Help for newcomers to tree of life. Role-playing MMO sandbox Tree of Life in Steam Early Access

Recently released final version Tree of Life sandbox with survival elements, which boasts colorful graphics, as well as a well-developed system for creating and developing your own tribe. Of course, like in many other similar games, in it you will have to spend a lot of time obtaining various resources and taming animals. You can find them in various regions. If you don’t want to waste your time searching, then we advise you to take a look at the maps we have posted below.

Map with location of rare resources

  • 1 – Pure mineral water (to create regular mineral water)
  • 2 – Mulberry tree (for extracting silkworm cocoons)
  • 3 – Lots of mussels
  • 4 – Granite vein (granite bricks)
  • 5 – Carbonated water and sulfur vein (sulphur)
  • 6 – Iron deposit (iron) and saltpeter deposit (sand and nitronatrite)
  • 7 – Mithril vein (mithril)
  • 8 – Ebony (ebony firewood) and mushrooms (fungal spores)
  • 9 – White foxes (white fox skin)
  • 10 – Glacial water, reindeer (antlers and sinew) and mountain moss
  • 11 – Black Bears (black bear skin)

Map with the names of all regions


Sometimes you will only know about your target what area it is in, without any clue as to where exactly the area itself is located. This map will help you determine at least the approximate location of the object you need.

Map with habitats of tamed animals

This map shows areas where animals live that can be tamed, meaning they can be penned for later use. The greatest benefits now come from cows, sheep and pigs.


Having looked at the launch of another survival MMO in early access on Steam - Tree of Life - about a year ago, I turned my nose up and didn’t write anything about it. Firstly, inviting people into an early access game without some crazy new mechanics and in the absence of guarantees that the project will ever get out of this state still seems wrong to me. Secondly, I am apparently gradually succumbing to either prejudice or accumulated personal negative experience, but when I saw a Korean company as the game developer, I felt a surge of serious aesthetic concerns. The developers, for their part, successfully played along with my phobias, subtly adding a pinch of crazy kitsch to everything. For example, cutting down a tree with a trunk twice its girth by beating it furiously with bare fists.

In addition, the game outwardly looked like a less beautiful sister of Civilization Online, nevertheless raised in the same acrobatic family of clowns, where it is considered normal to constantly jump around in bright outfits, cheerfully beating each other and developing the world, it seems, solely for the sake of laughter. In general, it didn’t work out for me with Tree of Life, and the other MMObrain experts didn’t write anything either. But just yesterday the game decided to announce a new stage in its life - a beta test. And I decided to erect at least a small monument to this survivor in the form of a separate blog. Moreover, we have something to talk about.


In principle, the fact that MMOs appear with such ease today should not surprise anyone. Moreover, as you know, if several Koreans get together, they instinctively begin to make MMOs. And the awesomeness of Tree of Life, which is calmly able to show its tongue to many mastodons of the genre with its consensus open PvP, crime system, free albeit simple construction and interesting PvE component, is difficult to dispute.

Another question is that, apparently, having survived and gained a foothold, the players are faced with a well-known disease that quickly spreads in a space tightly fenced off by walls - boredom. And now people are raising their bleeding fists to the sky, demanding a placebo in the form of a wipe. Which, in fact, came yesterday along with the announcement of the beta version.

But before we discuss all these cons, let's talk about the potential pros. Apparently, you have to survive here much more actively than in the Haven and Hearth we know. The night that falls every ten minutes is not only completely dark, but also teeming with monsters who love to gnaw on your buildings and, of course, you. Calm down - no permadeath. But it's still not very pleasant. Especially considering how quickly what was built becomes unusable from such raids.


That is, we are faced with the realization of a constantly oppressive and snarling external environment, which will not wait for you to decide to go on an adventure. She will climb over walls, break fences, gnaw, spit, shoot, chop. And all this in pitch darkness, albeit with a twinkle. Because how else can you perceive anthropomorphic sharks running after you in the dark? You can also add some fire, not only by stabbing the running fish in response or slicing them with weapons you created with your own hands, but also by lighting torches, bonfires and, finally, arranging street lighting, which nevertheless easily transforms the city, which just five minutes ago looked like the scenery for animated series, in a medieval setting.

The second undeniable plus is the sky. Clouds. Sun. An opportunity to look at the horizon. How I missed this in the beautiful but isometric Haven and Hearth. Can't convey. But, unfortunately, I was almost unable to find truly beautiful screenshots outside the official Tree of Life set. The game has very nice sketches, reminiscent of Wakfu in terms of fun and the amount of yellow-green, but the game itself, apparently, is not as sophisticated as its French colleagues. However, a final opinion about the graphics can only be made inside the game. And here I hope for other MMObrainists who simply failed to cope with the confusion, regularity and relative severity of Haven and Hearth.


Next we move on to the “for an amateur” plus. Yes, apparently, everything is simpler here and with less consequences for mistakes. How does this affect gameplay, human behavior, and the overall length of the game? It would be interesting to hear the opinions of eyewitnesses.

For example, in the newly released beta version they added the ability to set rewards for offenders. But what prevents his friends from “killing” the criminal and dividing the reward among themselves is not very clear from the outside. In general, on these and many other issues we need the expert opinion of those who went on an expedition out of curiosity.


In the meantime, let’s talk about the impressions that people have accumulated over the year of “early access,” judging by the reviews on Steam and on the project forum. Before the wipe, which caused a new wave of interest in Tree of Life, the game was criticized by many for turning into a dead desert with the skeletons of abandoned settlements. A familiar picture. Players also criticized the developers for the apparently leisurely development of the game. Although what players want after paying a one-time fee for an MMO is not very clear. The game has a number of items that can be purchased separately: a pair of mounts, a pair of backpacks and a pair of pets. On the one hand, this is such a mediocre set of shy monetizers. On the other hand, how else can you support a game that doesn’t charge a subscription fee?

Also, when purchasing, you can spend different amounts of money on starter kits. The price affects the number of slots in your bag that hold your precious items when dying at the hands of another player, and cosmetic variety.

Before us is almost a reference cast of all the achievements and shortcomings of the genre at the moment. Effortlessly implemented open concept virtual world with a high degree of freedom, the obligatory “sandbox” sticker, no idea what to do after “Beginning of a Jorney” gives way to a settled or simply calmer life in such a world, shy monetization that is unable to give any serious development project, and the revelry of players who, out of boredom, are ready to steal and destroy everything in a row with a zeal that is clearly envied by well-trained mobs. And since the game is fun and easy, many can only respond to rampant robbery with a smile, bloody fists, or goodbye to the world. It's a pity of course. But on the other hand, perhaps this is really just the beginning and growing pains?

We've gotten so tired of him over the past few years. But before, before everything was different. Once upon a time, we were crazy happy about a new game like this, we jumped with happiness and played them day and night. In those relatively recent times, this was something new for us.

Alas, as a rule for developers, if something new in the game is “snatched” by people, then you need to grab onto this vein and squeeze the last juice out of it. And even when there is nothing left there: no new ideas, no innovations in gameplay (even a banal transfer of us to another planet). Although some tried to surprise us, in general, the developers still continue to sloppily rivet and rivet similar games.

Fortunately, there are still a couple of drops of juice left in this very vein. The innovation is that players should not immediately run and kill others, they should be friends, and not just uselessly run around the map together, but do something in common. The first game that comes to mind is the one I recently reviewed, where the developers somehow push us to create our own settlement, and not just three yurts standing next to each other, but something larger. And then I recently came across a game Tree of Life, where, in fact, this topic is touched upon.

Like everyone else, you don’t show up in a ready-made town where you could just set up your house and start making friends with your neighbors. It's much worse. Those players who have played such games more than once react calmly to such a start. When you only have fists in your hands, you are wrapped in some rags, there is nothing and no one around, and your pockets are empty.

You have to survive, build your first shack and think that it’s time to become the king of your state. Alas, it doesn’t exist yet, there is just an empty clearing, which you allegedly appropriated for yourself, but it’s difficult to recapture it alone if strangers come. And this will happen sooner or later: if not living players covet you, then local monsters will, always ready to attack your future settlement and rob it.

This is the time to go in search of friends, trying not to accept strangers into your flock. The game is more designed for collective survival, with those you know. It will be difficult to build a city from scratch with strangers. You will begin to order them, they will rebel, and maybe even without orders they will begin to suffer from nonsense. And that’s it, you are only a king in your soul. And with close people it’s somehow easier, there’s a chance that they won’t listen to you either, but at least there will be one common goal, even if it’s a city of only kings.


Having built your own house, where there is another house, and next to another house, in other words, a village, having fasted for a day, because no one wants to do anything, they are all kings, and it is not good for them to get food and forge armor themselves, everyone will begin to think, who will run what? Someone will become an ordinary gatherer, will hunt and fish, another will sharpen weapons, and a third will pick up a hammer and begin to build, not just anything, but a wall with towers. After all, you will be attacked, and more than once, so defense needs to be done first.

A game

Genre

Localization

Year of issue

Payment

Tree of Life

MMORPG

English

2015

Paid


Cartoon multiplayer online role-playing sandbox Tree of Life is already available in early access on Steam. To get the right to play this Sand Box MMORPG, at this stage you need to pay 419 rubles. It is worth highlighting that the developers themselves do not now know what price it is better to set for the game after release, but everyone in the studio unanimously claims that if the distribution model of their brainchild does not change, then the cost will definitely be higher than in early access.
If everything goes as planned, then we will be able to see the release version of the project at the end of 2015.

Other people who have the opportunity and desire to pay more money, can purchase the Adventurer set, which costs only a few percent more than the standard edition - 449 rubles.

By purchasing the Adventurer set, you will receive:

1. 8 additional slots in inventory.
2. A set of starting equipment, which includes water, matches and bread.

As for the game itself Tree of Life, then here's what we know about her:

All game world constantly changing. New dungeons may open in different areas of the world, you will be able to see how the forest grows and the nature around changes.
Monsters will be able to gather in heaps and if they are not destroyed, their villages will appear over time.
Is in the game Tree of Life and friendly NPCs who can not only help you, but also become your faithful companions.

You can build houses anywhere in the game world.
If desired, the player can even compete for the right to become king and start wars with other kingdoms.
The game has a decent number of professions - alchemist, cook, blacksmith, etc.
Heroes can be upgraded and new skills can be learned. The most interesting thing is that you can choose from which school to learn skills.

More details about Tree of Life we will tell you in the coming days in our stream, but for now you can take a look at the regular videos.


Game website - http://www.oddonegames.com/
Steam - http://store.steampowered.com/app/361800/

Fool