“innovative technologies as a means of developing the intellectual and creative abilities of preschool children - educational games v.v. Voskobovich

Voskobovich's technique is not just games. This is a flight of fancy, fabulous stories and excellent preparation for school. Make it yourself using a board...

Most modern toys are disposable and useless; a child quickly gets bored with them and turns out to be a waste of money. It's just Voskobovich's game! Created by a loving father for his own children, they are multifunctional, interesting to children of almost all ages, and allow them to create and imagine. Voskobovich's method is extremely popular both among teachers of children's development institutions and among ordinary parents who are not indifferent to the development of children.

Of course, this does not mean that you can just buy games and wait for the baby to begin to develop before your eyes. For them to “work” you need to know their features and follow the author’s recommendations.

A few words about Voskobovich

Vyacheslav Vadimovich is a physicist by education. He was forced to plunge into pedagogy by vital necessity and love for his own children. He raised them during the difficult times of “perestroika,” when he couldn’t afford to buy high-quality educational toys, and there was still no assortment. Realizing that he had two options - to let the children’s development take its course or to create something himself, he chose the second option. And, inspired by the works of Zaitsev and Nikitin, Vyacheslav Vadimovich developed his own set of games, which can provide not only leisure for children, but also their full development.

Three pillars of gaming technology

Today, Voskobovich’s method includes about 50 games. Each of them is a universal creative tool that makes a child's learning fun and relaxed. This is achieved thanks to the fairy-tale orientation of all games, in which the main characters help children remember numbers, shapes and letters.

In addition, the games are quite multifunctional and aimed at the comprehensive development of the individual. They make it easy to learn reading and counting, while at the same time promoting the development of logic, thinking, memory, and train fine motor skills.

Much attention is paid to Voskobovich’s technology and the development of the child’s creative abilities. Performance unusual tasks makes him use his imagination and be creative.

Thus, all games are developed on three important principles: interest - cognition - creativity.

What is the secret of the popularity of games?

When creating his games, Voskobovich was primarily guided by the interests of the child himself, and only then solved educational problems.

From fairy tale to fairy tale

Knowing how children love fairy tales, he used them in special methodological manuals. Reading them with their parents, the children plunge into the extraordinary adventures of their favorite characters.

Familiarize:

To cope with evil, children need to perform various interesting tasks. So, unnoticed by the children, games turn into learning, where the properties geometric shapes are studied with the Unmelting Ice Flakes and the rubber webs of the Yuk Spider, and fractions are comprehended with the Miracle Flower and Baby Geo.

Age is not a barrier

Such games will captivate even adults, although they are designed for children from 2 to 7 years old. Depending on age, the task simply becomes more complicated and the number of actions to solve it increases. The same game will be beneficial for several years.

Structural elements

The materials used for construction are not entirely traditional for games: dynamic elastic in “Geokont”, plastic elements glued to fabric in “Kvadrat”.

Imagery and versatility

The game is intriguing and captivating for little ones. To achieve results and get emotional satisfaction, he has to think, imagine, analyze, and select solutions. And the adult, not as a leader, but as an equal partner, participates in the game, directing learning in the right direction. The simplicity and originality of the exercises allows you to use Voskobovich’s technology at home, in classes in kindergarten, and in a development group.

This is surprising, but the method has no downsides or negative reviews. Many preschool institutions have tried it, and there is hardly a child who has not been captivated by it and has not benefited from it.

About the most famous

All Voskobovich’s games can be divided into several types:

  • developing logical and mathematical abilities (“Geokont-constructor”, “Voskobovich Square”, the boat “Plyukh-Plyukh”, “Digital Circus”, etc.);
  • teaching reading (“Voskobovich’s Teremki”, “Reader on Balls”, “Snowman”, “Letter Constructor”).

"Geocont"

It is a plywood board on which a coordinate grid is depicted and 33 plastic nails are nailed. The game also comes with “cobwebs” - multi-colored rubber bands and an illustrated manual with multi-level tasks and extraordinary journeys of the heroes.

This game is an excellent tool for training fine motor skills, and also helps to remember colors, shapes, develops the ability to model, navigate a coordinate system, compare diagrams, and teaches you to think outside the box.

It’s easy to make with your own hands using any board and push pins.

It is also called the “Game Square”, “Maple Leaf”, “Eternal Origami”. This is a flexible field on which 32 plastic triangles are glued in two or four colors (depending on the difficulty of the game).

The unique design allows you to transform the square into great amount flat and volumetric figures with different patterns. Two-year-olds can easily assemble a house or a hedgehog, while older children work according to the schemes suggested in the application or invent their own images.

Together with mother Trapezium and a whole family of geometric figures, the child learns to design, model, think abstractly and navigate in space.

The ship "Plush-Plush"

Made in the form of a model of a five-masted ship, “Plyukh-Plyukh” will appeal to children aged 2 years. Instead of sails, it has colored flags that can be strung on wooden yards. This alternative to the pyramid will teach you to count, distinguish colors, and deal with fine motor skills.

He also has a brother “Splash-Splash” - the idea is the same, only in this case the boat is glued to the carpet and the sails are with Velcro.

"Chamomile"

For kids 2-3 years old it will be an excellent lacing trainer, and for older children it will help them form words. By the way, you can come up with up to 200 of them! This is such a simple but entertaining game.

"Letter constructor"

It is one of the best tools for successfully memorizing letters. Consists of a plywood base and rubber bands that hold the elements of the letters. Interesting way take a fresh look at learning the alphabet.

"Teremki"

Another great simulator for learning to read. The set includes cubes representing vowels and blocks with consonants. To get a syllable, you need to place a vowel in the tower. And if you connect the towers, you can form a word.

To memorize letters faster, Vadim Vyacheslavovich created each one with its own unique image. For example, vowels are marked fairy-tale characters- jesters.

Learning to read occurs in three stages: memorizing letters - adding syllables - composing words.

Voskobovich's technique is not just games. This is a flight of fancy, fabulous stories and excellent preparation for school. Together with your child, come up with new adventures for heroes, and let development bring you only joy.

Irina Alferova
Use of Voskobovich gaming technology in the educational process kindergarten

Fairytale labyrinths games" is a model of developmental education for children before school age V play activity . Game as a method of learning, transferring the experience of older generations to younger people used since antiquity. Current usage The game remains to this day. Many preschool educational organizations are puzzled technologization of the educational process in accordance with the requirements of the standard.

Implementation Voskobovich's gaming technology into the educational process of our kindergarten we consider it as a developmental incentive for updating in accordance with the requirements of the Federal State Educational Standard to the content of the main educational program. For the full implementation of tasks technologies, it is important that the teaching staff is familiar with its content. So we got a model use of technology by all teachers. Teachers use educational games and gaming benefits both directly educational activities, and in joint work with children, through the design of a developing subject-spatial environment, groups provide preschoolers with the opportunity to choose games for independent activities. Speech therapist teacher widely kits are used: "Reading through play" ; "Iconic constructors"; graphic simulator « Igrovisor» with applications both in individual work and when conducting frontal classes with children. Musical director uses a gaming kit"Carpet "Casket"(to implement the visual method education. Educator for fine art activities in creative tasks are used "Miracle Designers" to create your plans images from game details(outlining and shading). Educational psychologist are used almost all games, because they contribute to the development of mental processes of pupils.

During use gaming technology we have our own system methodological work, which covers all participants in the pedagogical process. So we already have certain traditions: one of the parents is required meetings in each group on the use of educational games; "Week of play at preschool educational institutions" based on educational games by V.V. Voskobovich; annually - competition "Smart Men and Women" among all children (By sectors: junior and senior); annual reports of tutors and kindergarten-tutor center in LLC "RIV"; publication of experience in collections based on conference materials.

Currently, the relevance of the game is increasing due to the oversaturation of the modern child with information. Television, video, radio, Internet have significantly increased and diversified flow of information received by children. But these sources mainly provide material for passive perception. An important task in teaching preschoolers is to develop the skills of independent assessment and selection of information received. A game that serves to develop such a skill helps a unique practice of using knowledge received by children in classes and in free independent activities. It is no coincidence that the federal state educational preschool standard education One of the principles defined the principle of “implementation of the Program in forms specific to children, primarily in the form of play.”

A game is a method of organizing children’s activities in class, or a set of techniques built in logic, both for studying a given program material and for organizing an interested cognitive activity preschoolers. The essence of play as one of the main activities of a child is that children reflect in it various aspects of life, the characteristics of relationships between people, clarify and gain knowledge about the surrounding reality. In the game, according to the authors and developers of the standard, the intrinsic value of the preschool child is preserved childhood and the very nature of the preschooler is preserved. A use of Voskobovich's educational games also implies a change in the method of organization children's activities: it is no longer adult guidance, but collaborative (affiliate) activity of an adult and a child as the most natural and effective context for development in preschool childhood. Games or gaming exercises ensure children's interested perception of the material being studied and attract them to mastering new knowledge. The game helps to focus children's attention on learning task, which in this case is perceived as a desirable and personally significant goal, and not as "obligation", imposed on a child by an adult. The game makes it more accessible complex tasks learning and contributes to the formation of conscious cognitive motivation of preschoolers.

One of the advantages of the game is that it always requires the active actions of each child. Therefore, with its help in the classroom, the teacher can organize not only the mental, but also the motor activity of children, since the implementation gaming tasks in many cases are associated with various movements. It is advisable Games or their elements included in learning give the educational task a specific, relevant meaning, mobilize the mental, emotional and volitional forces of children, and orient them towards solving the assigned tasks. The game activates the interaction of cognitive and emotional principles in educational process. It not only inspires children to think and express their thoughts, but also ensures purposefulness of actions, and, therefore, disciplines the child’s mind.

Game-based learning should be interesting, entertaining, but not entertaining. Is it possible? Organize a pedagogical the process is like this For a child to play, develop and learn at the same time is a rather difficult task. Technology"Fairy tale mazes game" contains a clearly defined and step-by-step system gaming tasks for educational games. Educational games Voskobovich play a role didactic material and easily fit into any content educational program. Because they contribute to children's development in all five educational fields . The best result in development and children's education benefits from the use of technology"Fairy tale mazes game" V educational fields"cognitive development" And "speech development".

Games and Voskobovich's gaming aids, in our opinion, meet the requirements of modern legislation in the field of preschool education:

A game (developmental) capable of developing personality using the child’s natural cognitive abilities, as well as its psychological and physiological aspects;

Games and benefits V.V. Voskobovich find their application among professionals in the field of pedagogy and psychology, as well as among parents;

- are used in working with children from early to primary school age, including those with disabilities.

Using gaming technology It also attracts with its fabulousness. Firstly, a developing subject-spatial environment is created, where all educational games and aids are concentrated, this is intellectual- game the center of the Violet Forest with its fairy-tale areas. Secondly, all games are accompanied by a fairy-tale character, a fairy-tale plot, travel, overcoming difficulties, resolving difficult situations, and finding the right solution.

The developing subject-spatial environment of our kindergarten, largely thanks to use of gaming technology, multifunctional, meets all the requirements of the Federal State Educational Standard. In each age group equipped with intelligent game center, where sets of educational games are concentrated, corresponding to the age characteristics of the pupils, for a subgroup of children. Teachers, together with parents, made diagrams and models for games, decorated fairy-tale areas in accordance with the requirements technologies, selected game characters . "Purple Forest" has its own characteristics in each group: in children, this is, first of all, "sensory corner", introducing children to standards of shape, color and size; in the middle group the focus is on familiarity with numbers and their intellectual gaming a fairy tale area appears in the center "Digital Circus" with the heroes Magnolik and the little figures - funny little animals, the main the game here is"The Magic Eight"- a kind of number constructor; in older groups, children show interest in reading, and here a fairy tale area appears "City talking parrots» with its acrobat jesters and games that teach children to read.

Inclusion in educational educational process educational games provided an opportunity for creative activity and personal self-realization (both teachers and students, contributed to the active involvement of preschoolers and their parents in educational process and achieving high results in the intellectual development of children. Our teachers have repeatedly taken part in the scientific and practical conference with international participation “Educational games by V.V. Voskobovich in working with children of preschool and primary school age,” presented their work experience and published practical developments in a collection of conference materials.

And, in conclusion, we note once again that the development of a preschool child is carried out in play, and not in educational activities. The standard prioritizes an individual approach to the child and play, the leading activity of a preschooler. The fact of increasing the role of the game and giving it a dominant place is certainly positive, as evidenced by our practice of using gaming technology in the educational process of kindergarten.

Bibliography:

1. Voskobovich V. V., Kharko G. G., Balatskaya T. I. Technology intensive intellectual development preschool children 3-7 years old "Fairy tale mazes game".- St. Petersburg: Girikont, 2000

2. Voskobovich V. V., Kharko G. G. Gaming technology "Fairy tale mazes game" Book 1 METHODS. - St. Petersburg: 2003

3. Educational games Voskobovich: Collection of teaching materials / Ed. V.V. Voskobovich, L. S. Vakulenko. - M.: Sphere shopping center, 2015

4. Implementation of the Federal State Educational Standards using funds technologies intellectual and creative development of children of preschool and primary school age "Fairy tale mazes game"/ Voskobovich V. V., Korsak O.V., Emelyanova S.V. - St. Petersburg: 2014

5. Kharko T. G., Voskobovich V. IN. Gaming technology intellectual and creative development of preschool children 3-7 years old "Fairy tale mazes game"- St. Petersburg: 2007

Preschool childhood is the most important stage in human development, a sensitive period for the development of many mental processes. It is in preschool age that the work of all analyzers is improved, the development and differentiation of individual areas of the cerebral cortex, and the establishment of connections between them. This creates favorable conditions for the child to begin developing attention, memory, mental operations, imagination, and speech.

The results of studies by psychologists such as R. Zayonts, V.N. Druzhinin show that the level of intellectual and creative development of a preschooler, achieved by him by the age of six or seven, significantly depends on how well thought out and correct the child’s education was in the family and in kindergarten , to what extent the nature of the activities corresponded to the age-related psychological characteristics of the child and the type of leading activity.

Full development intellectual abilities important for preschool children who will be going to school in the near future. The degree of readiness of a child for school can be determined not only by the fact that the future student will be able to read, count, and know numbers. Undoubtedly this also has great importance, but preparation for school also lies in intellectual readiness, which presupposes in seven-year-old children the presence of developed cognitive processes and the formation of voluntary mental operations.

It is no coincidence that so much attention is paid to the development of intelligence in preschool children.

The means for developing children's mental activity are varied. Analysis life situations carried out together with the child, his experimentation with objects and objects of nature, various games and much more contribute to the development in children of flexibility of thinking, the ability to create an image and operate with it, reason, identify contradictions, agree with someone’s opinion or defend their own.

Effective development of children's intellectual abilities is one of the most pressing problems of our time. Preschoolers with developed intelligence remember material faster, are more confident in their abilities, adapt more easily to a new environment, and are better prepared for school.

The comprehensive development of preschool children is carried out on the basis of play activities, during which children develop imagination and the symbolic function of consciousness, gain experience in communicating with peers, and comprehend moral values ​​and rules of behavior in society.

Thanks to the use of didactic or educational games, the learning process for preschoolers occurs in an accessible and attractive form, and favorable conditions are created for the development of the child’s intellectual potential.

The process of modernization of the entire education system places high demands on the organization of preschool education, intensifies the search for new, more effective psychological and pedagogical approaches to the process of education of preschool children.

There is a need to use modern pedagogical technologies of education, in the light of a new perception of the realities of today.

One of these technologies is the technology for intensive development of the intellectual abilities of children of preschool and primary school age “Fairytale labyrinths games” by Voskobovich.

The main principle of pedagogical technology is the development of children through play, with the help of which almost the entire development process of a preschool child is built. According to the author: “This is not just a game, this is a cognitive activity.”

The features of educational games by V.V. Voskobovich are:

1. The connection between figurative perception (through an image and a fairy-tale plot) with logical perception (through a symbol and a solution algorithm).

2. A system of ever-increasingly complex developmental questions and cognitive tasks for each

3. Implementation of the principle of consistency.

One of the main tasks of gaming technology is the harmonious, balanced development of children’s emotional, imaginative and logical principles, as well as:

Development of a child’s cognitive interest, desire and need to learn new things.

Development of observation skills, study of phenomena and objects of the surrounding reality.

Development of imagination, creative thinking (the ability to think flexibly, originally, to see an ordinary object from a new angle).

Formation of basic concepts (mathematical, about the world around us, speech skills).

The basic principles underlying these games - interest, knowledge, creativity - become as effective as possible, since the game speaks directly to the child with the kind, original, cheerful or sad language of a fairy tale, intrigue, funny character or invitation to adventure.

Using Voskobovich games in a system of constant and gradual complication, allows you to achieve certain positive results. Games are offered depending on the age characteristics of the children.

We divided our work with the technology of V.V. Voskobovich “Fairytale Mazes of the Game” into three stages.

Stage 1 - middle group. At this stage, children, with the help of survey activities, became familiar with color, shape, and acquired some concepts. At this age, children mastered games such as “Two-Color Square”, “Igrovisor”, “Larchik”, “Cord-entertainer”, “Plush-Plush Boat”

Games were introduced to the group one by one, they said the name of the game, but did not explain how to play it, giving the children the opportunity to come up with the rules of the game themselves and apply their creative imagination.

So, for example, when children were introduced to the game “Two-Color Square”, they had the opportunity to examine the game and try it by touch. During independent play activities with a square, children received figures of the same color and noted that a small figure was obtained from a large square. By the end of the year, children easily constructed simple geometric shapes, elementary contours of object forms, and created images of objects according to their own ideas.

Stage 2 – senior group. At this stage, children learn to remember concepts and symbols with the help of images. IN senior group, in addition to the games that were used in the middle, the children became acquainted with “Transparent Square”, “Transparent Numbers”, “Geovisor”, “Igrovisor”, “Snake”, “Four-color square”, etc. At this stage, children become familiar with the basic techniques, acquire design skills, try to perform tasks that require intellectual effort, volitional effort and concentration. Improvement gaming skills and skills occurs in independent and joint creative activities with children and the teacher. This set of games promotes the development of processes such as memory, attention, logical and creative thinking, imagination and speech. During games, children practice the ability to act in a coordinated manner, follow the order of actions, show restraint and readiness to cooperate. The use of Voskobovich's games helped to effectively solve educational, developmental and educational problems in the formation of elementary mathematical concepts. Children performing game actions, determine the properties of objects, analyze their structure, measure length with different standards, compare values ​​based on measurements, and perform graphic dictations.

Stage 3 - school preparatory group (planned). And at this stage, children will become familiar with patterns, principles of interaction (increase, addition, transformation), plan their actions. More attention will be paid to the development of creativity and independence. Children will have the opportunity to invent game tasks and exercises, invent and construct object forms, and draw up diagrams for them. This type of activity is extremely important for the development of a child, since in independent games skills are trained, skill and intelligence are improved, and most importantly, an unlimited opportunity to invent and create is revealed.

At all stages of working with Voskobovich’s games, it is necessary to create a creative atmosphere: encourage and support children’s initiative, consider any suggestions from children. It is very important to interest children in these games, because if the child likes the game and serves as a material for creativity, then the child will play with pleasure, and accordingly increase his level of development.

At the moment, in our group we are working with new equipment using the technology of V.V. Voskobovich - “Purple Forest”. In essence, the Purple Forest is a sensorimotor corner in which the child acts independently: plays, constructs, trains the skills that he acquired in joint activities with an adult; engaged in research and experimentation.

Voskobovich's educational game technology "Fairytale labyrinths of games" makes the entire educational process educational and interesting, removes motivational problems, generates interest in acquired knowledge, skills, and abilities, and therefore helps in realizing the main goal of the educational activity of any teacher - creating conditions for full development pupil.

And now we bring to your attention video fragments of activities with Voskobovich’s games.

GEOCONT

Children's people call Geokont a "plate with nails" or "multi-colored cobwebs." This is convenient for introducing children to the color scheme.

It is easier for a child to understand visually what a point or line is - straight or closed, what a right, acute or obtuse angle is, what a segment is, etc. With such a gaming visual aid The child easily recognizes and assimilates various geometric shapes - triangle, rectangle, trapezoid. But with the help of Voskobovich’s rubber bands you can arrange other, most various games. For example, transform geometric shapes into each other by moving rubber bands over nails, or completing a symmetrical half of a shape, or turning a shape over as a mirror.

From rubber bands you can create not only geometric shapes, but also a wide variety of patterns.

"Voskobovich Square" or "Game Square"

It comes in 2 colors (for children from 2 to 5 years old) and 4 colors (for children from 3 to 7 years old). This magic square can be turned into anything you want - into a house, into a boat or into candy. Everything a smart kid wants to do: bat, envelope, semaphore, mouse, hedgehog, star, shoe, boat, fish, plane, bird, crane, turtle... Playing with the “Voskobovich Square”, a kindergarten teacher can give tasks to train attention, logic or intelligence.

Introducing your child to numbers with the help of this unusual tool will give him real pleasure. Your passion for mathematics will turn into an exciting game. Voskobovich's "Magic Eight" will help develop a child's memory, attention, imagination, fine motor skills, spatial and logical thinking, the ability to count, compose numbers and figurative figures.

Thanks to this manual, your child will learn to make numbers from sticks, develop memory, attention, imaginative and logical thinking, hand coordination, and fine motor skills. them:

Splash-Splash Boat - a game to develop mathematical abilities

This multi-deck boat will keep kids busy for a long time. Please note that the decks are lined up according to the colors of the rainbow. The child must attach the flags correctly. You can complicate the task by asking your child to line up the deck according to the colors of the rainbow in a diagonal or horizontal direction.

I once already wrote about how you can stimulate the development of a child with early age, and today I want to tell you about Voskobovich’s educational games. This is a unique set of diverse gaming aids aimed at teaching a child basic knowledge within the playing space.

Voskobovich's games develop memory, observation, imagination, and creative thought. They help to master mathematical concepts, teach them to distinguish letters and sounds, and develop reading skills. The most interesting thing is that Voskobovich’s educational games will be interesting and therefore useful not only for preschoolers, but also for younger schoolchildren. They not only teach, practice skills and consolidate skills, in each game the child lives through various plots and events together with fairy-tale characters.

History of game creation and Voskobovich’s methodology

Vyacheslav Vladimirovich Voskobovich never specifically connected his life with pedagogy. He is a physics engineer by profession. But the circumstances in his native country were such that the young father Voskobovich had to delve into pedagogy headlong.

When Vyacheslav Vladimirovich had children, he seriously thought about them comprehensive development. Unfortunately, in those years there was no large selection among x games, and those innovative teachers who proposed early learning methods advised making all games from scrap materials. Inspired by the works of Zaitsev and Nikitin, Voskobovich decided to create something completely new that would be interesting not only to his children, but also to their peers.

Vyacheslav Voskobovich may not have had a pedagogical education, but his intuition in choosing methods for raising his children opened the doors of real pedagogical creativity for him. When creating his first game, he came up with an interesting fairy tale, during which the heroes must solve a riddle together with the guys new game and make an interesting discovery.

Later in his technology, Voskobovich will say that not a single game can be disposable, that it needs a good plot accompaniment. Creating a fabulous, methodological space for each developmental and teaching aid in Voskobovich’s technology is key. Main feature its technology is that it is easy to implement into ordinary game process without changing or rebuilding the usual framework. And the adult in these fairy tales becomes a full partner of the child, without regard to age or experience.

This is probably why all Voskobovich’s educational games have an interesting, mysterious fairy-tale world populated by different heroes and characters. By the way, this technology quickly caught the taste of many parents in St. Petersburg, and soon became an interesting discovery for kindergartens throughout Russia.

Today, many cities are creating clubs for parents who want to teach their child using Voskobovich’s games; kindergartens, clubs, and hobby groups operate using his technology. Over the last decade, the author has released more than 50 games, covering different age categories, but interesting both for children of three years old and for those who are already in primary school.

What is the reason for such popularity of Voskobovich’s educational games and can they be used at home, and not in the garden, circle, or club? Let's figure it out together.

Voskobovich's most famous games

All educational games by Voskobovich are divided into types:

1. Games aimed at logical and mathematical development. Among them stands out Geocon constructor .

This manual is a playing field with rays-axes and geometric shapes marked with letters. At each point of intersection of the rays there is a nail with a number. By pulling special rubber bands between the nails, the child can create various shapes and segments, as in the manual or using his imagination.

By using Geocon the first ones are formed mathematical representations, there is an acquaintance with geometric shapes, and the consolidation of knowledge of colors. At its core, it is a unique and multifaceted educational game that you can purchase in stores or create yourself.

A child can add all kinds of geometric shapes from them, training memory, fine motor skills, and expanding his understanding of geometric concepts.

Voskobovich squares small in size and can be taken with you on trips, to clinics and even for walks.

Another play space in mastering mathematical concepts is Ship Splash-Splash. This is a game for the little ones. Model of a five-masted ship. Each mast has multi-colored flags strung on it.

The baby can easily take them off and put them back on. With such a guide, you can begin to master counting, you can learn to distinguish colors, you can develop memory and imagination. Moreover, this manual perfectly replaces the pyramid and develops fine motor skills.

There is also an alternative version of this game.

A universal game aid that is suitable for both small children and junior schoolchild. With his help, in the summer we practice counting with our son, and with our daughter we learn numbers and signs. It's about O " Digital Circus “.

2. Games with letters, sounds, words.

A special place among Voskobovich’s educational games is occupied by Teremki Voskobovich .
This is a real author’s method for early learning to read through games. There are 24 dice in the game. 12 cubes of teremoks are consonant letters, and 12 cubes of tab-windows are vowel letters. With the help of this game, kids learn to put letters into syllables and syllables into words. Natural reading skills are developed in a playful, child-friendly environment.

A series of games “Chamomile”, “Snowman”, “Apple Tree” will teach our children word creativity.

Some examples of fairy tales for joint games

I mentioned above that all of Voskobovich’s educational games have a fairy-tale component. I'll tell you a little more about this.

So, for children from 3 to 10 years old, Vyacheslav Vladimirovich developed a whole technique called “Fairytale labyrinths of games.” The world in which the characters develop and all the adventures associated with them take place is called the “Purple Forest”, and it is divided into many zones, territories and houses. For each of his games, Voskobovich came up with a storyline and a problem that the child solves together with the character.

Boy Geo, with whom we travel

IN « Geocone" The unlucky spider Yukk decided to make a beautiful web for the boy Geo, but he was very thirsty and went to the store to buy juice. While he was away, his grandson decided to help and unknowingly tangled all the threads of the web.

Spider Yukk

Now Grandpa Spider doesn’t know how to unravel everything and ask for help. He wanted to please Geo so much.
Then the child is asked to reconstruct the cobweb pattern using the coordinates.

"Game square" , or eternal origami. Here you can fantasize together with your child. Triangles on a square field are arranged like this. That you can create a house for a dog, a birdhouse for a crow and much more. You can create silhouettes of a mouse or cat. In principle, there are no restrictions here. The author himself says that the game should live, and therefore, by connecting your creative thought, you will imbue the game with energy.

Another interesting guide to educational games by Voskobovich: "Transparent square". These are 30 transparent plates with images of squares, rhombuses, trapezoids and triangles printed on them.

The presenter tells a fairy tale that the boy Geo decided to visit his grandmother, and the raven Meter, seeing him off on the road, gave ice to Ice as a souvenir. The boy was surprised by such a gift, but the raven made a figure of a horse from pieces of ice and Geo was able to ride part of the way on a magic horse.

Create transparent squares yourself

But the most interesting and mysterious game awaits the little tracker Geo in an enchanted meadow. Only one can help you get through it and not get lost. "Letter constructor" , since in order to find the right path and disenchant all objects, you need to match the letters to the enchanted words.

In such a simple game form, traveling around fairy worlds Voskobovich's educational games, the child masterscounting, reading and even basic geometric concepts. It is very easy to create such a space in a children's room. You can buy everything you need in stores. You can sew and cut out decorations. But the main thing is not to teach a child through games, but by playing a fairy tale to learn something new and unusual with him.

You won’t even notice how Voskobovich’s educational games will color your life with the bright colors of fun learning!

The first games of Vyacheslav Voskobovich appeared in the early 90s. Mainly construction games and puzzles accompanied by fairy-tale plots.

The most famous of them are “Geokont” and “Voskobovich Square”.

Games develop design abilities, spatial thinking, attention, memory, creative imagination, fine motor skills, the ability to compare, analyze and contrast. There are more challenging games, which teach children to model, relate parts and the whole.

In such games, children comprehend theory through practice. The author has also created manuals aimed at learning numbers (for example, “The Magic Eight”) and letters (“Letter Constructor”), and for learning to read (for example, using the universal textbook “Folds”). Voskobovich's games are multifunctional and are intended for children from 2 to 10 years old (although they can be up to 99 years old).

A little history

Vyacheslav Vadimovich Voskobovich - lives in St. Petersburg. He has developed more than 40 educational games and manuals. In the past, Vyacheslav Vadimovich was an engineer-physicist.

The impetus for the invention of games came from two of his own children and “empty” toy stores during the era of Perestroika. Voskobovich, trying to find an alternative to the usual post-Soviet toys, came across the experience of Nikitin and Zaitsev, but decided to go his own way. This is how his first ones appeared creative games: “Geocont”, “Game square”, “Color clock”.

“We abandoned “disposable” products: assembled, disassembled and put aside, we create universal games, which can be creatively used repeatedly,” says Vyacheslav Voskobovich.

A little later, the Voskobovich Educational Games LLC center was created for the development, production, implementation and distribution of methods and educational and correctional games.

Goals of classes with Voskobovich game materials

Development of a child's cognitive interest and research activity.

Development of observation, imagination, memory, attention, thinking and creativity.

Harmonious development of emotional-imaginative and logical principles in children.

Formation of basic ideas about the surrounding world, mathematical concepts, sound-letter phenomena.

Development of fine motor skills.

Features of Voskobovich's educational games

- Games are designed based on children's interests .

By playing with such gaming aids, children get real pleasure and discover more and more new opportunities for themselves.

- Wide age range.

Children from 2 to 7 years old and older can play the same game.

The game begins with simple manipulation and then becomes more complex due to a large number of different game tasks and exercises.

- Multifunctionality and versatility.

Dealing with only one gaming guide, the child has the opportunity to express his creativity, develop comprehensively and master a large number of educational tasks (get to know numbers or letters, colors or shapes, counting, etc.).

- Ready-made educational didactic material, systematized by age and educational objectives.

- Methodological support.

Many games are accompanied by special methodological books with fairy tales, in which various plots are intertwined with intellectual tasks, questions and illustrations. Fairy tales and their good heroes - the wise raven Meter, the brave little Geo, the cunning but simple-minded Vse, the funny Magnolik - accompanying the child through the game, they teach him not only mathematics, reading, logic, but also human relationships.

The most popular games Voskobovich

« Geokont» - it is also called a “board with nails” or “multi-colored webs” - it is a plywood board with a coordinate film applied to it. Plastic nails are attached to the playing field, onto which multi-colored “dynamic” elastic bands are pulled. As a result of this design, object silhouettes are obtained , geometric shapes, patterns, numbers, letters.

The game set is accompanied by the methodological fairy tale “Little Geo, Raven Meter and Me, Uncle Slava” (the word “geometry” is encrypted in the title of the fairy tale).

And the fairy tale begins like this: “One day, little Geo had a dream. He walks around the world for a day, a second, a third, and suddenly he meets the Red Beast. The kid got scared, ran, and suddenly a voice: “Don’t be afraid of the Red Beast, drive him away with an orange cry.” The baby shouted with an orange cry - the Red Beast disappeared, but a tree appeared, on the top of which the Yellow Bird sat. The Yellow Bird flapped its wings and circled, the Kid got scared and ran. And again the voice: “Don’t be afraid of the Yellow Bird - drive it away with a green whistle.” The baby whistled with a green whistle - the Yellow Bird disappeared. A lake appeared and a boat stood on the shore. The Kid got into the boat, made a few strokes, and suddenly a Blue Fish swims out. The Kid got scared again and leaned on the oars, but that was not the case. And again the voice: “Don’t be afraid of the Blue Fish, drive him away with a blue whisper.” The Kid whispered in a blue whisper - the lake disappeared, the boat disappeared. Geo stood in front of the entrance to the Violet Forest."

Thus, the baby does not just create images on Geocont, but makes the web of the Yuka spider, rays and segments, which are called the “orange cry of the Red Beast,” “the green whistle of the Yellow Bird,” or the “blue whisper of the Blue Fish.” The book contains diagrams and drawings of what a child should achieve.

As a result of playing with "Geokont", children develop motor skills of the hand and fingers, sensory abilities (mastering color, shape, size), mental processes (designing according to a verbal model, constructing symmetrical and asymmetrical figures, searching for and establishing patterns), and creativity.

"Voskobovich Square" or “Game square” is 2-color (for children 2-5 years old) and 4-color (for 3-7 year old children)

The game consists of 32 rigid triangles, glued on both sides at a distance of 3-5 ml from each other onto a flexible fabric base. On one side the “Square” is green and yellow, on the other – blue and red. The “square” is easily transformed: it can be folded along fold lines in different directions according to the “origami” principle to obtain three-dimensional and planar shapes. That is why this game is also called “Eternal Origami” or “Transformer Square”.

The game is accompanied by a methodological tale “The Mystery of the Raven Meter, or the tale of the amazing transformations and adventures of a square.” In it, “Square” comes to life and turns into various images: a house, a mouse, a hedgehog, a kitten, a boat, a shoe, an airplane, candy, etc. The child collects figures from pictures in a book that shows how to fold a square and gives an artistic depiction of the same object.

This square puzzle not only allows you to play, develop spatial imagination and fine motor skills, but is also a material that introduces the basics of geometry, steriometry, counting material, the basis for modeling, creativity, which has no age restrictions.

"Miracle crosses" are a game with inserts. The inserts are made of circles and crosses. The crosses are cut into pieces in the form of geometric shapes. At the initial stage, children learn to assemble cut shapes into a single whole. Further, the task becomes more complicated: according to the diagrams in the “Album of Figures” (attached), the child first collects paths, towers, and then dragons, men, soldiers, insects and much more.

The game develops attention, memory, imagination, creativity, “sensory” (distinguishing the colors of the rainbow, geometric shapes, their size), the ability to “read” diagrams, compare and make a whole from parts.

"The Splash-Splash Ship"" is a playing field made of carpet in the shape of a ship with a glued plywood body and printed numbers from 1 before 7. To the mast on the hull you need to attach velcro flags - sails - according to the colors of the rainbow and according to the required number.
The game develops fine motor skills, attention, memory, thinking, gives an idea of ​​mathematical concepts, color, height, spatial arrangement of objects, conventional measurement, number of objects, their serial number and digital series.

"Math baskets" - This manual will help your child to literally “touch” counting, understand the composition of numbers, and also understand the meaning of addition and subtraction. The baby needs to put a certain number of mushroom inserts into baskets with different numbers of recesses.
According to the fairy tale, a child, together with the little animals: Hedgehog-One, Bunny-Two, Mouse-Three and others, collects mushrooms in baskets, counts them, distributes an equal number of mushrooms to the animals and checks who has full baskets and who doesn’t. The animals collect mushrooms, and the baby finds out who has collected more and who has collected less.

"Funny letters"- these are cards with images of the vowels of the Russian alphabet in the form of acrobat jesters: the first jester bent like a letter A and his name is Harlequin, another jester twisted himself into a letter ABOUT and his name is Orlekin, U- appears to be Urlekin, there are also Yarlekin, Yrlekin, Yurlekin, etc.
By playing with cards and singing the names of jesters, the child becomes familiar with letters and practices sound analysis of words; develops attention, memory, thinking, imagination and speech.

"Teremki Voskobovich" is a unique tool for teaching reading on a visual basis. The game consists of 12 wooden chest cubes of different colors (2 white, 2 blue, 2 yellow, 2 purple, 2 brown) with consonant letters on the edges, as well as 12 cardboard chest cubes (2 blue, 2 green, 6 double blue -green, 2 symbolic) with vowels on the edges, which are put into tower cubes to form syllables. And from several “teremki” you can make a word.

At the first stage of the game, the child becomes familiar with sounds and letters. There are letters on the faces of the first white cube B, P, V And F. The child turns the cube in different directions and names the sounds. Then he comes up with what animals could live in this little house: a butterfly, a parrot, a wolf, an eagle owl. In the same way, the child gets acquainted with the rest of the “teremkas”.

Now the insert cubes with jester vowels are connected. They live in a blue cube A, O, U, E, Y(vowels showing hardness of sound), in green - I, Yo, Yu, I, E(vowels showing the softness of the vowel sound).

At the second stage, we learn to form syllables. We put a cube with a letter in the first “terem” A and read the resulting syllable: “Pa”.

On In the third stage, you can compose and read simple words. The device of tower cubes allows you to turn the process of learning to read into a series the most exciting games. For example, a game of “transformers”, where “house” can easily become “smoke”, and “ice” into “honey”.

"Foldings". Voskobovich reworked the idea of ​​Zaitsev's warehouses, who created cubes with warehouses.

The game-aid "Stacks" is intended for teaching children to read in a storage system.

The manual is made in the form of a book, on each page there is a bright picture and a poetic caption with highlighted sections. There is also a CD with voiced warehouse songs, for example, one of them:

Goose with goose goslings
We counted only a dozen.
The goose and the goose got shortchanged
Everyone was in place.

What you should pay attention to when working with your child on Voskobovich’s games:

Preparation. Before offering the game to your child, read methodological recommendations and the game itself.

Speech. Mostly children work with their hands and speak little. During classes, ask your child what he is doing, why he chose this particular figure and not another, ask him to retell the fairy tale task or come up with his own plot.

Static.

When engaging with play materials, the child is most often in the same sitting position. It is necessary to take into account the age characteristics of children and promptly distract them from sitting for too long.

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