Walkthrough Lego: Star Wars. Lego Star Wars Walkthrough All Walkthroughs of Star Wars Games

Geonosis

The starting point of the game is the execution arena on Geonosis. Until we pass this level, we will not be allowed into the base.

Receiving Characters - Padmé, Anakin, Obi-Wan

Set details:
1. Dismantle the pillar of the Dark Side
2. Behind the hole on the podium
3. Destroy 5 gold parts around the perimeter of the arena
4.Collect C3PO
5. Plant 5 Dark Side flowers
6. Catch 5 droidekas in the electric fence
7. Break 3 treadmills in the gym
8. Jump over the purple pole
9. Shoot down five tents on Riik
10. Shoot down 10 green ducks with a sniper

Purchasable character - Darth Sidious (classic), 275,000

Base location

Base location
This time, the republican cruiser "Resolute" serves as our base. Unlike the cantina in the first two games, there are many elevators and floors that become available after accumulating a certain number of gold blocks.
At first, only the bridge is available, from where you can launch the main menu of the game. Three gold blocks open the door from the bridge to the fork. Since it was not easy for me personally to remember which door leads where, and a lot of time was spent on empty running around.
From the landing docks, you can fly into outer space, and from there transfer to the Separatist ship, the Invisible Hand.

Characters (character classes)

6 gold blocks open the door to the medbay. There you can collect your characters, as well as free the characters assembled from the parts of the superset.
As before, each character has a set of abilities, according to which he can conditionally be attributed to a particular class.

Character classes

Jedi:
1. Armed with a lightsaber. Lightsaber moves have not changed:
- normal melee attack;
- jump kick
- double jump kick;
- reflection of shots (press the attack button right before the hit).
2. Possess the Force, which allows:
- affect sensitive objects (when hovering around the object, a colored glow appears), except for objects of the Dark Side; and now the movement of objects by the Force is controlled by the control keys;
- influence droids (including throwing them at each other to death). Living characters outside of quests are no longer affected by the Jedi Force;
- quickly build objects from parts (yes, they finally did it!).

Sith:
Similar to the Jedi. Differences in the ability to influence objects of the Dark Side (at rest they shine with red sparks, when hovered, a red glow appears) and on living characters (suffocation, lightning and other useful things).

Arrows:
1. Firearms allows you to lead distant battle. Now a sight has appeared: hold down the attack key, point the sight at the desired target, shoot. You can select five consecutive targets, the character will automatically shoot all five.
2. Use magnetic hooks to climb high platforms. The hook is activated by a special action key if you stand on the orange circle on the ground.
3. In close combat, they hit the head with a butt.
4. Now they have a double jump - not in height, but in length.
5. Clones can throw detonators that deal high damage and explode silvery objects.

Headhunters:
1. Arrows.
2. Activate named control panels.
3. Throw thermal detonators.

Droids:
Activate the corresponding control panels.

Small characters:
They crawl into the mines.

Battle droids:
Copy of marksmen, but not proficient in double jump and hand-to-hand combat.

Swordsmen:
The name is purely conditional, because melee weapons can be different. Can duel Jedi and block their attacks.

Rocketeers:
Can destroy silver objects.

Machine gunners:
Rapid-fire. Can destroy golden objects by heating them.

Snipers
They have a sight with magnification, they can destroy objects from a distance.

Commanders:
They have a walkie-talkie that allows you to command troops in strategy mode.

Characters (story characters)

There are 132 characters in total in the game. Of these, 43 story, 40 freely purchasable, 22 for super sets, 6 criminals, 3 bonus and 18 hand-made.

Plot characters

Obtained in the process of completing story missions in story mode.

1. Obi-Wan Kenobi
Class: Jedi.

2 Anakin Skywalker
Class: Jedi.
Unlocked after: Geonosis Arena.

3. Padmé Amidala
Class: shooter.
Unlocked after: Geonosis Arena.

4. Commander Cody
Class: commander.

5 Clone Trooper
Class: shooter.

6. Yoda
Class: Jedi, small.

7. Lieutenant Tyre
Class: machine gunner.
Unlocked after: Ambush (Asajj-2).

8. Zhek
Class: Rocketeer.
Unlocked after: Ambush (Asajj-2).

9. Rice
Class: shooter.
Unlocked after: Ambush (Asajj-2).

10 Ahsoka
Class: Jedi.

11. Jah Jah
Class: our gungan is a class of its own!
Unlocked after: Blue Shadow Virus (Asajj-3).
Features: jumps higher than the Jedi.

12. Captain Rex
Class: commander.
Unlocked after: Blue Shadow Virus (Asajj-3).

13. Waxer
Class: Rocketeer.

14. Boyle
Class: shooter.
Unlocked after: Innocent Victims of Ryloth (Asajj-5).

15. Mace Windu
Class: Jedi.

16. Commander Ponds
Class: commander.
Unlocked after: Liberation of Ryloth (Asajj-6).

17. Ki-Adi-Mundi
Class: Jedi.

18. Keith Fisto
Class: Jedi.
Unlocked after: Battle of Geonosis (Dooku-1).

19. Commander Stone
Class: commander.

20. Aayla Secura
Class: Jedi.

21. Commander Bligh
Class: commander.
Unlocked after: Crash (Dooku-3).

22. Wag Tu
Class: small.

Features: excellent jumping, fighting with a whip.

23. Luminara Unduli
Class: Jedi.

24. Barris Offee
Class: Jedi.
Unlocked after: Arms Factory (Dooku-5).

25.R3-S6
Class: droid.

26.R2-D2
Class: droid.
Unlocked after: Droid Duel (Grievous-1).

27. Plo Koon
Class: Jedi.

28.C-3PO
Class: droid.
Unlocked after: Death of the Schadenfreude (Grievous-3).
Features: unable to attack and jump. Loses limbs on impact. With one remaining heart, he jumps on one leg, and the panel activates with his head.

29. Nadar Webb
Class: Jedi.

30. Commander Phill
Class: commander.
Unlocked after: Grievous Lair (Grievous-4).

31. Heavy Clone Trooper
Class: Rocketeer.
Unlocked after: Grievous Lair (Grievous-4).

32. Heavy
Class: machine gunner.

33. Echo
Class: Rocketeer.
Unlocked after: Recruits (Grievous-5).

34. Fives
Class: shooter.
Unlocked after: Recruits (Grievous-5).

35. Adi Gallia
Class: Jedi.

36. It Cat
Class: Jedi.
Unlocked after: Grievous's Intrigue (Grievous-6).

37. Aurra Sing
Class: bounty hunter, sniper.

38. Robonino
Class: bounty hunter, small.
Unlocked after: Hostage taking.

39. Shahan Alama
Class: bounty hunter, marksman.
Unlocked after: Hostage taking.

40. IG-86

Unlocked after: Hostage taking.

41. HELIOS-3D
Class: bounty hunter, battle droid.
Unlocked after: Hostage taking.
Features: In close combat, kicks, opens the panels of any droids.

42. Special forces droid
Class: bounty hunter, battle droid.
Unlocked after: Hostage taking.
Features: The only Separatist droid able to throw a detonator.

43. Magnastrazh
Class: swordsman.

Features: The only droid to engage exclusively in melee combat. Blocks Jedi attacks.

Characters (freely purchasable characters)

Freely purchasable characters

They roam the various compartments of the base, available at any time (after accessing the compartment).

1. Admiral Yularen
Class: shooter.
Cost: 15,000.

2. Pilot clone
Class: shooter.
Cost: 15,000.
Where is: the bridge of the "Resolute".

3. Senate special forces soldier (captain)
Class: shooter.
Cost: 25,000.
Where is: the bridge of the "Resolute".

4. Onaconda Farr
Class: shooter.
Cost: 25,000.
Where is: the bridge of the "Resolute".

5. Clone stormtrooper in training
Class: shooter.
Cost: 25,000.

Features: topless.

6.R6-H5
Class: droid.
Cost: 25,000.
Location: the main fork behind the bridge "Resolute".

7. Sionver Ball
Class: shooter.
Cost: 25,000.
Location: the main fork behind the bridge "Resolute".

8. Bail Organa
Class: shooter.
Cost: 25,000.
Location: the main fork behind the bridge "Resolute".

9. Captain Typho
Class: shooter.
Cost: 10,000.

10. Queen Niutni
Class: shooter.
Cost: 30,000.
Location: corridor near the Resolute hangar.
Features: Jumps very briskly.

11. Senator Philo
Class: shooter.
Cost: 30,000.
Location: corridor near the Resolute hangar.

12. Senate Special Forces Soldier
Class: shooter.
Cost: 25,000.
Location: corridor near the Resolute hangar.

13.MSE-6
Class: no.
Cost: 6,000.

Features: absolutely useless. Beeping. Very fast.

14 Pleasure Droid
Class: droid.
Cost: 15,000.
Location: Resolute medical unit.
Features: Silent copy of C3PO, can use his remotes.

15. Senator Harrus
Class: swordsman.
Cost: 20,000.

16. Tee Watt Kaa
Class: small.
Cost: 15,000.
Location: Reshitelny's ground equipment hangar.
Feature: fights with a whip.

17. Peaceful Lurmen
Class: small.
Cost: 10,000.
Location: Reshitelny's ground equipment hangar.
Feature: fights with a whip.

18.R4-P17
Class: droid.
Cost: 35,000.
Location: landing dock "Resolute".
Feature: fights with a whip.

19. Cad Bane
Class: bounty hunter.
Cost: 250,000.

Features: flies.

20. Count Dooku
Class: Sith.
Cost: 250,000.
Location: Landing dock of the Invisible Hand.
Features: zippers.

21. Battle droid
Class: battle droid.
Cost: 6,500.
Location: Landing dock of the Invisible Hand.

22. Super battle droid
Class: battle droid, rapid fire.
Cost: 25,000.
Location: Landing dock of the Invisible Hand.

23. Destroyer Droid
Class: battle droid.
Cost: 40,000.
Location: Landing dock of the Invisible Hand.
Feature: Force Shield. In motion, the shield turns off.

24. Jango Fett
Class: bounty hunter.
Cost: 70,000.

25. Hondo Ohnaka
Class: bounty hunter.
Cost: 45,000.

26. Pirate Cutthroat
Class: shooter.
Cost: 10,000.
Location: Bounty hunter's room.

27. Turk Falso
Class: bounty hunter.
Cost: 45,000.
Location: Bounty hunter's room.

28. Geonosian Guard
Class: shooter.
Cost: 15,000.
Location: Bounty hunter's room.
Features: extremely slow walks. For reasonable speed, press the jump button once - it will take off and move like everyone else.

29. Bib Fortune
Class: shooter.
Cost: 30,000.
Location: Bounty hunter's room.

30. Gamorrean Guard
Class: swordsman.
Cost: 40,000.
Location: The bounty hunter's room on the Invisible Hand.

31. Probe Droid
Class: battle droid.
Cost: 6,000.
Location: Turret room on the Invisible Hand.

32. Gonk droid
Class: no.
Cost: 10,000.

Features: slightly more than completely useless, except that he walks faster than in previous games. Pleases with periodic exclamations of “race!”

33. Battle Droid Commander
Class: battle droid, commander.
Cost: 10,000.
Location: Bridge of the Invisible Hand.

34. General Grievous
Class: swordsman.
Cost: 250,000.
Location: Bridge of the Invisible Hand.
Features: spectacularly jumps and wheezes in battle.

35. Neimoidian
Class: shooter.
Cost: 20,000.

36. Servant Droid LEP
Class: no.
Cost: 10,000.
Location: Invisible Hand ground vehicle hangar.
Features: absolutely useless, can't even use droid consoles. But it's fun to run.

37. Gold super battle droid
Class: machine gunner.
Cost: 30,000.
Location: Invisible Hand ground vehicle hangar.
Features: when hit, it heats up and glows.

38.TX-20
Class: commander.
Cost: 50,000.
Location: Invisible Hand ground vehicle hangar.
Features: when hit, in the literal sense of the word, he loses his head, which then must be sought and put back on.

39. Heavy battle super droid
Class: Rocketeer.
Cost: 25,000.
Location: Invisible Hand ground vehicle hangar.

40. Rebellious Geonosian
Class: no.
Cost: 10,000.
Location: Invisible Hand ground vehicle hangar.
Features: fights with fists. Like C3PO, he loses limbs when hit, which does not stop him.

Characters (characters from supersets)

Superset characters

They become available in the compartment next to the medblock after completing each level.

1. Admiral Akbar (classic story)
Class: shooter.
Cost: 50,000.
Level Pack: Gungan General (Dooku-2).

2 Captain Antilles (classic)
Class: shooter.
Cost: 50,000.
Level Pack: Innocent Victims of Ryloth (Asajj-5).

3. Chewbacca (classic)
Class: shooter.
Cost: 50,000.
Level set: Gad Zillo (Epilogue).

4. Han Solo (classic)
Class: shooter.
Cost: 50,000.
Level Pack: Droid Duel (Grievous-1).

5. Lando Calrissian (classic)
Class: shooter.
Cost: 50,000.
Level Pack: Shadow of Schadenfreude (Grievous-2).

6. Princess Leia (classic)
Class: shooter.
Cost: 50,000.
Level Pack: Battle of Geonosis (Dooku-1).

7 Luke Skywalker (classic)
Class: Jedi.
Cost: 50,000.
Level Pack: Arms Factory (Dooku-5).

8 Obi-Wan Kenobi (classic)
Class: Jedi.
Cost: 50,000.
Level set: Crash (Dooku-3).

9 Qui-Gon Jinn (classic)
Class: Jedi.
Cost: 50,000.
Level Pack: Storm over Ryloth (Asajj-4).

10 Rebel Special Forces Soldier (Classic)
Class: shooter.
Cost: 50,000.
Level Pack: Grievous Lair (Grievous-4).

11. Wedge Antilles (classic)
Class: shooter.
Cost: 50,000.
Level Pack: Schadenfreude Doom (Grievous-3).

12. Boba Fett (classic)
Class: bounty hunter.
Cost: 100,000.
Level Pack: Grievous's Machinations (Grievous-6).

13. Greedo (classic story)
Class: bounty hunter.
Cost: 70,000.
Level set: Secret Enemy (Asajj-1).

14. Darth Maul (classic)
Class: Sith.
Cost: 275,000.
Level Pack: Recruits (Grievous-5).

15. Darth Sidious (classic)
Class: Sith.
Cost: 275,000.

16. Darth Vader (classic)
Class: Sith.
Cost: 275,000.
Level Pack: Legacy of Terror (Dooku-6).

17. Scarred Darth Vader (classic)
Class: Sith.
Cost: 275,000.
Level Pack: Ambush (Asajj-2).

18. Vader's Apprentice (classic)
Class: Sith.
Cost: 275,000.
Level Pack: Defenders of the World (Dooku-4).

19. Imperial Guard (classic)
Class: swordsman.
Cost: 50,000.
Level Pack: Geonosis Arena (Prologue).

20. Shadow Clone Trooper (Classic)
Class: shooter.
Cost: 50,000.
Level Pack: Blue Shadow Virus (Asajj-3).

21. Stormtrooper (classic story)
Class: shooter.
Cost: 50,000.
Level Pack: Liberation of Ryloth (Asajj-6).

22. Bandit Tusken (classic)
Class: shooter.
Cost: 50,000.
Level set: Hostage taking (bounty hunter mission).

Characters (criminals)

criminals

As you progress through the levels, they appear in the cells of the prison compartment, are bought for parts.

1. Doctor Nouveau Windy
Class: shooter.
Unlocked after: Blue Shadow Virus (Asajj-3).
Cost: 50,000.

2. Wat Tambor
Class: shooter.
Unlocked after: Liberation of Ryloth (Asajj-6).
Cost: 50,000.
Features: very funny moves.

3. Lok Durd
Class: shooter.
Unlocked after: Defenders of the World (Dooku-4).
Cost: 50,000.

4. Poggle Small
Class: shooter.

Cost: 50,000.
Features: extremely slow walks. For reasonable speed, press the jump button once - it will take off and move faster.

5. Nute Gunray
Class: shooter.
Unlocked after: Victory on Naboo in Republic Trooper mode.
Cost: 50,000.

6. Worm Loafsom
Class: shooter.
Unlocked after: Victory on Christophsis in Republic Trooper mode.
Cost: 50,000.
Features: Vigorously blue!

Characters (bonus characters)

Asajj Ventress
Class: Sith.
Unlocked after: Separatist Victory on Christophsis in Separatist Trooper mode.

Chancellor Palpatine
Class: shooter.
Unlocked after: Complete victory for the Republic in Republic Stormtrooper mode.

Grand Moff Tarkin
Class: shooter.
Unlocked after: Complete victory for the Separatists in Separatist Trooper mode.

Vehicles

All vehicles in the game are divided into three types: spaceships, ground equipment and cool transport. Spaceships are used in flying levels and for flights between base cruisers. Ground vehicles participate in strategy levels and allow both shooting and simply crushing the enemy. Cool vehicles usually do not have weapons and are used at levels to get superset parts.
Among the equipment of each type, several classes can be distinguished depending on the purpose. Cool transport is not divided into classes.

Spaceship classes

Fighter
Armed with conventional lasers, it can destroy enemy ships and conventional space objects.

Rocket carrier
Fires rockets capable of destroying silver objects in space.

rapid fire
Like machine-gunner characters, due to the high frequency of shots, it heats up and destroys golden objects.

Ground vehicle classes

Speeder
It flies (or walks) fast, is capable of destroying enemy troops and ordinary objects with lasers.

Tank
Depending on the specific model, it is more or less slow, capable of destroying silver parts with lasers or missiles. Successfully replaced by a detachment of infantry with grenade launchers led by a commander.

Ray
Heats up and destroys gold objects with a beam. Successfully replaced by a detachment of infantry with blasters led by a commander.

Transport (spaceships)

Republic ships

Bought and opened from the landing dock of the Resolute.

1 Anakin's Fighter
Class: fighter.

2. Obi-Wan's Fighter
Class: fighter.
Cost: 50,000.

3 Plo Koon's Fighter
Class: fighter.
Unlocked after: Shadow of Schadenfreude (Grievous 2).

4. Fighter Keith Fisto
Class: fighter.
Cost: 50,000.

5. Starfighter Y-wing
Class: fighter.
Cost: 50,000.

6. Fighter ARC-170
Class: rapid fire.
Cost: 50,000.

7 Republic Assault Ship
Class: fighter.
Unlocked after: Crash (Dooku-3).

8 Republic Landing Craft
Class: rapid fire.
Cost: 50,000.

9. Republican combat boat
Class: fighter.
Cost: 50,000.

10. Jedi shuttle
Class: fighter.
Cost: 50,000.

11. Medical frigate
Class: fighter.
Cost: 50,000.

12. Republic cruiser
Class: missile carrier.
Cost: 50,000.
Feature: in free mode armed with torpedoes.

13. "Twilight"
Class: fighter.
Cost: 50,000.

14. Fighter V-19 "Shower"
Class: fighter.
Unlocked after: Storm over Ryloth (Asajj-4).

15. Nubian vessel type H
Class: fighter.
Cost: 50,000.

16. Stealth ship
Class: missile carrier.
Unlocked after: collect all 130 gold cubes and build it in the hangar behind the prison cell.
Feature: Armed with torpedoes in Free Roam. Invisible (becomes visible at the moment of the shot and immediately disappears again).

Separatist ships

Bought and opened at the Invisible Hand's landing dock.

1 Vulture Droid
Class: fighter.
Cost: 100.

2. Bomber "Hyena"
Class: fighter.
Cost: 50,000.

3. Geonosian fighter
Class: fighter.
Unlocked after: Legacy of Terror (Dooku-6). Will become available after purchasing Poggle Small in the cell.

4. Neimoidian shuttle
Class: fighter.

5. Pirate plate
Class: missile carrier.
Unlocked after: Buy Hondo Ohnaka (Invisible Hand, Bounty Hunter Room).

6 MagnaGuard Fighter
Class: fighter.
Unlocked after: Castle of Destiny.

7. Solar sail operator
Class: fighter.
Cost: 200,000.

8. "Soulless"
Class: rapid fire.
Cost: 200,000.

9. Assault board Trident
Class: missile carrier.
Cost: 200,000.
Features: Armed with torpedoes in Free Roam.

10. "Xanadu Blood"
Class: rapid fire.
Cost: 200,000.

11. "Halo"
Class: rapid fire.
Cost: 200,000.

12. Slave I
Class: fighter.
Unlocked after: Buy Jango Fett (Invisible Hand, Bounty Hunter Room).

Transport (land transport)

Republican land transport

It is bought in the hangar for ground vehicles on the Resolute. Becomes available after one use in strategy mode.

1.AT-RT
Class: speeder.
Cost: 50,000.

2.AT-AP
Class: tank.
Cost: 75,000.

3. AT-TE
Class: tank.
Cost: 100,000.
Features: very slow, but has two weapons - one is activated by the attack button, the second by the additional action button. Can be activated at the same time.

4. Tank RX-200
Class: beam.
Cost: 250,000.

5. BARC Fast Flight
Class: speeder.
Unlocked after: available initially.

Separatist ground transport

Purchased from the ground vehicle hangar on the Invisible Hand. Becomes available after one use in strategy mode.

1. Supertank
Class: tank.
Cost: 100,000.
Features: very slow. It fires missiles, but it does not differ in action from other tanks.

2.AT
Class: tank.
Cost: 50,000.

3. Dwarf Spider Droid
Class: speeder.
Cost: 75,000.

4. Fire droid
Class: tank.
Cost: 75,000.
Features: fast. It fires missiles, but it does not differ in action from other tanks.

5. OG-9 Spider Droid
Class: beam.
Cost: 250,000.

6 STAP
Class: speeder.
Unlocked after: available initially.

Pirate ground vehicles

Available for purchase from any hangar - both Republican and Separatist.

1. Pirate tank
Class: tank.
Cost: 75,000.

2. Fastflight Starhawk
Class: speeder.
Cost: 50,000.

Transport (cool transport)

cool transport

It opens during the story (if you build it in the game), it is not freely available at levels, but you can ride it around the hangar behind the prison block on the Resolute or on the landing dock of the Invisible Hand.

1. Ice cream truck
Unlocked after: available initially.
Features: on the attack button plays a melody.

2. Motorcycle
Unlocked after: available initially.
Features: very fast, skidding in corners.

3. Combat suit
Unlocked after: Legacy of Terror (Dooku-6).
Features: Reminiscent of WALL-E. On the attack button, he brings down his fists on the enemy.

4 Plank Droid
Unlocked after: Recruits (Grievous-5).
Features: just a trolley for slow driving.

5. Tractor
Unlocked after: Blue Shadow Virus (Asajj-3).
Features: slow. The attack button beeps.

6. Orange car
Unlocked after: Secret Enemy (Asajj-1).
Features: beeps on the attack button.

7. Black car
Unlocked after: Secret Enemy (Asajj-1).
Features: beeps on the attack button. Rides a little faster than orange.

8. Silly faucet
Unlocked after: Recruits (Grievous-5).
Features: just drives slowly.

9 Crab Droid
Unlocked after: Ambush (Asajj-2).
Features: slow, although carefully rearranging the legs. There is a claw attack.

10. Elephant
Unlocked after: Liberation of Ryloth (Asajj-6).
Features: just walks at an average speed. It's funny twitching its trunk during delivery.

11. Official transport
Unlocked after: Grievous Lair (Grievous-4).
Features: just rides at an average speed.

12. UFO
Unlocked after: Gungan General (Dooku-2).
Features: flies, shoots fast. A very useful thing, at the level it is more convenient to use than a standard speeder.

10 gold blocks open the door to the hangar. You can fly into space, shoot vultures, fly into an enemy ship. You can also complete space tasks, for each of which the reward is a golden block. Each system has its own task. You can complete tasks after passing the level, or you can go from system to system in the main menu.

1. Dead moon Antara: two minutes to shoot down birds.
2. Christophsis: shoot down silver debris for a minute and a half (this is best done with a cruiser).
3. Geonosis: shoot down gold debris (requires a fast-firing ship).
4. Quell: 1 minute to shoot down burning debris (you can shoot down anything, but it's hard to keep up with them).
5. Coruscant: 1.5 minutes to shoot down fuel tanks.
6. Rugoza: 2 minutes to shoot down silver birds.
7. Rishi: 3 minutes to shoot down golden birds.
8.Malaster: 1.5 minutes to shoot down objects of the Dark side with an enemy ship with torpedoes.
9. Naboo: Destroy as many asteroids as possible with torpedoes in 2 minutes (requires a cruiser).
10. Saleucami: Destroy as many asteroids as you can with torpedoes in a minute and a half (requires a cruiser).
11. Vassek: Shoot down MagnaGuard fighters for 2 minutes.
12. Tatooine: 2 and a half minutes to shoot down probes.
13. Ruusan's moon: 1.5 minutes to shoot down shuttles.
14. Florrum: 1 minute to knock down pirate plates.
15. Maridun: Shoot down a cruiser with a Separatist cannon to access the mission 2 minutes to shoot down LAAT.
16. Ryloth: Shoot down a piece of debris with the Republic cannon to gain access to the task. 2 minutes to shoot down debris and droid fighters.

Storylines

story missions 18, available in story mode and free play. In story mode, you play as those characters who participated in these events according to the story, in free mode, as anyone. pass storylines possible in any order.
In addition to the usual shooting and fermenting levels and levels with flights, an interesting innovation has appeared - strategy levels. Accordingly, at such levels, the main thing is to destroy enemy buildings, capture bases and build your own facilities. The more bases you capture, the more types of objects you can build on each of them.

To complete the level, you need:

1. Finish it in story mode.
2. Collect the Jedi counter (this can be done in both story and free mode, there is one for both modes).
3. Complete the level in free mode.
4. Assemble the kit parts.

Storylines (Count Dooku)

Chapter 1
Battle of Geonosis
(strategy)



Receiving Characters - Kit Fisto, Ki-Adi-Mundi

Set details:
1. Destroy 10 crystals
2. Destroy 5 dead trees
3.Robot console in the northeast corner
4.C3PO console in the southeast corner
5.Hunter console in the southwest corner
6.Collect the R2 remote in the northwest corner
7. Destroy the rock of the dark side
8.Laz in the northwest corner
9. Around the corner at the left edge of the field
10. Destroy 3 tanks

Purchasable character - Princess Leia, 50,000

Chapter 2
General Gunganov
(strategy)


Jedi counter - 180,000 parts
Receiving Characters - Commander Stone
Received transport - UFO

Set details:
1. To the right of the starting point
2. Destroy 10 dead trees
3. Destroy 5 speeders

5.Activate the panel of the enemy droid in the east and drive along the path
6.Droid terminal in the southwest
7. Bounty hunter's terminal in the northwest
8. Close three geysers in the north
9. Collect terminal R2 in the east
10. Destroy the golden torpedo generator, which is initially protected by the field

Purchasable character - Admiral Akbar, 50,000

Chapter 3
crash


Jedi counter - 75,000 parts
Receiving Characters - Aayla Secura, Commander Bly
Received Vehicle - Republic Assault Ship

Set details:
1. Destroy 5 probes marked with arrows
2. Destroy 5 designated flying saucers
3. Put out the fire behind the door on the first platform
4. Behind the hole on the third platform
5. Fly up to the bridge of the republican cruiser; it will explode, land there and destroy 3 golden toilet stalls
6. Destroy 6 gold blocks on the left cruiser
7. Destroy the Dark Side facility on the left cruiser with an enemy ship (Soulless)
8.Under the platform on the enemy cruiser
9. Destroy 5 scout droids
10. Jump onto the box on the left in the last hangar

Purchasable Character - Obi-Wan Kenobi (Classic Trilogy), 50,000

Chapter 4
Defenders of the World
(strategy)



Receiving characters - Vag Tu + Lok Durd in the cell

Set details:
1. To the right of the crash site behind the stone
2. Destroy 10 palm trees
3.Activate the bounty hunter console and kill 50 droids
4. Destroy the Dark Side Rock
5.S3PO console in the southeast
6.Collect the R2 remote in the south
7. Robonino terminal in the east
8. Destroy 3 tanks
9.Build a repository of sets
10.Build up the northwestern enemy platform, except for the field where the barracks were

Purchasable character - Starkiller, 275,000
Notes: Kill droids and destroy tanks before you destroy their factories!

Chapter 5
Arms factory
(strategy)


Jedi counter - 100,000 parts
Characters Earned - Luminara Unduli, Barris Offee

Set details:
1. Build 3 structures on the northwest platform without touching the gray area
2.Build a repository of sets
3. Above the stone in the southeast
4. Destroy 5 red lantern skeletons
5. Turn 5 taps with Force before destroying the factory
6.Terminal R2 in the southwest
7.Activate the hunter terminal in the north and kill 50 droids
8. Put an egg behind the silver door
9.Terminal R2 near the first triangular door
10. Destroy the golden triangles on the tunnel wall, detail in the secret bathroom behind the second door.

Purchasable character - Luke Skywalker, 50,000

Chapter 6
Legacy of terror


Jedi counter - 130,000 parts
Receiving characters - Small Poggle in the cell
Received Vehicles - Geonosian Fighter, Combat Suit

Set details:
1.Correctly assemble the ladder to the left of the start
2.Collect 5 skeletons
3. Drop the statue to the right of the start
4. Destroy 5 screamers
5.Terminal R2 on the left in the tunnel
6. Assemble the robot from gold blocks, blow up the fuel tanks and jump up to the detail
7. Feed the spider on the right in the zombie hallway
8.Robonino console on the left in corridor 2, turn on the light
9. Destroy 5 eggs while escaping
10. Jump on the wall while escaping. The wall is closer to the viewer than the desired turn, that is, you need to run a little further.

Purchasable character - Darth Vader, 275,000

Storylines (General Grievous)

Chapter 1
Duel droids


Jedi counter - 120,000 parts
Received characters - R2-D2, R3-S6

Set details:
1. Kill 3 droids outside Robonino's door
2. Destroy 3 gold boxes
3. Destroy 5 racks of cups
4. Destroy 5 mice
5.Collect 5 golden droids
6.Collect 5 balls
7. Remote Robonino in a duel with Grievous
8. Door of the Dark Side in the room with the table
9. Build a Dark Side flying saucer in the hangar
10. Play bowling behind the ventilation hatch above the hangar balcony

Purchasable character - Han Solo, 50,000

Chapter 2
Shadow of "Schadenfreude"


Jedi counter - 190,000 parts
Receiving Characters - Plo Koon
Received transport - Plo Koon's fighter

Set details:
1. Shoot down 5 green targets
2. Break the golden beam over 1 torpedo area
3.Launch and shoot down the escape pod from 1 pad
4.Make a swimming pool with C3PO remote control
5.Pull the hook on 1 platform, drop the box and jump
6. Destroy the Dark Side facility behind 1 area with an enemy ship
7.Activate 3 orange buttons on pad 2
8.Launch and shoot down the escape pod from 3 pads
9.Empty 3 trash bins on site 3
10Fly up to the ion cannon at high altitude. A secret door will open, blow up the silver blocks behind it.

Purchasable Character - Lando Calrissian (Classic Trilogy), 50,000

Chapter 3
The death of "gloating"


Jedi counter - 80,000 parts
Receiving Characters - C-3PO

Set details:
1. Collect the springs in the traffic light
2. Destroy five washing machines of the Dark Side
3. Play the maze behind the clone door
4. Shoot 2 cranes near the steps in the training yard
5. Assemble the faucet, pull off the cover
6.Above fan
7. Explode the golden stone over the abyss
8. Knock down 5 silver tips
9. Behind the door of Robonino in the last room
10. Throw 5 droids at Grievous

Purchasable character - Wedge Antilles, 50,000

Chapter 4
Grievous Lair


Jedi counter - 125,000 parts
Receiving Characters - Nadar Webb, Commander Phill, Heavy Clone Trooper
Received transport - official transport

Set details:
1. Destroy the golden stone above the rock
2. Assemble the Robonino Remote with the Dark Side
3. Turn and break 10 faucets with the Dark Side
4. Play billiards behind the bounty hunter's door
5.In the corridor, collect the button and the car
6. Destroy 10 gold parts
7. Remote control Robonino in the room
8. Throw the sword at 10 lights on the ceiling
9. Pull out three platforms from the lava with the Dark Side and jump on them to the detail
10. In the last location, rearrange the top of the left tower to the right one and connect the right tower

Purchasable character - rebel special forces fighter, 50,000

Notes: Throwing a box of hooks at Grievous causes them to stick to his limbs and can be torn off.

Chapter 5
recruits


Jedi counter - 80,000 parts
Receiving Characters - Heavy (Heavy Gunner), Echo (Rocketman), Fives (Rangeman)
Received Vehicle - Plank Droid, Stupid Gatherer

Set details:
1.Help the worms hatch behind the pile of the Dark Side
2. Shoot 5 boxes behind a pile of silver stones
3. Climb through the Sith door and knock the clones out of the pool
4. Behind the same door, activate the radio tower, and then pick up the part, quickly switching to another character
5. Destroy 5 panels
6. Destroy 6 gold boxes
7. Repair 5 valves
8. Kill the worm behind the carved door
9. Assemble the R2 remote
10.Play lullabies for 3 larvae

Purchasable character - Darth Maul, 275,000

Chapter 6
Grievous' machinations


Jedi counter - 60,000 parts
Characters received - Adi Gallia, It Kot

Set details:
1. Throw 5 boxes out the window
2. Break the gold box and make a lever
3. Break the silver box
4. Break 3 gold pieces in the second room
5.Screw 5 taps
6.Block 4 ventilation hatches in the floor
7.Smash golden door in the same room
8. Shoot down 5 green targets
9. Assemble the pyramid on the landing pad
10. Launch and destroy the escape pod using the Robonino remote

Purchasable character - Boba Fett, 100,000

Storylines (Asajj Ventress)

Chapter 1
Secret Enemy


Jedi counter - 100,000 parts
Receiving Characters - Commander Cody, Clone Trooper
Received transport - orange car, black car

Set details:
1. Destroy 10 tables with Force-switched levers.
2. Attach the cable behind the access wall to the leftmost container
3. Outside the window of the room with a gun on the windowsill on the left
4. Use the bounty hunter panel on the roof
5. Spin 4 fenders on the battlefield with the help of the Dark Side
6. Destroy 3 spiders from the roof with a sniper
7. Destroy the three inflatable helmets in the side room of the complex
8. Use the Dark Side to put the purple books on the shelves
9. With the help of the Dark Side, open garages under the gap and park on the buttons near the bookcases
10. Destroy 10 super droids on the falling spider

Purchasable character - Greedo, 70,000

Chapter 2
Ambush


Jedi counter - 68,000 parts
Receiving characters - Lieutenant Tyre (machine gun), Zhek (flare gun), Rhys (shooter)
Received vehicle - crab droid

Set details:
1.At the exit from the capsule
2. Destroy 5 crabs masquerading as stone
3. Destroy 5 snakes masquerading as purple dill
4. Collect a large crab in the gorge to the right of the fall and hit five small ones
5. Jump on the three buttons in the closet on the right into the gorge in the same order in which the colors of the crab show
6. In the closet on the left of the battlefield
7. Pull back the chains of the giant crab in the closet on the battlefield, which is opened by R2
8.Collect three lamps in the toilet in the closet on the right side of the battlefield for TSS parts
9. Right on the shelf on the battlefield
10.Collect a large crab near the hole where to drop the droidek

Purchasable character - Scarred Darth Vader, 275,000
Notes: To destroy droideks with impenetrable shields, drop silver stones on them.

Chapter 3
blue shadow virus


Jedi counter - 210,000 parts
Characters unlocked - Ahsoka, Jah Jah, Captain Rex + Nouveau Windy in a cage
Received transport - tractor

Set details:
1. Destroy 5 periscopes
2.Dig up and destroy 5 carrots
3. Pull out and destroy 6 items of the Dark Side
4. Blow up the golden idol, assemble a harvester from the wreckage and harvest
5.Terminal R2 on LAAT
6.Twice activate two panels of enemy droids inside the base
7. Fix 4 doors on the base
8.Drink MagnaGuard outside C3PO door
9. Climb the wall of the Jedi for bombs
10. Pull 2 ​​ropes on the Nouveau ship

Purchasable Character - Shadow Imperial Stormtrooper, 50,000

Chapter 4
Storm over Ryloth


Jedi counter - 70,000 parts
Received transport - Anakin's fighter, V-19 fighter Downpour

Set details:
1. Shoot down 10 fighters with a turret
2. Above the platform at the top
3. Shoot down 5 ships marked with green arrows
4. Destroy 10 gold pieces on a Republic cruiser
5.Use an enemy fighter to destroy the red object on the right side of the Republican bridge
6.Collect the R2 terminal near the cannons
7. On the left platform, activate the panel and walk the droid on the orange buttons
8. Destroy the golden door on the bridge
9. In the basement on the far right platform
10.Collect the button near the map

Purchasable character - Qui-Gon Jinn, 50,000

Chapter 5
Innocent Victims of Ryloth


Jedi counter - 105,000 parts
Receiving Characters - Waxer, Boyle

Set details:
1. Pull out 5 sticks of the dark side
2. Destroy 5 purple flowers
3. Destroy 5 silver boxes
4.Fix the sewers in 1 prison cell on the left
5. Behind the wall 2 prison cells on the left
6. Climb into the hole on the right
7. Break the golden details behind the prison on the left
8. Solve the example at the school outside the C3PO door
9. Behind the door of the hunters near the stall
10. Build a Dark Side Antenna

Purchasable character - Raymus Antilles, 50,000
Note: pacify the armored cars with the Force and drive them into the stalls on the orange buttons.

Chapter 6
Liberation of Ryloth
(strategy)


Jedi counter - 230,000 parts
Receiving characters - Mace Windu, Commander Ponds, Wat Tambor (in cell)
Received transport - elephant

Set details:
1. Left under the stone near the start
2. Break 10 crystals
3. Destroy 3 tanks
4. Destroy 5 palm trees
5. Assemble the R2 terminal and ride the elephant through the parts
6. Break the rock of the dark side
7. Climb through the hole on the rock in the north, dismantle the helmet with the Dark Side
8. Build a repository of sets
9.Activate the C3PO terminal
10.Activate the bounty hunter panel and complete the task

Buyable character - imperial stormtrooper, 50,000

Bonus Levels

Epilogue
Gad Zillo
(strategy)


Jedi counter - 300,000 parts

Set details:
1. Destroy 10 crates
2. Destroy 5 rocks
3. Destroy 6 tanks
4. Fix the cable in the northern part of the field
5. Build a repository of sets
6. Above one of the corals
7.Panel R2 in the north
8. Hunter's panel in the east
9. Destroy the nearby Dark Side Rock
10. Remote Robonino in the south

Purchasable character - Chewbacca, 50,000

hostage taking


This level is accessed from the room behind the left door on the Separatist ship (in the bounty hunter's room).
Jedi counter - 72,000 parts
Characters Earned - Aurra Sing, Robonino, IG-86, HELIOS-3D, Commando Droid, Shahan Alama

Set details:
1. Repair the cruiser on the left
2. Kill 5 cleaning clones
3. Jump over the left cruiser
4.Activate panel R2 and blow up the barge in the middle
5. Make 5 pairs of ice cream
6. Destroy 5 mouse droids
7. Cut the door on the right side of the corridor
8.Activate the R2 remote next to this door and make the hair of the guards outside the door
9. Using the Dark Side, open the hole on the left side of the corridor and climb through
10. Break the Dark Side object in one of the rooms and win the Indiana Jones game

Purchasable Character - Tusken Bandit, 50,000

castle of destiny


This level is accessed from the room behind the right door on the Separatist ship.
Jedi counter - 85,000 parts
Characters Earned - Count Dooku, MagnaGuard
Received Vehicle - MagnaGuard Destroyer

Set details:
1.Collect 5 scout droids
2. Explode silver trays and activate all buttons
3. Beat Jabba so that he spit out pieces of the part
4. Drop the chandelier and put three boxes of food on it
5. Break the golden door in the dining room, assemble the table, rearrange the giant burger on it and jump
6. Destroy 5 antennas on the ceiling of the hangar
7. Blow up the silver chain on the broken barge
8. Break 10 skulls
9. Crawl through the hole
10.Activate the R2 remote in the desert and drive through the orange buttons

Purchasable character - Imperial Guard, 50,000

bounty hunter missions


Available on the Separatist ship behind the left door. Assignments are distributed by Ziro the Hutt. The goal of each task is to find a certain character in a certain amount of time (1-2 minutes).
1.R2: behind the Robonino door.
2. Yoda: Behind the coral near the farthest tank.
3.Padme: in the cantina behind the C3PO door.
4. Anakin: go to the hall with trains, there get to the farthest platform. You have to use a jetpack.
5. Rex: build a crane and go down to the giant worm. Rex will be on the left.
6.Plo Koon: fighting a droid in the right corner of the landing pad, not far from the escape pod.
7. Aayla Secura: fly up to the bridge so that it explodes; land on the formed platform. Aayla is standing on the right near the toilet stalls.
8.Obi-Wan Kenobi: behind the hole on the 2nd landing site.
9. Ahsoka Tano: To the left of the starting point on the rocks.
10.Kit Fisto: In the room behind the bounty hunter's door.
11. Bail Organa: Behind the second guardian door. You need to fix the power supply in the first room.
12. Vaxer: you need to blow up the silver blocks with a detonator (for the upper ones - throw the detonator in flight). A box will fall from above, in which Vaxer is located.
13. Commander Cody: on the right balcony.
14. Commander Ponds: near the far corner with triangular doors.
15. Luminara Anduli: Behind the blockage on the right near the R2 console.
16. It Cat: Will jump out of the hatch in the floor if you throw a detonator through the window five times.

golden cubes

They are given literally for everything:
complete a level in story mode
fill the jedi counter
collect all the parts of the set
complete a mission in strategy mode
complete a space mission
complete the bounty hunter mission.

The more golden cubes you have collected, the more doors you can open.

On the ship of the Republic:
Exit from the bridge - 3 blocks
In the medical block - 6 blocks
In hangars - 10 blocks

On a Separatist ship:
On the bridge - 25 blocks
To the observation room - 30 blocks
On the bridge - 20 blocks

You can collect a maximum of 130 blocks, from which an invisible ship is constructed in the hangar behind the prison cells on the Resolute. Unfortunately, the ship itself is nowhere near as interesting as the process of collecting cubes.

red cubes

These are well-known surprises. Since we no longer have a bartender to sell us various trinkets, the only way out is to stumble upon a red block (or work hard to get it) and buy it.

On the ship of the Republic:
1. Open the taps in all the cells of the prison on the right, in the last one there will be a cube: details from the characters - 100,000
2. In the hangar of fighters, a box in the corner: x2 - 500,000
3. Take out the garbage in the hangar with gold parts: x4 - 2,000,000
4. To the left of the gunners after the cameras: hit the pear 5 times - a cube appears quick build – 500 000
5. In the common corridor behind the bridge at the top left: x6 - 10,000,000
6. Inside the silver structure in the same place: x10 - 40,000,000
7. In the same place, if you shoot down 4 objects with a rapid-fire weapon: attracting parts - 500,000
8. Appears in the corridor in front of the hangar if you shoot down three green targets with a sniper: super blow with a sword - 300,000
9. In the medical unit under the left bunk: glow - 50,000
10. In the room with characters from the set parts at the R2 console: set detector - 750,000
11. In the same room on the upper platform in a silver box (you need to climb up as a jumping character, break the boxes, build a hook, and then climb up with someone with a heavy weapon): super speeders - 40,000,000
12. Under the force field on the bridge: red block detector - 150,000

On a Separatist ship:
1. Left in the observation room with red lights: x8 - 20,000,000
2. Behind the goblet on the right: perfect dodge -100,000
3. Near the Hutt, if you knock down 4 parts from the ceiling: regeneration of hearts, 400,000
4. Dark Side Object on the Bridge - Dark Side, 150,000
5. Left above the bridge - two swords, 250,000
6. Right on the wall in the hangar for ground vehicles (you need to climb with a hook): invulnerability - 1,000,000

And here's another video:

Galaxy conquest

The strategic part of LEGO Star Wars III is not limited to story levels - it also exists as a separate section. After completing the story levels, the Republic Stormtrooper and Imperial Stormtrooper sections become available. In the first case, you conquer the galaxy under the flag of the Republic, in the second - under the flag of the Empire. Unlike strategies for story levels, a limited time is given for a specific task.
For each conquered planet you will receive a gold cube. Also, after each mission, the ground equipment that was used in the mission will become available for purchase.
When the entire galaxy is under the control of the Republic, you will receive Chancellor Palpatine.
When the separatists take over the world, you will get Tarkin.

Republic Stormtrooper

Saleucami: 17 minutes, destroy all enemy buildings.
Naboo: 15 minutes, destroy all enemy structures.
Christophsis: 15 minutes, destroy all enemy structures.
Moon of Ruusan: 12 minutes, destroy all enemy buildings.
Coruscant: 12 minutes, destroy all enemy structures.
Dead Moon Antara: 9 minutes, destroy all enemy buildings.
Ryloth: 8 minutes, destroy all enemy buildings.
Quell: 16 minutes, build an escape pod.
Tatooine: 15 minutes, build an escape pod.
Geonosis: 15 minutes, build an escape pod.

Vassek: 10 minutes, destroy the command center.
Malastair: 14 minutes, destroy 3 statues of Grievous.
Maridun: 10 minutes, destroy 3 statues of Grievous.
Rishi's Moon: 6 minutes, destroy 3 statues of Grievous.
Rugoza: 6 minutes, destroy 3 statues of Grievous.

Separatist Stormtrooper

Malastair: 17 minutes, destroy the command center.
Geonosis: 15 minutes, destroy the command center.
Maridun: 15 minutes, destroy the command center.
Rishi Moon: 15 minutes, destroy the command center.
Christophsis: 10 minutes, destroy the command center.
Naboo: 12 minutes, destroy the command center.
Ryloth: 10 minutes, destroy the command center.
Rugoza: 10 minutes, destroy the command center.
Saleucami: 15 minutes, build an escape pod.
Ruusan's Moon: 15 minutes, build an escape pod.
Dead Moon Antara: 15 minutes, build an escape pod.
Florrum: 15 minutes, build an escape pod.
Tatooine: 15 minutes, destroy 3 statues of Yoda.
Quell: 12 minutes, destroy 3 statues of Yoda.
Coruscant: 11 minutes, destroy 3 statues of Yoda.
Vassek: 10 minutes, destroy 3 statues of Yoda.

arcade mode


Activates only when both players are active. Allows you to play a duel between players in strategy mode on any of the planets.
Before the game in the settings is set:
1. Job type:
-destroy the enemy command center
-destroy enemy buildings
-collect parts
-destroy statues
- get off the planet
2. Timer (3, 5, 10, 20, 30 minutes or unlimited)
3. Republican vs. Separatist or Separatist vs. Republican (player roles)
4. Starting number of parts for each side.

100% completion

For 100% completion you need:
1. Complete all levels in story mode.
2. Complete all levels in free mode.
3.Collect all counters of the Jedi.
4.Collect all sets.
5.Collect all the characters.
6.Collect all ships.
7. Collect all ground equipment.
8. Collect all the golden cubes and collect the invisible ship.

If the counter is at 98-99%, check the ground vehicles on the Separatist ship (inside the supertank standing in the hangar) - most often this happens if you forget to buy Separatist tanks.

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Episode V. The Empire Strikes: , , , , , .
Episode VI Return of the Jedi : , , , , , .

general information

Developer: Traveller's Tales. Publisher: LucasArts, Lucasfilm, Disney Interactive.


The game "LEGO Star Wars: The Complete Saga" is a collection of two previous games about " star Wars". It contains levels for all 6 episodes of the movie.

The time for a complete 100% completion of the game is 50 hours.

System requirements
Lego Star Wars

Characteristic Minimum Requirements Recommended Requirements
CPU Intel P3 1.0 GHz
AMD Athlon XP
Intel P3 1.0 GHz
AMD Athlon XP
RAM 512 MB RAM 512 MB RAM
video card 128 MB Shader 2.0
DirectX 9
128 MB Shader 2.0
DirectX 9
5 GB 5 GB
Operating system Windows 32-bit: XP / 7 / 8.1 Windows 64-bit: XP / 7 / 8.1

Decor. How to use the walkthrough

The frame highlights actions that are not mandatory for passing the game's plot - this is the collection of additional bonuses and secrets.

A frame with a dark background means that we will not be able to collect this secret the first time. Such a secret can only be taken in free roam, and when we have all types of characters unlocked.

Mini-sets - highlighted in blue text.

Red cubes - highlighted in red text.

Walkthrough

Types of bonuses in the game

round chips- the main type of bonuses in the game, acting as game points. They are found everywhere, pouring from all sides. On the collected chips in the store you can buy other bonuses. The value of chips depends on their color:

White chip - 10 points.

Yellow chip - 100 points.

Blue chip - 1,000 points.

Purple chip - 10,000 points.


Ship Parts (MiniKit)- 10 secret sets of parts - minikits - are hidden on each level. They look like white rotating cylinders. Sets appear after certain actions or are hidden where only a certain type of character can take them. Thus, all the secrets can be collected only during the second passage - in free mode, when it becomes possible to use all the heroes.

At the end of the level, minikits are used to make a model of the next spaceship. For a fully assembled ship, we get 50,000 points.


Red Cube– Each level has 1 super secret in the form of a red die. The collected cube unlocks one specific gameplay modification in the store. In order for the modification to take effect, you need to find a red cube, buy the ability in the store, and then turn it on in the menu in the "Extras" line every time you start the game.


golden cube- do not occur at levels, but are given as a reward. For a perfect result, you need to collect 160 golden cubes for the whole game. At each level there is an opportunity to earn 3 golden cubes:

1 cube is received for story walkthrough level.

2 cube is obtained for the completed "Jedi Counter" on the level.

We get 3 cubes when we collect all the other secrets on the level.

At the end of each episode, you can get two more cubes:

1 cube for completing the competition by characters.

2 cube for completing the competition on transport.

A total of 20 cubes for each episode, and a total of 120 cubes for the entire story. The remaining 40 cubes must be mined in additional missions or buy:

20 - for mercenary missions;

14 cubes are sold in the store;

6 - for bonus levels.


Jedi counter located at the top center of the screen in the form of a golden stripe. To fill it, you need to collect a certain number of round Lego chips, with each level more and more. To accumulate points, you do not need to run through the level, but to search every corner, destroy objects of the environment. In the event of the death of a character, we lose 1,000 - 4,000 points, they fall out of us, but after resurrection they can be quickly picked up. For death from falling into the abyss, we lose only 1,000 points, but it will be impossible to return them. Once the Jedi meter is full, point losses will no longer be counted, and we don't have to worry about character deaths.

Level system

Each level can be completed in three modes:

Story (Story mode). First, the level must be completed according to the plot, with two specific characters that cannot be changed. After that, access to other modes opens.

Free Mode. A walkthrough in which we have a whole set of characters of all types. They can be changed at any time by pressing the "Ctrl" or "Space" keys. All characters can get the remaining bonuses that were out of reach for the story characters.

MiniKit Challenge (MiniKit Competition). Competition to quickly find all the bonuses on the level. In 20 minutes you need to find all 10 MiniKits. In this mode, the MiniKits are blue and they are in completely different places. But the collected MiniKits do not give anything, they do not open new vehicles, they do not unlock new modes, and they are collected only “for show”.


At the end of each episode, three more modes are unlocked:

Super Story Mode. Complete all levels in an episode in less than 1:00:00 hour with at least 100,000 points. In this case, the story videos cannot be skipped.

Character Bonus (Competition characters). We need to compete with each other, who will score 1,000,000 points first. If we do this earlier than 5 minutes, we get a golden cube. Compete with characters.

Minikit Bonus (Vehicle Competition). The same rules as in the previous competition, but we compete not as characters, but sitting on a vehicle. To open this mode, you need to collect all 10 minikits in at least one level of the episode so that we have a whole model of transport.

Dexter's Diner

We start the game in Dexter's diner - this is our main base, all episodes and levels of the game are available from here. Each corridor is an episode of Star Wars, each door in it is a separate level.

Shop. In the bar on the left, you can see your progress through the passage and make purchases: unlock game tips, unlock new heroes, enable graphic modifications for the collected points. (The description of all purchases is located in the text after completing the levels, when you have enough funds for all this).

Garage. On the left side you can go outside to the platform for transport. Through the panel in the center it will be possible to view spaceships. We will be building them with lego pieces throughout the game, collecting secret minikits.

Incubator. On the right side of the bar, you can customize your custom character and save your progress.

each other. The leftmost corridor leads to a special "Two Player Arcade" mode.

Game points can also be collected in the diner by disassembling environmental items. In the center, you can collect blue circles, and then break them with a bowling ball. But there are much more points at full-fledged levels, so let's go there.

Episode I. The Phantom Menace

1.1 - Negotiations
Lego Star Wars. Passage 1.1. Negotiations

We play two Jedi: Quin-Gon Jinn and a young Obi-Wan Kenobi. On a red ship we arrive at the space station of robots for negotiations. We are allowed into the base, but then the ship is destroyed. We are trapped.

corridors. Jedi can move and activate items from a distance. In the initial room, we can activate the chairs, they will begin to dance to the music. Then we search each chair separately to collect points. We open the door, in the corridor we fight with the droids.

On the left we see a locked door, remember it. We enter the room on the right, activate the device in front to get a few thousand points. Standing on the bridge, we activate the details on the left and right, on the raised platforms you can jump to the blue details.

In the corridor around the corner we fight with enemy robots. We find the TS-14 translator robot, move into it with the "K" key.

Secret. The robot returns to the first locked door on the left, he will be able to open it. Inside we put two gears in the mechanism on the right. We stand with two heroes on the buttons on the floor (if the second character is controlled by AI, he will do it himself). The laser wall will turn off, kill the droids, take the MiniKit (3).

Need a small character and a high jumping character. Using the robot, we open the second locked door in the corridor. Inside, with a small Skywalker, we climb into the ventilation on the left, turn off the laser walls. We take the MiniKit (4).

We build a tower of blocks in the center, from it Jar-Jar we jump over to the balcony on the right, where the MiniKit lies (5).

Need character droid R2-D2. We open the third locked door. Inside we move the cart, where it stops, a bonus hangs on top. In this place we jump Jar Jar Binks take MiniKit (6) .

We repair the ship in the room, it will fly into the next room. We remove the grate from the ventilation from above, Jar-Ja jumps there. In the new room, we fly the droid through the abyss, jump on the ship, take the MiniKit (7) .

Using the translator robot, we open the door leading forward along the corridor. In the far left corner we activate the lever, from the fallen parts we assemble the door opening panel, we activate it with a robot. In a small room, we disassemble the ventilation grille.

Hangar. You can't go back to the previous location. On the platform to the right, two robots with protective fields will roll out against us. We constantly beat them, the fields will turn off, and the enemies will die. On the right side of the wall, you can collect devices to jump to the details.


Need character droid R2-D2. In the left corner we build another device, from it we jump onto the corner balcony. Open the door with a droid. Inside we stand on the button, then on the raised panel. With a high jump, we jump inside the cabins on the left and right so that they open. Together we press the buttons inside the cabins, this will open access to the Red Cube bonus (1).

Secret. We build a tower on the right platform: we put 1 small block, 1 large, 2 more small. We turn on the blue lever, we zaprgivayem on the tower to the suspended platform. Jedi from afar press the lever below. The platform will move towards the screen and we will be able to take the MiniKit (10) .

On the way there is a wall with a protective field, to the left and right of it you can collect platforms and jump over the fence along them. Behind him we fight with robots, we stand on two buttons on the floor to skip our robot translator. Robot press the lever, the Jedi enter the cargo ship.


Jedi counter: 32,000 points. Open characters: TS-14. Model for MiniKits: Republic Cruiser. Red Cube: Super Gonk for 100,000 points.

1.2 - Invasion of Naboo
Walkthrough Lego Star Wars. 1.2. Invasion of Naboo

On a cargo ship, we land on the planet Naboo. An army of robots is attacking the locals, but we have no time to fight, we need to quickly get to the local leaders and warn them about the invasion.

forest path. From left to right moving robots, animals and local eared residents with spears. It is useless to attack robots, they appear endlessly, we fight only when they themselves notice us.

Rescuing a local eared resident from under the wheels military equipment. His name is Jar Jar Binks. He will thank for the salvation and will go with us.

ancient ruins. We disassemble the parts on the side wall, from them we build a platform through the waterfall. With the local Jar Jar Binks, we constantly jump onto high platforms to lower them for the Jedi.

swamps. We enter the cave, remove the log from the path, get to the swamps.

We pass several swamps, where we also fight with robots. We go to the shore of a large lake.

We approach the lake and dive into it, following Jar Jar Binks. In the underwater city, we are given transport to the palace of the local princess.


Jedi counter: 44,000 points. Revealed Characters: Jar Jar Binks. Model for MiniKits: Gungan Bongo. Red Cube: Poo Money for 100,000 points.

1.3 - Escape from Naboo
Lego Star Wars. Passage 1.3. Escape from Naboo

Courtyard. Two Jedi save the princess in time, captured by the robots. After that, we take control of the new rescued characters - Princess Amidala and her bodyguard Captain Panaka.

We can shoot, and in some marked places use a grappling hook to climb onto the platforms. With the help of a hook, we climb higher and higher along the balconies. You can break windows and enter some rooms. From the top platform, you can jump down to take the blue detail.

Secret. Need a Jedi. At the very beginning, we make up a tower from three columns between the doors, with the help of Jar Jar we jump in and take the MiniKit (1).

We need a Sith and a Jedi. On the upper platform, you can make a portrait of the princess from movable cubes, shoot at white tanks to make new details appear. The Sith force needs to dismantle the flower on the right. Having obtained all the cubes, the Jedi move them into the recesses so that the pattern of the mosaic matches. For the assembled portrait we get the Red Cube (1).

Need a droid. On the upper platform we pull out two platforms from the wall, climb up, with the R2 droid we fly to the corner, in the greenery we find the MiniKit (2).

Balconies. We pass through the corridor to the other side of the palace. Exit from here through the bridge on the right. We shoot at the target to open the doors.


With the Jedi. AT new location on a hill we break a round building, we jump down through it. Here the Jedi will help us.

We need a shooter and a boy. We go to the right along the path behind the columns, climb higher with the shooter. On the upper platform you need to climb into a narrow shaft. From above we go to the balcony on the left, there is a MiniKit (6).

We need a mercenary. From the lower hatch of the mine we make a double jump to the right, we get to the balcony. Here the windows are made of silver material, only mercenary bombs can destroy them. Inside we activate the picture of the tree, it is rebuilt into a portrait of Padme, we get the MiniKit (7) .

From the lower hatch of the mine we go to the left balcony, there we open all the doors, from this a MiniKit will appear (8).

On the right we approach the large locked gates. The Jedi need to activate two elevators. Then, as a shooter, we climb onto the elevator and in the upper position we shoot at the targets. When we hit 4 targets, the gate will open.

Palace roof. Press the buttons on the round domes to unlock secrets. The first button will open the vent on the left, it can only be removed by the Sith, and inside there is a purple chip for 10,000 points.

We jump into the hangar right on the robots. We sit down in the royal silver ship and leave the planet to call for reinforcements here.


Jedi counter: 48,000 points. Receiving characters: Queen Amidala and Captain Panaka. Model for MiniKits: Royal Starship. Red Cube: Walkie talkie Disable for 5,000 points.

1.4 - Race
Lego Star Wars. Passage 1.4. Mos Espa Podrace

On the way, our ship's hyperdrive fails. We have to make a temporary landing on the sandy planet Tatooine. Here we find a new hyper engine at the merchant, but there is nothing to pay for it. Little boy Anakin Skywalker volunteers to help us, he offers to win money by participating in local races.

1 circle. The race consists of 3 laps. On the first lap, you can drive as slowly as possible and collect all the bonuses on the way.

Seeing the smoking pits, we go on the left side, there between the pits there will be a Red Cube (1).

Need an imperial ship. In a narrow canyon on the right side there will be a fenced jump. The gate will only open in front of an Imperial ship. On top of the MiniKit (1) .

We enter the cave, here for downed crystals they give a lot of points. On the left side of the MiniKit (2) .

In a wide canyon, they will start firing at us. Here, on the left side, lies the MiniKit (3).

At the exit from the area under fire there is a narrow canyon with bends, in which there is a MiniKit (4) .

There is a slight rise ahead, and then stone arches begin. We need to cling to the right side, there under the first arch of the MiniKit (5).

After a few accelerations, before a slight rise of the MiniKit (6) .

We leave on a wide open area. There are many accelerating platforms from different sides. In front of one acceleration in the center lies a MiniKit (7) .

Just before the finish, a MiniKit (8) was installed along the posts.

2 circle. A collapse will occur in the area being shot through, you will have to go around the stones. It is better to drive on the right acceleration.

3 circle. Of the rivals, we have only one champion left. The third round already needs to be completed as quickly as possible and use all accelerating platforms in order to win.

If we don't overtake the first time, we'll start from the beginning of the 3rd lap. The number of attempts will be infinite. And after the victory, we buy a hyper engine, take a talented boy with us, and fly away.


Jedi counter: 45,000 points. Received transport: Anakin "s Pod. Model for MiniKits: Sebulba" s Pod. Red Cube: Power Brick detector for 125,000 points.

1.5 - Recapture the Teeed Palace
Passage of the game Lego Star Wars. 1.5. Retake Theed Palace

A delegation of Jedi and Princess Amidala were unable to persuade the galactic council to provide assistance and go to war with the robots of the trade confederation. As a result, we return to the planet Tatooine and plan to destroy the robots on our own. We take underwater inhabitants as allies and begin to counterattack.

yard. Personally, we have to participate in the storming of the captured palace. Under our control, a group of 6 characters at once. At first, we can use transport to attack enemies. We go out to the square, kill the nearest enemies with the Jedi, then with the arrows we kill the enemies on the balconies.

Jedi restore the front staircase. Droid R2-D2 open the door in the center.

Palace halls. Break ahead. All the characters go through it in their own way: the Jedi double jumps on the platforms, the shooters with the help of hooks, the droid flies, and the boy through the mine hatch.

Courtyard with a fountain. On the right we build ladders, we restore the bridge.

We cross the restored bridge. There are two gates ahead. We press the button on the left, as a boy we climb into the shaft on the left, we go along the building in the distance, through another shaft we climb higher, we press the second button. With the whole detachment we pass through the opened large gates.

large playground. Everyone needs to gather on the upper balcony. The Jedi will lift each other up on the platforms to the left. For the shooters, we break the flower bed on the right, under it is the target for the hook. For the robot, we collect the elevator on the right. To the right behind the fence, you can jump on the platforms and collect a couple of blue parts from above. On the bottom left, you can assemble a silver device.

Castle. We enter the palace through the window.

Hangar. Rescue 6 captured warriors.

To save the prisoners, we assemble towers from cubes: one small, large, one more small. On them, the Jedi will be able to jump onto the balconies. When all 6 people will stand at the ships, we go to the right, we open the gates of the hangar with the droid. Skywalker will deal with the robots and fly out.


Jedi counter: 60,000 points. Characters gained: Padmé (combat), R2-D2, Anakin Skywalker (boy). Model for MiniKits: Naboo Starfighter. Red cube: Super slap for 5,000 points.

1.6 - Darth Maul
How to pass Lego Star Wars. 1.6. Darth Maul

The princess and her bodyguard continue the assault, and we, as two Jedi, begin the fight against the sudden appearance of a Sith with a double sword.

Broken bridge. At first, the Sith stands behind the abyss and does not let us go further. With a sword we beat off shots at robots, holding down the strike button. Then we intercept the thrown objects and throw them at the Sith. After repeating this three times, we will drive out the boss and we will be able to restore the bridge.

semicircular platforms. We go along the platforms along the round building. Some platforms need to be advanced first. The Sith retreats further and further.

Under the ceiling. We are on top of a huge factory, on round platforms.

When we are in the center, the Sith will leave, and on the sides, robot officers will call for reinforcements. We get to the officers and kill them so that new enemies do not appear, after that we finish off all the soldiers who have had time to appear. We destroy two robots with protective fields, after that we restore the bridge with the buttons.

Protective fields. Press the levers on the left and right to remove the red force fields from the path.

Boss: Darth Maul

1. We come to a small round room. We enter the battle with the boss Darth Maul, he has 10 hearts of health. A Sith can be easily attacked by hitting the ground (double jump, press hit).

2. The Sith will then jump onto the top platform and start throwing things at us. We use force, intercept the flying object and throw it at the Sith.

3. The Sith will rejoin the fight. We attack him with a blow to the ground. The boss can attack with his dark skill - he will start to choke us from afar. In this case, we quickly switch to another character and hit the boss to save our partner.

At the end, the old Jedi is killed by a blow from the Sith, and the young Obi-Wan Kenobi manages to cut the Sith in half. The planet Tatooine has been reclaimed from the robots.


Jedi counter: 31,000 points. Receiving characters: none. Model for MiniKits: Sith Infiltrator. Red Cube: Force grapple leap for 15,000 points.

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Episode III: Revenge of the Sith : , , , , , .

Episode III: Revenge of the Sith

3.1 - Battle for Coruscant
Lego Star Wars. Secrets 3.1. Battle Over Coruscant

Flight of ships. Two Jedi on fighters fly in space around large enemy cruisers. We shoot at the turrets. To fill the counter, we shoot down the fighters flying at us.

1 attack. We fly straight to the ship. we need to have time to shoot 5 red circles on it. If we do not have time, we will repeat this maneuver.

2 attack. You need to shoot down 2 red circles on the tail of the ship.

3 attack. We knock down 2 red circles, the doors will open, we fly through the empty hangar of the cruiser.

At the end, we shoot at 2 red circles, a force field will open, and we will be able to fly into the hangar of an enemy cruiser for an emergency landing.


Jedi counter: 75,000 points. Receiving characters: none. Vehicles received: Jedi Starfighter (Yellow), Jedi Starfighter (Red). Model for MiniKits: Drop Ship. Red Cube: Vehicle smart bomb for 15,000 points.

3.2 - Chancellor in danger
Passage of the game Lego Star Wars 3.2. Chancellor in Peril

Hangar. Jedi make our way to the enemy ship. We are met by a four-armed robot, but immediately runs away, setting off a detachment of ordinary robots.

We go along the corridors. On the left there is a panel for R2 to turn on the elevator. We collect two platforms, we jump on them to the second floor. We pass to the left, the door is guarded by a droidek, there are a lot of chips. And we need to go into one of the two round hatches ahead.

Corridor. We fight off two droideks. We are met by R2, with his help we can open a couple of doors here. Behind the 4th door we find a box, move it into the room, blow it up there, we get a ladder.

We open the 1st door with a droid, there is a MiniKit (3).

We open the 3rd door with the C3PO robot, there is a MiniKit (4).

Fans. We get out into the open. We jump to the right, turn on the fan, fly higher along the air flow. We kill the droidek, then with the astrodroid R2 we open the door.

Boss: Count Dooku. We find the captive chancellor, but we are immediately attacked by Count Dooku and several of his subordinates. There will be few droids, we can first destroy them, and only then deal with the boss. There are white robots in the side rooms. The count himself is defeated in the standard way: we make a double jump and hit, we reflect the thrown objects, and when strangling, we switch to the second character.

We kill the count, unleash the chancellor and escape from the wrecked cruiser.

Movable wall. We run away from the moving wall. Pits can not be jumped over, from there it pushes out a stream of air.

valves. We turn the valves to remove steam from the path. The last steam wall does not turn off, we pass through it with any robot, on the right we use the panel. We break the wall nearby to lower the stairs for the astrodroid. Together we go to the exit.

Captain's bridge. The four-armed robot flies away, and leaves us with two fighters who can beat off Jedi swords with their sticks.

In the control cabin we finish off the last enemies, with two Jedi we take the helm, and gently land the cruiser on the planet.


Jedi counter: 60,000 points. Receiving characters: Obi-Wan Kenobi (episode III), Anakin Skywalker (Jedi), Chancellor Palpatine. Model for MiniKits: Emergency Ship. Red Cube: Super astromech for 10,000 points.

3.3 - General Grievous
Walkthrough Lego Jedi 3.3. General Grievous

1 shot. We arrive on the planet and immediately get involved in a fight with a four-armed robot - General Grievous. We jump, then we hit. After a couple of hits, Grievous will jump to the far platform. We switch to the shooter, shoot at two tanks near him, he will return.

We go higher, build a platform. We stand on the platform as a shooter, in the jump we shoot in the direction of the general, another tank will explode.

3 shot. The third time, Grievous will jump onto the far right cliff. We go to the second place where he stood, we build ladders there, we take out the tank from the rock and put it next to the boss. We shoot. Before finishing off the boss in close combat, we collect the remaining secrets.


Jedi counter: 3,300 points. Receiving characters: Commander Cody. Model for MiniKits: Jedi Starfighter (Episode III). Red cube: Super Jedi slam for 11,000 points.

3.4 - Defense of Kashyyyk
Lego Star Wars. Passage of the game 3.4. Defense of Kashyyyk

Arrival. Jedi Master Yoda arrives on the planet Kashyyyk to work with Chewbacca to protect the Wookiee people from robots. Yoda walks slowly, leaning on a cane, but in battle is stronger than the rest of the Jedi.

Rescue 3 Wookiee. On the next platform, the Consul gets in touch, he orders the clones to kill all the Jedi, as traitors to the Republic. We fight with the nearest enemies, after that you need to save 3 bears.

1. We go to the next tree. Chewbacca climb up on several platforms, save a relative.

2. On the right on the central platform we save the Wookiees.

Beach. Clones storm the shore, go further into the forest. Enemies appear all the time, so it's best to avoid them. We need to go to the left, there under one of the bushes we find a round target, the Jedi restore the bridge, climb up with the shooter, shoot at two targets, and the gate will open.


swamps. First, we kill two commander robots standing on the rocks, otherwise they will constantly call for reinforcements from ordinary robots. On the right, you can assemble a wooden raft from plants and ride it.

Climbing the rocks. Here against us will be clone stormtroopers and a couple of walking robots. We climb the rocky road, constantly shooting rolling stones.


At the top we activate four beacons, a rescue capsule will appear from under the ground. Master Yoda gets into it and flies away from the planet.


Jedi counter: 65,000 points. Characters received: Chewbacca. Model for MiniKits: Wookiee Cat. Red Cube: Super thermal detonator for 25,000 points.

3.5 - Failure of the Jedi
Lego Star Wars. 3.5. Ruin of the Jedi

Entrance to the ruins. Master Yoda and Obi-Wan. We fight with clones, at the edges we examine the wreckage to collect chips. We dismantle the doors to enter.

Temple ruins. We assemble a ladder from the red column. We collect big balls, remove garbage to get chips.

dark rooms. We pass into a semicircular room. On the left, all the recesses are closed, we go to the right. In each of the three rooms we take out the platforms, climb up them, press the switch so that blue bands of energy appear on the floor. so we open the doors in the center.


Communication room. We enter the last room, destroy the remaining enemies. We get in touch with another Jedi, he is killed right during the transmission of the message.


Jedi counter: 35,000 points. Receiving characters: none. Model for MiniKits: ARC Fighter. Red Cube: Deflect bolts for 150,000 points.

3.6 - Darth Vader
Walkthrough Lego Star Wars 3.6. Darth Vader

Skywalker arrives on the lava planet with his wife Padmé. The young Jedi continues to support the Chancellor, who has begun to eliminate the Jedi. Because of this, a conflict arises with Obi-Wan.

crumbling floor. We run along the corridor in a race, the floor collapses under us, so we need to hurry, while we need to jump over the pits.

Room with supports. To escape, we unite with Anakin. At the beginning we have 30 seconds before death, each restoration of the support adds a timer of 60 seconds. On the right side, we remove 4 beams, press the valves, and the doors will open.

Bridge. When the danger is eliminated, Anakin again enters the battle, and then we act together again. The floor will collapse from left to right. We blow up two installations, under them we stand on two buttons. We go along the opened bridge. We pass to the edge of the cliff.

Platforms in lava. We need to carefully jump over the lava to get to the tall building. The tower will gradually tilt, from which we will be able to jump onto a rocky platform.

Boss: Skywalker. Finally, solid ground under their feet, and Anaken and Obi-Wan enter into a full-fledged battle. We need to defeat our partner. Conditions are equal - everyone has 10 health. Playing together, no matter who wins, the level will still be completed.

After the victory, Obi-Wan Kenobi throws Skywalker into the lava and leaves. The Chancellor, who arrives on time, saves the remnants of the powerful Jedi's body and restores it with prostheses. Thus, Skywalker was transformed into the most famous Sith, Darth Vader.


Jedi counter: 25,000 points. Receiving characters: none. Model for MiniKits: V wing. Red Cube: Dark Side for 25,000 points.

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Dexter's Diner

Place of deployment, neutral territory. Here you can choose to play any of the available levels, buy tips / heroes / bonuses or open them using codes (we are honest people, so we will not consider this option) and admire the assembled ships. You can also practice strength on interior items and collect a small initial capital (this opportunity will be available throughout the game, but then it will be more efficient to go through the old levels again).

Hints
Contains basic information about the gaming device. Easily bought up on the vine for only 360 units.

Heroes
Of the 56 game heroes, 31 are available for purchase. The rest will be received for free in the story. The ability to purchase a certain character opens after you defeat / meet him on one of the game levels.

1) Racing droid - 250. Features: none.
2) PC droid - 350. Features: no.
3) Battle droid (security) - 300. Features: shoots, but slowly.
4) Battle droid - 200. Features: shoots, but slowly.
5) Battle droid (commander) - 1,000. Features: shoots slowly and talks on the radio, which, like, does not bring anything.
6) Droidek -10,000. Features: a protective field and a long deployment to a combat position.
7) Royal guard - 800. Features: shooter.
8) Padme - 800. Features: shooter.
9) Darth Maul - 15,000. Features: Sith.
10) Clone - 2,000. Features: shooter.
11) Geonosian - 2,000. Features: shoots, but slowly, can hover.
12) Battle droid (geonosis) - 300. Features: an old droid in a new coloring.
13) Super battle droid - 5,000. Features: shoots great.
14) Jango Fett - 65,000. Features: a good shooter, can soar above the ground, however, it doesn’t fly anywhere, but it’s a show off.
15) Boba Fett - 800. Features: an analogue of the boy Skywalker.
16) Luminara - 20,000. Features: Jedi.
17) Ki-Adi Mundi - 25,000. Features: Still a Jedi.
18) Keith Fisto - 35,000. Features: and another Jedi.
19) Shaak Ti - 15,000. Features: well, finally a Jedi, and I was already starting to worry ...
20) Count Dooku - 45,000. Features: Sith.
21) Grievous' bodyguard - 30,000. Features: has a staff, jumps higher than others.
22) General Grievous - 200,000. Features: 4 lightsabers, jumps higher than others, handsome.
23) Clone (episode III) - 600. Features: shooter.
24) Clone (episode III, pilot) - 700. Features: shooter (albeit a pilot).
25) Clone (episode III, swamp) - 800. Features: you won't believe it, shooter.
26) Clone (episode III, walker) - 2,500. Features: that's why they are clones ...
27) Mace Windu (Episode III) - 30,000. Features: Jedi.
28) Disguised clone - 2,750. Features: shooter.
29) Darth Sidious - 150,000. Features: Sith.
30) Rebel Warrior -1,000. Features: shooter.
31) Princess Leia - 50,000. Features: shooter.

Extra
Purple - 50,000. All lightsabers turn purple like Windu's.
Large blasters - 50,000. External change in the appearance of blasters.
Classic blasters - 75,000. External change in the appearance of blasters.
Weak balsters - 100,000. External change in the appearance of blasters.
Silhouettes - 75,000. Black solid shapes instead of textures. Gothic.
Mustache - 150,000. Mustaches are added to all characters.
Tea cups - 175,000. Universal lethal cups instead of lightsabers and blasters.
Brushes - 200,000. Malicious Jedi cleaners on the warpath.
Detector sets - 750,000. All parts of the ship are marked with white arrows. Useful thing.
Invincibility - 1,000,000. She is the most.

Jedi counter
To get a part of a super set at a level, you need to fill the Jedi meter. To do this, you need to collect a certain number of parts. Attack objects around you or use the Force on them to get them. If you die in a bond battle, you will drop 2,000 pieces of parts that you can still pick up. Death from falling into an abyss or into any substance not intended for life is punishable by 1,000 units, which, however, you will no longer pick up (although there are exceptions, for example, one blue part falls out of the hero, which he immediately picks up in the fall) . In general, the characters are not particularly survivable, so be careful. The counter only needs to be filled once, after which you can lose parts without worrying about lowering it.

Ship details
In addition to the main super-set, each level has its own set of ten parts. These parts are well hidden and often require the efforts of several characters, that is, they can only be taken in free mode. For each ship you collect, you will be given 50,000 units, so, in addition to the point in completing the game to the maximum, this is also a good income. Read more about the location of the parts in the passage of the levels themselves.

Types of parts and their cost
Silver detail - 10 units.
Gold detail - 100 units.
Blue detail - 1000 units.

Episode I: The Phantom Menace

Chapter 1, negotiations

Since the passage of levels in itself is nothing complicated and incomprehensible, I will describe only noteworthy moments + obtaining ship parts.

All designations of directions "to the left", "to the right", etc. are given relative to the camera, not the player.

1. Use the droid to open the first door on the left in the hallway. Inside, stand with both heroes on the buttons (if the second character is controlled by a computer, he will do it himself), kill the droids and take the part.
2. Switch all six blue levers. The detail will appear in front at the height of the jump.
3. Open the second door on the left with the droid. As Skywalker Boy, dive into the mine and turn off the protective screens. Build a column and jump from it to the part.
4. Switch the six purple levers in the same way.
5-6. Open R2-D2 the third door. Force the ship in the center. Jar-Jarom jump from the platform next to the screen and take the part. From the same platform, open the shaft at the top and climb into it. Use hover R2 to fly over the chasm, then jump on the ship and take another part from it.
7. Having opened the passage in the small room with the Force, climb onto the created building and jump up.
8. Once in the hangar, jump in an arc to the next ledge, or go down, build a platform by force and Jar-Jarom jump there too.
9. Move the structure in the nearest corner and climb from it to the platform. Open door R2-D2. Inside, by manipulating the buttons, remove the cap that covers the engine.
10. Build a lift to the platform next to the magnet, activate the lever on the wall to start the movement of the platform, climb on it and wait until it reaches the part. Or just use hover R2 to get to the target from the starting position of the platform.

Notes: The Jedi's counter is easy to dial and easy to follow.

Characters received: TS-14. Features: can open some doors.

Chapter 2, Naboo Invasion

1. In the small cul-de-sac on the right, build a platform with the Force and shoot from it at the target.
2. After you remove the tree blocking the way, attack it until it is completely destroyed.
3. After blowing up the ship blocking the path, jump from its remains up.
4. Remove these remains and jump into the opened niche.
5. Use the Force on the plants on the way to the stairs. Some of them will make a characteristic sound and leave behind some object. The last plant will leave the platform. Move it to the right place and take the part by Jar-Jar.
6. Climb up to the ledge from which you took the parts to build the platform.
7. After removing the parts blocking the log, go down to the ledge formed by them.
8. Dive into the mine along the way.
9. Detail behind the door guarded by three droids, just after the swamp.
10. In the last location, assemble a three-piece constructor.
Note: The droids coming from the forest are endless. Don't try to kill them all.

Characters received:
Jar Jar Binks. Features: jumps higher than others.

Chapter 3, Escape from Naboo

1. First, make three cubes from the door partitions, then stack them on top of each other and take the piece by Jar-Jar.
2. At the top, before passing to the next location, pull out two platforms from the wall and fly from the upper R2 to the corner - there is a detail hidden in the greenery.
3. In the next area, immediately go down.
4. Having crushed the windows, go to the left edge and jump down. Kill the droids and go right.
5. Here, below, fly over the abyss R2, climb up the shooter, lay down the droideks, climb up again and take the part.
6. In front of the large gate (which opens with a shot at four targets), climb the stairs behind the columns and climb up with the shooter, then dive into the mine.
7. From the mine, move to the left and get over to the balcony.
8. In one of the three closed cells on the left.
9. There are four trees around the central button. Destroy the crowns and build the bases in one column, climb onto it and jump up.
10. In one of the closed cells on the right, there is also an exit from the level.

Notes: to fill the counter, demolish everything, up to the balcony railings.

Characters received:
Queen Amidala and Captain Panaka. Features: they can shoot at targets and climb up on fishing lines in certain places (hereinafter simply arrows).

Chapter 4, Mos-Espa Race

1. At the end of the blocked rise on the right, before entering the cave.
2. Inside the cave.
3. In a shootable canyon, on the left side.
4. At the turn-out of the canyon, between the pillars.
5. A little further under the arch on the right side. Of the two accelerations, choose the right one.
6. Right on course, after a series of accelerations, before climbing.
7. In the middle of the third section of the track, in front of one of the acceleration groups.
8. Before the finish.
9. Between two accelerations on the straight of the first section, appears on the second lap.
10. Also the first section, to the right of the acceleration just before the descent down. Take on the third lap.

Note: The advice given to you at the beginning is very helpful. I recommend holding this button down and not releasing it. On the second section of the third circle, immediately turn right and hold the left turn key before accelerating so as not to drive into the stone ahead. In order to meet in time on the third section of the third circle, it is necessary to drive through all the accelerations and not run into the bombs scattered in abundance around. To get parts, knock down small posts and crystals in the cave. In the event of the destruction of the car / loss on any of the sections of the route, 2,000 units are taken away from you, which you will not return, so try to pass everything on the first try. And remember that the counter only needs to be filled once, and then you can lose details as much as you like. Alternatively, the counter can be dialed already on the first two (or even on the first one) circles, and then it doesn’t care about anything.

Receiving characters: none.

Chapter 5, Recapture the Teeid Palace

1. In the right corner of the first location, go up with the arrow and go around the window bars.
2. To the left of the first part, break the window with shots and climb into the hole.
3. In the first hall, destroy the statue and stand on the button below it.
4. Before the next door R2 opens, turn left, deal with the enemies and climb onto the ledge. Open the doors and take the item. Attention: the door can only be opened by the dark side of the Force, therefore, you must have a Sith.
5. To the right of the fountain, climb up with the shooter. The part will again be outside the windows, this time they can be broken.
6. To the left of the same fountain, dive into the shaft, climb onto the ledge to the right, build a platform and jump to the part.
7. At the lift for R2 (next location), jump down and go left.
8. In the far corner of another hall, put two tables on top of each other, climb up on them, up again as an arrow and along the ledge to the left.
9. In the hangar, from one of the platforms on which the pilots are kept, move the shooter to the ledge with the part.
10. From another such platform (it is closest to the exit), you can climb onto the highest ledge in the hangar. Follow it to the right to the detail.

Note: Sometimes a piece of furniture only becomes destructible after some power preparations. So, for example, in one of the halls, you need to put tables and chairs in a row, move glasses and dishes from the neighboring cabinet to the tables, and only then you can cut them into pieces.

Characters received:
Padme (fight). Features: shooter.
R2-D2. Features: can open certain doors and hover in the air for a while.
Anakin Skywalker (boy) Features: can climb into mines.

Chapter 6, Darth Maul

1. Above the right ship, at the height of the jump.
2. Above the left ship, but higher: repair it first and then take the part to Jar-Jar.
3. Using the Force together, climb onto the platform above the passage and open the door R2. Inside, walk over all the lamps on the floor to reveal a detail.
4. While chasing Maul, climb up with the shooter, go to the platform, lift it up with the Force and jump on it with Jar-Jar. And there's a huge amount of detail.
5. Go down - you will stumble upon another detail.
6-7. On both sides of the entrance to the next location, the consoles for R2 start moving the platforms on the sides. Both will take you to the details.
8-10. On the platforms from which Maul will throw items at you.

Notes: After you kill all the droids by reflecting blaster shots at them, Maul will throw an object at you that must be Force sent back at him. In practice, it has been noticed that it is better not to hold the Force button for interception, but to press it. When two commander droids appear, try to get through to them - they can call for reinforcements endlessly. The last battle consists of three stages. On the first one, Maul is easily attacked with an area slam (press the attack button while double jumping). On the second, he will throw objects at you. Keep in mind that your Strength will stop working if an object flies off the screen, so get closer to the enemy. In the third stage, Maul becomes immune to normal attacks and invariably successfully attacks you with something like a choke. As soon as you notice that the character has a red halo, switch to another and beat the Sith when he starts to lift a comrade into the air, at which time he is vulnerable (if you are playing hot-seat, then, of course, you don’t need to switch anywhere, just act together).

Receiving characters: none.
Episode II: Attack of the Clones

Chapter 1, opening on Kamino

1. To the left of the start, repair the platform and jump up.
2. To the right of the start, just fly over the gap R2.
3-4. After you see a cinematic with clones, go to the opened corridor (not the one where the long-haired one goes) and open the door of C-3PO. There are two parts inside: to get the first one, you need to press all the buttons and lower the platform on the right, the second one - to shoot at the target and climb into the rightmost shaft.
5. In the corridor where the long-necked will go, turn the six things on the wall.
6. In the room opposite Fett's room, light all the floor circles, stepping together on the currently lit ones. In addition to the details, you will get a disco and light music.
7. In Fett's room, use the force on the lever next to the closed part 4 times, then put the dropped parts back in place to open the fence.
8. Do not immediately rush into the hatch where Django escapes, but go further and step three times on the areas highlighted nearby on the wall to open access to the part.
9. After overcoming the bombs, climb up with the shooter, lower the platform through the C-3PO console, and when it starts to rise, hit all three targets.
10. In the room where Fett's robots climb out of the hatch, on the left side there is something like a door that only a Sith can open. Inside, also with the Sith, open two valves at the same time.

Notes: Django's robots will climb from hatches indefinitely until these hatches are closed. Fortunately, if they are distracted by someone, they will not pay attention to the droid and let everything be done in peace. Fett will first shoot you with blasters, then also with blasters, but under the cover of his ship. At the end Force back a couple of his missiles. The last blow will have to be done in the back: Fett will start running in hysterics from you in a circle.

Characters received:
Obi-Wan Kenobi (Jedi Master) Features: Jedi.
R4-D17. Features: analogue of R2-D2.

Chapter 2, Droid Factory

1. Walk back from the starting point.
2. Before the platform leaves under your feet, jump from it to the left and dive into the mine.
3. From the central fan, go down, climb up, attack the target and open the door R2. Inside, activate those two of the three consoles, the color of which together will make up the coloring of the circle on the fourth pipe nearby.
4. From the droideka to the left.
5. Open the door near the droideka R2. Inside, jump on the moving platforms to the part.
6. In the room where you met C-3PO, on the platform along the shooter's path.
7. Crush the fence of one of the holes in the cave, make two platforms out of it and jump from the left to the hole with the detail.
8. Go through this previously blocked hole. Inside, activate all four consoles in turn.
9. To the right of the openable C-3PO door.
10. Activate R2 on the left console, assemble a platform from the arrived parts and take the part from it.

Note: Do not touch the underside of the presses. Even when they are at the top, it will be deadly.

Characters received:
Anakin Skywalker (Padawan) Features: Jedi.
Padme. Features: shooter.
C-3PO. Features: analogue of TS-14.

Chapter 3, Jedi Fights

1-2. Behind Leah's pillar. We need someone who jumps high.
3. From the first two to the right, behind bars.
4-5. Behind Anakin's pillar. Need a shooter.
6-7. Behind Obi-Wan's pillar. We need a Jedi and a shooter.
8. To the right of Obi-Wan's pillar, through the mine.
9. In the fourth niche, which is without a pillar. Correctly collect the designer.
10. To the left of Leia's pillar, behind the pillar.

Notes: The mess in the center of the arena is endless, don't get distracted by it. In principle, it is not even necessary to climb into it: the enemies coming out of the gate will slowly come to you on their own. Jango Fett is killed similarly to the first chapter.

Characters received:
Mace Windu. Features: Jedi.
Padme (in flares). Features: shooter.

Chapter 4, Warship Cavalry

1-5. In the course of movement, they look like in the Mos-Espa race, only you need to shoot at these.
6-10. In the location of the ball, between the turrets.

Notes: here is a pure fan, we drive and shoot.

Receiving characters: none.

Chapter 5, Count Dooku

1. From the start to the left. Take part R2-D2.
2. Immediately nearby, use the arrow.
3. Move both items to the light, then destroy.
4-5. On the left side of the entrance. Jump on the platforms.
6. On the right side, similarly.
7. Back and to the right of Dooku, hit both targets.
8. To the right of Dooku, into the mine, then the shooter.
9-10. To the left of Dooku, build a 3-piece ladder, take a piece, destroy the fence and jump for another piece.

Notes: Dooku won't offer you anything particularly new in terms of combat.

Characters received:
Yoda. Features: Jedi, handsome.

Episode III: Revenge of the Sith

Chapter 1, The Battle for Coruscant

1-10. Well, there can be no tricks at all, since there are not even forks. Just take a closer look around.
Notes: To fill the meter, destroy the ships that attack you.

Receiving characters: none.

Chapter 2, the chancellor in danger

1. Near the start, use the arrow.
2. Before going down, shooter again.
3. Behind the leftmost of the four doors, open R2.
4. Behind the second from the right of the four doors, open C3PO.
5. In the next location, above the entrance.
6. To the left of the same entrance.
7. In the next room after the battle with Dooku, behind the right door.
8. After overcoming the steam, turn the valve to blow the flap closing the part.
9-10. On both sides of the entrance to the command bridge.

Note: The duel with Dooku will be complicated by the fact that droids will shove you almost all the time. Don't pay too much attention to them and focus on the Sith.

Characters received:
Obi-Wan Kenobi (episode III). Features: Jedi.
Anakin Skywalker (Jedi) Features: clear.
Chancellor Palpatine. Features: no.

Chapter 3, General Grievous

1. On the ledge to the right of the bridge you built.
2-3. On the ledge to the left of the bridge. Fly there R2.
4-5. Two parts in a row above the ledge behind the bridge. Build a platform for them with the Force.
6. Under second place Grievous. Shoot the parts to open a niche with a part.
7. On the third platform, where Grievous runs away.
8. To the right of the previous one, on the lower ledge.
9. One more platform to the right.
10. From the ninth detail across the bridge. In the hall, lower the four levers. Min.

Notes: As the fight progresses, Grievous will run to platforms that you can't reach. You will have to smoke it out with a close explosion of the barrel. To hit it on the second, you need to build a platform with the Force and shoot from it while jumping, on the third you yourself will have to drag the barrel (it is in a niche behind the parts).

Characters received:
Commander Cody. Features: shooter.

Chapter 4, Defense of Kashyyyk

1. First turn to the right. Destroy all the pipes and move the bolons with the Force.
2. From the first rescued Wookiee, further down the platforms.
3. At the next fork, turn left.
4. Of all the plants on the beach, three hide carrots underneath. Pull them out, and then a detail will appear on the stone in the corner. The pulling process is very complicated by constantly attacking enemies. If you're playing with two, let one distract attention to yourself. From the computer, the distractor is not important: try to choose places where the shots will not reach you, although this does not always work out, and do not try to kill everyone to buy time - reinforcements come too quickly.
5. On one of the two platforms that you connected with a bridge (you still need to shoot at targets from it).
6. In the center of the beach, go up the two platforms with Grievous, then to the right R2.
7. Raise the sunken ship and jump up from it.
8. Stumble upon a dry dark bush, work on it with a Sith.
9. On the path with rolling stones, climb up the shooter.
10. Above the capsule exit from the level.

Notes: the record level for the number of endless enemies. First, the beach. Secondly, the swamp after the beach (two commander droids on the ledges are responsible for the disgrace there). And thirdly, the last zone with the capsule. Do not forget about the good tradition of hitting everything that comes to hand - many inconspicuous landscape items will give details.

Characters received:
Chewbacca. Features: shooter.
Wookiee. Features: shooter.

Chapter 5, Jedi Failure

1. Behind the first column.
2. Three of the parts sticking out in abundance along the edges of the cliff can be stacked on top of each other and you can get to the part along them.
3. At the right end of the hall, use the arrow, get on the platforms to the window and break it.
4. Climbing up the assembled ladder, enter the door nearby.
5. From the shattered ball down the stairs and into the room, there assemble the chair structure and take the part.
6. To the left of the entrance to this room.
7-8. In a room with six niches, left and right of the open ones.
9. After activating the three switches, jump to the open shutter, climb over the platforms to the other end of the room and jump over the protective screen.
10. After pressing three more switches, take the part from the platform that has changed position.

Receiving characters: none.

Chapter 6, Darth Vader

1. On the course of running, on the left side.
2. In a collapsing room, on a flat area with a bunch of details.
3. In the far left corner, behind the partition.
4. Nearby, behind the grate opened by the valve.
5. On the left side, behind the door R2.
6. At the beginning of the next location.
7. In a niche, after pressing two buttons.
8-9. On small platforms sticking out of the lava.
10. On the platform to the right of the place last battle. Fly there R2.

Notes: The last fight will be with your partner. If you play alone, then it doesn't matter if you win or lose, the level will still be counted.

Receiving characters: none.

Episode IV: A New Hope

Bonus level, which will open to you after filling all the meters of the Jedi. There are no ship parts here, but there are many, many parts (it's easy to collect more than 100,000 at a time) and Darth Vader himself. In the first room on the right, you need to collect the word LEGO from the blocks, on the left - crush the caps with a blow from above and run through all the buttons. In the second room on the left, assemble the mechanism and spin it, and then climb up on the fans.

Characters received:
Anakin Skywalker (Darth Vader). Features: Sith, signature breath.
Stormtrooper. Features: shooter.

Dexter's Diner

Place of deployment, neutral territory. Here you can choose to play any of the available levels, buy tips / heroes / bonuses or open them using codes (we are honest people, so we will not consider this option) and admire the assembled ships. You can also practice strength on interior items and collect a small initial capital (this opportunity will be available throughout the game, but then it will be more efficient to go through the old levels again).

Hints
Contains basic information about the gaming device. Easily bought up on the vine for only 360 units.

Heroes
Of the 56 game heroes, 31 are available for purchase. The rest will be received for free in the story. The ability to purchase a certain character opens after you defeat / meet him on one of the game levels.

1) Racing droid - 250. Features: none.
2) PC droid - 350. Features: no.
3) Battle droid (security) - 300. Features: shoots, but slowly.
4) Battle droid - 200. Features: shoots, but slowly.
5) Battle droid (commander) - 1,000. Features: shoots slowly and talks on the radio, which, like, does not bring anything.
6) Droidek -10,000. Features: a protective field and a long deployment to a combat position.
7) Royal guard - 800. Features: shooter.
8) Padme - 800. Features: shooter.
9) Darth Maul - 15,000. Features: Sith.
10) Clone - 2,000. Features: shooter.
11) Geonosian - 2,000. Features: shoots, but slowly, can hover.
12) Battle droid (geonosis) - 300. Features: an old droid in a new coloring.
13) Super battle droid - 5,000. Features: shoots great.
14) Jango Fett - 65,000. Features: a good shooter, can soar above the ground, however, it doesn’t fly anywhere, but it’s a show off.
15) Boba Fett - 800. Features: an analogue of the boy Sky Walker.
16) Luminara - 20,000. Features: Jedi.
17) Ki-Adi Mundi - 25,000. Features: Still a Jedi.
18) Keith Fisto - 35,000. Features: and another Jedi.
19) Shaak Ti - 15,000. Features: Well, finally a Jedi, and I was already starting to worry:
20) Count Dooku - 45,000. Features: Sith.
21) Grievous' bodyguard - 30,000. Features: has a staff, jumps higher than others.
22) General Grievous - 200,000. Features: 4 lightsabers, jumps higher than others, handsome.
23) Clone (episode III) - 600. Features: shooter.
24) Clone (episode III, pilot) - 700. Features: shooter (albeit a pilot).
25) Clone (episode III, swamp) - 800. Features: you won't believe it, shooter.
26) Clone (episode III, walker) - 2,500. Features: that's why they are clones:
27) Mace Windu (Episode III) - 30,000. Features: Jedi.
28) Disguised clone - 2,750. Features: shooter.
29) Darth Sidious - 150,000. Features: Sith.
30) Rebel Warrior -1,000. Features: shooter.
31) Princess Leia - 50,000. Features: shooter.

Extra
Purple - 50,000. All lightsabers turn purple like Windu's.
Large blasters - 50,000. External change in the appearance of blasters.
Classic blasters - 75,000. External change in the appearance of blasters.
Weak balsters - 100,000. External change in the appearance of blasters.
Silhouettes - 75,000. Black solid shapes instead of textures. Gothic.
Mustache - 150,000. Mustaches are added to all characters.
Tea cups - 175,000. Universal lethal cups instead of lightsabers and blasters.
Brushes - 200,000. Malicious Jedi cleaners on the warpath.
Detector sets - 750,000. All parts of the ship are marked with white arrows. Useful thing.
Invincibility - 1,000,000. She is the most.

Jedi counter
To get a part of a super set at a level, you need to fill the Jedi meter. To do this, you need to collect a certain number of parts. Attack objects around you or use the Force on them to get them. If you die in a bond battle, you will drop 2,000 pieces of parts that you can still pick up. Death from falling into an abyss or into any substance not intended for life is punishable by 1,000 units, which, however, you will no longer pick up (although there are exceptions, for example, one blue part falls out of the hero, which he immediately picks up in the fall) . In general, the characters are not particularly survivable, so be careful. The counter only needs to be filled once, after which you can lose parts without worrying about lowering it.

Ship details
In addition to the main super-set, each level has its own set of ten parts. These parts are well hidden and often require the efforts of several characters, that is, they can only be taken in free mode. For each ship you collect, you will be given 50,000 units, so, in addition to the point in completing the game to the maximum, this is also a good income. Read more about the location of the parts in the passage of the levels themselves.

Types of parts and their cost
Silver detail - 10 units.
Gold detail - 100 units.
Blue detail - 1000 units.

Episode I: The Phantom Menace

Chapter 1, negotiations

Since the passage of levels in itself is nothing complicated and incomprehensible, I will describe only noteworthy moments + obtaining ship parts.

All direction designations, etc. are given relative to the camera, not the player.

1. Use the droid to open the first door on the left in the hallway. Inside, stand with both heroes on the buttons (if the second character is controlled by a computer, he will do it himself), kill the droids and take the part.
2. Switch all six blue levers. The detail will appear in front at the height of the jump.
3. Open the second door on the left with the droid. As Skywalker Boy, dive into the mine and turn off the protective screens. Build a column and jump from it to the part.
4. Switch the six purple levers in the same way.
5-6. Open R2-D2 the third door. Force the ship in the center. Jar-Jarom jump from the platform next to the screen and take the part. From the same platform, open the shaft at the top and climb into it. Use hover R2 to fly over the chasm, then jump on the ship and take another part from it.
7. Having opened the passage in the small room with the Force, climb onto the created building and jump up.
8. Once in the hangar, jump in an arc to the next ledge, or go down, build a platform by force and Jar-Jarom jump there too.
9. Move the structure in the nearest corner and climb from it to the platform. Open door R2-D2. Inside, by manipulating the buttons, remove the cap that covers the engine.
10. Build a lift to the platform next to the magnet, activate the lever on the wall to start the movement of the platform, climb on it and wait until it reaches the part. Or just use hover R2 to get to the target from the starting position of the platform.

Notes: The Jedi's counter is easy to dial and easy to follow.

Characters received: TS-14. Features: can open some doors.

Chapter 2, Naboo Invasion

1. In the small cul-de-sac on the right, build a platform with the Force and shoot from it at the target.
2. After you remove the tree blocking the way, attack it until it is completely destroyed.
3. After blowing up the ship blocking the path, jump from its remains up.
4. Remove these remains and jump into the opened niche.
5. Use the Force on the plants on the way to the stairs. Some of them will make a characteristic sound and leave behind some object. The last plant will leave the platform. Move it to the right place and take the part by Jar-Jar.
6. Climb up to the ledge from which you took the parts to build the platform.
7. After removing the parts blocking the log, go down to the ledge formed by them.
8. Dive into the mine along the way.
9. Detail behind the door guarded by three droids, just after the swamp.
10. In the last location, assemble a three-piece constructor.
Note: The droids coming from the forest are endless. Don't try to kill them all.

Characters received:
Jar Jar Binks. Features: jumps higher than others.

Chapter 3, Escape from Naboo

1. First, make three cubes from the door partitions, then stack them on top of each other and take the piece by Jar-Jar.
2. At the top, before passing to the next location, pull out two platforms from the wall and fly from the upper R2 to the corner - there is a detail hidden in the greenery.
3. In the next area, immediately go down.
4. Having crushed the windows, go to the left edge and jump down. Kill the droids and go right.
5. Here, below, fly over the abyss R2, climb up the shooter, lay down the droideks, climb up again and take the part.
6. In front of the large gate (which opens with a shot at four targets), climb the stairs behind the columns and climb up with the shooter, then dive into the mine.
7. From the mine, move to the left and get over to the balcony.
8. In one of the three closed cells on the left.
9. There are four trees around the central button. Destroy the crowns and build the bases in one column, climb onto it and jump up.
10. In one of the closed cells on the right, there is also an exit from the level.

Notes: to fill the counter, demolish everything, up to the balcony railings.

Characters received:
Queen Amidala and Captain Panaka. Features: they can shoot at targets and climb up on fishing lines in certain places (hereinafter simply arrows).

Chapter 4, Mos-Espa Race

1. At the end of the blocked rise on the right, before entering the cave.
2. Inside the cave.
3. In a shootable canyon, on the left side.
4. At the turn-out of the canyon, between the pillars.
5. A little further under the arch on the right side. Of the two accelerations, choose the right one.
6. Right on course, after a series of accelerations, before climbing.
7. In the middle of the third section of the track, in front of one of the acceleration groups.
8. Before the finish.
9. Between two accelerations on the straight of the first section, appears on the second lap.

Dominoes