Game about leopold the cat walkthrough. Leopold's cat's cottage, or the peculiarities of mouse hunting: guides and walkthroughs

BACKGROUND Leopold the cat decided to spend the weekend at the dacha. Of course, the little mice (Grey and White) followed him. They drew up a plan, but, unfortunately, their sketches fell into the clutches of Leopold. He tore them up and scattered them all over the dacha. You will have to work hard and collect them. WALKTHROUGH In these pictures you can see what needs to be done, but first you will have to find the following things: a rake, a wheel, a pumpkin, a rope, caps, a hammer, two boards, an egg, a scale, a brick, a spring, a clothespin and a frying pan. So, let's begin. The scene takes place in the garden, in one of the three rooms and in the barn. GAMESYou may encounter next games: Leogochi and Game. You won't need Leogochi, but you won't be able to do without Game. Leogochi lies in the hallway "b". To play Game, you need to take the console in bedroom "b" with White. In bedroom "d" you need take the cartridge from the shelf. But in bedroom “c” you can install the console and play. HOW TO GET WHERETo get into the house, you need a key. If you carefully watched the introductory cartoon, then, of course, you noticed that key. So feel free to climb under the rug with White and open the door. To get into the barn, you need to stand both White and Gray near the barn and White to reach for the latch. Gray will help him, and you will get into the barn, but there is no light in the barn. To get a light bulb, you need to game Game collect all the cheese. The TV will explode, and you can take the light bulb. White will stand on Gray’s shoulders and twist it. FRAGMENTS OF THE PLAN Scraps of the plan lie in the garden "d", in the hallway "a", in the kitchen "b", in the barn and in the bedroom "d", but the sixth scrap cannot be taken because it is guarded by evil bees. To take it, White must put on the hat from the hallway "in". COMPONENTS OF THE PLAN Rake White will take “g” from the garden. Gray's wheel will tear off the cart in the garden "b". Gray will tear off one board in the garden "g", and White will be able to take the pumpkin. White will take the brick “b” from the garden. To make a spring, you need to take a pipe from the garden "g". To take it, you need to get a wrench from the cabinet in the hallway. White should unscrew and Gray should pull. The pipe needs to be wound around the well and placed on the bench. Then have Gray cut the bench with a chainsaw from the barn - you will receive a second board, a spring and a screw. Gray must cut the rope from garden "b" with scissors. To get scissors, you need to take one half of the scissors from the kitchen “a”, and the other half from the closet in the bedroom “b”. Then screw it all in with a screwdriver from the tool bag, which is attached to the bicycle in the hallway “b”. When they cut the rope, you can take the clothespin. Gray can get the egg from the barn. White stands on the barrel, and Gray catches the egg. To take the scales, Gray must eat a fish in the kitchen “b”, then wash his hands in the garden “d”, then eat the second fish. Then White can take the frying pan, and Gray can climb in and take the scales. To take the hammer, Gray must take the gun in the hallway "d", and White must take the caps in the hallway "a" in the box that opens with the key from the hook in the hallway "b". Then Gray must shoot three times in bedroom "d". After this, White will be able to take the hammer under the sofa. WELL, FINALLY... White, standing on Gray's shoulders, puts the rake on a tree, puts a wheel on it, threads a rope and hangs a pumpkin. Then he places the caps under the tree. Gray puts a brick under the door. He opens the hatch, puts a board with a spring in it and, together with Bely, clamps it with a clothespin. They tie a frying pan to the board, put scales under the brick, a board on the scales, an egg on the board, and a hammer under the board. You either don’t need to take the coin at all, or then put it back in its place. Now Gray or White presses the bell and hides...

Vladimir Zhutaev

BACKGROUND

Leopold the cat decided to spend the weekend at the dacha. Of course, the little mice (Grey and White) followed him. They drew up a plan, but, unfortunately, their sketches fell into the clutches of Leopold. He tore them up and scattered them all over the dacha. You will have to work hard and collect them.

WALKTHROUGH

In these pictures you can see what needs to be done, but first you will have to find the following things: a rake, a wheel, a pumpkin, a rope, caps, a hammer, two boards, an egg, a scale, a brick, a spring, a clothespin and a frying pan. So, let's begin. The scene takes place in the garden, in one of the three rooms and in the barn.

GAMES

You may encounter the following games: Leogochi and Game.

You won't need Leogochi, but you won't be able to do without Game. Leogochi lies in the hallway "b". To play Game, you need to take the console in bedroom "b" with White. In bedroom "d" you need take the cartridge from the shelf. But in bedroom “B” you can install the console and play.

HOW TO GET WHERE

To get into the house you need a key. If you watched the opening cartoon carefully, you, of course, noticed that a key was sticking out from under the rug. So feel free to crawl under the rug with White and open the door. To get into the barn, both Whites and Grays need to stand near the barn and Whites need to reach for the latch. Gray will help him, and you will find yourself in the barn, but there is no light in the barn. To get a light bulb, you need to collect all the cheese in the game Game. The TV will explode, and you can take the light bulb. White will stand on Gray’s shoulders and twist it.

SNAP OF THE PLAN

Scraps of the plan lie in the garden "d", in the hallway "a", in the kitchen "b", in the barn and in the bedroom "d", but the sixth scrap cannot be taken because it is guarded by evil bees. To take it, White must put on the hat from the hallway "in".

COMPONENTS OF A PLAN

Bely will take the rake from “g” in the garden. Gray's wheel will tear off the cart in the garden "b". Gray will tear off one board in the garden "g", and White will be able to take the pumpkin. White will take the brick “b” from the garden. To make a spring, you need to take a pipe from the garden "g". To take it, you need to get a wrench from the cabinet in the hallway. White should unscrew and Gray should pull. The pipe needs to be wound around the well and placed on the bench. Then have Gray cut the bench with a chainsaw from the barn - you will receive a second board, a spring and a screw.

Gray must cut the rope from garden "b" with scissors. To get scissors, you need to take one half of the scissors from the kitchen “a”, and the other half from the closet in the bedroom “b”. Then screw it all in with a screwdriver from the tool bag, which is attached to the bicycle in the hallway “b”. When they cut the rope, you can take the clothespin. Gray can get the egg from the barn. White stands on the barrel, and Gray catches the egg. To take the scales, Gray must eat a fish in the kitchen “b”, then wash his hands in the garden “d”, then eat the second fish. Then White can take the frying pan, and Gray can climb in and take the scales.

To take the hammer, Gray must take the gun in the hallway "d", and White must take the caps in the hallway "a" in the box that opens with the key from the hook in the hallway "b". Then Gray must shoot three times in bedroom "d". After this, White will be able to take the hammer under the sofa.

FINALLY...

White, standing on Gray's shoulders, places the rake on the tree, puts a wheel on it, threads a rope and hangs the pumpkin. Then he places the caps under the tree. Gray puts a brick under the door. He opens the hatch, puts a board with a spring in it and, together with Bely, clamps it with a clothespin. They tie a frying pan to the board, put scales under the brick, a board on the scales, an egg on the board, and a hammer under the board. You either don’t need to take the coin at all, or then put it back in its place. Now Gray or White presses the bell and hides...

BACKGROUND Leopold the cat decided to spend the weekend at the dacha. Of course, the little mice (Grey and White) followed him. They drew up a plan, but, unfortunately, their sketches fell into the clutches of Leopold. He tore them up and scattered them all over the dacha. You'll have to work hard

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BACKGROUND

Leopold the cat decided to spend the weekend at the dacha. Of course, the little mice (Grey and White) followed him. They drew up a plan, but, unfortunately, their sketches fell into the clutches of Leopold. He tore them up and scattered them all over the dacha. You will have to work hard and collect them.

WALKTHROUGH

In these pictures you can see what needs to be done, but first you will have to find the following things: a rake, a wheel, a pumpkin, a rope, caps, a hammer, two boards, an egg, a scale, a brick, a spring, a clothespin and a frying pan. So, let's begin. The scene takes place in the garden, in one of the three rooms and in the barn.

GAMES

You may encounter the following games: Leogochi and Game.

You won't need Leogochi, but you won't be able to do without Game. Leogochi lies in the hallway "b". To play Game, you need to take the console in bedroom "b" with White. In bedroom "d" you need take the cartridge from the shelf. But in bedroom “B” you can install the console and play.

HOW TO GET WHERE

To get into the house you need a key. If you watched the opening cartoon carefully, you, of course, noticed that a key was sticking out from under the rug. So feel free to crawl under the rug with White and open the door. To get into the barn, both Whites and Grays need to stand near the barn and Whites need to reach for the latch. Gray will help him, and you will find yourself in the barn, but there is no light in the barn. To get a light bulb, you need to collect all the cheese in the game Game. The TV will explode, and you can take the light bulb. White will stand on Gray’s shoulders and twist it.

SNAP OF THE PLAN

Scraps of the plan lie in the garden "d", in the hallway "a", in the kitchen "b", in the barn and in the bedroom "d", but the sixth scrap cannot be taken because it is guarded by evil bees. To take it, White must put on the hat from the hallway "in".

COMPONENTS OF A PLAN

Bely will take the rake from “g” in the garden. Gray's wheel will tear off the cart in the garden "b". Gray will tear off one board in the garden "g", and White will be able to take the pumpkin. White will take the brick “b” from the garden. To make a spring, you need to take a pipe from the garden "g". To take it, you need to get a wrench from the cabinet in the hallway. White should unscrew and Gray should pull. The pipe needs to be wound around the well and placed on the bench. Then have Gray cut the bench with a chainsaw from the barn - you will receive a second board, a spring and a screw.

Gray must cut the rope from garden "b" with scissors. To get scissors, you need to take one half of the scissors from the kitchen “a”, and the other half from the closet in the bedroom “b”. Then screw it all in with a screwdriver from the tool bag, which is attached to the bicycle in the hallway “b”. When they cut the rope, you can take the clothespin. Gray can get the egg from the barn. White stands on the barrel, and Gray catches the egg. To take the scales, Gray must eat a fish in the kitchen “b”, then wash his hands in the garden “d”, then eat the second fish. Then White can take the frying pan, and Gray can climb in and take the scales.

To take the hammer, Gray must take the gun in the hallway "d", and White must take the caps in the hallway "a" in the box that opens with the key from the hook in the hallway "b". Then Gray must shoot three times in bedroom "d". After this, White will be able to take the hammer under the sofa.

FINALLY...

White, standing on Gray's shoulders, places the rake on the tree, puts a wheel on it, threads a rope and hangs the pumpkin. Then he places the caps under the tree. Gray puts a brick under the door. He opens the hatch, puts a board with a spring in it and, together with Bely, clamps it with a clothespin. They tie a frying pan to the board, put scales under the brick, a board on the scales, an egg on the board, and a hammer under the board. You either don’t need to take the coin at all, or then put it back in its place. Now Gray or White presses the bell and hides...

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