Quest scenario for children at home - Finding a gift! Quests for a children's birthday Quests for a child's birthday 10 years old.

Reviews from our clients and independent experts

Great quest. Bright and positive. Interesting story. A beautiful line of riddles. The tasks are quite logical, they follow from one another, and in some places they are quite complex. The tasks are varied: on attentiveness, on calculations, on logic, on team interaction. Gorgeous decorations and artifacts. The operator carefully monitors the time and helps where necessary, but unobtrusively and only with hints. Such help is perceived as part of the game. Children will find it very interesting!

Quest "Superhero Headquarters"

Superheroes! Who among us hasn’t dreamed of trying on a spectacular superhero costume? The guys were very impressed by the organization of the game and the decorations! Quests in reality will take the team to another world, with its own plot and rules. Each quest of the "League of Quests" is unique, made with soul and attention to detail!

Russia Kids Magazine

Quest "Superhero Headquarters"

Ghostbusters - an amazing quest! Not for a second did I have the feeling of the presence of something paranormal, but at the same time the quest was bright and very entourage! Attention to detail everywhere, starting with the guest room, you feel like you really came to see the ghostbusters in their office! The plot unfolds as you progress. And of course, the main thing in any quest is riddles and conundrums, here they are very diverse: both for teamwork, and for attentiveness and logic, and the main thing is that in some places you can perform them in parallel and everyone will be at work, although everything is done so well that I just want to go and study the trophies of hunters, their work routine, etc.) I definitely recommend it!

The atmosphere of the film of the same name is conveyed flawlessly in the quest. Musical accompaniment, scenery, video fragments, riddles - all this creates a special reality into which players are immersed. The premises are filled with original details that our team has not encountered in any of the quests. This is a way of communicating with the operator, and special effects, and an unusual design of riddles. The playground consists of several spacious rooms, each of which is equipped with very high quality and does not cause any complaints. In general, the location is decorated very brightly, which children will especially like. The soundtrack accompanies the team throughout the game, and there is also a spectacular costume that you can try on - and feel like a member of a team of famous hunters.

Team "Afisha-Quests"

Quest "Ghostbusters"

We went with a group of different ages, including children and teenagers. Therefore, we were worried that some of the children would not be interested. As a result, everyone was involved, everyone came out with the sea positive emotions and a sense of accomplishment. Thanks to the organizers! We look forward to going on your other quests!

Elizabeth

Quest "Men in Black"

The World of Quests team was glad to find ourselves in a place where a lot of things were thought out to the smallest detail. The surroundings are detailed, right down to the real asphalt where it logically should be. And we couldn’t help but notice that even in such places the playing area is quite clean and tidy. The soundtrack, familiar from the film, plays in the background and does not distract from work, and sometimes fits very appropriately into the game and prevents the team from getting bored when completing tasks. The interior and decorations change from room to room and correspond to the story and plot. There are no difficult transitions, so we will please potential guests of Chinatown: you can even come here in a dress.

Quest “The Wizard of the Emerald City” Designed for children aged 6-9 years. The goal is to find a gift/congratulation by following the clues in the notes. The passage time is about 30-50 minutes (maybe more or less). If the quest participants do not yet know how to read, then the leader helps complete the tasks.

What is searching for a gift using notes?

The participant is given/finds a letter/message where he is invited to take part in a quest game and in the end find a cache with a gift. To do this, you have to consistently find and solve clues. Hints are cards with tasks and various logic puzzles. Each such note encrypts the location of the next clue.

Quest according to notes- This is an interesting and unusual way to give a child a gift on his birthday (or any other occasion), and is also a great option for entertaining guests of this event at home. Also, by making some adjustments (replacing some hide-and-seek places), you can conduct this quest, for example, in a cafe. The treasure could be various treats, small souvenirs or a big cake for everyone! 🙂

The quest can be organized both for a group and for one child.

What you will need: balloon IR, pen (can be made from paper), puzzles (for a small number of pieces), bottle, thread, envelope, box, decanter of water.

Quest topic: The Wizard of Oz

Quest tasks for children

Start: Give the children an envelope, saying that it was sent by the wizard from Oz. Or you can do it more creatively, for example, make a balloon ( glue the balloon to a small basket/box using drinking straws) and attach a letter to it. After all, the wizard flew in a hot air balloon.

Letter: Dear Guys! Goodwin writes to you. I am a wizard from the wonderful land of Oz. I need your help! That night the winged monkeys stole my magical treasure chest. I can't handle the cunning monkeys alone. Help me find the chest and then all its contents will be yours. The monkeys left clues that you must find and solve. My friends will help you: Scarecrow, Dorothy, Woodcutter, and Toto. Step by step you will come to the treasured chest. Look for the first clue in this envelope.

I wish you a successful journey!

Your Goodwin - The Great Wizard of Oz.

  1. In an envelope riddle task from Totoshka:

There is a portrait in the room
Similar to you in everything.
Laugh - and in response
He will laugh too.

Answer: Mirror

For the presenter: You need to breathe on the mirror in advance so that it fogs up and write the word PILLOW!

For the inscription to appear on the mirror again, the player(s) must think to breathe on it! If they don’t guess, the presenter can give you a hint.

An easier option: hide a note with the word “pillow” (or any other word of yours - hiding place) behind the mirror (or nearby).

  1. Under the pillow lies a deflated balloon with the inscription fool me!

For the presenter: There is a note with a task in the balloon. To get the note you need to inflate the balloon and burst it (or blow until it bursts).

There is a note in the balloon: The next clue will fall to you right out of the air, but to do this you need to push it (the air) with your hands and feet! To do this you will have to perform a fiery dance. Ready?

For the presenter: The presenter plays any funny track. All the children dance, and at this time the leader quietly throws a crumpled note on the floor (anywhere in the room, so you have to look for it)

  1. After the dance, the leader reads out the next clue. The clue contains a riddle:

Here's a riddle for you from the Scarecrow

It is easy to store liquid in it.

It's convenient to drink from.

So that the water does not leak out,

Screw the lid on first!

Answer: bottle

Children are looking for a pre-prepared bottle with a ribbon.

  1. For the presenter: Prepare an empty bottle in advance, make a distinctive mark on it, for example, tie a festive ribbon to the neck. Place the bottle in the room so that it is visible, but not conspicuous (for example, on a closet, bookshelf, etc.). Roll the next tip into a tube and wrap it with colored thread, tying a knot. Place the note in the bottle, leaving the “tail” of the thread sticking out of the neck to make it easier for children to pull it out.

Hint in the bottle:

Here's a task from the Woodcutter!

To get the next clue, you have to correctly guess and complete the drawing of these animals. And then put together a word from the first letters that will indicate the location of further searches.

Answer: TO orova - ABOUT monkey - IN camel — Yo and- R fish: CARPET

Print out the picture and cut out individual animal pictures. Fold them together, roll them up, tie them and throw them into the bottle too.

For the presenter: We hide the next clue under the carpet. If there are several of them in the apartment, then even better.

  1. Note under the carpet:

Flying monkeys love bananas. Along the way they ate bananas and during the flight many of them fell to the ground. Find these fallen bananas, which could be anywhere. Hint: there are only 7 of them (equal to the number of players).

For the presenter: Hide bananas around the apartment. Attach notes to each one using rubber bands or thread, folded so that the inscription is not visible. Warn the players that whoever finds the banana should not show anyone what is written on the note. When all the bananas have been found, the presenter gives the following task: You need to eat a banana and depict what is written on the note without words (a banana in your mouth), and the rest must guess who the player is depicting.

Prepare a box in advance in which to place the next clue. Tell participants that it will only open after completing the task.

In the notes :

  • Street cleaner
  • Singer
  • Juggler
  • Woodcutter
  • Hairdresser
  • Musician
  • Artist

For the presenter: When everything is guessed, the presenter opens the box with the next note and gives it to the children or reads it himself.

  1. In the box:Hint from Dorothy: You guys are great! But you have to hurry, as the monkeys can open the treasured chest at any moment and take out all the treasures. To get the next clue you need to find a feather that fell from the wing of one of the flying monkeys.

For the presenter: Prepare a feather and tie a long thread to it, and tie a note at the other end. Hide the feather so that it is slightly visible (the tip sticks out). When it is pulled, a note will follow. For example, you can hide it under a sofa, or under a closet, or in a shirt pocket.

If you don’t have a real feather, you can draw one.

  1. Note with a feather:

Complete the puzzles and you will be one step closer to your cherished goal!

For the presenter: Prepare puzzles in advance from a small number of pieces (according to age), assemble and write the following clue in large letters on the back side (any suitable place): for example, CACTUS (The name of any flower that you have in your apartment (preferably the largest one). We hide another note under the pot of this flower.

Take the puzzles apart and put them in a beautiful box or bag (preferably not the one in which they were purchased) and hide them near the place where the feather was (we need something more complicated;), or tie them together with a note.

There is very little left to complete our quest for children to find a gift at home!

  1. Hint in the flower:

To sink to the bottom,

You need to drink some water first!

And, attention! - Don't get wet!

For the presenter: Prepare a jug of water (juice) and 1 glass (you can use a disposable one - to each his own). Fold the next note and put it in a bag so it doesn’t get wet and put it in a jug of water (J should sink). To retrieve the note, each participant in turn must pour and drink water from a glass until the jug is empty and the clue can be retrieved.

  1. Hint from the jug:

And now comes the final step,

And our enemy will be defeated!

Hurry up and open the chest

Until he suddenly froze! (oven)

Or Until he suddenly freezes! (fridge)

Or Until it suddenly gets wet! (washing machine)

For the presenter: We hide the box in the oven (or in the refrigerator, washing machine)! Much more convenient and depending on the treasure. These could be sweets, small souvenirs, cake, etc. What are you thinking! 🙂

As an option: If you have a private house with a yard, then you can hide the treasure in a bag and hang it on a tree branch. Then the hint option will be:

Here are our thieves in a cage!

Now look for the treasure on the branch!

Here is a quest scenario for children to find a gift at home! It will take a little time to prepare for it, but it should be interesting!

We wish you a fun adventure! 😉 If you have any questions, leave them in the comments under the article! We will try to answer as soon as possible!

A set of blanks for conducting a quest

To save time during preparation, we suggest purchasing a ready-made set of designed task cards. You will receive all materials immediately after payment (within 10 min.) to the specified e-mail address. Click on the “Place an order” button. Then you will be taken to the product page, where you will need to fill out the fields and select a convenient payment method.

The cost of the set is 65 rubles.

It is included in the kit:

  1. Cards with tasks in pdf and jpg format
  2. 7 cards for the “picture” task
  3. Pictures with animals for task No. 4
  4. Goodwin's letter
  5. Bottle label
  6. Card "Inflate Me"
  7. Feather
  8. A complete set of blank cards (if you want to change them, add your own tasks)
  9. Cards with text for 1st participant
  10. Envelopes

Don't know how to surprise your child on his birthday? Don't want to hire an expensive animator? Do the quest yourself, even if you've never done it before!

The idea of ​​a home quest is as follows: the player consistently solves riddles and completes tasks hidden around the house. The answer to each task indicates the object or place where the next clue is hidden. As a result, the chain of tasks leads to a gift or hidden surprise. Children love such games; they leave memories of a wonderful holiday in their memory for a long time!

Our ready-made, colorfully designed kit for conducting a quest for the birthday of a child 6, 7, 8, 9 or 10 years old is a great way to congratulate your child on his birthday in an interesting way. He will help carry out exciting game with searching for hidden gifts using clues in an apartment or private house.

The quest for a child’s birthday can be carried out individually, for one child or for twin children, as well as for a group of children led by the birthday boy - the game will be even more fun. In this case, we recommend hiding surprises for the other children, for example, sweets or souvenirs, along with gifts for the birthday boy.

All tasks are completely ready - you just need to select the most suitable ones based on keywords, print them out and arrange them in accordance with a well-thought-out search chain immediately before starting the game.

Ready-made scenarios for conducting quests. Detailed information can be viewed by clicking on the image of interest.

Set design

We suggest starting the quest in an original way with the help of a special postcard in which you need to place the first clue. The postcard format is A4, when finished it looks like this:

completing assignments

Description of tasks

(key places where you can hide clues and surprises are indicated in brackets)

  1. Sweet hint (package, your option). A fun task for attentiveness. To create a keyword, you need to find a dessert in each row in the picture that is different from the rest.
  2. Gift code (computer, bedside table). Colorful cipher. First, you need to decipher the letters using the key, and then make a word from them. The kit offers 2 encryption difficulty options for children of different ages.
  3. Funny clowns (pot). Using the original cipher you need to read the encrypted hint.
  4. Puzzle "Birthday" (towel, TV, your option). A fun activity that kids love. To find out the next search location, you need to collect the cut picture.
  5. Fairytale path (hallway, your option). An interesting task in which a certain sequence of steps will help you read the key word.
  6. Funny bits (angle, your option). You need to find given fragments of cute dogs.
  7. Secret encryption (closet, your option). An interesting type of encryption, a task for quick thinking.
  8. Tricky coloring (window, your option). Unusual coloring. To read the keyword, you need to color in certain letters.
  9. Cake crossword (bed or pillow). An exciting stage of the quest, consisting of two tasks (details included). Places in the room that need to be used according to the assignment "Find differences": lamp (any lamp), plant, mirror, painting (picture, drawing), chair, kitchen drawer, refrigerator. In these places, the player(s) need to find cards to solve the Cake crossword puzzle: either pictures with images of animals, or cards with the names of animals mixed up. The choice of cards depends on the age of the players.

Advantages of this kit for the quest organizer:

  • The tasks are not related to each other, so they can be laid out in any order: for example, the “Cake crossword” clue can be made the first, last, or intermediate stage.
  • It is not necessary to use all tasks; you can reduce the number of steps.
  • The set includes task templates “Sweet Hint”, “Puzzle”, “Fairy Tale Path”, “Funny Fragments”, “Secret Code”, “Tricky Coloring”: if the keywords in these tasks do not suit you, you can replace them yourself.

An approximate step-by-step scenario for conducting a quest for one child

  1. At the right moment, the child discovers a postcard with the first task, “Sweet Hint.” The child guesses the keyword “package”.
  2. The child finds a package containing the task “Gift Code” and guesses the keyword “bedside table”.
  3. In the bedside table, the child finds the task “Funny Clowns” and guesses the next search location - “saucepan”.
  4. In the pan, the child finds puzzle pieces with the keyword “TV.”
  5. Behind the TV, the child finds the task “Fairytale Path”. Having completed it, he learns that the next clue must be looked for in the hallway.
  6. In the hallway, he finds the task “Funny Fragments” with the answer “corner”.
  7. In the corner of the room, the child finds the “Secret Encryption” task. He deciphers the clue of what to look for next in the closet.
  8. In the closet the child finds the “Tricky Coloring” task. Having completed the task, he finds out the next place to search - a window.
  9. On the windowsill, the child finds two parts of the last task: “Find the differences” and “Crossword puzzle”. Having completed everything, he guesses the key word “bed”.
  10. A child discovers a hidden gift under the bed.

Contents of the quest for a child's birthday

  • "Birthday" card to start the quest
  • recommendations for the leader on preparing and conducting the quest
  • tasks and answers (each task is immediately followed by an answer, and for convenience and clarity, all answers are formatted in the same way as the tasks themselves)
  • 6 assignment templates

The kit is offered in in electronic format- you need to print everything you need on a printer yourself (the postcard and tasks look great on regular office paper).

Kit format: instructions - 5 pages, tasks and answers - 34 pages, templates - 6 pages (pdf files), "Birthday" card (jpg file)

After clicking the button, you will be taken to the Robo.market cart

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Within an hour after successful payment, 2 letters from Robo.market will be sent to your email address: one of them with a check confirming the payment made, another letter with the theme“Order on Robo.market #N for the amount of N rubles. paid Congratulations on your successful purchase!” — It contains a link to download materials.

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It would seem that the end of the working day... You put your time sheet in the safe, hang your uniform jacket in the closet, and almost one step beyond the threshold, all the languor of the evening is covered with that same copper basin. A large-scale operation is coming to an end, there are not enough hands, not enough cartridges... and a lot of things are missing, so we - trusted partners - were cheerfully dragged into the last stage of Operation Trap. There’s nothing left to do: visit the last hideout of the leader of an almost completely liquidated criminal network, and rid the world of the Spider once and for all. It would seem that he has nowhere to go - all his accomplices have been caught, all his accounts are blocked... But it’s not for nothing that he is considered one of the most dangerous and unpredictable criminals of our time. Well, where can he go? Yes, we underestimated the spider, and even though we opened its hiding place, mother of our colleagues, and even bypassed a couple of traps... But then things started to go wrong! There was not a moment to think, it was necessary to act in order to have time to prevent all the nasty things that the Spider scattered with his generous hand over... but never mind, and not only inside, but also outside his shelter. How can one not remember the honor of the uniform and still put the scoundrel to death for many years... In fact, seconds counted! And with much greater emotions! The quest is very unique. And it fully lives up to its name. It’s Brain... you’ll have to use your brain so much! And that's great! To begin with, this is a real linear quest; it couldn’t be more linear. One thing clearly follows the other, preventing you from relaxing. There is nothing superfluous here, no unnecessary details. Here is the shelter from which the Spider safely left, leaving a bunch of traps not only for uninvited guests. There is nothing to distract from the process, everything is designed minimalistically, and only what you need is at hand. And it’s even more surprising how they managed to cram so much into such a small space. And it is in this combination: crammed with riddles, minimalistic surroundings that lies the main charm of the game - the players are truly one on one with the criminal. You can't get him, but you can manage to prevent trouble and still catch him. And most importantly, there are no hints here. That's it! You are operatives, and you are in complete autonomy. The only rule worth remembering is not to destroy or break. It still won't help. So it all depends on how quickly you can get involved in the process. This is not a classic of the genre: found it - solved it - applied it - was happy - went on to solve it further - couldn’t solve it - asked for a hint and solved it. Here is a different principle: he decided - he exhaled - he swore at the restless Spider - and decided again - he didn’t decide - he had a fight, ran and went to decide again. The riddles are difficult due to the pace of the process; there will be very little time, if any, to poke everything that was found into everything that was found. Although if you weigh it and think about it, there is nothing completely sky-high complicated in the process except for one moment)) The main thing is that attentiveness and observation with memory are activated one hundred percent. Otherwise, everything will end badly... both for you and for others. And this is despite the fact that there are several endings))) One could also say about the light and sound components, but... a paradoxical picture emerges here - one can say that they complement each other, but it doesn’t matter. Light is just light, a real refuge, and that’s all... but the sounds... the sounds are what draw you into the game, especially when you hear a crash behind you and realize that you can’t keep up. As a result, we have an excellent quest, involving an almost real situation, and focusing not on the surroundings, but on the game component. And it's not for children. You will have to act too harshly. It’s difficult to recommend this, but it should be in the treasury of what you’ve completed. Perhaps someone will turn up their nose, but the game is worth the candle. Well, are you ready to take on the challenge from Spider? Then go ahead... and remember that this is a game of chance. No, he won't kill you, but living with guilt is much more difficult.

Anyone who has read, watched or otherwise touched the work of the magnificent Agatha Christie will remember that ten people are complete strangers to each other, not counting one married couple, were found murdered on the island. The murder weapons and crime scenes vary beyond description, and you need to understand who did it, why and how to stop the psychopath. The police have already trampled and inspected everything here, but the chronology and the main suspect have come to a screeching halt. That’s why the players take the stage))) All the cards are in your hands)) On the issue of spoilers, those who have read, seen and remember what is there and how can calm down. The killer is unknown to you, just as a good half of everything else is unknown))) The quest is non-linear, and this is a huge plus. You can’t move forward without some action - yes, but otherwise you decide for yourself what you decide for what. Whatever clue they found, they solved it. Sometimes we stalled, sometimes we were too clever, but there was a lot of pleasure from it. We played together, and we had to run from riddle to riddle, from room to room) The location itself is simply interesting. The surroundings and decoration are designed in the style of the 30s and 40s. Everything is so prim, correct, laconic and strict! The mechanisms fit almost perfectly, some of them cause delight. And yes - original riddles. Something is familiar, but interestingly designed and the solution will not fall into your hands so easily. Something new, but the solution gives no less pleasure. And with every piece of evidence, with every clue found, we get closer to unraveling the identity of the killer. The main thing is not to turn off attentiveness and observation with logic, and not to get too clever, otherwise you can get completely stuck))) And in the finale... but feel the finale yourself, as they say. It's sudden, it's unexpected, and it's...logical, damn it)))

I loved it! A lot of interesting tasks, dynamic, impressive! Delight! The only point is that I would like a couple more rooms for completeness and a deeper immersion, and a little longer in time. Otherwise very satisfied!

Fool