Fallout 4 food warehouse free the hostage. Molecular level

Introduction

Before we begin, I would like to tell you about our curated group and the Steam community, where we recommend multiplayer games. You will truly support us by subscribing. http://store.steampowered.com/curator/10593678/

Hi all. My name is SkullFace and welcome to my guide. Here I will try to answer the most popular questions about the game.

Q:10 FPS on a mission with Valentine

When you are looking for a son with Valentine, you should not take the dog, because... on various configurations, frames drop to 10.

Q:How to create your own settlement?

You can do this almost at the beginning of the game, after the first conversation with Codsworth, you will be told to go to the auto repair shop across the bridge, there you will meet the dog. After which, you will meet the blowmen who will need help. After you get the power armor and kill the bottom monster, you will be asked to follow them. Once this task is completed, you will become the owner of your first settlement.

Q: Why aren't my production buildings profitable?

Everything you produce goes to the settlement workbench.

Q: How to remove FPS Lock

Unlocking FPS

If you are locked at 30 FPS, do the following:
Open Fallout4Pref.ini (should be in your documents, for example C:\Users\Documents\My Games\Fallout4)
Find the line iPresentInterval=1 there and change the value to 0.
Like this: iPresentInterval=0
It is not necessary to make a backup copy. You can simply delete the Fallout4Pref.ini file and the game will download it again with standard values.

An even simpler solution is to play in windowed mode.

Q:How to disable mouse acceleration?

Mouse acceleration is enabled by default in Fallout 4. To disable it, you need to:
Open Fallout4.ini (in the documents folder)
Scroll down to the section and add the line: bMouseAcceleration=0

Q:How can I skip the splash screen when loading a game?

Go to where you have Steam installed -> steamapps\common\Fallout 4\Data\Video and delete the file: GameIntro_V3_B.bk2

Q: How to change the viewing angle?

Open the Fallout4.ini file (in documents) and under the section add:
fDefaultWorldFOV=XX
fDefault1stPersXX
Where XX is the viewing angle value. 80 is the standard value in the game.

Q: How to add support for 21:9 / 4:3 modes?

In order for the game to run at 21:9 without problems, just open Fallout4Prefs.ini in your documents and change the following lines:
bTopMostWindow=1
bMaximizeWindow=1
bBorderless=1
bFull Screen=0
iSize H=XXXX
iSize W=YYYY

Where XXXX is the height and YYYY is the width of your monitor. Example with a 2560x1080 monitor:
bTopMostWindow=1
bMaximizeWindow=1
bBorderless=1
bFull Screen=0
iSize H=2560
iSize W=1080

The mouse cursor does not appear in the main menu

You can simply connect the joystick to the game. Next, go into the game with a connected gamepad, put it in game-controller-off and save!

But if you don’t have it, then you need to do the following:
Go to the Fallout4Prefs.ini file in the documents (for example C:\Users\\Documents\My Games\Fallout4\) look for and change the value there:
bGamepadEnable=1
on
bGamepadEnable=0

Q:Name contains prohibited characters

For those who suddenly have a problem this problem, write the name in capital letters (via caps lock).

Special Weapons

Below is a long list of " special weapons"Most of them seem quite original to me, and worth the time spent on their extraction.
Not all such weapons are presented here, but only useful/beautiful examples that you do not receive in the story.

Grognak's Ax
Type: ax
Bonus: Causes enemies to bleed and can also stun them when hit
Location: In the northeast of Diamond City you need to find the Hubris Comics building. Once inside, look to the left and you can see Grognak's Ax locked in a glass display case. You need to have a good level of lockpicking to open the display case and get the axe.

Vicious Power Knuckles
Type: melee weapon
Bonus: Causes enemies to bleed, plus each new hit increases the chance of staggering
Location: To get this brass knuckles you will need to defeat the big boss named Swan. It is located near Swan Pond, located to the right of Diamond City. The entire location is very radioactive, and the boss has a large health bar. Use Molotov cocktails or nuclear grenades to deal with him as quickly as possible.
Junktron
Type: junk starter
Bonus: uses regular junk instead of ammo
Location: You can find the junktron in the basement, where the jet engine control systems are located. You will get there when completing the quest “Call of Arms”. It is located on the table in the control room.
Big boy
Type: missile launcher
Bonus: Fires two mini nukes at once
Location: You can purchase this rocket launcher in Diamond City from a merchant named Arturo.

Shem Drawn's Sword
Type: sword
Bonus: Enemies take radiation damage
Location: Find in Diamond City Detective Agency Valentine. Then take the documents from his office. This will start a quest called The Gilded Grasshopper. When you complete it, you will be taken to a cemetery, where you will need to dig up a grave. There you will find this sword.

Started the song
Type: rocket launcher
Bonus: Deals fifty percent more damage to humans
Location: Can be purchased for fifteen thousand caps at the weapons store located in Good Neighbor, which is located southeast of Boston Airport.

Cryolator
Type: rifle
Bonus: Freezes enemies
Location: This weapon is found in a safe with a master lock in Vault 111. To open the lock, you must have good lockpicking skills. However, there is a small bug that allows you to get the Cryolator without hacking. To do this, you need to order Dogmeat to get the rifle, being located directly in front of the safe.

Press and pray
Type: automatic
Bonus: bullets explode on contact with an enemy and deal an additional fifteen units of area damage
Location: You can purchase this modified Thomson machine gun from a woman named Cricket, who sits in front of Vault 81.

Experiment 18-A
Type: plasma rifle
Bonus: Increases rate of fire by twenty-five percent and increases reload speed by fifteen percent
Location: This rifle can be purchased from one of the vendors in the Institute

According to merit
Type: shotgun
Bonus: Can stun the enemy
Location: You can purchase this shotgun from Penny Fitzgerald in the Alliance. To get to the settlement you need to go through psychological test, but, apparently, there are simply no wrong answers.

Gun Lorenzo
Type: pistol
Bonus: pushes enemies back (weapon version of Fus Ro Dah from Skyrim)
Location: This small cannon can only be obtained if you decide to send Lorenzo to the grave during the quest The Secret of House Cabot. This pistol requires special ammo for gamma cannons, which are not very easy to find in the wasteland, so use this pistol wisely.

Nail gun
Type: Nail Launcher
Bonus: Uses nails as ammunition, can pin opponents to walls
Location: Can be found in a secret bomb shelter in Long John's junkyard, which is located southeast of Diamond City. First, start the generator located next to the building with a red rocket on it. Then look for the blue trailer located not far from the house. We go inside and look for a secret vault. That's where our nail gun lies.
Kremva's tooth
Type: knife
Bonus: causes bleeding and poisoning, causes increased damage

Prototype UP77 "Unlimited Potential"
Type: laser rifle
Bonus: endless ammo
Location: need to go to University Point. There you should hack the computer system and go through the previously closed door. You will find yourself in a small room filled to the brim with a large number of old storage units. Find a safe with a very complex castle and try to open it. You will find a small button in it. Click on it and wait for the entrance to the secret room to open. There will be a table here, on which our plasma rifle lies.

Volley
Type: ship gun
Bonus: POOOOLUNDRA! SHOOT EVERY PASSER-BY WITH CANNELES!
Location: You can obtain this ship's cannon as a reward for completing a long chain of quests while helping the robot crew serving on the USS Constitution.

Ashbringer
Type: minigun
Bonus: Deals an additional fifteen points of fire damage.

Underwater loot map

Conclusion

I hope I answered your questions. The guide will be updated with questions and screenshots. If you find a mistake, have a question, or I missed something, be sure to write about it in the comments. If you want to thank me, like and add to your favorites. All the best.

Support

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Nuclear blocks

Below is a list of places where nuclear blocks can be found.

Some tips:
In the houses of merchants in Diamond City, you can find a total of 5 to 9 blocks (for which you will have to enter them illegally);
By selling a nuclear unit that is close to depletion, you can get enough money to buy a new one;
Power packs are often found in ammo boxes. But this is a random event depending on the characteristics of your character. So don't be lazy to search the boxes.
Location of some nuclear blocks

Sanctuary Hills
Behind the Red Rocket gas station in the southeast of the city, there is a cave in which mole rats live. There is one block in this cave.

Old Robot Graveyard
The block is in a container next to a combat robot, northeast of Sanctuary Hills.

Concord
In the city sewer from which the Deathclaw emerged during the mission "Call of Freedom". Having gone down into it, you have to wander a little through the labyrinths until you find a lunch box in the corner shown in the screenshot. To the left of it, due to an incomprehensible design, the required charge for the armor peeks out.

Ship "Northern Star"
The wrecked ship "Northern Star" is aground. After going into the broken hull in the bow, you will see several generators on the ground. Only one of them works; it has a nuclear unit.

Truck on the road
There is a closed van parked by the river on the road between Weston Sewage Works and Greygarden Farm. It hides a skeleton, several grenades and 4 nuclear units.

Mass Fusion
Another nuclear unit can be found inside the Mass Fusion warehouse. There is a fairly high level of radiation there.

Observation post bravo
Another 4 energy cores are located on the underground level of the Bravo observation post. They are in the ammo box, which is located to the left of the table with a working terminal. A bear lives there, and you can only get inside by taking the elevator, having first turned it on by hacking a terminal of a very high level of difficulty.

Milton Hospital
The four power units are not located in the hospital itself, but on the top of the parking lot opposite the hospital (on the east side). You need to enter the basement, remove a great many traps, kill a flock of wild ghouls, go through all the labyrinths, and at the end choose one of two rooms with gifts: when you open one, the contents of the second burn.
In the left room there are 4 energy blocks for power armor.

Pumping station
A little east of Finch's farm, on the other side of the river, there is an entrance to the pumping station. You can see it if you stand with your back to the farmer's house and look at the other side. Going down into the pumping station room, you will find a door that you need to enter a code to open. Turn around and you will see the code itself written in paint on the wall. Behind the door is another generator, and there is also a red skeleton and a unique revolver.

Federal food warehouse
There are two generators with power units in the warehouse: one is located on the street (it can be seen in the picture below), and the second is in the catacombs under the warehouse. Raiders have settled in the warehouse with a miniboss in the basement.

Lanky John's Junkyard
Four power units lie on the roof of a dilapidated store with the sign "Hardware" in the lanky John's junkyard. The landfill is occupied by skpermutants, but it is not necessary to go inside - the entrance to the building is from the street. The blocks are in the left of the two ammo boxes that are located near the gas cylinder.

Boston
There are many generators on rooftops in different parts of Boston. Don't be lazy to climb fire escapes to the roofs of buildings. For example, there is one opposite the Bklantolo regional office

Here are a few more places:
In the basement of the US Air Force satellite station "Olivia" there is a generator with a nuclear unit (raiders live there);
There is also a generator with a block (and a lot of synths) on the underground level of Arcjet Systems;
There is a supermarket in Legsington where ghouls live. Lots of ghouls. The power unit is inserted into a generator located in the office part of the store.
In the generator that stands in the basement of the Minuteman Castle;
There are three in the Pickman Gallery on the first floor in the dining room. They are in the ammo box;
There are three more just around the corner from the Pickman Gallery in the gymnasium (entrance from the street through the green door). Look for the ammo box by the rusty shelving to the left of the ring;
There is one energy charge in the generator on the roof of the Atlantic offices in the Glowing Sea. The top floor is guarded by a strong ghoul, but you can quickly run past it, pick up the energy core and jump from the roof;
In the Kendall hospital, on the lowest tier there is a generator with a block, but there is also a Deathclaw there, which the Reders feed with human flesh. At level 40, visiting this place will be a child's walk.
Military armored transport (Northern Wasteland);
Military armored transport (Lexington);
Military armored personnel carriers (next to the Poseidon energy turbine No. 18-F);
Military checkpoint (outskirts of Cambridge);
Inside a trailer at Fiddlers Green Trailer Park;
Military convoy (training ground);
National Guard training site.
These are not all locations with nuclear blocks. Write in the comments where else they are, we will add descriptions to the article.

How to find power armor

T-45
This is the first armor available in the game, appearing in story quest"Call of Freedom" The base version's protection and health are greater than those of the raider armor. If you are above level 10, you can find T-45 armor in several places (later you will start to find T-51, this is due to the increase in level).

One T-45 Power Armor can be found between the Robot Graveyard and the US Air Force Olivia Satellite Station northeast of Sanctuary Hills. She stands next to the fallen vertibed.
Another location where there is a T-45 is a train that derailed on the west side of the community of Tanpines Bluff. On its platform there is a closed cage with power armor. You can open it using the terminal in the blue carriage on the left. The “Hacker” perk to hack this terminal must be at least level 1.
Both armors do not have even half of the modules, and the first one also does not have a power unit.
An almost complete set of T-45 armor (minus the right leg) stands underwater in a lake near a fallen vertibed, this is next to the Alliance
A complete set with a nuclear unit stands on the overpass near the crashed vertibed, just east of the Greygarden greenhouse. Remember at the beginning I wrote that not all armor depends on the level of your character and his luck? I am now level 52 and luck 7, but I still found the T-45 here.
Another T-45 kit with a power unit is in a cage on the platform of a train stopped on the tracks west of Lexington. To open the cage you need at least average terminal hacking skill.

T-51
A clear improvement over the originally available armor. Its parts can be found in different locations game world. It is better to search after reaching level 15, otherwise T-45 armor components will be given out. This is a great armor for mid-game missions until you join the Brotherhood of Steel, where better armor is available.

An incomplete set, but with a nuclear unit, is located in a military convoy van, which is rusting just west of Finch's farm. He is guarded by Mister Brave.

T-60
To obtain this armor you will have to work hard. There are two ways to get it. One is to become a knight of the Brotherhood of Steel. You can meet them yourself at the Cambridge Police Station, having arrived there following a received distress signal. Once you join the Brotherhood of Steel there, you will either continue to complete their quests until you reach a high enough rank to board their airship Prydwen. Or, if you complete Act II of the main story, you will automatically gain access to the ship. Here you can buy a set of BOS T-60b from the merchant Proctor Teagan (probably in compartment 3, along with other Brotherhood of Steel weapons, you can get armor for free).

If you don't want to deal with the Brotherhood of Steel, you can go to the Atomic Cat Garage and buy a T-60 there from the Rowdy merchant (after completing the tasks Atomic cats, the price of Rowdy is falling well).

X-01
The most coveted and most elusive armor. Only characters with high level can count on receiving it. There are two locations with this armor and you don’t have to go there before level 30. At low levels you will find T-60 armor here. X-01 is more prestigious, but by the time you receive it, the game will probably be completed. I found the first X-01 armor at level 32 of the hero’s development, just southeast of Nordhagen Beach. She is standing inside the building in front of the bridge. The armor is missing only the head and right arm, everything else is new and included, like the 100% charged nuclear unit

Fallout codes 4

Cheats and codes for Fallout 4.
Press ~ (tilde) to bring up the console.
tim - invulnerability
tgm - immortality
tcl - passing through walls
setownership - makes an item yours
tmm 1 - shows all locations on the map
showracemenu - allows you to change the hero's appearance
kill - kills the character under the cursor
resurrect - resurrects the character under the cursor
unlock - unlocks locked doors, boxes, safes under the cursor
lock x - locks chests, doors, x lock level (from 0 to 100)
tfc 1 - freezes the world and activates free camera mode
tai and tcai - freezes NPCs and enemies
activate - opens doors under the cursor that are unlocked using buttons and switches (that is, not keys or master keys)
player.modav health x - changes the maximum health points to X
player.modav actionpoints x - changes the maximum action points to x
player.modav carryweight x - changes the maximum carry weight to x
Removeallitems - removes all items from the character under the cursor
inv - shows IDs of items in the inventory under the cursor
player.additem - add the specified item,
Essential ID:
Fallout 4 weapon codes
Baseball bat 2076 000E9A43
Alien Blaster 000FF995
Anchor 00144A6C
Artillery smoke grenade 0012E2CA
Assault Rifle 0000463F
Assaultron Laser 000DD4B1
Regular bit 0008E736
Baseball grenade 00107BD6
Behemoth Bolder 000662A7
Behemoth Bolder 0014BBDA
Bloodbug Blood Spray 00031FB8
Board 0005C250
Bomb 0014245D
Mina 0010771F
Boxing glove 0016498F
Broadsider 000FD11B
Chinese officer's sword 00147BE4
Combat knife 000913CA
Combat rifle 000DF42E
Combat shotgun 0014831C
Cryo-mine 0010C669
Cryogenic/Freeze Grenade 000FF21D
Cryolator 00171B2B
Deathclaw Gauntlet 000D8576
Deliverer 000DC8E7
Double-Barrel Shotgun 00062AA4
Double-Barrel Shotgun 0005DF30
Double-Barrel Shotgun 00092217
Institute EM Pulse Grenade 0018325E
Pulse Grenade 000FF21F
Fat man 000BD56F
Mini Nuke 000E6B2E
Fire Hydrant Bat 000DF621
Flamer 000E5881
Flare Gun 001025AC
Fragmentation Grenade 000EEBED
Fragmentation Mine 000E56C2
Fusion Core Ejector 000865E9
Fusion Core Ejector 000897FF
Gamma Cannon 000DDB7C
GasTrap Dummy 000001F6
Gatling Laser 000E27BC
Gauss Rifle 000D1EB0
Grognak's Ax 00183FCD
HalluciGen Gas Grenade 000E98E5
Handmade Gun 0014831D
Homing Beacon 00065DEC
Hunting Rifle 0005BBA4
Hunting Rifle 0004F46A
Institute 0005A665
Institute 001633CC
Institute Beacon 00174F8F
Junk Jet 000E942B
Knife 00062AA3
Knuckles 0005524B
Larva Spit 0003175B
Laser 0005BBA6
Laser 0009983B
Laser gun 00148B48
Laser musket 0001DACF
Lead Pipe 000FC9C3
LibertyPrime Laser 00110414
Machete 00033FE0
Minigun 00064B87
Minigun 001299A6
Minigun 0001F669
Missile Launcher 0003F6F8
Molotov Cocktail 0010C3C6
Mortar 00063B73
Mortar 00063B72
Mortar 0005DE31
Nuka Grenade 000E5750
Nuke 00065DF2
Nuke Mine 0010A340
Pincher 000EDCEB
Pincher 000EDCEA
Pincher 00092A60
Pipe 00024F55
Pipe Bolt-Action 0014831A
Pipe Revolver 0005BBA7
Pipe Revolver 0014831B
Pipe Wrench 000D83BF
Plasma Grenade 0010A33D
Plasma 00100AE9
Plasma Mine 0010A342
Baton 0008C14D
Pool Cue 000FA3E8
Power Fist 0011B336
Preston's Laser Musket 00062AA6
Protectron Head Laser 00144FAD
Protectron Head Laser 00144FAA
Protectron Head Laser 000E07C4
Pulse Mine 0010A344
Railway Rifle 000FE268
Revolutionary Sword 00143AB5
Ripper 000FA2F6
Rolling Pin 00142FAB
Saw 001AD8CA
Saw 00148B42
Saw 000EDCED
Saw 000EDCEC
Saw 00092A61
Sentry Bot Left Minigun 000B0F56
Sentry Bot Right Minigun 000CFB49
SentryBotLeftRocketLauncher 000CFB4D
SentryBotRightRocketLauncher 000B0F58
Shishkebab 000FA2FB
Sledgehammer 0005DF2E
Sledgehammer 000E7AB9
Sonic Attack 000FC3EC
Spit Attack 0009F24D
Submachine Gun 0015B043
Super Sledge 000FF964
Switchblade 000FDC81
Synth Relay Grenade 000589F2
Syringer 0014D09E
Test Grenade launcher 000CA0B0
Tire Iron 00185D25
Vertibird Signal Grenade 00056917
Walking Cane 000FDC7D
Codes for ammo in Fallout 4
308 Cartridge 0001F66B
.38 Cartridge 0004CE87
.44 Cartridge 0009221C
.45 Cartridge 0001F66A
.50 Caliber 0001F279
5mm Cartridge 0001F66C
5.56 Cartridge 0001F278
10mm Cartridge 0001F276
Shotgun cartridge 0001F673
Railway spike 000FE269
2mm Electromagnetic cartridge 0018ABDF
Plasma Cartridge 0001DBB7
Cryo cell 0018ABE2
Core 000C1897
Core 00245D69
Fuel for flamethrower 000CAC78
Alien Blaster Cartridge 001025AA
Gamma cartridge 000DF279
Cannonball 000FD11C
Rocket launcher 000CABA3
Mini-bomb 000E6B2E
Unique weapons in Fallout 4
Deathclaw Glove - 000D8576
Baseball bat World Championship 2076 - 000E9A43
Grognak's Ax - 00183FCD
Shashlik (dagger on fire) - 000FA2FB
Deliverer (pistol) - 000DC8E7
Jetpack - 000E942B
Hallucinogenic Gas Grenade - 000E98E5
Radio beacon - 00065DEC
Beacon for spawning Synths (robots) - 00174F8F
Ball Cannon - 000FD11B
Rail Rifle - 000FE268
Items for Dogmeat in Fallout 4
Dog Armor - 001C32C8
Light Dog Armor - 001B5ACC
Heavy Dog Armor - 001C32C7
Dog Collar - 00034602
Chain Dog Collar - 0018B210
Red Bandana - 0009C05B
Blue Bandana - 0017E917
Gunner's Camo Bandana - 0017E922
Gunner's Green Bandana - 0017E923
Leopard Print Bandana - 0017E91B
Jangles Bandana - 0017E91C
Skull Bandana - 0017E91D
Stars and Stripes Bandana - 0017E925
Striped Bandana - 0017E924
Nuclear charge for power armor 00075FE4
Nuclear battery 000C1897
Raider Power Armor
Left hand - 00140С52
Right hand - 00140С53
Helmet - 00140С54
Left leg - 00140С55
Right leg - 00140С56
Torso - 00140С57
T-45
Left hand - 00154ABD
Right hand - 00154ABE
Helmet - 00154ABF
Left leg - 00154AC0
Right leg - 00154AC1
Torso - 00154AC2

T-51
Left hand - 00140C4C
Right hand - 00140C4D
Helmet - 00140C4E
Left leg - 00140C4F
Right leg - 00140C50
Torso - 00140C51

T-60
Left hand - 00140C3D
Right hand - 00140C45
Helmet - 00140C4A
Left leg - 00140C49
Right leg - 00140C3F
Torso - 00140C42
X-01
Left hand - 00154AC3
Right hand - 00154AC4
Helmet - 00154AC5
Left leg - 00154AC6
Right leg - 00154AC7
Torso - 00154AC8
Codes for bobbleheads in Fallout 4
Baby doll without weapons - 00178B64
Bobblehead Strength - 00178B63
Bobblehead Eloquence - 00178B62
Bobblehead Stealth - 00178B61
Bobblehead Light weapons- 00178B60
Bobblehead Science - 00178B5F
Bobblehead Repair - 00178B5E
Bobblehead Perception - 00178B5D
Bobblehead Cold weapon - 00178B5C
Medicine bobblehead - 00178B5B
Baby doll Luck - 00178B5A
Bobblehead Intellect - 00178B58
Bobblehead Endurance - 00178B55
Bobblehead Charisma - 00178B54
Bobblehead Heavy weapon - 00178B53
Bobblehead Barter - 00178B52
Bobblehead Agility - 00178B51
Bobblehead Hack - 00178B59
Explosive bobblehead - 00178B57
Energy weapon bobblehead - 00178B56
Companions
prid - select a companion
moveto player ID - move to player
player.moveto ID - - move player to companion
Codsworth - 0001ca7d
Dogmeat - 001d162
Deacon - 00045ac9
Robert Joseph MacCready - 0000313b
Paladin Danse - 0005de4d
Piper - 00002f1f
Strong - 0003f2bb
Valentine - 00002f25

Introduction

Before we begin, I would like to tell you about our curated group and the Steam community, where we recommend multiplayer games. You will truly support us by subscribing. http://store.steampowered.com/curator/10593678/

Hi all. My name is SkullFace and welcome to my guide. Here I will try to answer the most popular questions about the game.

Q:10 FPS on a mission with Valentine

When you are looking for a son with Valentine, you should not take the dog, because... on various configurations, frames drop to 10.

Q:How to create your own settlement?

You can do this almost at the beginning of the game, after the first conversation with Codsworth, you will be told to go to the auto repair shop across the bridge, there you will meet the dog. After which, you will meet the blowmen who will need help. After you get the power armor and kill the bottom monster, you will be asked to follow them. Once this task is completed, you will become the owner of your first settlement.

Q: Why aren't my production buildings profitable?

Everything you produce goes to the settlement workbench.

Q: How to remove FPS Lock

Unlocking FPS

If you are locked at 30 FPS, do the following:
Open Fallout4Pref.ini (should be in your documents, for example C:\Users\Documents\My Games\Fallout4)
Find the line iPresentInterval=1 there and change the value to 0.
Like this: iPresentInterval=0
It is not necessary to make a backup copy. You can simply delete the Fallout4Pref.ini file and the game will download it again with standard values.

An even simpler solution is to play in windowed mode.

Q:How to disable mouse acceleration?

Mouse acceleration is enabled by default in Fallout 4. To disable it, you need to:
Open Fallout4.ini (in the documents folder)
Scroll down to the section and add the line: bMouseAcceleration=0

Q:How can I skip the splash screen when loading a game?

Go to where you have Steam installed -> steamapps\common\Fallout 4\Data\Video and delete the file: GameIntro_V3_B.bk2

Q: How to change the viewing angle?

Open the Fallout4.ini file (in documents) and under the section add:
fDefaultWorldFOV=XX
fDefault1stPersXX
Where XX is the viewing angle value. 80 is the standard value in the game.

Q: How to add support for 21:9 / 4:3 modes?

In order for the game to run at 21:9 without problems, just open Fallout4Prefs.ini in your documents and change the following lines:
bTopMostWindow=1
bMaximizeWindow=1
bBorderless=1
bFull Screen=0
iSize H=XXXX
iSize W=YYYY

Where XXXX is the height and YYYY is the width of your monitor. Example with a 2560x1080 monitor:
bTopMostWindow=1
bMaximizeWindow=1
bBorderless=1
bFull Screen=0
iSize H=2560
iSize W=1080

The mouse cursor does not appear in the main menu

You can simply connect the joystick to the game. Next, go into the game with a connected gamepad, put it in game-controller-off and save!

But if you don’t have it, then you need to do the following:
Go to the Fallout4Prefs.ini file in the documents (for example C:\Users\\Documents\My Games\Fallout4\) look for and change the value there:
bGamepadEnable=1
on
bGamepadEnable=0

Q:Name contains prohibited characters

For those who suddenly have this problem, write your name in capital letters (via caps lock).

Special Weapons

Next, a long list of “special weapons” will be given. Most of them seem quite original to me, and worth the time spent on their extraction.
Not all such weapons are presented here, but only useful/beautiful examples that you do not receive in the story.

Grognak's Ax
Type: ax
Bonus: Causes enemies to bleed and can also stun them when hit
Location: In the northeast of Diamond City you need to find the Hubris Comics building. Once inside, look to the left and you can see Grognak's Ax locked in a glass display case. You need to have a good level of lockpicking to open the display case and get the axe.

Vicious Power Knuckles
Type: melee weapon
Bonus: Causes enemies to bleed, plus each new hit increases the chance of staggering
Location: To get this brass knuckles you will need to defeat the big boss named Swan. It is located near Swan Pond, located to the right of Diamond City. The entire location is very radioactive, and the boss has a large health bar. Use Molotov cocktails or nuclear grenades to deal with him as quickly as possible.
Junktron
Type: junk starter
Bonus: uses regular junk instead of ammo
Location: You can find the junktron in the basement, where the jet engine control systems are located. You will get there when completing the quest “Call of Arms”. It is located on the table in the control room.
Big boy
Type: missile launcher
Bonus: Fires two mini nukes at once
Location: You can purchase this rocket launcher in Diamond City from a merchant named Arturo.

Shem Drawn's Sword
Type: sword
Bonus: Enemies take radiation damage
Location: In Diamond City, find the Valentine Detective Agency. Then take the documents from his office. This will start a quest called The Gilded Grasshopper. When you complete it, you will be taken to a cemetery, where you will need to dig up a grave. There you will find this sword.

Started the song
Type: rocket launcher
Bonus: Deals fifty percent more damage to humans
Location: Can be purchased for fifteen thousand caps at the weapons store located in Good Neighbor, which is located southeast of Boston Airport.

Cryolator
Type: rifle
Bonus: Freezes enemies
Location: This weapon is found in a safe with a master lock in Vault 111. To open the lock, you must have good lockpicking skills. However, there is a small bug that allows you to get the Cryolator without hacking. To do this, you need to order Dogmeat to get the rifle, being located directly in front of the safe.

Press and pray
Type: automatic
Bonus: bullets explode on contact with an enemy and deal an additional fifteen units of area damage
Location: You can purchase this modified Thomson machine gun from a woman named Cricket, who sits in front of Vault 81.

Experiment 18-A
Type: plasma rifle
Bonus: Increases rate of fire by twenty-five percent and increases reload speed by fifteen percent
Location: This rifle can be purchased from one of the vendors in the Institute

According to merit
Type: shotgun
Bonus: Can stun the enemy
Location: You can purchase this shotgun from Penny Fitzgerald in the Alliance. To get into the settlement you need to pass a psychological test, but, apparently, there are simply no wrong answers.

Gun Lorenzo
Type: pistol
Bonus: pushes enemies back (weapon version of Fus Ro Dah from Skyrim)
Location: This small cannon can only be obtained if you decide to send Lorenzo to the grave during the quest The Secret of House Cabot. This pistol requires special ammo for gamma cannons, which are not very easy to find in the wasteland, so use this pistol wisely.

Nail gun
Type: Nail Launcher
Bonus: Uses nails as ammunition, can pin opponents to walls
Location: Can be found in a secret bomb shelter in Long John's junkyard, which is located southeast of Diamond City. First, start the generator located next to the building with a red rocket on it. Then look for the blue trailer located not far from the house. We go inside and look for a secret vault. That's where our nail gun lies.
Kremva's tooth
Type: knife
Bonus: causes bleeding and poisoning, causes increased damage

Prototype UP77 "Unlimited Potential"
Type: laser rifle
Bonus: endless ammo
Location: need to go to University Point. There you should hack the computer system and go through the previously closed door. You will find yourself in a small room filled to the brim with a large number of old storage units. Find a safe with a very complex lock and try to open it. You will find a small button in it. Click on it and wait for the entrance to the secret room to open. There will be a table here, on which our plasma rifle lies.

Volley
Type: ship gun
Bonus: POOOOLUNDRA! SHOOT EVERY PASSER-BY WITH CANNELES!
Location: You can obtain this ship's cannon as a reward for completing a long chain of quests while helping the robot crew serving on the USS Constitution.

Ashbringer
Type: minigun
Bonus: Deals an additional fifteen points of fire damage.

Underwater loot map

Conclusion

I hope I answered your questions. The guide will be updated with questions and screenshots. If you find a mistake, have a question, or I missed something, be sure to write about it in the comments. If you want to thank me, like and add to your favorites. All the best.

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Nuclear blocks

Below is a list of places where nuclear blocks can be found.

Some tips:
In the houses of merchants in Diamond City, you can find a total of 5 to 9 blocks (for which you will have to enter them illegally);
By selling a nuclear unit that is close to depletion, you can get enough money to buy a new one;
Power packs are often found in ammo boxes. But this is a random event depending on the characteristics of your character. So don't be lazy to search the boxes.
Location of some nuclear blocks

Sanctuary Hills
Behind the Red Rocket gas station in the southeast of the city, there is a cave in which mole rats live. There is one block in this cave.

Old Robot Graveyard
The block is in a container next to a combat robot, northeast of Sanctuary Hills.

Concord
In the city sewer from which the Deathclaw emerged during the mission "Call of Freedom". Having gone down into it, you have to wander a little through the labyrinths until you find a lunch box in the corner shown in the screenshot. To the left of it, due to an incomprehensible design, the required charge for the armor peeks out.

Ship "Northern Star"
The wrecked ship "Northern Star" is aground. After going into the broken hull in the bow, you will see several generators on the ground. Only one of them works; it has a nuclear unit.

Truck on the road
There is a closed van parked by the river on the road between Weston Sewage Works and Greygarden Farm. It hides a skeleton, several grenades and 4 nuclear units.

Mass Fusion
Another nuclear unit can be found inside the Mass Fusion warehouse. There is a fairly high level of radiation there.

Observation post bravo
Another 4 energy cores are located on the underground level of the Bravo observation post. They are in the ammo box, which is located to the left of the table with a working terminal. A bear lives there, and you can only get inside by taking the elevator, having first turned it on by hacking a terminal of a very high level of difficulty.

Milton Hospital
The four power units are not located in the hospital itself, but on the top of the parking lot opposite the hospital (on the east side). You need to enter the basement, remove a great many traps, kill a flock of wild ghouls, go through all the labyrinths, and at the end choose one of two rooms with gifts: when you open one, the contents of the second burn.
In the left room there are 4 power units for power armor.

Pumping station
A little east of Finch's farm, on the other side of the river, there is an entrance to the pumping station. You can see it if you stand with your back to the farmer's house and look at the other side. Going down into the pumping station room, you will find a door that you need to enter a code to open. Turn around and you will see the code itself written in paint on the wall. Behind the door is another generator, and there is also a red skeleton and a unique revolver.

Federal food warehouse
There are two generators with power units in the warehouse: one is located on the street (it can be seen in the picture below), and the second is in the catacombs under the warehouse. Raiders have settled in the warehouse with a miniboss in the basement.

Lanky John's Junkyard
Four power units lie on the roof of a dilapidated store with the sign "Hardware" in the lanky John's junkyard. The landfill is occupied by skpermutants, but it is not necessary to go inside - the entrance to the building is from the street. The blocks are in the left of the two ammo boxes that are located near the gas cylinder.

Boston
There are many generators on rooftops in different parts of Boston. Don't be lazy to climb fire escapes to the roofs of buildings. For example, there is one opposite the Bklantolo regional office

Here are a few more places:
In the basement of the US Air Force satellite station "Olivia" there is a generator with a nuclear unit (raiders live there);
There is also a generator with a block (and a lot of synths) on the underground level of Arcjet Systems;
There is a supermarket in Legsington where ghouls live. Lots of ghouls. The power unit is inserted into a generator located in the office part of the store.
In the generator that stands in the basement of the Minuteman Castle;
There are three in the Pickman Gallery on the first floor in the dining room. They are in the ammo box;
There are three more just around the corner from the Pickman Gallery in the gymnasium (entrance from the street through the green door). Look for the ammo box by the rusty shelving to the left of the ring;
There is one energy charge in the generator on the roof of the Atlantic offices in the Glowing Sea. The top floor is guarded by a strong ghoul, but you can quickly run past it, pick up the energy core and jump from the roof;
In the Kendall hospital, on the lowest tier there is a generator with a block, but there is also a Deathclaw there, which the Reders feed with human flesh. At level 40, visiting this place will be a child's walk.
Military armored transport (Northern Wasteland);
Military armored transport (Lexington);
Military armored personnel carriers (next to the Poseidon energy turbine No. 18-F);
Military checkpoint (outskirts of Cambridge);
Inside a trailer at Fiddlers Green Trailer Park;
Military convoy (training ground);
National Guard training site.
These are not all locations with nuclear blocks. Write in the comments where else they are, we will add descriptions to the article.

How to find power armor

T-45
This is the first armor available in the game, appearing in the story quest "Call of Freedom". The base version's protection and health are greater than those of the raider armor. If you are above level 10, you can find T-45 armor in several places (later you will start to find T-51, this is due to the increase in level).

One T-45 Power Armor can be found between the Robot Graveyard and the US Air Force Olivia Satellite Station northeast of Sanctuary Hills. She stands next to the fallen vertibed.
Another location where there is a T-45 is a train that derailed on the west side of the community of Tanpines Bluff. On its platform there is a closed cage with power armor. You can open it using the terminal in the blue carriage on the left. The “Hacker” perk to hack this terminal must be at least level 1.
Both armors do not have even half of the modules, and the first one also does not have a power unit.
An almost complete set of T-45 armor (minus the right leg) stands underwater in a lake near a fallen vertibed, this is next to the Alliance
A complete set with a nuclear unit stands on the overpass near the crashed vertibed, just east of the Greygarden greenhouse. Remember at the beginning I wrote that not all armor depends on the level of your character and his luck? I am now level 52 and luck 7, but I still found the T-45 here.
Another T-45 kit with a power unit is in a cage on the platform of a train stopped on the tracks west of Lexington. To open the cage you need at least average terminal hacking skill.

T-51
A clear improvement over the originally available armor. Its parts can be found in different locations of the game world. It is better to search after reaching level 15, otherwise T-45 armor components will be given out. This is a great armor for mid-game missions until you join the Brotherhood of Steel, where better armor is available.

An incomplete set, but with a nuclear unit, is located in a military convoy van, which is rusting just west of Finch's farm. He is guarded by Mister Brave.

T-60
To obtain this armor you will have to work hard. There are two ways to get it. One is to become a knight of the Brotherhood of Steel. You can meet them yourself at the Cambridge Police Station, having arrived there following a received distress signal. Once you join the Brotherhood of Steel there, you will either continue to complete their quests until you reach a high enough rank to board their airship Prydwen. Or, if you complete Act II of the main story, you will automatically gain access to the ship. Here you can buy a set of BOS T-60b from the merchant Proctor Teagan (probably in compartment 3, along with other Brotherhood of Steel weapons, you can get armor for free).

If you don’t want to deal with the Brotherhood of Steel, you can go to the Atomic Cats Garage and buy a T-60 there from the trader Rowdy (after completing the tasks of the Atomic Cats, the price from Rowdy drops well).

X-01
The most coveted and most elusive armor. Only characters with a high level can count on receiving it. There are two locations with this armor and you don’t have to go there before level 30. At low levels you will find T-60 armor here. X-01 is more prestigious, but by the time you receive it, the game will probably be completed. I found the first X-01 armor at level 32 of the hero’s development, just southeast of Nordhagen Beach. She is standing inside the building in front of the bridge. The armor is missing only the head and right arm, everything else is new and included, like the 100% charged nuclear unit

Fallout 4 codes

Cheats and codes for Fallout 4.
Press ~ (tilde) to bring up the console.
tim - invulnerability
tgm - immortality
tcl - passing through walls
setownership - makes an item yours
tmm 1 - shows all locations on the map
showracemenu - allows you to change the hero's appearance
kill - kills the character under the cursor
resurrect - resurrects the character under the cursor
unlock - unlocks locked doors, boxes, safes under the cursor
lock x - locks chests, doors, x lock level (from 0 to 100)
tfc 1 - freezes the world and activates free camera mode
tai and tcai - freezes NPCs and enemies
activate - opens doors under the cursor that are unlocked using buttons and switches (that is, not keys or master keys)
player.modav health x - changes the maximum health points to X
player.modav actionpoints x - changes the maximum action points to x
player.modav carryweight x - changes the maximum carry weight to x
Removeallitems - removes all items from the character under the cursor
inv - shows IDs of items in the inventory under the cursor
player.additem - add the specified item,
Essential ID:
Fallout 4 weapon codes
Baseball bat 2076 000E9A43
Alien Blaster 000FF995
Anchor 00144A6C
Artillery smoke grenade 0012E2CA
Assault Rifle 0000463F
Assaultron Laser 000DD4B1
Regular bit 0008E736
Baseball grenade 00107BD6
Behemoth Bolder 000662A7
Behemoth Bolder 0014BBDA
Bloodbug Blood Spray 00031FB8
Board 0005C250
Bomb 0014245D
Mina 0010771F
Boxing glove 0016498F
Broadsider 000FD11B
Chinese officer's sword 00147BE4
Combat knife 000913CA
Combat rifle 000DF42E
Combat shotgun 0014831C
Cryo-mine 0010C669
Cryogenic/Freeze Grenade 000FF21D
Cryolator 00171B2B
Deathclaw Gauntlet 000D8576
Deliverer 000DC8E7
Double-Barrel Shotgun 00062AA4
Double-Barrel Shotgun 0005DF30
Double-Barrel Shotgun 00092217
Institute EM Pulse Grenade 0018325E
Pulse Grenade 000FF21F
Fat man 000BD56F
Mini Nuke 000E6B2E
Fire Hydrant Bat 000DF621
Flamer 000E5881
Flare Gun 001025AC
Fragmentation Grenade 000EEBED
Fragmentation Mine 000E56C2
Fusion Core Ejector 000865E9
Fusion Core Ejector 000897FF
Gamma Cannon 000DDB7C
GasTrap Dummy 000001F6
Gatling Laser 000E27BC
Gauss Rifle 000D1EB0
Grognak's Ax 00183FCD
HalluciGen Gas Grenade 000E98E5
Handmade Gun 0014831D
Homing Beacon 00065DEC
Hunting Rifle 0005BBA4
Hunting Rifle 0004F46A
Institute 0005A665
Institute 001633CC
Institute Beacon 00174F8F
Junk Jet 000E942B
Knife 00062AA3
Knuckles 0005524B
Larva Spit 0003175B
Laser 0005BBA6
Laser 0009983B
Laser gun 00148B48
Laser musket 0001DACF
Lead Pipe 000FC9C3
LibertyPrime Laser 00110414
Machete 00033FE0
Minigun 00064B87
Minigun 001299A6
Minigun 0001F669
Missile Launcher 0003F6F8
Molotov Cocktail 0010C3C6
Mortar 00063B73
Mortar 00063B72
Mortar 0005DE31
Nuka Grenade 000E5750
Nuke 00065DF2
Nuke Mine 0010A340
Pincher 000EDCEB
Pincher 000EDCEA
Pincher 00092A60
Pipe 00024F55
Pipe Bolt-Action 0014831A
Pipe Revolver 0005BBA7
Pipe Revolver 0014831B
Pipe Wrench 000D83BF
Plasma Grenade 0010A33D
Plasma 00100AE9
Plasma Mine 0010A342
Baton 0008C14D
Pool Cue 000FA3E8
Power Fist 0011B336
Preston's Laser Musket 00062AA6
Protectron Head Laser 00144FAD
Protectron Head Laser 00144FAA
Protectron Head Laser 000E07C4
Pulse Mine 0010A344
Railway Rifle 000FE268
Revolutionary Sword 00143AB5
Ripper 000FA2F6
Rolling Pin 00142FAB
Saw 001AD8CA
Saw 00148B42
Saw 000EDCED
Saw 000EDCEC
Saw 00092A61
Sentry Bot Left Minigun 000B0F56
Sentry Bot Right Minigun 000CFB49
SentryBotLeftRocketLauncher 000CFB4D
SentryBotRightRocketLauncher 000B0F58
Shishkebab 000FA2FB
Sledgehammer 0005DF2E
Sledgehammer 000E7AB9
Sonic Attack 000FC3EC
Spit Attack 0009F24D
Submachine Gun 0015B043
Super Sledge 000FF964
Switchblade 000FDC81
Synth Relay Grenade 000589F2
Syringer 0014D09E
Test Grenade launcher 000CA0B0
Tire Iron 00185D25
Vertibird Signal Grenade 00056917
Walking Cane 000FDC7D
Codes for ammo in Fallout 4
308 Cartridge 0001F66B
.38 Cartridge 0004CE87
.44 Cartridge 0009221C
.45 Cartridge 0001F66A
.50 Caliber 0001F279
5mm Cartridge 0001F66C
5.56 Cartridge 0001F278
10mm Cartridge 0001F276
Shotgun cartridge 0001F673
Railway spike 000FE269
2mm Electromagnetic cartridge 0018ABDF
Plasma Cartridge 0001DBB7
Cryo cell 0018ABE2
Core 000C1897
Core 00245D69
Fuel for flamethrower 000CAC78
Alien Blaster Cartridge 001025AA
Gamma cartridge 000DF279
Cannonball 000FD11C
Rocket launcher 000CABA3
Mini-bomb 000E6B2E
Unique weapons in Fallout 4
Deathclaw Glove - 000D8576
Baseball bat World Championship 2076 - 000E9A43
Grognak's Ax - 00183FCD
Shashlik (dagger on fire) - 000FA2FB
Deliverer (pistol) - 000DC8E7
Jetpack - 000E942B
Hallucinogenic Gas Grenade - 000E98E5
Radio beacon - 00065DEC
Beacon for spawning Synths (robots) - 00174F8F
Ball Cannon - 000FD11B
Rail Rifle - 000FE268
Items for Dogmeat in Fallout 4
Dog Armor - 001C32C8
Light Dog Armor - 001B5ACC
Heavy Dog Armor - 001C32C7
Dog Collar - 00034602
Chain Dog Collar - 0018B210
Red Bandana - 0009C05B
Blue Bandana - 0017E917
Gunner's Camo Bandana - 0017E922
Gunner's Green Bandana - 0017E923
Leopard Print Bandana - 0017E91B
Jangles Bandana - 0017E91C
Skull Bandana - 0017E91D
Stars and Stripes Bandana - 0017E925
Striped Bandana - 0017E924
Nuclear charge for power armor 00075FE4
Nuclear battery 000C1897
Raider Power Armor
Left hand - 00140С52
Right hand - 00140С53
Helmet - 00140С54
Left leg - 00140С55
Right leg - 00140С56
Torso - 00140С57
T-45
Left hand - 00154ABD
Right hand - 00154ABE
Helmet - 00154ABF
Left leg - 00154AC0
Right leg - 00154AC1
Torso - 00154AC2

T-51
Left hand - 00140C4C
Right hand - 00140C4D
Helmet - 00140C4E
Left leg - 00140C4F
Right leg - 00140C50
Torso - 00140C51

T-60
Left hand - 00140C3D
Right hand - 00140C45
Helmet - 00140C4A
Left leg - 00140C49
Right leg - 00140C3F
Torso - 00140C42
X-01
Left hand - 00154AC3
Right hand - 00154AC4
Helmet - 00154AC5
Left leg - 00154AC6
Right leg - 00154AC7
Torso - 00154AC8
Codes for bobbleheads in Fallout 4
Baby doll without weapons - 00178B64
Bobblehead Strength - 00178B63
Bobblehead Eloquence - 00178B62
Bobblehead Stealth - 00178B61
Baby doll Light weapon - 00178B60
Bobblehead Science - 00178B5F
Bobblehead Repair - 00178B5E
Bobblehead Perception - 00178B5D
Bobblehead Cold weapon - 00178B5C
Medicine bobblehead - 00178B5B
Baby doll Luck - 00178B5A
Bobblehead Intellect - 00178B58
Bobblehead Endurance - 00178B55
Bobblehead Charisma - 00178B54
Bobblehead Heavy weapon - 00178B53
Bobblehead Barter - 00178B52
Bobblehead Agility - 00178B51
Bobblehead Hack - 00178B59
Explosive bobblehead - 00178B57
Energy weapon bobblehead - 00178B56
Companions
prid - select a companion
moveto player ID - move to player
player.moveto ID - - move player to companion
Codsworth - 0001ca7d
Dogmeat - 001d162
Deacon - 00045ac9
Robert Joseph MacCready - 0000313b
Paladin Danse - 0005de4d
Piper - 00002f1f
Strong - 0003f2bb
Valentine - 00002f25

Attention!

Have you already met with representatives of the Underground? If not yet, then first you need to complete the Underground quest "Road to Freedom". Otherwise, you will not be able to progress further in the current quest. It is also worth noting that this is the last chance to get acquainted with other factions that exist in the Commonwealth - the Minutemen and the Brotherhood of Steel. Why not see what they have to offer you? And then you have to make a choice which faction you want to join completely and whose ideology you support.

Go to the Old North Church at the Underground headquarters and talk to Desdemona, their leader. Give her the hunter's chip, and in exchange their technician Tom will decrypt it for you. If you are here for the first time, it is better to exit through the secret passage of the Subway headquarters (a break in the wall opposite the entrance from the church), so at the exit you will remove the chain from the other entrance door, so that in the future it will be easier to get into the headquarters.

Return to Virgil

Return to Virgil's laboratory in the Glowing Sea. He has a drawing for you of the device that you will need to assemble. It, using the code from the chip, will intercept the beam with which the Institute teleports the hunters, and will allow you to teleport. Virgil really hopes that you will get to the Institute, and will not forget about his request to find the serum (quest from the Miscellaneous section “Virgil’s Treatment”).

Find an assistant to build a signal interceptor

Getting blueprints for a signal interceptor is one thing, but building one is another matter. Luckily, you have several ways to achieve your goals. The methods below assume that you are on friendly terms with all factions, as you will be contacting one of them.

Talk to the Brotherhood (optional)

In case you are not yet familiar with the Brotherhood of Steel faction, then go to the Cambridge police station and fight wild ghouls as part of the Brotherhood quest “Fire Support”. Talk to Paladin Dance about the signal interceptor. It will allow you to use the resources of the Brotherhood to build it, but only after completing the Brotherhood of Steel quest “A Call to Arms”.

After completing the quest, you will be ordered to report to the Brotherhood of Steel airship to meet Elder Maxson, where you can talk with a scientist named Proctor Ingram about Virgil's plans for building an Institute signal interceptor.

Or, if you were already familiar with the Brotherhood of Steel faction before, then go to the Prydwen straight to Elder Maxson, who, after a short conversation, will redirect you to Proctor Ingram, a local scientist.

Talk to the Minutemen (optional)

Preston Garvey, the leader of the Minutemen, can also provide support in the construction of the signal interceptor, especially after you rescued the remnants of his squad in Concord in the Liberty Museum (quest "Call of Freedom"). Go to Sanctuary (or another settlement if you assigned him to move) and ask Preston for help. However, he hopes that first you will help him with the settlers who are in trouble. You will have to complete the Minutemen quest "The First Step" to enlist the help of this faction.

After you complete the task, you can talk with the local scientist Sturges about Virgil's drawings for building a signal interceptor.

Talk to the Underground (optional)

Return to the Old North Church and talk to Desdemona about the signal interceptor. She hopes for further cooperation, but does not fully trust you yet. Therefore, in order to get help from this faction, you will have to show the leader what you are capable of. Complete the Underground quest “Agent Work” with Deacon.

Upon completion, you will be able to talk with the technician Tom about Virgil's drawings and the construction of the teleport.

Talk to the faction scientist

Find a local scientist in the faction location. For the Brotherhood of Steel it is Proctor Ingram, for the Minutemen it is Sturges, for the Underground it is Technician Tom.

Bring the scientist up to date and give him the drawings, and he will tell you what to do next, and will also tell you in more detail about the device that will split you in one place and reassemble you in another.
Now let's move on directly to the construction of the signal interceptor. Before you begin, clear a space in the work area for the object. For more information on how to use the workshop, see.

In case you turned to the Underground, there is a small addition. The Underground headquarters is located in the Old North Church and there is not enough space to build an interceptor. Therefore, technician Tom suggests that you contact PAM about a new location for a secret base, since there is an excellent workshop and a lot of space. Or you can build a platform in any other place, that is, in any settlement that you have already discovered. You decide.

Talk to PAM about Mercer Station (optional)

PAM is the Underground's assault robot. She found a new location for the distribution center. In such centers, synths rescued by the Underground are kept until they are provided with safe way from the Commonwealth. The new station was named Mercer Station. Your task is to restore peace on its territory (the quest “Mercer Station” becomes available). This means that you need to get to the station location and destroy all the enemies in that territory. And then build a signal interceptor.

Build a reflector platform

First, the scientist of any faction will ask you to start with a stabilized reflector platform while he studies Virgil's blueprints further. The platform will concentrate and reflect the molecular beam.

In order to build a reflector platform, you need to come to the workshop work area, select the “Special” group and select “Stabilized reflector platform”. For instructions on using the workshop, see a separate article.

Reference

To build a reflector platform you will need:

  • Aluminum: 10
  • Wiring: 3
  • Steel: 5
  • The platform requires energy.

Talk to the faction scientist

Report your progress to your mentor and he will give you a list of what still needs to be built. This is a console, a repeater antenna, and an emitter. By connecting them into a single network, you can use the molecular teleport. But these objects require special items that are a little more difficult to find than regular ones. To avoid useless wandering around the Commonwealth, turn to your Pip-Boy. Luckily, it will show you the places where you are 100% likely to find them. However, this is an optional part of the task, since there is a chance that you already have these items in your trash, and you don’t have to waste time looking for them.

Build console

The console is needed to enter a sequence of commands and process the signal. This item is located in the workshop menu in the “Special” group. Select it and move it to an empty space near the reflector platform.

Reference

To build the console you will need:

  • Rubber: 2
  • Copper: 3
  • Steel: 5
  • Biometric scanner
  • Energy: 2

Get a biometric scanner from one of the hospitals (optional)

A biometric scanner can usually be found in a hospital. You can go to any one, but the ones listed below will definitely have it. Hospitals on the Pip-Boy map are depicted with a cross symbol in a circle.

Milton Hospital

As you approach Milton Hospital, beware of super mutants, especially kamikaze super mutants.

As soon as you hear a squeak, immediately start looking for the big green guy running towards you and shoot at him - use the V.A.T.S. mode. and aim for the hand with the mine. If he is already too close, try to run away from him or say goodbye to your life. Hope you saved recently!

When entering the hospital building, know that robots and, sometimes, Protectrons are waiting for you as an enemy if you start a firefight in their presence. The finds here are mainly medicines and chemicals - this is a hospital after all. Where can I find a biometric scanner? If you're lucky, you can pick it up from one of the killed robots. This is the easiest way. Or go to the place the Pip-Boy points to.

We take the elevator located on the right side of the first floor to the basement. To the right of the elevator there will be a locked door (lock level - medium), and behind it a floor safe (lock level - medium) with ammunition and weapons.

We go down the stairs and pass through the morgue located on the right. There are medicines in the morgue. Then we go up the stairs and go to the elevator, stopping at a table with a broken terminal and at the refrigerator, since here you can refresh yourself with Quantum Nuclear Cola. We take the elevator to the second floor. You can, of course, run through the wards, but there’s nothing special to collect here, just some medicine here and there. In one of the rooms you will find a hole in the floor, through it we go down to the first floor and find ourselves in another wing of the hospital, in another room. Exit it and hack the next door on the right (lock level - medium). Behind her is a first aid kit with medicine, on the table is a short injection carbine, and in the table is the treasured biometric scanner, in case the robots didn’t have one.

Help: Injection carbine

Ammunition: Injections

Rate of fire: 2

Range: 119

Accuracy: 72

Weight: 6,2

Price: 132

Description: The injection carbine does not directly damage the enemy, but exposes them to some effect depending on the type of injection. For this weapon, there is a large range of different injections that can be done in a chemical laboratory. The enemy can be enraged, paralyzed, weakened, poisoned and much more. To charge the injection carbine, pick it up and press [R].

Injection rifles are scattered throughout the Commonwealth. They are mainly found in hospitals.

We go to the other end of the floor to the elevator and go down again to the basement, but before that, look in the refrigerator, not far from the elevator, there is Cherry Yader-Cola in it. In the basement we kill the last robots and, going up the stairs to a room with an observation window, we take away ammunition and weapons in the red box. That's it, you can leave here - go back to the elevator, go up to the second floor and jump to the first through the gap in the floor.

Already at the entrance to Medford Hospital you will meet the super mutants who live here. Beware of super mutant kamikazes, immediately shoot at the hand with the bomb, otherwise you will fly apart into small pieces. When you go inside, even more super mutants will attack you, so make sure you are well armed and stocked with ammunition and medicine. They will shoot from literally all sides.

For those who just want to find the biometric scanner they came here for and leave this place without exploring it, then you need to climb the main stairs to the second floor, killing the enemy along the way, of course, and walk along the railing to the other side . Along the corridor to the right there will be a small room where you will find a biometric scanner in the top cabinet.

If you are an adventurer and a lover of exploring the location, then your path will be different, the most optimal to find all the hiding places of the Medford Hospital.

There are two ways to go upstairs: the main staircase, which you will see as soon as you enter the hospital, and the service staircase, which is located at the end of the corridor behind the reception desk. The second one will take you directly to the third floor. By following it, you may be able to take the enemy by surprise. Also from the corridor leading to the service staircase, you can get to the shower room, where you will find ammunition in a box (lock level - light) and in a bag, and another room with a safe (lock level - medium) and a terminal (level - medium) . You can either hack the safe or open it by hacking the terminal.

Then go up the service stairs and reach the waiting room with the inactive Protectron. It can be activated using the terminal (level - easy) located next to it, after first changing the character matrix to law enforcement. Then he will be able to help you in the fight against super mutants, but be careful, he may also mistake you for an intruder.

On the third floor there is an anatomical theater (the lock level is very difficult), not everyone will be able to break it, so we will return here later. Next to the theater door, under the sofa, you will find a cache of lids. And near the descent to the second floor you will see a passage to another wing of the third floor. Go there and turn right in front of the broken elevator. On that side you will find a room with a small warehouse of medicines. The warehouse door opens using a terminal (level - difficult).

Now go back to the broken elevator and follow the corridor past it. At the end of the corridor you will find stairs leading to the second floor. Once you go down it, you will find yourself in the waiting room. Your goal is the registration counter shown in the screenshot below, which is located nearby. On it lies a red toolbox, where you will find the key to the anatomical theater on the third floor. This key is useful for those who have a low level of lockpicking.

Go back to the anatomical theater on the third floor and open it, there's probably something interesting there. When you go inside, you will come across a closed door (the lock level is medium). You can hack it yourself or open it using the operating terminal with open access located on the desk. Be careful as there are many enemies inside. Or you can not open the locked door, but go around the corridor to the right of the door and, using a sneak attack, attack the enemy. This way you will have an advantage. And then enter the same room, only from the opposite side, where breaking the door is not required. Either way, destroy the enemy, then collect the spoils. Here you will find medicines, caps, ammunition and weapons, including the short injection carbine, which was already written about above.

The last stop is the second floor. Go down the makeshift ramp and walk along the second floor railing to the other side of the hospital. Hack the locked door (lock level - medium) located next to the passage to the corridor. In that room you can stock up on medicines and chemicals, they are on the shelves.

Clue

On a table with a broken terminal under a beam of light from a lamp you will find "Massachusetts Surgical Journal" issue 2. With it you will receive a magazine perk. With each issue of this magazine you will deal 2% more damage to limbs. You can familiarize yourself with all the magazine perks.

Next, go along the corridor. In the small room on the right, in the top drawer of the closet you will find a biometric scanner. And in the room on the left, in the generator, you will find another nuclear unit for your power armor.

A special item for the signal interceptor has been found, so you can go after the next one or build a teleport.

Build a repeater antenna

The repeater antenna will scan and intercept the desired frequency. This item is located in the workshop menu in the “Special” group. Place it in the work area, at the site where the signal interceptor is being built.

Reference

To build a repeater antenna you will need:

  • Copper: 3
  • Steel: 3
  • Textiles: 6
  • Gold: 3
  • Touch module(this item may not be needed)
  • Energy: 5

Obtain a sensor module from one of the communication stations (optional)

The sensor module can be found in buildings associated with television or radio communications, as well as in some tall buildings such as Trinity Tower.

Essentially, the sensor module is needed for the repeater antenna, but for some reason this component was not listed in the required materials. This way, you may not need to look for it. You can check this fact by trying to build it. Otherwise, go to one of the locations listed below, you will definitely find him there.

This is an active radio station in the southwest of the Commonwealth. The civilians living there are Anne Hargraves and George Cooper. The sensor module is located in the desk, which you will see in front of you as soon as you enter. However, you will have to steal it; there is no other way to take it. Also, the inhabitants of this radio station hope that you will save Rex, who is stuck in the lair of super mutants in Trinity Tower (side quest “Exit to Bow”).

This building was once the headquarters of the Global News Network, which provided the government with television spots. But after the bombing, everything changed, so now here is the main base of a gang of ruthless mercenaries known as the Strelki.

You will have a hard time in this building, so check your combat readiness and supplies of medicine. Before you have time to approach the building, you will immediately be attacked by shooters.

For those who want to explore the entire building, enter from one of the main entrances. In the first room you will see a terminal (level - easy), with its help you can activate the Protectron, having previously set the character matrix to maintaining order. But do not start shooting until he is in the circle of enemies, because he may mistake you for an intruder and attack.

You have one way - through a huge hall with a statue. The riflemen set up a well-fortified position here to fire at strangers. They have turrets and fragmentation mines everywhere - the battle will be hot, but you can use a couple of tricks. Disarm the bells from the tin cans at the entrance to the hall and sneak into the office on the far left by stealth. Offices are located around the perimeter of the premises. If you are lucky and no one notices you, then using the terminal (level - easy) you can disable at least the turrets. And then attack on the sly.

  • Before going on a mission, always stock up on ammunition and medicine from merchants.
  • Don't forget about the V.A.T.S mode. and critical hit.
  • Choose a weapon that is convenient for you so that you don’t change it in the heat of a fight and don’t lose concentration.
  • Good armor also plays its role, best of all power.
  • Use cover whenever possible. When you're standing behind cover, press the aim button and your character will automatically lean out from behind it to take a shot.
  • As soon as you release the crosshair button, he will hide again.
  • Move if you can't find cover. This makes it more difficult for the enemy to hit you.
  • Give your companion a command to attack one enemy, while you shoot at another.
  • Use stealth mode whenever possible. This way you can neutralize someone before they even notice you. Or use stealth combat and become invisible for a while.
  • Throw explosives at your enemies. This will cause them even more damage and allow them to be killed faster.
  • Monitor your health indicators and supplement with medications or food if necessary.
  • Save often - quick save.

When the hall becomes safer, go through it to the doors on the opposite side, but do not forget about the mines, they are literally at every turn. In some offices around the perimeter of the hall you can find some ammunition and medicine.

As you exit the main hall into the depths of the building, watch your step, as there is a homemade trap across the passage. Go around the wall blocking your path to the right or left, as desired, and go straight. But if you go to the right, you will find a locked door in the corner (the lock level is easy), behind which there is a first aid kit on the wall, but before you break it, disarm the trap on it. And if you go left, you can refresh yourself when you find life-giving Quantum Nuka Cola in the basket on the bench. There is also an elevator here, which will be useful to us later.
Now, go around the wall and go straight. We destroy a new wave of shooters and neutralize the turret. The door to the recording studio (the door with the flashing sign "On the air") is locked (the lock level is very difficult), the key to it can be found on the second floor from the shooter named Cruz or from one of the shooters in the basement named Ryder. The basement can be accessed using the elevator, which we recently passed. Here you can act as you wish.

The staircase to the second floor is at the end of two corridors that wrap around the locked recording studio. It’s better to go along the right corridor and look into the first room on the right. There is a staircase that also leads to the second floor, but to a different wing. In one of the two upper offices you will find a terminal and a safe (lock level - medium) with ammunition and weapons. You can hack the safe yourself or deactivate the lock using a terminal that does not require hacking.

Go up to the second floor along the main stairs, to which both corridors from the studio lead, and kill all the raiders. There is a turret waiting for you behind the door on the second floor; you can disable it and another one behind the wall by hacking the terminal in the room located directly behind the turret. To do this you will have to manage to run past them.

If you go along the corridor to the right of the first turret, you will come across a locked storage room (the castle level is medium), behind which you will find a Fat Man with a nuclear mini-charge.

The main battle awaits you on the balconies above the large hall on the first floor. When you have dealt with all the shooters, find among the dead a shooter named Cruz, since he has the key to the SGN recording studio, which you passed on the first floor.

Clue

Lids are scattered on the same table.

Well, now let’s return to the first floor of the recording studio and open it with the key we found. Captain Wes, one of the leaders of the shooters, settled inside. Of course, he is not there alone, but with his colleagues and turrets. You can hit them with a nuclear mini-charge from the found Fat Man, just move back to a safe distance. After killing everyone who was inside, take a good look around here. In the old refrigerator you will find a nuclear mini-charge for the Fat Man, in the bedside green drawers and a chest with a star - ammunition and weapons, in the safe (the lock level is very difficult), the key to which can be taken from Captain Wes - weapons, medicine, lids, stealth -combat and ammunition.

Clue

Capture the most valuable trophy on the central table of the studio - Baby doll “Light weapon”. With it critical damage when used firearms will increase by 25%.

Return to the elevator and go down to the building's basement. Don't expect a warm welcome from the shooters below, just deal with them. From the elevator, go forward, then, when you reach the stop, turn left and go to the end of the room. On that side of the basement behind the door is a staircase leading to the second floor, but before you go up, look through another door on the landing. Behind it you will find a safe (the castle level is very difficult), but to get to it, you will have to kill a couple more shooters. The contents are approximately the same as in Captain Wes's safe - weapons, medicine, caps, stealth combat and ammunition. If you can’t hack it, don’t despair, because one of the killed shooters named Ryder has the key to it. In the same room, on the cabinet, there is a first aid kit with medicines.

Climb to the second level of the basement and go to the only room. There in the closet you will find the treasured sensor module for which you came here and endured so much.

When you're done exploring the basement, take the second elevator on the lower level of the basement, which will take you to the roof of the building. Kill the shooters guarding the roof. Then, before going down the stairs, pick up the nuclear unit for power armor from the generator. And in a small building with a locked blue door (lock level is easy) you can stock up on ammunition and medicine. Use the fire escape to reach the ground.

If you came to the Shooters Building only for a sensor module for the relay antenna and that’s it, then your path is a little easier, but don’t delude yourself too much. Climb the fire escape located on the right side of the building to the roof, take the elevator down to the basement, where you still have to fight a crowd of shooters, then go up to the second level of the basement and pick up the sensor module, and then take the same elevator back up on the roof.

This is a local store and office of Hubris Comics, a publisher of classic graphic novels, located near Diamond City, in the northeast. In addition to the store on the ground floor, the building also housed offices to support a small television studio. Now new hostile inhabitants of this place are waiting for you inside - wild ghouls.

Clue

Directly opposite the entrance you will see cash registers, near one of them there is a useful item, namely magazine "Indestructible" issue 4, which will unlock a new perk for you. There is now a 1% higher chance that an enemy attack will fail to cause damage. You can familiarize yourself with all the magazine perks.

In the first cash register from the entrance you will find the key to the Hubris Comics warehouse. Go to the end of the checkout counter and hack the comic shop terminal (medium level), it will deactivate the lock on the display case behind you with a unique item - Grognak's axe. You can also just hack it (lock level is medium). There is a first aid kit under the terminal.

Unique item information: Grognak's Ax

Damage: 55

Speed: Average

Weight: 10

Price: 100

Peculiarity: Hits stagger enemies more often, and targets take additional bleed damage.

Then use the found key to open the locked door to the Hubris Comics warehouse, not far from the cash registers, behind it you will find a wall safe (lock level - medium) with ammunition and weapons. Or you can just pick the door (the lock level is easy).

We go further and go up to the second floor along the stairs located in the corner of the store. You are on the office floor. Run through the offices - in the refrigerator you will find Quantum Yader-Cola, and in the manager's desk (there is a working terminal on it) - the key to the Hubris Comics office, which will be useful to you on the third floor. This key opens the producer's office, which is located opposite the stairs to the fourth floor leading to the studio (right door in the screenshot below). In the producer's office you will find medicine and ammunition, as well as in the green bag - the sensor module you came here for.

But don’t be lazy to go up to the fourth floor to the television studio, there are a couple more unique items there. Although, in principle, you can return here in another quest, namely the side quest “Silver Cloak”.

So, near the door with the star there is a chest containing ammunition and weapons.

Clue

Enter the door with the star, behind it lies on the table near the chair Amazingly Cool Stories magazine issue 4. It will open up a new perk for you, with which you will deal 5% more damage when shooting from an alien blaster. Full list magazine perks can be viewed.

Now about unique items. You will find Grognak's costume in the metal lockers near the stairs to the roof.

Unique Item Information: Grognak Costume

Damage Resistance: 10

Radiation resistance: 15

Force: +2

Weight: 2

Price: 24

Peculiarity: Increases the wearer's strength and increases the damage they deal in melee combat.

Other unique items include personal belongings of Silvercloak, the fictional character of Fallout 4, another popular brand from Hubris Comics. Namely, a fake silver submachine gun lying behind the stage, and a Silver Cloak costume hanging on a mannequin on stage. This suit will also come in handy for side quest, mentioned earlier. And if you want to see a photo of the Silver Cloak and take it as a souvenir, then return to the second floor. You will find it in one of the display cases along the wall.

Unique item information: Silver Cloak Costume

Damage Resistance: 0

Energy Damage Resistance: 15

Radiation resistance: 15

Agility: +1

Perception: +1

Ve s: 2

Price: 40

Build an emitter

A molecular emitter converts matter into energy for further transmission. This item is located in the workshop menu in the “Special” group. Install it directly above the reflector platform.

Reference

To build the emitter you will need:

  • Rubber: 2
  • Steel: 10
  • Copper: 5
  • Wiring: 3
  • Military electrical circuit
  • Energy: 20

Obtain a wiring diagram from the military base (optional)

Military wiring diagrams can usually be found on military installations, which are usually marked on the map with a star in a circle. It is necessary for the construction of a molecular emitter; to get it, go to one of the locations listed below.

It is located north of Boston Airport. When you get to the place, turn on your full attention. Destroy the turret on the building right in front of the entrance without stepping on the mine. The location is infested with wild ghouls, so be prepared for this.

Enter the National Guard Recruiting Center and on the left you will find a barracks terminal (medium level). With its help, you can open the door and get into the National Guard barracks, which is where the military electrical circuit you came for is located.

But if you are interested in fully exploring this location, then first go up to the second floor of the building. There, in the office opposite the stairs, in the desk, you will find the National Guard officer's password, which you will need in the future.

In the next room in the far corner you will see a safe (lock level - medium) with ammunition and weapons.

We go downstairs and go through the door to which you opened access with the terminal, behind it we kill the ghouls and enter the National Guard barracks. Go up to the second floor, in the office on the left there is an arsenal control terminal, you can access it using the National Guard officer password found earlier and open the door to the armory located outside.

In the barracks room, which is located straight and to the right from the stairs, you will find a descent to the first floor. There are ammo in green boxes near the beds, both on the first and second floors.

Clue

In the cafeteria, located on the first floor of the National Guard barracks, on one of the tables you will find issue 3. This will unlock the magazine perk, which will make you harder to detect in stealth mode. All magazine perks can be viewed.

Also on the ground floor is access to the National Guard training area, which is where we need to be. Use the terminal to open the door. No hacking of the terminal is required. On the street on the left there will be armory National Guard. There is a turret on the roof of the arsenal building - be careful.

On the territory of the National Guard training site, there is a Security Robot walking around, which will fire at you like a machine gun if you catch its eye. Be careful.

Observation post "Bravo"

As you approach your destination, you will come under fire from two turrets - destroy them. The location is also protected by a protectron, and since you are an intruder, you will have to neutralize it too.

Inside, only a small room will be available to you. The military circuitry is inside a cabinet located in the corner near the elevator. On the same cabinet is a bag with ammunition and weapons. In the other corner there is a shelf behind a closed door (the lock level is medium). Inside you will find more ammunition.

This location has other rooms that can be accessed using the elevator. They will only be available after you receive the Brotherhood of Steel quest "Blind Betrayal". Or you can hack the terminal near the elevator (the level is very difficult) and use it to turn on the elevator.

The Federal Food Depot is located north of Fort Hagen, where you fought Kellogg in the Reunion story quest. As you approach it, beware of turrets and raiders. First you can look around the outside. Near one of the buildings (see screenshot below) you will find a nuclear unit for power armor in the generator, and inside there is some ammunition in the box. Other buildings will also contain ammunition and medicine.

The entrance to the food warehouse is inside the central building, under an awning, and is not very obvious. After going inside and reaching the fork (go straight or right), kill the raiders and destroy the turret. If you go right, beware of the fragmentation mines scattered on the floor, then go up the stairs and go all the way until you reach the room in the screenshot below. In the yellow box there is a military electrical circuit - that's what you came here for, and a stealth battle is lying on the floor.

Going straight, you will come across a locked vault door, which can be opened using the terminal nearby (the level is very difficult). I don't think everyone can hack it, so let's move on for now. However, if your Fatman needs charges, then look in the dark corner to the left of the door. To the right of the door you will see a passage.

So, we go through the passage, I don’t recommend going into the water, it’s radioactive. Go to the end, before going left, where the voices of the raiders are coming from, look into the locked door directly in front of you (the castle level is easy). Behind it there is a lot of interesting things: a nuclear unit for power armor, a first aid kit, caps and ammunition. Now you can move on and kill enemies.

We kill the raiders and destroy the turret, go upstairs and kill more raiders. We go downstairs and enter the door, behind which is another part of the federal food warehouse and more raiders. Nobody said it would be easy :)

In the room you find yourself in, there is another door to the storage room, only on the opposite side, and a terminal (the level is very difficult) that opens this door. And again we won’t get there. We go further, through the door opposite the storage room. Near it you can crack the safe (the lock level is difficult). When entering the next room, be prepared to come under fire from turrets and raiders. Kill the gang leader named Red Tourette. Here you will find the password for the federal food warehouse, that is, for those terminals that open the warehouse. Go up to the room at the top, there are Quantum and Cherry Nuka Colas and medical supplies. And using Red Tourette's terminal (level - easy) you can disable the turrets.

Clue

On the coffee table in Red Tourette's room you can find "US Covert Operations Manual" issue 5. With it, a new perk will open up for you if you have found such a Guide for the first time, or an existing perk will be strengthened, with which it will be more difficult for you to be detected in stealth mode. All magazine perks are described.

Return to one of the two entrances to the vault, like this good protection not for nothing. Use the password found from Red Tourette to gain access to the terminal and deactivate the door lock. Inside you will find ammunition and weapons in a box, Quantum Nuclear-Cola and food on the shelves, and a nuclear mini-charge for Fat Man.

There are two ways to exit the federal food warehouse: through the entrance you entered, or through the hatch in the ceiling, which can be accessed from the room where you killed Red Tourette.

Information

If during the game you were sent to other locations to search for special items (biometric scanner, military electrical circuit, sensor module), then please report this in the comments. We will definitely add them to the list and tell you what you can find there and where.

Enable Signal Interceptor

After much collecting materials and searching necessary components You have finally built all the components of the signal interceptor.

When everything is done, exit the workshop menu, only after that you will be notified that the task of building a signal interceptor has been completed.


Talk to the faction leader

Each of the faction leaders will tell you that they do not know what awaits you at the other end - inside the Institute. After all, no one has ever managed to get there. But they hope that everything will work out for you and, of course, they are counting on you, since you cannot miss the chance to learn more about the Institute. Therefore, everyone will give you a secret task that must be completed within the walls of the Institute.

Elder Maxson, leader of the Brotherhood of Steel, will give you a task - the Brotherhood of Steel quest “Inside”. Your task is to find Dr. Madison Lee, who once worked with the Brotherhood, and convince her to return to their ranks to work on a “special project.”

Desdemona, the leader of the Underground, will tell you about the Patriot, a man who works within the walls of the Institute and helps synths escape to freedom. Your task as part of the quest “Underground and Undercover” is to contact him using an encrypted message, and until then join the ranks of the Institute to spy on them.

Engage signal interceptor

Stand on the reflector platform, wait for the splitting into molecules and hope that you will be collected at the other end of the teleport. During the preparatory process, listen to the scientist of the faction you turned to for help. Each of them will give you a holotape with a virus that can scan the Institute’s network and obtain information about it. This is invaluable information for each faction. Your task is to insert the holotape into any terminal, launch the virus, and then take the holotape.

For the Brotherhood of Steel, the quest is called "Sally", for the Minutemen - "Inside Information", and for the Underground - "Underground and Undercover", which was mentioned earlier.

Now welcome to the Institute!

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