Walkthrough of Fallout 4 Far Harbor. Misty Visions

Walking through Far Harbor side quests ClaraOswald 38375
May 25, 2016 3:27

Fraction: Children of Atom

Locations to explore:

  • Source of the Atom
  • Sanctuary of the Children of the Atom

Completing this quest will be your rite of passage into the ranks of the Children of the Atom, whether your reason for coming here is because you want to worship radiation, or because you need to infiltrate the submarine base to uncover the secrets of DiMA's memories of which you found out in . The ritual is that the chosen one of the Atom must drink from a source located near the Core and receive something, a sign or a vision. Those not chosen by the Atom rarely return.

Drink from the source

The source is located not far from the Core, a little to the west. Walking in a straight line, you will most likely come across a group of young swallows that you will have to deal with.

Go to the Atom source and drink water from it, or rather something liquid and most likely with an off-scale level of radiation. After this, a black figure will appear to you and tell you to follow it.

Follow the figure

It’s as if you’re running after someone in a dream to somewhere unknown. Landscapes and wild creatures rush past, but they don’t see you. A ghostly figure will lead you to the sanctuary of the Children of Atom and disappear.

Explore the sanctuary

The Sanctuary of the Children of Atom is positively glowing from radiation, but in addition to it, you should beware of wild ghouls, of which there are also quite a few here. Go inside the building.

Open cache

Inside the sanctuary is a Children of Atom cache that you need to open. To do this, use the terminal, to hack which you need a password, which is what you have to find.

On the shelf you will find a note “Sacred Elements”, which tells you how to open the cache of the Children of the Atom, and under the shelf there is a cache with lids. In the note, the emphasis is on the word ELEMENTS, taking this into account, it is worth taking a closer look at the table with chemical elements hanging on the opposite wall. On the side of the cabinet, standing against the same wall, you will find a luminous inscription made of several chemical elements, the letters of which form the word “MOTHER” (from English - mother). Click on the text and examine it - this is the password for the terminal.

It's worth focusing on a few things. Individual elements of the new addition are discussed in some detail in and, but it will never be superfluous to emphasize the really important ones for successful completion moments.

Game events in Fallout 4 Far Harbor unfold depending on the actions and decisions of the main character. For this reason, it is impossible to give unambiguous advice on completing Far Harbor or schematically outline one single line of development of events. A lot of things really depend on your playstyle and the options you choose. Both the passage itself and the endings can be restrainedly friendly or not very peaceful. Nevertheless, the basic principles can be outlined. Just like the essence of the Far Harbor story quests.

Firstly, you should not rush through the chain of main tasks, since such a straightforward passage may block access to some side quests. Secondly, it is worthwhile to protect yourself well from the increased level of radiation on the island. Do not neglect the protective properties, use rad-x, do not refuse bonuses that you can get by studying. Finally, pay special attention to ability development, this element game mechanics has a special meaning in Far Harbor.

Mission "Far From Home"

To start playing Fallout 4 Far Harbor, you don’t need much - the presence of the DLC itself and completed in the main game. Use the pipboy to listen to the message detective agency Nick Valentine and go straight to his office. There you will be met by Nick's assistant Ellie, after a conversation with whom we go to the house of fisherman Kenji Nakano, whose daughter Kasumi disappeared under unknown circumstances.

Talk to the fisherman and his wife, look around, explore Kasumi's room, collect her holotapes. Kasumi's diary is located on the second floor in the back room on the chest of drawers. The latest holotape can be found in the boat house nearby. It lies in a safe, the key to which is hidden in a photo frame on the table.

It turns out that the girl tuned the radio and was able to contact someone who influenced her restless soul. Kasumi already doubts her origin, since she does not remember some episodes from her own childhood and sees strange dreams. And the information received from the synths forced the girl to go to an island located in the northern part of the sea. There she hopes to get answers to her questions.

Walk In The Park quest

Upon arrival on the island, events will begin to develop quite rapidly. The first people you will meet on Far Harbor will be Captain Avery, who acts as the headwoman of the fishing village, and merchant Allen Lee. They will be waiting for you on the pier, but don’t count on bread and salt, they don’t like strangers in these places, they treat strangers with distrust. During your first conversation, you can try to win over those meeting you and even seem like a useful source of information if you decide to talk about what you learned from Kasumi's diaries.

Your communication with the settlers will be interrupted by an attack by monsters. Head to the wall and help the locals protect their habitat called the Corpus. Here you will see for the first time the new gullet and anglerfish monsters. Deal with all the creatures, if necessary, go downstairs for a thorough cleanup. Now you can count on a more favorable attitude from Avery and even some financial incentives from her.

From the conversation you will learn that the already terrible situation with radioactive fog in Lately It’s only getting worse, and it’s possible that the religious fanatics Children of the Atom, living in the center of the radioactive zone at the old Yadro submarine base, have a direct connection to this. The territories in the mountains belong to the peace-loving synths, and Kasumi went to them in Acadia. To travel there, Avery will advise you to seek the services of old man Longfellow, who knows the island very well. He can be found in the Last Resort tavern. Avery will also ask you to help the dock residents, after which the quest “Life on the Edge” will be activated.

Before heading to the final resting place, explore the fishing village. Here you will find everything you need to effectively prepare for a difficult journey. If necessary, this is where you can use workbenches or a service station power armor. Among other things, here you can update your . In the shop of Allen Lee, who is already familiar to you, there are guns and hooks that are most effective for dealing with local creatures. Here you can find a harpoon cannon, an admiral's friend, a fish catcher, a bear trap, a lever-action rifle and many other types of weapons.

“The Last Resort” is located in the central part of the Corps, here you can chat with the bartender Mitch, adding new facts to your knowledge about the mysterious fog. But, as you remember, the main purpose of visiting the tavern is to get to know Longfellow. In order for him to undertake to help you with your trip to Acadia, you will have to use the power of persuasion. One way or another, it is here and now that you get a new companion. Also, look around the tavern. On one of the tables lies an edition of the "Islander's Almanac", which will give access to new abilities, and collected as Far passages Harbor, will allow you to get the corresponding trophy from.

When you go to Acadia, listen to the advice of your guide and for the time being try not to get ahead of old man Longfellow. Explore the area on your way. The supplies of food and medicine you have taken with you can be replenished in one of the abandoned eateries in the dilapidated resort town. There you will also encounter trappers. This is a cross between raiders and shooters. Here for the first time you can take the initiative, which Longfellow will appreciate after the battle. Having dealt with the aggressors, climb onto the roof of the supermarket and take explosives, they will come in handy later.

On the way you will come across an abandoned hut where you can get some weapons and ammunition, and on the pier you will find equally useful items. As you move around the island, you will encounter misty ghouls, due to more high level radiations different from their relatives on the mainland. You will also see wolves, swallowwolves and swampwolves. This will be the end of your acquaintance with the local fauna, but you will meet an intelligent creature. A preacher from among the Children of Atom will tell her version of the spread of fog across the island and offer to join the only correct faith by undergoing a ritual in the Core.

As you climb higher into the mountains, you will eventually reach Acadia. At the very top there is an observatory. Here the air is clean and nothing reminds of the existence of an ominous fog. In the building not far from the barrier you can get some ammunition.

Your guide Longfellow will say that he has done his job, but if you ask him for a new favor, he will be happy to become your companion. Among other benefits that this partnership provides, you will be able to use his workshop in Far Harbor.

To further progress through Fallout 4 Far Harbor, you need to enter the observatory and begin the quest "Find Your Place".

Complete walkthrough of Fallout 4

As you already understood, when Walkthrough Fallout 4 Far Harbor you are given many different options for playing the game and many branches in the scenario. That is, all actions can really lead to several fundamentally different endings, and we will try to tell you how exactly Fallout 4 Far Harbor can end.

Your choice, in the end, can lead to the complete destruction of all the inhabitants of the island, as well as to the fact that peace will reign on the island between all factions. Also, you can destroy each faction individually and give the surviving factions huge advantages.

The decisions you make during the missions “What Life Should Be” and “Cleansing the Earth” will determine not only the fate of the synths, Far Harbor and the Children of the Atom, but also specific game personalities such as Dima, Avery, Tekta and Kasumi . Also, the receipt of some bonuses, as well as the specific outcome of the game, will depend on your specific decision.

We have collected all the endings for you in Fallout add-on 4 Far Harbor, and specifically, the key events that will influence the distribution of forces at the end of the game and further life on the island. We would like to remind you that as you progress through the game, you will be able to take a specific side or one of the sides.

Peaceful ending

The Reformation mission is suitable for those who prefer a peaceful ending to the game. This mission will be available to you if, in the quest “What Life Should Be,” you tell Dima about Captain Avery, who is the leader of the Far Harbor settlement, and emphasizes that Dima can deal fairly with the Supreme Confessor of the Children of the Atom. In this case, after completing the “Reformation” mission, peace will reign on the entire island. Under these conditions, Dima will be able to control what is happening on the island with the help of his people. You will also receive the “Defender of Acadia” perk.

Devastating ending

Also, as we said in the previous part, the game also has an ending in which none of the factions survives. No chance will play a role here, here all actions will be done consciously and you will be fully aware that all life on this island will be destroyed. That is, there will be no one to blame for this. To be honest, this turn of events will be completely meaningless and will give you absolutely no advantage. What advantages can we talk about when you are left all alone on an unfortunate piece of land?!

In this option, you will need to first destroy the Children of Atom. To do this, you will need to use the key to launch missiles from the submarine of the Supreme Confessor of the Children of the Atom. Next, you will need to destroy Far Harbor. To do this, you will need to turn off the fans that protect the settlement from the deadly fog. You can get the code to turn off the fans during the mission “It’s better not to remember” and after that go to the task “Cleansing the Earth”. And finally, you will need to deal with the synths. To do this, you will need to go to the Commonwealth and tell the Institute about the location of Acadia, or the Brotherhood of Steel, it all depends on which side you were on at the end of Fallout 4. Also, you can deal with Acadia with the help of the inhabitants of Far- Harbor, but for this, they will need to be left alive.

With these options you can destroy factions selectively. Depending on the decisions you make, certain settlements will be destroyed.

Destruction of Far Harbor and its citizens

In the mission "Cleansing the Earth", you will need to infiltrate the wind power plant building. At terminal 03 you will need to select Tempest, which will give you the option to turn off the capacitors. To carry out this action, you must have a code in your hands, which you could get during the mission “It’s better not to remember.” After you destroy Far Harbor, you will receive the Atom Inquisitor perk from Tect, as well as the Atom Bastion armor. And as a bonus you will receive the “Cleansing the Earth” achievement.

Destruction of the Core and Children of the Atom

If you choose the Far Harbor side, you will have the opportunity to destroy the Core and all the Children of the Atom with it in the mission “Cleansing the Earth”. To do this, you will need to sneak into Tekt's house in a submarine and use the missile launch key in it. The core will be completely destroyed, and the Children of the Atom on this island will remain history. You will also be given the “Far Harbor Resident” perk, as well as the “Cleansing the Land” achievement, as was the case in the first case.

Destruction of Acadia and the synths

If synths infuriate you with their sense of self-importance, then you can deal with them too. To do this, you will be given several options. The first option, in the mission “What Life Should Be,” tells the residents of Far Harbor about the substitution that Dima made at one time. Residents of Far Harbor certainly won't be happy about this. The second option is to go to the Commonwealth and tell the Institute or the Brotherhood of Steel (it all depends on which group you chose in the original Fallout game 4) about synths. For destroying Acadia you will receive sniper rifle“Lucky Eddie”, as well as the “Bane of Acadia” perk. In addition, you will receive the achievement "The Way Life Should Be."

Kasumi's fate

Also, don’t forget about why we came here. For Kasumi to return home, she must at least remain alive. If you decide that Acadia must die, then Kasumi will die with her, which will block the completion of the mission "Close to Home". So if you decide to finish this quest and send the girl home, then you need to choose a peaceful solution, or choose an ending in which Acadia does not suffer. All in your hands.

Indeed, having become acquainted with such a phenomenon as Fallout 4 Far Harbor, one comes to the understanding that DLC is not a useless thing and that this thing is worth paying attention to. The storyline, the presence of intrigue and other elements that make us worry and sometimes start going through these additions all over again. In addition, the presence of various additional quests and a serious branch in storyline, each playthrough of the game may be different from each other and you will pass new game every time. So we can safely say that Fallout 4 Far Harbor is not only Bethesda's biggest addition to Fallout 4, but also one of the most interesting.

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), says that they have a new case and need your help. Go to Diamond City, she will be waiting for you at the agency office.

Talk to Ellie

While you were away appeared new client— Kenzi Nakano, a fisherman living on the outskirts of the Commonwealth. Someone had gone missing, he was very worried and quickly left.

Charisma

You can ask Ellie in more detail about Mr. Nakano and his muttering (persuasive level - easy).

Get to Nakano's residence

Kenzi Nakano and his wife will be waiting at their home, where they will tell you everything in more detail. They live in the northeast, near the coast, and in your case, at the very edge of the Pip-Boy map. The path is not close, so be careful. Along the way you may meet wild creatures, raiders and God knows who else.

Talk to Kenji Nakano

As you approach the house, you will hear the alarmed screams of Kenzi Nakano coming from inside, quickly talk to him. Their daughter Kasumi disappeared.

Charisma

Here's your chance to discover a piece of Detective Nick's long past. Ask Kenzi Nakano how she and Valentine met (conviction level: easy).

The crux of the matter is that Kasumi, Nakano's missing daughter, repaired an old walkie-talkie and someone contacted her. After that she disappeared, she could have been kidnapped, or maybe she left on her own; all that is known is that the boat disappeared with her. Agree to take on this matter.

Charisma

You can, if you wish, ask Nakano about a monetary reward (level of persuasion - easy, medium, difficult), which will depend on your arrogance and ability to persuade.

View Nakano residence

You have several options for obtaining leads in this case. The first option is to look around the Nakano residence, and especially Kasumi's room. In the kitchen you can refresh yourself with Cherry Yader-Cola. But the most interesting thing is up the stairs. On the chest of drawers in the back room, Kasumi's room, you will find her diary. In it, she says that she will go to her grandfather's boat house to fix the walkie-talkie. Perhaps there are clues there.

Ask Kenji and Rei for more details (Optional)

The second option to find clues in this case is to ask Rei and Kenji Nakano in more detail about their daughter. It’s strange, one thinks that she was kidnapped, and the other that she left on her own. Ask all the questions suggested.

Charisma

There are some things they don’t say, but every detail is important. Try to get Kasumi's parents to talk (persuasive level - medium).

Explore the boat house

One way or another, you will learn about her grandfather's boat house, where Kasumi spent most of her time. Surely she left something there that would tell her where to find her. The boat house is located a little further along the shore.

Kasumi's note mentioned something about a safe. He stands on the floor at the far end of the house. On the safe you will find a note from your grandfather, which will tell you where to find the key to it.

A picture should appear before your eyes.

With love grandpa

On the desk at the entrance there is a painting with a landscape of a lighthouse; it seems out of place here, doesn’t it? You can find the key to the safe by examining the painting. To do this, click on the picture and select the appropriate action. Inside the safe will be Kasumi's final holotape.

Listen to Kasumi's latest holotape

From Kasumi's holotape you will learn that she received a signal from the north, and she managed to establish contact with a group of synths. Kasumi doubts who she is, because she doesn’t feel in the right place, doesn’t remember some facts from her childhood and has strange dreams... is she a synth? She decided to leave and go north to find out who she was. She sailed to a city called Far Harbor.

Talk to Kenji Nakano

Return to the Nakano residence and tell him what you found out. Ask Kenji about Far Harbor. When asked if their daughter Kasumi is a synth, they will answer unequivocally - no. Well, that remains to be seen.

Kenji offers to use the second boat to get to Far Harbor, of course, if you agree to complete this matter.

Go to Far Harbor

Information

A group of synths trying to build a home in the far north is valuable information for many factions of the Commonwealth. You can tell your faction what you learned, or hide it - it's up to you.

We hit the road, heading for Far Harbor. The boat is parked right in front of the house on the pier. Jump into it and activate the controls - you will be asked to go to Far Harbor.

Welcome to Far Harbor Island!

Locations to explore:

  • Frame
  • Far Harbor

Talk to those meeting you

Take a look around here first. The Corps is the only settlement where the surviving local residents of Far Harbor live. Here you will find all types of shops for exchange and purchase, all types of workbenches and a power armor service station. Trader Allen Lee, one of the people who met you at the pier, has some interesting specimens. unique weapons, characteristic of the islanders: The Admiral's Friend and the Fish Trap.

Help: Admiral's Friend

Damage: 157

Ammunition: Harpoon

Rate of fire: 2

Range: 143

Accuracy: 63

Weight: 16,3

Price: 2096 (may vary)

Installed:

  • Harpoon
  • Standard sight

Peculiarity: Double damage to targets with full health.

Help: Fish trap

Damage: 66

Speed: Slow

Weight: 7

Price: 542 (may vary)

Peculiarity: Reduces action point consumption by 40%.

The “Last Shelter” bar is located in the central part of the Corps; you are unlikely to miss this place, since it is the only bar in these parts.

Bartender Mitch is an interesting specimen. You can chat with him about his theories about the fog or rent a room from him for the night. In any case, you will get free beer at the expense of the establishment.

Charisma

You can ask him for something stronger and, if you are convincing, you will go into the fog with a dose of extra courage (persuasive level - medium).

Information

"Wim!" - The islanders' favorite drink. But perhaps it is stronger than what you are used to. This is something like the local Yader-Cola, there are even special machines. Although Yader-Cola is also available here.

OZ: 30

OD: 10

Weight: 1

You will find old Longfellow at one of the few tables in the bar. Tell him you need a guide to Acadia, but don't think he'll happily agree. You will have to convince him by telling him about the missing girl or simply bribing him.

Charisma

You can use your charisma. Tell Longfellow that you are willing to take risks and that this is not what you had to do (level of persuasion - easy). Or convince him that he shouldn’t care (level of persuasion: medium).

Ultimately, he agrees to take you to Akdia, but you need to prepare - stock up on antiradin, ammunition, stimulants and maybe a couple of missiles, you never know who you will meet. If you are ready, then hit the road immediately.

Clue

Go to Acadia with Old Man Longfellow

You set off - Old Longfellow in front, and you behind him. On the path, he will give you Dried Swampweed, which should help you along the way; it looks like this is a local potion that will increase Perception and resistance to poisons.

First you will walk through the destroyed resort town. By looking into restaurants and other buildings, you can find useful supplies. For example, in the first coastal restaurant with a sign "Fresh Lobster" you will find food, a first aid kit and a bag with weapons and ammunition. Immediately after this, you will meet trappers, something like raiders or shooters. This is your chance to show Longfellow what you can do. In the area where they set up near the supermarket, you will find a first aid kit on the wall and an ammo box in a wooden observation hut. You can climb onto the roof along a metal beam, there is a box with explosives.

Further, on the approach to a small ship, fog ghouls will attack you - deal with them too. Then, if you wish, you can explore the coastal house located not far from the ship. Inside there is a safe (lock level - medium) with weapons and ammunition. Go down to the pier adjacent to the house, where a large red bag with useful stuffing rests.

Then a trail begins that leads up the mountain, where Acadia is located. On the way you will meet a pack of ferocious wolves, then near the outdoor recreation area - small gullies and bogworts, near an overturned truck - again wild ghouls. It doesn't end there - you will stumble upon a preacher, one of the Children of the Atom. She advises against going to Acadia, as she believes that the synths are resisting the will of Atom by creating condensers for the residents of Far Harbor to purify the air from radioactive fog. If you ask the preacher about the Atom, she will tell you about the sacred fog and the land it covers. If the Atom deems you worthy, then you will be able to join the Children of the Atom. To do this, you need to come to the Core and go through the ritual.

Next stop is Acadia. In the building near the barrier you will find a box of ammunition.

Talk to Old Man Longfellow

Old Longfellow has done his job and brought you to Acadia. Now he can become your companion, you just need to ask him about it. For his qualities as a companion, see the article about companions. By the way, you can now use the workshop in his Hut, located on the outskirts of Far Harbor.

New companion: Old Man Longfellow

Now go inside to get acquainted with Acadia and do and more.

Locations to explore:

  • Acadia

Talk to the ruler of Acadia

Old Man Longfellow brought you to Acadia, as you agreed during the quest “A Walk in the Park”. Talk to the ruler of Acadia to find out at least something about Kasumi, Nakano's daughter. To do this, go forward to the room with equipment and a telescope. His name is DiMA, she is an old synth, more than a hundred years old. Kasumi is safe and you can see her at any time if you wish. But first he will ask you a few questions. tricky questions, which may make you doubt whether you are a synth. In return, ask DiMA about its history and about Acadia and its inhabitants. The ruler of Akdia seems quite friendly, and perhaps he is.

DiMA invites you to walk around Acadia and meet those with whom he founded it: Faraday and Chase. Both may need your help - the quest “Ideals of Acadia”.

Talk to Kasumi Nakano

Kasumi usually works on the bottom floor, so all you have to do is go down there and meet her. And along the way you can look around here in Acadia.

Acadia has three levels. The observatory with the telescope where you just spoke with DiMA is on the upper level. Faraday's office is located on the same floor; you can see it through the glass windows of the observatory. Go down one of the two stairs to the level below. This floor houses the laboratory/medical station, where Aster is in charge, and the living quarters, where most of the residents are concentrated.

In the laboratory/first aid station, you can stock up on medications by taking them from the first aid kit on the wall and from the table. The main one here is Aster, a kind of scientist and physician. She admires the island and collects samples, information about the course of evolution for future generations. If you offer her help in research, she will give you a tiny task - a quest from the Miscellaneous section “Beautiful Flower”. In the same room you can meet Koga, a man in overalls, selling in his spare time. He has it on sale unique item armor – Reconnaissance armor Marine Corps for the torso.

Reference: Marine Corps reconnaissance armor for the torso

Damage Resistance: 52

Energy Damage Resistance: 51

Radiation resistance: 10

Weight: 25

Price: 26715

Installed:

  • Marine assault armor

Peculiarity: Reduces damage while stationary by 15%.

In the large living area, you can find ammunition in chests near the beds and mattresses, and also chat with the syns and find out how they live in Acadia and what they think about it all.

Clue

Once you go down to the lower level, you can easily find Kasumi at work. Tell her her parents sent you. She firmly believes that she is a synth, and their real daughter is dead, so she does not want to return.

Charisma

You can try to convince her that she is confused or that she did not replace anyone (the level of persuasion is medium).

However, now it’s not this that worries her at all, but the fact that Acadia turned out to be more than just a colony. She asks you, like a detective, to get to the bottom of the truth. She knows a big secret. While repairing DiMA's equipment, she delved into his memories and came across situations that DiMA simulated. In one, fog engulfs Far Harbor, and in the second, a nuclear charge is detonated on the island. And forecasts for the number of deaths. She began to have doubts about DiMA's intentions. Offer her help in this matter.

Reveal the secrets of DiMA

You need to reveal the secrets of DiMA. On the lower level of Acadia, at the end of the corridor, there is a laboratory where DiMA, Faraday and Chase often confer about something, according to Kasumi. They can be overheard from the storage room nearby, but the door is locked. Kasumi also tried to hack Faraday's terminal, but the security there was brutal. You have many options for resolving this issue:

  • Open the door to the pantry and eavesdrop on the conversation between DiMA, Faraday and Chase.
  • Hack Faraday's terminal, he and DiMA have no secrets.
  • Talk to DiMA and ask him directly about everything you learned.

Locations to explore:

  • Lemonade factory "Vim!"
  • Grand Hotel Harbor

Before you begin completing the main tasks, make sure you are prepared for increased level radiation on the skeleton. Don't forget about the new armor sets and rad-x. It is also worth starting the task with a sufficiently pumped up character.
After completing the task " Revelation", a new thing will appear in the Pip-Boy - you need to listen to the message from the Valentine detective agency. Go to the “Radio” tab and listen to the message. After that, go to Diamond City and talk to the agency Ellie. Now you need to go northeast to the fisherman's house - Kenji Nakano.

Talk to the family and go to the missing girl’s room, you need to collect her holotapes. After looking around, go to the boat house, which is located near the lake. Inside you will find a safe that can be opened using a key, it is hidden in a photo frame on the table.

Listen to the holotape found in the safe, and then talk to Kenji. After telling the girl's parents about the findings, go to Far Harbor, to do this, sit on the boat near the pier.

Walk in the park

Sailing to Far Harbor, talk to Captain Avery, which is waiting for you at the pier. After asking her about Kasumi, your conversation will be interrupted - the city was attacked and the residents need your help. Follow the captain to the wall and help fight off the attack deepthroats And anglerfish. Having dealt with all the enemies, you will be treated more trustingly, and you can learn new information.

After talking with everyone, go to the tavern " Last refuge"(located in the center of the settlement), there you need to talk to old Longfellow(next to it you can find “ Islander's Almanac"). Stock up on stimulants and go to the Acadia. On the road you will come across trappers - these are local thugs. There will be quite a few of them, so it is better to take them by surprise and act covertly. Having dealt with the enemies, you should not relax; on the way you will meet ghouls, swamp creatures and other mutants. Follow Longfellow along the path, he will lead you to one of the followers Children of the Atom. You can find out from her Additional information, after that run after the old man. Once in Acadia, you can ask Longfellow to become your companion, in any case, enter the observatory to complete the task.

Find your place

Go to the observatory and talk to Dima– the main synth who controls the settlement. From him you will receive several side quests and information about Kasumi. After finishing the conversation, go down to the lower levels of the observatory, where the girl will be. Along the way you can look into the laboratory Aster, here at the counter you can get “ Islander's Almanac».

After talking with Kasumi, you need to fulfill her request, you can do this in several ways:

  • eavesdrop on conversations from the warehouse next to the room where the meetings are taking place - on the lower level, break the door (if you fail, contact Kogu) and stand near the glass to eavesdrop on the conversation between DiMa, Faraday and Chase.
  • Bypass the security on Faraday's terminal and gain access to his documents - go to the upper level of the observatory and hack the terminal (high skill required).
  • just asking DiMa is possible only with pumped up charisma.

In any case, you will find out the same information and you will need to load the program into the Faraday terminal. After loading, talk to Kasumi and head to Core.

Misty Visions

The marker will take you to Richter, he will send you to a radioactive spring from which you need to drink water. Be careful when setting out, because the radiation level will increase.

After drinking water, the color scheme will change, and you will need to follow the person. He will lead you straight to the Temple, after dealing with the ghouls, open the door, to do this, enter the password MOTHER.

Take the idol and return to Richter, after talking with him the quest will be completed

It's better not to remember

Go to the Core control center. Be careful, along the way you will need to bypass the security system (lasers, turrets) and deal with the robots that block your path. Having reached the control room, pull the lever to activate additional power. After this, load the Faraday program into the terminal. Now you need to solve puzzles and retrieve memories sequentially.

Your task is to direct the beam to the yellow pillar of memories and pave the way for the bugs who will retrieve the memories. To do this, place blocks so that the indexers can pass through and destroy the barriers by directing the beam in the right direction. Also place defense turrets to protect the indexers. And you need to do this several times. After receiving the memories, you will receive information about the location of the new armor and the coordinates of the BIP factory, so go there.

What life should be like

The factory you need is located in the center of the location and most likely you have already been there.

Still, you shouldn’t let your guard down, there are a lot of mutants near the factory, and there are even more of them on the roof - that’s where you need to go. After clearing the lower floors of the factory, go up to the roof and enter the factory through it. Go downstairs and hack the terminal (Valentine can help here). Open the door and go into the elevator, exit the elevator and dig up the grave, which is located down the stairs. Here you will find various things:

  • Holotape – “What's Done Is Done”
  • Avery's Locket
  • Avery Skull

These things will help you on your chosen path. Carefully inspect the factory and get out of it. Now you have a choice of endings, they are all different from each other and you decide who will survive and who will not.

Far Harbor endings

Good ending

Head to Acadia and talk to DiMa. Sint wants to maintain peace on the island and avoid war, agree to help him and go on the Reformation quest. Having agreed with his plan, go to the indicated marker in Martin's hideout. Here you need to take two holotapes - the first one is near the bed, and the second one is on the table.

Return to DiMa and talk to him, after which you need to persuade the High Confessor to meet. High Confessor Tekt is in the Core, just show him the holotape. Having done this, go to the Core control center and go to the marker on the mini-map. Here you need to kill the confessor, if you don't want to, you can just convince him to run away.

All you have to do is talk to DiMa, and then in the task “ Family Affair» send Kasumi home and talk to her parents. As a result, peace will reign on the island, and the girl will return home.

Neutral

Talk to DiMa and convince him to give up and tell the people the truth. Doing this will be problematic since you need a high charisma skill to convince the synth. Having provided the evidence to Alain, the trial of the synth will begin in Far Harbor.

Its outcome will be influenced by the number of tasks you complete. additional tasks, if there are few of them, the inhabitants will go to Acadia and Kasumi will die. DiMa will be executed, and you will need to take part in the destruction of the Core or the colony itself.

Worst

If you don't like the people on this island that much, you can kill them all. To do this, go to the Core and use the launch codes to destroy the cores. Run away quickly to avoid getting hit by the blast wave.


In order to destroy Far Harbor, go to the power plant. There you need to find fuses to open the door. Three fuses are on the shelves next to the closed door, and the fourth is near the large box. Behind the door, destroy the robot and in the terminal select the option " Turn off turbines" In order to put an end to Acadia and the synths there, turn to the Brotherhood of Steel. The result is that all the inhabitants of the island are dead, just like the girl you came here for.

Different games