World of tanks: tank destroyers - silent hunters - game tactics and tips from the masters. The best tank destroyers in World of Tanks Which branch of tank destroyers is best to download?

I’ll say right away that the game does not have the best tanks, upgrade branches, positions on the map, or win-win tactics. But I know how to help you. Having extensive experience playing World of Tanks, I guess that a similar question might be asked by a beginner who has not been in the game for very long and is trying to choose which vehicle to start with. Therefore, I will recommend a branch in which it is comfortable to play, there is no strong bias in some parameters to the detriment of others, there are no cars that you try to pass faster and forget about them (the so-called “cacti”). And since you have decided to upgrade tank destroyers, you need these tanks to perform purely the role of tank destroyers in battle - primarily an ambush tank with a gun with high armor penetration and high one-time damage (the so-called “alpha strike”).

1) The French branch of tank destroyers is not for beginners.

In general, the first 4 tanks of the line cope quite well with the role of tank tanks; one of the shortcomings is poor mobility. But cars of levels 6 and 7 are passable. The ARL V39 has an inaccurate gun, the AMX AC 46 has more disadvantages than advantages.

Vehicles of levels 8–10 have good mobility and accurate weapons. However, when playing on them it is very important to feel the battle - French tanks have extremely weak side armor, so if you allow the enemy to enter the flank, you will quickly be “finished”. Also, all tanks in this branch, except for the Foch 155, have low one-time damage as for a tank destroyer, and the latter, in addition, also has an automatic loader (“drum”), which will complicate the life of a beginner.

2) Turret branch of US tank destroyer - is this really a tank destroyer?
The peculiarity of these tanks is that they are not all similar to tanks, they have a turret and good armor. Often redundant. Most of these tank destroyers need to be played as either a medium tank or a heavy tank, depending on the model. The branch is eccentric; for a player who wants to try how it is - “PT sew” the branch is of little interest.

3) Crazy US tank destroyer branch - sleep right in battle!
The branch is special in that almost all tanks have excellent armor, enormous mass and monstrously low mobility. Exotic that few will appreciate.

4) British tank destroyers are good, but not for us.
In general, an interesting branch, replete with comfortable cars, which, due to good armor and high armor penetration, easily forgive mistakes for beginners. A good branch for bending. But this branch has little in common with tank destroyers, up to level 10 - playing on British tank destroyers requires aggressive contact play, preferably in city maps. It is better not to overuse ambush tactics with this technique.

5) The German branch of tank destroyers without a turret is an excellent choice.
One of the first PT branches introduced into the game. Interesting, painfully stinging armored vehicles, characterized by high accuracy, armor penetration and damage per minute (DPM). All PTs in this branch are quite comfortable in battle and are capable of significantly influencing the course of the battle. The author of the article advises leveling up through Jpanther II rather than through Ferdinand, unless you are a big fan of World War II armored vehicles.

6) German branch of tank destroyer with a turret - better upgraded later.

More precisely, not with a tower, but with a rotating wheelhouse. Reference tank destroyers: good level of camouflage, amazing damage, armor penetration, accuracy. BUT - high dependence on the player’s experience. Once discovered, the PT of this branch immediately turns into a pile of smoldering metal. And all because of the weak, almost bulletproof armor. When these armored vehicles were introduced into the game, one of the lead developers explained that Germany's turret-mounted anti-tank vehicles fit into the so-called "glass gun" concept - a unit that has heavy firepower, but high vulnerability. I advise experienced players to play.

7) The Soviet second branch of tank destroyers of the USSR is for players with developed willpower.
Abundant with “cacti”, it’s hard to download. But at level 10 there is a very dangerous Ob. 263 - a mobile and armored AT, ideal for contact combat in a narrow space.

8) The Soviet first branch of tank destroyers of the USSR is the crown of the tank destroyer structure.
It is this branch that is best downloaded by a beginner, or simply a player who wants to try playing the tank destroyer class for the first time. Each vehicle in the branch is simply ideal for the role of a sniper, who, sitting in the bushes, is ready to rip off the floor of the cabin of an unlucky enemy.
The following machines are especially interesting:



SU-100- Level 5 tank tank with a 122 mm muzzle - a hit from a projectile of this caliber will upset even a heavy level 8 tank.



SU-152- has a high explosive ML-20, which (if you're lucky) deals damage up to 1138 units per shot - a monster.

Hello dear tanker, today we will look at the best Anti-Tank Self-Propelled

As everyone knows, tank destroyers are one of the most dangerous classes in the game (if not the most dangerous) and in the right hands can cause huge losses in the enemy team. The list was compiled by comparing the main characteristics for tank destroyers necessary to competently support allies and inflict enormous damage on enemy tanks - this is the self-propelled gun’s ability to survive (camouflage, dynamics) and to support the team with fire (damage, DPM, shooting accuracy and rate of fire). So let's get started with the review:


At the second level we have T18, the most impressive at its level. Every time a Tier 2 gift tank is introduced into the game, T18 owners go out to random for free frags and a statue, because its frontal armor simply cannot be penetrated by most guns in Tier 2-3 battles, where it ends up, not to mention machine guns, which are not capable of even breaking through its side.


Among the advantages:
● A great high-explosive weapon, capable of destroying any level 2 tank with one shot and inflicting huge damage on level 3
● Impenetrable, peer-to-peer, point-blank armor
● The best radio station at the level
● Good dynamics
● Large mass at level 2 (not counting the T57), in combination with its dynamics and armor, allows you to ram an enemy tank

Among the disadvantages:
● Disgusting visibility of 240 meters
● Poor gun accuracy


Despite poor armor and low durability, this self-propelled gun can easily deal with even level 5 enemies, thanks to good camouflage and an excellent weapon. Good damage coupled with excellent armor penetration allows you to effectively penetrate even such monsters as the KV-1.



Among the advantages:
● Powerful, useful weapon
● Excellent UGN in -32…+25 gr.
● Excellent camouflage performance
● Good dynamics

Among the disadvantages:
● Low accuracy and long mixing time
● Thin armor, which is compensated by camouflage and straight arms


Possessing modest dimensions, strong sloped armor and a whole range of weapons, the inconspicuous vehicle literally annihilates the enemy team when it gets to the top of the list and causes big problems for tanks at a higher level.



Among the advantages:
● Frontal armor, taking into account the slope, giving approximately 100mm of effective armor
● Choose from two excellent guns: a 10.5 cm gun with huge damage and a low rate of fire or a 7.5 cm rapid fire gun with excellent penetration. On a high-explosive weapon, it is recommended to carry 15 gold shells and 5 high-explosive shells.
● Small dimensions and low silhouette, contributing to excellent camouflage and making it difficult for enemy vehicles to hit you

Among the disadvantages:
● Cardboard armor of the sides and stern of 20mm and 8mm respectively
● Small UGN of -5…+15 deg.
● Disgusting visibility of 260 meters


The small silhouette, small dimensions, excellent dynamics, the presence of a turret and an excellent gun completely compensate for the cardboard armor of the tank and turn it into a monster that can easily dismantle any single-level tank, and, if necessary, play the role of a firefly in battle.



Among the advantages:
● Surprisingly good dynamics thanks to an excellent power-to-weight ratio of 31 hp/t and a top speed of 61 km/h
● Great fast-firing weapon
● The presence of a turret that increases the combat potential of the vehicle
● Large UVNs at -10…+20 deg.
● Compatibility of modules with other US tanks

Among the disadvantages:
● Small ammunition, forcing you to count every shot
● Zero armor, compensated by other vehicle characteristics
● Not the best maneuverability


Even despite the recent significant nerf, it remains one of the best tanks at level 6, in demand in medium companies due to its dynamics, small size and powerful weapons, however, weak armor and low turret rotation speed limit the potential of the vehicle and force caution when playing on it .



Among the advantages:
● The presence of a turret, the gun mantlet of which has good armor and is only occasionally penetrated by tanks even at a higher level
● A good weapon with gold penetration of 243mm allows you to fight even 9 levels
● Fast mixing and good accuracy
● Excellent dynamics and high top speed
● Small dimensions allow effective use of camouflage

Among the disadvantages:
● Small ammunition load
● Cardboard armor, even splash from artillery crits half of the modules for us
● Low maneuverability, which can be corrected with the “Virtuoso” perk


Although this self-propelled gun has poor visibility, not the best dynamics and maneuverability, mediocre armor, its 152mm log launcher (this gun cannot be called anything else) is, roughly speaking, a nightmare even for level 10 tanks thanks to the noticeable damage and crit of modules with high-explosive shells and excellent penetration of gold ones cumulative We also note that the 122mm gun has the best DPM at the level. This weapon is excellent for direct support of allies while on the second line of attack.



Among the advantages:
● Huge damage per shot from a stock gun
● The best at the DPM level for 122mm D-25S (3163HP/min) without rammer and perks
● Impenetrable gun mantlet
● Average dynamics, not the best, but not the worst either
● Penetration of a 152mm gun by a cumulative weapon into 250mm

Among the disadvantages:
● Weak hull armor
● Poor view
● When using a 152mm gun, dependence on the team, because even one failure to penetrate or miss can cost the life of a self-propelled gun
● Long reload (be sure to install a rammer)


The low silhouette, excellent visibility, small dimensions and powerful guns turn this self-propelled gun into a “silent killer” that can deal with enemy tanks and not even be detected when using a camouflage net, bushes and camouflage perks.



Among the advantages:
● Choice of two powerful guns, but most often I use the 12.8 cm gun for its high penetration, rate of fire, accuracy and DPM
● Presence of a tower
● Low silhouette and excellent camouflage

Among the disadvantages:
● Reservation, or rather its complete absence
● Not the best dynamics
● Bad UVN


Having at its disposal a whole pack of magnificent weapons and excellent camouflage, this tank is a serious opponent. However, the lack of armor makes it very vulnerable to artillery. It’s always worth remembering that this tank is an ambush tank, so you shouldn’t go to the front line with it.



Among the advantages:
● Choose between two great weapons. Rapid-fire and accurate 12.8 cm or powerful alpha damage 15 cm Pak L/38
● Excellent UVN
● The presence of a tower will allow us not to be unmasked by turning the hull while sitting in ambush
● Good dynamics and turning ability
● Excellent camouflage

Among the disadvantages:
● Cardboard armor, therefore even splash artillery can destroy many modules, in particular the engine is susceptible to crit
● Rear turret position


Having good forehead armor, high accuracy and rate of fire, good visibility and dynamics, this vehicle is quite universal, therefore capable of matching any individual playing style of the owner.



Among the advantages:
● The best ratio of dynamics, damage and armor among all lvl 10 PTs
● Excellent DPM
● Powerful frontal armor with some weak points
● Low silhouette promotes camouflage and makes it difficult for the enemy to hit him

Among the disadvantages:
● Open cabin
● Cardboard sides combined with a long body
● Small alpha damage
● Bad UGN and UVN
● Cardboard NLD and weak gun mantlet
● The upgradeable branch of this wonderful tank is simply dull and pathetic

I would also like to note the alternative option at level 10, which has much better armor than Object 263.


Having the thickest frontal armor in the game and a good gun, the vehicle is capable of inflicting considerable damage on the enemy team, while remaining invulnerable under enemy fire. At a distance of 250 meters, with the NLD hidden behind cover, the vehicle is invulnerable.



Among the advantages:
● Powerful weapon
● The thickest frontal armor in the game (311 mm)
● The commander's cupola has approximately 270mm of armor
● Sub-caliber gold shells that are not extinguished by screens and tracks

Among the disadvantages:
● Thin armor on the stern and sides
● Low maximum speed of 24 km/h

Result: Based on the ideal combination of characteristics and the demand for tanks in companies and the opinions of players, a list of the best tank destroyers from levels 2 to 10 was compiled. It is worth considering that the opinion of each person may differ from the opinion of the author, so if you like, for example, T110E4, and 263 and E3 are listed in the top, this does not mean that E4 is worse.

To choose the tactics we will use play on PT, you need to determine why they are needed. What is a class Tank destroyer? This is an excellent weapon with good one-time damage and enormous armor penetration. What else do classic PTs have? Their low silhouette provides excellent camouflage. What does PT not have? The tank destroyer does not have a turret, which seems like a small thing. It seems that an excellent weapon and excellent armor outweigh such minor shortcomings, but this is not so. The lack of a rotating turret (not always, but in most cases) makes it very difficult for you to react quickly in close combat. This defines tank destroyers as a class of equipment that fires from a long distance. We recommend that you read the guide on LT in WoT.

Tanking tank destroyers

But in the game there are such excellent vehicles as T110E4, T110E3, ob.263, Jg.Pz.E100 and AMX Foch 155. It’s a shame to hide such armor in the bushes. These vehicles belong to the class of assault tanks. We will pay a little more attention to them in our guide.

How to play T110E4 in WoT

An excellent American PT, which is very similar to the TT. The essence of its use is absolutely the same as that of a heavy tank. Due to low accuracy, she cannot attack the enemy from a great distance. In such a situation, T110E4
will not be very effective. But as a heavy tank that can drive out, catch a ricochet and deal 750 units of damage, it’s worth a lot. But the armor here is very controversial: sometimes the most powerful guns in the game do not penetrate it, but at close ranges the commander’s turret suffers from frequent penetrations. You should not give the enemy the opportunity to hit it.

Tanking with T110E3 in WoT

The younger brother of the previous PT. Unlike the E4, this device, like a classic AT, does not have a turret. But the thickness of its armor at 303 mm is the thickest in the game. The commander's cupola is so armored that the most powerful weapons often ricochet off it. In some cases, it is penetrated by gold shells. Try to drive out from behind a hill or dune, while hiding the lower frontal part. Although it is the strongest in terms of damage, it is a weakened zone and can be penetrated by powerful weapons. This way you can hide the commander’s cupola behind the gun mantlet, and the wheelhouse will be at such an angle that the armor on it will take on simply cosmic values.

How to exchange damage for Jg.Pz.E100 in WoT

The use of this German mammoth in battle is very similar to the use of the T110E3. Hide the lower frontal part and try to become a diamond after the shot. This way you will protect the cutting, which is vulnerable to gold, and will also add a few degrees to the slope of the NLD, which will help to get a life-saving rebound. In cases where it is not possible to get no penetration, you can exchange damage. With such a weapon, you can always exchange your HP profitably.

Ob.263 and AMX Foch 155 in WoT

These two vehicles are very similar in use, except that the fosh is more designed for shooting from afar. Its sides are 40 mm thick, and according to the three-gauge rule, it can be penetrated very easily. But both tanks are fast and have excellent frontal armor. Their biggest problem is moving fast enough to prevent the enemy from targeting weak points. Fosh is also not very suitable for this, especially after the nerf, since it perfectly penetrates the forehead with gold, and when we try to tighten it, we open the side.
Generally Tank destroyer in WoT- This is a very interesting class, but assault tanks should not be used by inexperienced players. This class is universally afraid of artillery, some because of weak armor from above, and others because of low mobility. We hope we were able to answer your question how to play on Fri in World Of Tanks. Until next time.

In this material we will present the best tank destroyers of level 8. We will be able to evaluate the strengths and weaknesses of each model, as well as analyze their tactical features. Let's start from the last place.

AT 15. Opens our ranking in 10th place.

Advantages:
The vehicle is equipped with heavy frontal armor and is well protected from other directions. For lower-level enemies, such armor will be an unpleasant surprise.
The advantage of the gun is its very short reload time and excellent penetration, which will allow the tank destroyer to continuously attack the enemy. Damage per minute 2760 units. Tactical advice: if you aim well at the caterpillar, it will definitely fly off with the first shot, so try to start the attack from this place.
The AT 15 has excellent elevation and elevation angles. We won’t have to show up too much to shoot, and the enemy will have a hard time circling us.
The tank destroyer has the largest safety margin at its level - 1450 units - this can save your life more than once.
Flaws:
The huge size of the AT 15 negates the camouflage feature. Enemies will notice us first than everyone else.
As a result of his size, he has very poor mobility; most likely, he will have to play near the base.
The tank destroyer's gun does not cause much damage (only 230 damage), so you won't be able to scare someone with a hit. Try not to get involved in an exchange of blows.
There is a dangerous weak point in the frontal armor - a very large hatch. When skirmishing, try to face the line of attack from the front to make it more difficult for enemies to hit the turret.
Result:

The AT 15 is a clumsy tank with an insufficiently powerful gun. Try to take control of some direction and withstand the battle, relying on your armor.

T28. 9th place. One of the cars on the road to T110E3.

Advantages:
The tank destroyer is equipped with luxurious frontal armor – 254mm. Even level 10 enemies will not always be able to break through it.
Possesses an almost universal weapon.
The low body height increases our camouflage rate.
Flaws:
The slowest tank of this level. Maximum speed 18 km/h. Don't even try to leave somewhere. There is no need to capture any positions, you won’t have time anyway.
Terrible vertical aiming angles - only 5 degrees.
The side armor is only 50mm, which means the tank destroyer is very vulnerable to enemy artillery. Moreover, there are two large hatches on the tower, which is where the enemy will aim.
Bottom line.
T28 is designed to protect a strategic direction. Try not to let the enemy closer than average distance and rely on your frontal armor.

T28 Prototype. 8th place. The presence of a turret makes the tank destroyer look like a heavy tank.

Advantages:
The frontal part has good armor, the weak point is only a machine gun, but getting there is quite difficult. It’s hard for any classmate to break through the defense;
Despite the presence of a turret, the gun remained almost the same. We can play a little like TT.
Flaws:
The mobility parameters leave much to be desired. Maximum speed 13 km/h.
Very poor side armor, almost everyone will be able to penetrate it, so twist your body when they shoot at you.
The turret rotates only 143 degrees - don't let the enemy get too close.
Bottom line.
The tactics of the game remain the same - keep the direction. Don't forget to use the tower.

Advantages:
The highest damage per minute at this level is 2865 units.
The tank destroyer has a very low hull, which means it has a good camouflage indicator.
The SU-101 is capable of occupying more advantageous positions on the map thanks to its good dynamics.
Flaws:
Terrible UVN - 3 degrees. The slightest irregularity and we will no longer aim.
The gun has weak penetration by an armor-piercing projectile - 219 units.
Very small margin of safety.
Bottom line.
The characteristics of this vehicle suggest only one tactic: hide somewhere and destroy enemies at a long distance thanks to the gun’s rate of fire.

Ferdinand. 6th place. German tank hunter, in Russian "Fedya".

Advantages:
Frontal armor is 200mm.
It has a really serious Mousegun weapon with damage of 490 units. Such a gift will cool the ardor of an overly arrogant opponent. The penetration indicator is 246 units.
The main thing is that with such a weapon we have adequate angles of inclination.
Flaws:
Due to its large dimensions, camouflage is useless.
Again, they are responsible for poor speed and maneuverability.
Frontal armor is vulnerable closer to the bottom. Hit in this area often damages the engine.
Bottom line.
The tank destroyer is capable of causing significant damage thanks to its gun and is well protected, but try not to lean too far forward. The enemy's artillery will attack you among the first.

AMX AC mle.48. 5th place. It's not difficult to get used to her character.

Advantages:
A perfectly balanced weapon with good rate of fire and accuracy. Penetration indicator 257.
Good speed and maneuverability. We can take a more advantageous position in time or not allow the enemy to twist us.
Frontal armor can easily withstand hits from tanks of the same level.
Flaws:
Weak side armor makes it suffer from enemy landmines.
The two turrets and the rangefinder at the top are a vulnerable point; they are often hit even by accident.
The aiming time of the gun is too long (buy drives as soon as possible).
A small health reserve - 1000 units - will force you to be more careful.
Bottom line.
It is advisable to immediately analyze the map and capture an advantageous point. Destroy enemy tanks from afar and try to avoid close combat. From a greater distance, your turrets are more difficult to hit.

ISU-152. 4th place.

It can hardly be called universal, but it copes well with the tasks of its class of equipment.
Advantages:
The most powerful BL-10 gun with a penetration rate of 286 units is the main trump card of the ISU-152. Even tanks of higher levels will think twice before attacking her head-on.
The main thing for us is camouflage.
A very large gun mantlet.
Flaws:
Poor mobility.
The gun has a long aiming time and low firing accuracy - 0.41.
Very poor armor, even frontal. Tank destroyers will penetrate all and sundry.
The safety margin is too small.
Bottom line.
Rely on camouflage and a smart weapon in battle. Wait until someone lights up the enemy, and try to avoid protracted firefights as much as possible.

Jagdpanther II. 3rd place. Some players underestimate the potential of this tank destroyer.

Advantages:
The most powerful weapon we have is the same “mousgun” with excellent damage and penetration.
This tank destroyer has one secret: a very durable cabin. There is an opportunity to hide behind some stone, exposing only the cabin, and both shine for yourself and shoot.
The machine boasts excellent mobility.
Flaws:
The frontal armor is only 100mm, and there is nothing to say about the side armor.
Bottom line.
Despite the huge disadvantage in armor, this tank destroyer is the first that can provide light for itself and support the team with fire, and not hide in the thistle thickets.

Rhm. BorsigWaffentrager. 2nd place. Another German, in Russian “Borsch”. Will kill the enemy without even leaving disguise.

Advantages:
We get the choice of the familiar Mousegun or a 1500mm cannon with 750 damage and slightly less armor penetration.
Excellent stealth, we are practically invisible. It's very difficult to find us.
Excellent visibility - 400m, allows you to shine on yourself (the best at this level).
The turret of the tank destroyer is capable of rotating 360 degrees.
Flaws:
Very poor armor, easily penetrated by enemy landmines.
Land mines cause great damage to the crew.
Bottom line.
"Borsch" hides well and attacks well from long range. If necessary, it can illuminate itself. The main thing is that enemy artillery does not find you.

Charioteer. 1st place

Advantages:

Amazing speed and maneuverability, 22 l/s per ton - this is an indicator inherent in a medium tank. You can quickly take or change positions.
An excellent weapon with good accuracy and armor penetration.
Hash mines with 210 penetration make it possible to effectively counter any enemy with good aim.
The tower eliminates the possibility of spinning us.

Flaws:

Not very good hull and turret armor.
The number of shells in the ammunition load is not enough (30 pieces).
Bottom line.
Playing as Charioteer is easy and comfortable. What adds even more interest is that you can choose different options for action: at least sit in an ambush, quickly take a more advantageous position, or go to the aid of friends. This tank destroyer is the most versatile and therefore takes first place. Moreover, any tank can be destroyed with its help.

This is the end of the review of the best tank destroyers. This information should help you achieve even greater results in World of Tanks.

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