Quest ancient technology skyrim. Passage of the quest ancient knowledge in Skyrim


I present to your attention, updated version one of the most atmospheric mods in the game Skyrim SE - « People of Skyrim» . This is a huge world that absolutely fits into the lore of the game. The version of this mod has been completely redesigned, optimized and expanded. There will be even more in the game new NPCs, exploreable camps, markets, cemeteries and ruins. As you progress through the main quest, you will encounter new, more difficult opponents.

Update: 8.1.7
* The update comes as a separate archive via an additional link, and is installed on top of the main mod version 8.1.6 with a file replacement.
- Finally fixed navmesh in Riverside products;
- Several small adaptive fixes.

Change log:
- In the main mod archive, the texture file (one element) was deleted due to incorrect parameters. The mod archive has been completely updated (including ESP). Therefore, you will have to download the entire archive from scratch (mod from the main link).
- Updated interior interior titles (the titles had an underlined font)
- Correction in Rorikstead, Kaivarstead - Rorikstead Market;
- Changed the hanged man in Whiterun.
- Ford Peak update;
- Fixed the Dwemer door, there were problems with the transition;
- Several enemies disappeared visually, but they retained their script triggers and their locations. This has been fixed;
- Many other minor fixes.
- Now the door from Fal Zed Din on the side of the Windhelm docks is locked. The key to these Dwemer ruins can now be found in Raven Rock. There is a Dwemer safe near the front door of Redoran's home in Raven Rock. The key to Fal Zen Din can be obtained there. This, of course, will not impede passage.
- Other small updates have been made in preparation for the next version of the mod (Taverns - Roads - Civil War).
- All LODs have been corrected and updated, this is a VERY IMPORTANT UPDATE, so the update is not carried out separately, but as a complete archive.
- I previously used the old classic LODs from the game Skyrim LE, the new LODs are now in accordance with the Skyrim SE format, which look better and everything works better. I just realized my mistake.
- Updated patches for the Cutting Room Floor, Legacy of the dragonborn, Immersive Citizens mods. Added patches for Falskaar and Bells Of Skyrim. All patches in one archive.
- Removed the companion from the library in the College because she behaved aggressively when completing quests.
- to update from previous versions, go to any interior, save, exit the game, update, launch the game and wait without leaving the room for 24 hours, and then you can exit, since the game will have 24 game hours to update external changes to the game world .

Peculiarities:
- Linear and non-linear gameplay. For example, if you are level 20, you can face an opponent who is level 40, and vice versa.
- Every town and village was changed according to the time and customs. The culture of the indigenous people of Skyrim was respected.
- The consequences of civil war and dragon attacks have been added to the exterior.
- The game will have an atmosphere of civil war. Combat actions will unfold around the player, both on land and at sea. They will not influence in any way and depend on the main game plot. Near imperial cities Thalmor posts will appear (you will learn the history of their origin from the notes). Clashes between the conflicting parties will last until the end of the civil war.
- The game landscape has also changed; now it has become more diverse and vibrant. New forest areas have been added.
- New caves, forts, bandit camps and enemies. The latter, from time to time, will come across in the main quests. Enemy spawn markers in the game world are placed manually, so they should not conflict with mods, etc.
- There will be new merchants with a large supply of coins, as well as merchants who buy stolen items. They can be found near the Dragon Bridge, leading to new settlements.
- Regarding houses for the player. The author placed in the game houses intended for any game. For vampires, thieves, warriors, magicians or just loot collectors. You can find everything you need in them. In some taverns you will find diaries and notes with information about the location of new homes and keys to them, as well as other useful tips.
- New companions of different types and races will appear in Skyrim. It will be possible to marry some female companions.
- The caves, ruins, and forts of Skyrim have been redesigned for a greater gaming experience. Now you will have to be more careful when traveling through them, or you will have to pay a huge price for every rash step you take (still under development, about 20% done).
- New ruins, Dwemer, Nordic, Imperial and so on. Their interior will reflect the entire ancient history of Skyrim.
- There are many other small changes in fashion. For example, when dragons attack, you will see burning houses, this is how they were originally made, but without an interior. When you try to open them, you will need a key. Along the way you will come across burnt corpses, etc. Which will make the game more atmospheric.
- Now let's move on to the non-lore features of the mod. There will be cheats in the game; a powerful sword that can be obtained at the beginning of the game (located in Dova’s Hall), and others (you can find out about them in the notes found).

Requirements:
- Skyrim SE
-
- If you have mods installed: Legacy of the dragonborn, then download the patch package from the additional link.

Compatibility:
The mod author will no longer make patches for other mods. Patches made by the author earlier, if necessary, will be updated along with the update of the main mod.
As for other atmospheric mods. The author strongly recommends playing with this mod first. Familiarize yourself with it thoroughly, and then, at your own discretion (at your own peril and risk), add other mods that add or change the landscape, houses, villages of the city, and the like.
Fully compatible with mods that add AI (companions, NPCs, etc.)
More detailed information about mod compatibility can be found here.

Upgrade from version 8.1.6 to higher version:
- First, download the main mod (via the main link) version 8.1.6, then (via the additional link) download the updated version of the mod above. Installation follows the same sequence. We install the main mod (v8.1.6) in the Data folder, then install it there, overwriting the update (version higher). Let's activate the plugin.

Known Issues:
The beginning of the scene with Sven and Hilda, when Alvor returns to his home with Hadvar to discuss the dragon attack on Helgen, for some reason the scene is a little late.

Installation:
1. If you start a new game by default, install “People of Skyrim” after Helgen to avoid possible conflicts. After you exit the cave in Helgen. Save, exit the game. Install the mod via NMM. Do not under any circumstances overwrite the textures of this mod or its meshes with another mod. Next, restart the game from your last save.
IMPORTANT! You need to start a new game or load a new save made earlier. Start the game shortly before leaving the cave in Helgen. This save must be clean, no other mods must be installed previously (except for "People of Skyrim")
- When installing patches for Bells Of Skyrim, Cutting Room Floor, Alternate Start, Falskaar, Legacy of the dragonborn, Immersive Citizens. In the game, save in some room, exit the game. Install patches.

Removal:
Uninstall this mod using NMM.
IMPORTANT! It is highly not recommended to install, much less remove, this mod manually. If you are inattentive, you can delete the wrong files, which can lead to a crash of the game.

Loading Order:
In the launcher, tpos_ultimate.esm (not the esm file) should be at the very bottom, and always make sure it stays there! If using loot, set tpos_ultimate.esm to high priority. For more information on working in LOOT, watch the video.

Approximate order of loading the mod in the launcher:
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
SMIM-SE-Merged-All.esp
FireBurns.esp
easy lockpicking.esp
HighJumpMod.esp
Run For Your Lives.esp
imp_helm_legend.esp
PeacefulMudcrabs.esp
Realistic Dragon Physics SE.esp
SkaalKidCoat.esp
KrittaKitty_horses_uniqueFrost.esp
Realistic Trees
Vivid Weathers
(Grass above TPOS)
tpos_ultimate_esm.esp
Bells Of Skyrim - esp
(Companions and other mods)
If conflicts arise in the game with other mods, follow the example above.

The order of loading patches in the launcher:
IMMERSIVE CITIZENS
LEGACY OF THE DRAGONBORN
TPOS_ULTIMATE (V8.1.7 and higher)
TPOS_LEGACYOFTHEDRAGONBORNPATCH
TPOS_FALSKAAR_PATCH
ALTERNATE START
TPOS_ALTERNATE_PATCH
TPOS_BELLS_OF_SKYRIM
TPOS_IMMERSIVE CITIZENS_PATCH
CUTTING ROOM FLOOR
(In the launcher they are at the very bottom).

If you like the mod, please download it from the author's page on the Nexusmods website, wait 15 minutes and press the Endorse key.

From the localizer: The mod turned out to be truly global. There was a lot of translation of books, diaries, etc. If you see any shortcomings in the translation, please immediately notify me about them in the comments under the mod or write to me in a PM. I will try to fix them with the next update.
Enjoy your game!

Today we are talking to you about how to complete the main quest Ancient Knowledge. "Skyrim" offers it to us as a continuation of the storyline. Let's see what needs to be done in it and how you can complete the given quest.

The meaning of the task

So, during the journey through the wonderful and fabulous ancient world you will be given the main task Ancient Knowledge. "Skyrim" is a vast world, which means it will definitely present you with many surprises and surprises during your passage. But before we talk about them, let's see what the point of this quest chain is.

The fact is that the last time Alduin came, they were able to defeat him with the help of so-called ancient knowledge. They are written on the Elder Scroll. Naturally, now our main character will have to somehow find out where this scroll is hidden, and, of course, find it. He will definitely help in the battle with the evil Alduin. In Skyrim, the Ancient Knowledge quest occupies almost a central place. So let's talk to you about how to get through it.

Mission details

Let's begin our journey through the world of "Skyrim": Ancient knowledge - completing the task. So, when Dovahkiin approaches the moment of battle with Alduin, you will have to look for ways to defeat the leader of the dragons. To do this, as already mentioned, you will have to find out where the Ancient Scroll is, and then go and get it.

It begins in the Dwerem ruins, in the Black Reach. More precisely, one of the Reach caves. There are still many additional quests, so the passage may take a while. However, in addition to fighting evil spirits and completing various subquests, we will have to solve a tricky puzzle in order to gain access to the scroll we need. But how does the Ancient Knowledge of Skyrim begin?

First of all, you will be given a quest by Paarthurnax. He will ask you to find out the location of the Elder Scroll. To do this, you need to talk to one of the proposed characters. The first is Esbern. Another character is Angeir. It doesn't matter who you go to - both will send you to the College of Winterhold. At this point it is better to enter this guild, so that you don’t have to show any spell of your choice when meeting Faralda. Otherwise, either demonstrate the Scream to the lady, or buy a scroll of skill from her at a reduced price. After this you will be able to pass.

Now get ready for a dangerous adventure in Skyrim. Ancient knowledge, the passage of which can take a long time, requires the player to be quick-witted, patient and attentive. In addition, be prepared for the fact that you will have to complete additional quests in parallel.

Journey to the Reach

After you go in, talk to the head librarian. He will give you 2 scrolls to read, after which he will inform you that the former “expert” of scrolls named Septinius Segonius left the College long ago. Of course, you have to find it. To do this, go north, where you will find the character. After talking with him, you will be given two additional quests, which will turn out to be the key to the main task. In addition, the quest “Beyond the Ordinary” will begin. Don't rush to do it right away.

You will have to make your way to Alftand, which is located in Blackreach under the world of Skyrim. Hidden there, deep underground, is an Ancient Scroll that will help you gain the necessary knowledge to defeat Alduin in the final battle. Having reached the end of the cave, you will have to solve the puzzle - press the buttons in the correct order so that you have access to the stand with the scroll. This is where many players ask the question: “Skyrim” - how to pass Ancient Knowledge?”

To obtain the scroll and dictionary, you must press the correct sequence of buttons. You should press the third button from the left, then the second, and only then 1. Leave the fourth alone. The mechanism will work and give you the quest item. The scroll and dictionary should be taken to Paarthurnax. After this, another task will begin.

Notes

True, there are some things that you need to be aware of when completing the main plot. In particular, our task today. Let's see what additional information is worth considering.

The most common reason for a quest to become impossible is to complete the Beyond the Ordinary quest before completing Ancient Lore. If you were careless to finish it, you will have to use the console.

In addition, this main quest may conflict with quests from the College of Winterhold. It's best to finish them and then start the main chain.

Don't be alarmed if you go blind after trying to read the Elder Scroll. This is quite normal. After some time, your vision will return.

You can find the Scroll without picking up the quest from Partrunax. It is enough to find the lair of Septinius in the north, among the ice.

Secrets

But there are two little secrets that will help you quickly and independently complete our today’s quest. In addition to the fact that you can find Septinius on your own, you should worry about your skills. The point is that they will help you when searching for the required item.

A good assistant is the magical ability of clairvoyance. It will take you to your goal faster than you think.

In addition, if you want to get to the necessary tower as quickly and safely as possible, go to Alftand Cave and stick to its right wall. Try not to walk along the passages so as not to get lost. Now you know how to complete Ancient Knowledge of Skyrim. Good luck!

  • Main article: Quests (Dawnguard)

Ancient technology(orig. Ancient Technology) - side quest for the Dawnguard faction in the expansion The Elder Scrolls V: Dawnguard.

Description

If Dovahkiin has joined the Dawnguard, Sorin Jurard will periodically send him to random Dwemer ruins or bandit hideouts. The objective of the quest is to find Dwemer weapon drawings. The desired scheme is always located in the “most important chest” of the location.

The quest is given six times. Each time the reward is a random enchanted item, as well as the ability to craft a new item:

  1. Improved crossbow;
  2. Exploding steel fire bolt;
  3. Exploding Steel Frost Bolt;
  4. Exploding steel bolt of electricity;
  5. Dwemer crossbow, Dwemer bolts (both regular and enchanted). In addition, Sorin begins to sell such bolts.
  6. Improved Dwemer crossbow.

In fact, this quest balances the quests of the Volkihar clan to obtain special items that enhance the character - “Rings of Blood Magic” and “Amulets of the Power of Night”.

Notes

  • These items can only be forged in Fort Guardian, in Gunmar's forge.
  • Detailed characteristics of the new products are collected in the article “Crossbows and Bolts”.
  • After completing each task, the search object appears for sale at Sorin Jurard.

passing

Bugs

  • Sometimes the quest marker is missing on both the compass and the map, in which case check Solstheim.
  • If you help Sorin with all the technologies before Izran asks the protagonist about it, then

Awards from multiple outlets. The series has sold more than 40 million copies worldwide.

Development history

Before The Elder Scrolls

Prior to working on The Elder Scrolls series, Bethesda had worked predominantly with sports and action games. In the six years from its founding to Arena" s 1994 release, Bethesda had released ten games, six of them sports games, with such titles as Hockey League Simulator, NCAA Basketball: Road to the Final Four ("91/"92 Edition), and Wayne Gretzky Hockey, and the remaining four adaptations from other media, primarily the Terminator series. Bethesda"s course changed abruptly when it began its first action role-playing venture. Designer Ted Peterson recalls: "I remember talking to the guys at Sir-Tech who were doing Wizardry VII: Crusaders of the Dark Savant at the time, and they literally laughing at us for thinking we could do it." Ted Peterson worked alongside Vijay Lakshman as one of the initial designers of what was then simply Arena, a "medieval-style gladiator game."

The Elder Scrolls IV: Oblivion is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive subsidiary, 2K Games. It is the fourth installation in The Elder Scrolls action fantasy video game series, following The Elder Scrolls III: Morrowind and preceding The Elder Scrolls V: Skyrim. Oblivion was first released in March 2006 for Microsoft Windows and Xbox 360. A mobile phone version of the game was released in May 2006, and a PlayStation 3 version was shipped in March 2007. After a number of smaller content releases, a major expansion pack, Shivering Isles, was distributed. The Elder Scrolls IV: Oblivion Game of the Year Edition(a package including both Shivering Isles and the official expansion pack Knights of the Nine) was released in 2007 for Microsoft Windows, Xbox360, and PlayStation3. A fifth-anniversary edition was shipped in 2011.

Oblivion" player character "s efforts to thwart a fanatical cult known as the "Mythic Dawn" that plans to open the gates to a realm called "Oblivion". The game continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely. A perpetual objective for players is to improve their character's skills, which are numerical representations of certain abilities. Seven skills are selected early in the game as major skills, with the remainder terminated minor. Developers opted for tighter pacing in gameplay and greater plot focus than in past titles.

The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim is an action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installation in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion. Skyrim was released worldwide on November 11, 2011, for Microsoft Windows, PlayStation 3, and Xbox 360. Three downloadable content (DLC) add-ons were released- Dawnguard, Hearthfire, and Dragonborn-which were repackaged into The Elder Scrolls V: Skyrim–Legendary Edition, which was released on June 4, 2013.

Skyrim" s main story revolves around the player character and their efforts to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The game is set two hundred years after the events of Oblivion and takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops the character by improving skills. Skyrim continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.

The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind is an open world fantasy action role-playing video game developed by Bethesda Game Studios, and published by Bethesda Softworks and Ubisoft. It is the third installation in The Elder Scrolls series of games, following The Elder Scrolls II: Daggerfall, and preceding The Elder Scrolls IV: Oblivion. It was released in North America in 2002 for Microsoft Windows and the Xbox. Well-received publicly and critically, with over four million sales and more than 60 awards (including Game of the Year), the game spawned two expansion packs for the PC: Tribunal and Bloodmoon. Both were eventually repackaged into a full set containing all three, Morrowind: Game of the Year Edition, which shipped on October 30, 2003, for both PC and Xbox.

The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, which lies in the empire of Tamriel and is far from the more civilized lands to the west and south that typified Daggerfall and Arena. The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign. Morrowind was designed with an open-ended free-form style of gameplay in mind, with less of an emphasis on the game"s main plot than its predecessors. This choice received mixed reviews in the gaming press, though such feelings were tempered by reviewers" appreciation of Morrowind" s expansive and detailed game world.

The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall is a fantasy open world action role-playing video game developed and published by Bethesda Softworks and released in 1996 for MS-DOS. It is a sequel to The Elder Scrolls: Arena and the second installation in The Elder Scrolls series. It is the first game in the series to be rated M. On July 9, 2009, Bethesda made Daggerfall available as a free , legal download on their website, commemorating the 15th anniversary of The Elder Scrolls franchise.

Gameplay

In Daggerfall,as in all The Elder Scrolls games, players are not required to follow questlines or fill specific character types.

Daggerfall features a spell-creation system where, through the Mages Guild, players can create custom spells with several different effects. The game will then automatically generate the magicka cost of the spell based on the power of the effects chosen.

Other features include an equipment enchantment system (similar in concept to the spell creation system); the ability to buy houses and ships; a variety of clothing and equipment; dynamic political relationships between kingdoms; the ability to become a vampire, werewolf, or wereboar; and the combat system, which uses mouse movement to determine the direction and effect of weapon swings in melee combat.

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photo: AP/Evan Vucci

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