Board game star princess magical world of fairy tales. Board game “Princesses: the magical world of fairy tales”

Vendor code:
8685z

Manufacturer:
Star


Welcome to a wonderful world where magic reigns and where love and kindness always win.
Six of the most beautiful Disney heroines: Ariel, Belle, Aurora, Snow White, Cinderella and Jasmine invite you to their fairy tales!
This board game for girls will take them to a wonderful world where magic reigns and love and kindness always win. Six of Walt Disney's most beautiful heroines - princesses Ariel, Belle, Aurora, Snow White, Cinderella and Jasmine - invite little princesses into their fairy tales, where they will meet handsome princes, good fairies, evil witches, hospitable gnomes and almighty genies.

In this box you will find not one, but two exciting board games. The soft pink playing field depicts six fairy-tale kingdoms, each of which is home to the heroes of one fairy tale. Princess players will have to help the fairy-tale inhabitants return home.

In the first game, players move princess tiles across fairy tale squares and try to guess which face-down cards are on which playing field, there are heroes living there. For each character returned to his place, the player receives bonus points-tokens. It is their number that determines the winner at the end of the game.
In the second game, players will no longer need the dice and chips. Each princess will have to collect the heroes of only her fairy tale, opening and swapping cards randomly laid out on the playing field. The first one to complete the task will win.

These games are simple and at the same time original. They will not only entertain the players, but will also thoroughly train their memory, attentiveness, logical and combinatorial thinking.

Board games by Olesya Emelyanova. Princesses. Chips of princesses from Walt Disney cartoons.
The Zvezda company is the absolute leader on the Russian market in terms of the quality of gaming components and the complete implementation of the “Open and Play!” principle. Once you open the box, you can start playing right away without wasting time cutting out cards, tiles, or other additional time-consuming preparations. Game cards have rounded safe corners and are inserted in the form of a finished deck, the playing field is made of very thick cardboard - it does not wrinkle, does not tear, and when unfolded it immediately forms a flat, convenient surface for playing, and the plastic multi-colored princess figurines accurately convey the images of the heroines, are elegant and very stable. All this is not only convenient, but also important when playing with small children. All amenities are also provided for adults: the box has a functional plastic tray for storing game materials, and the colorful illustrated rules are written in a large, easy-to-read font - grandparents can play with their beloved granddaughters for their own pleasure.
Game composition:
- rules of the game
- playing field
- princess chips - 6 pieces
- cube
- markers - 36 pieces
- game cards - 44 pieces


The association game “What is good and what is bad?”, made using Puzzle technology, takes the child into fascinating world games and learning! It introduces the child to the rules of behavior of people in society, teaches them to distinguish between positive and negative actions, and promotes the development of such qualities as empathy. The game is an excellent tool for mastering the rules of good manners and preparing for teaching etiquette.
The game set includes 20 cardboard cards, each of which consists of two parts connected according to the plot. One part of the card depicts the actions of children, the other - the consequences of these actions, the reaction of the surrounding children to them.
The goal of the game: connect two elements into a card depicting the actions of children in different situations. Explain whether children commit negative or positive actions.
Game options: see continuation...


Board game"What is what?" consists of 20 cardboard cards, cut into 2 elements using Puzzle technology. There are 40 elements in total. They depict various items, plants and animals. All images form logical pairs based on shared use or purpose.


Educational game. Designed for children 3-6 years old. Contents: 20 cards consisting of 2 elements. Some halves depict various animals, others show their habitats. The game will help children learn the characteristics of the lives of some animals, teach them to distinguish their images, and strengthen visual memory and attention. Game options: “Third (fourth) extra”, “Common place”, “Let's play ourselves”, which are described in the instructions for the game.
Rules of the game: see continuation...


The board game "Colors" is a didactic mosaic for kids. It consists of eight large cardboard cards, cut into 2 elements using Puzzle technology. Some halves of the cards depict objects familiar to the kids, and the other halves show pencils that match them in color.
The game develops the child’s concept of color, memory, observation, and develops perseverance.


The board game “Numbers” is a didactic mosaic for kids. It consists of eight large cards, cut into 2 elements using Puzzle technology. Some halves of the cards show numbers, and the other halves show objects corresponding to them in number.
The game gives the child the concept of number and helps to correctly master the comparison of corresponding numbers with a variety of elements. Since it is designed for children, the numbers are given from I to 5.


Board game “Whose baby?” is a didactic mosaic for kids. It consists of eight large cardboard cards, cut into 2 elements using the Puzzie technology. Some halves of the cards depict animals familiar to kids, and the other half show their babies.
The game develops a child's observation, attention and analytical skills.

Product description Princess board game magical world of fairy tales Zvezda 8685з-no

This board game for girls will take them to a wonderful world where magic reigns and love and kindness always win. Six of Walt Disney's most beautiful heroines - princesses Ariel, Belle, Aurora, Snow White, Cinderella and Jasmine - invite little princesses into their fairy tales, where they will meet handsome princes, good fairies, evil witches, hospitable gnomes and almighty genies. In this box you will find two exciting board games. The soft pink playing field depicts six fairy-tale kingdoms, each of which is home to the heroes of one fairy tale. Princess players will have to help the fairy-tale inhabitants return home. In the first game, players move princess pieces across fairy tale squares and try to guess which face-up cards lying next to the playing field contain heroes living there. For each character returned to his place, the player receives bonus points-tokens. It is their number that determines the winner at the end of the game. In the second game, players will no longer need the dice and chips. Each princess will have to collect the heroes of only her fairy tale, opening and swapping cards randomly laid out on the playing field. The first one to complete the task will win. Game elements may differ from the image on the box. Game composition: playing field, princess chips - 6 pieces, cube "1-6", game tokens - 36 pieces, game cards - 44 pieces, game rules. Number of players: 2-6. Play time: 30 minutes. Material: cardboard, plastic. For players from 5 years old.
  • Manufacturer: Zvezda
  • Series: Board games
  • Included: Disney Princess
Characteristics:
    package size 300x338x61 mm standard 8 pcs. manufacturer's article number 8685 weight 670 g

This board game for girls will take them to a wonderful world where magic reigns and love and kindness always win. Six of Walt Disney's most beautiful heroines - princesses Ariel, Belle, Aurora, Snow White, Cinderella and Jasmine - invite little princesses into their fairy tales, where they will meet handsome princes, good fairies, evil witches, hospitable gnomes and almighty genies.

In this box you will find not one, but two exciting board games. The soft pink playing field depicts six fairy-tale kingdoms, each of which is home to the heroes of one fairy tale. Princess players will have to help the fairy-tale inhabitants return home.

In the first game, players move princess pieces across fairy tale squares and try to guess which face-up cards lying next to the playing field contain heroes living there. For each character returned to his place, the player receives bonus token points. It is their number that determines the winner at the end of the game.

In the second game, players will no longer need the dice and chips. Each princess will have to collect the heroes of only her fairy tale, opening and swapping cards randomly laid out on the playing field. The first one to complete the task will win.

These games are simple and at the same time original. They will not only entertain the players, but will also thoroughly train their memory, attentiveness, logical and combinatorial thinking. Each game can be played by 2 to 6 players aged 5 to 10 years. The average game duration is 15 minutes.

© Manufacturer: Zvezda LLC. 2006




Firm "Zvezda" the absolute leader on the Russian market in terms of the quality of gaming components and the complete implementation of the “Open and Play!” principle. Once you open the box, you can start playing right away without wasting time cutting out cards, tiles, or other additional time-consuming preparations. The playing cards have rounded safe corners and are inserted in the form of a ready-made deck, the playing field is made of very thick cardboard - it does not wrinkle, does not tear, and when unfolded it immediately forms a flat, convenient surface for playing, and the plastic multi-colored princess figurines accurately convey the images of the heroines, elegant and very stable. All this is not only convenient, but also important when playing with small children. All amenities are also provided for adults: the box has a functional plastic tray for storing game materials, and the colorful illustrated rules are written in a large, easy-to-read font - grandparents can play with their beloved granddaughters for their own pleasure.

Domino