map showing you the goal of this assignment(if there is one). You can select any icon on the world map and immediately move to that point.
110 To change a character's attitude towards you, you can flatter him, brag, joke or threaten him. Each of these actions improves or worsens the character's attitude towards you, but do not hesitate to choose - the character's attitude steadily worsens over time.
120 When you highlight an action, the character's face reflects his attitude toward that type of belief. He loves one action, likes another, dislikes a third, and hates a fourth. If you choose an action that is pleasant to him, then the character’s attitude towards you will improve, and if the chosen action is unpleasant to him, it will worsen.
130 The potential improvement or deterioration in your treatment depends on your speech skill, as well as how full the corresponding sector is. Try to choose more filled sectors if they correspond to actions that are pleasant for the character. Try to choose less filled sectors if they correspond to actions that are unpleasant for the character.
140 The guards confiscated all your belongings. You will get them back when you serve your sentence. Click on the bed to begin serving your sentence.
150 Combine ingredients with the same effects to create potions and poisons. The higher your alchemy skill, the stronger the potions you get. The more potions you create, the higher your alchemy skill. To increase the power of potions, use additional alchemical devices.

Notes

  • Not all entries may appear in your quest journal; Which entries appear and which do not appear depends on how the job is performed.
  • The stages are not always in order. This usually refers to quests that have multiple possible outcomes, or quests where certain tasks can be completed in a random order.
  • Mark in the "KZ" (End of Task) column means that the task disappears from the list of active ones, but you can still get new records for it.
  • you can use console to advance the quest by entering the code setstage MQ01 stage , where stage is the number of the stage you want to complete. Please note that it is not possible to cancel (i.e. go back) stages of a quest. See SetStage for more information.
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