Test server. Test server New game models in HD quality

An open test server for World of Tanks was created by the administration to test updates. Patches are released regularly and the volume of innovations is usually colossal. To test all the innovations before they are released on the main server, you can download the client to the WoT test server from the official website.

Download WoT 1.7 test server

Since version 1.7, players are encouraged to download and install everything through Game Center. Use the link below

Download test server

Now you can access the test server only through Game Center (how to install)

List of changes in test 1.7

  • In this version, a trade-in program will be added to the in-game store. It will be available starting Tuesday, October 1. This program includes:
    • the opportunity to see how much the price of the desired equipment will decrease minus the cost of the selected machine;
    • a separate page with a list of all equipment that can be purchased under the trade-in program;
    • the ability to add trade-in equipment to the preview of the purchased car in order to see the final cost of the new one.

Upon entering the test server, each player is awarded currency and experience:

It should be taken into account that the experience earned, game currency and equipment, unfortunately, are not transferred to the main client.

To install, you will need new client– it is not built into the main one, so be prepared to allocate additional disk space. You are probably interested how much does the WoT test server weigh?, but there are no exact numbers - it all depends on the version of the patch being tested. Usually, a little more than the current version of the client. The WoT 1.7 test server launcher can be downloaded for free from the official website. If you have already participated in the previous test phase, please update the test client as you will need the latest version. There should be no problems updating the World of Tanks test server, since this will happen automatically. We recommend downloading the launcher only from the official website - this is the only way to be sure that it works and is the latest version.

We bring to your attention a video review of the WoT test server.

When will the World of Tanks test server go live?

If you're wondering, "Is the test server running?" - We are in a hurry to please you. It is usually launched on the eve of a new patch, and at the moment it is major update 1.7, so the test is in full swing. To understand when the test server will be opened, you need to follow the news on the developers’ website - the opening date and operating hours are usually announced in advance. At the moment, the second stage has begun, the date when the next one will be released will be announced later. Subscribe to news, notifications, join our groups on social networks and you will be aware of updates.

How to install a test server

Download test server

  • To run the World of Tanks test server, you will need to download the installer from the developer’s website (link above).
  • Next, follow the instructions and wait for the game client to download.

How to log into the test server

  • Before joining the beta test, run the test client.
  • Make sure your main account has been in existence for a sufficient amount of time before logging into the test (only accounts created more than 2-4 weeks before the start of the test are accepted).
  • The number of available places is limited! You may end up in a queue.
  • Use your regular username and password to log in.

Mods for test server 1.7

There are no special mod builds for the test server, since it exists for a limited amount of time. Instructions for installing mods on the test server are the same as for simple server– just add the mod files to the corresponding version folder inside the res_mods directory. The path to it will look something like this:

"D /World of Tanks/res_mods/*client version*."

Of course, there are no guarantees that all mods will work, so there are no 100% working builds. Choose those that work in the most latest version main client – ​​you can view the options available for the main client. You can try to install at your own risk; the test server is probably not moderated as actively as the main one, and therefore will not necessarily provoke a ban. You can download cheats from our website and try to install them on the test server, however, as with simple mods, performance is not guaranteed.

Problem solving

Why is the World of Tanks test server not working?

If you simply cannot log in, then most likely the test stage has completed, and the next one has not yet begun. Check the official website for news. Also, every day on all three test servers, technical work is carried out for 15 minutes:

Why is the WoT test server not available or not connecting?

  • It may indeed be unavailable because the test has ended - see the test dates in the table above.
  • Your account may be registered later than the established threshold - 2-4 weeks before the start of the test.
  • You may have problems with network settings; see the next paragraph to resolve them.

The test is running, but the WoT client (test server) still writes: “The connection cannot be established” or “You are disconnected from the server.”

Try the following:
  • Try disabling your firewall and try logging in again
  • Use the WGCheck program
  • Check client integrity
  • Check the boxes next to “Add client to firewall exceptions” and “Advanced network diagnostics”.
  • If the program does not restore the client automatically, create a report and attach it when you contact support again.

Download test server

Updated (01/17/2020, 11:10): test 1.7.1


Test server V game World of Tanks 1.7.1 is a regular server where new maps, features, tanks and other innovations of the game are tested. It is impossible to get to the WOT test server when the player wants it - it opens only at a certain time, when the game developers need it.

What's new in test 1.7.1?

Double-barreled tanks IS-2-II (VIII level) IS-3-II (IX level) ST-II (X level).

IS-2-II

IS-3-II

ST-II

What the new branch of double-barreled tanks looks like:

As you can see, the new branch begins after KV-3 (VIII) level.

The crews of all three double-barreled tanks will consist of 5 people:

  • commander (radio operator);
  • gunner;
  • driver mechanic;
  • two loaders.
The most important thing is the ability to conduct several shooting modes.
  • Cyclic (standard): firing with one gun, which is reloaded after each shot;
  • Consistent: alternate firing from both guns;
  • Volley: simultaneous firing from two guns.

Performance characteristics of new double-barreled tanks (not final)









What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first to see the changes are the staff of WOT developers, then they give access to super-testers. If there are any shortcomings, they are corrected and the version of the new client is tested under load. The test version of the client is uploaded to the backup server and made available to everyone. Once again, the development staff is looking for errors and shortcomings. Afterwards they fix it and roll it out new version client.

How to get to the WOT test server

To get to the test server you need to download a special installer 1.7.1 or install Wargaming Game Center. After that, launch it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! Click on the test client shortcut and you will be taken to the authorization page and login to the game. Log in with your nickname and password and select one of two test servers.

Features test. Servers

  • Each player is awarded 20,000 gold at a time, 100,000,000 free experience, 100,000,000 silver.
  • Everything you earn and buy on the test server will never transfer to the main one.

An integral part of every good Online Games is checking for updates. In the World of Tanks project, a few weeks before the release of the update, test servers are first opened on the main client. The main goal is to evaluate new maps, changes in technical characteristics of vehicles, introduce new mechanics or edits existing ones.

Test servers are available for approximately three weeks, which is how long it takes to test the functionality of game changes.

In this article we will look at what the WoT test server is, how to get to it, features and rules on it.

First, let’s get acquainted with what is meant by the phrase “test server”. Essentially, this is a virtual resource on which a complete copy of the game is stored, but with changes already introduced. The main task is to test and check the new patch, how it will affect game mechanics how it will affect the balance of the game. In parallel with this, special attention is paid to correcting errors and bugs.

After fixing these, the second integration of the test server opens, which takes into account all the detected problems. As soon as the developers are satisfied with the testing results, the patch is introduced on the main game client.

How to download and take part in testing

Anyone can take part in testing the game. There are two algorithms for downloading a test version of the client.

For players who use Wargaming Game Center:


The second option is to get to the test server without using Wargaming Game Center:

  1. Download a special installer.
  2. The test client MUST be installed on the computer in a separate folder, and not in the main game client.
  3. Run the installer, which will download and install the test client.
  4. After launch, the launcher will download all additional files.
  5. Log in with your details (username/password for your account) and you can play.

Players who register approximately a week and a half before the opening of the test will be able to take part in testing. Owners of newer accounts will not be included in the database that is being transferred to the test.

general information

There are currently two test servers available for players. They are common to representatives of the regions of America, Europe, Asia and the CIS. Therefore, you should not be surprised that chat communication will be in different languages.

A large number of people wanting to try out updates sometimes leads to a queue when entering the test servers. All new players will be automatically moved to the queue and will be able to enter as soon as space becomes available.

If you changed your password within ten days before opening the test, you will be able to log in only using the old data, which was copied to the test database.

From time to time, servers will be temporarily unavailable due to scheduled daily maintenance for approximately 25 minutes. Before the second test integration, the servers will be closed for a longer period of time, which will be needed to make changes and fix bugs.

At this time, you can uninstall the first version of the client if you experience difficulties with free space on your computer.

Test server features

First of all, it is worth remembering the rules. The test client of the game is subject to the same rules as the main one. Consequently, violation of them will be subject to penalties in accordance with the License Agreement.

There are two key points:

  • no payments are accepted during the test;
  • Earned experience, credits and achievements are not transferred to the main account.

In general, there is no need to “donate” here, because during the test players receive a large supply of in-game resources:

  • 20,000 gold;
  • 100,000,000 free experience;
  • 100,000,000 credits.

Brief summary

The test server not only provides players with the opportunity to be the first to evaluate the innovations of the next patch, but also to resolve personal issues. If you previously doubted whether it was worth downloading any branch, then thanks to an unlimited supply of credits and experience, you can open any vehicle. However, you will most likely only be able to test levels 8-9-10 in battle. There are few players at other levels, so you can spend a lot of time waiting for a fight, but never play.

The only thing that can slightly blur the impression of the technology is the constant use of special (gold) shells by players. Therefore, the sensations from the quality of tank armor will not cause delight.

An undoubted advantage is the purchase of premium equipment in the in-game store. This is a good chance to try out its capabilities and see if it suits you before purchasing it on the main game client for real money.

Update 9.20.1 is getting closer to its official release and we're starting to new series general tests. Participate in testing and evaluate the changes that developers worked on in Lately. Here's what will be available on the public test server:

  • Rebalance of Tier X light tanks, as well as British and American vehicles.
  • Reworked personal combat missions with a new interface and mechanics that allow you to complete them faster.
  • Additional rewards for high performance in battle are new ways to obtain bonds.

The changes can be found in detail in recent publications:

How to get to the general test?

Bonuses and medals

From 9.20.1, when winning medals in the “Epic Achievements” and “Battle Hero” categories, the player will receive additional encouragement in the form of bonds. Please note: coupons will not be awarded for cumulative medals. The number of bonds is not final and may change.

Improvements for pitched battles

The following changes have been made to the “General Battle” battle type:

  1. The message about victory or defeat in battle has changed.
    Added the new kind messages about victory or defeat in battle, so that players can more easily understand when and why the battle ended. The message has separate animations for winning, losing and drawing. Additional text shows why the fight ended. When a battle ends when a base is captured, the capture progress bar goes into a "locked" state shortly before a message appears to indicate that the outcome will not change.
    This innovation applies to all random and ranked battles, as well as to a general battle.
  2. Updated reward tooltips, which describe various conditions for obtaining. In a standard, oncoming battle and assault, the conditions are the same, but in a general battle the requirements are higher.
  3. Improved combat interface (HUD) in general battles.
    The background transparency of player list panels has been reduced to make the information easier to read against a light background (sky, water, etc.).
    Boundary markings have been added to the top panel to improve perception.

Improvements for Training Ground mode

Changes:

  • Irrelevant options have been disabled in the context menus of vehicle upgrade windows, the research tree, and the vehicle carousel.
  • Rewards (credits and experience) for victories and defeats when completing the training ground have been balanced.
  • Rewards for completing the training ground are now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when completing the training ground again.
  • The crew recruitment window has become more informative.

Corrections:

  • Fixed a bug where some interface elements were displayed incorrectly in color blind mode.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training range and exited this mode.
  • Fixed the rendering of some game hints (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare bug where the “Skip Tutorial” button was not displayed correctly.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed display of the EULA license window when restarting the game client.
  • Descriptions of vehicle characteristics in training ground loading screens are now correct.
  • Fixed a bug due to which the music tracks of the battle, Hangar and the final video of the training ground overlapped each other.
  • Added reward descriptions to the victory screen.
  • Fixed bugs in bot behavior.
  • Fixed errors in displaying map boundaries.

New game models in HD quality

Sound

We have moved to the new version of Wwise 2017.1.1, which will expand the possibilities for further audio improvements.

Technique changes

  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. to the Centurion 32-pdr tower. New projectile speed top gun- 878/1098/878 m/s, the speed of projectiles from the old top gun is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread 0.34 m per 100 m;
    • recharge time 6.5 s;
    • mixing time 2.3 s.
    • damage 280 units;
    • penetration 220 mm.
    • damage 280 units;
    • penetration 252 mm.
    • damage 370 units;
    • penetration 47 mm.
  • The OQF 20-pdr Gun Type A Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type B Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
  • The carrying capacity of the FV221A chassis has been changed from 63,000 to 64,000 kg.
  • The dispersion of the gun due to the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun due to the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun due to rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun due to rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when rotating the Centurion 32-pdr turret is increased by 25%.
  • Turret traverse speed of Centurion Mk. II changed from 30 to 26 deg/s.
  • The traverse speed of the Centurion 32-pdr turret has been changed from 36 to 30 deg/s.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from 15 to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from -8 to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed the name of the second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
  • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Load capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
  • Reload time for the 120 mm Gun L1A1 gun for the Conqueror Mk turret. II ABP changed from 10.5 to 11.3 s.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
  • The armor of the turret and hull has been strengthened.
  • The tower's armor has been strengthened.
  • The tower's armor has been strengthened.
  • Added OQF 32-pdr AT Gun Mk. II with 30 units of ammunition. to the Avenger tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread 0.35 m per 100 m;
    • reload time 7.8 s;
    • mixing time 2 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • Challenger turret traverse speed changed from 14 to 16 deg/s.
  • Avenger turret traverse speed changed from 16 to 18 deg/s.
  • The tower's armor has been strengthened.
  • The engine power of the Rolls-Royce Meteorite 202B has been changed from 510 to 650 hp. With.
  • The declination angle of the OQF 20-pdr AT Gun Type A Barrel gun has been changed from -5 to -9 degrees.
  • The declination angle of the OQF 20-pdr AT Gun Type B Barrel gun has been changed from -5 to -9 degrees.
  • The declination angle of the 105 mm AT Gun L7 gun has been changed from -5 to -10 degrees.
  • Added B.L. gun 5.5-in. AT Gun with 30 units of ammunition. to the FV4004 Conway tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread 0.38 m per 100 m;
    • reload time 14.4 s;
    • mixing time 2.4 s.
  • Added AP Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 600 units;
    • penetration 260 mm;
    • speed 850 m/s.
  • Added HE Mk. 1T for B.L. gun 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 70 mm;
    • speed 850 m/s.
  • Added HESH Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 200 mm;
    • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
  • The declination angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret has been changed from -5 to -10 degrees.
  • Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
    • power 950 l. With.;
    • 20% chance of fire.
  • Removed Rolls-Royce Meteor Mk engine. IVB.
  • The dispersion of the 183 mm L4 gun when rotating the FV4005 Stage II turret has been reduced by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
  • The declination angle of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from -5 to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
  • The ammunition capacity of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from 12 to 20 shells.
  • The maximum forward speed has been changed from 35 to 50 km/h.
  • The maximum reverse speed has been changed from 12 to 15 km/h.
  • The tower's armor has been strengthened.

Added machine for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • The dispersion of the gun due to the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
  • The dispersion of the gun due to rotation of the chassis of the Rheinmetall Panzerwagen has been reduced by 22%.
  • The dispersion of the 105 mm Kanone gun when rotating the turret has been reduced by 17%.
  • The reload time of the 105 mm Kanone gun has been changed from 10 to 9 s.
  • The aiming time of the 105 mm Kanone gun has been changed from 1.9 to 1.6 s.
  • Damage dealt by projectile Exp. APDS of the 105 mm Kanone gun, changed from 360 to 320 units.
  • Damage dealt by projectile Exp. HE of the 105 mm Kanone gun, changed from 440 to 420 units.
  • Damage dealt by projectile Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 units.
  • Ammunition increased from 30 to 35 shells.

Not long ago, a new update was released for the game World of Tanks, which was dubbed another nerf to tank destroyers. New patch 0.9.2, in addition to the nerfs of certain top vehicles, introduced a significant number of changes to the game. On the test server, as always, there was a line of people eager to test the new update. If you are a beginner, you have probably thought about how to play on a test World server of Tanks. Anyway, what is a test server and how does it differ from regular RU servers?

Perhaps it’s worth starting with the fact that the Common Test 1/2 test servers only work while testing new patches. Thanks to open testing Wargaming company collects data about the patch, errors, bugs and finalizes the update. Thus, while testing a new update, the test servers may be restarted several times.

To play on the test server, you must have a pre-registered account. As a matter of fact, if you have never played World of Tanks before starting the test, then you will not be able to play on the test server. A month before the test, a cut of the base is made. Thus, when you enter the game on the Common_Test server, you will have tanks in the hangar at the time the base is cut. If you changed your password, you will have to use the pass that you had previously.

But why is everyone so eager to get on the test server? Firstly, in addition to getting acquainted with the innovations, the player can play on any vehicle, since when he enters the test server, in addition to his account funds (gold/silver), he is also allocated an additional amount: 20 thousand gold, 100 million free experience and 100 million silver. Any player will envy such a reserve of currency. Alas, all achievements and “money” are not transferred to regular servers.

Thanks to gold, players can buy any premium tank and play on it. True, 20 thousand gold will not give you the opportunity to buy two premium tanks of level 8 at once. But experienced players This situation has already been identified. Many of them have a special second account for tests. It is from this that they prefer to play on test servers. And if there is not enough gold for a premium tank, then they switch to the main account. Great amount experience and credits allows you to open any branch of interest and buy any top tank. After playing several battles on a level 10 tank, the player can decide whether to upgrade to this branch or not.

However, the test attracts not only players who want to play on new combat vehicles, but also players who like to shoot gold. After all, the test gives out 20,000 gold, which is enough to buy gold shells for hundreds of battles.

As a rule, the company indicates the time for cutting off the database so that players who have changed their passwords can access the server, as well as the approximate time for stopping the server. You can find out in advance about the launch of the test from the corresponding section of the official website - http://worldoftanks.ru/ru/news/pc-browser/1/.

To start testing, you should download a special installer called WoT_internet_install_ct.exe from the section http://worldoftanks.ru/ru/update and run it. The volume of the installer is small - 4.5 MB. But after launching the launcher, the game will begin downloading, which is at least 8.5 gigabytes. In this regard, before downloading and running the installer, free up space on your local disk.

After installing the test client, just launch it, enter your data and play. Playing on the test is no different from playing on regular servers. Well, the answer to the question of how to play on the WoT test server has been received.

Read the news more often, watch the official KTTS program and get ready for the new test.

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