Minecraft team to make everything grow faster. Console commands
On this page the teams that work in single player mode and in local network. The use of these commands is equivalent to the use of cheats and they must be enabled during the first generation of the world (creating a map) in the “Additional world settings” menu. The commands are shown in order of demand, you can sort them alphabetically, you can also search for commands and detailed description some of them. Commands for the command block can be found here.
@p is the closest player, can be changed to the player’s nickname
Team | Description | Examples |
---|---|---|
/give | Give the player an item | /give @p minecraft:diamond_block 64 - Give yourself 64 diamond blocks. See. |
/gamemode | Changing game mode | /gamemode survival - Switch to survival mode /gamemode creative - Switch to creative mode |
/weather | Change of weather | /weather clear - Remove rain and snow |
/clear | Remove all items from inventory | /clear - Clear your inventory /clear notch - Clear inventory for player notch |
/effect | Effects overlay | /effect give @p speed - Get the Speed effect /effect clear @p speed — Remove the speed effect |
/defaultgamemode | Default map game mode | /defaultgamemode creative - Default creative game mode /defaultgamemode survival - Default creative game mode |
/xp | Issue of experience | /xp add @p 500 - Give yourself 500 experience |
/kill | Killing Entities | /kill - yourself /kill notch - player notch /kill @e - discarded items /kill @e - everyone except yourself /kill @e - all cows nearby |
Summon Entity | /summon zombie - Summon zombies /summon lightning_bolt ~25 ~ ~ - Summon lightning at 25 meters /summon fox ~ ~1 ~ (Passengers:[(id:creeper)]) - Summon a fox with a creeper on its back See Mob IDs. |
|
/enchant | Enchant an item | /enchant @p sharpness 5 — Enchant a sword in your hand to Sharpness V /enchant @p infinity - Enchant a bow in your hand for infinity See Enchant ID and Enchant Compatibility. |
/difficulty | Game difficulty | /difficulty peaceful - Set the difficulty to peaceful /difficulty hard Set difficulty to difficult |
/spawnpoint | Set spawn point | /spawnpoint - Set the spawn point location /spawnpoint notch - Same for player notch /spawnpint notch 0 65 00 - With choice of coordinates |
/seed | View world generation key | /seed - Find out the world generation key |
/gamerule | Setting game rules | /gamerule keepInventory true - Player items do not drop out upon death /gamerule doDaylightCycle false - Stop the day and night cycle (always the same time) /gamerule mobGriefing false - Prevents mobs from breaking blocks in the world |
/advancement | Achievements | /advancement grant @p everything - Give the player all achievements /advancement revoke @p everything - Take away all the player's achievements |
/ban | Ban a player on the server | /ban notch - Ban player notch /ban notch Flood - Ban player notch for flooding |
/ban-ip | Ban by IP | /ban-ip 1.1.1.1 flood - Ban ip-address 1.1.1.1 due to “flood” /ban-ip notch flood Ban the IP address of the player notch due to “flood” |
/banlist | Black list | /banlist ips — Show a list of ips in the blacklist /banlist players - Show players on the blacklist |
/bossbar | Bossbar management | /bossbar add notch (“text”:”Notch”) - Create a bossbar called Notch /bossbar set notch players @p - Show the bossbar to the nearest player |
Copy, kjrj | /clone 1 67 1 1 67 1 2 67 1 replace - copying 1 block from point 1 67 1 to 2 67 1 | |
/debug | Debugging | /debug start - Start debugging /debug stop - Stop debugging /debug report - Debug report |
/data | Working with NBT | /data get block 1 65 1 — NBT block data at coordinates 1 65 1 |
/daylock | Stops the cycle of time | /daylock true - Stop the day/night cycle /daylock false - Resume the day/night cycle /alwaysday true - Always day /alwaysday false- Disable |
/datapack | Working with Datasets | /datapack disable nabor — Disable the datapack nabor /datapack enable nabor — Enable the nabor data set |
/deop | Remove operator status | /deop player - Removes operator status |
*Notes
1. Commands are entered after opening the chat by pressing the “T” key in the English layout
2. Instead of player, enter the nickname of the player who should be touched by the team
3. When there is a “/” (slash) sign between several options, you need to enter only one of the options
4. The Tab key will automatically complete the command and show all available options
On this page there are commands that work in single mode and on a local network. The use of these commands is equivalent to the use of cheats and they must be enabled during the first generation of the world (creating a map) in the “Additional world settings” menu. The commands are shown in order of demand, you can sort them alphabetically, you can also search for commands and have a detailed description of some of them. Commands for the command block can be found here.
@p is the closest player, can be changed to the player’s nickname
Team | Description | Examples |
---|---|---|
/give | Give the player an item | /give @p minecraft:diamond_block 64 - Give yourself 64 diamond blocks. See. |
/gamemode | Changing game mode | /gamemode survival - Switch to survival mode /gamemode creative - Switch to creative mode |
/weather | Change of weather | /weather clear - Remove rain and snow |
/clear | Remove all items from inventory | /clear - Clear your inventory /clear notch - Clear inventory for player notch |
/effect | Effects overlay | /effect give @p speed - Get the Speed effect /effect clear @p speed — Remove the speed effect |
/defaultgamemode | Default map game mode | /defaultgamemode creative - Default creative game mode /defaultgamemode survival - Default creative game mode |
/xp | Issue of experience | /xp add @p 500 - Give yourself 500 experience |
/kill | Killing Entities | /kill - yourself /kill notch - player notch /kill @e - discarded items /kill @e - everyone except yourself /kill @e - all cows nearby |
Summon Entity | /summon zombie - Summon zombies /summon lightning_bolt ~25 ~ ~ - Summon lightning at 25 meters /summon fox ~ ~1 ~ (Passengers:[(id:creeper)]) - Summon a fox with a creeper on its back See Mob IDs. |
|
/enchant | Enchant an item | /enchant @p sharpness 5 — Enchant a sword in your hand to Sharpness V /enchant @p infinity - Enchant a bow in your hand for infinity See Enchant ID and Enchant Compatibility. |
/difficulty | Game difficulty | /difficulty peaceful - Set the difficulty to peaceful /difficulty hard Set difficulty to difficult |
/spawnpoint | Set spawn point | /spawnpoint - Set the spawn point location /spawnpoint notch - Same for player notch /spawnpint notch 0 65 00 - With choice of coordinates |
/seed | View world generation key | /seed - Find out the world generation key |
/gamerule | Setting game rules | /gamerule keepInventory true - Player items do not drop out upon death /gamerule doDaylightCycle false - Stop the day and night cycle (always the same time) /gamerule mobGriefing false - Prevents mobs from breaking blocks in the world |
/advancement | Achievements | /advancement grant @p everything - Give the player all achievements /advancement revoke @p everything - Take away all the player's achievements |
/ban | Ban a player on the server | /ban notch - Ban player notch /ban notch Flood - Ban player notch for flooding |
/ban-ip | Ban by IP | /ban-ip 1.1.1.1 flood - Ban ip-address 1.1.1.1 due to “flood” /ban-ip notch flood Ban the IP address of the player notch due to “flood” |
/banlist | Black list | /banlist ips — Show a list of ips in the blacklist /banlist players - Show players on the blacklist |
/bossbar | Bossbar management | /bossbar add notch (“text”:”Notch”) - Create a bossbar called Notch /bossbar set notch players @p - Show the bossbar to the nearest player |
Copy, kjrj | /clone 1 67 1 1 67 1 2 67 1 replace - copying 1 block from point 1 67 1 to 2 67 1 | |
/debug | Debugging | /debug start - Start debugging /debug stop - Stop debugging /debug report - Debug report |
/data | Working with NBT | /data get block 1 65 1 — NBT block data at coordinates 1 65 1 |
/daylock | Stops the cycle of time | /daylock true - Stop the day/night cycle /daylock false - Resume the day/night cycle /alwaysday true - Always day /alwaysday false- Disable |
/datapack | Working with Datasets | /datapack disable nabor — Disable the datapack nabor /datapack enable nabor — Enable the nabor data set |
/deop | Remove operator status | /deop player - Removes operator status |
*Notes
1. Commands are entered after opening the chat by pressing the “T” key in the English layout
2. Instead of player, enter the nickname of the player who should be touched by the team
3. When there is a “/” (slash) sign between several options, you need to enter only one of the options
4. The Tab key will automatically complete the command and show all available options
- If you live in an area where there are always a lot of players, then never leave empty perches, they can become overgrown with weeds, even if you have treated them with weed killer
- Carefully isolate the place for the vegetable garden and seal off the area in which it will be located, or even better, make the ceilings 2 blocks high, so that if someone gets in to you, they still won’t be able to trample on anything. Or, if you have enough privileges to set WorldGuard flags, you can reliably protect your beds by simply setting the flag entry deny.
- Do not place selection perches (crossed) until the plants involved in selection have reached the last stage of growth (Everything can become overgrown with weeds, and they are known to have the unpleasant property of turning plowed soil into grass, along with the plants and perches growing on it)
- Power your gardener with “perpetual” energy sources, such as wind generators or solar panels. It is also necessary to ensure a constant supply of working mass (fertilizers, moisturizing capsules and weed killers). To do this, you need either a frequent online mod or a mod installed on the server that has the ability to automate this process. For example BuildCraft, RedPower2, GregTech, Applied Energistics.
Plant crossing
Before installing the perches, you should plow the bed with a hoe. It is also advisable that the bed be moistened. You should not make hard-to-reach passages to the plants on the poles, otherwise you risk destroying the entire crop. After installing the perches, you should spray them with a weed killer, and after planting the plant, water them with a moisturizing capsule and fertilize them.
To cross plants, you need to install double poles. To do this, you need to right-click with the perches in your hands on the already installed perches. In neighboring beds it is necessary to plant crops on ordinary perches. Crossing occurs only when the double perch block comes into contact with 2-4 plants on the perches.
Crossing bed option:
Agricultural crops
Weed
Crossed crops
Crossed crops are obtained by crossing from two to four species of plants on poles. In addition, crossed agricultural crops include standard crops, but with improved characteristics.
Below are the stages of growth of crossed crops:
Rubber Cane:
Red wheat (Rednik):
Zolotnitsa (Aurelia):
Harvest and conditions for crossing
Name of culture | Name in the analyzer | Basic harvest | Conditions | Combination for crossing | Notes | |
---|---|---|---|---|---|---|
Wheat | Wheat | 1× Wheat | Light level 9 and above | Can be obtained without crossing by planting wheat seeds. | ||
Potato | Potato | 1× Potato | Light level 9 and above | Wheat + Wheat Carrot + Carrot |
Can be obtained without crossing by planting potatoes. | |
Carrot | Carrots | 1× Carrot | Light level 9 and above | Wheat + Wheat Potatoes + Potatoes |
Can be obtained without crossing by planting carrots. | Rubber Reed + Rubber Reed. |
Pumpkin | Pumpkin | 1-2Pumpkin | Light level 9 and above | Wheat + Wheat Rose + Rose |
Can be obtained without crossing by planting pumpkin seeds. | |
Watermelon | Melon | 1× Watermelon (33%) or 2-5× Watermelon slice (67%) |
Light level 9 and above | Wheat + Wheat Tulip + Dandelion |
Can be obtained without crossing by planting watermelon seeds. | |
Sugar cane | Reed | 2× Sugar cane with height 3, (or 1× Sugar cane with growth 2) |
- | Wheat + Tulip | Can be obtained without crossing by planting reeds. | |
Dandelion | Dandelion | 1-3× Yellow dye | Light level 12 and above | Sugarcane + Sugarcane | - | |
Rose | Rose | 1× Red dye | Light level 12 and above | Wheat + Dandelion Sugarcane + Sugarcane |
You can get it without crossing by planting a rose. | |
Hellish growth | Nether Wart | 1× Hellgrowth Seeds | Soul sand under a garden bed speeds up its growth by 50% | Wheat + Dandelion | Can be obtained without crossing by planting Hellish Growth. If you install soul sand under a bed with an earthen growth, then after a while the earthen growth will turn into hell. |
|
Blackthorn | Blackthorn | 1× Ink bag | Light level 12 and above | Rubber Cane + Rubber Cane Hell Wart + Hell Wart / Sugar Cane + Cocoa |
- | |
Hyacinth | Cyazint | 1× Turquoise dye | Light level 12 and above | Wheat + Dandelion Sugarcane + Sugarcane Hellish Wart + Hellish Wart Watermelon + Wheat |
- | |
Tulip | Tulip | 1× Purple dye | Light level 12 and above | Rose + Dandelion Pumpkin + Watermelon Sugarcane + Sugarcane |
- | |
Cocoa | Cocoa | 1× Cocoa beans | There should be 3 blocks of soil under the bed. | Watermelon + Wheat Sugarcane + Sugarcane |
||
Venomilia | Venomilia | 1× Toxic dust (1× Purple dye if you harvest from the penultimate stage of growth) |
Light level 12 and above | Cocoa + Sugarcane | Poisonous plant. Harms neighboring plants and can poison the player if he walks through the garden bed without shoes. | |
Rubber cane | Stickreed | 1× Rubber (Sugar cane if you harvest not from the last stage) |
- | Sugar cane + Sugar cane + Hellish growth + Hellish growth |
Quite difficult to obtain. | |
Earthen growth | Terra Wart | 1× Earthburst Seeds | A block of snow under a garden bed speeds up its growth by 50% | Hellish Wart + Hellish Wart | If you place a block of snow under a bed with a hellish growth, then after a while the hellish growth will turn into an earthen one. | |
Hops (plant) | Hops | 1× Hops (seeds) | Light level 9 and above | Hellish Wart + Hellish Wart Ferrium + Ferrium Rubber Cane + Rubber Cane |
- | |
Red wheat | Redwheat | 1× Red dust (50%) or 1× Wheat (50%) (1× Red dust(100%) if a redstone signal is connected to the plant) |
Light level from 5 to 10 inclusive | Aurelia + Aurelia Ferrium + Ferrium |
At the last stage it produces a redstone signal. | |
Ferrius | Ferru | 1× A pile of iron dust | Block iron ore under the garden bed to harvest | Rubber Cane + Rubber Reed Hell's Wart + Hell's Wart |
- | |
Coffee | Coffee | 1× Coffee beans | Light level 9 and above | Any combination of Aurelia and Ferrius. And also Hellish growth + Hellish growth | If collected at the penultimate stage, the stage will change to the previous one. | |
Aurelia | Aurelia | 1× Golden Nugget | Block of gold ore under the garden bed for harvesting | Ferrium + Ferrium | - |
Yield calculation
The harvest size is affected by the plant level (tier, constant) and the yield parameter (gain, from 0 to 31). The higher the yield parameter, the greater the likelihood of harvesting several crops at the same time. There is also a small chance that there will be no harvest at all.
The yield parameter can also increase the number of items dropped by 1 unit with a probability equal to the parameter itself (that is, with a yield of 31, this probability is 31%).
Level (tier) |
Kinds plants |
productivity | chances of getting different numbers of crops | average number fees |
||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
no harvest | ×1 | ×2 | ×3 | ×4 | ×5 | ×6 | ×7 | ×8 | ×9 | ×10 | ||||
1 | Wheat, Pumpkin |
0 | 5,0% | 49,9% | 30,8% | 10,9% | 2,7% | 0,5% | 0,1% | ? | ? | ? | ? | ×1.59 |
10 | - | 26,2% | 40,2% | 22,7% | 8,2% | 2,2% | 0,5% | 0,1% | ? | ? | ? | ×2.22 | ||
20 | - | 4,0% | 30,1% | 34,1% | 20,1% | 8,2% | 2,6% | 0,7% | 0,1% | ? | ? | ×3.10 | ||
31 | - | - | 4,1% | 22,4% | 30,9% | 23,3% | 12,1% | 4,9% | 1,6% | 0,5% | 0,1% | ×4.41 | ||
2 | Watermelon, Rose, Sugar cane, Dandelion, Tulip, Blackthorn, Hyacinth |
0 | 9,8% | 49,5% | 28,5% | 9,5% | 2,3% | 0,4% | 0,1% | ? | ? | ? | ? | ×1.47 |
10 | - | 31,0% | 39,8% | 20,3% | 6,8% | 1,7% | 0,4% | 0,1% | ? | ? | ? | ×2.10 | ||
20 | - | 6,8% | 33,5% | 32,9% | 17,6% | 6,6% | 2,0% | 0,5% | 0,1% | ? | ? | ×2.92 | ||
31 | - | - | 6,9% | 26,6% | 30,9% | 20,7% | 9,8% | 3,7% | 1,1% | 0,3% | 0,1% | ×4.18 | ||
3 | Cocoa, Venomilia |
0 | 14,3% | 49,0% | 26,3% | 8,3% | 1,9% | 0,3% | ? | ? | ? | ? | ? | ×1.35 |
10 | - | 35,9% | 38,7% | 18,0% | 5,6% | 1,4% | 0,3% | ? | ? | ? | ? | ×1.98 | ||
20 | - | 10,2% | 36,2% | 31,2% | 15,2% | 5,3% | 1,5% | 0,3% | 0,1% | ? | ? | ×2.76 | ||
31 | - | - | 10,5% | 30,1% | 29,9% | 18,0% | 7,8% | 2,7% | 0,8% | 0,2% | ? | ×3.95 | ||
4 | Rubber cane | 0 | 18,5% | 48,3% | 24,2% | 7,2% | 1,5% | 0,3% | ? | ? | ? | ? | ? | ×1.26 |
10 | - | 41,0% | 37,2% | 15,8% | 4,7% | 1,1% | 0,2% | ? | ? | ? | ? | ×1.88 | ||
20 | - | 14,0% | 38,2% | 29,1% | 13,0% | 4,2% | 1,1% | 0,2% | ? | ? | ? | ×2.60 | ||
31 | - | - | 14,9% | 32,7% | 28,2% | 15,3% | 6,2% | 2,0% | 0,5% | 0,1% | ? | ×3.74 | ||
5 | Earthen growth, Hop |
0 | 22,6% | 47,4% | 22,2% | 6,2% | 1,3% | 0,2% | ? | ? | ? | ? | ? | ×1.17 |
10 | - | 46,1% | 35,2% | 13,9% | 3,9% | 0,8% | 0,1% | ? | ? | ? | ? | ×1.79 | ||
20 | - | 18,1% | 39,5% | 26,9% | 11,1% | 3,4% | 0,8% | 0,2% | ? | ? | ? | ×2.45 | ||
31 | - | 0,2% | 19,9% | 34,2% | 26,0% | 12,9% | 4,8% | 1,5% | 0,4% | 0,1% | ? | ×3.54 | ||
5 | Hellish growth (increased productivity) |
0 | - | - | 16,7% | 33,3% | 27,5% | 14,4% | 5,7% | 1,8% | 0,5% | 0,1% | ? | ×3.67 |
10 | - | - | 0,5% | 11,7% | 26,7% | 27,8% | 18,6% | 9,3% | 3,7% | 1,3% | 0,4% | ×5.03 | ||
20 | - | - | - | - | 4,2% | 15,5% | 24,5% | 23,7% | 16,5% | 9,0% | 4,1% | ×6.62 | ||
31 | - | - | - | - | - | - | 2,5% | 8,9% | 17,2% | 21,5% | 19,7% | ×? | ||
6 | Red wheat (reduced yield) |
0 | 50,0% | 37,5% | 10,4% | 1,8% | 0,2% | ? | ? | ? | ? | ? | ? | ×0.65 |
10 | 32,8% | 44,6% | 17,5% | 4,2% | 0,7% | 0,1% | ? | ? | ? | ? | ? | ×0.96 | ||
20 | 9,7% | 49,5% | 28,5% | 9,5% | 2,3% | 0,4% | 0,1% | ? | ? | ? | ? | ×1.47 | ||
31 | - | 28,1% | 40,1% | 21,7% | 7,6% | 2,0% | 0,4% | 0,1% | ? | ? | ? | ×2.17 | ||
6 | 0 | 33,7% | 44,3% | 17,1% | 4,1% | 0,7% | 0,1% | ? | ? | ? | ? | ? | ×0.94 | |
10 | 10,8% | 49,4% | 27,9% | 9,2% | 2,2% | 0,4% | 0,1% | ? | ? | ? | ? | ×1.44 | ||
20 | - | 32,1% | 39,6% | 19,7% | 6,5% | 1,6% | 0,3% | 0,1% | ? | ? | ? | ×2.07 | ||
31 | - | 5,8% | 32,4% | 33,4% | 18,5% | 7,1% | 2,1% | 0,5% | 0,1% | ? | ? | ×2.98 |
Agroanalyzer
Agroanalyzer- a device for identifying bags of seeds and for viewing detailed information about already identified seeds. When harvesting from double poles, an unidentified bag always falls out, while from regular ones - an already identified one. This device will show information about the growth, yield and sustainability of the analyzed agricultural crop, which is useful in creating the most efficient farms to obtain a larger harvest with less resource consumption.
Internal operating principles
A more detailed description of the mechanism of operation of agricultural crops. The most important findings are highlighted in blue.
Almost all agricultural parameters are recalculated every 192 ticks (9.6 seconds).
General parameters of beds
These parameters are updated more slowly, every 768 ticks (38.4 seconds).
The higher these values, the faster the growth of agricultural crops.
Nutrient levels
Tier
Each type is conventionally characterized by a level. Has values from 1 to 8.
It is used to calculate the chances of obtaining other plants when crossing and as an indicator of the plant’s requirements for care.
The higher it is, the more difficult it is to obtain a plant through crossing and the more difficult it is to grow it (it is more demanding on conditions and grows slower).
Conditions for growth and planting of sprouts
Some plant species have conditions for growth and planting. These requirements mainly relate to lighting, but some plants may require special conditions. For example, cocoa requires a fertility level of at least three, feria and aurelia require ore blocks under the bed for the last stage of growth.
The rest of the plants do not need anything and can be grown safely even in the dark.
Stages of growth
Each plant species has its own number of growth stages. Each stage changes the picture on the perches and they can be distinguished visually.
Also, the initial stages are similar in different species. Therefore, it is possible to determine the type of plant visually only in the last stages (well, except for the weed, of course).
Each type of plant, for each stage (except for the last, where growth stops) has a growth value that determines how many conventional units you need to grow in order to move to the next stage.
Also, each type of plant has a defined growth stage from which it can be harvested, and which it enters after harvesting.
Growth amount
Increases every 9.6 seconds. (Unless, of course, the plant has not yet grown and all the required conditions are met).
Growth rate is calculated from general bed parameters and plant parameters, with the addition of a small random variable.
And as soon as it becomes greater than a certain value (it is set for all species for each growth stage), the growth value is reset to zero and the plant moves to the next growth stage.
Also, if the plant does not have enough requirements for growth and it turns out to be negative, then the plant may die.
Growth parameter
Used to calculate the amount of height. The higher it is, the faster the agriculture grows.
Also, with a value of 16 or more, the speed of plant crossing increases, and with a value of 24, the speed and chance of a weed appearing increases.
Yield parameter (Gain)
Inherited parameter. It can take values from 0 to 31. It can be seen by completely analyzing the plant’s seed bag.
Increases the likelihood of getting more crops.
Resistance parameter
Inherited parameter. It can take values from 0 to 31. It can be seen by completely analyzing the plant’s seed bag.
Increases the plant's chances of resisting destruction when a player (or mobs) walks across the bed, when weeds try to destroy the plant, and when poor conditions cause negative growth.
Crossbreeding
Every 9.6 seconds, double poles are checked with a 33% chance. The four closest plants are checked from the sides to ensure that they will take part in the crossing. Only plants that have grown to the 3rd growth phase or higher take part in crossing. The base chance that a plant will take part in crossing is 20%. If a plant has a Growth parameter in the range: 16-29, then this adds another 5% to the chance, 30-31 adds 10%. And if the Resistance parameter is: 28, 5% is subtracted; 29 subtracts 10%, 30 subtracts 15%, 31 subtracts 20%. The plants participating in the crossing are determined with these probabilities. If there are at least 2 of them, then crossing will occur and a new plant will appear. Most often, the new plant is the same species as one of the parents. But there is also a chance that you will get a new plant.
From all this the following calculations follow:
For ordinary plants with low characteristics (base chance 20%), the chance to obtain at least 2 plants for crossing:
- if there are 2 neighboring ones - 4%, the average waiting time for a successful crossing is 12 minutes;
- if there are 3 neighboring ones - 10.4%, the average waiting time for a successful crossing is 4 minutes 37 seconds;
- if there are 4 neighboring ones - 18.08%, the average waiting time for a successful crossing is 2 minutes 40 seconds.
It turns out that the more plants there are next to the double poles, the faster the crossing process goes. The only negative is getting to the surrounded perches a large number plants are more complex.
The Growth, Productivity and Resilience parameters of the new plant are calculated as the arithmetic mean of the parent parameters, plus a random number from -X to X, where X is the number of parents.
That is, in order to breed a crop with good parameters, you just need to weed out those plants whose parameters are worse than the parent ones. And of course, use plants with the highest parameters for selection.
Also, from the method of calculating the probabilities of obtaining new plants during crossing, the following conclusion can be drawn.
If the crossing process involves different types plants (for example, watermelon + pumpkin), then the probabilities will be similar to the average values of their pure crossings (there will be something in between watermelon + watermelon and pumpkin + pumpkin), that is, pumpkins and watermelons themselves will most often be obtained.
Wheat from Minecraft
Wheat ID in Minecraft: 296 .
NID: wheat_seeds.
Wheat is the English name for wheat in the game Minecraft.
Wheat in Minecraft is a crop (like beets, carrots, potatoes, pumpkins and watermelon) that falls under the "items" category. These, along with blocks and entities, make up all the elements that can be used in Minecraft. In the game, wheat is used to make bread, cookies, and cake. And sheaves of hay will help to store it compactly. This grain is suitable as bait and food for animals - you just need to take the wheat in your hand when the animal is nearby, and it will follow the player. Wheat will grow if you plant seeds and follow simple conditions. We will definitely talk about how to plant wheat in Minecraft in this article.
The wheat in the player's hand is in the foreground, and the wheat farm is in the background.
How to craft wheat in Minecraft?
If you have a sheaf of hay in Minecraft, or better yet more than one, then the issue is resolved very quickly. After all, nine units of wheat can easily be obtained from one sheaf of hay.
If there are no sheaves of hay or you do not plan to craft wheat, then you can try to find it. There is a decent chance of finding cereal in treasury chests (1-4 pieces). A slightly greater chance of finding it is in igloo chests (no more than 3 units).
When there is no desire, time or anything else to craft and search, then you need to follow a more understandable path - to grow wheat. We'll talk about this immediately after this crafting recipe:
How to grow wheat in Minecraft
So, how to plant wheat in Minecraft? Growing wheat will start from a garden bed if you have seeds. If they are not there, then you need to know that:
- When harvesting ripened wheat, up to 2 units of cereal and up to 3 seeds drop out.
- When harvesting unripe wheat, only seeds will fall out.
- Destroying tall grass will drop seeds, but with a lower drop rate. If you enchant the tool with “Luck”, then the number of seeds when the grass is destroyed will increase.
How to make a garden bed in Minecraft? Bye we're talking about about simple beds without automation. We can talk about the wheat farm next time.
There should be no blocks or anything that will interfere with growth above the future bed. The area should be treated with a hoe. If there is no water at a distance of 4 blocks, then the area cultivated with a hoe will turn back into soil. And it won’t be possible to plant wheat. Therefore, we need to think about a constant water supply, since rain is only a temporary solution to the problem. One "hole" of water will keep the soil moist within a decent radius.
Wheat also needs light to grow. And at least 8 units. Torches and other light sources will do just fine and the plant will be able to grow even at night.
How long does wheat grow in Minecraft? Once the wheat seeds are planted and they are happy, growth begins in 8 stages. Each stage lasts no more than 35 minutes. How to speed up wheat growth in Minecraft? There is no need for a command, because there is bone meal. It will speed up the process, while some stages of growth are simply skipped.
Creatures or players can damage the garden bed, so it is better to fence your crops and have good lighting to prevent monsters from disturbing you at night. Wheat should be harvested only when it is fully ripe.
Wheat grows in a small bed.
Crafting Recipes: When Wheat is Needed
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