Minecraft team to make everything grow faster. Console commands

On this page the teams that work in single player mode and in local network. The use of these commands is equivalent to the use of cheats and they must be enabled during the first generation of the world (creating a map) in the “Additional world settings” menu. The commands are shown in order of demand, you can sort them alphabetically, you can also search for commands and detailed description some of them. Commands for the command block can be found here.

@p is the closest player, can be changed to the player’s nickname

Team Description Examples
/give Give the player an item /give @p minecraft:diamond_block 64 - Give yourself 64 diamond blocks.
See.
/gamemode Changing game mode /gamemode survival - Switch to survival mode
/gamemode creative - Switch to creative mode
/weather Change of weather /weather clear - Remove rain and snow
/clear Remove all items from inventory /clear - Clear your inventory
/clear notch - Clear inventory for player notch
/effect Effects overlay /effect give @p speed - Get the Speed ​​effect
/effect clear @p speed — Remove the speed effect
/defaultgamemode Default map game mode /defaultgamemode creative - Default creative game mode
/defaultgamemode survival - Default creative game mode
/xp Issue of experience /xp add @p 500 - Give yourself 500 experience
/kill Killing Entities /kill - yourself
/kill notch - player notch
/kill @e - discarded items
/kill @e - everyone except yourself
/kill @e - all cows nearby
Summon Entity /summon zombie - Summon zombies
/summon lightning_bolt ~25 ~ ~ - Summon lightning at 25 meters
/summon fox ~ ~1 ~ (Passengers:[(id:creeper)]) - Summon a fox with a creeper on its back
See Mob IDs.
/enchant Enchant an item /enchant @p sharpness 5 — Enchant a sword in your hand to Sharpness V
/enchant @p infinity - Enchant a bow in your hand for infinity
See Enchant ID and Enchant Compatibility.
/difficulty Game difficulty /difficulty peaceful - Set the difficulty to peaceful
/difficulty hard Set difficulty to difficult
/spawnpoint Set spawn point /spawnpoint - Set the spawn point location
/spawnpoint notch - Same for player notch
/spawnpint notch 0 65 00 - With choice of coordinates
/seed View world generation key /seed - Find out the world generation key
/gamerule Setting game rules /gamerule keepInventory true - Player items do not drop out upon death
/gamerule doDaylightCycle false - Stop the day and night cycle (always the same time)
/gamerule mobGriefing false - Prevents mobs from breaking blocks in the world
/advancement Achievements /advancement grant @p everything - Give the player all achievements
/advancement revoke @p everything - Take away all the player's achievements
/ban Ban a player on the server /ban notch - Ban player notch
/ban notch Flood - Ban player notch for flooding
/ban-ip Ban by IP /ban-ip 1.1.1.1 flood - Ban ip-address 1.1.1.1 due to “flood”
/ban-ip notch flood Ban the IP address of the player notch due to “flood”
/banlist Black list /banlist ips — Show a list of ips in the blacklist
/banlist players - Show players on the blacklist
/bossbar Bossbar management /bossbar add notch (“text”:”Notch”) - Create a bossbar called Notch
/bossbar set notch players @p - Show the bossbar to the nearest player
Copy, kjrj /clone 1 67 1 1 67 1 2 67 1 replace - copying 1 block from point 1 67 1 to 2 67 1
/debug Debugging /debug start - Start debugging
/debug stop - Stop debugging
/debug report - Debug report
/data Working with NBT /data get block 1 65 1 — NBT block data at coordinates 1 65 1
/daylock Stops the cycle of time /daylock true - Stop the day/night cycle
/daylock false - Resume the day/night cycle
/alwaysday true - Always day
/alwaysday false- Disable
/datapack Working with Datasets /datapack disable nabor — Disable the datapack nabor
/datapack enable nabor — Enable the nabor data set
/deop Remove operator status /deop player - Removes operator status

*Notes

1. Commands are entered after opening the chat by pressing the “T” key in the English layout
2. Instead of player, enter the nickname of the player who should be touched by the team
3. When there is a “/” (slash) sign between several options, you need to enter only one of the options
4. The Tab key will automatically complete the command and show all available options

Plant growth algorithm

Every tick (1/20 second) all chunks within a certain radius from the player are updated. With 1.9pre5, this radius is 7, and the updated area looks like a square measuring 15x15 chunks with the player in the center.
When a chunk is updated, it does the following 20 times:
- a random block is selected in the chunk;
- if this block is subject to random updating, it is updated.
All 20 samples from a chunk are independent - the same block can be selected twice, three times, and receive 2 or 3 updates. The probability of double selection is (20 / (16*16*128)) = 0.061%.
If a block of a plant is selected, if it has not grown, if the conditions for growth are met, then the plant grows by 1 with a certain probability (something about the probability of growth is in http://www.minecraftwiki.net/wiki/Wheat_Farming).
- Wheat:
Growth is only possible if the block on top has a light level of 9 or higher. The probability of growth is 1/ floor(25/growth_rate+1), look at growth_rate in WIKI using the link given earlier.
- Hell's Warts:
Probability of growth is 1/15.
- Reed or Cactus:
Grows only when the length is less than 3 and there is an empty block on top.
the probability of growth is 1! but instead of growth, it increases by 1 internal block counter and only when it reaches 15 does the reed/cactus grow.
- Mushrooms(color doesn't matter):
Can only grow if the number of mushrooms of the same color is less than 5 in a 9x3x9 block with a mushroom in the center. Probability of growth is 1/25. If the growth check passes, the mushroom tries to grow on adjacent blocks.
1. First, the current position is set to the original mushroom.
2. C equal probability a displacement is made in the horizontal plane along a 3x1x3 square. After this, a vertical displacement is made - up or down with probability 1/4, at the same height with probability 1/2
3. If the block at the calculated position is suitable for placing a mushroom, it becomes current. Otherwise, the current position remains unchanged.
4. The offset position is calculated again as described in step 2.
5. Steps 3 and 4 are repeated three times.
6. If the final position is acceptable, the mushroom grows in it.
An acceptable position is considered to be a light level of 12 or lower and an opaque bottom block. Mycelium is acceptable, regardless of lighting conditions.
- Watermelon, Pumpkin:
Grows when the light level of the upper block is 9 and higher. The probability of growth is 1/ floor(25/growth_rate+1), the same as for wheat, with the amendment that the influence of neighboring plants is taken into account only for plants of the same type. If the check is passed, the plant grows by one if it is not yet an adult. A mature plant is trying to produce a berry.
If there is a block of the same type of berry from the north, east, south, west, no new berry is produced.
A random direction is taken.
If the block from the north, east, south, west is air and below it is earth/plowed ground, a new berry is located on it.
Tree seedlings:
The illumination of the block from above is required to be 9 or higher. Probability of growth 1/7
If the check is successful, the seedling is set to a one-time check flag. The second time, the tree will try to grow.
Grass:
Illumination level 9 or higher is required.
Probability of growth 1.
4 random blocks are selected in a 3x5x3 area. On each of the selected blocks, grass will grow if:
1. Land block selected
2. Illumination of the block from above is 4 and higher.
3. The block on top is not translucent. (plowed ground, slab, ladder)

On this page there are commands that work in single mode and on a local network. The use of these commands is equivalent to the use of cheats and they must be enabled during the first generation of the world (creating a map) in the “Additional world settings” menu. The commands are shown in order of demand, you can sort them alphabetically, you can also search for commands and have a detailed description of some of them. Commands for the command block can be found here.

@p is the closest player, can be changed to the player’s nickname

Team Description Examples
/give Give the player an item /give @p minecraft:diamond_block 64 - Give yourself 64 diamond blocks.
See.
/gamemode Changing game mode /gamemode survival - Switch to survival mode
/gamemode creative - Switch to creative mode
/weather Change of weather /weather clear - Remove rain and snow
/clear Remove all items from inventory /clear - Clear your inventory
/clear notch - Clear inventory for player notch
/effect Effects overlay /effect give @p speed - Get the Speed ​​effect
/effect clear @p speed — Remove the speed effect
/defaultgamemode Default map game mode /defaultgamemode creative - Default creative game mode
/defaultgamemode survival - Default creative game mode
/xp Issue of experience /xp add @p 500 - Give yourself 500 experience
/kill Killing Entities /kill - yourself
/kill notch - player notch
/kill @e - discarded items
/kill @e - everyone except yourself
/kill @e - all cows nearby
Summon Entity /summon zombie - Summon zombies
/summon lightning_bolt ~25 ~ ~ - Summon lightning at 25 meters
/summon fox ~ ~1 ~ (Passengers:[(id:creeper)]) - Summon a fox with a creeper on its back
See Mob IDs.
/enchant Enchant an item /enchant @p sharpness 5 — Enchant a sword in your hand to Sharpness V
/enchant @p infinity - Enchant a bow in your hand for infinity
See Enchant ID and Enchant Compatibility.
/difficulty Game difficulty /difficulty peaceful - Set the difficulty to peaceful
/difficulty hard Set difficulty to difficult
/spawnpoint Set spawn point /spawnpoint - Set the spawn point location
/spawnpoint notch - Same for player notch
/spawnpint notch 0 65 00 - With choice of coordinates
/seed View world generation key /seed - Find out the world generation key
/gamerule Setting game rules /gamerule keepInventory true - Player items do not drop out upon death
/gamerule doDaylightCycle false - Stop the day and night cycle (always the same time)
/gamerule mobGriefing false - Prevents mobs from breaking blocks in the world
/advancement Achievements /advancement grant @p everything - Give the player all achievements
/advancement revoke @p everything - Take away all the player's achievements
/ban Ban a player on the server /ban notch - Ban player notch
/ban notch Flood - Ban player notch for flooding
/ban-ip Ban by IP /ban-ip 1.1.1.1 flood - Ban ip-address 1.1.1.1 due to “flood”
/ban-ip notch flood Ban the IP address of the player notch due to “flood”
/banlist Black list /banlist ips — Show a list of ips in the blacklist
/banlist players - Show players on the blacklist
/bossbar Bossbar management /bossbar add notch (“text”:”Notch”) - Create a bossbar called Notch
/bossbar set notch players @p - Show the bossbar to the nearest player
Copy, kjrj /clone 1 67 1 1 67 1 2 67 1 replace - copying 1 block from point 1 67 1 to 2 67 1
/debug Debugging /debug start - Start debugging
/debug stop - Stop debugging
/debug report - Debug report
/data Working with NBT /data get block 1 65 1 — NBT block data at coordinates 1 65 1
/daylock Stops the cycle of time /daylock true - Stop the day/night cycle
/daylock false - Resume the day/night cycle
/alwaysday true - Always day
/alwaysday false- Disable
/datapack Working with Datasets /datapack disable nabor — Disable the datapack nabor
/datapack enable nabor — Enable the nabor data set
/deop Remove operator status /deop player - Removes operator status

*Notes

1. Commands are entered after opening the chat by pressing the “T” key in the English layout
2. Instead of player, enter the nickname of the player who should be touched by the team
3. When there is a “/” (slash) sign between several options, you need to enter only one of the options
4. The Tab key will automatically complete the command and show all available options

  • Crossed crops can only be grown on double poles.
  • Simple harvesting (PKM for a crop) does not destroy the plant itself. Some plants remain in the last stage of growth (such as flowers) after harvesting, while others enter the first stage (sugar cane, wheat).
  • To obtain a bag of seeds, you must destroy the crop (LMB on the plant). For basic crops with zero parameters, their regular seeds may drop out instead of a bag.
  • Harvests from identical plants, but of different varieties, do not stack with each other.
  • Crops can only be crossed when they reach the 3rd growth stage or higher. So it is useless to immediately place double perches near the seedlings; it is better to wait a little.
    • If you live in an area where there are always a lot of players, then never leave empty perches, they can become overgrown with weeds, even if you have treated them with weed killer
    • Carefully isolate the place for the vegetable garden and seal off the area in which it will be located, or even better, make the ceilings 2 blocks high, so that if someone gets in to you, they still won’t be able to trample on anything. Or, if you have enough privileges to set WorldGuard flags, you can reliably protect your beds by simply setting the flag entry deny.
    • Do not place selection perches (crossed) until the plants involved in selection have reached the last stage of growth (Everything can become overgrown with weeds, and they are known to have the unpleasant property of turning plowed soil into grass, along with the plants and perches growing on it)
    • Power your gardener with “perpetual” energy sources, such as wind generators or solar panels. It is also necessary to ensure a constant supply of working mass (fertilizers, moisturizing capsules and weed killers). To do this, you need either a frequent online mod or a mod installed on the server that has the ability to automate this process. For example BuildCraft, RedPower2, GregTech, Applied Energistics.

    Plant crossing

    Before installing the perches, you should plow the bed with a hoe. It is also advisable that the bed be moistened. You should not make hard-to-reach passages to the plants on the poles, otherwise you risk destroying the entire crop. After installing the perches, you should spray them with a weed killer, and after planting the plant, water them with a moisturizing capsule and fertilize them.

    To cross plants, you need to install double poles. To do this, you need to right-click with the perches in your hands on the already installed perches. In neighboring beds it is necessary to plant crops on ordinary perches. Crossing occurs only when the double perch block comes into contact with 2-4 plants on the perches.

    Crossing bed option:

    Agricultural crops

    Weed

    Crossed crops

    Crossed crops are obtained by crossing from two to four species of plants on poles. In addition, crossed agricultural crops include standard crops, but with improved characteristics.

    Below are the stages of growth of crossed crops:

    Rubber Cane:

    Red wheat (Rednik):

    Zolotnitsa (Aurelia):

    Harvest and conditions for crossing

    Name of culture Name in the analyzer Basic harvest Conditions Combination for crossing Notes
    Wheat Wheat Wheat Light level 9 and above Can be obtained without crossing by planting wheat seeds.
    Potato Potato Potato Light level 9 and above Wheat + Wheat
    Carrot + Carrot
    Can be obtained without crossing by planting potatoes.
    Carrot Carrots Carrot Light level 9 and above Wheat + Wheat
    Potatoes + Potatoes
    Can be obtained without crossing by planting carrots. Rubber Reed + Rubber Reed.
    Pumpkin Pumpkin 1-2Pumpkin Light level 9 and above Wheat + Wheat
    Rose + Rose
    Can be obtained without crossing by planting pumpkin seeds.
    Watermelon Melon Watermelon (33%)
    or 2-5× Watermelon slice (67%)
    Light level 9 and above Wheat + Wheat
    Tulip + Dandelion
    Can be obtained without crossing by planting watermelon seeds.
    Sugar cane Reed Sugar cane with height 3,
    (or 1× Sugar cane with growth 2)
    - Wheat + Tulip Can be obtained without crossing by planting reeds.
    Dandelion Dandelion 1-3× Yellow dye Light level 12 and above Sugarcane + Sugarcane -
    Rose Rose Red dye Light level 12 and above Wheat + Dandelion
    Sugarcane + Sugarcane
    You can get it without crossing by planting a rose.
    Hellish growth Nether Wart Hellgrowth Seeds Soul sand under a garden bed speeds up its growth by 50% Wheat + Dandelion Can be obtained without crossing by planting Hellish Growth.
    If you install soul sand under a bed with an earthen growth, then after a while the earthen growth will turn into hell.
    Blackthorn Blackthorn Ink bag Light level 12 and above Rubber Cane + Rubber Cane
    Hell Wart + Hell Wart / Sugar Cane + Cocoa
    -
    Hyacinth Cyazint Turquoise dye Light level 12 and above Wheat + Dandelion
    Sugarcane + Sugarcane
    Hellish Wart + Hellish Wart
    Watermelon + Wheat
    -
    Tulip Tulip Purple dye Light level 12 and above Rose + Dandelion
    Pumpkin + Watermelon
    Sugarcane + Sugarcane
    -
    Cocoa Cocoa Cocoa beans There should be 3 blocks of soil under the bed. Watermelon + Wheat
    Sugarcane + Sugarcane
    Venomilia Venomilia Toxic dust
    (1× Purple dye if you harvest from the penultimate stage of growth)
    Light level 12 and above Cocoa + Sugarcane Poisonous plant. Harms neighboring plants and can poison the player if he walks through the garden bed without shoes.
    Rubber cane Stickreed Rubber
    (Sugar cane if you harvest not from the last stage)
    - Sugar cane +
    Sugar cane +
    Hellish growth +
    Hellish growth
    Quite difficult to obtain.
    Earthen growth Terra Wart Earthburst Seeds A block of snow under a garden bed speeds up its growth by 50% Hellish Wart + Hellish Wart If you place a block of snow under a bed with a hellish growth, then after a while the hellish growth will turn into an earthen one.
    Hops (plant) Hops Hops (seeds) Light level 9 and above Hellish Wart + Hellish Wart
    Ferrium + Ferrium
    Rubber Cane + Rubber Cane
    -
    Red wheat Redwheat Red dust (50%)
    or 1× Wheat (50%)
    (1× Red dust(100%) if a redstone signal is connected to the plant)
    Light level from 5 to 10 inclusive Aurelia + Aurelia
    Ferrium + Ferrium
    At the last stage it produces a redstone signal.
    Ferrius Ferru A pile of iron dust Block iron ore under the garden bed to harvest Rubber Cane +
    Rubber Reed Hell's Wart + Hell's Wart
    -
    Coffee Coffee Coffee beans Light level 9 and above Any combination of Aurelia and Ferrius. And also Hellish growth + Hellish growth If collected at the penultimate stage, the stage will change to the previous one.
    Aurelia Aurelia Golden Nugget Block of gold ore under the garden bed for harvesting Ferrium + Ferrium -

    Yield calculation

    The harvest size is affected by the plant level (tier, constant) and the yield parameter (gain, from 0 to 31). The higher the yield parameter, the greater the likelihood of harvesting several crops at the same time. There is also a small chance that there will be no harvest at all.

    The yield parameter can also increase the number of items dropped by 1 unit with a probability equal to the parameter itself (that is, with a yield of 31, this probability is 31%).

    Level
    (tier)
    Kinds
    plants
    productivity chances of getting different numbers of crops average
    number
    fees
    no harvest ×1 ×2 ×3 ×4 ×5 ×6 ×7 ×8 ×9 ×10
    1 Wheat,
    Pumpkin
    0 5,0% 49,9% 30,8% 10,9% 2,7% 0,5% 0,1% ? ? ? ? ×1.59
    10 - 26,2% 40,2% 22,7% 8,2% 2,2% 0,5% 0,1% ? ? ? ×2.22
    20 - 4,0% 30,1% 34,1% 20,1% 8,2% 2,6% 0,7% 0,1% ? ? ×3.10
    31 - - 4,1% 22,4% 30,9% 23,3% 12,1% 4,9% 1,6% 0,5% 0,1% ×4.41
    2 Watermelon, Rose,
    Sugar cane,
    Dandelion, Tulip,
    Blackthorn, Hyacinth
    0 9,8% 49,5% 28,5% 9,5% 2,3% 0,4% 0,1% ? ? ? ? ×1.47
    10 - 31,0% 39,8% 20,3% 6,8% 1,7% 0,4% 0,1% ? ? ? ×2.10
    20 - 6,8% 33,5% 32,9% 17,6% 6,6% 2,0% 0,5% 0,1% ? ? ×2.92
    31 - - 6,9% 26,6% 30,9% 20,7% 9,8% 3,7% 1,1% 0,3% 0,1% ×4.18
    3 Cocoa,
    Venomilia
    0 14,3% 49,0% 26,3% 8,3% 1,9% 0,3% ? ? ? ? ? ×1.35
    10 - 35,9% 38,7% 18,0% 5,6% 1,4% 0,3% ? ? ? ? ×1.98
    20 - 10,2% 36,2% 31,2% 15,2% 5,3% 1,5% 0,3% 0,1% ? ? ×2.76
    31 - - 10,5% 30,1% 29,9% 18,0% 7,8% 2,7% 0,8% 0,2% ? ×3.95
    4 Rubber cane 0 18,5% 48,3% 24,2% 7,2% 1,5% 0,3% ? ? ? ? ? ×1.26
    10 - 41,0% 37,2% 15,8% 4,7% 1,1% 0,2% ? ? ? ? ×1.88
    20 - 14,0% 38,2% 29,1% 13,0% 4,2% 1,1% 0,2% ? ? ? ×2.60
    31 - - 14,9% 32,7% 28,2% 15,3% 6,2% 2,0% 0,5% 0,1% ? ×3.74
    5 Earthen growth,
    Hop
    0 22,6% 47,4% 22,2% 6,2% 1,3% 0,2% ? ? ? ? ? ×1.17
    10 - 46,1% 35,2% 13,9% 3,9% 0,8% 0,1% ? ? ? ? ×1.79
    20 - 18,1% 39,5% 26,9% 11,1% 3,4% 0,8% 0,2% ? ? ? ×2.45
    31 - 0,2% 19,9% 34,2% 26,0% 12,9% 4,8% 1,5% 0,4% 0,1% ? ×3.54
    5 Hellish growth
    (increased productivity)
    0 - - 16,7% 33,3% 27,5% 14,4% 5,7% 1,8% 0,5% 0,1% ? ×3.67
    10 - - 0,5% 11,7% 26,7% 27,8% 18,6% 9,3% 3,7% 1,3% 0,4% ×5.03
    20 - - - - 4,2% 15,5% 24,5% 23,7% 16,5% 9,0% 4,1% ×6.62
    31 - - - - - - 2,5% 8,9% 17,2% 21,5% 19,7% ×?
    6 Red wheat
    (reduced yield)
    0 50,0% 37,5% 10,4% 1,8% 0,2% ? ? ? ? ? ? ×0.65
    10 32,8% 44,6% 17,5% 4,2% 0,7% 0,1% ? ? ? ? ? ×0.96
    20 9,7% 49,5% 28,5% 9,5% 2,3% 0,4% 0,1% ? ? ? ? ×1.47
    31 - 28,1% 40,1% 21,7% 7,6% 2,0% 0,4% 0,1% ? ? ? ×2.17
    6 0 33,7% 44,3% 17,1% 4,1% 0,7% 0,1% ? ? ? ? ? ×0.94
    10 10,8% 49,4% 27,9% 9,2% 2,2% 0,4% 0,1% ? ? ? ? ×1.44
    20 - 32,1% 39,6% 19,7% 6,5% 1,6% 0,3% 0,1% ? ? ? ×2.07
    31 - 5,8% 32,4% 33,4% 18,5% 7,1% 2,1% 0,5% 0,1% ? ? ×2.98

    Agroanalyzer

    Agroanalyzer- a device for identifying bags of seeds and for viewing detailed information about already identified seeds. When harvesting from double poles, an unidentified bag always falls out, while from regular ones - an already identified one. This device will show information about the growth, yield and sustainability of the analyzed agricultural crop, which is useful in creating the most efficient farms to obtain a larger harvest with less resource consumption.

    Internal operating principles

    A more detailed description of the mechanism of operation of agricultural crops. The most important findings are highlighted in blue.
    Almost all agricultural parameters are recalculated every 192 ticks (9.6 seconds).

    General parameters of beds

    These parameters are updated more slowly, every 768 ticks (38.4 seconds).
    The higher these values, the faster the growth of agricultural crops.

    Nutrient levels

    Tier

    Each type is conventionally characterized by a level. Has values ​​from 1 to 8.
    It is used to calculate the chances of obtaining other plants when crossing and as an indicator of the plant’s requirements for care.
    The higher it is, the more difficult it is to obtain a plant through crossing and the more difficult it is to grow it (it is more demanding on conditions and grows slower).

    Conditions for growth and planting of sprouts

    Some plant species have conditions for growth and planting. These requirements mainly relate to lighting, but some plants may require special conditions. For example, cocoa requires a fertility level of at least three, feria and aurelia require ore blocks under the bed for the last stage of growth.
    The rest of the plants do not need anything and can be grown safely even in the dark.

    Stages of growth

    Each plant species has its own number of growth stages. Each stage changes the picture on the perches and they can be distinguished visually.
    Also, the initial stages are similar in different species. Therefore, it is possible to determine the type of plant visually only in the last stages (well, except for the weed, of course).
    Each type of plant, for each stage (except for the last, where growth stops) has a growth value that determines how many conventional units you need to grow in order to move to the next stage.
    Also, each type of plant has a defined growth stage from which it can be harvested, and which it enters after harvesting.

    Growth amount

    Increases every 9.6 seconds. (Unless, of course, the plant has not yet grown and all the required conditions are met).
    Growth rate is calculated from general bed parameters and plant parameters, with the addition of a small random variable.
    And as soon as it becomes greater than a certain value (it is set for all species for each growth stage), the growth value is reset to zero and the plant moves to the next growth stage.
    Also, if the plant does not have enough requirements for growth and it turns out to be negative, then the plant may die.

    Growth parameter


    Used to calculate the amount of height. The higher it is, the faster the agriculture grows.
    Also, with a value of 16 or more, the speed of plant crossing increases, and with a value of 24, the speed and chance of a weed appearing increases.

    Yield parameter (Gain)

    Inherited parameter. It can take values ​​from 0 to 31. It can be seen by completely analyzing the plant’s seed bag.
    Increases the likelihood of getting more crops.

    Resistance parameter

    Inherited parameter. It can take values ​​from 0 to 31. It can be seen by completely analyzing the plant’s seed bag.
    Increases the plant's chances of resisting destruction when a player (or mobs) walks across the bed, when weeds try to destroy the plant, and when poor conditions cause negative growth.

    Crossbreeding

    Every 9.6 seconds, double poles are checked with a 33% chance. The four closest plants are checked from the sides to ensure that they will take part in the crossing. Only plants that have grown to the 3rd growth phase or higher take part in crossing. The base chance that a plant will take part in crossing is 20%. If a plant has a Growth parameter in the range: 16-29, then this adds another 5% to the chance, 30-31 adds 10%. And if the Resistance parameter is: 28, 5% is subtracted; 29 subtracts 10%, 30 subtracts 15%, 31 subtracts 20%. The plants participating in the crossing are determined with these probabilities. If there are at least 2 of them, then crossing will occur and a new plant will appear. Most often, the new plant is the same species as one of the parents. But there is also a chance that you will get a new plant.

    From all this the following calculations follow:
    For ordinary plants with low characteristics (base chance 20%), the chance to obtain at least 2 plants for crossing:

    • if there are 2 neighboring ones - 4%, the average waiting time for a successful crossing is 12 minutes;
    • if there are 3 neighboring ones - 10.4%, the average waiting time for a successful crossing is 4 minutes 37 seconds;
    • if there are 4 neighboring ones - 18.08%, the average waiting time for a successful crossing is 2 minutes 40 seconds.

    It turns out that the more plants there are next to the double poles, the faster the crossing process goes. The only negative is getting to the surrounded perches a large number plants are more complex.

    The Growth, Productivity and Resilience parameters of the new plant are calculated as the arithmetic mean of the parent parameters, plus a random number from -X to X, where X is the number of parents.
    That is, in order to breed a crop with good parameters, you just need to weed out those plants whose parameters are worse than the parent ones. And of course, use plants with the highest parameters for selection.

    Also, from the method of calculating the probabilities of obtaining new plants during crossing, the following conclusion can be drawn.
    If the crossing process involves different types plants (for example, watermelon + pumpkin), then the probabilities will be similar to the average values ​​of their pure crossings (there will be something in between watermelon + watermelon and pumpkin + pumpkin), that is, pumpkins and watermelons themselves will most often be obtained.

    Wheat from Minecraft

    Wheat ID in Minecraft: 296 .

    NID: wheat_seeds.

    Wheat is the English name for wheat in the game Minecraft.

    Wheat in Minecraft is a crop (like beets, carrots, potatoes, pumpkins and watermelon) that falls under the "items" category. These, along with blocks and entities, make up all the elements that can be used in Minecraft. In the game, wheat is used to make bread, cookies, and cake. And sheaves of hay will help to store it compactly. This grain is suitable as bait and food for animals - you just need to take the wheat in your hand when the animal is nearby, and it will follow the player. Wheat will grow if you plant seeds and follow simple conditions. We will definitely talk about how to plant wheat in Minecraft in this article.

    The wheat in the player's hand is in the foreground, and the wheat farm is in the background.

    How to craft wheat in Minecraft?

    If you have a sheaf of hay in Minecraft, or better yet more than one, then the issue is resolved very quickly. After all, nine units of wheat can easily be obtained from one sheaf of hay.

    If there are no sheaves of hay or you do not plan to craft wheat, then you can try to find it. There is a decent chance of finding cereal in treasury chests (1-4 pieces). A slightly greater chance of finding it is in igloo chests (no more than 3 units).

    When there is no desire, time or anything else to craft and search, then you need to follow a more understandable path - to grow wheat. We'll talk about this immediately after this crafting recipe:

    How to grow wheat in Minecraft

    So, how to plant wheat in Minecraft? Growing wheat will start from a garden bed if you have seeds. If they are not there, then you need to know that:

    • When harvesting ripened wheat, up to 2 units of cereal and up to 3 seeds drop out.
    • When harvesting unripe wheat, only seeds will fall out.
    • Destroying tall grass will drop seeds, but with a lower drop rate. If you enchant the tool with “Luck”, then the number of seeds when the grass is destroyed will increase.

    How to make a garden bed in Minecraft? Bye we're talking about about simple beds without automation. We can talk about the wheat farm next time.

    There should be no blocks or anything that will interfere with growth above the future bed. The area should be treated with a hoe. If there is no water at a distance of 4 blocks, then the area cultivated with a hoe will turn back into soil. And it won’t be possible to plant wheat. Therefore, we need to think about a constant water supply, since rain is only a temporary solution to the problem. One "hole" of water will keep the soil moist within a decent radius.

    Wheat also needs light to grow. And at least 8 units. Torches and other light sources will do just fine and the plant will be able to grow even at night.

    How long does wheat grow in Minecraft? Once the wheat seeds are planted and they are happy, growth begins in 8 stages. Each stage lasts no more than 35 minutes. How to speed up wheat growth in Minecraft? There is no need for a command, because there is bone meal. It will speed up the process, while some stages of growth are simply skipped.

    Creatures or players can damage the garden bed, so it is better to fence your crops and have good lighting to prevent monsters from disturbing you at night. Wheat should be harvested only when it is fully ripe.

    Wheat grows in a small bed.

    Crafting Recipes: When Wheat is Needed

    If you don't know how to do

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