Tabletop “Epic battles of battle magicians” are the best way to make enemies among your closest friends and relatives. Frenzied chaos in the game Epic battles of battle magicians: Battle on Skullflame Mountain Epic battles of military magicians rules of the game

Board game Epic battles of battle magicians

In the Unicorn store you will find all versions board game.

Every year a tournament is held only for the most brutal wizards. Leave your ideas about magicians as kind, bearded old men for the kids. A real magician is a terrible sorcerer who is ready to do anything to win. These are the ones you can meet in the most terrible places of the multiverse, for example, on the terrible Skullflame Mountain. Where the very flames burst out of the ground, and one wrong step costs the life of any creature.

So, in order to find out who is the strongest, cold-blooded, ruthless sorcerer, a variety of representatives of the magical fraternity come to the tournament. At the Epic battles of battle magicians you can meet necromancers, orc shamans, black sorcerers, undead, and other not “good wizards”.

The main thing is to remain the last survivor in the Epic battles of battle magicians after casting completely unpredictable spells! And they're in the game Epic fights battle magicians are truly unique, because here you can not just throw your magic at the enemy, but add the filling, and then the finishing touch. And voila - the fireball starts with additional ice damage, and then also deals additional damage to all other magicians! Isn't it amazing?

You can buy four now different games in the series Epic battles of battle magicians. Each of them is completely independent and original.

Gives rise to the bloodiest and most brutal battles between sorcerers and magicians.

Complements the series with even more unexpected and dangerous spells.

Continues the dirty games of black sorcerers, adding new opportunities to play spell cards to the game.

Only for the meanest sorcerers!

Whichever game from the Epic Battles of Battle Magicians series you choose, a lot of fun and dark humor awaits you. Are you ready to fight for the title of the most powerful sorcerer?

You can choose the version of the game Epic battles of battle magicians in any Unicorn store. All Unicorn branches have equipped gaming areas, where experienced game masters will explain the rules of the purchased board game and offer to play several games.

Brilliantly describes what is happening in “Epic Spell Wars of the Battle Wizards” (in the original - Epic Spell Wars of the Battle Wizards) - that is, everything is fine with the game, but the balance here is arranged in such a way that each player, even having collected a bunch of powerful cards, can It is very painful and offensive to snatch it. There are no invulnerable opponents here, just as there are no completely hopeless situations. Have you collected a powerful spell? An unsuccessful roll of the dice - and it flies into your own face. Have you collected a mountain of rare treasure cards? Receive witchcraft that punishes for every jewel. Have you taken the initiative into your own hands and decided to always go first? Come on: there's probably someone sitting at the table who has a trick, who is whipping those who have already made their move, and therefore is in no hurry - although he is probably nervous about whether he will live to see his turn. The feints that you manage to pull off in “Epic Fights” not only make your eyebrows move or raise, but the resulting alignment can periodically make them rotate a full 360 degrees.

However, even from the grave you can continue to send greetings to everyone who has gathered for the evening.

In short, “Epic Battles of Battle Mages” is a board game that everyone who wants to get crazy should try, and it doesn’t matter whether you are good at board, computer or any other games - you’ll learn it quickly, you’ll love it for a long time.

What’s important is that “Epic Fights” are sold with an age rating of “16+” - unlike many family-friendly ones, which seem to be designed to gather an audience of young and old at the table, this one limits the circle to those who can already look at drawn guts , brains and shit from the ass. In its design, “Fights” are close to what happens in the animated series “Adventure Time” and “”, only with an endless amount of dismemberment.

The spells that the participants in the process throw at each other, in the maximum configuration, consist of three cards: “ringleader” (the wizard rolled it up his sleeve), “twist” (picked up a piece of crap from the ground) and “arrival” (threw it at the enemy). Each card is tied to a specific school of magic, which allows you to perform more powerful combinations.

Although the cards depict completely different things, all the illustrations are perfectly scaled, and when the cards are laid out on the table in one row, they continue each other.

For those who understand at least a little about video games, “Epic Battles” will seem like a game close to - there are also spells, tricks, there are also characters with health scales, but there are no decks that are tied to them: depending on which hero (well, how “ hero", there are solid bastards) you play, nothing depends; players replenish their hand from a huge bank, which lies in the center of the table. It's also easy to get used to. What to do right now is written right on the card, and the 11-page manual at first seems cumbersome and intimidating, but after the first round it easily settles in your head and requires only periodic reference to the rules - if some completely wild new wording suddenly comes across among the cards.

On the Internet I came across criticism of the localization of “Epic Battles” - and if we judge the texts of the game in a vacuum, then they are really strange, although this concerns not the quality of the translation, but its content. But in the context of the original, everything is done as required by the game itself, and original text just as eloquent - it’s just that in Russian these “stubborn fights of complete suckers from the underworld” seem a little awkward. No wonder - try to translate any classic rock hit into Russian, it will turn out even worse. For the rest, we must pay tribute to the Russian publisher: not only descriptions and instructions were translated - illustrations and even proper names were adapted.

Another great thing about Epic Brawls is how the game influences users' vocabulary. The cards make up not only spells in the sense of numbers, but also unique three-story mantras, which are supposed to be read aloud before being carried out. Of course, after a couple of hours of play, the participants begin to replace these blanks with the fruits of their own imagination - they mainly feature the already familiar words “shit”, “ass”, “horse” in inventive variations, as well as a varied list of genitals. It’s customary to end with the phrase “it’s flying down your throat.”

From 2 to 6 players, game duration - 40-60 minutes.

Action heroes love to choose the most dangerous places for decisive fights: the edge of a waterfall, a working factory, a sinking ship. But for the coolest wizards of the Universe this is somehow petty. Therefore, sorcerers and necromancers prefer to find out who has the most lumpy fireballs on the slopes of the ominous Skullflame volcano. The most terrible spells recorded in ancient tomes are used. By the way, have you ever wondered why magic books are so big and heavy? Of course, to finish off failed magicians!

Genre: card game, party game
Authors Stars: Rob Henso, Corey Jones
Artist: Nick Edwards
Publisher: Cryptozoic Entertainment
Publisher in Russia: Hobby World
Number of players: 2–6
Age of players: 14 years
Game duration: 20–40 minutes
Similar to:
Munchkin series
Nickelodeon cartoon series

There are never enough “Munchkin” clones, Cryptozoic Entertainment thought, they hired two designers card games for Dungeons & Dragons and released “Epic battles of battle mages.” It was not possible to move the king of the gaming library from the throne, but the attempt was counted.

The catchy design of the box immediately attracts attention. The illustrations on the cards are both attractive and repulsive: this is what a Hieronymus Bosch cartoon on Nickelodeon would look like. Worms, severed limbs and gore are on almost every map here. This is definitely not worth giving to children for their birthday, but adults who love dark humor might like it. Unless, of course, they are afraid of games with a high influence of chance. It's going to be hot on Skullfire Mountain: the core mechanics of Epic Showdowns hit hapless wizards over the heads harder than the traps in Dungeon Raiders and the oars in Overboard.

Be dark magician funny. The spell constructor allows you to build combinations of three cards - Ringleader (the great magician of the past who shares his power), Twist (an additional effect) and Arrival (the final chord). From these three components you can create any spell - to heal yourself at the right moment, collect more treasures, or show your friends who is the best here. Some spells affect only neighbors, others - the strongest or weakest character, and others choose a victim at random. There are also treasure maps that add additional lethality to magic, allow you to manipulate initiative, and more. To get the Medal of the Unfinished Sorcerer, you will have to think through effective combinations one move ahead.


The power of Parish cards, among other things, depends on the dice roll. If all parts of the spell include magic of the same school, there will be as many as three (or even four) dice, the illustrations on the cards will merge together, and the enemies will certainly be in trouble. There are only five schools, but it is not always profitable to collect a “one-color” spell. For example, the shots of the Drunken Walker become even more dangerous in the company of the Twist of Grass magic and the Coming of Corruption spells.

The game is free from many of the shortcomings of the same “Munchkin”. While in Steve Jackson's game the road to level ten lasted for half a day, on Skull Mountain you only need two rounds to be the last living sorcerer to win. Players who lag behind the leader can close the gap in one card draw; those who dropped out of the race within 5–10 minutes replenish their life points and compete for the next Lost Sorcerer Medal. In addition, defeated mages each turn receive powerful spells from a separate deck that will help them in the next showdown.


“Epic battles of battle magicians” force you to choose between speed and lethality every time. The most powerful spells have low initiative, so think about what comes first: your turn or meeting the gravedigger. The final moves are often very dramatic and similar to duels in Westerns. Calculation, patience and luck allow us to live up to them. And the one who gets the revolver first wins.


Bottom line: this one is dynamic and very aggressive play for the company, unlike most other party games, it allows you to plan your actions moving forward. But the controversial design and the high role of chance may scare off some players.


All the sorcerers have already received magic pendels, but are you still drawn to a magical fight? It's time to get into a new game - the competition for reckless mayhem and mind-blowing fun is declared open!

Feed the terrible creatures that break from their chains in the catacombs of the Octopus Slaughterhouse castle, and cast combat spells. The frantic Snake Kurinich, the indestructible Cubodemon and the agile Hamadrantul will turn your enemies into a puddle of hairy ectoplasm. And if you yourself played into the box instead of spells - don’t wait, rather resurrect when no one is waiting, and immediately return to the grandiose mayhem!

About the game

“Epic battles of battle magicians: Mayhem in the Castle of Octopus Slaughter” is an independent continuation of the sensational and crazy hit about inhumanly cruel showdowns between tough magicians. Tons of cruelty and sadism, destructive and disgusting spells, banned for use all over the world... But not here! We don't care about prohibitions, all we need is to turn all our opponents into dust... And if possible, then into something worse! Death is too generous to us and magicians cannot die completely... We are imprisoned in a place like Hell, where we will die thousands of times, only to cast spells more powerful than the one that tore us to shreds the previous time!

From 2 to 6 players will be able to compete in this epic battle. The stunning design and style of the game should already show you what to expect from the game. You have to combine cards to create deadly combinations, collect powerful artifacts, and use dangerous Crazy magic. And even if you were unlucky in the round, and you died a little, then even from the other world you can participate in the party, interfering with the magicians who are still alive!

New mechanics

Several interesting and new features can be highlighted:

  • Beasts - all the arrivals from this version of the game are Beasts and can sometimes remain on your table from round to round. In addition to the fact that they can block you from an enemy spell, they can also have useful properties!
  • Blood is a new resource that is earned by killing opponents and holding the castle. Blood, unlike other resources, moves from batch to batch. Some cards offer to sacrifice a certain number of liters to apply the effect.
  • Castle – Some cards allow you to capture Octopus Slaughter Castle! At the end of the round, it brings its owner 1 liter of blood. And a sea of ​​pathos, of course! In addition, some cards give bonuses to the owner. But no one is stopping you from destroying the owner and taking the castle into your own hands!
  • Surprises are effects on some cards that trigger after you die, ensuring that your death wasn't so simple and in vain!

Game process

Each player takes on the role of one of the magicians and takes his tablet, which is needed to indicate the remaining hit points. Everyone starts with 20 points. The cards of ringleaders, bells and whistles, arrivals and crazy magic are in one deck and thoroughly mixed. Players take turns, but draw cards and collect spells at the same time. The game consists of several games, and the game consists of various phases of the move. Let's figure it out:

  1. Drawing cards - at the very beginning of the turn, we always draw up to 8 cards into our hand
  2. We cast a spell - your spell can include from one to three cards, and the cards can be three types: The ringleader, who starts the spell and gives a certain advantage; A twist that offers an extra dose of uniqueness and pain, as well as Arrival, the final killer chord of your magic. The spell can include only one card of each type, but they can be combined with each other as you like
  3. Place a Spell – Your battle-ready spell is placed face down on the table in front of you. We are waiting for the rest of the wizards...
  4. Determining the turn order - it's time to determine the order of casting our spells. And the wizard will be the first to cast a spell... with the shortest spell! After all, this is logical, the shorter it is, the faster you will use it! If the players have the same number of cards in the spell, then the Initiative number on the spell's Arrival card will help decide who to go first - the player with the maximum value goes first. What to do if there is no Parish? Consider that your Initiative is zero... And if this doesn’t help you decide on your move, then just roll the dice
  5. Revealing the spell - when the turn has finally reached you, you should turn over the cards of the prepared spell and read out the resulting name with the most epically magical expression that you are capable of. You could even come up with a punishment for those who forget to do this and just move on to card effects. If a spell is missing a card, then well, use your imagination and come up with a name!
  6. We apply all the effects of the spell - the effects of the cards are applied in order, as the cards are laid out - first the Ringleader, then the Twist and then the Arrival. If a card requires you to make a Mighty Throw, you will need to roll one die for each card in the spell with that sign. There are five signs in total, that is, schools of magic: Corruption, Darkness, Frenzy, Kumar, Grass. All mages, in their order, apply card effects and damage each other
  7. Start of a new round, provided that at least two magicians are still alive

Who has won?

The winner is the player who was the first to collect two “Unfinished Sorcerer” medals. To receive such a medal, you need to successfully destroy your enemies and remain the last magician surviving in this wild mess.

Game Features

  • This is a completely standalone game with exciting new mechanics that can be mixed with another set of "Epic Battlemage Showdowns" for pure madness on your gaming table!
  • A mind-blowing and exciting battle for 2-6 sorcerers!
  • Basic rules to master and endless replay value!
  • Insane combinations of 128 new spell cards, plus even crazier illustrations! You've never seen anything like this before!
  • As many as 8 new sorcerers - and they have serious intentions!
  • Cool innovations: creepy creatures, liters of blood, a Castle and wonderful surprises!
  • The “Short Tournament” version of the game is for those who prefer to distribute bream to their enemies quickly and cheerfully!

Action heroes love to choose the most dangerous places for decisive fights: the edge of a waterfall, a working factory, a sinking ship. But for the coolest wizards of the Universe this is somehow petty. Therefore, sorcerers and necromancers prefer to find out who has the most lumpy fireballs on the slopes of the ominous Skullflame volcano. The most terrible spells recorded in ancient tomes are used. By the way, have you ever wondered why magic books are so big and heavy? Of course, to finish off failed magicians!

Genre: card game, party game
Authors Stars: Rob Henso, Corey Jones
Artist: Nick Edwards
Publisher: Cryptozoic Entertainment
Publisher in Russia: Hobby World
Number of players: 2–6
Age of players: 14 years
Game duration: 20–40 minutes
Similar to:
Munchkin series
Nickelodeon cartoon series

There are never enough “Munchkin” clones, thought Cryptozoic Entertainment, hired two designers of card games for Dungeons & Dragons and released “Epic Battles of Battle Magicians.” It was not possible to move the king of the gaming library from the throne, but the attempt was counted.

The catchy design of the box immediately attracts attention. The illustrations on the cards are both attractive and repulsive: this is what a Hieronymus Bosch cartoon on Nickelodeon would look like. Worms, severed limbs and gore are on almost every map here. This is definitely not worth giving to children for their birthday, but adults who love dark humor might like it. Unless, of course, they are afraid of games with a high influence of chance. It's going to be hot on Skullfire Mountain: the core mechanics of Epic Showdowns hit hapless wizards over the heads harder than the traps in Dungeon Raiders and the oars in Overboard.

Being a dark mage is fun. The spell constructor allows you to build combinations of three cards - Ringleader (the great magician of the past who shares his power), Twist (an additional effect) and Arrival (the final chord). From these three components you can create any spell - to heal yourself at the right moment, collect more treasures, or show your friends who is the best here. Some spells affect only neighbors, others - the strongest or weakest character, and others choose a victim at random. There are also treasure maps that add additional lethality to magic, allow you to manipulate initiative, and more. To get the Medal of the Unfinished Sorcerer, you will have to think through effective combinations one move ahead.


The power of Parish cards, among other things, depends on the dice roll. If all parts of the spell include magic of the same school, there will be as many as three (or even four) dice, the illustrations on the cards will merge together, and the enemies will certainly be in trouble. There are only five schools, but it is not always profitable to collect a “one-color” spell. For example, the shots of the Drunken Walker become even more dangerous in the company of the Twist of Grass magic and the Coming of Corruption spells.

The game is free from many of the shortcomings of the same “Munchkin”. While in Steve Jackson's game the road to level ten lasted for half a day, on Skull Mountain you only need two rounds to be the last living sorcerer to win. Players who lag behind the leader can close the gap in one card draw; those who dropped out of the race within 5–10 minutes replenish their life points and compete for the next Lost Sorcerer Medal. In addition, defeated mages each turn receive powerful spells from a separate deck that will help them in the next showdown.


“Epic battles of battle magicians” force you to choose between speed and lethality every time. The most powerful spells have low initiative, so think about what comes first: your turn or meeting the gravedigger. The final moves are often very dramatic and similar to duels in Westerns. Calculation, patience and luck allow us to live up to them. And the one who gets the revolver first wins.


Bottom line: this dynamic and very aggressive game for a group, unlike most other party games, allows you to plan your actions one step ahead. But the controversial design and the high role of chance may scare off some players.


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