All we can do is the WWII quest. World quests in the Legion

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Wowhead was acquired by ZAM Network, a subsidiary of Affinity Media, which previously owned I.G.E.- the largest service for selling game money for real money. ZAM Network also owns other sites such as Thottbot and Allakhazam. On July 22, 2009, Wowhead announced that it would be offering its members access to a Premium service in order to help support this project. Additional services include improved use of the site, no advertising, and the provision of a wide range of forum benefits.

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Excerpt describing Wowhead

“I think...” said Pierre. “He has nothing to forgive... If I were in his place...” Through the connection of memories, Pierre’s imagination instantly transported him to the time when, comforting her, he told her that if he were not he, but the best person in the world and free , then he would be on his knees asking for her hand, and the same feeling of pity, tenderness, love would overcome him, and the same words would be on his lips. But she didn't give him time to say them.
“Yes, you are,” she said, pronouncing this word “you” with delight, “another matter.” I don’t know a kinder, more generous, better person than you, and there cannot be one. If you had not been there then, and even now, I don’t know what would have happened to me, because... - Tears suddenly poured into her eyes; she turned, raised the notes to her eyes, began to sing and began to walk around the hall again.
At the same time, Petya ran out of the living room.
Petya was now a handsome, ruddy fifteen-year-old boy with thick, red lips, similar to Natasha. He was preparing for university, but recently, with his comrade Obolensky, he secretly decided that he would join the hussars.
Petya ran out to his namesake to talk about the matter.
He asked him to find out if he would be accepted into the hussars.
Pierre walked through the living room, not listening to Petya.
Petya tugged at his hand to attract his attention.
- Well, what’s my business, Pyotr Kirilych. For God's sake! There is only hope for you,” said Petya.
- Oh yes, it's your business. To the hussars? I'll tell you, I'll tell you. I'll tell you everything today.
- Well, mon cher, did you get the manifesto? - asked the old count. - And the countess was at mass at the Razumovskys, she heard a new prayer. Very good, he says.
“Got it,” answered Pierre. - Tomorrow the sovereign will be... An extraordinary meeting of the nobility and, they say, a set of ten out of a thousand. Yes, congratulations.
- Yes, yes, thank God. Well, what about the army?
“Our people retreated again.” They say it’s already near Smolensk,” Pierre answered.
- My God, my God! - said the count. -Where is the manifesto?
- Appeal! Oh yes! - Pierre began to look in his pockets for papers and could not find them. Continuing to pat his pockets, he kissed the hand of the countess as she entered and looked around restlessly, apparently waiting for Natasha, who was no longer singing, but also did not come into the living room.

Lately, I’ve been quite often seeing questions in chats about whether there is any add-on or service that tracks completed tasks, achievements and other delights of gaming life, which are so necessary for us, collecting players. But such a service really exists, and has been for quite some time. And this post was planned a long time ago, and the change in the design of wowhead.com and the increasingly frequent questions that arose nevertheless provoked me to write a guide. You understood everything correctly, we are talking about one of the tools of the above site: as it turned out, not all users know about such an easy-to-use tool.

WoWhead Toolkit Guides:

1.
2. .

Character profile.

To begin with, I’ll immediately clarify - registration on the site is not required, you can immediately proceed to step No. 2 and start working magic on your profile :) And for those who plan to become a little more familiar with the Wowhead tools, this is the first step.

Step No. 1. Registration.

If you already have an account on Wowhead, you can log into your account, but if you don’t have an account, feel free to click on the inscription " Register now! "


How does registration work? You enter your e-mail in the field, enter the numbers in the captcha to summon the demons of the Abyss, press Continue.



After clicking this button, you can see this picture:


The letter arrives quite quickly. Follow the link and activate your account.




Enter the desired username and password, the first two checkboxes are newsletters from Wowhead and partners, we don’t need them. And the last one is confirmation that you have read the Terms of Use and agree with them.



Account created, hooray! :)

Step No. 2. Toolkit.

These tabs are on the top, not the bottom as some people think. We are interested in the tab Tools, and there is a subsection Character Profiles and further - Search for a Battle.Net profile .


This window pops up where we choose our region- usually this EU, the name of your game world in English And your character's nickname . My game world is Dragon Sea, so I choose Fordragon from the list.


We are waiting for a response from Battle.Net, and then we see such a bunch of structured information. Race, class, character level, specialization, professions. Above the window with the character's appearance and stats you can see new tabs. First - Equipment Set. All your characteristics, enchantments, stones, reforging, even transmogrification - it's all here.



Second tab - Mounts. What mount have you not purchased yet? How many do you have in total? What type of mounts are there more? And below is a list with the Completed/Not Completed characteristic. You can sort the table by this list and think about which of the previously unobtained mounts you need to farm for the next achievement :)



Next tab - Battle Pets, Pets. Pets that have not yet reached the maximum level of 25 are indicated in yellow. Green - level 25 pets. Convenient sorting by quality of available pets and pumping progress. Just like in the previous tab, there is a “Not Completed” section, where you can see which pets you don’t have yet.



Fourth tab - Recipes, recipes. Do you like your profession and are you collecting rare and outdated recipes? The Wowhead tool will help you find recipes that for some reason are not yet known to you. There is sorting by profession, just click on any of the green stripes.



The fifth and most popular tab is Quests, Tasks. Are you making a Guardian of Wisdom? Have you lost a chain of quests in a location forgotten by everyone and can’t find it? This tab is for you :) Distribution by add-ons, by locations, raids, professions - it turns out there are so many tasks! If you are interested, for example, in tasks in Zangarmarsh, then click on the Outland bar, sort the table by Category, look there for Zangarmarsh and tasks opposite which the inscription “Not Completed” appears in gray. And then follow the link and complete this task in the end :)



Next tab - Achievements, Achievements. Exactly the same convenient ability to sort and identify achievements that have not yet been completed. And you can immediately follow the link of unfinished achievements and read how you can complete them.


Titles- Titles. But this tool is not very convenient; it even counts temporary ranks, which, for example, we can receive after killing Malkorok in the HM or after using the abilities of the Klaxxi Ideals.


Reputation- Reputation. Again, if you are eager to get exalted with 60 factions for an achievement, then you can study this information - who is not already exalting you, is not eager to sell you the best recipes or the fastest mounts? And then - urgently go to conquer these guys.



Last tab - Talents, Talents. Unfortunately, he doesn't see the symbols. But, I hope, this will be corrected in the near future :) Also pay attention to the links Confirm, Main character, Manage exceptions. It is the exceptions that we will now manage.



Faction data - they can be turned off, because if you play for the Horde, you are still considered, for example, those racial mounts that, when rerolled, easily turn into mounts of other races. Not available on servers in the US region - we are not interested, but Not available for players - this too, perhaps, should be disabled. Because why do we need data about inaccessible things, we are planning to conquer Azeroth! :) Turn the rest on and off at your own discretion, everyone plays differently.


That, in fact, is all, a short guide on using simple tools. Please keep in mind that Wowhead uses data from battle.net; if, for example, in the armory the appearance of your character has not changed after changing the transmog, then here he will also look the same.

That's all for now. As usual, your Nyasha, Water Elemental and a couple of snails :) See you!

The story of Suramar will continue in patch 7.1 with a quest chain, the "Uprising" achievement and the Arcanist's Manasaber mount. The quest chain is already available for testing on the 7.1 PTR and we were so carried away by it that we completed it all!

Spoilers ahead! If you want to enjoy the story development for yourself in the game, please stop reading now.

For completing each part of the storyline, players receive an item ranging from 830 to 850 ilvl as a reward. In addition, the Nightfallen will be selling a new item, Recipe: Potion of Prolonged Power.

Insulation

When you return to Suramar, everything seems normal at first. The Nightfallen live a normal, quiet life in Shal'Aran. They have returned to their original appearance, and the cave is full of refugees and treasures.


However, communication with the Lunar Twilight has ceased (Crackdown), so during the inspection you will find many killed or captured citizens. Suramar is infested with even more demons than before, even ones that will immobilize you and immediately remove your disguise.


The Lunar Twilight teleport has been destroyed and your first task is to help the inhabitants (many of whom you met in the initial quests of Suramar) escape. The Mistress of Moonlight is killed, but her family is safe. Benefactor Scarlet and her girls skillfully fought off the demons and will now go to Shal'Aran, there is no need to save them. Master Devlin will not leave until he takes his priceless vase, and Torvos does not want to leave his son Valant.

You'll help them escape on one of the gondolas, and then you'll need to contact Oculeth to open a new portal to Shal'Aran at the top of Evermoon Terrace.

Missing

First Sorceress Thalyssra has received bad news about the uprising of the Nightfallen and needs your help.

The Nightborne desert the army (More Like Me). Victoir brings you news that the inhabitants have been captured (Missing Persons), taken to Astravar Harbor and put on boats going to the Demon Island.


Hurry up and save them (Hostage Situation) by masquerading as a prisoner and freeing the citizens from demons (In the Business of Souls, Smuggled!). For this you will receive a level 830 relic.

Trade tyranny

Li'let has fulfilled the deal. First Sorceress Thalyssra needs your help to act on new information.

Lee'let warns you that they want to make Vanthir an example in the center of Suramar, so that others can see what kind of disobedience happens. He was thrown into a magical prison, where the guy slowly dies in front of the entire city. You must discover the location (Essence Triangulation) Vanthir and save him before it's too late (Nullified, Sign of the Dusk Lily, Waxing Crescent!) and get level 835 shoulders and chest.

There is a hologram of Lee inside Shal'Aran and during the first five weeks of confinement, she has a new message for you. She'll even alert you to the Nightborne's new obsession with Pepe the bird:

No progress yet. I suspect that Elisande is quite comfortable in this climate in the city. It's quiet here. Perhaps our people are afraid to cry after the atrocities in the Moonlight twilight...

I am unable to locate Vanthir. I don't see his name.

It's funny, Elisande is the least punctual person I've ever had the misfortune of serving.

I'll report again as soon as I can. Take care of yourself.

At your request, I asked about the situation in the Bulwark of the Corrupted Soul. It seems your efforts have slowed down the smuggling significantly. But unfortunately, most likely, they will not leave it like that.

There are rumors about a purge of deserters after the events in Astravar Harbor. Advise your people to be alert. More defectors may join you.

Good news, there's a new fashion in the palace. Everyone is obsessed with decorative orange faces on their heads. Strange.

As usual, I continue to search for our mutual friend. As soon as I know more, I will talk to you personally.

Be strong, First Sorceress!

I'm so glad Vanthir is safe. Give him the best! I hope to meet him in person soon.

The tension is rising. Dusk Lily really scared the nobles. They disagree on how to handle the situation and see violence as the most appropriate option. I'm worried about those trapped in the city.

I noticed some movement in the Promenade - they are strengthening their positions. Don't lose sight of them.

I'll update when I have more information.

Your new allies have not gone unnoticed.

I don't know where you found such a group, but I like how they are infiltrating the Promenade.

Anxiety is growing. The nobles no longer entertain illusions about avoiding hostilities. Elisande will not allow them to remain indifferent while Suramar is overrun by strangers.

We haven't won yet, my friend.

Be careful and stay strong. See you soon.

I do not have much time. Unfortunately, this report will be brief.

Elisande is furious. She's planning something, but I don't have any details.

I'm more attentive than ever. As soon as I find out what she is planning, I will contact you immediately.

Be careful.

Elven problem

The Alliance and Horde arrived in Suramar. The first sorceress Thalyssra needs your help in preparation.

In this chapter you will meet Tyrande Whisperwind, Lady Liadrin and Vereesa Windrunner. They set up a military camp on the other side of the city gates. Tensions rise as different elven cultures intersect in the Nightborne. This is especially emotional for Tyrande, who was born in Suramar and doesn't trust Thalyssra.


You help establish a camp, clear out demons in the Great Promenade (Down to Business, Powering Down the Portal), and come into contact with night elf and blood elf spies in the city (Taking a Promenade). You then defeat the Master's Break An Arm. As a reward you will receive level 835 legs or feet.

Tyrande:

I'm glad to see my friend's face on the battlefield.

It's... hard... for me to go to Suramar again. Ten thousand years have passed since my feet last felt the grass on these lands.

Back then we were fleeing the Burning Legion.

I would never have believed that I would have to return to the place of my birth to wrest it from the hands of those I once considered my people.


Lady Liadrin:

Vereesa is so obsessed with revenge on the Horde that we cannot trust her with our flank.

Tyrande is a sentinel. She knows nothing about these types of wars. While her intelligence is useful, she must save Kal'dorei from the main attack.

My bloody knights are the only ones capable of surviving this conflict.

Crafting war

First Sorceress Thalyssra needs your help to equip and train her growing rebel army.

Each person is busy with work, so you will be helping all the NPCs! Firstly, Shal'Aran is overrun with refugees, and there aren't enough arcan'dora fruits to feed everyone. You will go to Azsuna with Valtrois to redirect magical ley lines to Shal'Aran (Oculeth Ex Machina). In this quest series, Valtrois helps Stelegoza, and they argue who is better in magic and placement of ley lines (The Art of Flow). But however, at the end of the quest, they become good friends and shower each other with compliments (A Dance With Dragons) and you will be rewarded with a level 840 accessory or ring.

Then, the Alliance and Horde begin to have problems in the camps (Trolling Them). You will have to expose the Nightborne infiltrators and put an end to the pranks of the Alliance and the Horde on each other. For example, in the Horde camp you will find a gold disk called "Sunwell Spare Part".

Your ultimate task is to bring the Nightfallen army into fighting shape. Victoir is dissatisfied with the fighting spirit of the warriors and sends them to the Black Rook Fortress to fight ghosts (We Need Weapons, Citizens Army, Learning From the Dead). For this you will receive level 840 shoulders or wrists.


After your return, Rozzeleth attacks Meredil (Trial by Demonfire), so you will need to prepare your army for the test.

Assault on Suramar

The combined might of the elven armies is ready to attack Suramar. All they need is your order.

Tyrande, Liadrin and Vereesa follow Thalyssra's plan to storm Suramar (Ready for Battle). Khadgar is very impressed that Thalyssra got all three to agree!

You fight your way through the Grand Promenade and Concourse of Destiny with the support of the Alliance, Horde and Nightfallen. The Kirin Tor creates a base on the second floor of the Harbor (Full Might of the Elves), and Oculeth creates a new teleport to Shal'Aran (Staging Point). Your reward: a level 840 helmet or cloak.


Khadgar and Oculeth become good friends. Oculeth is impressed by Khadgar's story about Dalaran moving.

Elisande's report

The rebels are ready to attack the Nightborne gate.

Elisande insults the three elven leaders and casts a powerful temporary spell on the members of the rebellion, effectively freezing them in place (Gates of the Nighthold). Only you and Khadgar escaped the spell because you were not on the front lines.

Elisande:

Kaldorei? You have disgraced a glorious past by hiding in trees and hiding behind false piety. You grew up like savages, like the trolls that hang around in your forest.

Kel'dorei? You peasants playing at nobility, too willingly mixed with lower races, diluting the blood line. You are not worthy of the names of high elves.

Sin'dorei? Of all the elves, I thought only you would understand the choice I made to save my people. Instead, you teamed up with losers and monsters.

All of you are degrading your proud origins. You have all forgotten the ancient power that is yours by right.


You both want to break into the time bubble to get Tyrande out, but this is too risky a strategy. Thalyssra points out that Lee'let's coded messages haven't been coming through lately and she fears that these events are connected. When you decode her messages, you learn that Lee'let has been at new council meetings (Those Scrying Eyes). She advises against attacking the main gate, and reports that there is an unprotected entrance under the Sanctuary of Order. After this, her message ends abruptly.

Together with Valtrois, you explore the barrier under the Sanctuary of Order. This magical barrier is not powered by the Nightwell. Elisande draws power from nearby ley lines. After researching them (The Seal's Power), Valtrois begins to work on a plan to disable the barrier. For this task you receive level 845 feet or chest.

Infiltrating the Night Citadel

The time has come for the final assault on the Night Citadel.

Lee was captured by the evil First Sorceress Adrias Narassin (A Message From Our Enemies). Most likely, he is a distant relative of Atricus Narassin from the original quest lines.

You and Thalyssra go to save Li'let, but your army of Withered cannot withstand the fel magic of the Nightborne. After rescuing Li'leth's terrified personnel (A Challenge From Our Enemies), you will begin researching defenses against fel magic and testing new ways to counter enemies in Resisting Arrest Meanwhile, Oculeth explores the Terrace of Order to collect data (Survey the City) and some notes from his old workshop for further research (Experimental Instability). Now you can withstand Felborne No More. Your reward will be a level 845 relic.

Strong as our will

The Darkened will need your help to rise from their knees and become a full-fledged army.

The essence of Valtrois' plan is that several power lines need to be cut off at once. This will definitely break the barrier. After placing the breakers (), you go to the Sanctuary and fight the guards (Breaching the Sanctum). With the telemanic sphere and the help of the fel-resistant Withered Ones, you fight your way through the Shrines of Order. Adriasa's shield is vulnerable to the Withered, and they easily defeat her.

Khadgar and Thalyssra wait outside the entrance to the Nighthold. They say that you heroically destroyed the time barrier and freed the captured Alliance and Horde. For this you get level 850 legs or arms.

Khadgar deliberately tells you, "The Withered won't be here long. They're assembling an elite group of champions and will fight to the end. I'm sure you're familiar with these tactics! We'll be right behind you."

There are still several untold storylines left in Suramar, for example: the fate of Lady Li'yo, but it looks like they will be told in future Legion updates.

in WoW Legion full of secrets and mysteries, and although the surroundings of the once great city are now, albeit picturesque, but still ruins, the city itself is still bustling with life. The adventurer has access to the most eventful Legion location only at level 110, but a huge pile of quests, two Mythic dungeons, a raid and, in general, a lot of interesting things are definitely worth the wait.

There is a lot to do in Suramar, and first of all you can admire the local landscapes - they, as always in World of Warcraft, are simply mesmerizing. But these are little things, the most important thing begins after Khadgar himself contacts you to ask for help with some interesting matter (quest “Khadgar’s Discovery”) - this is where the plot of Suramar starts.

There is no need to talk about the plot - there are complete spoilers, so just know that the plot of Suramar is worth following and completing it completely, and besides, there is a good reward for this in the form of reputation, gold, artifact power and even an epic mount, but let's talk about all this in order.

This guide will help newbies navigate Suramar, as well as those who just want to make sure they haven't missed anything. For convenience, it is divided into several sections.

In general, the Nightfallen story quests do not pose any difficulties, but it is worth mentioning the Telemancer Oculeth. Soon after you meet him, Oculet asks you to pick up some things from his old home, and during the quest “The Subtle Art of Telemancy” you find yourself in a teleport system. Finding the ones you need is quite simple - the Oculet tools are located in the Distortion Laboratory and the Telemetry Laboratory, but there are also a couple of secrets hidden here.

The “library” teleport will take you to a distorted space, from which Oculet will hasten to pull you out, but if you examine the distortion more carefully, you can discover hidden treasures. To prevent Oculet from “saving” you ahead of time, you need to quickly get to one of the shining purple circles and follow this way until the end of the distortion. At the exit, a statue of an elf and a reward in the form of a chest with change and artifact power will be waiting for you.

Next, Thalyssra will send you to explore the Anor Basin on the quest “Connecting to the Ley Lines”. Valtrois, who is right there, will not be happy to see you, but when she finds out about Thalyssra, she will become much more accommodating. Together with Valtrois, you need to activate the ley line of the Anor Basin, and the puzzle itself that is proposed to be solved is extremely simple, but after activating the ley line, you get the opportunity to activate other ley lines throughout Suramar. It’s better to take care of this in advance, since later in the story you will still be forced to run around all the hiding places, and it will be better if you don’t have to run that much.

Side quests

The side quests of Suramar are as intricate as the plot ones, and sometimes even surpass them. The main reward for completing them will, again, be the power of the artifact, but you won’t be able to get the achievement “Good Suramaritan” without them either.

If you've ever walked past the vrykul settlement of Yandvik, where vrykul and naga fight day and night, you've probably noticed that both of them don't like you. However, you can become the Jarl of Yandvik - you can begin the plot of this settlement in the forest not far from the village, where a vrykul lady named Toril is just waiting for someone to help her drive away the naga.

In addition to the power of the artifact, several portions of ancient mana and the useless title of Jarl of Yandvik, you will also get the ability to breathe underwater and swim quickly in the nearby bay, and since several local quests take place there, such a reward will definitely be useful.

There, in the city of the nightborne, you can complete the quest chain “Blood and Wine” and receive the pet Unbound Mana Wyrm for the quest “Balance as a Gift”.

One of the world quests in Suramar sends you to train the withered ones so that they can become useful. The goal of training the withered is to reach the Telemancer Oculeth at the other end of the ruins and at the same time survive, bringing at least one wither with you. This is not as easy to do as it might seem, but with the right approach anything is possible.

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    World quests in the Broken Isles are an improved version of the daily quests designed for maximum level players.

    1. World quests: a quick overview

    • Having reached the maximum level, you will be able to complete world quests in all Legion locations: Stormheim, Highmountain, Val'shara, Suramar, Azsuna. Quests with the best reward involve visiting the Eye of Azshara.
    • To gain access to world quests, you need to level up your reputation with the 5 main factions of the Broken Isles (before Amity, quest Alliance of Factions). As a reward, you will receive an item for fast travel around the world, Flight Master's Whistle.
    • World quests vary in length, with the most difficult quests usually available over several days. Unlike daily quests, world quests do not "refresh" at a specific time.
    • There is no limit to the maximum number of World Quests that can be completed in one day. However, after you complete one task, another will not appear immediately.
    • Rewards for world quests may vary.
    • Local quests are the same for all characters in the game world, so you can easily find like-minded people.
    • There are several hundred world quests, so they are very rarely repeated.

    A list of active quests can be found on Wowhead:

    • Visit the main page to see active envoys and their associated quests.
    • All active tasks can be viewed. The list can be filtered by task type and reputation.
    • Please note that the service is still in the testing stage.

    2. How to start a local task

    • When you open the map while standing next to the flight director and hover your mouse over the map, a tooltip appears about the number of available world quests in that location.
    • By enlarging the map, you can view missions in the immediate vicinity of the flight director.
    • The world map also displays the content of quests in each location.
    • To begin a World Quest, travel to the desired area. Once this happens, the quest will appear automatically (similar to additional objectives on Draenor).
    • To choose the right task, look at the hint, evaluate the difficulty and reward, as well as the faction that gives reputation for completing the task.

    3. Types of world quests

    There are several types of world quests:

    • Crossed Swords: PvP Mission
    • Purple Exclamation Mark with Dragon Border: World Boss Kill Mission
    • Blue Skull with Dragon Border: Dungeon or Group Quest
    • Blue Exclamation Mark with Dragon Frame: Rare Elite Monster Kill Mission
    • Regular exclamation mark with dragon border: small group mission involves killing a small elite monster
    • Common Exclamation Mark: A simple world quest that can be completed alone
    • Profession Badge: World quest that can be completed using job skills (appears approximately every three days, rewards expensive materials)
    • Green Paw: World Quest related to pet fighting

    World quest tooltips display the following information:

    • Title of the task
    • Difficulty level (corresponds to the font color in the title)
    • Mission type (indicated by an icon on the map)
    • Reputation (if any)
    • Remaining time (depending on type and difficulty)
    • Purpose of the task
    • Awards and description

    3.1. Kirin Tor World Quests

    Kirin Tor world quests are different from other world quests.

    • They offer not just killing monsters and collecting items from them, but solving a puzzle.
    • In the Riddle task, you need to run through a labyrinth that briefly flashes on the ground.
    • In the Power Race task, you need to jump on a manopard and run along the route until the time runs out.
    • In the Magic of Flight task you need to enter one ball, fly in it to another ball, etc., until you reach the goal.
    • The Kirin Tor also gives out dungeon quests that involve killing rare monsters and bosses. Details about these quests can be found in the dungeon guides.
    • Kirin Tor quests appear quite rarely.

    4. Rewards for world quests

    The quality of the reward for a world quest depends on its difficulty:

    • gold, items that give artifact power (the amount depends on the level of Artifact Knowledge), 400-500 Class Stronghold Resources, items for defenders, Blood of Sargeras, equipment and relics of level 805 and above.
    • crafting materials including Felwort, Infernal Brimstone, and Bacon Hunk. Order tasks allow you to obtain recipes (6 in total for each profession):
      • Alchemy: elixirs and potions
      • Smithing: Plate Armor
      • Enchanting: Enchantments for Rings and Amulets
      • Engineering: Useful items like Auto Hammer and Pylon for detecting problems
      • Inscription: Vantus runes for Emerald Nightmare bosses
      • Jewelry making: rings and amulets
      • Leatherworking: Leather and mail armor
      • Tailoring: Woven Armor
    • Fish for tasks for fishermen.
    • Pet battle quests reward you with stones and amulets.
    • PvP tasks reward level 805 PvP equipment.
    • The best rewards usually come from completing the most difficult tasks.
    • The reward is not tied to the task; individual items can be found in envoy chests or obtained as loot from bosses in dungeons. The type of reward is not determined by the type of task, i.e. The same item can be obtained as a reward for completing tasks of different types.

    4.1. Reward scaling

    To ensure that interest in local quests does not fade away, the level of the reward depends on the character’s current equipment level.

    • By default, the reward level is 805 (810 for elite and PvP tasks).
    • As equipment levels increase, the reward level increases to 835 (840 for dungeon quests). At any given time, you may have several tasks with rewards of different levels. The average level of rewards depends on the average level of equipment (including what is in bags).

    In addition, quest rewards, like any loot in the Legion, can be Battleforged (small level bonus) or Titan-forged (large level bonus).

    After receiving an item, its level does not change.

    4.2. Reputation

    As a reward for completing local quests, you can gain reputation with factions of the Broken Isles (from 75 for the simplest quests to 250-300 for group quests to kill rare elite monsters). On average, tasks give 75-150 units. reputation, and you can do them yourself.

    • The faction that gives reputation for completing the task is indicated in the tooltip. Each location has its own faction.
    • Reputation with can be obtained in any location in addition to reputation with the faction corresponding to that location. For example, a quest to kill an elite rare monster is VERY DANGEROUS: Captain Dargan gives 250 units. reputation with the Guardians and Valarjar, location - Stormheim.
    • Kirin Tor quests grant reputation with the Kirin Tor faction from WotLK, as well as reputation with the faction corresponding to the location. For example, Riddle gives 75 units. reputation with the Kirin Tor and the Highmountain Tribes. In Suramar, Kirin Tor world quests give 50 units. reputation with the Nightfallen.
    • Envoy quests give more reputation (see below).

    5. Envoy tasks and rewards for them

    Every day you will receive bonus quests from envoys, requiring you to complete 4 world quests in a specified zone.

    • Envoy quests are displayed on the map.
    • Each envoy task can be completed for 3 days, after which it disappears. This way, players do not need to log into the game every day.
    • You can accumulate up to 3 Emissary Quests and then complete them in one sitting.
    • By clicking on the envoy's quest icon, you can view all world quests that meet his criteria.

    For completing the envoy's task, 1500 units are given. reputation with the corresponding faction and a chest of loot.

    Solitaire