All apartments in the sleeping dogs game. Secrets of Sleeping Dogs: easy money, powerful weapons at the beginning of the game

I spent my entire weekend playing Sleeping Dogs and don't regret it one bit. The game itself has been lying around on Steam for a year, most likely it was taken to the last summer sale. But in vain.
The beginning seemed chaotic, there was a feeling of loss who I am, where I am, what to reap, where to run. I didn't like the drawing at first glance. Keyboard controls too. After half an hour, the eyes got used to the picture, and the gamepad was pulled out of the strategic reserves and, as they say, off we go.

It was definitely more convenient to play with a gamepad, and for moments with shooting, karaoke and some mini-games (for example, setting a bug) you could use the mouse. A big plus is that in order to switch the control it was not necessary to go into the jungle of settings automatics.

When passing games, I give priority side quests, then I already do the storyline and here I have no complaints. Diversity is present. From what I liked clearing drug points, which I started to deal with as soon as the icons appeared on the map. Although towards the end of the game, making them is much easier. The idea with girls is also interesting, opening collection points saves a lot of time searching for items in guides. Coming on a mission new location, you immediately see where to turn and grab the safe with the statue. Pleased with the race, reminded me of the first nfs underground.

The plot itself is good, sometimes adult, I didn’t spoil anything for myself in advance, so the game managed to surprise me. Didn't have to be bored. With each receipt of a new shelter, the growth of the hero is felt, I proudly examined the new apartment. Sometimes she stopped by the old "lair" or looked for a new NPC to sell furniture.

Combat system it is simple, the system of attack-in-turn works here. So if it feels like you're losing, play counterattack, repeating skills is frowned upon, there will be less triad points, but in the end, victory is yours.

Advice in fighting fat people: get caught and wait for qte to appear.

Advice in the fight against groups: if everything is very bad, run away, they have their own activity radius. Not the most noble way, but working.

Tip for the mission "death by a thousand cuts" or in a situation with a large number of melee weapons on enemies: knives can be thrown at enemies and in most cases they will one-shot them.

Advice in missions with firefights on vehicles: shoot the front wheels, do not try to reach the driver.

Wear clothing for bonuses, such as melee SWAT kit (-50% incoming). There are for experience, for shooting, for simplified theft of cars on the go, and so on.

Game: Platform: PC, PS3, X360 Genre: action, racing Release date: August 14, 2012 Developer: United Front Games, Square Enix London Studios Publisher: Square Enix Publisher in Russia: New Disc Localizer: New Disc / Hunt Hong Kong. Nowadays. The deal is interrupted at one moment by a watchman who appears and the police immediately begin to act. We run after Naz, holding the acceleration button. To overcome obstacles, you must definitely press the jump button. Our accomplice is caught, and we continue to run away. But this will not last long, soon they will “tie” us.

Meet Wei Shen, an undercover cop. In the cell we meet an old friend Jackie Ma. After talking with him, we promise to help before he leaves. The command promptly releases us, gives instructions and sends us to conquer Hong Kong. We follow Jackie, entering the hotel, local guys from the Dog Eye gang begin to pester him. The hand-to-hand combat system is rather ordinary, but moreover, it is multifaceted. We perform different compositions from the usual beats displayed on the display. We capture on opponents using the block. We will deal with the latter and quite ruthlessly - we grab it and, approaching the illuminated counter, we press it with a curtain. We get to the restaurant run by Winston's mother. After small graters, Winston gives us a task. Let's follow Conroy to the backyard. The men, it seems, did not understand who they contacted, and therefore decide to test us. We counterattack when the enemy's view lights up reddish. We withstand a certain amount of time and go to the task.

Supplier blackmail.

Dog's eye appears to Winston. He wants to divide the controlled area. At the same time offends the memory of our sister. Surprisingly, Wei didn't react at all. Together with Jackie, we collect funds from 4 merchants. Some of them refuse to pay immediately, so you have to work with your hands. If health is not enough, then you can buy food, since it is in excess on the market. Then we will buy something from clothes.

Susan's lunch.

Let's talk to the merchant in the market. Susan gives us the money for the lunch given to her by Chu from the Goldfish Restaurant. Let's go there, in front of the restaurant we will meet enemies. We deal with them and transfer the funds to assistant Chu. We return to Winston.

Night market chase.

Let's find out from Kwan where we can find Ming. As soon as he sees us, we immediately give chase. We overcome obstacles in the jump and try again not to collide with people. We deal with the thugs, the latter will be placed in a dumpster. We jump up and continue the fight on the roof. The last target is Ming himself. It is useless to storm him, therefore we only counterattack and immediately carry out a series of blows. The police watch what is happening and arrest us. But, Wei is rapidly released, but we have to enlighten Junior Inspector Teng in our affairs.

Robbery and delivery.

Waking up, we go outside and pick up the bike from the parking lot. We leave for the greenish target on the map. We are interested in Jackie and upcoming events that will help us "rise" in the eyes of Winston. Not far away is the Dog Eye deal, we go to the warehouse in a van. As usual, we deal with the thugs, we select the piercing and cutting objects that fall out from them to facilitate the battle. Then we start chasing the cargo van. Pushing competitors out of the way. To do this, we attach ourselves to them from the side, press the strike button + direction. In the end, we overtake the main target, push it off the road and pick up the product - a cheap Cambria watch. Before we deliver them to Top-Glamour-Import, let's break away from the police. We ram the car several times and, breaking away, complete the task.

Route transportation.

The most profitable route belongs to Dog Eye. Together with the guys of Winston we go to Breimar Hill. Next stop is Lei Tong. Then we get to the Admiralty and drop off all the allies, while we ourselves follow the competing minibus. The most effective way to fill the bar of anger is by sending a signal at a specific proximity next to an enemy car. We pick up passengers and try to hide from persecution. We ram enemy vehicles and try to maneuver through dense traffic. We drop off passengers near the night market.

Pop Star Case 1.

Let's visit Ten and help her. We write Mina SMS and go to the meeting point to the market. After talking to him, we get to the Pop Star, who, in turn, asks for funds for the service, but gives a hint where they can be obtained. Practically across the street is the debtor together with the watchman. We imprint the watchman in the booth and take the funds due. We return to the Pop Star, we get drugs. We quickly escape from the paws of the police. We catch the first oncoming car and hide from persecution. Then we call Ten, deliver the drugs to Ming.

Pop Star case 2.

We get to the park and deal with the bandits near the entrance to the drug den. Now hack the camera control panel. We are given 6 attempts. You need to build the correct combination of numbers from 1 to 9. For example, enter 9 8 7 6 - out of them 9 8 turned out to be the correct numbers, but not in their place; 7 is the correct number; 6 is wrong number. Let's swap 9 and 8, and instead of 6 we substitute 5. We get a new code - 8 9 7 5. The nine has fallen into place, the eight, as before, is not in its place. Five also turned out to be the right number, but not in its place. So, we only have to change places 8 and 5 and then we will get the correct code - 5 9 7 8. We go to an illegal apartment to use the surveillance system. We turn on the telly, select the NORTH POINT section. We activate the only working camera, identify the supplier (the one with the suitcase), aim at him and click "Arrest". We call Ten and inform that Fang Shen is finished.

Amanda.

We meet on the street with a lovely woman Amanda. She was a little lost in the local beauties of Hong Kong. We'll pick up the bike from the parking lot and drive it to the martial arts school. On the way, we will visit the Bam-Bam club and the temple. At school we meet Kuok, our old friend and coach all rolled into one. We will work out new techniques, and then, when communicating with the master, we will learn about the stolen figurines. Time has passed imperceptibly, Amanda has to go home, but she promises to call. On this lovely note, we say goodbye to her.

Club "Bam-Bam".

Winston gives one more task. You need to go to the Bam-Bam club and reason with the manager Benny, who decided to switch to the side of the Dog's Eye. Having reached the place, we talk to the watchman and go inside. We communicate with the watchman of the VIP zone, who sends us to the manager. We get to know her, Tiffany will let us into the closed area without any problems. She wants us to sing for her. We approach the control panel and select the only song from the list. Everything is quite easy: use the navigation keys to move the slider, it is necessary that it passes through the emerging stripes. At the end, our success will be displayed as a percentage. We go upstairs, pick up a sparkling figurine from the counter and go to the VIP zone. Benny does not seem happy to see us, let's teach his thugs a lesson and knock on the door. We escape from 2 strong enemies. We carry out a kick with a foot and quickly press the button of a counterattack. Enemies are also waiting for us below, it is best to first disarm the one with a knife and, picking up a sharp object, cut the rest. We break into the toilet, deal with the rest. We are afraid of sharp seizures, and if it has already happened, then we quickly press the indicated buttons. We inform Benny that he has nothing to fear, Winston will support.

We read a message from Raymond and meet him in the alley.

Pop Star case 3.

Arriving at the start of the task, we climb into a truck with chickens. Having waited for the star, we will follow it to the place of the transaction without violating the traffic rules, so as not to attract undue attention. Do not forget that in the game there is left-hand traffic and for driving on the right side, the scale of suspicion can fill up sharply! Having reached, we leave the van, climb onto the roof and cling to the shelter. We turn on the phone and get ready to take a picture of the Pop Star together with the supplier. Jumping down, we take another picture. We are waiting until the star team leaves for the docks. We follow to the control point, we go down the stairs to the watchman. Pretending to be a local drinker, we try to go further. Improvisation is bearing fruit, we penetrate the boat, pick up the figurine and go upstairs. We continue surveillance and as the target takes out the gun, we take a picture. We return to the truck, tear off from the police and get to the underground headquarters.

We get to the martial arts school, give Kuoka the statuette we found, and in return we get a new method of hand-to-hand combat.
We visit Winston's restaurant and they almost kill us there, suspecting of foul play. But Wei deftly wriggles out and instead of us, Benny gets a bullet in the forehead. Wiretap.

We go to the store and get a bag. Going out into the street, the kidnapper snatches her from our hands. We pursue the enemy until we press him in the alley and give him bream. We take the bug out of the bag. The next point is the construction of a forest near the Golden Fish restaurant. On them we can seep into the restaurant and install a bug. Open the top hatch, jump inside. We take the figurine, unscrew the two screws at the ventilation grill. Now you need to calibrate the bug. Move the sliders until they are 100% greenish. We hold in this position and wait for the scale to fill. Having completely set up the bug, we screw the screws back. We break open the door, slowly moving the springs in the lock.

We get to the martial arts school, give Kuoka the statuette we found, and in return we get a new method of hand-to-hand combat.

Case of Daredevil 1.

After talking with Ten, we will write SMS to Jackie and find out about the huge bump in the races. We call Ace and arrange a meeting. We sit down in the confiscated car and go to the race. It's simple, we go forward, we try to get ahead of everyone. One way or another, you need to finish the competition first. We look at the mini-map so as not to miss the sharp turns on which we use the handbrake.

chain of evidence.

We receive SMS from Tiffany and immediately go to her. We get from her a gun left by Charlie. She thanks us and we immediately call Raymond. We inform him about the find, meet him in the North Point tunnel. Together with Raymond, Pendrew arrived at the meeting. As we already understand, in Hong Kong with a gun is quite strict. After all, it is not in vain that we have passed one third of the game and until now we have not even held a gun in our hands. This copy will help us practice, so we shoot the highlighted objects. When the fight starts, we press behind the shelter, aiming at the telly, pipe and lamp. Then we make three shots in the dark. We kill the arriving opponents and, moving behind the adjoining shelter, we deal with a couple more enemies. Now you need to jump over the cover and, holding the aiming button, destroy the bandits in slow motion. When one of them is about to slip away, we shoot through the tires.

Pay.

From the SMS from Ten we learn that Winston's mother's restaurant was shot. Several youths from the gang died, as well as a couple of guests. We sit in a jeep and get to the port, which is controlled by Xu Wa. He must be persuaded to our side, but not killed. Arriving at the place, we run to the gate. We open them and go inside. We pass through the rooms, cracking down on opponents. We carry out captures and use the environment, for greater effect. On the enemy with a pistol, we quickly run straight at him. We rise higher and higher, shooting opponents. Xu Wa is running away from us, we are rushing after us. We grab it near the furnace and quickly head to the exit, killing several more people along the way. Outside, we encounter the police, without hesitation, we sit on the bike and pursue Xu Wah. We hold the jump button and when we are very close to the pursued car, we jump onto it. It remains only to break away from the cops and get to Winston.

Case of Daredevil 2.

We get into the van and go to the place where Daredevil was last seen. Arriving there, we watch the dialogue and quickly install the bug. Let's calibrate the frequency and sensitivity by moving the slider over the area until it turns bright greenish. We sit in the van, we pursue the goal without breaking the rules traffic, in other words, do not crash anywhere and drive only on the left side. On the way, Daredevil will pick up his own friend Naz and from the conversation we will learn about suspicions about us and about the impending assassination attempt on Ace. We deliver the van to headquarters.

We go home and go to bed.

Uncle Po.

Waking up, we get to Winston and together we go to the carpet to Uncle Po. He greets us kindly enough and immediately gives us the task. We go to Roland Ho in the parking lot. He, in turn, asks to deal with some Patsy Vin, who owes money. On the way, Winston calls us and reports that everything is settled, but a lot of work will have to be done. Having reached Patsy, we begin the pursuit. While driving, we can shoot, in this way we eliminate the proceeds. But we are not very fond of them, because our main goal is Patsy's yellowish car, which must be caught up as quickly as possible. She has no funds, but her trunk is full of drugs. We drop the passenger and deliver the car to the designated place.

Case of Daredevil 3.

We arrive at the start of the race and, obviously, we must arrive at the finish line first. One more win will make our reputation better.

Future wife.

Arriving at the restaurant, Ms. Chu asks us to be the driver for Winston's wife Peggy. First, let's take her to the bridal salon. The mood of the girl can instantly worsen if we constantly crash into something. While trying on the dress, we learn that Peggy would like to see dark orchids at the wedding. But getting them is virtually impossible. The only place where they are is the Temple.

The next point of the route is a confectionery. On the way, we receive SMS from Winston that someone stole the cake, probably this someone works for Dog's Eye. For a limited time, we get to the confectionery and start chasing the van. Having caught up, we jump to it and climb to the driver. In the cabin, apart from the driver, we find a disgruntled lady who is allegedly carrying this cake for her own marriage. We dump it and deliver the transport to the bus depot.
Further, we go to the Temple and, without attracting attention, we climb onto its terrain along the scaffolding. In the hut we change into a robe. We move forward and chat the monks, rapidly pressing the appropriate button after their question. After passing through the second monk, we climb the stairs and take the figurine from the central building. Then we turn right, we continue to go to the orchid. Having collected the required amount, the monks catch us stealing and call the police. We break through to the exit, simultaneously cracking down on opponents. You can’t just break through them, so we carry out the first attack with a counterattack. Having reached the car, we hide from the police and take Peggy to an entertainment establishment.

We get to the martial arts school, give Kuoka the statuette we found, and in return we get a new method of hand-to-hand combat.

Wedding.

Let's go to the store and pick up a white suit. We get to the banquet hall, where the ceremony is about to begin. Of the noble guests - Uncle Po. Winston asked us to go to his car and fetch a case of the chairman's wine from the trunk. As soon as we left, we heard clicks here. We run to the main entrance, we can’t get through here, so we climb the scaffolding on the right and climb inside through the window. We deal with the raging waiters on the upper and lower floors. We open the door and quickly deal with the waiter. We select a pistol and break through to Winston. Unfortunately, he dies along with Peggy. We have no choice but to find Uncle Po, who is still alive. As the door opens, we jump over the cover, hold down the aiming and destroy the opponents. We leave for the main hall, where we clean the upper and lower floors. We open the next door, we get to the old man. Together we pass through the courtyard, killing the encountered opponents, and get to the clinic.

Case of Daredevil 4.

We get to the place where the task began and receive an incoming call from Ace. Focusing on the phone, we go to the center of the antenna. We start scanning the CENTRAL region. We are interested in the antenna that starts to signal the very first. So we are closely watching the screen of the phone and tracking where the signal began to appear from. We fix this zone and get data on the whereabouts of Ace's maiden. Arriving at the scene of the accident, we go down and communicate with the victim. We leave the scene of the accident, climbing the stairs, take a picture of a flaming car. Without leaving the scene, we call Ten and report what happened. It's time to punish Daredevil, so we send him SMS and arrange a meeting. We need a fast car for the race. We can see the location of such on the map. We get to Victoria Peak and start a duel. The enemy, without waiting for the countdown, rushed at full speed. We chase him until the police show up. Then he rammed it until it was completely liquidated and we were hiding from the police.

Hong Kong. Nowadays. The deal is interrupted by a security guard who suddenly appears and the police immediately begin to act. We run after Naz, holding the acceleration button. To overcome obstacles, you must press the jump button. Our accomplice is caught, and we continue to run away. But this will not last long, soon they will “tie” us.

Meet Wei Shen, an undercover cop. In the cell we meet an old friend Jackie Ma. After talking with him, we promise to help before he leaves. The command quickly releases us, gives instructions and sends us to conquer Hong Kong. We follow Jackie, entering the hotel, local guys from the Dog Eye gang begin to pester him. The hand-to-hand combat system is quite simple, but moreover, it is multifaceted. We perform various combinations of simple strikes displayed on the screen. We capture on opponents using the block. We will deal with the latter quite cruelly - we grab it and, approaching the illuminated counter, we press it with a curtain. We get to the restaurant run by Winston's mother. After small graters, Winston gives us a task. Let's follow Conroy to the backyard. The guys don't seem to understand who they're dealing with, so they decide to test us. Counterattack when the enemy's face turns red. We withstand a certain amount of time and go to the task.

Supplier blackmail.

Dog's eye appears to Winston. He wants to divide the controlled territory. At the same time offends the memory of our sister. It is strange that Wei did not react to this in any way. Together with Jackie we collect money from four merchants. Some of them refuse to pay immediately, so you have to work with your hands. If there is little health, then you can buy food, since it is in abundance on the market. Then we'll buy some clothes.

Susan's lunch.

Let's talk to the merchant in the market. Susan gives us money for the lunch that Chu gave her from the Goldfish restaurant. Let's go there, in front of the restaurant we will meet opponents. We deal with them and transfer the money to Chu's assistant. We return to Winston.

Night market chase.

Ask Kwan where we can find Ming. As soon as he sees us, we immediately give chase. We overcome obstacles in the jump and try not to collide with people once again. We deal with the thugs, the latter will be placed in a dumpster. We jump up and continue the fight on the roof. The last target is Ming himself. It is useless to attack him, so we only counterattack and immediately carry out a series of blows. The police are watching what is happening and arrest us. However, Wei is quickly released, but we have to enlighten Junior Inspector Teng in our affairs.

Robbery and delivery.

Waking up, we go outside and pick up the bike from the parking lot. We leave for the green target on the map. We are interested in Jackie and upcoming events that will help us "rise" in front of Winston. Nearby is the deal of Dog's Eye, we go to the warehouse in a van. As usual, we deal with the thugs, we select the piercing and cutting objects that fall from them to facilitate the battle. Then we start chasing the cargo van. Pushing opponents out of the way. To do this, we attach ourselves to them from the side, press the strike button + direction. Finally, we overtake the main target, push it off the road and pick up the goods - cheap Cambria watches. Before we deliver them to Top Glamor Import, let's break away from the police. We ram the car a couple of times and, breaking away, complete the task.

Route transportation.

The most profitable route belongs to Dog Eye. Together with Winston's guys we go to Breimar Hill. Next stop is Lei Tong. Then we get to the Admiralty and drop off all the allies, while we ourselves follow the competing minibus. It is most effective to fill the bar of aggressiveness by signaling in close proximity next to an enemy vehicle. We pick up passengers and try to hide from persecution. We ram enemy vehicles and try to maneuver through dense traffic. We drop off passengers near the night market.

Pop Star Case 1.

Let's visit Ten and help her. We write Mina SMS and go to the meeting point to the market. After talking to him, we get to the Pop Star, who, in turn, asks for money for the service, but tells where they can be obtained. Literally across the street is the debtor, along with a security guard. We print the guard into the booth and take the money due. We return to the Pop Star, we get drugs. We quickly escape from the paws of the police. We catch the first oncoming car and hide from persecution. Then we call Ten, deliver the drugs to Ming.

Pop Star case 2.

We get to the park and deal with the bandits near the entrance to the drug den. Now we crack the control panel of the video camera. We are given six attempts. It is necessary to build the correct combination of numbers from one to nine. For example, we enter 9 8 7 6 - of which 9 8 turned out to be correct numbers, but not in their place; 7 is the correct number; 6 is an invalid number. Let's swap 9 and 8, and substitute 5 instead of 6. We get a new code - 8 9 7 5. The nine has fallen into place, the eight is still out of place. Five also turned out to be the right number, but not in its place. Thus, we only have to change places 8 and 5 and then we will get the correct code - 5 9 7 8. We go to a safe house to use the surveillance system. Turn on the TV, select the NORTH POINT section. We activate the only working camera, identify the supplier (the one with the suitcase), point the sight at him and click "Arrest". We call Ten and inform that Fang Shen is finished.

Amanda.

We meet on the street with a beautiful girl Amanda. She got a little lost in the local beauties of Hong Kong. We'll pick up the bike from the parking lot and drive it to the martial arts school. On the way, we will visit the Bam-Bam club and the temple. At school we meet Kuok, our old friend and coach all rolled into one. We will work out new techniques, and then, when communicating with the master, we will learn about the stolen figurines. Time has flown by unnoticed, it's time for Amanda to go home, but she promises to call. On this beautiful note, we say goodbye to her.

Club "Bam-Bam".

Winston gives another task. You need to go to the Bam-Bam club and reason with the manager Benny, who decided to switch to the Dog's Eye side. Having reached the place, we talk to the guard and go inside. We communicate with the security guard of the VIP zone, who sends us to the manager. We get to know her, Tiffany will let us into the closed area without any problems. She wants us to sing for her. We approach the control panel and select the only song from the list. Everything is quite simple: use the movement buttons to move the slider, you need it to pass through the emerging stripes. At the end, our success will be displayed as a percentage. We go upstairs, pick up a sparkling figurine from the counter and go to the VIP zone. Benny doesn't seem happy to see us, let's teach his thugs a lesson and knock on the door. We escape from two strong opponents. We carry out a kick with a foot and quickly press the counterpunch button. Enemies are also waiting for us below, it is best to first disarm the one with a knife and, picking up a sharp object, cut the rest. We break into the toilet, deal with the rest. We are afraid of sharp seizures, and if it has already happened, then we quickly press the indicated buttons. We inform Benny that he has nothing to fear, Winston will support.

We read a message from Raymond and meet him in the alley.

Pop Star case 3.

Arriving at the start of the task, we climb into a truck with chickens. After waiting for the star, we will follow it to the place of the transaction without violating the rules of the road, so as not to attract too much attention. Do not forget that in the game there is left-hand traffic and for driving on the right side, the scale of suspicion can fill up sharply! Having reached, we leave the van, climb onto the roof and cling to the shelter. We turn on the phone and get ready to take a picture of the Pop Star with the supplier. Jumping down, we take another picture. We are waiting until the star team leaves for the docks. We follow to the control point, we go down the stairs to the guard. Pretending to be a local drunk, we try to go further. Improvisation is bearing fruit, we penetrate the boat, pick up the figurine and go upstairs. We continue surveillance and as soon as the target pulls out a weapon, we take a picture. We return to the truck, tear off from the police and get to the underground headquarters.

We get to the martial arts school, give Kuoka the statuette we found, and in return we get a new method of hand-to-hand combat.
We visit Winston's restaurant and they almost kill us there, suspecting of foul play. However, Wei deftly gets out and Benny gets a bullet in the forehead instead of us.

Wiretap.

We go to the store and get a bag. Going out into the street, the robber snatches it from our hands. We pursue the enemy until we press him in the alley and give him bream. We take the bug out of the bag. The next point is scaffolding near the Golden Fish restaurant. Using them, we can enter the restaurant and install a bug. Open the top hatch, jump inside. We take the figurine, unscrew the two screws at the ventilation grill. Now you need to calibrate the bug. Move the sliders until they turn completely green. We hold in this position and wait for the scale to fill. Having fully configured the bug, we screw the screws back. We break open the door, slowly moving the springs in the lock.

We get to the martial arts school, give Kuoka the statuette we found, and in return we get a new method of hand-to-hand combat.

Case of Daredevil 1.

After talking with Ten, we will write SMS to Jackie and find out about the big shot at the races. We call Ace and arrange a meeting. We sit down in the confiscated car and go to the race. It's simple, we go forward, we try to overtake everyone. One way or another, you must complete the competition first. We look at the mini-map so as not to miss the sharp turns on which we use the handbrake.

chain of evidence.

We receive SMS from Tiffany and immediately go to her. We get from her a gun left by Charlie. She thanks us and we call Raymond right away. We inform him about the find, meet him in the North Point tunnel. Together with Raymond, Pendrew arrived at the meeting. As we already know, in Hong Kong, weapons are quite strict. After all, it was not in vain that we went through one third of the game and still did not even hold a gun in our hands. This copy will help us practice, so we shoot the highlighted objects. When the battle starts, we snuggle up behind the cover, aimingly shoot at the TV, pipe and lamp. Then we make three shots blindly. We kill the arriving enemies and, having moved behind the neighboring shelter, we deal with a couple more opponents. Now you need to jump over the cover and, holding the aim button, kill the bandits in slow motion. When one of them is about to slip away, we shoot through the tires.

Pay.

From the SMS from Ten we learn that Winston's mother's restaurant was shot. Several guys from the gang died, as well as a couple of visitors. We get into the SUV and get to the port, which controls Xu Wa. He must be won over to our side, but not killed. Arriving at the place, we run to the gate. We open them and go inside. We pass through the rooms, cracking down on opponents. We carry out captures and use the environment, for greater effect. On the enemy with a pistol, we quickly run straight at him. We rise higher and higher, shooting enemies. Xu Wa is running away from us, we are rushing after us. We grab it near the furnace and quickly head to the exit, killing a few more people along the way. Outside, we encounter the police, without hesitation, we sit on a motorcycle and pursue Xu Wah. We hold the jump button and when we are as close as possible to the pursued car, we jump onto it. It remains only to break away from the cops and get to Winston.

Case of Daredevil 2.

We get into the van and go to the place where Daredevil was last seen. Arriving there, we observe the dialogue and quickly install the bug. Let's calibrate the frequency and sensitivity by moving the slider over the area until it turns bright green. We get into the van, pursue the target without violating the rules of the road, that is, without crashing anywhere and driving exclusively on the left side. On the way, Daredevil will pick up his friend Naz and from the conversation we will learn about suspicions about us and about the impending assassination attempt on Ace. We deliver the van to headquarters.

We go home and go to bed.

Uncle Po.

Waking up, we get to Winston and together we go to the carpet to Uncle Po. He greets us quite kindly and immediately gives us the task. We leave to Roland Ho to the parking lot. He, in turn, asks to deal with a certain Patsy Vin, who owes money. On the way, Winston calls us and informs us that everything is settled, but we will have to work a lot. Having reached Patsy, we begin the pursuit. While driving, we can shoot, in this way we eliminate the help. But we don’t get carried away with them much, because our main goal is Patsy’s yellow car, which we need to catch up with as soon as possible. She has no money, but her trunk is full of drugs. We drop the passenger and deliver the car to the designated place.

Case of Daredevil 3.

We arrive at the start of the race and, of course, we must arrive at the finish line first. Another victory will improve our reputation.

Future bride.

Arriving at the restaurant, Mrs. Chu asks us to be the driver for Winston's fiancée Peggy. First, let's take her to the bridal salon. The girl's mood can instantly worsen if we constantly crash into something. While trying on the dress, we learn that Peggy would like to see black orchids at the wedding. However, getting them is almost impossible. The only place where they are is the Temple.

The next point of the route is a confectionery. On the way, we receive SMS from Winston that someone stole the cake, for sure this someone works for Dog's Eye. For a limited time, we get to the confectionery and start chasing the van. Having caught up, we jump to it and climb to the driver. In the cabin, in addition to the driver, we find a disgruntled young lady who allegedly carries this cake for her wedding. We dump it and deliver the transport to the bus depot.
Next, we go to the Temple and, without attracting attention, we climb onto its territory along the scaffolding. In the hut we change into a robe. We move forward and chat the monks, quickly pressing the appropriate button after their question. After passing through the second monk, we climb the stairs and take the figurine from the central building. Then we turn right, we continue to go to the orchid. Having collected the right amount, the monks catch us stealing and call the police. We break through to the exit, simultaneously cracking down on opponents. You can’t just break through them, so we carry out the first attack with a counterattack. Having reached the car, we hide from the police and take Peggy to an entertainment venue.

We get to the martial arts school, give Kuoka the statuette we found, and in return we get a new method of hand-to-hand combat.

Wedding.

Let's go to the store and pick up a snow-white suit. We get to the banquet hall, where the ceremony is about to begin. Among the guests of honor is Uncle Poe. Winston asked us to go to his car and fetch a case of any of the chairman's wines from the trunk. As soon as we left, we immediately heard screams. We run to the main entrance, there is no way through, so we climb the scaffolding on the right and climb inside through the window. We deal with the raging waiters on the upper and lower floors. We open the door and quickly deal with the waiter. We select a pistol and break through to Winston. Unfortunately, he dies along with Peggy. We have no choice but to find Uncle Po, who is still alive. As soon as the door opens, we jump over the cover, hold the aim and destroy the enemies. We leave for the main hall, where we clean the upper and lower floors. We open the next door, we get to the old man. Together we pass through the courtyard, killing the enemies we meet, and get to the hospital.

Case of Daredevil 4.

We get to the place where the task began and receive an incoming call from Ace. Focusing on the phone, we go to the center of the antenna. We start scanning the CENTRAL region. We are interested in the antenna that starts to signal the very first. So we carefully monitor the screen of the phone and track where the signal began to appear from. We fix this zone and get data on the whereabouts of Ace's girl. Arriving at the scene of the accident, we go down and communicate with the victim. We leave the scene of the accident, climbing the stairs, take a picture of the burning car. Without leaving the scene, we call Ten and report what happened. It's time to punish Daredevil, so we send him SMS and arrange a meeting. We need a fast car for the race. We can see its location on the map. We get to Victoria Peak and start a duel. The enemy, without waiting for the countdown, rushed at full speed. We chase him until the police show up. Then he rammed it to complete destruction and hide from the police.

Became one of best games recent since open world. Let's talk about how you can improve the passage of this wonderful game.

1) Choose the right clothes.

Collecting clothes is a really rewarding activity. Different clothes make it possible to use different ammunition. You may think that this is not very important, but on the other hand, you will get a 5% bonus against Triads or Cops and that's pretty good. Each type of outfit will give you a bonus to weapon damage, melee damage, increased movement speed, and so on. Before you go on a new mission, you should open the closet and choose the right clothes.

2) Don't forget to snack

A hungry person is not a worker, and certainly not a fighter. So before each new mission, eat, it will give strength to your character. For example, a regular hamburger will give you health for 10-15 minutes, while noodle soup will increase your melee damage. Arrange a set lunch for yourself and you will see a bunch of different rounds in the corner of the screen, with timers indicating how much time you have left. Add to that clothing bonuses and challenging missions aren't that hard after all.

3) Don't Forget Four Wheel Madness on the Road

When you have a road mission, do not forget to choose the right car. So, for example, European sports cars have phenomenal speed and acceleration, but this is in a straight line. If the road is winding or you prefer to avoid pursuit by waving to the left and then to the right, then it is better to take a Japanese car, it is much easier to drift on it.

When you're looking at different cars and you're not sure which one to buy, there's a simple way out: unlike real world, in the game you can steal a similar car and ride it. Having run over a stolen car properly, you can buy what you like the most. Thus, you can choose the car that best suits the situation and best suits your driving style.

And if you urgently need a car, hire a valet and he will deliver you any of your cars in just a split second. You just have to call him.

4) Become a true martial artist

In the game you will meet many opponents and each of them will have their own style of hand-to-hand combat. Someone will want to wear you out, and someone will grab and hit you. You will need to think with your head to defeat your enemies. Some are better to hit with force, so that they can not recover quickly, while others are better to stun, because they will be stronger than you. Large fighters are best worn out, and then finished off with a couple of strong blows.

Make different moves and choose the right tactics, rather than hitting the same button all the time. Ultimately, if your actions are correct, then the leveling of the character will go faster, and if not correct, then it will be much more difficult to play.

5) Serve and protect!

"How to become the best police officer?" Try not to run over innocent people while driving, don't steal cars civilians, and don't cause chaos and panic. It's like in the movie "Hancock" when the chief of police says to the main character: “Thanks, of course, for capturing the villain, but you caused damage to the city in 100 million". Try not to do this, but instead, look for bandits from the Triads and arrest them.

At the same time, almost every one of us, playing for bandits, for example in GTA, tried to bring as much mayhem as he could. This is not surprising, because it is for this that people love the open world.

Dominoes