Calm games for children. Indoor games Calming games in camp

Number of players: unlimited
Additional: no
The driver takes turns asking all the players questions; these can be absolutely any questions, for example: “What did you have for breakfast today?” The answer is always the same: “Grandma’s pantaloons!!!” The one who laughs loses, and the one who laughs also becomes the driver.

Papa is a sleeping bear

Number of players: two (dad and baby)
Additional: no
Does the baby want to play? Does daddy want to lie down? Let's combine these two pleasures.
One day, the big bear and the little bear cub fell asleep together, and the big bear accidentally pressed the little one. The little one woke up and decided to crawl out from under the big one quietly, so as not to wake him up. We will tell this story to the baby and ask him to lie on his tummy on the carpet. Now, carefully, relaxed, like on the beach, lie across, slightly pressing the child to the floor. And "sleep." Let the “little bear” crawl out from under you, sniffling, groaning and giggling. Relieve the pressure, if it is difficult for him, let the task be feasible for him. Result: fun game and physical exercise for the child and pleasant stay for Dad.

Number of players: any
Additional: no
The next driver leaves the room for about five minutes. In the meantime, we'll talk about him a little.
You can already guess that we're talking about O old game our grandfathers and grandmothers into “rumor”. It usually began with a traditional saying: “I was at the ball, I heard a rumor about you; one says that you...” and so on. The content of the rumor most often consisted of simple compliments expressed by the players to the one who was driving. And then he was asked the question: who made such and such a judgment about you?

Orlyanka - a game for children

Number of players: any
Additionally: coin
This is an antique gambling, common in many countries.
The meaning of the game is as follows: they throw a coin of any denomination and the one who guesses which side it will fall wins it.
Since the probability of getting one of the two options is the same, in a similar way sometimes used when you need to make a decision. For example, before the start of a football match, the referee flips a coin and thus determines which half of the field one or another team will start the game on.

Opening cans - a game for children

Number of players: any
Extras: plastic cans, small toys
Gather together several plastic jars with lids. All jars should be small so that a child's small hands can open them. Place a bright or interesting toy in each jar. Close the lids. Give your child each of the cans in turn so that he can open them and take out toys from them.
Your baby will want to return to this game again and again.

Cake - game for children

Bag - game for children

Number of players: any
Extras: old bag, various small items
If a child is capricious and does not want to calm down, then you can use a pre-prepared “bag” to distract his attention.
We take some old bag and fill it with items that are safe for the child, but are of interest and that she has not seen before. We look for them in the closets. Well, what could it be? Various jars of cream, tubes, powder compacts, old watches, bracelets, toothbrushes, some clips, key rings, keys, wallets, etc. We put all this in the bag.

Magic box - game for children

Number of players: any
Extras: box, any small items
The game develops fine motor skills hands. Children love small objects, but you need to be very careful not to get them into their mouths!
It is not recommended to play with small objects until the age of three.

Missing pens

My pens are missing. (Hide their hands behind their back.)

Where are you, my little hands? (They look around.)

One two three four five,

Show yourself to me again. (Show hands, stretch them forward, twirl them.)

My legs are missing. (They sit down.)

Where are you, my little legs? (Cover your legs with your hands.)

One two three four five.

Show yourself to me again. (They get up and jump in place.)

Two girlfriends

The teacher shows the movements and pronounces the text, the children repeat the movements.

Two girlfriends on the lawn: (Clap their knees.)

"Kwa-kwa-kwa, kwa-kwa-kwa." (Clap their hands.)

Two green frogs: (Clap their knees.)

“Kva-kva-kva, kva-kva” (Clap their hands.)

"Kwa!" (Tap one foot.)

They sing songs in chorus: (Fold their palms and “open” them a little - this is the mouth.)

“Kwa-kwa-kwa,” (Clap their hands.)

“Kva-kva-kva” (They tap their feet several times.)

And they prevent you from sleeping peacefully. (They shake a finger.)

“Kva-kva-kva-kva-kva” (Clap their hands.)

"Kwa!" (They make one stomp.)

Tree, bush, grass

Children form a circle and move around in a circle.

The teacher explains the rules of the game: for the word “tree” the children raise their hands up, for the word “bush” they spread them apart, for the word “grass” they lower their hands down, touching the floor.

The adult pronounces the words at random, the children perform the corresponding movements.

The one who makes a mistake is out of the game.

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

There is a house at the edge of the forest, (They fold their palms into a “house” over their heads.)

There is a lock hanging on the door, (They close their palms “into the lock.”)

There is a table behind the doors, (Cover the fist of the left hand with the right palm.)

There is a palisade around the house. (Hands in front of you, fingers spread.)

“Knock-knock-knock - open the door!” (Knock on palm with fist.)

“Come in, I’m not evil!” (Arms to the sides, palms up.)

Herringbone

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

Our Christmas tree is beautiful, (They walk in a circle, holding hands.)

Rising to the heavens, (Stop, stretch their hands up.)

Slender beauty, (They walk in a circle again, holding hands.)

All the guys like it. (They stop.)

Cabbage - radish

The teacher explains the rules of the game: for the word “cabbage” you need to raise your hands up, and for the word “radish” you need to clap your hands.

Then the adult pronounces these words in random order, and the children perform the movements.

You can complicate the game by speeding up or adding another tree (for example, for the word “carrot” - jump in place).

The cat came to the stove

Children form a circle and hold hands. The teacher stands in a circle with the players. The teacher shows the movements and pronounces the text, the children repeat the movements.

The cat came to the stove,

The cat approached the stove. (Walk in a circle, holding hands.)

He found a pot of porridge

I found a pot of porridge there. (Walk in a circle in the other direction, holding hands.)

And there are rolls on the stove,

Oh, delicious and hot! (They stop, turn to face the center of the circle, clap their hands.)

The pies are baked in the oven (lean forward, arms forward, palms up.) They are not given to the hands. (Straighten up, hide their hands behind their back.)

Vegetables and fruits

Children stand in a line or scattered.

The teacher names various vegetables and fruits. If a vegetable is named, then the children should quickly sit down, and if a fruit is named, raise their hands up. Players who made a mistake take a step forward. The players who make the fewest mistakes win.

Along the path

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

One two three four five,

Let's stretch our legs.

We're walking down the road

Raise your legs higher. (Walk in place.)

And along the same path

We jump on the right leg. (Jump on your right foot.)

And now a little more

Let's jump on the other leg. (Jump on your left leg.)

Let's run along the path,

We'll run to the lawn. (Running in place.)

On the lawn, on the lawn

We'll jump like bunnies. (Jumping in place on two legs.)

We'll clap our hands

Let our feet dance. (Free dance movements.)

Stop. Let's sit down and rest. (Squat.)

And we'll walk back. (Walk in place.)

Handles - legs

The children stand scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

Everyone clapped their hands - (Clap their hands.)

Friendship, more fun! (They knock their feet.)

Our feet began to knock

Louder and faster.

Let's hit the knees - (They slap the knees.)

Hush, hush, hush.

Handles, hands up - (Slowly raise hands.)

Higher, higher, higher!

Our hands began to spin, (Turn our hands now to the right, now to the left.)

They went down again. (They lower their hands.)

Spun around, spin around

And they stopped. (They stop.)

Traffic light

To play, you need paper circles (10 cm in diameter) - red, green and yellow - attached to sticks.

Children stand in a line and perform exercises according to the leader’s signals: when the signal is red they crouch, when the signal is yellow they stand up, when the signal is green they march in place.

For each mistake, players are awarded penalty points. The one who scores fewer penalty points wins.

Three Bears

The teacher shows the movements and pronounces the text, the children repeat the movements.

Three bears were walking home. (They march in place.)

Dad was big, big, (Raise their hands up.)

Mom is a little shorter, (Stretch their arms forward at chest level.)

And my son is just a little baby. (Put their hands on their belts.)

He was very small

He walked around with rattles. (Imitate playing with a rattle.)

Knock Knock

The teacher shows the movements and reads the text, the children repeat the movements after the teacher:

- Knock-Knock! (Three blows with fists against each other.)

- Yes Yes Yes. (Three claps.)

- Can I come to you? (Three blows with fists against each other.)

- I'm always glad! (Three claps.)

Don't wake the bear!

Children stand in a circle and hold hands.

The teacher stands with the children in a circle. Everyone dances in a circle, reciting a poem and performing the following movements:

Like snow on a hill, snow,

And under the hill there is snow, snow. (Turn to reverse side, they dance in a circle.)

And under the tree there is snow, snow,

And there is snow, snow on the tree. (Everyone walks together to the center of the circle.)

And a bear sleeps under the tree.

"Hush hush! Don't wake me up

Sit down, don’t make any noise!” (They squat down.)

With me, with you

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

I have, (Point to themselves with hands.)

You have (Spread their hands, pointing to their neighbors.)

Shiny eyes, (Show eyes.)

You and I have clean ears. (Show ears.)

You and I, you and I clap our hands. (Clap their hands.)

You and I, you and I are jumping on our feet. (They jump in place.)

I, you have scarlet lips, (Shows eyes.)

I, you have rosy cheeks.

You and I, you and I clap our hands.

You and I, you and I are jumping on our feet.

I have everything

Before starting the game, children lie down on the carpet, arms along the body, stretched out.

The teacher shows the movements and pronounces the text, the children repeat the movements.

The bed has a headboard, (Raise your head and shoulders, toes point straight up.)

And the teapot has a spout, (They sit down and put two fists to the nose, one after the other.)

And by the bedside table there are legs, (Squat down.)

And the pan has handles. (Hands are placed on the belt or to the shoulders.)

And in this big saucepan (They stand up and show the saucepan, clasping their hands in front of their chest in a circle.)

There is a very tasty compote. (“They look” into the pan.)

And I have -

And legs, (Show legs.)

And pens, (Show pens.)

And a nose, (Show nose.)

And the back, (Show the back.)

And here's another thing -

Very hungry belly! (Shows belly.)

Snowball

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

One two three four.

You and I made a snowball. (Imitate making a snowball.)

Round, strong, very smooth, (Draw a circle in the air.)

But not at all sweet. (They shake their index finger.)

Once, let's throw it up, (Raise their hands.)

Two - we'll catch it, (They lower their hands.)

Three - let's drop, (Bend over, touch the floor.)

And we'll break it. (They jump up.)

Buryat folk game “Drive the Mitten”

They choose a driver and sit around him in a tight circle or opposite the leader on a bench, but also so closely that there are no gaps between those sitting. All players keep their hands behind their backs. One of the players has a mitten in his hands. He begins to loudly chant: “Get the mitten!”, while simultaneously passing the mitten to his neighbor. He, in turn, loudly picks up the song and passes the mitten on as quickly as possible. The driver points to the player who must show his hands. If they are wearing a mitten, then the loser becomes the driver; if not, then the game continues.

Rules:

1. Only the one with the mitten sings.

2. You cannot try to hold onto the mitten; you must quickly pass it to the next player, who immediately begins to sing. This creates a “cacophony” effect when several players sing simultaneously, with a slight time delay.

3. If the driver correctly indicated the player who has the mitten, he does not have the right to pass it on, but must show it to the driver and take his place.

Russian folk game “Rumors”

Several children play this game and sit in a row, closer friend to friend.

The driver whispers any phrase into the ear of the child sitting on the edge so that other children cannot hear it (you can ask all the children, except one child who will now be addressed, to cover their ears). Then the phrase is passed along the chain from child to child, and the last child, sitting on the opposite edge, pronounces it loudly. If the phrase is distorted, then along the chain they find the one who first distorted it: everyone is asked to repeat what he heard, starting with the first player.

The first player to distort the phrase must move to the last place on the edge.

Rules:

1. You cannot speak in such a way that anyone other than your neighbor can hear.

2. You can’t ask again if you didn’t hear something.

Russian folk game "Game of forfeits"

Sometimes this game is called “yes and don’t say no,” referring directly to the name of the traditional chant for this game.

They sent you a hundred rubles. Buy what you want, Don’t take black and white, Don’t say yes and no,” says the driver and immediately begins asking the participants trap questions like: “You, of course, know

what color is the sky? If the player to whom the question was asked shouts "Yes!" — he lost forfeit. If the player was attentive, he will answer: “I don’t know!”, and the game continues.

If the driver fails to collect forfeits from the players, then he is replaced by a smarter player who will be able to ask more tricky questions and conduct a dialogue with players at a fast pace, confusing and confusing them with unexpected questions and tasks.

Rules:

1. You cannot give hints to the person answering.

2. You cannot laugh, even if the question or answer was actually funny. For this they also take away the forfeit.

Russian folk game "Drawing forfeits"

Forfeits collected from unlucky players can be played individually at the end of the game. One of the most interesting options such a draw when all the forfeits are laid out on the table so that everyone can see their forfeit. They choose a driver, seat him with his back to the table and, raising each forfeit in turn, ask what this forfeit should do. The driver's instructions must be carried out. They can be anything: testing dexterity, memory, attention, resourcefulness, the main thing is that their implementation does not humiliate the player.

Rules:

1. You cannot argue with the driver, demanding that the task be changed.

2. You cannot ask to perform obviously impossible things - in this case, players can change the driver or demand that he complete this task himself.

Oral counting "Bones"

(Tuvan folk game)

Children are divided into two teams, and each team chooses its own driver. Drivers receive the same number of bones (alchiki, ankles). Counting material for preschoolers can also be used.

Each driver distributes the “bones” among the players of his team, and some of the bones can be hidden in another place, but so that the players of the other team do not see how many bones have left the game. The other driver does the same.

Each team then tries to guess how many tiles are hidden in their opponents' hands. The driver names the expected number. If it is correct, then all the bones hidden in the hands go to the players of the other team.

Players from both teams hide the bones again. The players of the losing team might have few of them left (we don’t know how many bones the driver put aside before the start of the game), and then some players on the team might have no bones left at all. But they still have to clench their fists and show with all their appearance that they also have bones.

The game continues until the players of one team have no bones left.

Rules:

1. It is necessary to announce loudly for all players the number of tiles given to the teams

2. Drivers should not call the same number when guessing the number of bones in the hands of the players.

3. The game continues as long as the team has at least one bone.

By mutual agreement, the game can be interrupted and the winning team can be determined: it must collect more tiles than the opposing team.

Yakut folk game “Guess where the middle finger is”

The secret of this game is the ability of the players to change the position of their fingers in a pinch, which is achieved through training. Among hunters and shepherds, who had to deftly untangle ropes in a harness or trap, such dexterity and flexibility were greatly valued.

If you put all the fingers on one hand together in a pinch, and then clasp them with the other hand so that only the tips of the joined fingers are visible, it will be very difficult to guess where the middle finger is “hidden”.

You can invite any child to show with his index finger the finger that he considers to be the middle one. Then, without removing his index finger from your “middle”, slowly release all your fingers from the girth and spread them apart.

It becomes immediately clear whether the finger is guessed correctly or not. If the child correctly guessed the middle finger, then he can now put his fingers into a pinch.

Russian folk game "Mail"

Before the game starts, each child loudly names a famous settlement of his choice (usually children name big cities, but can also use local names settlements, which are also well known to all players).

Any child starts the game by imitating how the bell rings.

They ask him: “Who is going?” - "Mail!" - “Where from and where?” - “From Moscow to Vladivostok” (the child can only name the city that he himself chose at the beginning of the game (Moscow) and the cities that other players chose).

Now the child who named “Vladivostok” when choosing a city asks a question to someone who came from Moscow: “What are they doing in Moscow?” - “They take the subway.” After these words, all the players, except for the one who came from Moscow, begin to pretend to ride the subway. The player who failed to show how to ride the subway gives away a forfeit, and the game continues. Now the child who named Vladivostok carries the mail further (“ding-ding-ding”) to any other city and answers the recipient’s question: “What are they doing in Vladivostok?”

Rules:

1. If the “postman” is confused: he sent mail to a city that none of the participants in the game chose, or simply distorted the name of the city, then he also pays “forfeit.”

2. The activities that city residents engage in must correspond to reality. For example, if there is a river in the city, you can ride a boat along it, fish, etc.

3. If the player representing the city cannot come up with anything original, then he can say that they “dance” in Voronezh. Then all players will pretend to dance.

The presenter names living and inanimate objects mixed together, and the children answer in chorus only “living”, and are silent when they answer “inanimate”. The children who make the fewest mistakes win.

Line

Children line up in one line in the direction of the leader's hand. When he speaks in all directions, everyone runs away. And when they heard the chant: “The guys have strict order, tra-ta-ta, tra-ta-ta, they know all their places,” they run and line up in a new direction. The latter is considered the loser.

Find the color

Children stand in a circle and, at the leader’s command, look for objects of the named color in order to touch them. The loser is the one who touches the desired thing last. He is out of the game.

Predator

All children are fish, one of them is a predator. When an adult shouts: “Ship,” the fish take cover against one wall, when they shout “Storm,” they take cover at the other, and when they hear the word “predator,” they begin to flee, while the predator reveals itself and begins to catch them.

Ministry of Railways

Rules. The players sit in a circle. The presenter informs everyone: “Each of you has an MPS, each has its own, unique and your goal is to recognize it.” To do this, players take turns asking the presenter questions about their MPS, requiring an unambiguous, positive or negative answer. The game is played until one of the players guesses that the MPS is My Right Neighbor.

Examples and additional material.

Examples of questions that players can ask the host:

Is it animate?

Do I always have this?

Is this a person?

Is it masculine?

He has dark hair?

Do I have a friendship with him?

Prohibited movement

Children, walking in a circle, repeat all the movements after the teacher, except one, for example: “Hands up!” The one who performs the “forbidden” movement stands at the end of the column. Thus, the more attentive children will be at the beginning of the column, and they are considered the winners.

Sunny bunnies

This activity is suitable for sunny weather. You should take a small mirror, let sunbeams onto the walls and ceiling and watch them together with your baby.

Runners are jumping -
Sunny bunnies.
We call them, but they don’t come.
They were here - and they are not here.
Jump, jump around the corners.
They were there - and they are not there.
Where are the bunnies? Gone.
Haven't you found them anywhere?
(A. Brodsky)

Divers

The presenter lowers several clearly visible objects under water to the bottom. Players take turns diving, retrieving items from the bottom. The child who gets the most items at one time wins.

Dumplings

I have three handfuls of flour
I pour it into a bowl from my hand,
I'll add a little water
I stir the dough with a spoon,
I will grind everything with an egg,
I knead the dough with my hands.
I divide it into pieces
I'm making little buns.
I'll spin the meat grinder
I'll get minced meat.
I separate a handful of minced meat,
I put a slide on the circle,
I connect the edges
I squeeze them with my fingers,
I'll show you my skills -
I'll make a hundred dumplings!
(we perform all actions to the poem)

Sled

This game should be played with children in winter. Slide down on a sled and hit the snowman's nose with snow, pick up the flag, and throw the sticks into the basket. Assignments can be created at your discretion.

Proteins, nuts, cones

All the guys stand up, holding hands, three at a time, forming a squirrel’s nest. They agree among themselves who will be the squirrel, who will be the nut, and who will be the cone. The driver is alone, he does not have a nest. There is also a presenter in this game who pronounces the words: squirrels, cones, nuts. If he said squirrels, then all the squirrels leave their nests and run to others. At this time, the driver takes an empty space in any nest, becoming a squirrel. The one who does not have enough space in the nests becomes the leader. If the leader says: nuts, then the nuts change places and the leader, who took a place in the nest, becomes a nut. The driver and presenter can be different people, or both functions can be performed by one person. The presenter can be given the command: squirrels-cones-nuts, and then everything changes places at once.

Count to 30

Participants in the game must count in order from 1 to 30. Each number is named by any of the participants. However, if two (or more) participants call the same number at the same time, the count starts over. Conversations and any non-verbal communication between players are prohibited.

Game example:

1st participant: “Alone”

2nd participant: “Two, three”

3rd participant: “Four”

1st participant: “Five”

4th participant: “Six, seven, eight”

2nd and 3rd participant (simultaneously): “Nine.”

Due to the fact that two participants named the same number at the same time, the counting starts again.

3rd participant: “One”, etc.

For the reality of achievement game goal suggest first counting to 10 (a difficult task).

Killer

Number of participants - 9-40.

venue: room, hall.

Rules. Players sit so that they can see each other. Everyone closes their eyes. The host passes between the players and appoints three or four “killers” by touch. Then everyone opens their eyes and the game begins. The goal of the "killers" is to "kill" all players. The player who meets the eyes of the “killer” and sees how the “killer” winks at him is considered killed. The “killed” leave the game. The goal of ordinary players is to arrest all the "killers". If someone has suspicions about who is playing the role of the “hitman,” he raises his hand and says “Support!” (at this moment the “killer” can still kill him). As soon as someone also raises their hand and says “I support,” the person asking for support voices his suspicions. If he is right, the “killer” leaves the game, if not, both voters leave the game. The game is played until the final victory of the “killers” or “honest people”.

In the intellectual version of the game, before the start, the “killers” become acquainted (“honest people” stand with eyes closed, and the “killers” open their eyes to see each other). In such a game, the “killer” can also raise his hand and ask for support in order to blame the other “killer” and divert suspicion from himself.

Jumps

The leader stands in a circle, and the rest stand outside the circle. They jump in and out of the circle. The driver can only catch those in the circle by touching them with his hand.

Owl

They choose a driver - an “owl”, the rest of the children pretend to be birds. The birds run freely around the site, flapping their arms like wings. The "owl" is sitting in a hollow (a designated place on the site). When the leader says the word “Night,” the owl flies out of the hollow and runs around the area, vigilantly watching the birds. Birds at the signal “Night” must stop in place and not move. Whoever moves, the “owl” takes him into her house, and she herself runs out onto the site again. When the leader says “Day,” the “owl” hides in a hollow, and the birds, except those led away by the owl, begin to fly. The game is interrupted when the owl takes 3 birds to itself. Then they choose a new owl and the game resumes.

Listen

The leader whistles, signaling the blindfolded players and changing their direction. Focusing on the sounds, you need to find an adult.

Items

Children bring some small objects with them and put them in one place. Next, choose one of the players to stand with his back to the objects. The presenter, pointing to one of the objects, asks: “What should the person who owns this object do?” All players see this object, but one has his back to it and does not know whose object the leader is pointing to. This player's job is to assign "fines", a task that the owner of the item must complete in order to redeem the item.

Trap

All players stand in three circles, holding hands. The extreme ones go to the right, the middle circle goes to the left, clapping their hands. They sing a song. At a signal (clap, whistle), the players on the outer circles shake hands with each other, trying to trap the middle circle. The captured person stands in one of the outer circles.

Through the hoop

The player holds a racket with a table tennis ball in one hand, and a gymnastic hoop in the other. The player’s task is to pass the hoop through himself from top to bottom, then from bottom to top, without dropping the ball. They play in pairs. The one who completes the task faster wins.

Arithmetic cubes

To play you need 3 dice. Everyone throws them 3 times. If among the dropped numbers there are identical ones, they are added up (for example, 3, 5 and 3 are rolled out, playing the sum 3+3=6, and if all different numbers are rolled out, say 5, 2 and 3, they are not taken into account). If it happens that after the next throw all 3 numbers turn out to be the same (for example, 4,4 and 4), then the sum of these numbers also doubles. The winner is the one who has the largest sum of numbers after three throws.

Take care of your hands

The players form a circle, standing one step apart from each other. The teacher appoints one driver, who stands in the middle of the circle.

Children stretch their arms forward, palms up.

At the teacher’s signal: “Take care of your hands!” The driver tries to touch the palms of one of the players.

As soon as a child standing in a circle notices that the driver wants to touch his hands, he immediately hides them behind his back.

Those children whose palms are touched by the driver are considered losers. When 2-3 losers appear, the driver chooses another child in his place (but not from among the losers) and changes places with him.

Magic word

The leader shows various movements and addresses the players with the words: “Raise your hands, stand, sit down, stand on your tiptoes, walk in place...”, etc.

The players repeat the movements only if the driver adds the word “please”. The one who makes a mistake is out of the game.

Hot hands

Children form a circle.

The driver stands in the center of the circle. The players standing around him raise their hands to waist level and hold them with their palms up.

The driver strives to slap someone in the palm of his hand. The players, fleeing, quickly give up. The one whom the driver insults becomes the driver.

If there are a lot of players, there can be two or three people driving. Players do not have to remove their hands, but turn them palms down.

The game is more lively when the driver tries to quickly move around the circle in different directions.

Gawkers

Children form a circle and walk in a circle one after another.

At the driver’s signal: “Stop!” stop, clap their hands four times, turn 180° and begin moving in the opposite direction. The one who makes the mistake leaves the game.

Earth, water, air

Children sit in a circle or in a row.

The presenter walks between them and, pointing at each in turn, says the word: “Water!” The child he pointed to must name a fish or animal that lives in the water.

If the driver says the word “earth,” the child names the one who lives on the earth, if the word “air” is named, the one who flies.

Golden Gate

Two presenters are appointed. They stand up, holding hands, and raise them up, showing the gate. All other participants pass through the gate, saying:

Golden Gate

They don't always miss.

Saying goodbye for the first time

The second time is prohibited,

And for the third time

We won't let you through.

The presenters lower their hands at the end of the verse. In front of whom the gate is closed, that participant stands together with the presenters and raises their hands.

The game continues until all participants turn into gates.

Hippodrome

The horse runs and runs. (We clap our hands on our knees.)

The horse is walking on the grass. (Three palms of hands.)

And here is a barrier (We take air into our mouth and hit our cheeks.)

And another barrier...

Actions change. The game is repeated several times.

Paints

Children choose the “owner” and two “customers”; everyone else playing chooses “colors”.

Each paint comes up with a color for itself and quietly names it to its owner. When all the paints have chosen a color, the owner invites one of the buyers.

The buyer knocks:

- Knock Knock!

- Who's there?

- Buyer.

- Why did you come?

- For paint.

- For which one?

- For the blue one.

If there is no blue paint, the owner says:

Walk the blue path

Find the blue boots

Carry it and bring it back!

If the buyer guesses the color of the paint, he takes the paint for himself.

The second buyer approaches, the conversation with the owner is repeated. So customers go through the line and sort out the paints.

The buyer who guesses the most colors wins.

When the game is repeated, he acts as the owner, and the players choose the buyers.

The buyer should not repeat the same paint color twice, otherwise he gives up his turn to the second buyer.

ring

Children stand in a circle, and the driver stands inside the circle. He holds a ring in his palms, which he discreetly tries to pass on to one of the guys. With palms folded into a boat, the driver opens the children’s palms one by one. Children carefully monitor the actions of the driver and their comrades. And the one who got the ring does not give himself away.

At the driver’s signal: “Ring, ring, go out onto the porch!” - a child with a ring runs out into the center of the circle. He becomes a driver.

If the children notice his ring before the signal, they do not let him into the circle. In this case, the game is continued by the previous driver.

Circle

Children form a circle, dance in a circle and say:

Kru-kru-circle,

Play the horn

One two Three -

Tanya, turn over!

The girl (boy) named by name must turn 180°. Game continues.

Who left?

Children stand in a circle or semicircle.

The teacher invites one of the players to remember those who are nearby (5-6 people), and then leave the room or turn away and close their eyes.

One child is hiding.

The teacher says: “Guess who left?” If the child guesses correctly, he chooses someone instead of himself. If he makes a mistake, he turns away again and closes his eyes, and the one who was hiding returns to his place. The guesser must name it.

Who has arrived?

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

Who has arrived? (Put the palms and fingers of both hands together, clap the tips of the thumbs 4 times.)

We, we, we! (The tips of the thumbs are pressed against each other and motionless, the tips of the remaining fingers quickly and simultaneously clap 3 times.)

Mom, mom, is that you? (Clap with the tips of their thumbs.)

Yes Yes Yes! (Clap with the tips of their index fingers.)

Dad, dad, is that you? (Clap with the tips of their thumbs.)

Yes Yes Yes! (Clap with the tips of your middle fingers.)

Brother, brother, is that you?

Oh, little sister, is that you? (Clap with the tips of their thumbs.)

Yes Yes Yes! (Clap with the tips of their ring fingers.)

Grandfather, is that you?

Grandma, is that you? (Clap with the tips of their thumbs.)

Yes Yes Yes! (Clap the tips of our little fingers.)

We are all together

Yes Yes Yes! (Clap our hands.)

Lavata

Children form a circle.

Without holding hands, children move with side steps, first in one direction, and when repeating the words - in the other direction, saying:

Together we dance -

Tra-ta-ta, tra-ta-ta,

Our favorite dance -

This is lavata.

The presenter says: “My fingers are good, but my neighbor’s are better.” Children take each other's little fingers and repeat the words with movements left and right.

Then the driver gives other tasks:

My shoulders are good, but my neighbor's are better.

My ears are good, but my neighbor's are better.

My eyes are good, but my neighbor's are better.

My cheeks are good, but my neighbor's are better.

My waist is good, but my neighbor's is better.

My knees are good, but my neighbor's are better.

My heels are good, but my neighbor's are better.

Palms

Two players stand opposite each other.

The players simultaneously clap their hands, and then join their palms in front of them (right to left, left to right). Then the palms are connected crosswise - right to right, left to left. Then clap - and again the palms are together.

At first the movements are done slowly, and then faster and faster until the palms become tangled. Then the game starts over.

Frog

Place your hands on the floor (table). Clench one palm into a fist, place the other on the plane of the table.

At the same time change the position of your hands. The complication of the exercise is to speed it up.

We walked around Africa

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

We walked around Africa (We stomp our feet.)

And they collected bananas. (They depict how bananas are collected.)

Suddenly a huge gorilla (We draw a large circle with our hands.)

Almost crushed me. (Knock on the chest with our right and left hands.)

I’ll give it to mom, I’ll give it to dad (Knock on the right, then the left knee.)

And I won’t deprive myself. (Knock on the chest with our right and left hands.)

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements.

Ten, nine, (Clap their hands.)

Eight, seven, (They spank the knees.)

Six, five, (Clap.)

Four, three, (Spank.)

Two, one. (They clap.)

We are with the ball (They cover their eyes with either the inside or the outside of their palm.) We want to play.

Just need it

We need to find out: (Clap for every word.)

Who will have the ball (They stomp on every word.)

Catching up. (They squat.)

Find and remain silent

Children stand in a line facing the teacher.

He invites them to turn around and close their eyes, while he hides some object.

With the permission of the teacher, the children turn around, open their eyes and begin to search for the hidden object. The person who finds the object approaches the teacher and quietly says in his ear where he found it. If the child said correctly, he moves aside.

The game continues until all children find the object.

Low - high

Children stand in a circle.

The adult says: “We decorated the Christmas tree with different toys, and in the forest there are different Christmas trees: wide, low, tall, thin. I will say:

“High” - raise your arms up;

“Low” - squat and lower your arms;

“Wide” - make the circle wider;

“Thin” - make a circle already.

The game is more fun if the adult tries to confuse the children.

Mail

The game begins with a roll call between the driver and the players:

- Ding, ding, ding!

- Who's there?

- Where?

- From the land of fairy tales.

- What are they doing there?

- They wash themselves (dance, draw, run, comb their hair, squat, smile, etc.).

The players imitate or perform the named action.

Five names

Children are divided into two teams.

Two players, a boy and a girl (representatives of two teams), stand next to each other in front of two lines.

At the signal, they must walk forward (first one, then the other), taking five steps, and for each step, without the slightest mistake or hesitation (without breaking the rhythm), pronounce a name (boys - the names of girls, girls - the names of boys). This is a seemingly simple task, but in reality it is not so easy to complete.

You can name five other words (animals, plants, household items, etc.). There are many names, but not everyone can pick up five names and pronounce them one after another without delay in the rhythm of a step.

The winner is the one who copes with this task or is able to name more names.

Edible - inedible

Children stand in a circle.

The driver says the word and throws the ball to the player.

If the word denotes food (fruits, vegetables, sweets, dairy, meat and other products), then the child to whom the ball was thrown must catch it (“eat”). If the word denotes an inedible object, the ball is not caught.

A child who fails to complete the task becomes the driver, says the intended word and throws the ball to someone.

Tick-tock-tock

The children stand scattered.

The teacher gives the signal: “Tick!” - children bend left and right; at the signal: “Yes!” - they stop, and at the signal: “Knock!” — they jump on the spot. The one who makes a mistake leaves the game. The signals are repeated 5-8 times. The sequence of signals must change.

At the end of the game, the most attentive player should be noted.

Three, thirteen, thirty

They choose a driver. The players stand in a circle and open at outstretched arms. The driver stands in the center of the circle. When playing the game for the first time, it is advisable that the teacher be the driver.

The teacher explains that if he says: “Three,” all the players put their hands to the sides; if he says: “Thirteen,” everyone puts their hands on their belts; if he says: “Thirty” - everyone raises their hands up (you can choose any movements).

The teacher quickly names one movement or another. The player who made a mistake sits on the floor. When 1-2 players remain in the circle, the game ends; The winners are announced.

Free place

The players sit in a circle.

The teacher calls two children sitting next to each other. They stand with their backs to each other and at the signal: “One, two, three - run!” - they run in different directions around the circle, reach their place and sit down.

The adult and all the players note which of the children was the first to take the empty seat.

Then the teacher calls the other two children, the game is repeated.

Sit, sit, Yasha

Children form a circle.

In the center of the circle is a blindfolded child. The rest of the players, holding hands, walk in a circle and say:

Sit, sit, Yasha,

Under a walnut bush.

Gnaw, gnaw, Yasha,

Roasted nuts

Gifted to the sweetheart.

Children stop and clap their hands:

Chock, chock, piglet,

Get up, little man Yasha.

The child driver stands up and slowly spins inside the circle.

Where is your bride

What is she wearing?

What is her name

And where will they bring it from?

With the last words, “Yasha” goes to the children, selects any child, feels him and tries to guess who he found, describe his clothes and call him by name.

Guess what they did

Children stand in a circle or scattered. The teacher selects one child who moves 8-10 steps away from everyone playing and turns his back to them. He must guess what the players are doing.

Children agree on what action they will portray. According to the teacher: “It’s time!” The driver turns around, approaches the players and says:

Hello children!

Where have you been?

What did you see?

Children answer:

We won’t say what we saw,

And we’ll show you what they did.

If the driver guesses correctly, he chooses another child instead. If he answers incorrectly, the game is repeated with the same driver.

Claps

Children move freely around the hall (playground).

On one clap from the driver they should jump, on two claps they should sit down, on three clap they should stand up with their arms raised up (or any other movement options).

All children depict some action, for example, playing the accordion, riding horses, etc. The driver guesses the action being depicted. If the driver does not guess correctly, then he loses. The children tell him what they did and come up with a new action. The driver guesses again.

Then another driver is chosen and the game is repeated.

Clean

Children stand in a circle or scattered.

Domino