Risen 3 walkthrough: legendary weapons. Treasure in the dead land of Taranis

In addition to the main conventional weapons, the games have unique weapon, which can be found at locations. Common weapons of this type not only provide damage when used, but also increase the skill in wielding a certain type of weapon.

Already ready and available for use

Kila

Sword Game of Shadows. It is located near the place where we will meet Patty. A guy named Cole is sitting on the shore, and there will be a sword next to him. Damage 40-80, can be upgraded to 45-85. Improves sword skills by +5.

Spirit Musket. Facing the Wide Gate, you need to turn right and walk along the wall. A little further away there will be a cave with a chest. From the contents of the chest on the workbench you can make a Spirit Musket. Damage 70, improvement in musket proficiency by +5.

Tacarigua

Fire Blade/Eternal Flame. After the bridge with monkeys, you need to turn right and come to a dead end at the foot of the mountains. There will be a chest in which you will find a Fire Blade. Damage 40-60, upgrade to 45-65. Improves proficiency with piercing weapons by +10.

Taranis

Sword of Glory of Mary. Located on the shore in the water. Find the minion Shax sitting near the fire in the swamps. From there you need to go southwest. The sword damage is 30-60. Improves sword skills by +10.

Nogol. In the northeast of the island there is a cliff on which there will be a chest. It needs to be hacked. In it you will find a sword. The damage from it is 30-80. Leveling up your skill with slashing weapons by +5.

Calador

Eye of the Kraken. In order to find him, you will have to join the faction. Moreover, it does not lie in one place. We need to find both parts of it. The first is located near the entrance to the temple where the Oracle lives. The second is in the cave where the main magician will take us, in the left sleeve of the cave. Its damage is 45-110, this is apparently the most powerful weapon in the game.

Forgotten pistol. On the west side of the beach there is a tower with a pistol on top. You can get there using the “Parrot Flight” spell. Damage is 55.

Antigua

Steelbeard Sword. In the pub near the bartender there is a chest in which you will find this sword. The damage from it is 40-60. This will require the ability to pick locks.

wave crest. In the same pub on the second floor, above the bartender. The damage from it is 50-80. Need a hack. From this Crest you can make one of the most beautiful swords in the game - Lightning. The damage from it will be 55-85. In fact, it is presented in the title screenshot.

We also found a unique weapon - don’t be shy about telling us, I will definitely supplement the article with it.

The game has legendary items, which give our hero certain skills or abilities. The effect of these items begins to take effect as soon as they are in our inventory. The page contains places where you can find such items, and for convenience they are also divided by island.

Crab Island

crab shell– adds protection by + 10. Located on an island not far from the main island, you will need to swim.

Calador

Drink of Accuracy– increases critical strike by +10. We will take on the task in the cave above the entrance to the skull, which you will reach by crossing the bridge. The item itself is located in the citadel, near the stairs on the 1st floor.

Dull ritual knife– intimidation increases by + 10. We get it by beating Henrik in arm wrestling. You will need to catch him when he is sitting at the table, approach him and offer him a competition. An attempt will cost 100 gold coins.

Broken Skeleton Key– hacking skill increases by +10. You can find the master key on the lonely Kaladora farm, which is located in the northern part of the island, not far from the farm 3 graves on the hill. You'll have to search the house to find the item.

Crankshaft– crossbow shooting + 10. Located in the lighthouse in the east of the island. To get there you need to cross a lava river. The crankshaft lies on the table in the place where the task requires you to light a green fire.

Stubborn vine– skill of cutting weapons by +10. We take a walk along the coast, and in the end we will find a magician and a girl caught in a trap on the coast. Not far from this disgrace we will find a liana.

Antigua

Damaged cuirass– protection from slashing +10. We take the quest on a small island, in things on the shore. The item itself is in a buried chest.

Small crimpers– we will get it from the blacksmith Gordon if we win an argument or an arm wrestling competition. You can find Gordon in the house, which is located at the very end of the city, near the exit in the northeast direction.

Gilded sphere– pistol shooting skill by +10. We will receive the quest from the Admiral in the house. But before that you need to go to Tarantis. The sphere costs 2000 gold coins.

Phalanx– we’ll get the quest at the governor’s house. Well, the object itself lies on the ground floor on the shelves where the bowls are.

Kila

glass eye– increases ranged combat skill by +5. Can be found in a bar in Antigua. We go to the 2nd floor and find a book there. Or we talk with the oracle, after which we go along the passages and cobwebs to the top of the cave. There we will meet a golem guarding the chest. This suduk will be our subject.

Fork– increases the spirit indicator by +5. The book is located on the 2nd floor in the house of the shaman Emma.

Glass sword– Increases melee range by +5. We receive the quest in a destroyed ship. We will find the sword under the pier in the pirate city.

Diamond block– increases piercing weapons by +10. We get the quest in a shack, near the broken ship on the hill. We will find the item itself in Kalidor.

Old bow– increases musket skill by +10. We go deep into the island to a cave with spiders. Having killed them, we will find the bow.

Antique pestle– increases alchemy by +10. We stomp to the southern beach and walk along it - we will meet a gorilla, near which we will find an object.

Jolly Roger– intimidation skill + 10. Seen as Captain Finch's treasure. It is guarded by a rather dangerous magician.

Tattered Scabbard– sword skill +10. We take the quest in the house of the magicians. We go to the 2nd floor and look for a book on the shelf. The scabbard will be on the right side of the island on the island on the hill with the grave.

Taranis

Vague promises– increase in influence skill by +5. We'll find it in Lambrock's chest in the magicians' house on the 3rd floor.

A rag soaked in blood– gives resistance +10. We will receive the quest in a cave on the south side of the port. The item lies in the same cave, only further away.

Stone tablet– increases rune magic by +10. The plaque will be given for completing the Gourmet task.

blue feather– We’ll get the task on the shore. Further along the shore we will find a mark, near which we will find the object.

solar crystal– increases the magic of crystals by +10. We'll find it in Zachary's house at the very top of the tower in a chest.

Tacarigua

Target– increases shotgun skill by +10. We will find the book on the roof of the governor's residence. You can fly there by turning into a parrot from the nearest hill.

Drawing– increases agility. We will receive the quest by going to the end of the gorge. We will find the object itself in the governor’s house on the 2nd floor. It's better to get there at night.

Vessel– we take the quest on Taranis in the house of the magicians. On the 2nd floor there will be a book of Magic Legends. Well, the item itself will be in a buried chest.

Risen 3 - Legendary Items was last modified: October 24th, 2014 by admin

Prologue

An enemy ship led by a ghostly captain named Crow boards our ship. Following the prompts, we make several movements in all directions, after which we jump over the obstacle on the right side and, having passed forward, we evade the danger by pressing the shown button. We uncover our weapons and engage in battle with the minion. The main thing in battle is to parry attacks in time and, when the enemy retreats, to immediately strike one after another. We go around the mast, shoot with a pistol at the powder barrels near the ship's cannon and deal with the minion. Together with Patty, having moved to the enemy ship, we defeat two more opponents, combining simple and powerful blows. Some enemies, most of them large ones, ignore parries, so you will have to dodge. So, during the attacks of the shadow guard, we roll from side to side and do not miss the opportunity to carry out a combination of powerful blows. If necessary, use rum - a drink that instantly restores health. The culmination will be a fight with Qrow and the appearance of a huge water monster, followed by awakening.

crab bank
Education


Nightmares have become a common occurrence for the main character: for a long time, the ghost captain haunts him. Patty quickly takes us back to real world and happily announces that we have arrived at the Crab Beach.

We select the key from the table, open the chest with it near the bed and take out all our equipment. In your inventory, in the “Equipment” tab, place Steelbeard’s sword in your right hand, and a dueling pistol in your left hand. Further down the list: on the head - a black cocked hat, on the body - a good jacket, on the legs - black trousers, on the feet - polished boots. We go to the “Supplies” tab and distribute rum and food into quick-use slots, so that during a “hot” battle you don’t have to constantly go into your inventory and heal with the appropriate items. Having opened the door, we are transported to the shore.

Chapter 1. Ancient temple
Treasure Hunt

The greatest treasure of the South Seas is hidden in an ancient temple. Patty will constantly accompany us and actively help in the battle with the local fauna. For killing enemies and completing tasks, “Glory” is awarded, which is used to improve the character’s character traits. Having cleared the shore from various enemies, we return to the path and begin to move deeper into the island.

Looks like we're not the only ones on a treasure hunt. Patty will point to the dead pirate. We kill a couple of scavengers, go to the other side of the river and search the pirate’s body, having previously hidden the weapon.

Continuing along the path, we climb the slope and deal with a dangerous predator - a biting dragon. Open the task log, make it active additional task"Dead Pirate's Treasure!" and, guided by the map, we get to the place where the treasure is buried. We select the shovel located next to the broken barrel, dig up the chest and take out a large amount of gold from it. Returning to the fork, we approach a small temple, pull the lever and go inside. We take out gold coins and a crystal torch from the chest. We also read a book lying on a stand against the opposite wall. Turning right, we get to the ditch and knock down the tree, grabbing its left root.

Having reached the ruins, we comb the buildings for useful items and gold. In the very last of them, which is located above the rest, there is a chest with the “Rain of Fire” spell. We return to the place where the path broke off, go into the building and, going up the stairs, turn right. With a keen eye, Patty will notice that there is something interesting on the roof of the building across the street. Again, we search the rooms and in the outermost of them we will find a chest with contents - five “Parrot Flight” spells. We go back, assign the spell to the quick use slot and use it to turn into a parrot. The flight can last as long as you like, but over time the bird will descend and will need a limited resource - strength - to gain height. Having flown to the opposite building, we interrupt the effect of the spell and search the chest inside the room. We take rum, gold and a gold ring, which when worn increases some of the character’s characteristics.

Lord of Shadows.


Fears confirmed - pirates are trying to find the treasure ancient temple. Coming closer, we use the “Fire Rain” spell and, having entered into battle, deal with the enemies. After talking with Patty, we collect raw meat and fry it over the fire. We go down to the river along the path to the right of the bridge and climb onto the ledges by pressing the jump button. Having reached the very top, we go into the temple and deal with two giant rats. We collect throwing daggers, examine the pirate’s corpse and move on. We destroy another rat, collect throwing daggers and gold. Having reached the drawbridge control button, we activate it and team up with Patty again.

We defeat the warriors in the main hall and search the body of Captain Rawlings, lying in the center of the room. Rawlings was an old friend of Admiral Alvarez, and it seems his spirit has been guiding us along the right path all this time. Patty didn't bother to tell the Admiral that we were going to Crab Beach, not wanting to share the temple's wealth. We go through the passage on the right side at the far side of the hall. A long corridor will lead to a room with a sarcophagus. We take turns dealing with the warrior and the stone spider (if you approach the cocoon in the corner), using weapons more often ranged. From the sarcophagus we take out a ritual potion and a large amount of gold. On the way back, the expected floor collapse will occur. By pressing the jump button in time, we will have time to grab the edge. If you fall down, then we collect a little gold and a couple of objects and pull the lever in the corner. We return to the main hall, get out on the other side of the temple and fight on the bridge with the hellhounds. Next, we get to the portal inside the cave, from which the Lord of Shadows appears and kills us.

Let's get out of here

Patty mourned for a long time for her brother, who was buried on the shore of the island. Three weeks later, we were found, dug up, and revived by a voodoo pirate named Bones. He explained that the shadows took half of our soul and now it is in the underworld. Without it, we will soon turn into a minion - a minion of the underworld. A weakened body needs to restore lost skills. Powerful magicians will help us gather strength and return the other half of our souls - spiritual leaders of communities, exiles who settled on the island of Tyranis and are engaged in the extraction of crystals, the true purpose of which is known only to themselves. After finishing the conversation, we strengthen the character’s traits with accumulated fame.

Looking into the underworld, you can easily detect objects. The higher the corresponding skill is developed, the brighter the objects stand out. Let's talk to Bones again and ask about those who, in addition to magicians, will help us in returning the soul.

The natives - powerful voodoo sorcerers, united in a tribe, live on the island of Kila.

Druid Eldric, who is the leader of the demon hunters and owns a special type of black magic, lives in Calador.

Alvarez.


Bones will remind you that we were once members of the pirate organization Captain's Council of Antigua, headed by Admiral Alvarez, which is now in danger of extinction.

Patty went to Tacarigua in search of the seller who cheated her with the treasure map. The meeting promises to be fun. Bones' only acquaintance on Tacarigua is Jack's lighthouse keeper.

At first, you will be able to explore the dangerous islands in the company of Bons. You will have to do the recruitment of crew members, who also double as partners, on your own. Some of the candidates mentioned above are sister Patty and Jack. Partners have unique abilities and skills. For example, Bones can restore health.

We use the boat to board the ship. Then we interact with the steering wheel, raise the sails and set off for Antigua, selecting the appropriate location on the map.

An invincible armada led by the pirate captain Crowa, who returned from the underworld and amassed an army of minions, captures all the ships on its way. We can only guess why he appeared to us in a dream and what role he will play in our future fate.

Chapter 2. New comrades
Antigua
Report to Admiral Alvarez

Let's talk with Bones and find out that crystal portals connect the world of shadows and the world of the living. Those who fall into the underworld rarely return back. Crystal portals must be destroyed as soon as possible to interrupt the flow of evil creatures. We move ashore on the boat and get to the port city, simultaneously destroying two hellhounds. The enemies will attack us first, but as soon as our partner joins the battle, we will be able to escape the attention of one of them. We strictly attack only our target, without interfering in our partner’s battle. The longer we hold the hit button, the more damage we deal. Against agile enemies we use simple and slightly enhanced strikes. Parrying is not always effective, and if the hero loosens his grip, we quickly dodge with a roll.

The tall building on the left is the headquarters of the Antigua Captains' Council. Having reached it, we greet the admiral, who is already waiting for the report. We will tell you in detail about what we had to face on the Crab Coast and what happened to us after the discovery of the portal.

Chaos at the port


Hellhounds have become a major problem in Antigua. These creatures have been terrorizing local inhabitants for several weeks. The once thriving port city has become a corner cut off from the world. Some ran away, while others stayed, hoping for an improvement in the situation. Alvarez will tell you that the creatures of the underworld were seen on the eastern bank, in Flynn's warehouse, in the market in front of Grace's forge, in Blood Oath Square and on the western bank. We make the task the main one so that markers are displayed on the map. There are two to four hounds at each point, so be sure to take a partner with you. In some cases, local residents will come to the rescue. It is enough to communicate with them and offer your help in exterminating the uninvited guests. Don't forget about leveling up, buying all sorts of useful items from merchants and completing side quests. Careful Study game world will make it much easier to move along the main page storyline.

Returning to Alvarez, we inform him about the work done and receive a reward for each place cleared.

Alliance with pirates

The admiral is concerned about the unpunished march of the ghost captain Crowa across the South Seas and therefore wants to unite with other guilds to confront a common enemy. We will have to look for comrades-in-arms and conclude diplomatic alliances with them on behalf of the Captain's Council of Antigua. It is curious that the helmsman Morgan seized power on Captain Slane’s ship and began to rob everyone in sight. However, Morgan's powerful ship and strong crew could be used for a good cause.

Taranis
Right of visit

We get to the magicians' camp and on the way to the main building, we will meet General Magnus. He will warn that the entry of outsiders into the great chamber where the magicians work is strictly prohibited. We will tell you about our intentions to fight against the shadows, and then we will offer help or express a desire to join the ranks of the guards. The minions, led by the Shadowlord of Treason, set up camp on the western bank. After some persuasion, the general will order to check three mines in which the gnomes are mining crystals, and receive reports from the foremen.

Impress General Magnus

Let's settle things in one of the mines from the "Report from the Mines" task, return to Magnus and report on the work done. We receive permission to visit the great chamber of magicians and inform Dones, who is standing at the entrance, about this.

Report from the mines


We get to the nearest mine, which is located within the camp, and communicate with Frink at the entrance. He will ask you to bring bags of crystals from the mine. We go into the mine and carefully move along it. There are only four bags and they are all on the boxes, so there will be no problems finding them.

We go to the second most remote mine and enter into dialogue with Valamir, who is located not far from the entrance. To put it mildly, he is upset by the poor performance of the gnomes. We agree to help stir them up. We make the task “Gold Mine” active. Having entered the mine, at the fork we turn right and get to the main gnome - Faris. He is responsible for all the other gnomes and asks them to settle their problems. We go down and communicate with Vega. Kefkir stole five crystals from him - he needs to return them. We go up the slope, in one of the ways we take the crystals from Kefkir and return them to Vega. Going back downstairs, we'll talk to Banu. It refuses to work due to the noise coming from the lower level of the mine. We go down there, go through the arch and deal with five voracious stone spiders and one spider. Moving even further, we meet Rami. We accompany him to Faris, then return to Ban and tell him that the noise has been eliminated. We find the gnome Noeda and make sure that nothing bothers him. We return to Faris again and inform him about eliminating the problems of the gnomes. We leave the mine and report to Valamir about the work done.

In the third most remote mine there is a real mess going on. Having gone deeper into the mine, we find the body of a guard. Moving forward, we destroy the enemies we encounter: five skeletons, five hellhounds and two minions. We do this gradually, taking on no more than two or three enemies at a time for ourselves and our partner. However, it all depends on the level of pumping and available equipment.

The last fourth mine is infested with goblins. We move through the mine, dealing with enemies. Having gone up, we eliminate several termites and climb up the ledges. Having dealt with the remaining goblins, we return to Magnus and report on all the mines. Next, Magnus will send us to the gnome Gadi, who works at the port, so that we tell him about the new mine. Having done this, we return to Magnus again and complete the task.

Inauguration ceremony

Of the three existing guilds in certain moment you will have to choose which one to step into. IN this walkthrough This is a faction of magicians. We inform Magnus about our desire to become a guard and, after taking the oath at the ceremony, we receive twenty points towards the “Mage” trait and the rank of cadet. For 55 crystals, Erasmus will teach us the “Fire Rain” spell, which is effective against a large number weak enemies. Crystals can be mined in mines. To do this, you must have a pickaxe in your inventory. One deposit will provide us with eight crystals.

Follower of Magic

Sea monster.


Let's go up to the second floor of the great chamber of magicians and greet Erasmus. Let's ask him who is the most powerful magician, and we will get the answer - Zechariah. The venerable magician is puzzling over how to make a reactor work that would generate powerful magical energy and thereby scare the titans away from the island. Zachariah has locked himself in a building on the other side of the bridge and, accordingly, does not want to see anyone. Erasmus conceived an experiment that involved activating monoliths scattered throughout the island to accumulate energy from lightning and then transfer it in a single stream to the reactor. He instructed the dwarf Kasim to deliver two stone monoliths to two lightning monoliths and activate them. The third stone is in Tacarigua near Di Fuego. Cadet Horace was sent after him. There had been no news from either Kasim or Horace for several days.

Tacarigua
Di Fuego Monolith Stone

Let's talk with Jack on the shore and find out that the island was almost completely occupied by the Inquisition and established its own rules here. They do not particularly favor strangers and therefore, having caught the inexperienced cadet Horace, they decided to execute him. We get to Puerto Sacarico, make the main task active again and go to the western coast, where we will meet Horace. He coped with his task, or rather, he took the monolith-stone right from under the nose of Commandant Sebastian, and safely disappeared. Together with Horace we return to Taranis.

Taranis
Reactor

In the southeast of the magicians' camp, we find a gnome named Kasim and ask him about the monolith stones. Kasim turned on the fool and began to claim that he did not know about any stones. We return to Erasmus and inform him about the liar. The magician advised him to tell the gnome that someone had found his hiding place and stolen his treasure. Thus, we will follow Kasim or, if we fail to do this, we will force him to point out the location of the cache.

Having obtained all three monolith stones, we get to the lightning monoliths and activate them. Then we report to Erasmus about the work done and postpone the task until better times.

Alliance with magicians

Having joined the faction of magicians, we were provided with a galley. Having reached it, we inform Nero that from now on the command passes into our hands.

Calador
Ancient knowledge


We get to the citadel of the demon hunters, find the druid Eldric and tell him our story. He can help us get our soul back if we obtain the ancient knowledge contained in a book of spells called the Grimoire, which, according to witnesses, is located in the dark lands of Calador in the ruins of an old castle.

The Dark Lands are infested with minions, skeletons, and hellhounds. Having reached the ruins, we move forward along roundabout paths through the buildings. We try not to rush and not to gather crowds of enemies behind us, since the more of them, the more difficult it is to fight. This is especially true for hellhounds, which often attack as a whole pack. Having met Idriko, a member of the guild of magicians, we bring enemies to him when difficulties arise. The magician has powerful spells and effortlessly deals with creatures from the underworld. The most dangerous opponent will be the Lord of the Shadows of Cowardice. First, we eliminate the weaker enemies surrounding him. Rolling from side to side, we wait until the enemy is distracted by our partner. After this we deliver several strong blows. However, with proper skill, the Lord’s attack can be interrupted by strong blows, and if you do this constantly, you will also have to catch the right rhythm. Having won, we get to the building with a mark on the map, go up to the second floor and pick up the “Grimoire” from the table. We return to the citadel and give the book to Eldric. In the book of spells there is an entry about the ritual of summoning a spirit, but it is not yet entirely clear how the process of binding the soul to the body occurs.

Chapter 3. Rite of the Spirit
Calador

Let's talk with Eldric and find out that the binding of soul and body should take place in a place protected from the influence of the outside world. Only three powerful sorcerers are capable of casting a spell - Eldric, the magician Zachariah and the voodoo sorceress Chani. We ask all the questions you have about the ceremony and end the conversation.

Crystals are eternal

Eldric almost completely cleared Calador of crystal portals, but the last one remained in the east. After the destruction of the bridge, half of the island was under the control of the shadows. We learn from the druid a special technique for destroying crystal portals.

Demon Hunters


An unsuccessful attempt to defeat the Lord of Shadows led to the fact that the hunters scattered in all directions and none of them returned to the citadel.

Blacksmith Wilson sent his apprentice Alvito to an abandoned iron mine. The mark on the map will lead to Yvette. She will tell you where the mine is. The entrance to it is slightly to the right and below the mark. We go there, go inside and, having destroyed the enemies, examine Alvito’s body. We return to Wilson with bad news.

Porter is concerned that he gave Inetta a stolen amulet that he found in a cemetery. Now Porter is tormented by nightmares at night, and he dreams of getting rid of them. One of the ways is to take the amulet from Inetta and return it to the cemetery for Hannah’s unrepentant soul. We inform Porter that he can now sleep peacefully.

Mason is preparing to go out on night watch. Accordingly, you should only come to him in the dark. In the tavern, for 100 gold, we will be provided with overnight accommodation on the second floor. We follow Mason and deal with the scavengers and a little later with the minions. We don’t lag behind, don’t run far ahead and, in general, don’t deviate from our partner’s route. Having made a circle, we return to the tavern.

Fenn discovered a farm at the top of the slope, the owners of which were killed by an unknown person with a monster. Only the maid Iona managed to survive and escape. Fenn found her tracks leading to an old circle of stones to the north. Along the way we will encounter a large number weak enemies - stone spiders and creatures from the underworld. There will be a rune golem near the circle of stones. We dodge his slow attacks and try to deliver only very powerful blows. We get to Jonah, destroying the goblins along the way, and ask her about what happened on the farm. Then we accompany the girl to the tavern and return to Fenn.

The Last Hunter– Cyril – will ask you to bring the personal belongings of his fallen comrades. You won't have to run far, all five bodies are nearby. If we feel that we cannot cope with the shadows, especially with a large creature floating in the air, then we boldly bring them to Cyril. An extra sword will not hurt in the fight against enemies. We search the corpses of five hunters and return to Cyril.

To the south of the ruins of the old castle, Winter wanders, upset by his cowardice. He escaped, leaving his comrades behind during the battle against the Shadow Lord. Since we killed the Lord during the mission “Ancient Knowledge,” we inform Winter about this.

We go to the citadel and notify Eldric about the return of all the hunters.

Careful preparation
Convince Eldric to join

Necrolot.


Eldric is ready to help us with the ritual if we activate the teleport to the other side of the lava river. To do this, you will have to activate all the other teleports on the island and, thanks to their total energy, use the last one. Teleporters and teleport stones are marked on the map. Having finished with them, we return to Eldric, transfer across the lava to the eastern part of the island and destroy the minions. From now on, you can only move to this part through the portal marked on the map.

Let's talk with Eldric and, as part of a group of hunters, go to the Lord of Shadows, who is located right in front of the cave with a crystal portal. Having finished with the Lord, we go into the cave itself. We deal with the enemies, approach the crystal portal and interact with it to destroy it. Returning to Eldric, we notify him that the portal has been eliminated. We are transported to the citadel and, after communicating with Eldric, we enlist support in conducting the spirit ritual.

Powerful Spell

We go to the ruins of the ancient city, moving around from the south side. On the first floor of the building, from the table we select a necromancer’s book with a spell for the spirit ritual and bring it to Eldric.

Attack in the Upper Seas

Bones will let us know about the presence of a sea monster in the South Seas after we have a full-fledged ship. We interact with the helm, raise the sails and select any point of movement. The most important thing in the battle is to get as close to the monster as possible from the side and shoot it from the onboard deck guns, making sure that as many cannonballs as possible hit the target. With proper skill, we fire from the side cannons on one side and, quickly turning around, fire from the side cannons on the other side. A mini-map will help you quickly track the enemy. It is not advisable to use a cannon in the bow of the ship, because it does little damage. It makes sense only if the monster has little health left.

Kila
Careful preparation
Convince Chani to join

The border of the forbidden valley is guarded by Barak. He is interested in ancient knowledge, which we previously managed to glean from the book of spells “Grimoire”. Having set foot in the forbidden valley, we get to a voodoo witch named Chani and ask her for help in conducting the spirit ritual. Chani will agree if we find the warrior Damaku. Having done this, we return back with bad news. Next, we eliminate five oracle soldiers and, returning to Chani again, we enlist her support.

Talk to the Oracle


In the east of the forbidden valley, the Great Temple is adjacent to the mountains - we go to it. Having entered inside, we go up the stairs and get out into the hall. At the very end of the room, near the left wall, there is a pedestal - activate it and pull yourself up to the ledge. We go up one ladder, then go down the other and activate the next pedestal in the corner of a small room. We also pull the lever in the wall to the left of the opened door to provide ourselves with a short path to the exit. Having reached the next hall, the floor will collapse under us, and we will end up in the lair of the oracle Margolot.

Margolot defends well in close combat, so it is advisable to use ranged weapons against her, such as a shotgun. For extermination huge amount For spiders, the “Fire Rain” spell, which you can learn from Erasmus in the magician’s camp, is perfect. The battle ahead will not be easy: we are purchasing in advance big amount ammunition, healing drinks and scrolls with various spells from magicians on Taranis and demon hunters on Calador. When the oracle has half her health left, we act more actively, since in idle time she will be able to restore her health to this level. You've gotten a little lazy and you'll have to put in a lot of effort all over again. Roll-shot is the simplest tactic that will save you from constant attacks from spiders and will not allow Margolot to relax. Spells are also best left for the second half of the oracle's health. Having won, we communicate with Margolot. We inform her that we have lost our soul and that the minions led by the lord of shadows, and not people, are to blame for disturbing her peace. The oracle will agree to help with the ritual if we clear the cave of shadows.

Lord of the Shadows of Discord

The passage to the right of Margolot will lead to a crystal portal. We deal with the Lord of the Shadows of Discord and his minions and destroy the portal. It wouldn’t hurt to activate the teleport, because we still have to come back here.

Right place

We return to Margolot and notify her that there are no more shadows in the cave. By providing a place for the ritual, she will also protect us from magic during the ritual.

Sea battle with Morgan

Margolot.


As in the case of the sea monster, at a certain point, moving forward in the plot, Bones on the ship will report that the traitor Morgan has appeared. We go out to the open sea and encounter an enemy ship. The pirates will try to blow up our ship with gunpowder kegs. Time is limited, so we deal with the enemies as quickly as possible. Then we approach the powder keg and throw it off the side. Difficulty may arise when you have to fight against three opponents at the same time. Therefore, even before going to sea, we purchase from demon hunters scrolls with spells that allow us to summon ghostly allies.

Having moved to the enemy ship, we deal with three pirates. Next, we interrupt Captain Morgan’s slow swings with powerful blows, and if a series of simple blows is used, then we simply dodge. Having won, the ship and crew will join the Antigua flotilla. In addition, we will get Morgan's equipment.

Taranis
Reactor

Erasmus has completed his research and is ready to launch the reactor. The flow of energy will fill the entire huge area under the bridge.

Careful preparation
Convince Zechariah to join

After starting the reactor, Zachariah will appear. The Guild of Mages abandoned belief in life after death, gods, and the underworld and devoted itself to only one thing - ridding the world of titans with the help of the magical power of crystals. Zachariah will help us with the ritual of the spirit if we take part in the study of a magical instrument found on the island, which turned out to be nothing more than a crystal portal. The magicians naively believed that all this was built ancient civilization, because the portal surprisingly turned out to be inactive and, accordingly, there were no shadows in the cave. Together with Zachary, having reached the cave, we go inside and, dealing with the enemies, make our way to the crystal portal.

Zachariah is confident that the reactor's energy flow will be enough to activate the portal. The shadows are least concerned about an inactive portal, so we can quietly get into the underworld and find out the necessary information. Having entered the portal and finding ourselves in the other world, we will meet Tao, the guardian of the island of the dead. We learn that our soul is on Skull Island. After listening to the instructions, we return back. Unfortunately, we were unable to escape unnoticed: the shadows rushed after us and also used the portal. We distract the Lord of Shadows in every possible way until Zachariah destroys all the minions. Then, together, we deal with the main enemy. We enlist the support of Zacharias and destroy the portal.

World of Shadows


Having learned to destroy portals from Eldric, a druid from the guild of demon hunters on the island of Kila, the portals that need to be destroyed will be marked on the map. Moreover, each portal will be under the protection of the Lords of Shadows. Some portals can only be accessed after progressing through the story.

Sea battle with Sebastiano

Having dealt with two Inquisition soldiers, we use the blunderbusses on the ship’s fence and, first of all, kill the enemies firing from the cannon. Periodically hold down the button indicated in the upper left corner of the screen to take cover from projectiles flying at us. Having cleared the deck of the enemy ship from ten soldiers, we move onto the enemy ship itself and kill three more enemies. Next, we go into battle with Sebastiano, who, like Captain Morgan, has a series of powerful and weak blows in his arsenal. We interrupt powerful attacks and continue to strike until the opponent switches to weak strikes, which we simply dodge. Having won, the Inquisition ship and crew will join the Antigua flotilla.

Giant danger

Unlike the first monster, this one has become faster and releases clots that cause damage to the ship. We try to swim as quickly as possible and constantly monitor the monster in order to begin a maneuver to evade the clots in advance.

Rite of the Spirit
Careful preparation

We inform Eldric that we managed to persuade all the powerful magicians to perform the ritual. All of them, including Eldric, will be waiting for us in Margolot's cave.

The horror of the deep sea

The third sea monster is even more active than the first two, both in movements and in spitting clumps. We try to get closer to the enemy as quickly as possible in order to hit him with airborne guns.

Alliance with pirates
Alliance with Demon Hunters

On the island of Calador, we swim to the ship, go up to the deck along the stairs in the middle and communicate with Kane, who took command after the death of the captain. We persuade him to join the flotilla of the Antigua Council, saying that thanks to our efforts, Calador has been freed from the presence of shadows.

Rite of the Spirit
On Kila


We get to the temple, go down to the Margolot cave and begin the ceremony for the return of the soul. Having cast the spell, all three sorcerers will disappear, and in their place will appear Necrolot - the demon of the underworld - who has been watching us all this time, since parting with the soul. With the help of our efforts, he lured the most powerful magicians of the South Seas to the underworld in order to rise from the underworld and return to the world of the living.

Chapter 4. Necroloth
Traitor

Bones will report that Necrolot's informant was Horace, who had already managed to escape from the ship and head to Taranis. We get to the magicians' camp in Taranis and inform Magnus about the traitor Horace, who is planning to do something bad with the reactor.

We go down the path to the reactor and overtake Horace. Necroloth gifted him with the power of a titan lord, allowing him to summon a titan. Having woken up, Valamir will instruct us on how to deal with the titan. Along the perimeter border there are five energy sources with shackles. It is necessary to shackle a titan into these shackles.

We pick up the shackles and begin to provoke the enemy - we come close to him, and then quickly run back. When the titan starts to swing, i.e. raises his hand, aim and throw the shackles at the luminous area on his hand. We shackle the second hand in the same way, having first selected new shackles. We won’t stay near the enemy for long, because, firstly, it will be difficult to aim, and secondly, he will be able to deliver a short blow, which will not allow us to carry out a throw at all. At the second stage, we shackle the two front short legs of titanium according to the same principle as the long ones. We throw the last shackles on the neck at the moment when it flashes brighter than usual, and the enemy freezes in place.

Horace will tell you about the motives that forced him to go over to the side of Necrolot. He will also tell about the ghost captain Crowe, who assisted him in every possible way in finding a spell to summon the demon of the underworld. All that remains is to defeat Horace in a fair fight.

Old Glory

We ask Magnus about a promotion and receive the rank of general. For the general's armor we go to Gordon, a local gunsmith.

Alliance with Pirates
Alliance with pirates

Arriving in Kila, we swim to the ship and persuade Jake to join the Antigua flotilla. He will immediately agree as soon as we say that we helped Chani.

We go to the headquarters of the Antigua Council and notify Alvarez that the flotilla has been joined by: Captain Morgan's team, the guild of magicians, the guild of demon hunters, the team of Inquisitor Sebastiano and the pirates.

Sea battle with Crow


Events from the dream at the beginning of the game are repeated with precision now in reality. We jump over the obstacle on the stairs on the right side, dodge the danger and deal with the minion. Having gone around the mast, we shoot at the powder kegs and defeat another enemy. Having jumped onto the enemy ship, we destroy the minions, the guard and, finally, the ghostly captain.

Skull Island
Haven of Evil

On global map a new island has appeared - Skull Island - we go to it. We move to the shore on the boat and help our allies deal with the minions. The Lord of Shadows of Fury wanders nearby - we bring him to the camp to make our task easier. We get to the Necrolot's lair and at the entrance to the cave we meet our own soul. She is under the influence of the demon of the underworld, and therefore the path to the lair is prohibited for us. The only way to weaken Necrolot is to free the souls that recently appeared on the island. Three powerful sorcerers are imprisoned, Chani - in the tower of torture, Eldric - in the Bay of Darkness, Zachariah - in Berserker Pass, and provide the demon with the power of the living.

Reunion
Free three great wizards

First of all, we go to the Bay of Darkness, where Eldric is being held. We reach the top, simultaneously destroying numerous enemies. In the destroyed building, slightly to the right and below the mark, there is a hatch, which is highlighted on the map as a small square. We get inside through it, go down the stairs to the end and, having defeated a couple of rune golems, free Eldric. After talking with him, we leave the bay along a short path.

You can get to Berserk Pass from both the western and eastern sides. When choosing the second option, we cross the lava streams along the crossings marked on the map. Having reached the bridge, we reach approximately the middle, climb the stairs to the upper level and free Zachary.

The torture tower is located deep in the mountain, the path to which lies from the south side. We go up the stairs near the wall to the left of the main entrance, deal with two skeletons and activate the lever. We go back down and go inside. We climb onto the dilapidated column in front of the grate on the right side and climb even higher along it. A partner, if there is one, will be waiting for us below. We activate the lever, turn left and go through the left passage. We kill the shadow guard, move to the other side along the bridge across the central tower and activate the next lever. We return to the opposite side, turn right and go down the stairs in the left passage. Next, again select the left passage and get to the lever. Having activated it, we return to the place where the bridge moved and move to the other side. We activate the lever to the right of the grate to let our partner in. Turn left and go down the stairs in the right passage. We get to the lever and activate it, simultaneously dealing with the minions. We go down the stairs inside the central tower two floors below and, turning left, head straight to the cell with Chani.

We return to the cave and inform the spirit that all three of us are free. Necroloth, meanwhile, began preparing to transform into a titan. We unite with the spirit and go deep into the cave, where the final battle with the ruler of the underworld awaits.

Death Incarnate

Titan of death.


Necroloth, having turned into the Titan of Death, again separates our soul and body. Now, controlling the spirit, we must defeat the enemy as quickly as possible, because his vitality is limitless due to the fact that he uses our body to restore his own health. Necrolot's minions will pester us throughout the entire battle. We pump up the “Fire Rain” spell from Erasmus to the maximum and purchase additional scrolls from local magicians in Taranis. Spells to summon additional allies will also not be superfluous. For them, let's go to the demon hunters on the island of Calador. We spare no expense for the final battle: we purchase ammunition for weapons and valuable drinks that restore health from various dealers.

The decisive factor in the fight is the timely interruption of the Necrolot’s attempts to use our body for his needs. It doesn’t matter how much damage we inflict on the enemy if he still restores his health. Portals scattered throughout the cave will help you quickly overtake the enemy. However, do not neglect the opportunity to look around; sometimes it’s easier to run to the Necrolot on your own, for example, when it moves to a hill in the center of the cave. As for spells, we call on two or three allies at once after the number of hellhounds has noticeably decreased (for example, after using the “Fire Rain” spell) so that they attack the Death Titan. A powerful shotgun is perfect as a main weapon, the main advantages of which are fast and frequent attacks and interrupting the Necrolot’s actions of sucking energy from the body.

In addition to the usual main weapons, the game has unique ones hidden throughout all locations. Such weapons can increase the skill of wielding a certain type and provide additional damage when used.

Kila

Sword Game of Shadows. He can be found near the place where we meet Patty. We will see a guy sitting on the shore, his name is Cole, there will be a sword next to him. Its damage is 40-80, but you can upgrade it to 45-85. Swordsmanship improves by +5.

Spirit Musket. You need to stand in front of the Wide Gate, turn right and head along the wall. A little further you will see a cave with a chest. At the workbench, you can craft a Spirit Musket from the contents of the chest. His damage will be 70 and his mastery of muskets will increase by +5.

Tacarigua

Eternal flame or Fire Blade. You need to turn right after the bridge on which there are monkeys. At the foot of the mountains you should come to a dead end. The Fire Blade can be found in the chest. Its damage is 40-60, and can be upgraded to 45-65. Proficiency with piercing weapons increases to +10.

Taranis

Sword of Glory of Mary. Its location is in the water on the shore. You need to find the minion Shax, who is sitting near the fire in the swamps. From there, head southwest. The sword has damage 30-60. Sword proficiency increases by +10.

Nogol. You should find a cliff, which is located in the northeast, there will be a chest on it. We break it open and find a sword in it. Its damage ranges from 30-80. Slashing weapon proficiency increases by +5.

How to find the most powerful sword


Calador

Eye of the Kraken. You will have to join a faction to find it. It does not lie in one place. It is necessary to find its two components. We will find the first one near the main entrance to the temple where the Oracle lives. We will find the second part in the cave, to which the most important magician will take us, on the left side of the cave. Its damage is 45-110. Weapons are one of the the most powerful weapons in Game.

Forgotten pistol. There is a tower on the west side of the beach. The pistol lies on top of it. The spell “Flight of the Parrot” will help us. Its damage is 55.

Antigua

Steelbeard Sword. Near the bartender in the pub there is a chest in which this sword lies. Its damage is 40-60. You will need to have the ability to pick locks.

wave crest. He is in the same pub, only ABOVE the bartender. Its damage is 50-80. It is from this artifact that you can assemble the most elegant sword in the game - Lightning. Its damage is 55-85.

Solitaire Mat