How to improve the performance of the game dying light. Dying Light freezes or slows down? Game optimization and FPS increase

Each game has a certain level of graphics and optimization. And to find the line between these indicators, you need to carefully analyze all the available settings and then your FPS level will increase.

Dying Light The Following: how to increase FPS?

Any game has its own specific FPS level, which directly depends on your technical equipment in the computer. Therefore, every adventure lover is interested in how to increase FPS in Dying Light? In fact, this can be done in absolutely any game, the main thing is to just carefully analyze the various settings that are responsible for the performance of various game processes and the level of graphics. In Dying Light optimization and FPS increase have a special place, since they allow you to understand a little about what level of graphical perfection can be used for a comfortable game. And it’s worth noting right away that if FPS sags in Dying Light, it means you don’t have full version games or you are just playing a pirate game. Users who actively use licensed version, they no longer face this problem. Therefore, we will try to analyze situations that can help you only if you are using a purchased game and not one downloaded from the Internet.

Let's look at the settings

How to increase FPS in Dying Light? First, it’s worth understanding a little about the settings of this game project. The game has detailed adjustments for each graphic element, so you can carefully disassemble each element and test it in the game. Thus, you will definitely find the best option that will allow your computer to quickly process the graphical stream of information and enjoy the adventure. What is the FPS limit for Dying Light? At the moment, the computer version has a limit of 60 frames and this is quite enough for a comfortable game. It is possible to remove this restriction, but it is not worth it, as it may have a detrimental effect on your computer or the gameplay itself.

Technical component

Do not forget that the special dependence of the frame rate occurs on the basis of the technical component of your computer. How to increase FPS in Dying Light by weak computer? This can be done by setting the minimum value in the graphics item. Of course, after this the game project will not look attractive, but this is what will allow you to get the maximum influx of productivity and a high level of comfort. Now you know how to increase FPS in Dying Light and can use our recommendations. If our methods do not help you, this means that it is time to update your computer, otherwise the problem will not go away on its own.

Today, the zombie apocalypse is one of the most popular topics in absolutely all areas. Cinemas show full-length films about the undead, TV series about Walking Dead, authors publish a wide variety of books about them - and, naturally, computer game developers are creating more and more new projects in this direction. Naturally, among them there are a large number of not the most quality games, since many are trying to make quick and easy money on a hot topic. However, there are also conscientious developers who put their soul and all their strength into creating a new masterpiece. This is exactly how one can characterize the project of the Polish company Techland called Dying Light. Gamers leave extremely positive reviews about it, so you should definitely try your hand if you haven’t already.

What kind of game is it?

As you already understand, player reviews for Dying Light are mostly positive, but this is not enough to interest most gamers. Naturally, they want details, because no one wants to buy a pig in a poke. So, this project is a survival game in the zombie genre. It has a fairly strong and engaging storyline, but also has a fairly expansive open world that you can explore with absolutely no restrictions. But at the same time, you should always remember one thing main feature of this project - changing the time of day. During the day, the city is practically safe - you can conflict with other survivors, especially if they belong to some gangs of marauders. You can use this time of day to collect various supplies, look for weapons and move around the city. However, as night falls, you will have to throw all your strength into survival, because there are many more monsters on the streets, they become faster, stronger and more aggressive. You will have to fight them with a variety of devices - from knives and axes to shotguns and assault rifles. However, at the same time, you also have the opportunity to improve any weapon, strengthening it or adding additional functions to it. You can also use your fists and feet if necessary. When it comes to Dying Light, reviews always focus on these features, as they are the ones that stand out the most and give gamers the most enjoyment.

release date

Many people are surprised that Dying Light has so many reviews, even though the game was released quite recently. This can well be explained by its incredible success and high quality- and, of course, a competent advertising campaign. Many people knew that this project would appear, as well as what exactly it would roughly represent. Since we are talking about the release date of this game, it is worth mentioning - this event happened in January 2015, that is, the project is not even six months old, but it has gained worldwide fame - at the moment the game has more than three million player fans, and this is only official data. Dying Light's ratings are always quite high, although it is worth noting that there are also those gamers who do not like something in this game, but that is why reviews are written - so that other players who have not yet had time to try their hand at a particular project can evaluate it from all sides.

System requirements

Before looking at Dying Light scores in more detail, it's worth paying attention to system requirements for this game. The fact is that the project was published quite recently and has incredibly high-quality graphics, a very well-developed engine, Big world, full of various little things. So you shouldn't think that you can run Dying Light on any computer without any problems. You will need a very powerful machine to enjoy the gameplay rather than watching a storyboard. The minimum you need is a quad-core processor with a frequency of 3.5 GHz, four gigabytes of RAM, and at least one gigabyte of video memory. However, it is worth noting that the recommended requirements are much higher - the frequency should be 4 GHz, you will need eight gigabytes of RAM, and two video memory. So you will have to seriously upgrade your computer to run this game, but it's really worth it. Many reviews and player ratings about Dying Light speak only in favor of purchasing this game.

Highest marks

The description of Dying Light, which may already captivate players and make them buy this project, can only tell you the tip of the iceberg - in fact, you are better off familiarizing yourself with this game to fully experience its magnificence. If you need confirmation from experts, then you can look at the online publication gotVG, which Lately becoming more and more influential in his field. There this game was given a rating of nine out of ten. However, it is worth noting that ratings and reviews of Dying Light vary greatly from each other, even among reputable publications.

Lowest scores

Other ratings

Naturally, you can't look at a game solely based on the best and worst reviews - it's worth considering the whole picture. And the situation here is as follows - ratings of 8 out of 10 are no less than “sevens”, and there is also a fairly large number of reviews and reviews in which there was some average rating between 7 and 8. What conclusion can be drawn from this? Critics have differed in their opinions, but there is simple mathematics for everything. If we put together the ratings from all the largest domestic gaming magazines, the average rating for the game will be 7.6, which is very good, but still does not qualify as a masterpiece. Many may think that domestic critics overestimate or underestimate their ratings; some generally prefer to read only foreign critics. But in this case there is no need to worry - the fact is that almost forty foreign reviews from the most famous gaming magazines have the same arithmetic average. They give an average rating of 7.5, so everything here is pretty accurate and objective. But these are only reviews of Dying Light written by professional critics. What do ordinary users think about this game?

Gamer ratings

In the case of Dying Light, the release date played an important role here, since gamers had been waiting for quite a long time, so they already had some expectations that the project had to meet. It's always easier to evaluate a game that just came out and no one expected it. And if the whole world has already built some image in its head, then the game may receive underestimated ratings. However, it is worth noting that Russian-speaking users rated the game very, very highly - on average ten points out of ten. This is what should be given as the main assessment, and not the reviews of critics, since it is this that demonstrates that people really enjoy this game.

But again the question arises - perhaps it was only in Russia that this project was so highly rated? In fact, you can calm down in this case too. If you open the page for this game on the largest gaming platform"Steam", then you can see that the average rating is even higher - 9.1. Accordingly, you should definitely try your hand at this project if you like this type of topic.

What did the players like?

And now it’s time to talk about what really attracted gamers to this game. After all, this is great amount positive reviews couldn't come out of nowhere. So, first of all, gamers note the very innovative system of changing the time of day, which greatly influences how the world around you behaves. These are truly impressive experiences, especially considering that the time of day has been implemented more than once before, and its change even influenced in some way the characters’ abilities and so on. However, in Dying Light this system has become truly revolutionary, as it has a very serious impact on the game world, completely transforming it.

But this is not all that hooked users in this game. They also note the incredible freedom of action they are given. Many compare this project with the previous release of this development company. It was a game Dead Island, which also had a zombie theme. Only there you were locked in a limited space on the island and forced to strictly follow the plot, but here you can choose your destiny, as well as the actions you will take. Moreover, many players noted the huge variety of options for close combat with the living dead. You can use wrestling techniques on them, throw them off the roof, take a running start, and so on. All this makes the Dying Light game simply unique.

Graphics and gameplay are what were highlighted in this game by both gamers and critics. Also, both of them noticed the fact that the plot still gives some slack. Perhaps, like Dead Island, Dying Light will get a sequel that will have a much more serious and thoughtful story, because the rest of the game is just great. This is exactly what a modern project dedicated to the theme of zombies should be, from which other developers should follow an example.

Negative reviews

But it is worth paying attention not only to those laudatory reviews that predominate, but also to the negative ones, which are in the minority. But they still exist, so they should not be ignored. Why are users dissatisfied - of course, except storyline, which has already been mentioned more than once before? First of all, they highlight the not-so-convenient parkour system, which significantly limits your character’s capabilities when overcoming various obstacles and performing tricks. Secondly, there is dissatisfaction and artificial intelligence, but only specifically human. All gamers agree with the behavior of zombies - it is quite original and impressive, but at the same time you don’t get the impression that the only living dead will definitely defeat you.

As for the other people you meet on the streets of the city, there is one small drawback that many people did not like. The fact is that you will not have the opportunity to fully deal with such opponents in close combat, because they somehow manage to parry almost all of your blows. The same applies to any throws of objects or Accordingly, you have to fight with people only with small arms, which is not very happy. After all, shots attract the attention of zombies, and also consume your ammunition, which you would like to save for bosses who have incredible power.

Since we're talking about bosses, the final boss, which could be defeated with the help of QTEs, caused great indignation among people. Simply pressing the keys that are shown on the screen is a way to dilute game process, fill certain scenes with action and tension. But doing a QTE battle with the main boss in the game is a rather strange decision. Well, most likely, these are all the disadvantages that can be noted in this game, which relate specifically to it. But you should also pay attention to the technical component, since many gamers had problems launching even if the computer fully met the system requirements. For some, the game simply did not start, while for others, the number of frames per second seriously dropped. Therefore, you should find out how to increase FPS in Dying Light - this can help you a lot if you start to experience serious slowdowns.

FPS Boost

If you want to learn how to increase FPS in Dying Light, then you won't need much time. The easiest way is to set the priority for processors. The fact is that computer games consume a lot of resources, but are not always launched with high priority, so they may not have enough of these resources. Then you need to minimize the game and set high priority for Dying Light in the settings yourself - then the problem with FPS should disappear.

Dying Light is a new freerunning zombie action game from the Polish studio Techland, which once created such franchises as Call of Juarez and Dead Island. If you've played Dead Island before, you'll find much of Dying Light familiar: it features four-player co-op, weapon crafting, loot, leveling, mutating super zombies, and open world exploration. Of course, for Dying Light, all of the listed mechanics were improved and new ones were added.

The most important of them is probably freerunning, which expanded the game world “vertically”. Thanks to him, you can now move around the map no worse than Sebastien Foucan, overcoming any barriers that arise on your way. The second innovation is the change of time of day and new types of monsters that take to the streets when darkness appears for one purpose: to quickly take your life. The game has safe areas that allow you to wait out the night in a shelter, but some missions must be completed exclusively in the dark (for this you will receive double the amount of experience points). A lot depends on cunning and proper route planning (it is possible to lure dangerous “night” zombies into player-controlled traps). The gameplay was also diversified by warring human clans, competing with you (as well as with each other) for supplies dropped from the air and new territories. Humans are, of course, smarter than zombies, they have weapons, and therefore pose a greater threat. But as soon as you capture one of the cargoes intended for them, this will immediately have a positive effect on the number of experience points.

As for the “invisible” part of the game, Dying Light is powered by Chrome Engine 6 – latest version independently developed engine from Techland. It has updated and improved visual effects, and also supports open world areas with increased detail. In this guide, we'll go over these options, describe the game tweaks available only on PC, show comparisons that demonstrate their benefits, and evaluate the impact the aforementioned effects have on game performance.

System requirements

Below are the official system requirements for Dying Light, giving us an idea of ​​the system configuration required to comfortably complete this zombie action game.

Minimum System Requirements

  • Operating system: Windows Vista 64 bit or later
  • Processor: Intel Core i5-2500 3.3 GHz or AMD FX-8320 3.5 GHz
  • RAM: 4 GB or more
  • Video card: NVIDIA GeForce GTX 560 / AMD Radeon HD 6870 (1GB VRAM) or higher
  • DirectX: 11 or higher
  • Processor: Intel Core i5-4670K 3.4 GHz or AMD FX-8350 4.0 GHz
  • RAM: 8 GB or more
  • Video card: NVIDIA GeForce GTX 780 / AMD Radeon R9 290 (2GB VRAM) or higher

Chrome Engine 6

Dying Light marks the debut of the sixth version of Techland's Chrome Engine, which has built a reputation for twelve years as an excellent game engine for titles with open world like Dead Island. Little is known specifically about the changes that will differentiate Chrome Engine 6 from its predecessors, with only official information indicating "the ability for developers to create open game worlds of greater size and detail, along with indoor and outdoor gaming locations." The graphics promise to be “more photorealistic than ever with improvements such as variable weather conditions, physics lighting, Indirect Lighting effects based on Spherical Harmonics and Atmospheric Scattering.” We can find out whether everything is as beautiful as the developers describe by examining Dying Light in more detail.

PC Exclusive Graphics Enhancements

Like any other multi-platform game, Dying Light looks and plays best on a personal computer. Thanks to the use of HBAO+ Ambient Occlusion and Depth of Field technologies, the clarity of the game image has been significantly improved: this is noticeable by improving the quality of textures and increasing the distance for high-quality viewing game world. In addition, the Dynamic Super Resolution (DSR) function allows you to increase the rendering resolution.

Consoles are limited to a frame rate of 30 FPS. A PC can provide up to 144 FPS and even higher.

HBAO+ Ambient Occlusion (shadows of the game world)

Ambient Occlusion (AO) adds contrasting shadows where two surfaces or objects overlap, or where an object blocks light from another nearby game element. When using AO, the rendering of game shadows and the process of their formation at a low level of overlap of one object with another increases. Without AO, landscapes look flat and unrealistic, and new objects appear as if from underground.

In Dying Light, players can choose between Screen Space Ambient Occlusion (SSAO) and HBAO+. To select the first technique, you simply need to activate the “Ambient Occlusion” game setting. To enable HBAO+, activate not only “Ambient Occlusion”, but also “HBAO+”. As you can see from the comparison below, HBAO+ generates shadows high level realism, as evidenced by the absence of “shadows” around the fan and from the chandelier shades on the ceiling.

Outdoors also sees more realistic shading throughout the scene. In particular, we note the disappearance of dark areas around grass bushes when HBAO+ is active.

If we compare shadows with AO completely turned off, then HBAO+ also shows significant changes for the better, which is clearly visible in the comparison below.

Our latest comparison shows the importance of game world shadows in modern games. When AO is turned off, shadows on the walls and ceiling moldings disappear completely, and the cable on the floor extending into the distance becomes barely visible.

Performance: In object-heavy scenes, SSAO costs you just under 5 frames per second while significantly improving game image quality. At the same time, the additional use of HBAO+ has almost no effect on performance, and the overall realism of the scene increases noticeably.

Providing excellent image quality and reducing performance by almost one frame per second, HBAO+ seems to us to be the only option when adjusting the Ambient Occlusion parameter in Dying Light.

Depth of Field (depth of field)

The Depth of Field (DOF) option gives developers the ability to incorporate high-quality depth of field rendering into their products. In Dying Light, this DirectX 11-based effect improves the clarity and quality of areas of images to which DOF is applied, and also allows Techland to vary the depth of field of different scenes at its own discretion.

This parameter is mostly used during cutscenes and dialogues; however, it cannot be changed manually during the game. Thus, the difference between its two available values ​​On and Off can be seen most clearly from the picture of the main menu.

Performance: Using blur on large areas of the image during cutscenes and dialogue has a significant impact on gaming performance. However, since these are scenes that do not require player participation, and when returning to the mode active play The framerate increases again, DOF can be safely left enabled.

Additional graphics settings

Anti-Aliasing

Dying Light's cityscapes are replete with jagged edges on buildings, cars, and other objects. To reduce their number, a fast post-processing anti-aliasing technique is used. Given the large number of visual effects, high-paced gameplay, and optional motion blur, post-process anti-aliasing does a great job of smoothing out jagged edges.

Comparison of close-up areas of the image better emphasizes the effectiveness of this setting and demonstrates the absence of blurred areas of textures characteristic of such cases.

Performance: Considering the post-processing nature of anti-aliasing technology, it has little impact on performance and should therefore be one of the first settings to enable.

Foliage Quality

In the vast majority of locations, this parameter has almost no effect on the density of the grass cover (as you can see from the screenshots below).

However, there are also areas of terrain where any level of Foliage Quality below the maximum leads to the complete loss of small vegetation, significantly reducing the quality of the game image.

Performance: As we've seen in our testing, large areas of grass frequently encountered in the game can have a noticeable impact on performance.

If you don’t have extra FPS at your disposal, we recommend reducing the Foliage Quality parameter to Medium, but not lower. At the Low level, many areas of the ground turn out to be simply “bald”, and the isolated bushes of grass that occasionally appear on them look simply pitiful.

Shadow Map Size

This setting, despite its intricate name, is responsible for the quality of the shadows of the game world. The higher its values, the more beautiful the shadows (better detail, fewer artifacts) we will observe.

As of patch 1.2.1, the available levels for this setting are now Very High, High, Medium and Low.

Performance: High definition at High (Very High after patch 1.2.1) has a significant impact on performance. However, considering the improvements that are happening with the shadows, we think it's worth it.

If you have performance problems, lower the Shadow Quality value to High. But we would not recommend further reducing this parameter: with Medium, the quality of the shadows noticeably deteriorates, and with Low, only shapeless dark spots remain.

Texture Quality

Unfortunately, in Dying Light you cannot change this parameter directly during the game. Considering the respawning of locations and the constant change of day and night, make fair comparisons in interesting locations It becomes simply impossible. Based on the test results, it turns out that there is no difference in quality between the two existing levels of this setting, and High only stores more textures in GPU memory. For example, we tested the same section of the game with Medium and High levels. In the first case, there were slight delays when displaying some textures and video memory usage was set at 2 GB. In the second, no delays were observed at all, but 3.3 GB of VRAM was used, and during long gaming sessions peak values were approaching 4 GB.

With so many external factors affecting the quality of textures, it is difficult for us to provide any definitive recommendations. Therefore, we advise you to start with High and see how the system reacts to it. If the game begins to noticeably lag, it means that the limit of the video card’s capabilities has been reached and in terms of Texture Quality it’s time to move to a lower level.

View Distance

Of all the settings, the View Distance parameter has the greatest impact on performance, reducing the frame rate by more than half already at a frequency of 1920x1080. Please note: in patch 1.2.1 dated January 30, 2015, this setting was subject to some changes, which we will discuss in more detail in the corresponding section of this guide.

In other games, View Distance, in order to increase framerate, reduces the overall visibility of the game world, covering many details with fog. In Dying Light, everything is a little different: here all the main elements are immediately visible very clearly, and the effect of the parameter is aimed at additional, unimportant details of buildings, zombies, cars, small objects, trees, cliffs, etc. Many of the above-mentioned objects also do not cast shadows at low View Distance levels, which in some scenes significantly reduces the picture quality.

Values ​​from the bottom of the graph (5 to 50 percent) will add detail at long and medium distances, drawing it where there was nothing before, or simply emphasizing the presence of an element in a certain location. When using the upper values ​​(50 percent and above), the quality of the details that appear improves, and some objects also become visible at very large distances. Starting from 75%, many trees change unclear contours to their real outlines, visible even from afar. Only for such an improvement you have to pay 10 frames per second frame rate. At the same time, the overall quality of the image does not increase due to the pixelated structure of the trees (at low resolutions like 1920x1080, rendering of small details at large distances is not the best).

In scenes where dense urban areas predominate, the visual impact of this parameter is not as noticeable, and significantly more detail and shadows appear in the location, starting at the 45% mark.

Of course, adding new parts does not leave its mark on the GPU, but during testing we found that the main limiting factor is still the central processor. Using a single-core CPU will load it at 100%, but the more we increase the View Distance value, the less GPU is used, as well as the frame rate decreases. Testing at a different resolution further confirmed our theory, differing only by a few frames per second.

Resetting our processor frequency from 4.8 to 3.4 GHz was accompanied by a noticeable decrease in performance, thereby proving that the weak link in this case is the central processor.

So what is the most optimal value for the game world detail parameter? Judging by the screenshots we've seen, this is without a doubt maximum level at 100%. But during active gameplay, it will be physically very difficult for you to notice all the small details that appear on the screen because you have to constantly move (especially if the Motion Blur effect is enabled). In our case, the optimal value was 45%, when there were more shadows, and the detail increased, and nothing appeared “out of the ground.” Increasing the level of detail makes the overall picture even neater and more beautiful, but after 75% we stopped noticing any changes. Screenshots show improvements at longer distances, but when all you need to do is aim accurately at the head of a zombie ten meters away, you're unlikely to keep an eye out for a new tree appearing on the horizon.

Whatever value you choose, we recommend overclocking your CPU to improve performance. If you google your CPU name and motherboard model, you will find a lot of guides on this topic, but be sure to carefully read all available warnings regarding potential damage to your computer and shortening its lifespan. Remember also that overclocking and the accompanying processes of replacing thermal paste or cooler will void any warranty on the equipment.

Patch 1.2.1 (visual changes)

On January 30, Techland released patch 1.2.1, aimed at "optimizing many performance issues." After taking a closer look at the changes, we found a significant reduction in the maximum distance for the View Distance parameter, resulting in a reduction in the amount of detail displayed and, as a result, improved performance. This change most likely occurred as a result of the dissatisfaction of a certain layer of gamers who are accustomed to playing on any system with maximum settings without lags and despicably calling games that do not meet their high standards “not optimized.” Now, by reducing the distance from which small details are visible, performance has increased, returning peace of mind to the souls of the players mentioned above (as evidenced by the numerous forums dedicated to Dying Light).

After a detailed study, we found that the maximum View Distance parameter was reduced by almost two-thirds, significantly reducing the detail of distant objects. Compared to the initial version of the game (1.2), this corresponds to a level of 55-60 percent, at which it was observed good quality game images and a frame rate of 45 frames per second even in the most graphics-intensive gaming areas.

To demonstrate the changes and identify other potential "improvements", we decided to create new comparisons. On the first of them you will see the maximum View Distance of the game version 1.2 compared to the maximum after patch 1.2.1. The remaining screenshots provide an opportunity to compare the values ​​of 5 and 55 percent of the View Distance parameter in both versions of Dying Light.

Have something to say about the game or this guide? Let us know about it in the comments!

Test and screenshots geforce.com

So, I’ll try to describe everything clearly and step by step.

0) Install and run the game

1) Display file extensions

We go to the control panel.
- Go to “Design and Personalization” (turn on viewing by categories, not by icons, it’s easier to navigate).
- Folders settings.
- In the "View" tab, uncheck the "Hide extensions for known file types" checkbox.
So now we see extensions. Great! Let's move on to the next step.

2) Search for the required file and create a backup
- Go to "Documents".
- We follow the path: DyingLight > out > settings
- Take the file “video.scr” and copy (it’s important, we copy it, not move it) to the desktop. This way we have a backup copy of the file, so if something goes wrong, we can simply move it back and replace it.
- Rename the file from the "settings" folder. From "video.scr" to "video.txt" (Windows will complain, click ok).
- Open the file with notepad.

3) File editing
Now I’ll leave everything to you. Under the spoiler I will give the lines we need, as well as comments on the code.

Resolution(1400,1050) // Screen resolution. The smaller it is, the higher the fps. Attention, keep the proportions. Still, I do not recommend playing at a resolution less than 1024x768
- TextureQuality("High") // Texture quality. There are 3 possible values: “Low” (low), “Medium” (medium), “High” (high). Significantly affects FPS, but, in fact, also on graphics.
- VisRange(8.26, 8.26) // Range of drawing objects. The smallest thing that has a significant impact on FPS, so set it to minimum. Minimum: "1.40, 1.40". Attention, the first value must be identical to the second.
- ShadowMapSize(4096) // Shadow mapping resolution. It greatly affects FPS. There are a bunch of possible values:
Min. - 128, 256, 512, 1024, 2048, 4096 - Max.
- SpotShadowMapSize(4096) // This value must be identical to the previous one (shadow mapping resolution).
- GrassQuality(0) // The quality of the landscape and grass, as I understand it.
Min. - 0, 1 - Max. By the way, in this case, one, on the contrary, worsens the picture quality, and 0 increases it (affects FPS accordingly).
- VSync() // Vertical synchronization. Now decide for yourself, I turn it off, because I don’t see artifacts anyway, but it reduces FPS a little. To turn it off, simply delete the line from the config.
- NvidiaEffects(1, 1) // I don’t know what this parameter does, but it affects the FPS. To turn it off, delete this line.
- AmbientOcclusion(1) To turn it off, delete the line.
- MotionBlur(1) // Blur. Significantly affects FPS. To turn off, write 0 instead of 1.
- AntiAliasing(1) // Antialiasing. Significantly affects FPS. To turn off, write 0 instead of 1.


4) Protect the file from modification and launch
- Save the text document.
- Rename "video.txt" to "video.scr".
- Go to the file properties and set it to "Read Only" (RMB on the file > properties > general).
- Launch the game and check.
- ???
- PROFIT / DEPARTURE

Well, I hope this post will be useful to someone, and my efforts will not be in vain! Thanks for reading and all the best!
Post prepared specifically for the site
If the manual did not help you, but on the contrary caused the situation to worsen, then check the “video.scr” file for syntax errors and make sure that you did not delete any necessary line or symbol. If this does not help, use the file that you prudently hid on your desktop.

Solitaire