What abilities to choose in WWII for a warlock. WoW: Warlock

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A Destruction Warlock is a true pyromaniac that combines the power of Fire with chaos leaving behind only ashes of their enenies. Demons of the Twisting Nether are of great help here, too.

Introduction

Basic information on the spec:

A Destruction Warlock utilizes 2 key resources — Soul Shards and Mana. There are always 3 Soul Shards when out of combat. You can have the max of 5 of them. They are spent on strong spells and on summoning pet demons. Unlike the other specializations, in this one, the Soul Shards are separated into 10 Soul Shard fragments. Mana is used as a resource for any spells.

Let’s take a closer look at the weakest and the strongest aspects of this specialization:

The weakest aspects:

  • Great damage in any combat type;
  • Nice switching;
  • An ability to provide the raid with emergency mobility through Demonic Gateway;

The strongest aspects:

  • Relatively low mobility which has an extremely negative effect on the damaging.

Glossary

AoE
Buff
Burst
GCD
Debuff
DoT stands for Damage over Time.
DPS
Cleave
Cooldown
Melee and Range
Trait

For Russian players, WoW existed initially in foreign languages ​​only. Since the original language for the game is English many terms are still being derived from the English titles for settled mechanics and many abilities.

AoE(Area of ​​Effect) is basically the area where this of that effect is activated regardless of whether its damage or healing. This command is usually used to act in a team/raid on several targets. It is also used to describe any ability of a Boss with the aforementioned effect.
Buff stands for any positive effect. Always reflected to the left of the mini-map, by its upper edge.
Burst is an ability to do – in multiple ways – massive damage within a short period of time.
GCD(Global Cooldown) is the overall ability recovery time.
Debuff stands for negative effect. By default, it’ reflected to the left of the mini-map by its lower edge.
DoT stands for Damage over Time.
DPS(Damage per Second) is a measure that reflects the damage done within one second.
Cleave is an ability to damage secondary targets through damaging the main one with no (or minor) loss in the damage done to the main target.
Cooldown(often CD) primarily refers to the ability recovery time. Can be often applied to bursts and various protective abilities.
Melee and Range. Melee is the close-range combat zone, also used in the titles of all the classes and specs that do effective damage in this zone. Range usually refers to a zone that is not a close-range one and is used, respectfully, in the titles of all classes and specs that do effective damage remotely.
Traitis a name for the ‘talents’ your azerite armor has.

Main abilities

Offensive abilities

Talents

General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can't change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15.

Azerite traits

In BFA typical sets were removed and Azerite armor took their place. Now every chest/helmet/shoulders have a few rings traits. You will need to collect the best traits. First of all you need those that grant maximum profit as 1 in the armor. When you stack up traits only the first one grants an effect, the rest increase your damage. These traits would be the best for you:

  • Crashing Chaos . Grants a good burst damage on a single target but not that great for cleave fights. Basically it is used for a single target.
  • Flashpoint . A great talent for fights with targets that have more than 80% hp for long time or just for fights with adds.
  • Chaotic Inferno — buffs your Chaos bolt and sometimes allows you to cast Incinerate instantly.
  • Rolling Havoc is good as Flashpoint at multidot encounters.
  • Loyal to the End is a very powerful tool at new raid, which gives you lots of Mastery. It is very good trait, so we recommend you to stack this one.

The next traits are not that great but still could be used:

  • Chaos Shards
  • Bursting Flare

You can use chart on herodamage.com , or sim the difference on raidbots.com .

For those who use AzeritePowerWeights addon, there is a command with approximate stats of traits:

(AzeritePowerWeights:2:"herodamage.com - Stacks_1T_T24":9:267: 444=10, 575=8.19, 526=7.81, 562=7.77, 522=7.75, 193=7.70, 82=7.63, 432=7.32, 196 = 6.85, 232 = 6.74, 501 = 6.60, 505 = 6.26, 460 = 6.25, 192 = 6.16, 480 = 5.84, 521 = 5.76, 30 = 5.68, 481 = 5.66, 479 = 5.57, 504 = 5.53, 486 = 5.30 = 5.30. , 492=5.30, 483=5.15, 157=5.15, 195=4.97, 478=4.93, 495=4.92, 489=4.92, 485=4.65, 488=4.62, 494=4.62, 131=4.41, 523=4.26, 4 82 =4.21, 194=4.19, 576=4.15, 561=4.13, 487=3.40, 493=3.40, 498=3.31, 560=3.05, 156=2.99, 500=2.91, 21=2.87, 459=2.73, 31=2.46 , 22=2.32, 18=2.31, 499=1.93, 490=1.83, 496=1.83, 461=1.80, 497=1.72, 491=1.72, 541=1.66, 462=1.59, 431=0.09:)

Essences

This ratings based on simulation, statistics of WarcraftLogs and players experience.

MAJOR

  • Condensed Life-force (Source: Eternal Palace drop)– becomes best option at level 3, also has a perfect line up with your burst.
  • Memory of Lucid Dreams (Source: Nazjatar questing) — your standard choice until you get CLF lvl 3.

MINOR

  • The Crucible of Flame (Source: Heart of Azeroth level)– nice extra damage during the fight. Should be used with CLF at major slot
  • Vision of Perfection (Source: “Operation: Mechagon” drop)— one of the best minor essence, but it should not be used with CLF in major trait.
  • Essence of the Focusing Iris (Source: Mythic+ dungeons) – cool option, if you can keep stacks of haste from main target

Rotation:

For general conception, take a look at the overall priority list:

On 1 -2 targets:

  1. Keep up Immolate on the target 100% of the time.This debuff can be put with Cataclysm if you have this talent. .
  2. Chaos Bolt to avoid soul fragments overcap.
  3. Cataclysm
  4. Channel Demonfire every cooldown (if you have this talent)
  5. ON 2 TARGETS: Use Havoc on the second targets as often as you can. Saving up 2-3 soul fragments in advance and at least 1 stack of Conflagrate in the moment of usage. While Havoc is active you need to cast not less than 3 Chaos Bolt and 2 Conflagrate.
  6. Soul Fire every cooldown (if you have it)
  7. Chaos Bolt
  8. Conflagrate , can be used while moving but never let 2 charges be up
  9. Incinerate to generate Soul fragments.

Cooldowns management:

Summon Infernal — a pretty simple burst, in most of the cases you should use it every cd. When playing with Dark Soul: Instability , you should use this ability every cooldown, but before using it make sure that your Immolate was cast recently and also you should have 4+ souls fragments. Try to use Chaos Bolt while bursting as often as you can. It is important to generate soul fragments attentively.

When playing with Grimoire of Supremacy and Dark Soul: Instability , it is optimal to combine these 2 cooldowns when it is possible. The important factor in this situation is the fight duration.:

  • If combat lasts less than 190 seconds, use Dark Soul: Instability every cooldown.
  • If combat lasts 190-250 seconds hold Dark Soul: Instability for the second Summon Infernal.
  • If the fight lasts 250-380 seconds, hold Summon Infernal for the third Dark Soul: Instability .

A few rules for AOE:

  1. Rain of Fire is a bigger priority than Chaos Bolt on 3+ targets considering that mobs will leave the range of an ability.
  2. Rain of Fire is a bigger priority than Chaos Bolt for Havoc on 5+ targets.
  3. Immolate should be kept on up to 8 targets if they would live not more than 6 seconds..
  4. Although Immolate has less priority than Rain of Fire or Chaos Bolt .
  5. Havoc is good to use on a pack of not less than 4 targets.
  6. If Grimoire of Supremacy is taken and you Summon Infernal on AOE and not on a single target then you should hold Havoc until the last 10 seconds of

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Warlock “Affliction” uses the souls of opponents he defeats as fuel for his powerful dark magic. Just like any other specialization, “Sorcery” has the ability to command various demons. We talk about this and that in our WoW guide Afli Lock.

Introduction

Basic information on spec:

The “witchcraft” warlock uses 2 main resources - soul fragments and mana. The number of soul fragments outside of combat always tends to 3. The maximum you can have is 5. They are spent on powerful spells and summoning demon pets. Mana is used as a resource for any spells.

Pros:

  • Good damage to a single target due to the deaths of additional targets
  • Good consistent damage in battles with multiple targets due to multi-dotting
  • Good mobility
  • Demon Gate can be useful for a raid to increase mobility

Minuses:

  • Fairly weak burst
  • A bad switch to a priority target, especially if it has just appeared, since it takes some time to accelerate the damage on it

Dictionary

Dictionary

AoE

Buff

Burst

Gir

GKD

Debuff

DoT

DPS

Cleve

Cooldown

Miles and range zone

Trait

WoW for Russian players initially existed only in foreign languages, since the native language of the game is English, many terms to this day are formed from the English names of established mechanics and many abilities.

AoE- (from the English Area of ​​Effect) literally - this is the area in which the effect occurs, whether damage is done in this area or healing is performed does not matter. Typically this abbreviation is used as a command to deal damage in a group/raid to multiple targets. It is also used to describe any boss ability with the effect described above.

Buff- positive effect. By default it is displayed to the left of the minimap along its top edge.

Burst— (from the English Burst), an ability that allows you to inflict a large amount of damage in a short time in various ways.

Gir— (from the English Gear) is essentially equipment.

GKD— (short for English Global Cooldown) is the total recovery time of abilities.

Debuff- negative effect. By default it is displayed to the left of the minimap along its bottom edge.

DoT— (from English Damage over Time) is an effect that causes damage over time

DPS— (from the English DPS — Damage per Second) is a value that reflects the damage dealt per second.

Cleve— (from the English Cleave) the ability to inflict damage on secondary targets by inflicting damage on the main target while having no loss (or with minimal loss) on the main one.

Cooldown- (from the English Cooldown, you can often find the abbreviation “CD”, or “kdshki”), the main meaning is the recovery time of the ability. Also often used in relation to bursts or various defensive abilities.

Miles and range zone- (from the English Melee and Ranged, respectively) Miles - means a melee zone, also used to name all classes/specs that deal effective damage directly in this zone. Range (can also be found “range”) usually means a zone that is not a melee zone, and, accordingly, is also used to name all classes/specs that can effectively deal damage from a distance.

Trait— (from the English Trait) the name of the “talents” of your artifact.

Basic Abilities

Offensive Abilities

Talents

General information. As you reach several new levels, new “tiers” of talents will open up for you. In each such line, you can select only one talent at a time. Talents can influence abilities in different ways: add new ones, replace old ones, passively modify various effects and spells. You can change talents while in sanctuaries or in any recreation areas, however, if there are no such places nearby, you can use the tome of the serene mind, which will allow you to change talents within a minute. Talents cannot be changed in battle. A talent cannot be changed if the talent chosen in this tier is on cooldown; you will first have to wait for it to be restored.

Tier 1. 15 lvl

  • Twilight . Damage from Corruption can allow you to cast your next Shadow Bolt instantly for 25% increased damage.
  • Soul Stealing. A 5-second channel that deals Shadow damage. Enemies below 20% health take 100% more damage. If the target dies while under this effect, you gain 1 Soul Shard.
  • Death's Arrow. Fire a bolt of death at the target, dealing damage equal to 30% of the remaining damage of the target's periodic effects. With Absolute Corruption, 14 seconds duration is taken into accountDamage.

Azerite traits

A new system of traits on items has been introduced in BFA. The Helm, Shoulders, and Chestplate are now special Azerite-enhanced items that have multiple rings with so-called traits that provide various combat buffs.

We will try to collect several specific top traits.

The following traits will be our priority:

  • Inevitable doom . One of the strongest traits. Buffs damage both on a single target and on AoE/multi-shot, giving a strong burst potential due to strengthening Life thefts.
  • Sudden attack . An excellent trait for fighting with multiple targets (3+), as it greatly reduces the time needed to accelerate the damage from Agony and greatly increases our damage. Can be used with talent for maximum effectPainful torment .
  • Destructive genius . A good trait in all situations.
  • An insidious agreement . A very strong trait when you have 50% health or more, but it loses effectiveness if you frequently receive large amounts of damage, and is completely dangerous at very low health levels.
  • Also in patch 8.1 the trait was addedPandemic spell - it can also be used, especially well suited for battles with multiple long-lived targets.

If a controversial situation arises, you should use the chart on herodamage.com , or figure out the difference yourself using the good old raidbots.com.

For those who use the addon AzeritePowerWeights , a line with approximate strength values ​​of a particular trait is also available:

(AzeritePowerWeights:1:"herodamage.com - Stacks_1T_T23":9:265: 183=10, 562=9.96, 123=9.10, 494=8.60, 488=8.60, 479=8.48, 157=8.30, 522=8.09, 526 = 8.04, 478 = 7.99, 230 = 7.68, 193 = 7.62, 82 = 7.62, 194 = 7.50, 485 = 7.49, 504 = 7.22, 482 = 7.20, 425 = 7.02, 505 = 6.92, 196 = 6.82, 483 = 6.79 , 501=6.74, 523=6.70, 442=6.65, 426=6.60, 481=6.49, 195=6.27, 489=6.23, 495=6.23, 192=5.83, 561=5.52, 498=5.34, 480=5.09, 3 0 =5.04, 521=4.94, 156=4.83, 492=4.73, 486=4.73, 500=4.43, 31=4.04, 22=3.82, 493=3.81, 487=3.81, 499=3.20, 459=2.97, 21=2.76 , 560=2.75, 18=2.69, 462=2.53, 497=2.51, 491=2.51, 541=2.36, 461=2.20, 490=1.71, 496=1.71)

Dealing Damage

The standard start of the battle will be as follows:

  1. We use Battle Potion of Intelligence to the pool.
  2. Using Wandering Spiritbefore the pool if the talent is taken, otherwise - Arrow of Darkness.
  3. Agony
  4. Damage
  5. Life Drain , if talent is taken
  6. Black Soul: Suffering
  7. Damage trinket used, if available, as well as racial bursts
  8. Unstable Affliction either up to 5 stacks on the target, or until the soul shards run out.
  9. Summon the Beholder of Darkness .
  10. Mastery or Intelligence trinket used, if available
  11. Death Arrow if talent taken
  12. We continue to deal damage, following the usual priority

Ability priority in battle:

  1. Racial abilities and trinkets used by CD
  2. Wandering Spirit on CD if the talent is taken
  3. Support on target Embrace of Darkness , if talent is taken
  4. We support Agony
  5. We support Life Drain , if talent is taken
  6. We support Corruption
  7. Phantom Singularity per CD if the talent is taken
  8. Blight per CD if the talent is taken

An interesting guide from Mr. Jodok, which is intended mainly for young warlocks. You will find here tips for character development during promotion. Of course, talents will change significantly, which means this guide will not be so relevant, but the principles of the approach to leveling will remain unchanged.

Dark personalities, magicians who have taken the wrong path. . To begin with, I would like to note that Warlock is not a class for beginners. You simply will not be able to realize yourself and be successful if you start your path with it. So, if this is your first experience playing WoW, it’s better to choose a different class. So, what can Warlock offer you:
– Wide range of “splitting into atoms” options.
– An almost endless “blue strip” of mana, and if you are Aflic, then also health.
– Comprehensive power over demons, the opportunity to enjoy all the joys of the “dark side of power.”
– Wide range of control over the enemy.
- And many many others.

Well, so you, succumbing to temptation, decided to create your own Warlock. And, of course, we need to choose the appropriate race for your alter ego.

For the schedule this is:

Blood Elf > Orca > Undead.
And a little information: The racial bonuses of the Blood Elf are more suitable for playing in the Destro-Afli spec, but if you want to run in the Demonologist, it’s better to take the Orc.

For :

Human > Gnoma

Now that character creation has come to an end, the main question arises - where to go? Kill the enemy slowly but surely, possess a demon, gaining a very serious ally, or destroy him with fire, leaving behind only heaps of ashes? The choice is yours.

So, to level up your Lock, I consider only 2 branches - Witchcraft and Demonology. Destruction is likened to the Arcana branch of magicians - mana quickly flies away, there is practically nothing to hammer with at low levels. As with , Destructive Sorcerers only become meaningful at high levels when you can get your hands on some tasty talents.

Witchcraft:

– Safely kill any mob of your level.
– With the advent of the DP (Dark Pact - Dark Alliance) with the Fel Hunters as a tame demon, you will completely forget about what drinking and food are.
– Unlimited scope for Grinding (Killing mobs in batches). You are in no way limited in the number of mobs on you. You finish one, the other dies at the same time. At the same time, you always have 100% health due to significant healing and 100% mana.

Demonology:

– The demon is your main weapon. Your tank.
– The need to save your mana.
– Worse than in Sorcery, but still available grinding opportunities.
– Possibility of solo completion of any group quests.
– A very significant bonus to Spell Damage, Crit and Haste at high levels.

Now I will give a detailed breakdown of talents for each level. My opinions and advice may not coincide with the opinions of other players. Still, everyone scatters their talents individually for themselves, for their own way of playing. So, if you are confident in your abilities, you can skip this point.

I prefer to level up in Sorcery - we have very serious healing and the ability to level up, gank, grind. I will provide leveling to raise your Warlock to level 80.

Our style of play: Scatter pillboxes - Fire of Sacrifices, Corruption, Curse of Agony. We use Life Tap (hereinafter referred to as LT - Life Tap) and drain the last health from the enemy with Life Drain. Demon – Voidwalker (Demon of the Abyss).

10-14 – Improved Corruption 5/5. Our main DoT, which will also give a chance to proc an instant ShB (Shadow Bolt, Dark Arrow).

15-16 – Soul Draw 2/2. We are improving our main healing after LT.

At level 15, it becomes possible to take the first large and small symbol. I prefer to take the symbol of Corruption (large) and the symbol of endless breath (small).

17-18 – Improved Life Tap 2/2. Everything is simple here - we improve our LT - mana becomes almost infinite.

19-20 – Improved Curse of Agony 2/2. We are improving our second DoT.

21-23 – Focus Fel 3/3. It will allow our spells not to slow down when hit by mobs. With the advent of the Fel Hunter, we will be tanking the mobs ourselves. This talent will allow us to freely drain souls and life from our enemies, and then also finish them off under blows.

24 – Suppression 1/3. At this stage it is a passing stage. As you know, the chance of hitting a mob of your level is 96%. With this talent we will have 99%.

25-26 – Twilight 2/2. 4% chance with each tick of Corruption or Drain Life to instantly throw a ShB at the enemy. With the symbol at level 15 from the Corruption tick, the chance increases by another 4%. As a result, as much as 8% chance of instantly throwing a ShB at the enemy. At high levels, when you grind 5 mobs at a time, each will have a full set of DoTs, including Corruption. As a result, Shadow Trance will be available on every pack.

27-28 – Limit of Darkness 2/2. Everything is easy here - the farther the mob is from you, the more DoT you will have time to throw at it before it can run. At high levels, when grinding, you will not be able to leave your place at all to collect the pack.

29 – Suppression 2/3.

30 – Life Drain. Now Corruption heals us by 50% of the damage dealt. An irreplaceable thing on the grind.

At level 30, it becomes possible to take another large symbol. I take the Life Drain Symbol, which will increase your healing by another 25%.

31 – Suppression 3/3.

32-34 – Aggravated Damage 3/3.

35 – 39 – Power over Shadows 5/5. We buff Otheal again, improve the main damage and mana regen ability of our main demon - the Fel Hunter.

40-41 – Seasoned Fel Hunter 2/2. The final buff for our main demon. Now, with his main damage output, our little dog will regenerate 8% of his mana. With the advent of DP (Dark Pact - Dark Alliance), we can steal mana from a pet without fear of leaving him without it.

42 – Dark Alliance 1/1. This ability can be serenaded. Now our mana becomes truly infinite.

43-47 – Infection 1/1. Everything is clear here - we are improving our main damage abilities. Also, the talent is a passing talent for Unstable Sorcery, so you’ll have to take it anyway.

48-49 – Evil Word 2/3. Damage and Crit are one of our main stats, especially since Aflik doesn’t have much crit even at high level.

50 – Unstable Affliction 1/1 . Now we leave the Sacrificial Fire to the destructive sorcerers. Unstable Affliction not only casts faster, but will also have the ability to crit from the next level.

51 – Pandemic 1/1. Everything is simple here - now our main dots are also criticized.

52-54 – Embrace of Death 3/3. Now, if you still managed to bite off more than you can swallow, you will heal even faster. Also, you won’t have to update all the pillboxes on a mob with a low amount of HP.

55-59 – Continuous Affliction 5/5. We are strengthening our dots by 5%. Also, Wandering Spirit and Drain Life refresh Corruption on the target, allowing us to also save mana.

60 – Wandering Spirit 1/1. A spell after which any Afli Lok blossoms before our eyes. Now we have 3 dots and a direct impact spell. Not only does the Wandering Spirit itself deal direct and good damage, it also increases the damage from our pillboxes by as much as 20(!)%. And that's not all, after completion, Hound heals us for 100% of the damage dealt. He also knows how to embroider on a machine.

61 – Evil Word 3/3. We're maximizing our crit talent.

Now the Witchcraft branch is over. We easily grind mobs by sending Wandering Spirit, Unstable Affliction, Corruption and Curse of Agony on them. We don’t run out of mana because of DP and TP, and we don’t run out of HP because of Hound (Wandering Spirit) and Life Siphon. Now it's worth thinking about throwing the remaining talents into Demonology.

62 – 63 – Fel Bonds 2/2. Sometimes the mob doesn’t immediately attack our carcass, but rather chops off a little piece of our dog. Now, even without the Health Channel, when grinding, our Doggie will be able to not give up.

64-66 – Demonic Robe 3/3. We increase our amount of health.

67-68 – Wide Channel of Health 2/2. Now, even if the mob is stuck to the Dog and doesn’t want to pay attention to you, we will not lose our four-legged friend.

69-71 – Fel Energy 3/3. Although 3% mana is not much for us, 15% intelligence for the dog will mean that its Bite will regenerate more mana, which means we will be able to use DP more often.

72 – Bundle of Souls 1/1. Now it is simply impossible to kill us. 20% of all damage goes to the demon, the demon is healed by our DoTs, if things are really bad, we use the Health Channel.

73-75 – Demonic Aegis 3/3. Let's buff our Fel Armor. Now we receive 30% more SPD.

76-78 – Demonic Cruelty 3/3. We are introducing a tank for group quests in the form of the Abyssal Demon.

79 – Fel Ascendancy 1/1. We get the opportunity to quickly rebuild our Tank in case of danger.

80 – It’s time to respec for Endgame and my advice will be meaningless.

Congratulations, you have developed your master of horror and fear to possible level heights. I hope my guide helped you in some way. Thank you for your attention. Good luck to you in the vastness of Azeroth and beyond.

Prepared pve guide on destro lock 7.2 for WOW Legion. We'll tell you about the optimal pve build and warlock talents of the "Destruction" branch, stat priority, rotation and much more.

PvE build and talents

This section of the PVE Destro Lock guide contains recommendations for choosing talents and creating the optimal build.

He has 3 gold talents:

  1. Space Rupture – Incinerate has a 4% chance to deal random additional damage to the target.
  2. Chaotic Combustion – Ignite has a chance to trigger the next Ignite to deal additional damage based on its critical strike percentage.
  3. Lord of the Flame – increased AoE damage.

How to upgrade a PVE Destro Loka artifact in WOW Legion 7.2:

Leveling up new traits in patch 7.2 (after receiving 35 original talents):

Artifact Relic Priority

Destro lock in Legion 7.2 should primarily choose relics that increase item level if they provide at least +2 ilvl compared to "desirable" relics.

Priority of desired relics:

  1. Chaotic Instability for Chaos Bolt damage
  2. Burning Hunger - for Immolate crits and soul shard regeneration.
  3. Residual Flame - to enhance the Sacrificial Fire.
  4. Soul Stealer - to restore soul fragments.
  5. Fire and Flame - to reduce the Incinerate casting time.
  6. Lord of Calamity - for Incinerate damage.
  7. Any relic for damage.
  8. Any protective relic.

Destruction Warlock Rotation

In 7.2, Destro Lock does not have a specific rotation, but there is a priority of abilities depending on the situation and type of battle.

  1. We use Chaos if there are 2 targets in front of you.
  2. Maintain Sacrificial Fire on the main target/targets.
  3. Cast Chaos Arrow when the character has 5 Soul Shards.
  4. We use Spatial Rift if you have 2 or more charges.
  5. Apply Burn of Darkness, if your choice in talents fell on it, in the case when the target dies after 5 seconds.
  6. Summon the Doomguard on CD.
  7. We use Grimoire: Imp on CD.
  8. We use Rain of Fire on large groups of monsters.
  9. We set fire to generate Soul Shards.
  10. We use Chaos Arrow to maintain Eradication.
  11. We use Incinerate as a filler

Mechanics of playing PvE Destro Lok consists of accumulating Soul Shards and their subsequent implementation at convenient moments in the battle.

This section of the PVE Destro Lock 7.2 guide contains information on BiS items and warlock legendaries of the “Destruction” branch.

BIS sheet for Destro Loka 7.1

Note: The section has not been updated for the new patch.

With the system of “Titanforged” items and loot from Mythic+ dungeons, the bis list no longer plays the same role. The encore items listed below are, rather, things worth striving for:

BIS item

Source

Head Planet Parade Hood Ilginot
Neck Cursed Bear Tooth Necklace Ursok
Shoulders
:)

In World of Warcraft, the warlock is traditionally one of the most popular and powerful damage classes, is the situation still the same now in Legion? Quite, you just need to take a look at the class stronghold of the warlocks - there are almost always far fewer demons there than their new owners.

Destro Warlock, as a rule, receives more attention than the other two specs, but despite its apparent simplicity, it also has something to think about. This guide will make this task easier for you - here you will find an overview of Destro Lok's talents, and much, much more.

General overview of the Destruction Warlock in WoW Legion

In principle, Destro Loks need no introduction, but it is worth considering their pros and cons in Legion. Yes, they have disadvantages.

One of the advantages is the obvious areola of an evil sorcerer, incinerating enemies with one glance, but this is not the only good thing about destruction locks, they cause excellent damage to one target, and in a battle with two long-lived targets, the damage is even greater. What's important is that Destro Lock can easily switch between targets without the risk of losing DPS. The last advantage is versatility - Destro Lock is suitable for both combat with single or multiple targets, and for dealing AOE damage, although here it does not take the lead.

On the downside, the burst damage is not amazing, nor is the AOE damage in most cases. In addition, Destro Lok suffers greatly from a lack of mobility - to be fully effective, he needs to stand and continuously cast spells, which is sometimes simply impossible to do.

In Legion, Destro Lok's most important resource was soul shards - don't look at the change in image, they're still the same burning coals. They are spent on the most powerful spells, but their generation has been complicated. So, in order to get enough soul shards, you need to pay more attention to maintaining the Immolate spell on targets, which, along with dealing damage, generates soul shards with a probability of 15% and 30% if the damage was critical. Ignite is also used to generate shards - 1 spell = 1 shard.

Tier 1 talents

    Backdraft allows you to cast Incinerate and Chaos Bolt 30% faster for 5 seconds after casting Ignite. Despite the fact that this talent slightly increases the mobility of the Destro Warlock, it does not bring much benefit. A small but pleasant thing that does not require anything in return.

    Roaring Flames allows you to enhance the Sacrificial Fire by 25% for each target that hits the target. Ignite - lasts until the sacrificial fire expires or its renewal. The talent increases damage against a single target or two targets, although not too much.

    Shadowburn has been taken straight from the standard warlock spell set. At the cost of one soul shard, dark burn deals good damage to the target and if the target dies within the next 5 seconds, you receive 2 soul shards. An excellent talent, which in some situations is quite capable of replacing your chaos arrow, since it requires half as many resources and is cast instantly. It also fits well into AOE rotation, allowing you to quickly generate fragments.

Tier 2 Talents

    Reverse Entropy reduces the cast time of Chaos Bolt and Rain of Fire by 0.5 seconds, which is good, and they also restore 35% of your mana, which is even better. With this talent, you can forget that Life Tap even exists. It fits well into any rotation, although it would still look better as a standard passive talent.

    Cataclysm summons a puddle to a selected point, dealing powerful damage to enemies within a radius of 8 m and applying the sacrificial fire effect to them. A good talent for both AOE damage and damage to one or several targets, but never, never, never take it in PvP.

    Mana Drain, costing 25% mana, increases your damage by 10% for 20 sec. Undoubtedly, this talent will add good damage, but it itself is extremely inconvenient to use - take it at your own peril and risk.

Tier 3 Talents

    Demon Hide modifies Soul Drain, which now summons a shield that generates 1% health every 1 sec. up to 20% of the warlock's maximum health. The talent passively increases your survivability and is good for raiding.

    Face of Decay causes the target to panic for 3 seconds. and restores 11% of your health. Survival increases by a very small amount, and panic still has no effect on bosses and the most powerful elite opponents.

    Dark Fury stuns enemies within an 8 meter radius for 4 sec. It will serve you well in Mythic dungeons with crowds of enemies or in PvP, but this talent is usually not taken into raids.

Tier 4 talents

    Eradication is enhanced by Chaos Bolt, which now applies a debuff to the target, increasing damage taken by 12% for 6 sec. Not a bad talent for fights with 1-2 targets, but if you play with Darkburn, it is, of course, useless.

    Fire and Brimstone allows Incinerate to hit all nearby enemies. This talent greatly increases AOE damage and will definitely come in handy when leveling up, but don’t forget that AOE is not Destro Lock’s calling.

    Soul Harvest increases damage by 20% for 10 sec. For each effect of Sacrificial Fire, the duration increases by 2 sec. up to 30 sec. This talent is the best friend of the Cataclysm spell. It is most effective in dealing burst AOE damage when you urgently need to get rid of a whole bunch of harmful mobs.

Tier 5 talents

    Demonic Circle places a teleportation point that the warlock will be teleported to when cast again. This talent will not completely solve your problem with mobility, but in some cases (certainly in PvP) it will be useful.

    Swift Run increases your running speed by 50% at the cost of 4% health every second until cancelled. A good solution for destruction lock, but not quite - you need to cast spells faster, and not run fast, although it’s also very good.

    Dark Pact for 20 sec. creates a shield at the cost of 20% of the demon's or warlock's health, which absorbs 400% of the damage depending on the health spent. It doesn’t increase mobility, it increases survivability, forcing you to choose what is more important to you.

Tier 6 talents

    The Grimoire of Supreme Power allows you to summon Doomguards and Infernals as minions. It deprives you of offensive cooldowns, but in reality these demons are slightly stronger than a standard imp. The key word is a little.

    The grimoire of service allows you to summon a second demon, which within 25 seconds. will deal double damage and will use its special ability when it appears. This talent gives you an additional offensive cooldown, which will help you deal burst damage to 1-2 targets.

    The Grimoire of Sacrifice allows you to sacrifice a demon. In return for the demon, you will receive a buff that allows your spells to deal additional damage to the target and all enemies within a radius of 8 m from the target. A good talent for leveling up your character, but it can also serve you in dealing AOE damage, although the randomness of dealing additional damage is not very great.

Tier 7 Talents

    Wreaking Chaos causes your Chaos spell to last 20 seconds. and does not require recovery time. A great improvement to one of Destro Warlock's strengths - 2-target damage has never been so high.

    Directed demonic fire - for 3 sec. The warlock attacks enemies hit by sacrificial fire within a 40 m radius with fiery arrows. Yes, this talent also works well with cataclysm, but it can also come in handy in a battle with 1-2 targets. The main disadvantage of the spell is that it must be maintained for 3 seconds. for maximum efficiency, but Destro Lock is already not doing well with mobility.

    The Broker of Souls has a 20% chance of replenishing your spent soul shard. For Destro Lock, this talent looks much better than for the other two specializations - it allows you to use Chaos Bolt or Rain of Fire more often and does not take up space on the spell panel.

Destro Warlock Rotations

Single Target Rotation

This rotation revolves around Immolate - you need to strengthen it with Roaring Flames, using Ignite on the target, and before that hitting the target with Chaos Arrow under the effect of Mana Drain - this also requires the talent Eradicate. In this rotation, it will be extremely important for you to speed up the cooldown of Conflagrate in order to buff Immolate most effectively - this can be done by using the Troll racial ability or effects like Heroism.

What's with the AoE? It is not here, but with the help of Chaos you can be distracted by additional targets with a small supply of health. If there is time left, use the artifact ability or Incinerate.

Rotation with Darkburn

A very simple rotation that will come in handy against multiple enemies with low health. The idea is that you cast Shadowburn on any target, then use Conflagrate and Immolate until you can use Shadowburn again. Cataclysm will come in handy here, but you shouldn’t get carried away with it so as not to lose mobility.

Rotation for AoE

Here you will need Infernal as a minion or offensive cooldown. Use Cataclysm when the targets are crowded at one point, then spam mass Incinerate, and you can also use Fire Rain, then, as usual, it will not be of much use. You can use Chaos on the main long-lived target, and if there are not many enemies left, then it’s time to spam Darkburn.

Destruction Warlock Stats

Also, don't forget about Critical Strike, although it is not as important as speed. If you have already gained enough speed and critical strike, pay attention to Versatility and Mastery - they are about equally useful, that is, not very much.

At low speeds:
Intelligence > Haste > Crit ~= Versatility ~= Mastery

At speed values ​​of ~10k:
Intelligence > Haste ~= Crit ~= Versatility ~= Mastery

At high speed values, all characteristics are almost equal in value.

If you already have gear with sockets, fine - take 1 Saber's Eye of Intellect and Lightning of Swiftness for all remaining sockets. You should not waste your best stones on equipment that you are going to change soon - you cannot take the stones back.

The enchantment should also be divided into 1 intelligence enchantment and all other enchantments for speed.

You will need all the speed food you can get, as well as a few potions - Flask of Secret Agreement, Potion of Lasting Strength and some health potions.

Artifact Scepter of Sargeras and relics

Destro Lok's weapon of choice in Legion is the Scepter of Sargeras, a very impressive staff with a rich history. However, the more important thing here is that you can get the best features of this artifact already at the 13th level of its development - very convenient. The optimal path for developing an artifact is very simple.


As you can see, the Scepter contains sockets for 1 fire relic and 2 fel relics - when choosing relics, you first need to rely on the level of the item, and only then choose relics based on what features they enhance.

The best traits to enhance are Burning Hunger and Residual Flame. Burning Hunger is better because it will help you generate Soul Shards more often. Chaos Bolt is not used often enough to rely on it seriously, but Immolate is one of the main spells and is included in any warlock's Destro rotation.

Destrolok in patch 7.2

In this patch we are given the opportunity to continue strengthening the artifact. To do this, we will have to go through a new scenario on the broken shore, do a couple of quests from the new campaign until we are given 26 knowledge as a reward and the ability to continue placing orders for them up to 50.
At the same moment, Khadgar on the Broken Shore will give us a quest to find “something unknown,” which will simply need to be knocked out from the mobs on the Broken Shore. This quest item will be our chain for opening new ranks in the artifact. We will be sent to Dalaran, where we will be given 3 quest chains (one for each specialization), after completing which the artifact for a certain spec will be reset to 35th, the spent power of the artifact will be returned for ranks pumped above 35th, and new ranks will open.

Warlock Legendary Items (Destruction)

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