Walkthrough Ken Yu Escape 3. Can You Escape walkthrough

So what should you do? Of course it's a stupid question if we're talking about about a puzzle where you need to escape from the room and go to new level. The player must find various objects and manipulate the gameplay in order for the treasured door to open.

Room 1

Near the wooden chest there is a puzzle that needs to be assembled. Inside it is stored the handle that is needed for the drawer. When we opened it, we take a screwdriver. Then we look at the picture - there is the number 1915. We unscrew the bolts from the picture and see the safe, where we enter the already found code 1915. There is another key there. Here he opens the first elevator door.

Room 2

There is a deck of cards on the table, you need to touch it and the number “493” will appear. This combination is needed to open the brown box that lies on the floor. The case contains a white valve for the faucet sticking out of the wall. When we have attached the valve, we need to fill the vase standing under the tap with water. There is a colored chest of drawers on the right, go into it and open it. There is a map for the elevator. We insert it into the elevator and the doors open.

Room 3

There is a wrench on the floor on the left, we need to take it. There is still a closet on the right, go there and open the lower half. There is a floppy disk inside. Then we open the upper half and use the key that we picked up at the very beginning to take the door handle. Go ahead.

We approach the toy cars under the TV and see that they are all multi-colored. We remember the colors: yellow, blue, red and green. This is needed for a laptop standing on a table. When we approach the computer, we insert the selected floppy disk and change the colors on the screen to yellow, blue, red, green - press Enter. Afterwards, a pattern with circles is displayed, where the large rings need to be remembered in this order: 2 3 2 3.

We insert the already found door handle under the TV and change the pattern that was on the laptop. There is a key inside, which is what you need to move to the next room.

Room 4

First, remember the order of the colored bottles: blue, red, yellow and green. We approach the standing refrigerator and enter these colors to open it. There is a corkscrew inside the refrigerator that you need to pick up.

There is a dining table with two chairs in the room. You need to click on the right chair to pick up the battery. There is a blue pot near the elevator, touch it and move it away. Behind him lies a knife. When we have picked up the knife, we need to use it to open the box. We select a lantern in the box.

We move on to the blinds and cut them with a knife. Then use a corkscrew to open the small door in the middle of the room. You'll need a flashlight here. For it to start shining it needs to be connected to a battery. Now we shine into the hole of the opened hatch. There we see the keys lying at the bottom. We get them out using the rope from the blinds. That's it, room 4 completed.

Room 5

In this room, actions are carried out in two parts. To go to the other half you need to press the arrow in the left corner of the display.

There is a nightstand on the left and at the bottom there is a brown eye - take it. Then, similarly, take the blue eye from the right bedside table.

There are paintings hanging on the wall, and behind them are colorful things. We remember these colors in a certain order: pink, blue, black and white.

There is a small cabinet underneath the dart board. It contains a yellow pencil that you need to take. To open the locker, enter the colors described above in the correct order. The pencil is needed for the paper lying on the table near the bed. We run a pencil over the paper a couple of times and see how columns of different heights emerge. We remember this order: 2 1 0 2 1 2. This combination is needed to open a wooden chest, inside of which lies a silver key.

We go to the bedside table with a yellow vase and insert the previously raised eyes into the sides and select birdseed on the shelf. We feed the bird in the cage and after it has eaten, we take the golden key. Let's move on to darts. There we remember the fields with holes from darts and from the color: 8 - green, 4 - red, 5 - blue. Now, to open the elevator, insert the gold key into the left side and the silver key into the right. When both keys are inserted, the numbers 845 (enter the code from the dart) and 129 appear. Then we add them up and get 974. The level is completed.

Room 6

Near the cactus is wooden pyramid, on which numbers are written. This is the task and we will solve it:

6 x 2 = 12, 2 x 7 = 14

3 x 2 = 6, 1 x 7 = 7. Click and take the blue weight at the bottom.

Under the cabinet with the sailboat we take the yellow part into inventory. Then another detail near the vase and the plant with a pot, it is also yellow and looks like a stick. By placing the yellow parts on top of each other we get a jack to lift the standing red car. We bring the jack to the side and lift it up. There is a red weight under the bottom, take it and move on.

Now you need to find four colored numbers. Below the number 2 is yellow, it is on the green wall painting. Below the number 6 is red, which is located near the bowl on the safe. 6 - green, near the inscription "LVL 6". And 2 - blue, appears when the player clicks on a white square near a pot of a plant, which is on a shelf with a light. We enter the resulting combination 2662 on the safe and find the green weight.

We hang the weights in the left corner and click on the horn. A cement slab with an elevator key will open.

Room 7

There is a wooden tool box in the room, open it and take a screwdriver. Then we go to the wooden ship and look - there is a silver key on the deck.

Now you need to take the wire cutters from the wooden box with the code. To get a color code, you need to remember the pattern on the boxes that are on a green background:

First row: yellow-green-gray-yellow

Second row: blue-gray-red-gray

Use wire cutters to open the red case and take the camera from there. Then you need to find a memory card for the camera. The map is on the other side of the photo frame. To make the SD card visible, you need to open the cover with a screwdriver. We insert the card and look at the camera that is on the table. There we remember the numbers 4841. This code must be entered in a box on a light cabinet. When it opens, remember the pattern: empty, white, white, empty, white, white.

There is a box under the vase. To open it, click on the 2 3 5 and 6 squares at the top. Then we open the camera and look for numbers with the following colors: yellow, blue, red, black. The result is the following combination: 4316. Enter the code below and take the golden key.

Now we go to the elevator and insert the silver key at the top and the gold key at the bottom.

Room 8

This room is divided into 3 parts, switching occurs using arrows in the corner of the screen. First you need to take the remote control from the black shelf, then there is a CD in the trash bin. We take all this into our inventory and move on.

On the wall clock there is a charger, and on the red bicycle there is a handle that is needed to open the box. When we inserted the handle into the wooden chest of drawers, we take the mobile phone from there.

There is a picture of a horse hanging on the wall, we move it aside and see the code 7528. We enter the CD into the DVD player and insert the optical disc. We turn on the TV using the remote control and see a picture with different animals. You need to remember the quantities: 2 sharks, 4 kangaroos, 3 cats and 6 penguins.

Then we enter these numbers on the tablet in this order: top left 4, top right 6, bottom left 3 and bottom right 2. The shapes that we remember will appear: circle, star, triangle and square.


Here we discussed. Begins game process passage of room 17 Can You Escape The 100 Room-5 is again in the basement. On the left, next to the stone, there is a hammer. Take it away. To the left of the fireplace is a handle from a vice, we also take it, along with the wooden bellows.

In the middle of the room is a metal ladle and lists. Let's take it.

Now we tap on the barrel. There is a ladle, but made of wood, and a tub. Let's take it.

Using a wooden ladle, take water from the large left jug. Using a hammer, we break the lock on the blue chest on the right and with a spatula from below we collect coal into a wooden tub (bucket).

We insert the handle of the vice into the vice and take away the gold nugget.

We put a metal ladle in the fireplace, open the lower compartment, pour coal into it and light it. Next, we use the furs to increase the heat more.

We carry the molten gold and pour it into the arrow mold and cool it with water.

Next, pay attention to the shield that hangs on the left, there are different symbols there. We also tap on the grate on the right in the corner of the room. We insert the golden arrow into the missing window. Next, we arrange the figures as follows.

Let's try to get out of the room again. This time we'll play the game "Can You Escape". The game is interesting. And if you have problems completing it, read on.

Can You Escape - passing level 1

Go to the chest to the right of the door and collect the horse picture. It's simple - click on the squares and they rotate. When the picture is folded correctly, a drawer handle will appear. Take it and click on the table with a flower standing near the elevator, just to the left. Attach the handle and take the screwdriver lying in the closet. Now look at the picture. In the corner is the date - 1915. Under the painting, behind bars, there is a safe. Remove the screws using a screwdriver and enter these numbers. Have you received the key? Use it to open the door and move on.

Can You Escape - level 2 walkthrough

Go to the table on the left and look at the deck of cards lying on it. On back side The numbers indicated are 493. With their help you can open the case lying nearby. In the case we will find a screw for the tap. It is quite clear that now we must attach the screw to the tap. It's in the right corner. We attach it, the vase is filled and we get the key. It opens a red and white cabinet containing a plastic card. We use it on the door and move on to the third level.

Can You Escape - completing level 3

First, let's pick up a crowbar near the table. Let's also look at the contents of the closet. There is a handle on top - we take it out with a crowbar. Take the battery on the bottom shelf. It is for a laptop that sits on the table. Install the battery in the laptop. Now go to the TV stand. Look at the cars. Remember their order - yellow, red, blue and green. A little to the right there is a hole where the handle is installed. Install it. Now enter the color on the laptop in the same order as the typewriter. And press the button. Get a picture of how the washers should be placed. Install them. Click on the handle and get the key. That's it, you can go out.

Can You Escape - completing level 4

Entering the room, you immediately see bottles standing on the shelf. Remember the order - blue, red, yellow and green. To the left is a refrigerator with bottles. Enter the colors in the desired order. And we take the corkscrew lying there. Go to the table on the right and take the battery from the chair. Now go to the flower pot on the left and move it aside. Open the drawer with the corkscrew and take the knife. Using a knife, cut the rope around the box that stands by the table. Using a corkscrew, open the passage that is located in the very center of the floor. Place the battery in the flashlight and shine it on it. Did you see the keys? Something needs to be done to get them. Go to the blinds and take the stick that makes them turn (sorry, I don’t know what it’s called correctly). Go back and get the keys. And forward to the next room.

Can You Escape - completing level 5

Go to the bike and take the blue eye from the trunk. Pay attention to the paintings located on it. More precisely, the colors are pink, blue, black and white. Go around the bed and take the brown eye into the nightstands. It's a nightmare, I make people look for their eyes. O_o. Place the eyes in the nightstand to the left of the door. And take some coffee beans. Give them to the bird in the cage, and take the key yourself. Under the dart board there is also a cabinet with rotating flowers. Set the colors that were under the pictures. The box will open and we will get a pencil. We use it on the paper lying on the table. It will take some time. You will see columns of different heights. So you need to install the posts on the chest standing near the bicycle. And we get the second key.

Use the key you got from the bird on the left lock. The green numbers lit up. Which ones need to be entered? Go to the dart board and look at the darts. The blue dart is in the field with 5, the red one is 4, and the green one is 8. And we get the number 845. We enter these numbers. We use the second key on the right lock. The number 129 appears. Let’s sum 845+129=974. The green light comes on and the doors open.


, ran away as expected and on time. In this level you will need to escape from a dungeon with cauldrons and grates on the floor. First, take the blue fuel canister on the left. Further to the right, on the bottom shelf on the wall, there is a sledgehammer and a brush. Let's take it. Use a brush to clean the soot-covered wall on the right. Three signs will appear. It feels like one more (second in a row) character is missing or lost. Let's move on and get to the point.

Using a sledgehammer, we knock out the wedge that locks the inspection door of the boiler, which is located in the corner of the wall on the left.

Inside the boiler you will find a nail puller. They need to crack the clogged one wooden blocks crisscross the grate on the left on the wall. Inside are gears and a hole for a handle so you can turn them. The handle lies on the grate with a hole in the middle of the room. let's take it. We insert it into the hole with the gears and twist it. The safe on the wall under the pipe on the left will open.

Here again is a puzzle and a difficult puzzle. A brushed wall with a missing symbol will help us. We select the following signs in the form: x, six-pointed star, triangle, huriken. This is for our situation, the image may change, but the sequence must be followed: substitute the missing symbol in second place and type in the order shown on the wall.

In the safe that opens you will find a clamp and matches. Place the boards that you tore off with a nail puller into the cauldron on the left in the corner and light it with matches. Yes, first add gasoline from the canister that you took at the very beginning of level 6 of the game Can You Escape The 100 Room 5. Steam begins to flow. This piece of leaky pipe needs to be patched with a clamp.

To the right of the large cauldron in the middle of the wall there is a wheel. Give it a spin. The water level in the tank in the middle of the room will rise and a box with a piece of paper with mysterious numbers on it will float out. How to complete this quest: pay attention to the numbers. In the left column we notice that in three three-digit numbers there are all the numbers from 1 to 9. Horizontally in the top line of numbers there are also all the numbers from 1 to 9. In the empty box with the question you have to guess which numbers are not in the row and column enough. In our case it is: 127. Enter this number in combination lock on the right in the door and level 6 of the game Can You Escape The 100 Room 5. The next level is the 7th, you can. Or watch a video walkthrough of level 6, if everything was not completely clear.

The game Can You Escape for Android - Tower is a very, very exciting puzzle game. Like most games on Google Play, it is free, which is an undoubted advantage. The toy itself will bring you a truly epic journey through the ancient tower. The ingenious creators of "Can You Avoid" invite you to test yourself in this undoubtedly fun, highly addictive, and very popular puzzle game with very big amount riddles and puzzles that will need to be solved in order to complete the entire game to the end. The main task of the game is to get out when everything around at first feels like a medieval prison, which is confirmed by the windows and doors in the form of bars. Once the first impression wears off, the game may well become quite an interesting walk through various rooms, during which you will need to look for clues hidden from view.

Absolutely all fans of the "hidden object" genre game Can You Escape - Tower You will undoubtedly like it, and various interesting puzzles will dilute your seemingly routine search. Especially considering the fact that the difficulty of the game progressively increases from level to level. There are fifteen levels of rooms in total, each of which is unique in its originality. Separately, it should be noted the drawing of details on high level, as well as on the sound and music that accompanies all the player’s actions. I suggest you download this game immediately and see if you can escape! You will have to think a lot to get to the very top of the tower. Don't think it will all be so simple!

Can You Escape - Tower walkthrough

How to complete the game Can You Escape - Tower? watch the video:

Passing levels 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

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