Stalker remake the original configuration of the actor. STALKER Call of Pripyat cheats and secrets

STALKER Call of Pripyat became the second masterpiece from the entire line of STALKER games from the company GSC game world. The game has gained no less popularity than its previous part STALKER Shadow Chernobyl (Oblivion Lost).

The plot of the game STALKER Call of Pripyat takes place after the events that led to the opening of the center of the zone and the shutdown of the brain burner. The gamer will have to clean up the results of the failed military operation to gain control of the Chernobyl Nuclear Power Plant under the beautiful name "Fairway".

To make life easier in STALKER Call of Pripyat, we present to your attention some cheats, secrets and useful tips on survival in the zone.

How to increase your carry weight in STALKER Call of Pripyat.

There is no need to use any additional codes or mods to increase the carry weight in STALKER Call of Pripyat. It is enough to simply correct the actor.ltx and system.ltx files in the game folder. You can find them by next path:

  • \gamedata\config\creatures\actor.ltx
  • \gamedata\config\system.ltx

In actor.ltx we change the following lines:

  • max_item_mass = 35 ;50.0 for example on "max_item_mass = 35 ;1000.0
  • max_walk_weight = 60" for example to "max_walk_weight = 1500

In system.ltx we change the value of the parameter: max_weight to 1000.0

And the weight carried by the character is now 1000 kilograms instead of 50, which will allow you to wear as much gear as your heart desires.

If these files are not in the game folder, then you just need to download and add them.

By the way, in these files you can change not only the carried weight, but also all the main parameters of the character.

Location of rare artifacts in the game STALKER Call of Pripyat.

  • Artifact "Heart of the Oasis" - located, in fact, in the “Oasis” location itself.
  • Artifact "Firefly“You should look for the anomalies “Vine”, “Plavni”, “Concrete Bath” and “Soda”.
  • Artifact "Compass" You can get it by killing a character nicknamed Noah, or you can get it from him by completing Beard’s quest.
  • Artifact "Soul" can be obtained by completing the Snags quest.
  • Artifact "Night star" at the dredger in the Springboard anomalies.
  • Artifact "Snowflake" can be found in the Electra and Scar anomalies if you have a good detector.
  • Artifact" Gravity" We are looking for the "Bitumen" anomaly at the "Jupiter" location
  • Artifact "Sparkler" And "Moonlight" in the anomaly "Iron Forest"
  • Artifact "Dummy" very rarely can be found in the "Rubec" anomaly on the "Zaton".
  • Artifact "Eye" in fiery anomalies.
  • Artifact "Insulator" Available only when completing the scientist's task.
  • Artifact "Steering wheel" is also a quest.

Rare weapon in the game STALKER Call of Pripyat.

Pistols:

  • "Award PMm" is given from the beginning of the game and nowhere else. Don't sell.
  • Pistols "Alpine" , "March" , "Steppe Hawk" can be ordered from Shustroy
  • "Black Hawk" can be found in caches and received for completing the quest "Theft" from Koryaga.

Slot machines:

  • "Frezer", "FT-200m" and "Storm" You can order from Shustroy.
  • "RP-74 Zulu"can be obtained, in fact, from the Zulu itself.
  • "SGI-5k Strelka" in one of Strelok's caches in random order.

Shotguns, rifles and other rare weapons:

  • Grenade launcher "Bulldog-6" after completing the tasks of Owl or Beard.
  • Rifles "Surf" , "Lynx" , "SVu2-a" at Shustroy's.
  • Shotgun "Predator" can be received as a reward from St. John's wort.
  • Shotguns "Carabinier" And "Chipper" to order from Shustroy.

That's probably all that's useful to know. The rest is intuitively clear as the game progresses. Have a great time!

Actor setup. Written by Rekongstor.

Path to the required file: /userdata/savedgames/user_quicksave.dds/user_quicksave.sav
Open in Notepad++ in the top menu click "Syntax" - "L" - "Lua"

max_item_mass = 50.0

And let's change the entire block ten lines below like this:

max_item_mass = 999 ; It is worth specifying values ​​less than the max_walk_weight parameter (see above).
jump_speed = 60 ; Jump height. Do not provide astronomical values. Ch. the hero won't fly into space anyway))
crouch_coef = 1 ; Crawl speed "very sitting" (Ctrl + Shift by default)
climb_coef = 2 ; Like crouching (Ctrl)
run_coef = 3 ; Normal run with console parameter "g_always_run" equal to 1
sprint_koef = 4 ; sprint
run_back_coef = 3 ; running back
walk_back_coef = 2 ; walking backwards with Shift key
air_control_param = 1 ; flight control. Beneficial for high jump_speed values, because you can quickly move around the map
walk_accel = 17 ; unknown parameter
pickup_info_radius = 5;radius in which their names are displayed above objects when you press the "F" key.

camera_height_factor = 0.85 ; determines the height of the view. Zoom in and the player will become visually taller

(Already edited)

disp_base = 0 ;angle (in degrees) of bullet dispersion when the actor stands still
disp_aim = 0
disp_vel_factor = 0 ;how much will the dispersion increase at a speed of 10 m/s (not necessarily when running)
disp_accel_factor = 0 ;will increase by how much more if the actor is running (+ speed)
disp_crouch_factor = 0 ;decrease if the actor is sitting
disp_crouch_no_acc_factor = 0 ;decrease if the actor is sitting + no acceleration

To reduce the size of the sight you can do this.

To increase survivability, change the value below.

burn_immunity = 0.0
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.0
radiation_immunity = 0.0
telepathic_immunity = 0.0
chemical_burn_immunity = 0.0
explosion_immunity = 0.0
fire_wound_immunity = 0.0

And setting in better side be like this:

satiety_v = 0 ;rate of decrease in satiety over time
radiation_v = 1 ;radiation reduction rate
satiety_power_v = 1 ;increases strength when satiety decreases
satiety_health_v = 1 ;increases health when satiety decreases
satiety_critical = 0 ;critical value of satiety (as a percentage of 0..1) when health begins to decrease
radiation_health_v = 0 ;decrease in health when exposed to radiation
morale_v = 1 ;morale recovery speed
psy_health_v = 1 ; psy health recovery speed
alcohol_v = -1
health_hit_part = 0 ;percentage of hit used to remove health
power_hit_part = 0 ;percentage of hit used to remove power
max_power_leak_speed = 0 ;accumulation of fatigue (maximum limit to which power is restored) per second of game time
max_walk_weight = 1000 ; A weight at which a player cannot move. You can specify any value.

bleeding_v = 0 ;blood loss per nominal wound per second
wound_incarnation_v = 1 ;wound healing speed
min_wound_size = 0 ;the minimum size of the wound after which it is considered healed

min_wound_size,satiety_v,satiety_power,satiety_health,satiety_critical,alcohol_v could not be configured if you need immortality

Let's build up our stamina...

Let's add the line "jump_power"

We change it so that the player never gets tired, unless he attaches 5 fireballs to himself))

jump_power = 0 ;reduction of power with a jump without taking into account the weight of the load
jump_weight_power = 0 ;jump power reduction taking into account the weight of the load, for the maximum allowable weight
overweight_jump_k = 1; coefficient of influence of overload jump with weight (multiplied by jump_weight_power)

stand_power = 0
walk_power = 0 ;power decrease per second while walking without taking into account the weight of the load
walk_weight_power = 0 ;power reduction per second while walking, taking into account the weight of the load, for the maximum allowable weight
overweight_walk_k = 1 ; coefficient of influence of burden overload (multiplied by walk_weight_power)
accel_k = 1; coefficient for running (multiplied by walk_power, walk_weight_power)
sprint_k = 1 ;coefficient for "sprint" running (multiplied by walk_power, walk_weight_power)

I recommend changing values ​​with the comment “coefficient” and values ​​greater than 1 (optional) to 1.

limping_health_begin = 0 ;health threshold below which the actor begins to limp
limping_health_end = 0;health threshold above which the actor stops limping
limping_power_begin = 0 ;power threshold below which the actor begins to limp
limping_power_end = 0 ;power threshold above which the actor stops limping

cant_walk_power_begin = 0 ;power threshold below which the actor cannot move
cant_walk_power_end = 0 ;power threshold above which the actor can move

cant_sprint_power_begin = 0 ;power threshold below which the actor cannot sprint
cant_sprint_power_end = 0 ;power threshold above which the actor can sprint

Many fans of the game "Stalker" have encountered the problem of the impossibility of game world carry with you heavy weight : The default weight limit is 60 kilograms, which, of course, is not enough and causes a lot of inconvenience. After all, the player would like to collect so much swag! Yes, there’s no way to take it.

Of course, 60 kilos is a considerable burden, even huge, and therefore the developers focused on realism, not allowing you to carry more weight, except perhaps with the help of an exoskeleton. However we're talking about about gaming reality, and computer game This is why there is a game, that in it you can always find a way to get away from realism, which means increase the maximum permissible weight, which is allowed to be transferred.

What to do to increase your maximum carry weight

First, find the folder where the game is installed; there is another attachment in it - the “gamedata” folder. Open it. There you will find another folder - “configs”, open it and you will see the “creatures” folder. Here you will find the necessary file called “actor.ltx”. Your path to the required file will ultimately look like this: folder with “Stalker” Stalker\gamedata\configs\creatures\actor.ltx. You can open a file with the extension .ltx (not only actor.ltx, which we need, but also others) with an ordinary notepad, which is built into the Windows system by default.

When you open the file you will find the line max_walk_weight = 60 The number 60, as you already understood, means the maximum permissible weight that the protagonist can lift and carry without outside help (if you use the “services” of an exoskeleton, this parameter increases significantly). Of course, you need to replace the value 60 with whatever number you want. You can put, for example, 100 or more. Then save the text file (press the key combination Ctrl + S) and close it. Hooray! Weight problem solved.

Now you need to focus on correcting the critical mass at which game character begins to sharply and quickly lose strength when jumping and other movements. Find the file in the following path: gamedata\configs\system.ltx. When you open the system.ltx file with notepad, look for the line max_weight = 50. It is 50 kilograms, by default, that is the critical weight. Having him behind me, main character begins to quickly become exhausted. You proceed in a similar way: change the value of 50 to the number that you consider appropriate for yourself, then the document is saved, closed - you are done.

Works in all versions of the game Stalker - Shadow of Chernobyl, Call of Pripyat and Clear Sky!

Launch the game and make sure all your fixes work. It should be noted that the above manual is applicable for all variants and series of the game “Stalker” - this Shadow of Chernobyl, Clear Sky, Call of Pripyat. In addition, it is also relevant for various mods, in each of which you can adjust the parameters of the critical and maximum allowable weight at your discretion. Now your possibilities are significantly increased, that is, you will be able to fulfill your needs and collect as much swag as you want or as much as you can get. The main thing is to calculate the parameters correctly and do not overdo it. Good luck and good mining!

Different games