The most famous Voskobovich games. Voskobovich's educational games - learning through fairy tales Voskobovich's methodology description

The process of modernization of the entire education system places high demands on the organization of preschool education, intensifies the search for new, more effective psychological and pedagogical approaches to the process of educating children. preschool age.
The separation of the preschool education system into an independent educational level and the adoption of the Federal State Educational Standard for Preschool Education is an important stage in the modernization of the entire educational system, ensuring the continuity of kindergarten and school. Having analyzed these regulatory documents, I came to the conclusion that the professional teaching community places fairly high demands on kindergarten graduates. Consequently, the child’s success in the future school life will largely depend on how effective the development, upbringing and education of kindergarten students will be.
The preschool education system at the present stage is looking for ways to achieve high and stable results in working with children. Reacting to all changes in social conditions and requirements, preschool pedagogy searches for and creates more and more new approaches to the upbringing and teaching of preschool children. When organizing educational activities, teachers first of all pay attention to the choice of methods, techniques and technologies, and also rely on their effectiveness in practical activities.
The sociocultural situation in society and the processes of reorganization of the educational system are pushing teachers to realize the impossibility of working in the old way, using stereotypical techniques and a unified form of organizing children's activities. There is a need to use modern pedagogical technologies of education, in the light of a new perception of the realities of today.
Innovative (modern) technologies are a system of methods, methods, teaching techniques, educational means aimed at achieving a positive result through dynamic changes in personal development child in modern sociocultural conditions. Pedagogical innovations can either change the processes of education and training, or improve them. Innovative technologies combine progressive creative technologies and traditional ones that have proven their effectiveness in the process of teaching.
There are several types of technologies.
1. Pedagogical technologies based on the activity approach.
Technologies of the activity approach include:
· Pedagogical technology – project method. Authors: J. Durie, W. Kilpatrick.
· Technology of developmental training.
· Pedagogical technologies of the “community” program. Authors: K. Hansen, R. Kaufmann, K. Walsh.
· Pedagogical technology of independent research activities children.
· Pedagogical technology of children's experimentation.
2. Game pedagogical technologies.
One of such technologies is the Pedagogical Technology of Developmental Games by B.P. Nikitina.
Next:
· Intensive development technology intellectual abilities preschool children “Fairy tale labyrinths games” Authors: V.V. Voskobovich, T.G. Kharko, T.I. Balatskaya.
· Pedagogical technology “Dienesh Blocks”
· Pedagogical technology “Cuisenaire's wands”
· Pedagogical technology of training.
3. Pedagogical technologies of training and development.
These technologies include:
· Pedagogical technology of environmental education for preschool children.
· Pedagogical technology based on triz (theory of solving inventive problems).
· Pedagogical technology for forming the foundations of safe life.
Having studied these technologies, I chose the game pedagogical technology, namely the Technology for the intensive development of intellectual abilities of preschool children “Fairytale labyrinths of games” by V.V. Voskobovich.
I was attracted by the fact that the main idea of ​​​​the technology is the basis of the games and becomes as effective as possible, since the game speaks directly to the child with the kind, original, funny and sad language of a fairy tale, intrigue, a funny character or an invitation to adventure. Its peculiarity is that this game actually builds almost the entire process of a child’s learning and it has a wide age range of participants in the game from 2-3 years to high school.
Technology for intensive development of intellectual abilities of preschool children “Fairy tale labyrinths games”
(V.V. Voskobovich and others)
Voskobovich's original method is highly effective and accessible. It is easily and quickly mastered by both teachers and parents of preschoolers. During the game, a special atmosphere of trust is created between the child and the adult, which has a beneficial effect on the harmonious development of the baby.
The first games by V.V. Voskobovich appeared in the early 90s. More than 40 game aids have now been developed. The advantage of these educational games is the wide age range of game participants and their versatility. Children of three and seven years old, and sometimes even students, can play the same game high school. This is possible because simple physical manipulation is accompanied by a system of ever more complex developmental questions and cognitive tasks.
Games can be used to solve a large number of educational problems. Unbeknownst to yourself, the baby masters numbers or letters; recognizes and remembers color or shape; learn to count, navigate in space; trains fine motor skills of the hands; improves speech, thinking, attention, memory, imagination. For each game, a large number of different game tasks and exercises have been developed, aimed at solving one educational problem. This variability is determined by the design of the game and the combination of materials from which it is made.
Educational games give both children and adults the opportunity to invent and implement their plans into reality. The combination of variability and creativity makes games interesting for a child for a long period of time, turning game process into “long-lasting delight.”
Goals and objectives of gaming technology by V.V. Voskobovich:
1. Development of a child’s cognitive interest, desire and need to learn new things.
2. Development of observation, research approach to phenomena and objects of the surrounding reality.
3. Development of imagination, creativity, thinking (the ability to think flexibly, originally, to see an ordinary object from a new angle).
4. Harmonious, balanced development of emotional, figurative and logical beginnings in children.
5. Formation of basic ideas (about the world around us, mathematical ones), and speech skills.
6. Development of fine motor skills and all mental processes.
Let's take a closer look at the games of Vyacheslav Vadimovich Voskobovich.
A clear idea of ​​how these general provisions manifest themselves in practice can be obtained by familiarizing yourself with at least the two most famous games - “Geokont” and “Voskobovich Square”.
Geokont - popularly this game is called “a board with nails.” But for the guys, this is not just a board, but a fairy tale “Little Geo, Raven Meter and I, Uncle Slava” (the word “geometry” is encrypted in the title of the fairy tale), in which plastic nails attached to plywood (the playing field) are called “silver ". A coordinate grid is applied to the Geokont playing field. “Spider webs” (multi-colored rubber bands) are pulled onto “silver” nails, and contours are obtained geometric shapes, subject silhouettes. Kids create them following the example of an adult or according to their own ideas, and older children - according to a sample diagram and verbal model.
Voskobovich square ("Game square")
This game has many “folk” names - “Maple Leaf”, “Klondike”, “Eternal Origami”. All this is essentially true. The "game square" consists of 32 rigid triangles glued to a flexible base on both sides. Thanks to this design, the square can be easily transformed, allowing you to design both planar and volumetric figures. In the fairy tale "The Mystery of the Raven Meter" the square comes to life and turns into images: a house, a mouse, a hedgehog, a shoe, an airplane and a kitten. Two-year-old children, with the help of an adult, put together a house with a red or green roof and a piece of candy. Older children master the design algorithm, find geometric shapes hidden in the “house,” and come up with their own object silhouettes. A square can be cut in a certain way. For example, a cross cut gives unusual three-dimensional shapes. It is possible to manipulate its elements - a kind of finger theater. Games with the "Voskobovich Square" develop fine motor skills of the hands, spatial thinking, sensory abilities, thought processes, and design skills.
An indispensable condition for the development of children's intelligence is an enriched subject-spatial environment; this technique pays great attention to this issue.

The Purple Forest is a methodical, educational environment in the form of fairy tales. Tales of the Violet Forest contain stories with wonderful transformations, adventures of funny characters and at the same time entertaining questions, problematic tasks, exercises in modeling and transforming objects. In essence, the Purple Forest is a sensorimotor corner in which the child acts independently: plays, constructs, trains the skills that he acquired in joint activities with an adult; engaged in research and experimentation.

Enriching the educational environment junior group kindergarten with Voskobovich’s games leads to the solution of several problems in organizing the teacher’s activities:

1. The subject space of the group room is enriched, while it becomes developing;

2. The process of motivating students is optimized in the process of organizing direct educational activities for children, both independently and together with the teacher;

3. Systematic, stage-by-stage use of gaming technology invariably produces sustainable positive results in the development of preschool children.

Three-year-olds do not confuse colors. They call the yellow color yellow, and the red color red, without confusing it with orange. By the end of the year, children distinguish orange from yellow, blue is not confused with green or purple, and blue is distinguished from blue and gray. Children have almost no problems with counting, knowledge of geometric shapes, or the ability to navigate on a plane.

Indeed, it’s not bad when children, one might say, develop understanding before their eyes and form a fairly high level cognitive development, since the full development of the intellectual abilities of preschool children always remains relevant. It is known that the comprehensive development of the intellectual sphere in preschool age increases the success of children's education and plays a big role in the education of an adult.

Preschoolers with developed mental operations, processes and functions remember material faster, are more confident in their own abilities, and adapt more easily to a new environment. Play, as the leading activity of a child in preschool childhood, helps turn learning into an exciting process, and therefore allows for the necessary natural development in the most attractive type of activity for preschoolers.

Important dignity play activity- this is the internal nature of her motivation. Children play because they enjoy the gameplay itself.

Educational gaming technologies make learning interesting activity for the child, they relieve motivational problems, generate interest in the acquired knowledge, skills, and abilities, and therefore help in realizing the main goal of the educational activity of any teacher - creating conditions for the full development of the student.

Zvereva Olesya Borisovna,

teacher,

MBDOU kindergarten"Childhood"

combined type

kindergarten No. 160

Nizhny Tagil

Bibliography

1. Brazhnikov A. Mind games as a way to encourage children to read. Moscow: Chistye Prudy, 2008.

2. Voskobovich V.V. Intensive technology intellectual development preschool children 3-7 years old “Fairytale labyrinths games”. St. Petersburg: Scientific Research Institute “Girikond”, 2000.

3. Doubtful S.I., Doubtful K.E. Montessori home school. Moscow. “Karapuz Didactics”, 2005.

4. Tolstikova O.V., Savelyeva O.V., Ivanova T.V. Modern pedagogical technologies for the education of preschool children: a methodological manual. Ekaterinburg: IRO, 2013.

I once already wrote about how you can stimulate the development of a child with early age, and today I want to tell you about Voskobovich’s educational games. This is a unique set of diverse gaming aids aimed at teaching a child basic knowledge within the playing space.

Voskobovich's games develop memory, observation, imagination, and creative thought. They help to master mathematical concepts, teach them to distinguish letters and sounds, and develop reading skills. The most interesting thing is that Voskobovich’s educational games will be interesting and therefore useful not only for preschoolers, but also for younger schoolchildren. They not only teach, practice skills and consolidate skills, in each game the child lives through various plots and events together with fairy-tale characters.

History of game creation and Voskobovich’s methodology

Vyacheslav Vladimirovich Voskobovich never specifically connected his life with pedagogy. He is a physics engineer by profession. But the circumstances in his native country were such that the young father Voskobovich had to delve into pedagogy headlong.

When Vyacheslav Vladimirovich had children, he seriously thought about their comprehensive development. Unfortunately, in those years there was no large selection among x games, and those innovative teachers who proposed early learning methods advised making all games from scrap materials. Inspired by the works of Zaitsev and Nikitin, Voskobovich decided to create something completely new that would be interesting not only to his children, but also to their peers.

Vyacheslav Voskobovich may not have had a pedagogical education, but his intuition in choosing methods for raising his children opened the doors of real pedagogical creativity for him. When creating his first game, he came up with an interesting fairy tale, during which the heroes must solve a riddle together with the guys new game and make an interesting discovery.

Later in his technology, Voskobovich will say that not a single game can be disposable, that it needs a good plot accompaniment. Creating a fabulous, methodological space for each developmental and teaching aid in Voskobovich’s technology is key. Main feature its technology is that it is easy to implement into normal gameplay without changing or rebuilding the usual framework. And the adult in these fairy tales becomes a full partner of the child, without regard to age or experience.

This is probably why all Voskobovich’s educational games have an interesting, mysterious fairy world, populated by different heroes and characters. By the way, this technology quickly caught the taste of many parents in St. Petersburg, and soon became an interesting discovery for kindergartens throughout Russia.

Today, many cities are creating clubs for parents who want to teach their child using Voskobovich’s games; kindergartens, clubs, and hobby groups operate using his technology. Over the last decade, the author has released more than 50 games, covering different age categories, but interesting both for children of three years old and for those who are already in primary school.

What is the reason for such popularity of Voskobovich’s educational games and can they be used at home, and not in the garden, circle, or club? Let's figure it out together.

Voskobovich's most famous games

All educational games by Voskobovich are divided into types:

1. Games aimed at logical and mathematical development. Among them stands out Geocon constructor .

This manual is a playing field with rays-axes and geometric shapes marked with letters. At each point of intersection of the rays there is a nail with a number. By pulling special rubber bands between the nails, the child can create various shapes and segments, as in the manual or using his imagination.

By using Geocon the first ones are formed mathematical representations, there is an acquaintance with geometric shapes, and the consolidation of knowledge of colors. At its core, it is a unique and multifaceted educational game that you can purchase in stores or create yourself.

A child can add all kinds of geometric shapes from them, training memory, fine motor skills, and expanding his understanding of geometric concepts.

Voskobovich squares small in size and can be taken with you on trips, to clinics and even for walks.

Another play space in mastering mathematical concepts is Ship Splash-Splash. This is a game for the little ones. Model of a five-masted ship. Each mast has multi-colored flags strung on it.

The baby can easily take them off and put them back on. With such a guide, you can begin to master counting, you can learn to distinguish colors, you can develop memory and imagination. Moreover, this manual perfectly replaces the pyramid and develops fine motor skills.

There is also an alternative version of this game.

A universal game aid that is suitable for both small children and primary schoolchildren. With his help, in the summer we practice counting with our son, and with our daughter we learn numbers and signs. It's about O " Digital Circus “.

2. Games with letters, sounds, words.

A special place among Voskobovich’s educational games is occupied by Teremki Voskobovich .
This is a real author’s method for early learning to read through games. There are 24 dice in the game. 12 cubes of teremoks are consonant letters, and 12 cubes of tab-windows are vowel letters. With the help of this game, kids learn to put letters into syllables and syllables into words. Natural reading skills are developed in a playful, child-friendly environment.

A series of games “Chamomile”, “Snowman”, “Apple Tree” will teach our children word creativity.

Some examples of fairy tales for joint games

I mentioned above that all of Voskobovich’s educational games have a fairy-tale component. I'll tell you a little more about this.

So, for children from 3 to 10 years old, Vyacheslav Vladimirovich developed a whole technique called “Fairytale labyrinths of games.” The world in which the development of characters and all the adventures associated with them takes place is called the “Purple Forest”, and it is divided into many zones, territories and houses. For each of his games, Voskobovich came up with a storyline and a problem that the child solves together with the character.

Boy Geo, with whom we travel

IN « Geokone" The unlucky spider Yukk decided to make a beautiful web for the boy Geo, but he was very thirsty and went to the store to buy juice. While he was away, his grandson decided to help and unknowingly tangled all the threads of the web.

Spider Yukk

Now Grandpa Spider doesn’t know how to unravel everything and ask for help. He wanted to please Geo so much.
Then the child is asked to reconstruct the cobweb pattern using the coordinates.

"Game Square" , or eternal origami. Here you can fantasize together with your child. Triangles on a square field are arranged like this. That you can create a house for a dog, a birdhouse for a crow and much more. You can create silhouettes of a mouse or cat. In principle, there are no restrictions here. The author himself says that the game should live, and therefore, by connecting your creative thought, you will imbue the game with energy.

Another interesting guide to educational games by Voskobovich: "Transparent square". These are 30 transparent plates with images of squares, rhombuses, trapezoids and triangles printed on them.

The presenter tells a fairy tale that the boy Geo decided to visit his grandmother, and the raven Meter, seeing him off on the road, gave ice to Ice as a souvenir. The boy was surprised by such a gift, but the raven made a figure of a horse from pieces of ice and Geo was able to ride part of the way on a magic horse.

Create transparent squares yourself

But the most interesting and mysterious game awaits the little tracker Geo in an enchanted meadow. Only people can help you get through it and not get lost. "Letter constructor" , since in order to find the right path and disenchant all objects, you need to match the letters to the enchanted words.

Here in such a simple game form, traveling through the fairy-tale worlds of Voskobovich’s educational games, the child masterscounting, reading and even basic geometric concepts. It is very easy to create such a space in a children's room. You can buy everything you need in stores. You can sew and cut out decorations. But the main thing is not to teach a child through games, but by playing a fairy tale to learn something new and unusual with him.

You won’t even notice how Voskobovich’s educational games will color your life with the bright colors of fun learning!

Voskobovich's technique is not just games. This is a flight of fancy, fabulous stories and excellent preparation for school. Make it yourself using a board...

Most modern toys are disposable and useless; a child quickly gets bored with them and turns out to be a waste of money. It's just Voskobovich's game! Created by a loving father for his own children, they are multifunctional, interesting to children of almost all ages, and allow them to create and imagine. Voskobovich's method is extremely popular both among teachers of children's development institutions and among ordinary parents who are not indifferent to the development of children.

Of course, this does not mean that you can just buy games and wait for the baby to begin to develop before your eyes. For them to “work” you need to know their features and follow the author’s recommendations.

A few words about Voskobovich

Vyacheslav Vadimovich is a physicist by education. He was forced to plunge into pedagogy by vital necessity and love for his own children. He raised them during the difficult times of “perestroika,” when he couldn’t afford to buy high-quality educational toys, and there was still no assortment. Realizing that he had two options - to let the children’s development take its course or to create something himself, he chose the second option. And, inspired by the works of Zaitsev and Nikitin, Vyacheslav Vadimovich developed his own set of games, which can provide not only leisure for children, but also their full development.

Three pillars of gaming technology

Today, Voskobovich’s method includes about 50 games. Each of them is a universal creative tool that makes a child's learning fun and relaxed. This is achieved thanks to the fairy-tale orientation of all games, in which the main characters help children remember numbers, shapes and letters.

In addition, the games are quite multifunctional and aimed at the comprehensive development of the individual. They make it easy to learn reading and counting, while at the same time promoting the development of logic, thinking, memory, and training fine motor skills.

Much attention is paid to Voskobovich’s technology and the development of the child’s creative abilities. Performance unusual tasks makes him use his imagination and be creative.

Thus, all games are developed on three important principles: interest - cognition - creativity.

What is the secret of the popularity of games?

When creating his games, Voskobovich was primarily guided by the interests of the child himself, and only then solved educational problems.

From fairy tale to fairy tale

Knowing how children love fairy tales, he used them in special methodological manuals. Reading them with their parents, the children plunge into the extraordinary adventures of their favorite characters.

Familiarize:

To cope with evil, children need to perform various interesting tasks. So, unnoticed by the children, the games turn into learning, where the properties of geometric shapes are studied with the Unmelting Ice Pieces and the rubber webs of the Yuk Spider, and fractions are comprehended with the Miracle Flower and Baby Geo.

Age is not a barrier

Such games will captivate even adults, although they are designed for children from 2 to 7 years old. Depending on age, the task simply becomes more complicated and the number of actions to solve it increases. The same game will be beneficial for several years.

Structural elements

The materials used for construction are not entirely traditional for games: dynamic elastic in “Geokont”, plastic elements glued to fabric in “Kvadrat”.

Imagery and versatility

The game is intriguing and captivating for little ones. To achieve results and get emotional satisfaction, he has to think, imagine, analyze, and select solutions. And the adult, not as a leader, but as an equal partner, participates in the game, directing learning in the right direction. The simplicity and originality of the exercises allows you to use Voskobovich’s technology at home, in classes in kindergarten, and in a development group.

This is surprising, but the method has no downsides or negative reviews. Many preschool institutions have tried it, and there is hardly a child who has not been captivated by it and has not benefited from it.

About the most famous

All Voskobovich’s games can be divided into several types:

  • developing logical and mathematical abilities (“Geokont-constructor”, “Voskobovich Square”, the boat “Plyukh-Plyukh”, “Digital Circus”, etc.);
  • teaching reading (“Voskobovich’s Teremki”, “Reader on Balls”, “Snowman”, “Letter Constructor”).

"Geocont"

It is a plywood board on which a coordinate grid is depicted and 33 plastic nails are nailed. The game also comes with “webs” - multi-colored rubber bands and an illustrated manual with multi-level tasks and extraordinary journeys of the heroes.

This game is an excellent tool for training fine motor skills, and also helps to remember colors, shapes, develops the ability to model, navigate a coordinate system, compare diagrams, and teaches you to think outside the box.

It’s easy to make with your own hands using any board and push pins.

It is also called the “Game Square”, “Maple Leaf”, “Eternal Origami”. This is a flexible field on which 32 plastic triangles are glued in two or four colors (depending on the difficulty of the game).

The unique design allows you to transform the square into great amount flat and three-dimensional figures with different patterns. Two-year-olds can easily assemble a house or a hedgehog, while older children work according to the schemes suggested in the application or invent their own images.

Together with mother Trapezium and a whole family of geometric figures, the child learns to design, model, think abstractly and navigate in space.

The ship "Plush-Plush"

Made in the form of a model of a five-masted ship, “Plyukh-Plyukh” will appeal to children aged 2 years. Instead of sails, it has colored flags that can be strung on wooden yards. This alternative to the pyramid will teach you to count, distinguish colors, and deal with fine motor skills.

He also has a brother “Splash-Splash” - the idea is the same, only in this case the boat is glued to the carpet and the sails are with Velcro.

"Chamomile"

For kids 2-3 years old it will be an excellent lacing trainer, and for older children it will help them form words. By the way, you can come up with up to 200 of them! This is such a simple but entertaining game.

"Letter constructor"

It is one of the best tools for successfully memorizing letters. Consists of a plywood base and rubber bands that hold the elements of the letters. A fun way to take a fresh look at learning the alphabet.

"Teremki"

Another great simulator for learning to read. The set includes cubes representing vowels and blocks with consonants. To get a syllable, you need to place a vowel in the tower. And if you connect the towers, you can form a word.

To memorize letters faster, Vadim Vyacheslavovich created each one with its own unique image. For example, vowels are indicated by fairy-tale characters - jesters.

Learning to read occurs in three stages: memorizing letters - adding syllables - composing words.

Voskobovich's technique is not just games. This is a flight of fancy, fabulous stories and excellent preparation for school. Together with your child, come up with new adventures for heroes, and let development bring you only joy.

Our task as teachers interacting with young children is to create conditions for the formation and development of the child, while maintaining health and natural development mechanisms, and to take care of the child’s personality.

The most natural way to penetrate into childhood to understand it and influence it is through play. The teacher’s choice of technologies and techniques is a decisive factor in this regard, since the educator always needs to be prepared to change the methods of interaction with students depending on the requirements of reality.
The search for effective ways to interact with a child led us to technology V.V. Voskobovich "Fairytale labyrinths of the game."
A preschool teacher was inspired by this idea. middle group Kirilyuk Ekaterina Alexandrovna. She studied at the author’s courses “Fairytale labyrinths of the game - a game technology for the intellectual and creative development of preschool children by V.V. Voskobovich”, received a certificate “Fairy tale labyrinths of the game - a game technology of the intellectual and creative development of preschool children by V.V. Voskobovich”, created a team like-minded parents and colleagues and began to create an appropriate gaming environment in the group.

Today we already have experience in using elements of V.V. technology. Voskobovich for the implementation of tasks curriculum preschool education and we can say that this form of interaction between an adult and a child in play creates the maximum possible conditions for preserving, strengthening and developing the psychological, emotional, intellectual, personal and physical health of not only the child, but also the adult.

We invite you to get to know her in more detail.

Voskobovich's original method is highly effective and accessible. It is easily and quickly mastered by both teachers and parents of preschoolers. During the game, a special atmosphere of trust is created between the child and the adult, which has a beneficial effect on the harmonious development of the baby.
The first games by V.V. Voskobovich appeared in the early 90s. More than 40 game aids have now been developed. The advantage of these educational games is the wide age range of game participants and their versatility. Children of three and seven years old, and sometimes even high school students, can play the same game. This is possible because simple physical manipulation is accompanied by a system of ever more complex developmental questions and cognitive tasks.
Games can be used to solve a large number of educational problems. Unbeknownst to yourself, the baby masters numbers or letters; recognizes and remembers color or shape; learn to count, navigate in space; trains fine motor skills of the hands; improves speech, thinking, attention, memory, imagination. For each game, a large number of different game tasks and exercises have been developed, aimed at solving one educational problem. This variability is determined by the design of the game and the combination of materials from which it is made.
Educational games give both children and adults the opportunity to invent and implement their plans into reality. The combination of variability and creativity makes games interesting for a child for a long period of time, turning the gaming process into “long-lasting delight.”
Goals and objectives of gaming technology by V.V. Voskobovich:
1. Development of a child’s cognitive interest, desire and need to learn new things.
2. Development of observation, research approach to phenomena and objects of the surrounding reality.
3. Development of imagination, creativity, thinking (the ability to think flexibly, originally, to see an ordinary object from a new angle).
4. Harmonious, balanced development of emotional, figurative and logical beginnings in children.
5. Formation of basic ideas (about the world around us, mathematical ones), and speech skills.
6. Development of fine motor skills and all mental processes.

Let's take a closer look at the games of Vyacheslav Vadimovich Voskobovich.
A clear idea of ​​how these general provisions manifest themselves in practice can be obtained by familiarizing yourself with at least the two most famous games - "Geokont" and "Voskobovich Square".
Geokont- People call this game “a board with nails.” But for the guys, this is not just a board, but a fairy tale “Little Geo, Raven Meter and I, Uncle Slava” (the word “geometry” is encrypted in the title of the fairy tale), in which plastic nails attached to plywood (the playing field) are called “silver ". A coordinate grid is applied to the Geokont playing field. “Spider webs” (multi-colored rubber bands) are pulled onto “silver” nails, and the contours of geometric shapes and object silhouettes are obtained. Kids create them following the example of an adult or according to their own ideas, and older children - according to a sample diagram and verbal model.
Voskobovich square ("Game square").
This game has many “folk” names - “Maple Leaf”, “Klondike”, “Eternal Origami”. All this is essentially true.
The "game square" consists of 32 rigid triangles glued to a flexible base on both sides. Thanks to this design, the square can be easily transformed, allowing you to design both planar and volumetric figures. In the fairy tale "The Mystery of the Raven Meter" the square comes to life and turns into images: a house, a mouse, a hedgehog, a shoe, an airplane and a kitten. Two-year-old children, with the help of an adult, put together a house with a red or green roof and a piece of candy. Older children master the design algorithm, find geometric shapes hidden in the “house,” and come up with their own object silhouettes. A square can be cut in a certain way. For example, a cross cut gives unusual three-dimensional shapes. It is possible to manipulate its elements - a kind of finger theater. Games with the "Voskobovich Square" develop fine motor skills of the hands, spatial thinking, sensory abilities, thought processes, and design skills.

An indispensable condition for the development of children's intelligence is an enriched subject-spatial environment; this technique pays great attention to this issue.
Purple Forest is a methodological, developmental environment in the form of fairy tales. Tales of the Violet Forest contain stories with wonderful transformations, adventures of funny characters and at the same time entertaining questions, problematic tasks, exercises in modeling and transforming objects. In essence, the Purple Forest is a sensorimotor corner in which the child acts independently: plays, designs, trains the skills that he acquired in joint activities with an adult; engaged in research and experimentation.

Enriching the educational environment of the younger group of kindergarten with Voskobovich’s games leads to the solution of several problems in organizing the teacher’s activities:
1. The subject space of the group room is enriched, while it becomes developing;
2. The process of motivating students is optimized in the process of organizing direct educational activities for children, both independently and together with the teacher;
3. Systematic, stage-by-stage use of gaming technology invariably produces sustainable positive results in the development of preschool children.

Three-year-olds do not confuse colors. They call the yellow color yellow, and the red color red, without confusing it with orange. By the end of the year, children distinguish orange from yellow, blue is not confused with green or purple, and blue is distinguished from blue and gray. Children have almost no problems with counting, knowledge of geometric shapes, or the ability to navigate on a plane.
Indeed, it is not bad when children, one might say, develop understanding before their eyes and form a fairly high level of cognitive development, since the full development of the intellectual abilities of preschool children always remains relevant. It is known that the comprehensive development of the intellectual sphere in preschool age increases the success of children's education and plays a big role in the education of an adult.
Preschoolers with developed mental operations, processes and functions remember material faster, are more confident in their own abilities, and adapt more easily to a new environment. Play, as the leading activity of a child in preschool childhood, helps turn learning into an exciting process, and therefore allows for the necessary natural development in the most attractive type of activity for preschoolers.
An important advantage of gaming activity is the internal nature of its motivation. Children play because they enjoy the gameplay itself.
Developing gaming technologies make learning an interesting activity for a child, remove motivational problems, generate interest in the acquired knowledge, skills, and abilities, and therefore help in realizing the main goal of the educational activity of any teacher - creating conditions for the full development of the student.

Voskobovich's educational games are a special, original, creative and very kind technique. Games are based on three basic principles - interest, knowledge, creativity. These are not just games - these are fairy tales, intrigues, adventures, funny characters that encourage the child to think and be creative.
Children who develop according to the Voskobovich method are perfectly prepared for school. They know how to navigate planes, read, count, and think logically.

The history of the games of V.V. Voskobovich

Goals of classes with Voskobovich’s gaming materials:
. Development of a child's cognitive interest and research activity.
. Development of observation, imagination, memory, attention, thinking and creativity.
. Harmonious development of emotional-imaginative and logical principles in children.
. Formation of basic ideas about the surrounding world, mathematical concepts, sound-letter phenomena.
. Development of fine motor skills.
Technology "Fairy tale labyrinths games"
Early development methods usually have two paths: one - from a certain theoretical position to its practical confirmation (Waldor kindergarten), the other - on the contrary, from practical experience, through its generalization, to theoretical justification. Voskobovich's technology is precisely the path from practice to theory. Why technology and not methodology? In principle, these are very similar concepts. And the term “pedagogical technology” appeared in pedagogy quite recently. In methods, the substantive aspects are more represented, in technologies - procedural ones.

What are the features of Voskobovich's games?

1. Each game has its own distinctive design elements. For example, in “Geokont” it is a dynamic elastic band, in “Transparent Square” there are transparent and opaque parts, in “Voskobovich Square” rigidity and flexibility are used at the same time.

2. Voskobovich's games are suitable for children of a wide age range. They are interesting for three-year-olds, seven-year-olds, and even high school students. For kids there are simple one- or two-step exercises, for older children there are complex multi-step tasks.

3. One game makes it possible to solve many educational problems. The baby simultaneously masters letters, numbers, learns to distinguish colors, shapes, trains memory, attention, develops thinking, imagination, and also trains fine motor skills.

4. Voskobovich’s games contain enormous creative potential. What game does your child play with the longest? Of course, with the one that gives him the opportunity to turn his “ideas” into reality. How many interesting things can be invented and made from the details of “Miracle Puzzles”, multi-colored “webs” of “Geokont”, “eternal origami” of “Voskobovich Square”: cars, planes, ships, butterflies and birds, knights and princesses - a whole fairy-tale world! Games provide an opportunity for adults to be creative.

5. All Voskobovich’s games have a fairy-tale quality. It is much more interesting for a child to play not just with squares and triangles, but with the Unmelting Ice Pieces or the multi-colored webs of the Yuk Spider. Instead of learning fractions, the child solves the Secrets of the Miracle Flower, with Baby Geo helping him. New and unusual always attracts attention better and is easier to remember.

6. Home distinctive feature games - imagery and versatility. The game intrigues, mobilizes the baby’s attention and interest, drawing the child into the decision process. The child figuratively finds himself in a situation, consistently analyzes his actions, assigned tasks, realizes his goals and finds solutions. An adult is an equal partner in the game, which “itself” is engaged in learning. For each activity with the characters, you can come up with new stories and journeys. Voskobovich's games can be used both at home and in kindergartens and development centers.

8. Methodological support. Many games are accompanied by special methodological books with fairy tales, in which various plots are intertwined with intellectual tasks, questions and illustrations. Fairy tales and their good heroes - the wise raven Meter, the brave little Geo, the cunning but simple-minded Vse, the funny Magnolik - accompanying the child through the game, they teach him not only mathematics, reading, logic, but also human relationships.

The most popular games Voskobovich

"Geocont"- it is also called a “board with nails” or “multi-colored webs” - it is a plywood board with a coordinate film applied to it. Plastic nails are attached to the playing field, onto which multi-colored “dynamic” elastic bands are pulled. As a result of this design, object silhouettes are obtained , geometric shapes, patterns, numbers, letters.
Game set is accompanied by the methodological fairy tale “Little Geo, Raven Meter and I, Uncle Slava” (the word “geometry” is encrypted in the title of the fairy tale).

And the fairy tale begins like this: “One day, little Geo had a dream. He walks around the world for a day, a second, a third, and suddenly he meets the Red Beast. The kid got scared, ran, and suddenly a voice: “Don’t be afraid of the Red Beast, drive him away with an orange cry.” The baby shouted with an orange cry - the Red Beast disappeared, but a tree appeared, on the top of which the Yellow Bird sat. The Yellow Bird flapped its wings and circled, the Kid got scared and ran. And again the voice: “Don’t be afraid of the Yellow Bird - drive it away with a green whistle.” The baby whistled with a green whistle - the Yellow Bird disappeared. A lake appeared and a boat stood on the shore. The Kid got into the boat, made a few strokes, and suddenly a Blue Fish swims out. The Kid got scared again and leaned on the oars, but that was not the case. And again the voice: “Don’t be afraid of the Blue Fish, drive him away with a blue whisper.” The Kid whispered in a blue whisper - the lake disappeared, the boat disappeared. Geo stood in front of the entrance to the Violet Forest."

Thus, the baby does not just create images on Geocont, but makes the web of the Yuka spider, rays and segments, which are called the “orange cry of the Red Beast,” “the green whistle of the Yellow Bird,” or the “blue whisper of the Blue Fish.” The book contains diagrams and drawings of what a child should achieve.
As a result of playing with "Geokont", children develop motor skills of the hand and fingers, sensory abilities (mastering color, shape, size), mental processes (designing according to a verbal model, constructing symmetrical and asymmetrical figures, searching for and establishing patterns), and creativity.

“Voskobovich Square” or “Game Square” Available in 2 colors (for children 2-5 years old) and 4 colors (for 3-7 year old children)
The game consists of 32 rigid triangles, glued on both sides at a distance of 3-5 ml from each other on a flexible fabric base. On one side, the “Square” is green and yellow, on the other, blue and red. The “square” is easily transformed: it can be folded along fold lines in different directions according to the “origami” principle to obtain three-dimensional and planar shapes. That is why this game is also called “Eternal Origami” or “Transforming Square”.
The game is accompanied by a methodological tale “The Mystery of the Raven Meter, or the tale of the amazing transformations and adventures of a square.” In it, “Square” comes to life and turns into various images: a house, a mouse, a hedgehog, a kitten, a boat, a shoe, an airplane, candy, etc. The child collects figures from pictures in a book that shows how to fold a square and gives an artistic depiction of the same object. This square puzzle not only allows you to play, develop spatial imagination and fine motor skills, but is also a material that introduces the basics of geometry, steriometry, counting material, the basis for modeling, creativity, which has no age restrictions.

"Miracle crosses" are a game with inserts. The inserts are made of circles and crosses. The crosses are cut into pieces in the form of geometric shapes. At the initial stage, children learn to assemble cut shapes into a single whole. Further, the task becomes more complicated: according to the diagrams in the “Album of Figures” (attached), the child first collects paths, towers, and then dragons, men, soldiers, insects and much more.
The game develops attention, memory, imagination, creativity, “sensory” (distinguishing the colors of the rainbow, geometric shapes, their size), the ability to “read” diagrams, compare and make a whole from parts.

"Boat "Splash - Splash" is a playing field made of carpet in the shape of a ship with a glued plywood body and printed numbers from 1 to 7. To the mast on the body you need to attach velcro flags - sails - in the colors of the rainbow and according to the required number.
The game develops fine motor skills, attention, memory, thinking, gives an idea of ​​mathematical concepts, color, height, spatial arrangement of objects, conventional measurement, number of objects, their serial number and digital series.

"Math baskets"- this manual will help the child literally “by touch” to consolidate counting, understand the composition of numbers, and also understand the meaning of addition and subtraction. The baby needs to put a certain number of mushroom inserts into baskets with different numbers of recesses.
According to the fairy tale, a child, together with the little animals: Hedgehog-One, Bunny-Two, Mouse-Three and others, collects mushrooms in baskets, counts them, distributes an equal number of mushrooms to the animals and checks who has full baskets and who doesn’t. The animals collect mushrooms, and the baby finds out who has collected more and who has collected less.

"Funny letters"- these are cards with images of the vowels of the Russian alphabet in the form of jesters-acrobats: the first jester curved like the letter A and his name is Harlekin, the other jester twisted like the letter O and his name - Orlekin, U - appears to be Urlekin, there are also Yarlekin, Yrlekin, Yurlekin and etc.
By playing with cards and singing the names of jesters, the child becomes familiar with letters and practices sound analysis of words; develops attention, memory, thinking, imagination and speech.

Teremki Voskobovich" is a unique tool for teaching reading on a visual basis. The game consists of 12 wooden tower cubes of different colors (2 white, 2 blue, 2 yellow, 2 purple, 2 brown) with consonant letters on the edges, as well as 12 cardboard chest cubes (2 blue, 2 green, 6 double blue- green, 2 symbolic) with vowels on the edges, which are put into tower cubes to form syllables. And from several “teremki” you can make a word.

At the first stage of the game The child becomes familiar with sounds and letters. On the faces of the first white cube there are the letters B, P, V and F. The child turns the cube in different directions and names the sounds. Then he comes up with what animals could live in this little house: a butterfly, a parrot, a wolf, an eagle owl. In the same way, the child gets acquainted with the rest of the “teremkas”.
Now the insert cubes with jester vowels are connected. The blue cube contains A, O, U, E, Y (vowels showing the hardness of the sound), and the green cube contains I, Yo, Yu, I, E (vowels showing the softness of the vowel sound).

At the second stage learning to form syllables. We put a cube with the letter A into the first “terem” and read the resulting syllable: “Pa”.
At the third stage, you can compose and read simple words. The device of tower cubes allows you to turn the process of learning to read into a series the most exciting games. For example, a game of “transformers”, where “house” can easily become “smoke”, and “ice” into “honey”.

"Folding boxes." Voskobovich reworked the idea of ​​Zaitsev's warehouses, who created cubes with warehouses.
The game-aid "Stacks" is intended for teaching children to read in a storage system.
The manual is made in the form of a book, each page has a bright picture and a poetic caption with highlighted sections. There is also a CD with voiced warehouse songs, for example, one of them:
Goose with goose goslings
We counted only a dozen.
The goose and the goose got shortchanged
Everyone was in place

Basic principles of technology
The “Fairy Tale Labyrinths Games” method is a step-by-step inclusion of a child in original educational games with a gradual complication of educational material. The center of the playing space is the “Purple Forest”, which can be drawn or made of cardboard, fabric and other materials. The color was not chosen by chance; it creates a mystical, mysterious atmosphere. The forest is inhabited by fairy-tale characters who are united by a fairy tale.
Game plus fairy tale
The first principle of the "Fairytale Mazes Games" technology is game-based learning for preschool children. Its peculiarity is that almost the entire process of a child’s learning is actually built in this game. “Fairytale labyrinth games” are a form of interaction between adults and children through the implementation of a certain plot (games and fairy tales). At the same time, educational tasks are included in the content of the game.
Methodological fairy tales also provide additional gaming motivation. A system of questions, tasks, exercises, and tasks is organically woven into their plots. It’s very convenient - an adult reads a fairy tale, a child listens to it and, as the story progresses, answers questions, solves problems, and completes assignments.
Intelligence
The second principle of Voskobovich’s technology is the construction of such children’s play activities, as a result of which the mental processes of attention, memory, imagination, thinking, and speech develop. Permanent and gradual complication games (“in a spiral”) allows you to maintain children’s activity in the zone of optimal difficulty. In each game, the child always achieves some kind of “objective” result.
It is no coincidence that so much attention is paid to the development of intelligence in preschool children. At this age, they usually develop verbal, that is, “acquired” intelligence. The mother reads books to the child, looks at encyclopedias with him, and takes him to museums. As a result, he knows a lot and has heard a lot. School teachers call such children “trained.” But there is no guarantee that such children will study well in the future. And non-verbal, that is, “innate” intelligence, may be poorly developed in them. What is innate intelligence? These are mental processes of attention, the ability to analyze, synthesize, the formation of cause-and-effect relationships, fine motor skills, memory. Voskobovich’s games are primarily aimed at their development, and one of the conceptual provisions of the “Fairytale Mazes Games” technology is the development of non-verbal intelligence in children.
The authors of the "Fairy Tale Mazes Game" technology are not supporters of accelerated early development of children. All material is sensitive, that is, most favorable for the perception of preschool children, taking into account their psychological characteristics.
Creation
The third principle of the "Fairytale Mazes Game" is early creative development preschoolers. The game creates conditions for creativity and stimulates the development of the child’s creative abilities. The adult can only use this natural need to gradually involve the children in more complex forms of play activity.
Developmental environment - Purple Forest
In essence, this is a developing sensorimotor zone. It is made from plywood, carpet, painted on the wall, or fabric. The child acts here independently: plays, designs, and trains the skills that he acquired in joint activities with an adult. In the Violet Forest there are always fairy-tale characters - Invisible All, Raven Meter, Baby Geo, Lopushok and others.

Methods for implementing technology
The features of the "Fairy Tale Labyrinths Game" are such that there is no need to rebuild the work of the institution or break the usual way of life at home. Technology is organically woven into existing orders. In the “adult-child” relationship, the position of the adult over the child is not assumed here, only a partnership relationship. The child is surrounded by a relaxed, cheerful, intellectual and creative atmosphere. It is woven from a feeling of external security, when the child knows that his manifestations will not receive a negative assessment from adults, and a feeling of internal relaxation due to the support of his creative endeavors.
results
Studies conducted in kindergartens using Voskobovich technology have shown that there are many children in groups with normal, high and very high intelligence. (The gradation of changes in intellectual development looks like this: below average intelligence, average intelligence, normal, high, very high, excellent). It is best for children to develop understanding, the ability to analyze and compare. Five- and six-year-old children know how to concentrate when performing complex mental operations and finish what they start. Three-year-old children easily distinguish and name yellow, red, blue, and do not confuse green, purple, blue, orange and other colors. I would especially like to note the high level of development of finger and hand motor skills of children's hands. In addition, the guys with whom we worked according to Voskobovich have no problems with counting, knowledge of geometric shapes, or the ability to navigate on a plane. They start reading early. The issue of children’s motivational readiness for school has also been resolved. Children who are gradually moving to the adult “form” of learning and have “played enough” in preschool childhood want to go to school and learn for the sake of learning itself. And, as a rule, they do it well and with interest.
What you should pay attention to when working with your child on Voskobovich’s games:
. Preparation. Before offering the game to your child, read methodological recommendations and the game itself.
. Speech. Mostly children work with their hands and speak little. During classes, ask your child what he is doing, why he chose this particular figure and not another, ask him to retell the fairy tale task or come up with his own plot.
. Static. When engaging with play materials, the child is most often in the same sitting position. It is necessary to take into account the age characteristics of children and promptly distract them from sitting for too long.
. Perseverance. Playing with Voskobovich's manuals requires perseverance, and not every child likes or is able to do this.
With mother and father
You can and should create a developing environment at home, and not necessarily in the form of a Purple Forest. Is it possible to play these games without the author's fairy tales? Of course you can. Adults just need to come up with their own way to attract the child's attention to the game. Today, dozens of games, manuals, and educational game complexes are offered with the Voskobovich Educational Games logo. This year, Vyacheslav Vadimovich and his colleagues plan to release the “parent” version of the “Fairy Tale Mazes Game” technology.

Burkozel