Review of the game dsf: starfleet, space strategy, not the same, but similar. Review of the game DSF: Starfleet Starfleet play

- 80 episodes

Chronology - Telepathy - Physics

Story

First years of existence Starfleet remain unclear. But according to the legend of the series "Enterprise" (episode "First flight", English First Flight) actual predecessor and prototype Starfleet was a state organization of the Earth of the same name, which existed at least 18 years before the creation United Federation of Planets.

It has been speculated that Starfleet is part of United Earth Space Research Agency (USARA). Yes, in the early episodes "Original Series" it says that the starship "Enterprise NCC-1701" is subordinate to KIAAZ. Only in subsequent episodes did Starfleet begin to be mentioned instead of the agency. (It is still more likely that KIAAZ, whose ship was "Enterprise NCC-1701", is a research division of Starfleet.)

KIAAZ also appears in TV series "Enterprise" And "Next generation ".

Since Zefram Cochrane's first flight at warp speed, Earth has established several colonies in nearby star systems and established trade relations with races already known at that time (specifically Vulcans and Denabulans). These issues were dealt with by the Earth's Starfleet. He also continued research into the field of flight at warp speeds, which made long-distance space travel more accessible.

Precisely earthly Starfleet made efforts to create in 2151 the first Earth spaceship with a cruising speed of warp five (the first such Earth ships were "Enterprise NX-01" and the "Columbia" commissioned after it.).

Positions and titles in Starfleet in general, they repeat the British table of ranks (characteristic of the organization of the modern US Navy and the Royal Navy of Great Britain).

Organizationally Starfleet consists of several structures. It includes:

  • Starfleet Academy
  • Starfleet Technical Corps
  • Starfleet Command
  • Starfleet Analytical Unit
    • Section 31
    • Temporary Research
  • Starfleet Medical Corps
  • Starfleet Tactical Unit
  • Judge Advocate General of Starfleet
  • Chief Inspector of Starfleet

Starfleet employees

Although in Starfleet not only citizens of the Federation serve, but they undoubtedly predominate (in particular, many in Starfleet earthly people). Also in the ranks Starfleet among Federation citizens one can see Vulcans, Betazoids, Trills, Andorians, and among foreign citizens also Bolians, Klingons, Bajorans, etc. (Worf has dual citizenship - Federation and Starfleet Links

Excerpt describing Starfleet

And the headquarters captain stood up and turned away from Rostov.
- Pg "avda, chog" take it! - Denisov shouted, jumping up. - Well, G'skeleton! Well!
Rostov, blushing and turning pale, looked first at one officer, then at the other.
- No, gentlemen, no... don’t think... I really understand, you’re wrong to think about me like that... I... for me... I’m for the honor of the regiment. So what? I will show this in practice, and for me the honor of the banner... well, it’s all the same, really, I’m to blame!.. - Tears stood in his eyes. - I’m guilty, I’m guilty all around!... Well, what else do you need?...
“That’s it, Count,” the captain of staff shouted, turning around, hitting him on the shoulder with his big hand.
“I’m telling you,” Denisov shouted, “he’s a nice little guy.”
“That’s better, Count,” the headquarters captain repeated, as if for his recognition they were beginning to call him a title. - Come and apologize, your Excellency, yes sir.
“Gentlemen, I’ll do everything, no one will hear a word from me,” Rostov said in a pleading voice, “but I can’t apologize, by God, I can’t, whatever you want!” How will I apologize, like a little one, asking for forgiveness?
Denisov laughed.
- It's worse for you. Bogdanich is vindictive, you will pay for your stubbornness,” said Kirsten.
- By God, not stubbornness! I can’t describe to you what a feeling, I can’t...
“Well, it’s your choice,” said the headquarters captain. - Well, where did this scoundrel go? – he asked Denisov.
“He said he was sick, and the manager ordered him to be expelled,” Denisov said.
“It’s a disease, there’s no other way to explain it,” said the captain at the headquarters.
“It’s not a disease, but if he doesn’t catch my eye, I’ll kill him!” – Denisov shouted bloodthirstyly.
Zherkov entered the room.
- How are you? - the officers suddenly turned to the newcomer.
- Let's go, gentlemen. Mak surrendered as a prisoner and with the army, completely.
- You're lying!
- I saw it myself.
- How? Have you seen Mack alive? with arms, with legs?
- Hike! Hike! Give him a bottle for such news. How did you get here?
“They sent me back to the regiment again, for the devil’s sake, for Mack.” The Austrian general complained. I congratulated him on Mak’s arrival... Are you, Rostov, from the bathhouse?
- Here, brother, we have such a mess for the second day.
The regimental adjutant came in and confirmed the news brought by Zherkov. We were ordered to perform tomorrow.
- Let's go, gentlemen!
- Well, thank God, we stayed too long.

Kutuzov retreated to Vienna, destroying behind him bridges on the rivers Inn (in Braunau) and Traun (in Linz). On October 23, Russian troops crossed the Enns River. Russian convoys, artillery and columns of troops in the middle of the day stretched through the city of Enns, on this side and on the other side of the bridge.
The day was warm, autumn and rainy. The vast perspective that opened up from the elevation where the Russian batteries stood protecting the bridge was suddenly covered with a muslin curtain of slanting rain, then suddenly expanded, and in the light of the sun objects as if covered with varnish became visible far away and clearly. A town could be seen underfoot with its white houses and red roofs, a cathedral and a bridge, on both sides of which masses of Russian troops poured, crowding. At the bend of the Danube one could see ships, an island, and a castle with a park, surrounded by the waters of the Ensa confluence with the Danube; one could see the left rocky bank of the Danube covered with pine forests with the mysterious distance of green peaks and blue gorges. The towers of the monastery were visible, protruding from behind a pine forest that seemed untouched; far ahead on the mountain, on the other side of Enns, enemy patrols could be seen.
Between the guns, at a height, the chief of the rearguard, a general, and a retinue officer stood in front, examining the terrain through a telescope. Somewhat behind, Nesvitsky, sent from the commander-in-chief to the rearguard, sat on the trunk of a gun.
The Cossack accompanying Nesvitsky handed over a handbag and a flask, and Nesvitsky treated the officers to pies and real doppelkümel. The officers joyfully surrounded him, some on their knees, some sitting cross-legged on the wet grass.
- Yes, this Austrian prince was not a fool to build a castle here. Nice place. Why don't you eat, gentlemen? - Nesvitsky said.
“I humbly thank you, prince,” answered one of the officers, enjoying talking with such an important staff official. - Beautiful place. We walked past the park itself, saw two deer, and what a wonderful house!
“Look, prince,” said the other, who really wanted to take another pie, but was ashamed, and who therefore pretended that he was looking around the area, “look, our infantry have already climbed there.” Over there, in the meadow outside the village, three people are dragging something. “They will break through this palace,” he said with visible approval.
“Both,” said Nesvitsky. “No, but what I would like,” he added, chewing the pie in his beautiful, moist mouth, “is to climb up there.”
He pointed to a monastery with towers visible on the mountain. He smiled, his eyes narrowed and lit up.
- But that would be good, gentlemen!
The officers laughed.
- At least scare these nuns. Italians, they say, are young. Really, I would give five years of my life!
“They’re bored,” said the bolder officer, laughing.
Meanwhile, the retinue officer standing in front was pointing something out to the general; the general looked through the telescope.
“Well, so it is, so it is,” the general said angrily, lowering the receiver from his eyes and shrugging his shoulders, “and so it is, they will attack the crossing.” And why are they hanging around there?
On the other side, the enemy and his battery were visible to the naked eye, from which milky white smoke appeared. Following the smoke, a distant shot was heard, and it was clear how our troops hurried to the crossing.
Nesvitsky, puffing, stood up and, smiling, approached the general.
- Would your Excellency like to have a snack? - he said.
“It’s not good,” said the general, without answering him, “our people hesitated.”
– Shouldn’t we go, Your Excellency? - said Nesvitsky.
“Yes, please go,” said the general, repeating what had already been ordered in detail, “and tell the hussars to be the last to cross and light the bridge, as I ordered, and to inspect the flammable materials on the bridge.”
“Very good,” answered Nesvitsky.
He called to the Cossack with the horse, ordered him to remove his purse and flask, and easily threw his heavy body onto the saddle.
“Really, I’ll go see the nuns,” he said to the officers, who looked at him with a smile, and drove along the winding path down the mountain.
- Come on, where will it go, captain, stop it! - said the general, turning to the artilleryman. - Have fun with boredom.

Game DSF Starfleet: Look to the Future

Today, space hides many secrets, and we do not know whether there is life on other planets besides ours. We are frightened by aliens, often portraying them as aggressive enslavers. But perhaps, if there are other civilizations, not all of them are dangerous. Who knows what the future will bring to humanity. What opportunities will open up for him, and what long journeys he can go on to trade with pretty humanoids, refrain from contact with others and openly quarrel with others. The browser-based multiplayer game DSF Starfleet plays on this theme by putting you at the helm:

  • Battleship
  • Cruisers
  • Corvette
  • Fighter
  • Frigate
  • Flagship

A space odyssey awaits you, majestic landscapes of the cold radiance of stars, unprecedented adventures, dangerous skirmishes, research and study of future technologies. Start playing DSF Starfleet and let space conquer you.

Where do adventures begin?

As is customary in MMORPG toys, first comes DSF Starfleet registration or login through a social network service. Next, select a server, then create a hero, choosing a gender and assigning a name. Now the most interesting part is meeting with an assistant who diligently brings you up to date with all the events, helps you understand the controls and offers you to complete your first training tasks.

It is very useful for beginners to complete the proposed quests. This will not only help you quickly understand the work of the base, but will also bring some resources for further development. Having completed the mission, the assistant will step away and occasionally remind you of himself with useful advice or tasks. You engage in further development on your own, studying numerous branches.

  • Get resources
  • Build buildings and ships
  • Develop the planet and the station
  • Accumulate gold
  • Build defenses
  • Collect taxes

If there are ships, they need fuel and pilots, and they are bought for gold obtained during quests. There is another currency - diamonds, but you can get them for real money. But then you can significantly speed up your own development.

The first steps of a conqueror

For the opportunity to get back on your feet in safety, I would like to bow to the developers and say a huge thank you. Until you remove the block and allow other participants to drag you into the war, no one will be able to do this. While your military ban is in effect, you can enjoy the economy and construction by developing mines, accumulating metals and producing necessary items. All buildings are connected and must be improved to reach new opportunities.

In the DSF E92 fleet, you will focus more on preparing for battle than participating in it. Hire captains and build ships, then send them to the point of conflict to observe what is happening.

Radars will help detect the approach of strangers by sounding an alarm, and the higher the level of their pumping, the more accurate the readings will be. Ships also require constant improvements, and you can equip them with additional armor, weapons, and increase your attack and defense skills.

It is known that it is difficult for one to repel the most dangerous enemies, and for this Alns are created. To join them, you need to apply, and if you are accepted, you will gain allies who will help with resources and military strength if you have a meeting with a strong enemy.

Alliances also issue tasks, and only their members can open them, but you can only complete 2 per day. For success, you will be awarded medals that increase the rank of your captains.

The developer of free online games, Esprit Games has released another new product - the space strategy DSF Starfleet. This is one of the few projects on this topic that is available to users as an application on the Vkontakte social network.

The plot of the game is the story of people's travels in endless space. To search for new habitats, many ships are sent to an unfamiliar galaxy, where orbital stations are gradually built near discovered planets. The player will play the role of the head of one of these stations, which is the starting base for many star ships.

Resources come here from the controlled planet; research centers, hangars and other engineering structures are built on the station’s territory. Here a fleet is formed, with the help of which the player will be able to participate in the capture of other territories or defend their possessions.

The gameplay can be divided into several areas:

  • Defense area. This is the main territory under the player's possession, represented by circumplanetary space. From here you can go on combat missions, visit a station or planet, and look into the commander recruitment office.
  • Station. At this stage, the player is upgrading equipment to improve resource extraction or discovering new technologies, counting resources, building new ships, etc.
  • Planet. This is one of the main sources of resources for the station. Its parameters (gravitational field, tides, etc.) are also being improved, which has a positive effect on the population. This in turn leads to increased tax revenue. The more taxes collected, the more opportunities to build a fleet. In addition, the large number allows the ships to be fully staffed.
  • The battle. The player has access to lines of military missions in which battles with enemy fleets take place. The battle takes place in a step-by-step mode with virtually no player participation - the ships take turns shooting the enemy, the battle ends after complete destruction. The main importance is the number and technical excellence of cruisers and fighters.
  • Commander Recruitment Point– a kind of “tavern” when compared to a fantasy RPG. Here you can choose one of the proposed candidates, and each of them has their own characteristics that will influence military operations and give bonuses to the development of the station.

Space

Perhaps one of the most interesting features of the DSF is the space available for exploration. After leaving the defense area, the player finds himself on a general planetary map, on which there is a huge number of different stars available for visiting. Here you can choose the next target to attack and capture, or visit unknown areas for fun. Further more: you can look at the diagram of the galaxy, divided into sectors. Each sector contains a set of constellations, including several planetary systems. Thus, an endless field of activity opens up before the player. By developing your stations and gaining military power, you can significantly expand your possessions over time.

DSF. Starfleet is a global strategy about space adventures and the colonization of the universe in the distant future. Manage a space station, mine strategic resources and create an invincible fleet of tens of thousands of ships! Travel to alien worlds, explore 2,000 unique planets and expand your galactic empire. Use future technologies and explore mysterious wormholes, obtaining blueprints for the most powerful ships. Command alliances, build up military power and seize power in the universe!

Urban planning in space

The adventure begins on the space station, which will become home for you and your colonists. After a brief briefing, control of the station and the nearest planet passes into the hands of the novice colonizer. Use your freedom of action and develop in the desired direction!

The space station's factories produce three strategic resources:

  1. Crystals;
  2. Metal;
  3. Fuel.

Factories do not stand idle and operate 24 hours a day, replenishing the warehouse even in the absence of the player. However, with the help of factories you cannot get another strategic resource - gold. Collect taxes from colonists on your home planet and increase your gold reserves!

FTL maneuvers

The station is protected by an armed fortress, which turns curious pirates into space junk in two salvos. But the fortress will not withstand an organized fleet under the command of other players. To protect resources and colonists, start creating a space fleet!

There are five classes of spaceships in the online strategy:

  • Flagships;
  • Fighters;
  • Frigates;
  • Cruisers;
  • Battleships.

Every flotilla needs a commander who issues orders from the flagship's bridge. The flagships are gigantic space fortresses, hung with large-caliber guns. The construction and improvement of the flagship requires a colossal amount of resources and scientific knowledge. Flagships increase damage, restore armor and seriously increase troop performance, so the time and resources spent will more than pay off in the first battles.

Fate of the Universe

Newbie protection is valid for five days. During this time, develop your space station and create a combat-ready fleet. Explore nearby planets, collect resources and increase your combat power.

You can’t survive in online strategy without the support of your allies. When the rookie defense timer runs out, your space station will become a tasty morsel for other players. The invaders will rob the colony and take away the gold accumulated through labor. To prevent this from happening, team up with other players and join powerful alliances. Fight side by side with your teammates and together pave the way for world domination!

This game deserves attention if only because it's just like Xnova, but not Xnova.

Well, that is, the principle of the game is essentially the same - we rebuild a planet, a military base, build a large, large fleet, and with this fleet we will destroy everyone in the observable universe. And even the ships are similar in design and names - battleship, fighter, frigate, cruiser, while each of these ships has advantages over each other, the same rock-paper-scissors balance, but in 4 elements + bases and flagships.

But, despite the same game content, this is not Xnova at all. I already thought that no one would ever make a full-fledged original space strategy, and everyone would still use the ill-fated engine with mods.

Moreover, there is even animation of space battles. Not functional, but whatever.

Game review DSF: Starfleet

As I already wrote, first we need to rebuild our space station, where we will produce our fleet.

economic system.

For construction we need mainly metal and crystals; at first we need a little fuel, while there is no fleet. But in order to build mines, you need to have electricity at the power plant and a corresponding command center, the level of which determines the levels of all other buildings.

At the research center, we study all possible technologies, open up the opportunity to build new ships, strengthen them, master exploration, increase resource extraction, and so on.

But for the development of science we need gold. To do this, you need to complete tasks the first time, and gradually develop the planet in the defense area, increasing the population and taxes.

And yes, you can increase the production of resources if you capture mines on the global map, which add a percentage increase to production, and you can farm your neighbors.

Troop system

To build a fleet, we need to rebuild several buildings at the station.

Shipyard. Here we are building a flagship, in battle there can only be one flagship on each side, but it can be improved, pumped up, and so on, so that in the future it will be a formidable unit.

Basic workshop.

Fighters and frigates are built here. Cruisers and battleships are built in the advanced workshop.

Each of these units has increased characteristics against a specific ship - for example, fighters produce maximum damage against battleships, and battleships are killers of cruisers. Cruisers, in turn, beat frigates in batches, and frigates are destroyers of fighters.

Moreover, here the size of the fleet is limited by two criteria - firstly, the commander can take an army with a limited tonnage (each ship has its own weight), and secondly, there are five slots for filling them with ships. But logically, four are enough, since only modified, improved versions of the same fighters, frigates, and so on go on. The numbers change, the principle does not.

Combat system

In general, the battles are animated, but there is little point in this, since we cannot influence it. And so - two flotillas stand opposite the enemy, and shoot until someone is destroyed. Everything is fine, in short.

But keep in mind that during defense the center of defense still plays a very important role, with the development of which lasers and cannons appear at our base. For example, at the 12th level of the center there are 3 cannons with 1632 damage to any ship and 4k+ armor. It’s quite impressive for the initial stages, so before removing the nubo protection, raise the center, and hire boats too.

Summary, review

In general, it’s an interesting toy; I’ll probably hang it in it for a couple of weeks in my spare time until I get tired of it, or they take me out.

Preference