Where is the scp fund located? Copying scp files
If you have a home server or a server on the Internet, then you will need a way to securely move files between machines. Between local machines we could simply transfer data using a flash drive, but we need to transfer data to a remote server only through the network. There are many ways to accomplish this task.
In this article we will look at how to copy files using the scp (Secure Copy Command) utility, as well as what the Linux scp command is. The files are encrypted during transfer so no one else can access them and the best part is that you don't need to set up FTP or other additional software. An SSH server will suffice.
The scp command is a utility that works over the SSH protocol, which means that all you need to transfer a file to your computer is that it has an SSH server running, and you also need to know the login and password to connect to it. With the scp command, you can not only move files between a local and remote system, but also between two remote systems. For this, it will also be enough to know their passwords. And unlike Rsync, you don't need to log in to one of the servers.
Copying scp files
This article is primarily aimed at beginners, so I will try to explain everything in as much detail as possible. Before we get into practice, we need to look at the general command syntax:
$scp options user1@host1: file user2@host2: file
The utility options relate more to the SSH protocol and configure its general behavior. The following are the addresses of the first and second files. Each of them can be located either on a local or on a remote machine. Now let's look at the main options that we may need:
- -1
- -2
- -B
- -C- enable compression;
- - l
- -o- set the required SSH option;
- -p
- -r
- -v- more detailed mode.
- -1 - use the SSH1 protocol;
- -2 - use the SSH2 protocol;
- -B- batch mode for transferring multiple files;
- -C- enable compression;
- - l- set the speed limit in kbit/sec;
- -o- set the required SSH option;
- -p- save modification time;
- -r- recursive copying of directories;
- -v- more detailed mode.
scp /home/sergiy/file root@site:/root/
As a user you need to use any user that is on the server. Instead of IP you can also use the server domain. It is only necessary that the selected user has write rights to the specified folder.
Using the -r option, you can copy an entire directory to a remote machine. The command will look like this:
scp -r /home/sergiy/photos root@site:/root/
Make sure that the source directory does not have a forward slash, but the destination directory must have one. By slightly changing the slash syntax, you can transfer all the files in a directory to a remote server:
scp -r /home/sergiy/photos/* root@site:/root/
If you swap the local path and server, you can copy scp files from the remote server to your local computer:
scp root@site:/root/file /home/sergiy/
In the same way you can copy scp files or folders from the server:
scp -r root@site:/root/photos /home/sergiy/
Please note that the folder you are going to copy to must end with a slash, otherwise the folder you are copying will be written instead of the one you want to copy to.
To download an scp file from one server to another, you simply need to provide authentication information on each of them. For example, let's copy one file:
scp root@site:/home/root/index.html root@site:/home/root/www/
Let's copy the folder from the same remote server:
scp root@site:/root/photos root@site:/home/root/www/
conclusions
In this article, we looked at how scp file transfer works, how it works, and what you can do with this utility. As you can see, moving files from one server to another is very simple. In Linux, you just need to understand the basics to start working more efficiently! And the scp command is one of such tools.
SCP: Containment Breach (With English - “SCP: Containment Breach” is a free, open-source indie survival horror game based on fictional stories from the website “The SCP Foundation”, running on the wikidot engine. The goal of the game is to survive the disruption of anomalous objects in the underground base of an organization known as the SCP Foundation.
Plot
There are anomalous objects all over the world that can cause harm to people. To prevent this, a worldwide fund for the capture and containment of anomalous objects - SCP (stands for "Special Containment Procedures" or "Secure. Contain. Protect" The Foundation, as a rule, includes the best scientists, specialists, operatives, and FBI agents. To experiment with anomalous objects, scientists hire dangerous criminals who have been sentenced to life imprisonment or the death penalty (they then become Class D employees, that is, “consumables” of the Foundation).
Several Foundation facilities were completely or partially destroyed by the Chaos Insurgency, a terrorist group with negative views of the Foundation. In this regard, Dr. George Maynard developed a design for a modular Site in which SCP objects would be placed for temporary storage.
Before the main events
In the morning at 09:20, before the events described in the game, an incident occurred, called 106-0204. SCP-106 has breached containment. The alarm was raised by Agent Wilkenson and Agent Skinner. While SCP-106's containment was being restored, Agent Skinner went missing. Staff believe that Skinner was pulled into SCP-106's "pocket dimension", but this could also mean that the agent was a Chaos Insurgency spy and escaped during the commotion. The system Maynard created began to fail.
Main plot
The game begins in the D-Class dormitory, where the player takes on the role of one of them, D-9341. Agent Algreen and another guard lead him to SCP-173 to clear the chamber, which requires three people (one of whom will clean up while the other two maintain constant eye contact with the object). The testing is being led by Security Chief Franklin Caray. A sudden power outage occurs, causing SCP-173 to kill two D-Class personnel and a guard before breaking free. After this, the weak emergency lighting turns on and the main part of the game begins.
There is chaos in the complex - almost all SCP objects have violated containment conditions, Foundation employees are evacuated, but die for various reasons. D-9341 attempts to escape the facility while being attacked by SCP-173, SCP-106, and other entities.
After the player has entered the enhanced containment zone, they begin to hunt him even more persistently. After some time, D-9341 finds a scientist with SCP-035, who tries to deceive the protagonist, but if released, explains to him how to get out of the Zone, and SCP-079, who does not want to open the doors to his containment chamber. He also finds a room with an Omega warhead, where he can disable it (the ending in Exit B will depend on this).
D-9341 enters the personnel area, where he disables the remote door controls, and then returns to the chamber containing SCP-079. The latter offers a deal - the player turns on remote control of the doors, and for this main character gets the opportunity to leave through Exit B or Exit A.
The player returns to the electricity control room and, having completed the assigned task, goes to the exit. But he is opposed by Mobile Task Force Epsilon-11 ("Nine-Tailed Fox"), who shoot the player on sight.
As a result, from the notes it can be judged that George Maynard was a spy for the Chaos Insurgency, and the entire modular zone is just a collection of SCP objects specially presented to terrorists.
Game process
The player finds himself in a complex that is located underground. The player will have to face the most dangerous places in this complex. A distinctive feature of the game is the ability to blink due to the anomalous properties of SCP-173. The player's biggest problem is tear gas. SCP-173 is most often found in rooms that are filled with gas. In the warehouse you can find a gas mask (although it does not always appear), which will make it easier to pass through the gas rooms, but the warehouse still needs to be found. Without a gas mask, the player will have to either risk going through the gas room or find a workaround. Another important feature of the game is the automatic generation of the game space: every time you start the game, the game world is generated anew, with a random arrangement of rooms and corridors, which makes each playthrough unique and scary in its own way.
The complex itself is a network of intricate corridors (one of the notes and a radio conversation stated that the complex's new scientist got lost trying to find a way out after a containment breach), which requires the player to do everything possible to avoid getting lost: marking their path objects, use a navigator.
In the complex you can find documents about anomalous objects, which will allow the player to learn their abilities and prepare for their meeting. Not all anomalous objects cause any harm to the player: for example, SCP-500-01 completely heals the player. The player is endangered not only by anomalous objects, but also by traps in the complex (gas chambers that automatically close; Tesla gates in the corridors), as well as by the foundation employees themselves (a mobile task force will open fire on him upon meeting the player). To further advance, it is not only possible, but also necessary to interact with anomalous objects (SCP-914 will improve key cards; SCP-035 will tell you how to get out of the complex; SCP-079 will open the gate; SCP-860 will help you get through zone 3 faster).
In the game, the sound component plays a major role in creating an atmosphere of horror. It is very difficult for inexperienced players to distinguish the background sound from the sounds of enemies. The game is replete with screamers. For a player near SCP-173, fear can be fatal: from fear, the player can accidentally pull the computer mouse in the wrong direction, which will lead to the death of the main character. Without knowledge of the SCP universe, it will be very difficult for a beginner to complete the game: some objects appear before the player has time to find documents describing their anomalous properties; The document about SCP-096 can only be obtained through SCP-914 or with a small chance of being found in the archive room, which confuses players who have encountered SCP-096 and have no idea how to behave with it.
Map editor
In version 0.7.4, a map editor appeared that allows you to create corridors and rooms yourself, which will be contained in the PC memory and generated with a 40% chance (so that the player does not know that he is playing with his own map) or with the “Load map” button before starting the game. The map must contain at least 20 rooms to prevent connection between SCP-173's containment chamber and Exit A; There are no restrictions on exceeding the number of premises.
Updated from version 1.3.0. The editor also contains two maps from the developer: Example Map and Larry's Revenge.
Endings
Gate A:
- First option. After the player gains access to the exit from SCP-079 and takes the elevator, SCP-106 will appear near the exit and attempt to leave the Site unless containment is restored. At this time, the player will need to go through the tunnel, go under the bridge and find a small door. Afterwards he must go through this door and, as it seemed, leave the unknown zone through the service tunnel. But at the end of the tunnel he sees strangers whose physique is similar to the guards (presumably these are the Chaos Rebels). They say a mysterious phrase: “You know too much to let them get you. You are coming with us", where the game ends. Following the ending, an audio recording of dialogue is played, revealing that several members of MTF Epsilon-11 were trapped in a service tunnel.
- Second option. In the second option, the same thing, but you need to complete the SCP-106 return protocol (RP-106-N). After the player exits Gate A, they will be greeted by MTF Epsilon-11 and ordered to stop. The game ends and Foundation employees begin to discuss the incident. They believed that the main character had abilities that helped him survive, and therefore classified him as an SCP object.
Gate B:
- First option. SCP-079 allows the player to exit to Gate B (at latest versions with its help, both exits open - B and A). He must quickly run to the door and enter the tunnel, otherwise the helicopter will shoot him. After the player exits the tunnel into the passage to the control panel, SCP-682 is reported to have breached containment. SCP-682 blows up one of the helicopters, causing Omega and Alpha warheads to activate; at this time the player must run to the control panel. Helicopters are flying away. After a few seconds, the unknown zone explodes, ending the game. After the ending, an audio recording is played, which reports that SCP-682 managed to survive the explosion and break through the defenses of the unknown zone.
- Second option. In the second option, the same thing happens as in the first. Only the player must turn off the warheads, and after shooting down the helicopter, let the helicopters or COULD shoot themselves. After the ending, an audio recording is played in which it is reported that a Class D personnel was killed during the clearing of Gate B.
Story
It all started with the creation of a small indie game that was similar in quality to other low-quality indie games. It was almost impossible to play: a large number of bugs; the game had no ending, so players were left endlessly wandering around gaming world. However, over time, the developer began to release new versions of the game, in which errors were corrected and new content appeared, for example, new objects or locations. In version 0.5 endings were added; After that, you could complete the game to the end. New versions of the game with global innovations are usually crude (errors with saves, object scripts do not work correctly, etc.), and after a few days small bug fixes are released in the form of new versions of the game.
Game files can be easily edited, which gives rise to many mods for the game. Among them there are modifications that not only replace sounds and textures, but also add new items and SCP objects ( best ideas of such mods may fall into new version games in a heavily modified form - for example, SCP-178, SCP-1074 and SCP-1123 were added to version 1.1 of fashion The Box of Horrors, and SCP-1162 and SCP-1499 in version 1.3.0 - from the Nine Tailed Fox mod). Some SCP - Containment Breach developers also create mods for their own game.
The game is being developed by a small independent team under Undertow Games led by Jonas "Regalis" Rikkonen. In 2016, the development team of Third Subvision Studio joined the development of the game. The voice cast consists mainly of vloggers who are popular on YouTube. Game updates are released rarely - once every few months.
Many lovers computer games, and, more often than not, those who love horror games have encountered SCP. After several hours spent playing through the game, questions begin to appear in my head about whether such a fund really exists? Is it possible for such things to exist in our world? In this article we will explain in detail what the SCP Foundation is and whether it exists in real world.
Introduction
On April 15, 2012 it was announced to no one (virtually) unknown game. We'll talk about the game itself in more detail a little later. And for starters, about the essence of SCP. Its essence lies in the fact that there is a fund that protects the world of ordinary people from all sorts of paranormal phenomena, which, by the way, pose a serious threat both to the specific area where they live and to the whole world as a whole. Many organizations are trying in every possible way to hide the existence of various ones, among which the leading one is the SCP Foundation.
The main goal of the foundation is to neutralize and study various anomalous phenomena. So that they cannot harm humanity. And also hiding all the facts confirming the existence of something abnormal.
The site itself is a huge site containing information about various creatures, phenomena and objects that go beyond the usual human perception and pose some kind of threat. It is worth noting that not all creatures and objects are hostile towards humans. There are objects that even help the fund in catching other objects. Speaking about them, it is worth saying that each object of the fund has not a name, but a serial number, for example, “SCP-001”, etc.
The SCP Foundation contains many different objects that can be both dangerous and friendly. But, still, beyond the normal perception of reality. These can be not only animate objects, but even computers and household goods. There are no parallels in most stories about objects, but there are exceptions. For example, Cain and Abel - they are also present there. The funny thing is that one is completely harmless. and even helps the organization. Abel must be kept in an unusual tomb, from which he cannot get out, so as not to destroy this world.
Due to their extraordinary danger, some objects may be kept in such terrible conditions that it goes beyond the bounds of decency. There is an object, a woman, she is pregnant by Satan and carries a child from him in her belly. To prevent him from being born, other prisoners have to timely commit sexual abuse on this poor girl, so that the child of Satan does not get out and take over the world. The SCP Foundation contains many objects. Each story surprises in its own way. Luckily, the SCP Foundation only exists in a fictional universe. Otherwise, we would have to see many unknown creatures thirsting for our death.
SCP 001 - the very first object of the foundation
So, more details. SCP 001 is a humanoid creature, 700 meters tall, with 4 wing-like appendages extending from its back, like an angel. A bright glow emanates from the object, and no one can approach it closer than 1 kilometer. In the distant past, one person found this object, after which he was given an order from this creature: “Get ready.” This event marked the creation of the SCP Foundation. And his first object was this angel.
Those who tried to approach the object received from him the command “Forget” or “Go away,” which they could not resist, and simply forgot about what happened to them, or ran away in panic. When sending unmanned robots, the object destroyed them with its sword (SCP 001-2). Any attacks on the angel were unsuccessful and resulted in the loss of personnel. After which they decided to leave object SCP 001 alone until it was activated. If it is activated, the world will end, as one religion says.
A few words about the game
At the beginning of the article it was already said that a game was created based on the SCP universe, which at first did not gain much popularity. But, over time, numerous YouTubers began to review it. As a result, it became quite popular and is still sold on Steam to this day. Modifications began to be released for it, significantly expanding the gameplay of the game.
According to the plot of the game, we are its employee, who, due to a number of circumstances, was demoted to D-class. This class of people are especially dangerous criminals who are used by the organization as laboratory mice. The plot unfolds in such a way that we are taken to the place where the object is being studied. However, unexpectedly some kind of failure occurs, which contributes to the opening of all the doors of the fund. We survive, but absolutely all the objects of the fund and the fund itself are against us. Having gone through fire and water, we will have to get to the surface, deftly avoiding every danger.
Conclusion
This game makes a peculiar impression, from which you voluntarily ask yourself the question of whether the SCP Foundation exists in the real world? As much as I don’t want to believe it, these are just fantasies. You too can become one of those people who contributed to the history of the game. All you need to do is go to the website of the same name and write an article about your SCP.