How to play as a platoon at different levels. Platoons: rewards, fines and future plans

The result of the battle depends on each fighter: quick reaction, a clear understanding of your role and compliance with it in battle - all this and much more brings your team closer to victory. For players in a platoon, responsibility to potential allies for the outcome of the battle begins even before the battle - at the stage of forming the platoon and selecting equipment. Depending on this, the platoon can either strengthen the team with its coordinated actions, or weaken it with an incorrectly selected composition. Especially if the platoon contains vehicles with a significant difference in levels.

Rewards and experience penalties for platoons based on battle results

With the release of update 9.15, coordinated tactical actions of players in platoons will be encouraged: members of a formation consisting of vehicles of the same level will receive rewards in the form of an experience bonus. And platoons containing multi-level equipment ( the difference between the maximum and minimum tank level is more than 3) will receive a penalty to experience depending on the magnitude of the difference in vehicle levels. When trying to go into battle with tanks of different levels (with a difference of more than 3), players will see a graphic warning about incorrect selection of vehicles.

Rewards based on the results of the battle will be awarded to platoons containing tanks of the same level. The size of the incentive depends on the outcome of the battle (victory or defeat), as well as on the level of equipment in the platoon. Platoons dynamically formed in battle will receive bonuses to experience for playing on same-level vehicles, starting from the second battle. If a player joins a previously formed platoon directly in battle, then he will receive the reward only from the next battle.

Experience penalties based on the results of a battle for vehicles of different levels in a platoon are accrued if the difference between the maximum and minimum levels of tanks in the platoon is more than three. The size of the reduction factor for experience depends on the difference in levels.

If a third tank joins a platoon with vehicles of different levels in battle, then a penalty after the first battle will be assessed only to players who created a multi-level platoon in the Hangar.

A notification about the amount of damage or penalty based on the results of a battle in a platoon will be displayed on the third tab of post-battle statistics.

What is all this for?

Rewards for platoons with the same level of equipment will serve as an incentive for players to unite and act more effectively in battle. Our goal is to encourage collective action. Moreover, the game already has a mechanism for dynamic platoons for this purpose , and in the future new improvements are planned: automatic formation of platoons with friends and some other innovations.

Solo players have been and remain the most important part of our game. However, we want to encourage “loners” to discover a new side of World of Tanks - try the game in a platoon. After all, coordination and joint actions are exactly what allows participants in virtual battles to develop, and platoons are the most suitable tool for this.

Platoons with equipment of different levels is a manifestation of unsportsmanlike behavior, for which fines are imposed. They will make it clear to inexperienced or unconscious players that they need to take a balanced approach to choosing equipment before battle. Equipment of the same level makes the platoon a combat-ready tactical unit that will not be a burden for the team.

What's next?

In the future, you will see a transition to single-level platoons and the disabling of the ability to go into battle in a platoon using vehicles of different levels. This will allow us to rework the team formation systems - matchmaking. Unlike the existing one, which forms command templates depending on the state of the queue for battle on the server, the new system will be more focused on the equality of opposing teams in terms of levels and types of equipment. It is planned that team compositions will strive to be formed according to the 3-5-7 principle: 3 “top” level tanks for this battle, 5 mid-level tanks and 7 minimum level tanks.

Such a formation system will not only solve the problem of inequality between teams in terms of balance weights, but will also affect the gameplay of random battles, making it possible to realize the potential of a tank in battle, regardless of its position in the list of teams. New matchmaking will increase the influence of any part of the team list (top, average or minimum levels) on the outcome of the battle.

More detailed information about the new system will be published on the portal later. Follow the news!

We'll be looking closely at the statistics and your reactions regarding platoon rewards and penalties to further develop this feature. Share your opinion and help us make the game better!

Platoon is a key feature that World of Tanks players can use. Absolutely every user can create a team of 3 people and go to the battlefield to achieve victory. Regardless of whether the player is a premium player or not, he can always take advantage of this feature.

Yes, at first glance it’s cool to have your own platoon in battle, but once you dig a little into the nuances of this opportunity, it immediately becomes clear that a platoon is just another multifunctional system that requires special attention. In this article we will talk about platoons and discuss the main problems that players face every day when logging into.

Yes, it sounds really funny, but about 25% of new players who decide to try the game face this problem. Therefore, especially for them, we explain that in order to create a platoon, you need to open the window of the main functions of starting a battle, which is located under the “Into battle” button, and select the “Platoon” tab there. Thus, a special window will open in front of you, where interactions with your platoon will take place. You will be able to recruit a team, disband a team, communicate and determine the composition.

How to search for congeners?

World of Tanks is a multiplayer game where hundreds of thousands of players constantly interact with each other, communicate and fight. Finding a partner will not be easy, the main thing is to write about it in battle, or in the main chat of the game. But it’s best to play with your friends, it will be safer and more fun than fighting with unknown people. To assemble a platoon, you need to find the nickname of the desired player through the search, then add him as a friend, then in the platoon creation window, click the INVITE button and send an invitation to the player you would like to see in your squad. This way, you can recruit a team and go into battle for victory.

How to play in a platoon?

It is impossible to accurately determine the effectiveness of your platoon; do not forget that the entire game is built on the interactions of 15 players. But you can put your full potential into battle, the main thing is to have a connection with your teammates. Third-party voice communication programs such as Skype, Raidcall and others are best suited for this.

As soon as you can communicate with each other, you can decide on the tactics that suit you, the main thing is to take into account your composition of combat vehicles, as well as the capabilities of the players in your platoon. Several trial runs will help you decide on a playing style that will be improved in subsequent battles until you begin to bring victory to your team.

The main mistakes of playing in a platoon?

The most common problem in the entire game is an ineffective platoon. One player can bring disadvantages, but when there are three “” in a team, then the game can be considered already lost. Therefore, it is worth considering some points in advance:

never play with strangers, it’s better if you get to know each other better, skate a few training battles and be able to understand how to interact, you shouldn’t take everyone, there are a lot of players in the game who have absolutely no idea how to play and are just practicing “ nonsense";

  • pay attention to player statistics, they can describe the basis of the capabilities of the player you want to take into the platoon, in addition, look at information for each and tank, and not general;
  • decide in advance who your commander is, so that there are no disagreements during the battle; if the three of you start making noise during the battle, this will negatively affect your gameplay;
  • do not take into your team troublemakers, players who play to the detriment of your team, and simply behave inappropriately, despite his professionalism in the game, it is better not to take him;
  • always interact in the game within your platoon, and then play for the team, your platoon, this is the most important thing and it will be better for you if the platoon remains until the end of the battle, so you can handle any situation;
  • do not scatter across the map, try to stick together so that your platoon is effective; if you are on opposite sides of the map, your platoon will be of no use;
  • Remember, your combat unit weighs more than any tank, so get ready for the most difficult and high-level battles. Thus, we have looked at the problems of playing in a platoon, although our comments look like advice, you can easily understand what problem we are talking about.

Advantages of playing in a platoon

Always take advantage of the opportunity to create a platoon, as a well-assembled small team can always bring victory. Experiment, sort the players and choose the best. Now let's look at the advantages of platoon play:

  • fun gameplay with your friends;
  • a reason to make new friends;
  • effective play;
  • exciting battles;
  • the opportunity to gain experience from experienced players;
  • the opportunity to have fun in the game;
  • constant support of interest in the game (when you play alone, the game will constantly impose negative emotions on you, and this will negatively affect your impression of World of Tanks).

So, we've looked at the main points of platoon play, and now you understand the whole essence of this feature in World of Tanks. Naturally, it has a huge number of different nuances, undisclosed moments and other things. You can learn absolutely everything about platoons only after you begin to actively participate in platoon rides. We wish you a pleasant game and good allies!

For better combat, several tanks can be combined into a group. It is called a “platoon” and performs a specific function. You can find out more about platoon groups and how to assemble them below.

“Alone in the field is no warrior” - this folk wisdom is well known to all WoT players... Of course, you can “bring” the battle alone, but still, in the company of like-minded people and friends, doing this is much easier and more effective. And today we want to talk to you about platoons, which allow you to unite two or three players to fight together.

Choice of partners

If you already know what this unit is in World of Tanks, then it’s time to start looking for a suitable partner. And in order to choose a worthy companion, you must adhere to several important criteria.

  1. So, the first thing is that your “colleague” has suitable equipment, because its use is extremely important for the gameplay. Agree that a formation consisting entirely of only Maus and MS-1 will not be as effective as a unit armed with three KV-1S at the sixth level. Our advice is to select combat vehicles in such a way that the spread is no more than plus or minus one - only in this case will you be able to successfully fight. And yet the most optimal would be to use equipment of the same level.
  2. The second is the skill (or skill level) of your future platoon mate. We do not recommend choosing a person whose statistics exceed yours by even 10%. Similar statistics for your partners is a guarantee that you will not conflict during the battle.
  3. Third, the unconditional adequacy of your partner. Well, here, as they say, comments are unnecessary.

Rules of the game

In order to invite players, you need to open the menu opposite the “battle” button, find “platoon” there and invite the players previously added to the contact list. And now the whole company should decide on the vehicles and - forward to the battlefields!

Now everything will depend on where the evil FBR will throw you. For example, if all three platoon units reach the TOP, then your role in the battle will be extremely important. For this reason, you should be as attentive as possible and fully concentrate on the battle.

But it also happens that Random does not spare the players, throwing them to the very bottom in the list of cars. However, even in this seemingly disappointing situation, you can benefit your team, especially since with three barrels you can easily disassemble even a TOP tank.

About fines and rewards

After the release of update 9.15, any coordinated and tactically correct actions of players who are part of a unit are actively encouraged: for example, members of a formation that consists of vehicles of the same level will be able to receive rewards in the form of an experience bonus.

As for units with multi-level equipment, they may well receive a penalty to experience, depending on the difference in levels (in this case, we mean the difference between the maximum and minimum level of equipment of 3 or more). If you try to go into battle with tanks of different levels (with a difference of more than three), you will receive a graphic warning about the incorrect selection of military equipment.

To summarize all of the above, it is worth noting that fighting in a platoon is not only a pleasant pastime in the company of like-minded people, but also an active growth of statistics, as well as a tripled bending.

Briefly about the main thing. They cut the LT 10 review, rate of fire, drums. On art it is no longer possible to play in platoons. Yes, yes, the art is so dangerous, it’s creepy. It’s not like a platoon of some 3 grills, which can destroy, for example, an IS-7 in one salvo, or 3 batchats, which will take apart EVERYTHING from the drums. Or a platoon of E-25 bugs, which you won’t even notice, and they’ll already bite you to death. This isn't a problem at all, is it?

Dear players!

On April 7, from 18:45 to 19:10 (Moscow time), the general test servers were unavailable due to the release of a micro-update.

Main changes

Adjusting the role of light tanks in battle

A number of changes in the micropatch for the second general test should correct the use of light tanks (LT) in battle. LTs will still remain excellent reconnaissance units with the ability to fire at the enemy. In that order: exploration is the priority, and dealing damage is a secondary task. Important, but not key.

In the RT configuration for the first general test, the magnitude of the baseline review was excessive. By default, it was sufficient for conducting effective reconnaissance, which made it possible to “develop” the armored vehicle in the direction of causing damage - by installing the appropriate equipment and pumping up skills and abilities that increase firepower. Such actions increased the efficiency of LT damage and made them competitive with medium tanks (MT). Light tanks shined better than medium tanks and dealt damage almost as well. In this regard, it was decided to reduce their review. With the revised characteristics of the LT, the basic visibility will not be as effective, and it will have to be improved by installing Coated Optics/Stereo Tubes and upgrading the skills of the crew in order for the reconnaissance function to be performed as efficiently as possible.

The fire parameters of the LT will also be adjusted: the ability to inflict damage remains, but as a secondary, not key feature for vehicles of this class. The main task of light tanks is reconnaissance.

Limitation of playing in a platoon for self-propelled guns

Players actively asked to remove the option to play in a platoon as part of the reworking of the self-propelled gun class. After all, after the introduction of a new balancer and the ability to unite into a platoon of three players, a situation may often arise when a platoon of three self-propelled guns will be the only vehicles at the top of the list. And three support vehicles cannot be the most powerful unit on the battlefield.

In addition, after analyzing various scenarios of the behavior of a platoon of self-propelled guns in battle, we came to the conclusion that the influence of a platoon of several self-propelled guns on a single target is too great and is extremely negatively perceived by the “target” tank. At the same time, single self-propelled guns, due to a lower level of interaction with each other, will be able to better control the entire battlefield, providing uniform assistance to allies in all directions. Therefore, it was decided to disable the possibility of creating a platoon, both dynamic and in the Hangar, with the participation of self-propelled guns.

Since self-propelled guns will not be able to go into battle as part of platoons, personal combat missions for them will also be adjusted: the need to go into battle as a platoon will be removed from the conditions.

About all changes in details

Gameplay

A ban on taking self-propelled guns for playing in a platoon has been included. Selecting self-propelled guns in the platoon window will be impossible. The restriction applies to platoons consisting only of self-propelled guns, as well as self-propelled guns and equipment of other classes.

Gaming nations

Germany

Spähpanzer Ru 251:
  • The reload time of the 90 mm Rheinmetall DM1 gun for the Spähpanzer Ru 251 Drehturm 360° turret has been increased from 6 to 7 s.
  • The viewing range of the Spähpanzer Ru 251 Drehturm 360° turret has been reduced from 420 to 410 m.
Spähpanzer SP I C
  • Turret viewing range Spähpanzer SP I C PT II Rh.-Nr. WK-G2 reduced from 400 to 390 m.
Rheinmetall Panzerwagen
  • The viewing range of the Rheinmetall Panzerwagen turret has been reduced from 430 to 420 m.
  • Armor penetration of the projectile Exp. The HE of the 105 mm Kanone gun has been increased from 53 mm to 120 mm.
  • Damage dealt by projectile Exp. APDS of the 105 mm Kanone gun has been reduced from 390 to 360 units.
  • Damage dealt by projectile Exp. HE gun 105 mm Kanone, reduced from 480 to 440 units.
  • Damage dealt by projectile Exp. HEAT of the 105 mm Kanone gun, reduced from 390 to 360 units.
HWK 12
  • The reload time of the 90 mm Mecar N gun for the HWK 12 turret has been increased from 7.9 to 8.2 s.
  • The reload time of the 90 mm Mecar N gun for the HWK 12 verbessert turret has been increased from 7.15 to 7.7 s.

China

59-16:
  • Turret 131's viewing range has been reduced from 360 to 350 m.
  • The viewing range of turret 131-1 has been reduced from 380 to 360 m.
WZ-131:
  • The viewing range of the 132A turret has been reduced from 380 to 360 m.
  • The turret 132B's viewing range has been reduced from 390 to 370 m.
WZ-132:
  • The reload time of the 100 mm 60-100TA gun for the WZ-132 turret has been increased from 7 to 7.8 s.
  • The reload time of the 100 mm 59-100TA gun for the WZ-131-1 turret has been increased from 8.1 to 8.5 s.
  • The reload time of the 100 mm 59-100TA gun for the WZ-132 turret has been increased from 7.5 to 8.2 s.
  • The viewing range of the WZ-131-1 turret has been reduced from 380 to 370 m.
  • The viewing range of the WZ-132 turret has been reduced from 390 to 380 m.
WZ-132A:
  • The reload time of the 100 mm 60-100TA gun for the WZ-132A turret has been increased from 6.8 to 7.7 s.
  • The reload time of the 100 mm 62-100TA gun for the WZ-132A turret has been increased from 7.8 to 9.2 s.
  • The viewing range of the WZ-132A turret has been reduced from 420 m to 390 m.
WZ-132-1:
  • The reload time of the 105 mm L7A3C gun for the WZ-132-1 turret has been increased from 9.5 to 10.7 s.
  • The viewing range of the WZ-132-1 turret has been reduced from 425 to 400 m.
  • The ammunition capacity of the 105 mm L7A3C gun has been reduced from 40 to 32 rounds.

USSR

MT-25:
  • The viewing range of the MT-25 turret has been reduced from 380 to 360 m.
LTTB:
  • The reload time of the 85 mm D-5T-85BMU gun for the LTTB turret has been increased from 5.2 to 5.5 s.
  • The reload time of the 85 mm D-10-85 gun for the LTTB turret has been increased from 5.1 to 5.4 s.
  • The viewing range of the LTTB turret has been reduced from 390 m to 380 m.
T-54 lightweight:
  • Reload time for 100 mm D-10TM gun mod. 1945 for the T-54 turret, lightweight version, increased from 6.8 to 7.2 s.
  • The reload time of the 100 mm D-10TM gun for the T-54 light version turret has been increased from 7 to 7.5 s.
  • The viewing range of the T-54 light version turret has been reduced from 410 to 390 m.
LTG:
  • The dispersion of the 85 mm D-5T-85BMU gun for the LTG turret has been increased from 0.38 to 0.4 m.
  • The viewing range of the LTG turret has been reduced from 390 m to 360 m.
T-100 LT:
  • The dispersion of the 100 mm T-100 gun for the T-100 LT turret (Product 64992) has been increased from 0.44 m to 0.46 m.
  • The viewing range of the T-100 LT turret (Product 64992) has been reduced from 410 to 390 m.
  • VLD armor has been changed from 100 mm to 90 mm.
  • The damage caused by the 3VBB shell of the 100 mm T-100 gun has been reduced from 320 to 300 units.
  • The damage caused by the 3VBM shell of the 100 mm T-100 gun has been reduced from 320 to 300 units.
  • The damage caused by the 3VOF shell of the 100 mm T-100 gun has been reduced from 420 to 360 units.
  • The ammunition capacity of the 100 mm T-100 gun has been reduced from 42 to 33 rounds.
T-50:
  • The reload time of the 45 mm VT-43M gun has been increased from 2 to 2.3 s.
  • View range reduced from 360 to 350 m.

USA

T49:
  • The reload time of the 90 mm Gun T132E3 gun for the T49 turret has been increased from 6.3 to 6.4 s.
  • The reload time of the 90 mm Gun T132E3 gun for the XM551 test bed turret has been increased from 5.65 to 6 s.
  • The T49 turret's viewing range has been reduced from 410 to 400 m.
  • The viewing range of the XM551 test bed turret has been reduced from 420 m to 410 m.
T71:
  • The viewing range has been reduced from 400 to 390 m.
XM551 Sheridan:
  • View range reduced from 430 to 420 m.
  • Damage dealt by projectile Exp. APDS of the 105 mm Lightweight Gun gun has been reduced from 390 to 360 units.
  • Damage dealt by projectile Exp. HE of the 105 mm Lightweight Gun, reduced from 480 to 440 units.
  • Damage dealt by projectile Exp. HEAT of the 105 mm Lightweight Gun, reduced from 390 to 360 units.
  • The ammunition capacity of the 105 mm Lightweight Gun has been reduced from 42 to 32 rounds.
  • The ammunition capacity of the 152 mm Gun-Launcher XM81 (conventional) gun has been reduced from 30 to 25 rounds.
M7:
  • M47 turret range reduced from 380 to 360 m.
M24 Chaffee:
  • M24 turret range reduced from 370 to 360 m.
T21:
  • Viewing range reduced from 390 to 380 m.
T37:
  • The T37 turret's viewing range has been reduced from 370 to 360 m.
  • The viewing range of the T41 pilot number 1 turret has been reduced from 385 to 370 m.
M41 Walker Bulldog:
  • The reload time of the 76 mm Gun M32 gun for the M41 turret has been increased from 4.6 to 5.3 s.
  • The reload time of the 76 mm Gun T91E5 gun for the M41 turret has been increased from 38 to 40 s.
  • The reload time of the 76 mm Gun M32 gun for the M41A1 turret has been increased from 4.6 to 5.3 s.
  • The reload time of the 76 mm Gun M32 late gun for the M41A1 turret has been increased from 4.3 to 5 s.
  • The number of shells in the drum for the 76 mm Gun T91E5 gun for the M41 turret has been reduced from 10 to 6.
  • The number of shells in the drum for the 76 mm Gun T91E5 gun for the M41A1 turret has been reduced from 10 to 6.
  • The ammunition capacity of the 76 mm Gun T91E5 gun has been increased from 70 to 72 rounds.

France

AMX 12t:
  • The viewing range has been reduced from 380 to 360 m.
AMX 13 75:
  • View range reduced from 390 to 370 m.
AMX 13 90:
  • The viewing range has been reduced from 400 to 380 m.
  • The ammunition capacity of the 90 mm F3M gun has been reduced from 44 to 36 rounds.
Bat.-Châtillon 12 t:
  • View range reduced from 390 to 380 m.
AMX 13 105:
  • The dispersion of the 105 mm D. 1504 gun has been increased from 0.4 to 0.42 m.
  • View range reduced from 415 to 390 m.
  • Damage dealt by the OCC-105 D. 1504 projectile has been reduced from 390 to 360.
  • Damage caused by the OE-105-Mle projectile. 60 D. 1504, reduced from 480 to 440 units.
  • The damage caused by the OFL-105 D. 1504 projectile has been reduced from 390 to 360 units.
  • The ammunition capacity of the 105 mm D. 1504 gun has been reduced from 33 to 24 rounds.

World of Tanks is a team game. Attempts to defeat several opponents alone most often end in failure. Any tank, even the most powerful, needs cover and support. In random battles, it is not always possible to achieve mutual understanding and clear coordination with allies, so it is much more effective to create a platoon of proven fighters.

A platoon is a combat unit of two or three players playing together. Playing with friends is not only more fun, but well-coordinated team play is much more effective.

Creating a platoon: inviting friends

If you want to play with friends, you should create a platoon before going into battle. It's very easy in World of Tanks! You can invite any of your friends on Xbox Live to join your platoon.

While in the Hangar, press Invite to platoon(button Back). Select a tab Friends and decide who you want to invite. You can choose one or two friends, but it is important that they are online.

After you start assembling a platoon, three lines will appear in the upper left corner of the screen. They will be filled when your friends accept the invitation to join the platoon. Remember that creating a platoon of tanks of different levels is a bad idea, since the balancer will determine the level of your platoon based on the most powerful vehicle.

Improved balancer and interface

Once the platoon commander has selected a tank, other platoon members will be able to select only those vehicles that match the commander's choice. Cars that are too low or too high level will not be available for selection. As a general rule, you should choose the highest level tank available.

If you cannot choose the right vehicle, you must purchase a tank of the required level or ask the platoon commander to change his choice. You can familiarize yourself with the basics of playing in a platoon by watching a training video in the Hangar, in the “Training” section.

Team play: stick together

Once you find yourself on the battlefield, you should decide on a strategy. In most cases, the best tactic is to stick together and eliminate enemies with focused fire. It is important to remember that every tank has both strengths and weaknesses. Operate in such a way as to take advantage of the advantages of your technique and minimize the impact of the disadvantages.

For example, when attacking, it is best to launch the most armored tank in front, while others can fire at the enemy while staying behind their comrade. Another tactic: one tank distracts the enemy while the others circle around to attack the enemy's flank or rear. If the enemy is alone, he has practically no chance to resist the tanks of your platoon attacking him from all sides.

In defense, the platoon also has a great advantage. By taking a comfortable position, distributing directions for defense and focusing fire on the most dangerous targets, you can repel an attack even from an enemy outnumbered.

Platoon Power: Focused Fire

Focusing fire is one of the most important advantages of a platoon. Three guns firing at one target can very quickly destroy an enemy tank, sometimes with just one salvo.

If your platoon encounters a group of enemies, the most advisable tactic is to concentrate fire on one of them. By quickly destroying tanks one after another, you get a much greater advantage than by evenly distributing the damage across your opponents.

Don't forget about capturing the base as well. A group of tanks will capture a base much faster than a single tank.

In this article we have provided only basic recommendations for playing in a platoon. In fact, World of Tanks provides enormous scope for tactical experiments. Play with friends, hone your team play skills and show the enemy the full power of your platoon!

Chess