Mods for S.T.A.L.K.E.R.: Clear Sky download for free and without registration. Stalker Clear Sky fashion Story Fashion Stalker Clear Sky

Users of the STALKER-Way website have the opportunity to download Mods Stalker Clear Sky Free. The portal itself contains a large database of modifications intended for the game "Clear Sky". All available mods have been updated to the latest version and are freely available, without installation restrictions.

Global Mods Stalker Clear Sky

Global Mods Stalker Clear Sky, like global modifications for other games in the STALKER series, are intended to expand and rework the gameplay, the game world, as well as in-game weapons and equipment. Despite the large number of similar mechanics, each global modification has its own unique aspects and items.

The list of global mods for Clear Sky is not as large as that of other games in the series, however, every fan of the STALKER series is recommended to familiarize themselves with the mods listed below in the text.

Opens list, modification Sigerous Mod CS v3.10, which is an improved version of Sigerious Mod, adapted for Clear Sky. The mod itself brings to the game a rich variety of game content that was previously found in previous games in the series. The creators of the mod carefully worked out every aspect of their project: both plot and gameplay.

Creators Sigerous Mod specifically reworked the single-player campaign of the original Clear Sky, changing the main existing locations and moving most of the action to new locations added to the game. Plot adjustments include the fact that the authors of the mod have developed about 70 additional tasks that differ from each other in basic requirements and level of difficulty.

In addition to changes in the story part, the creators of Sigerous Mod have made numerous changes related to many of the game systems used throughout the playthrough. Such adjustments include: careful editing of the characteristics of game weapons, the appearance of new weapons, artifacts and equipment, the introduction of interface settings, increasing the realism of what is happening by introducing new gameplay features: hunger, thirst, fatigue.

The list of successful global mods includes Clear Sky: MYSTERY, which is an alternative to the MISERY 2.0 mod, exclusive to Call of Pripyat. Most of the innovations available in MYSTERY, was taken from MISERY, however, the creators of the mod for “Clear Sky” added several unique and original points regarding the graphical, plot and gameplay parts of the game.

Story Mods Stalker Clear Sky

Through the efforts of the fan community, various Story Mods Stalker Clear Sky, which are unique and original in their own way. It becomes clear that a significant part of the time spent creating the mod was occupied with developing and transforming the main storyline of the original game.

The first plot mod under consideration is Time of Change - both a plot and global modification. Although Time for a change having some similarities with the others global mods Stalker Clear Sky, the creators of the mod carefully worked out a new storyline, significantly different from the original single-player campaign. The main actions of the game will be shifted to locations restored by modders from earlier versions of Clear Sky. Also, the creators of the mod introduced many game characters present in “Shadow of Chernobyl” into the game. New heroes are both ordinary sources of additional tasks and characters in a new story.

Mod Old Story, like Time for a change, is one of the best plot mods of Clear Sky. The creators of the mod realized the original ideas of GSC Game World, telling the story of the origin of the Zone, the many adventures of the Strelok, as well as his goals and motivations.

In addition to plot changes, Old Story introduces several innovations to the gameplay and to the design and content of the game world: the number of available game locations has been increased, new equipment and special improvements have appeared, and a realistic system has been introduced that is responsible for “smooth” weather changes.

The project completes the list of plot modifications Doubles Time Rift, which is a direct continuation of the popular REBORN mod series. Like previous mods in the series, the mod Doubles Time Rift It is quite extensive and contains a lot of additional content. It is worth noting that the updated storyline of the modification Doubles Time Rift will be associated with most of the introduced game characters, and the events of the mod will unfold in all new locations, the approximate number of which is 62 units.

Graphic Mods Stalker Clear Sky

Graphic Mods Stalker Clear Sky Quite quickly they became one of the popular categories of mods installed for Clear Sky. The reason for the appearance of such mods is the gradual aging of the graphical component of the game, and the desire of the fan community of the series to rework and modernize the game graphics. Many modders, in the process of creating graphic type mods, replace “outdated” textures and models, and start the process of “replacing” textures. Also, one of the common ways to improve game graphics is to try to improve the overall detail and richness of game textures.

One of the most voluminous graphic mods is OGSM, which adds to the game a large number of textures and models belonging to both game characters and other elements of the game world. In addition to adding new textures, the mod developers began working on detailed game locations, making them more unusual and detailed.

You can include the modification in the list of nice graphic mods for Clear Sky Cold blood. The graphic transformations made in this mod have a great impact on the overall atmosphere of the game, because after installing the mod, the Clear Sky locations will be decorated with snow, the amount of which is dynamic: it either increases or decreases. The authors of the mod decided not to put the main “emphasis” on the story campaign, so they carefully removed the opening from it, and after such manipulations, the freeplay part of the game became the “base” for Clear Sky.

Stalker Clear Sky armor mods

Despite the fact that GSC Game World significantly increased the level of variety in the wardrobe of its new project, as a certain period of time passed, the players began to get bored with the equipment present in the game and to satisfy their desire to get improved and unusual armor, fans of the series began to create special Stalker Clear Sky armor mods, which have gained particular popularity among the fan community.

Clear Sky players have several ways to increase their range of equipment. All available methods are quite the same type and are mainly associated with the installation of modifications belonging to different categories, because literally in every modification modders introduce new and updated equipment.

Particularly popular among mods in this category is the NEMESIS mod, which adds a large collection of new gaming equipment to Clear Sky. However, the new equipment is not the only distinctive aspect of the mod. A nice bonus to the updated armor are: updated weapon textures, edited external design, a unique soundtrack that has appeared, characteristic of each game group, as well as the appearance of a mode for switching between “faces”.

The last modification considered in this category is the mod Assembly by Bars. The author of this mod provided players with the opportunity to familiarize themselves with new versions of armor belonging to different in-game factions. The equipment provided is distinguished by an attractive design, careful detailing, and also fairly balanced equipment.

Stalker Clear Sky weapon mods

Stalker Clear Sky weapon mods, according to many fans of the series, are the most important modifications necessary for full immersion into the world of the Zone. Experienced modders prefer to develop such mods, because the end result of the entire development should be “adequate” in comparison with weapons that were untouched by innovations. However, the most important requirement for the weapons being developed is careful balance, because in situations where one weapon is the most powerful and has neither problems nor weaknesses, it is precisely such weapons that will be especially used by casual players.

The most widely used mod that adds new weapons is: Arsenal Overhaul, a well-developed and unique modification that increases the total in-game arsenal by 100 different versions of new firearms.

Description of the mod: This mod adds new weapons to the game with new animations.
Game version: Stalker CHN 1.5.07 - 1.5.10.
Installation: unpack the archive, run the installer, play.
Before installing the mod, delete the gamedata folder if there is one. since the mod is generally incompatible with this folder.

This mod adds new weapons to the game and changes many of the original ones.
Changes:
1. Models of standard weapons have been replaced:
- OTs-14 "Groza-1"
- AN-94 "Abakan"
- AKS-74
- AKS-74U
- PM
- SVD
- SVU
- AS "Val"
- VSS "Vintorez"
-Walther P99
- IMI Desert Eagle

2. A significant number of new weapons have been added, including
- AEK-919K
- AEK-971
- AK-47, AKS and other assault rifles of the AK family
- AI Arctic Warfare
- PP-19 "Bison"
- L115A3
- Barrett M82
- FN P90
- RPK-74
- SKS
- SR-3M "Whirlwind"
- Steyr AUG A1
- SV-98
- Sako TRG-22
- Sako TRG-42
- TT-33
- Mauser 98k
- AEK-919K
- Vepr-12M
- PTRD
The list is incomplete, so it’s better to look around carefully as you walk through.

3. Almost all added weapons can be upgraded.
4. Reworked performance characteristics and descriptions of weapons
5. In connection with the introduction of new weapons, a slight rearmament of the groups was carried out
6. Added the ability to independently repair minor damage to weapons (if you have a repair kit).
7. Many new weapons are also available in MP modes.

Mod author: Sin!
Acknowledgments
P.A.X - working with textures, creating most of the bump textures, developing the mod logo
- work with configs, weapon icons
Lis197 - help in setting up aiming
PSEUDO-S.T.A.L.K.E.R. - editing some textures and sounds
Mongol - model of the smoothbore shotgun "Vepr-12M"

Screenshots













The mod weighs 202 MB
The mod is designed for Stalker CHN
Mod type: Gameplay, texture, configuration editing.
For version 1.5.10
Volchara+Storm
(+ Hot fix against corrupting saves, for those who have already downloaded)
The mod is built on the basis of Faction Commander 2.5 and aims to improve it in every possible way. The main principle of the mod is to combine all useful and interesting things into one modification.

Files used for the mod: Faction Commander 2.5 (The mod is built on it), IMM 1.1b (Armor and upgrades, did not take scripts), Another Story (messages about the death of stalkers), Visual CS Patch.

We need to start a new game!

Gameplay, basics:

1) Now the main feature of the assembly: CN has been replaced by the “Ghosts of the Zone” group (more details below)
2) Possibility of freeplay from the very beginning of the game (FC 2.5)
3) Ability to immediately select a grouping (FC 2.5)
4) Directly control the actions of your group and the behavior system of other factions (FC 2.5)
5) “Zone Lord” Gold is optional. Disabled by default. To enable - place the contents of the Gold folder in gamedata)
6) Added dynamic news, comments from stalkers about death and messages of different meanings.
7) The concept of making money by selling artifacts has been returned again
8) Now earnings and survival are really a problem for GG

Armor:
1) All armor has been restored for each visual
2) Possibility of upgrade along two branches of modifications
3) Some costume icons have been changed to better quality ones
4) All known Marauder Fashion crashes related to costume upgrades have been eliminated
5) To maintain the balance of the game, armor is no longer just lying around. You can ONLY buy it!

Complexity:
1) For GG, the sweet life (in general) is over. This is a Zone - not a nature reserve.
2) Normal earnings now depend only on the artifacts you find
3) You can withdraw money from corpses, but on average only 20-70 rubles
4) Radiation itself is not removed. Carry more vodka with you
5) Weapon configs have been changed towards realism. Now the GG and NPC are equal.

NPC:
1) NPCs die from bleeding
2) The likelihood of first aid kits and everything else falling out has been greatly reduced. Take care of what you have!
3) Visuals from PM have been returned for all factions, including the old visual of CHNovets.
4) Artifacts may drop from the corpses of stalkers. Now your earnings largely depend on them. There is a greater chance of dropping from the corpses of Monoliths.
5) There is no point in re-equipping NPCs, because... all weapons in themselves are lethal - it doesn’t seem a little

Trade:

1) With a degree of probability, you can buy almost all costumes from Sidorovich, except ChNovtsev and Monolith
2) Sakharov does not sell weapons and armor
3) The assortments of all merchants have been revised. Now each main merchant of the faction has all the costumes of his faction. They have no other costumes. With the exception of Freedom - at the highest stage of development of the group, they have the exoskeleton of mercenaries.

Changes in FC:

1) Reworked the system for joining groups. Or rather, an assortment. He became much smaller. Now no one gives out three different weapons at once. Only a pistol and a machine gun.
2) All groups, with the exception of Monolith and the Army, stopped issuing costumes. (No one will give anything for free! It’s a zone, after all.)
3) Removed the issuance of money from groups.
4) Since the author of FC did not make it possible to edit the mechanics of the Army and Monolith, you can upgrade things from Duty and Forester, respectively. But the Dolgov mechanic doesn’t do everything.

Technical changes:

1) Built-in cleaner of corpses and weapons. The maximum number of unattended weapons and cartridges is 30. The same goes for corpses.
2) GG starts in a brown raincoat
3) Weapons are not removed from the bases.
4) Real names of weapons in the game
5) Transparent hood
6) Added a backpack for swag. Sold by everyone except diggers and others, but all groups definitely have it.
7) The length of the sight stick has been reduced by three times. Now three times more convenient!
8) The visual of the ChNovets is not replaced by the old one with the new one, but they both coexist peacefully together. But the final version is a little less common.
9) Now artifacts respawn in anomalies once every two days. (Not verified)
10) Instead of a sawn-off shotgun, now a double-barreled shotgun
11) Some interface texts have been replaced with funny or slang ones. Very little.

(When using files related to Ghosts of the Zone, indicate the author!)

Group “Ghosts of the Zone”:

Description of the group:
“Not many people know about the so-called “ghosts.” And those who know do not fully believe it. Nobody knows their goals, but they don’t bother ordinary stalkers. They are believed by many to protect the Zone from all evil to the best of their ability. Those who saw them say that their face is covered with a scarf, on which a skull is drawn, black, opaque glasses and makeup on their faces... And someone says that this is not makeup at all.”

I got tired of the end of the CN and decided to replace it. Then, when I was making the texture of a new suit, I remembered (for some reason) about Ghost from MW2. This is how the idea of ​​“Ghosts of the Zone” was born.
Now, in order not to clutter your brain, the main points are:
1) CHN has been replaced by the “Ghosts of the Zone” group
2) All fighters wear new costumes (Based on the new and old visual of the CN, exoskeleton)
3) The armament has changed dramatically - now fighters carry AK74, AK74u ​​at later stages of development, they have VAL, LR300, SVD (Master). There are even addons.
4) The voice acting was replaced, mainly, with Dolgov's, because... ghosts, according to (my) story, protect the secrets of the Zone from people and stalkers.
5) All icons of CHNovetsev have been replaced in accordance with the new visuals. I also replaced the display icons in the PDA.
6) Shustry, Novikov and Kalancha have been renamed. All the main characters are “in disguise”.
7) The group has three of its own costumes: “Ghost” Jumpsuit, “Sinner” Bulletproof Vest, “Ghost” Exoskeleton AC-1. Everything can be upgraded and bought from Suslov.
8) All mentions of ChN, except in dialogues and in the description of the costume, (sort of) should not remain. It takes a long time to navigate dialogues.
9) I didn’t touch the sound files, so they’re all talking about Clear Sky.
10) Group names have been replaced in all text files.


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Presented as global and developed for the game Stalker Clear Sky patched to version 1.5.10. The developers of MDA Awareness are pursuing the goal of creating a modification that will completely replicate the Exclusion Zone described in the books of the Stalker series or achieve maximum similarity to what actually exists if it existed. The Awareness Mod for Clear Sky embodies a large number of unique functions that make the original Stalker more atmospheric and interesting. The main priority of the developers when creating the mod was given to the quality of work and stability. Well, how they managed to do it is up to you to judge. I would like to note that the Awareness fashion lacks a new plot that would have a beneficial effect on the popularity of the mod.

A little about the main changes made in version 2.2:

A large number of new costumes and equipment items.
- Work has been done to change the appearance of NPCs and the voices of individual characters.
- The system for breaking bodies has been unique.
- Added several new quests.
- Implemented the ability to sleep.
- Previously cut mutants are present.
- An encyclopedia on the Zone has appeared, similar to the Shadow of Chernobyl.
- NPCs and mutants in terms of artificial intelligence have undergone improvements and detailed processing.
- Added transport to the zone.
- Many other gameplay changes.
- Added sound for using energy drink.
- Products scattered in some locations can now be picked up and used.
- Added new weapon "FN P90".
- Added a new artifact detector "Svarog".
- Added new dialogues for Kalancha and Sakharov regarding the Svarog detector.
- Changed sky textures. Now they are more beautiful.
- Changed the weather in locations.
- Changed ambient sounds.
- Changed Burer parameters. He became much stronger.
- All armor hand models have been reworked and adapted to new weapons.
- Changed the main menu and loading screen.
- Sidorovich's assortment has been changed.
- Changed the inscriptions when loading the game.
- Changed the health parameters of NPCs and GGs. Now the shootings have become much more dynamic and realistic!
- Changed the parameters of the Veles detector. Now he cannot recognize all the artifacts.
- Changed the message about artifact detectors from Lebedev during the first foray into the swamps.
- Corrected weight parameters of all detectors.
- The disappearance of the sight and weapons on the gun has been finally fixed.
- Some weapon models have been corrected.

Screenshots from the mod Awareness v2.2 Stalker Clear Sky:





The modification used the developments of third-party authors, namely OGSM and Clear Sky Complete. You can always ask any questions you have on the mod's official website.

Attention!!! Stable and correct operation of the Awareness mod is guaranteed on the licensed game S.T.A.L.K.E.R. Clear Sky version 1.5.10.

Solitaire Mat