Board games are a place for companies as a business. We produce and sell board games

Board games are a favorite pastime for children. Their main advantages: mobility, practicality, diversity and accessibility. IN Lately Sales in this direction are increasing. Therefore, aspiring entrepreneurs should think about opening a company specializing in the production and sale of board games.

Project idea: production of educational children's puzzles and quests.

Complexity: home business of medium complexity.

Main costs: design development, purchase of game elements and typography.

Equipment: phone and computer.

Initial capital: 100-200 thousand rubles.

Payback period: 3-12 months.

Approximate profit: 30-50 thousand rubles. per month.

Marketing research in this direction indicates a decrease in sales computer games by $150 million. This is due to the economic crisis. At the same time, the demand for such entertainment is growing. The board game industry is attracting the attention of developers and investors. This is due to the fact that the creation requires tens of times less money than the creation of similar computer entertainment. The profitability of many projects reaches 300-350%.

In Russia, entertainment in the low price category (200-500 rubles) is in greatest demand. Expensive options are sold out with less activity. Marketers assure that demand will grow in 2015-2017.

If you want to attract third-party sources of financing, a business plan is required. The document is considered by banks, investors and the commission when issuing subsidies.

If you want the decision to be made in your favor, stick to a certain structure.

The main stages of making a board game

Classical styles are backgammon, checkers and chess. Modern entertainment has a focus, for example, Monopoly is popular. Today, the topics of sports, fashion, politics, travel, adventure and space are becoming more popular.

The prospects for the development of the project are enormous. Let's look at where to start a business producing educational tabletop entertainment.

Main stages:

  • designing game driving principles;
  • development of plot, goals, semantic load;
  • design of the box and all elements used;
  • purchase of components;
  • production of the first copy;
  • testing;
  • circulation production.

Sales of board games in Russia increased by RUB 3 billion in 2017. When the market supply is covered by 25-30%, this type of activity allows you to make good money. Business payback can be achieved within 3-6 months. You can write games yourself, enter into contracts with authors, and adapt Western analogues. The option of purchasing a franchise is relevant. When investing from 300 thousand rubles. You can count on profitability of up to 200%. " Hobby World" and "Igroved" are striking examples of organizing a similar business in Russia, which managed to reach multi-million dollar turnover and conquer the Western market.

Are board games a profitable business niche?

IN last years Board games are actively gaining popularity in Russia. In 2016 alone, the turnover of this market amounted to 10 billion rubles. How is this possible in this age? information technologies, saturated mobile applications And computer programs for gamers?

The reasons most often cited for the active spread of tabletop entertainment are:

  • the desire of people to take a break from gadgets that have become an integral part of modern life;
  • the opportunity to communicate live with loved ones among family or friends.

Reference! More than 50 thousand varieties of board games have been created and distributed in the world today.
Source: RBC

In Russia 10 years ago, on the market you could only find children's games with chips and cubes from the Soviet past, checkers, chess, lotto, dominoes and several world bestsellers - Monopoly, Carcassonne and Scrabble.

The situation began to change in 2010-2011, when the first companies appeared that began to produce Western models as franchises and develop their own versions of this kind of fun.

Currently, only 25-30% of the board games market is covered, which means you can make good money on this. It is important to take into account the features of this segment of the Russian economy:

  1. Competition between sellers is active in Moscow and St. Petersburg. In other regions of Russia it is felt weakly.
  2. Games are most often an unplanned purchase. Therefore, it is important to know how much residents of a particular region are willing to spend on goods not on the list. In Moscow it is 1,000 rubles, in St. Petersburg - 700 rubles, in small cities - 300-500 rubles.
  3. IN major cities Such entertainment is sold more effectively in specialized board game stores, and in medium-sized and small cities - in the departments of toys, recreational products, and gifts.
  4. The minimum circulation of one game is 500-600 pieces. - It is unprofitable to produce such a product in smaller quantities.

Interesting fact! The segment is characterized by the phenomenon of “chain advertising”: out of 10 players who have completed several rounds of Scrabble, Uno or other board game, 2-3 people will purchase a separate copy for themselves.
Source: Vedomosti

Business model: board games as a way to earn money

Why can the idea of ​​producing and selling board games be considered a profitable business option in Russia?

  • Firstly, according to statistics, even during the crisis years of 2014-2016, sales of computer entertainment fell by $150 million, while the board game market continued to grow.
  • Secondly, when independently developed and sold to a publisher, the profitability can reach 200-300%.
  • Thirdly, you don’t have to wonder where to find start-up capital - you can start with 5-10 thousand rubles.
  • Fourthly, it is important to understand that games with simple rules are in greatest demand.

Reference! Games of medium complexity for children and teenagers in the price segment of 100-500 rubles are in higher demand on the Russian market. Expensive and complex board games for adults (500-3,000 rubles) are less popular.
Source: RBC

Business organization options

There are several options for organizing a business based on board games:

  1. Buying a franchise. A way for beginners to quickly find their clients and achieve payback in a few months.
  2. Independent development of games and their sale while maintaining authorship to a specialized publishing house. Initially, the author sends a prototype of the game to the publisher. If the latter is interested, an agreement is concluded. The publication bears all the costs of producing and selling the game and appropriates the proceeds, paying the author 3-10% from each box released.
  3. Independent development, production and sale of tabletop entertainment. Such a risky and bold idea can be further diversified by printing based on prototypes from third-party authors.

Note! You can open a retail outlet by registering an individual entrepreneur. It is also worth considering the possibilities of using the simplified taxation system (STS).

Product characteristics - first steps in business

Before starting a business based on board games, it is important to work out in detail a number of important nuances:

  • The target audience. It is important to understand who the product is intended for: boys 15 years old or youth 25.
  • Subject. Any board game has a different theme - knights, wars, dinosaurs, movies, etc. This determines which shelf in the store it will end up on.

Important point! The topic and target audience must be in strict accordance with each other. Any buyer looking at a game will always ask themselves the question: “Is this for me?” and “Why should I buy it?”

Before you start selling your game or franchise product, it is important to conduct a “cognitive resilience” test. To do this, you need to gather one or several groups of 6-8 people and, based on the results of the game, answer the following questions:

  1. Are the rules of the game clear?
  2. Is the plot interesting?
  3. Are there any shortcomings or errors?

If the test results turn out to be disappointing, then there is no point in building a business based on the chosen version of the game.

Important point! Technical issues matter. The quality of printed images and the presence of components in packs (chips, card cubes, etc.) should be monitored. A box with a board game should be elegant, neat, stable and have a bright and memorable design.

Technical side

Purchasing equipment for printing, laminating, and packaging games requires enormous costs. That is why you can use the services of third-party organizations.

Source: Habrahabr website

How to organize sales?

When opening a board game store, you can choose one of 3 options:

  • Combined outlet. Along with the main product, toys, goods for recreation, hobbies, and leisure are sold here.
  • Leisure club with point of sale. In this case, the fee is charged per game. In addition, players can buy table entertainment for home, place bets, receive a prize, buy a hamburger and cola, etc.
  • Online store. The most reliable option that reduces investment risk. You can start selling with popular games, and then expand the range.

Advice! The first batches of games can also be sold on the basis of agreements with the departments of toys and leisure goods in large supermarkets.

Advertising is the engine of sales

Advertising, based on word of mouth and social networks, plays an important role in sales. Leaflets (POS materials) are best distributed in shopping and entertainment areas. Advertising partners, consisting of the exchange of Lithuanians with toy and recreational goods stores, also works effectively. A less effective option is advertising on billboards, transport, and online ads.

The main segment of buyers is young people aged 25-35 years. In this regard, advertising near cafes, educational institutions, and fitness clubs seems to be effective.

Staff matters

A sales consultant at a table for a specific product must meet a number of requirements:

  • know in detail not only the composition of the boxes and the prescribed rules of the game, but also understand it from the player’s position;
  • understand what can be advised to the buyer based on his age and interests;
  • be able to interest in the game, explain its essence and order.

How much can you earn selling board games?

If the author transfers the game to a publishing house and expects to receive royalties, then his costs will be about 5-10 thousand rubles. to create a prototype of the game. Typically, royalties are paid on the number of copies published, not on the number of copies sold. If the minimum batch is 500 pieces, then you can count on revenue of 25 thousand rubles, because:

  • the average cost of the game is 1,000 rubles;
  • The average royalty percentage is 5% of the cost.

In this case, payback can be achieved already in the first month of activity. With other options for organizing a business, the situation is different.

Table 3. Business financial plan (independent business, franchise). Source: Vedomosti

Cost item

Franchise business

Independent business

Rental and renovation of premises

Purchase of commercial equipment

Business registration

Lump sum franchise fee

Franchise royalties

Staff salaries

Costs of purchasing or printing the first batch of goods

Creating your own website

* - Independent business does not require payment of royalties and lump-sum fees
** - The franchisor can provide the buyer with advertising materials and place advertisements on the website and social networks; He also partially bears the costs of design and printing of products.

Reference! According to statistics, an average of 50-100 sets of the game can be sold per month. The average revenue will be 50-100 thousand rubles. In this situation, you can count on payback within 3-6 months.

The goal of this project is to become a link for those who are interested in board games and those who are just starting to get acquainted with this hobby.

Game libraries of the project “Play with us!” - these are events where you can play various board games completely free of charge.

Uz find details of the nearest gaming events .

This project is dedicated to everyone who:

  • loves board games or wants to learn more about them;
  • appreciates live communication;
  • prefers to spend time not only having fun, but also usefully;
  • wants to find new friends and like-minded people.

What is special about the “Play with us” toy library?

  • Game libraries feature only the best board games: current classic games from all over the world and new items that have recently appeared in Russia.
  • Here you will be helped to choose games according to your taste and mood, as well as understand their rules.
  • Most places will offer you a discount on the purchase of your favorite board games.

Where and how often do such gaming events take place?

Typically, gaming events take place on weekends approximately once a month. With each new event, the “Play with us” project becomes more and more popular. Already, more than 30 largest cities in Russia and neighboring countries have joined us.

See the addresses of the nearest playrooms and the exact opening times.

How to participate in the game library?

All project events are absolutely free and do not require prior registration. Just find your city's game library in the list, come and play with us!

Where can I find out the latest news about game libraries?

Follow us here on the official project page!

Photos from already held playgrounds








Mikhail Akulov and Ivan Popov turned entertainment into a profitable business. The Hobby World publishing house, which grew out of their companies, produces more than 1 million games a year and in 2015 brought the founders more than 1 billion rubles. revenue

HobbyWorld founders Mikhail Akulov and Ivan Popov (from left to right) (Photo: Vladislav Shatilo / RBC)

Hobby labyrinth

Odessa resident Alexander Ushan came up with the board game “A Find for a Spy” based on his own experience. As a student in the early 2000s, he worked at a sugar factory, and one day he had to come instead of the director to sign a large contract. In order not to give away his incompetence, Ushan tried to answer the questions in a florid way, but at the same time sound confident. This is exactly how a player should behave in the “spy” game he invented, so that the other players do not figure him out.

In the spring of 2013, Ushan presented the game at the Igrosfera exhibition in Lviv, where it was noticed by Nikolay Pegasov, development director of the board game publishing house Hobby World. “He immediately said that he liked the game, and the next day we shook hands,” recalls Ushan. In September, “A Find for a Spy” was published in a trial edition of 2 thousand copies in Russia, and in 2014 successful sales began abroad: in the United States alone in 2015, 80 thousand copies of “A Find for a Spy” under the name Spyfall were sold. The game has now been translated into 26 languages, and according to the company, about 200 thousand pre-orders were made for the game in 2016. Its author, according to RBC estimates, could have earned at least $30 thousand from royalties from foreign sales alone.

Ushan is one of several Russian authors whose games were discovered, adapted and published by the Hobby World publishing house, founded in 2010 on the basis of two companies - Smart by Mikhail Akulov and Ilya Karpinsky and Fantasy World by Ivan Popov and Maxim Istomin. The history of Hobby World goes back to the early 2000s, when Akulov and Karpinsky opened the Labyrinth board game club in Moscow on Polyanka, and with it the Smart publishing house to publish board games. “At that time, practically nothing was produced on the market, except for Monopoly clones and “throw the dice, move the chip” walkers,” recalls Akulov. The partners decided to occupy an empty niche.

In 2003, at the club, Akulov met Ivan Popov and Maxim Istomin, who came to demonstrate their game “Berserk”. A year later, the club had to close due to losses. Akulov continued to produce board games, and “World of Fantasy” by Popov and Istomin - collectibles card games(CCI): in addition to their own Berserk, they began releasing the role-playing board game Wizards of the Coasts in Russia. Over time, the two companies began to compete. “We became cramped in our niches, we began to climb into the territory of CCGs, and they began to make board games. At some point, we came up with the idea that it was better to combine our assets than to compete pointlessly: everyone was trying to increase the market share that they didn’t really understand,” recalls Akulov. “We had essentially different markets, and the more we began to overlap, the more obvious the idea of ​​merging seemed,” recalls Ivan Popov.

It was Popov who initiated the merger of the two companies in 2010. In the merged company, shareholders distributed shares equally. It took almost three years to connect all business processes, but the effect was evident already in the first year: “The merger of assets gave us a very good boost - our revenue grew by 60-70% during the year,” says Akulov.

Now the company is registered under the Cyprus offshore Hobbyworld Limited, among the co-owners are Mikhail Akulov, Ivan Popov and other shareholders (Akulov and Popov do not disclose their names). Publishing employees own small options.

Hobby World in numbers

More 1 million games were published by Hobby World in 2015

From 290 rub. before 9 thousand rubles. price varies Hobby games World, average bill for one box - 900-1300 rub.

More 1 billion rub. amounted to Hobby World's revenue in 2015

From 4% The author of the game receives royalties from each box sold

$10-15 thousand worth developing a board game

Before 100% the profitability of the most successful games

Near 7 billion rubles. amounted to the volume of the Russian board games market in 2015

More 50 thousand titles of board games released in the world

Source: Company data, Discovery Research Group

To the west

Hobby World works in three directions: buys licenses of Western games and adapts them for the Russian market; buys, develops and produces original games Russian authors; sells production licenses Russian games abroad.

Akulov began developing the first direction back in 2002, when his company Smart bought a license for Die game Siedler von Catan and began releasing it on the Russian market under the name “Colonizers”. “It was a breakthrough for the industry: strangers came to the exhibition, met one of the leading companies in the gaming industry and received the right not only to buy boxes translated abroad, but a license to release this game in Russia themselves,” recalls Akulov.

According to Akulov, Western companies were reluctant to give licenses to the Russian market: it was more profitable for them to produce everything in one place and sell ready-made boxes. Akulov and Popov, despite difficulties with quality, found local production more profitable: it allowed them to reduce the selling price by 25-50%. In addition, selling boxes is not so profitable for the seller, says Dmitry Kibkalo, founder of the Mosigra company. If we are talking about a foreign brand, the percentage of royalties in favor of its owner reaches 8-10%, and their total amount can exceed hundreds of thousands of dollars, says Akulov.

The criteria for selecting games are simple. “The game should be unique - not a mixture of existing engines, but a one-of-a-kind mechanism. And Mikhail and I should like it,” says Ivan Popov. At the same time, the game must be wrapped in a beautiful shell and be adapted to the market. "For example, very famous game“Carcassonne was conceived at one time as a game about a pilgrimage to the Holy Land, but now it is more like a puzzle about assembling a castle, which sells millions of copies all over the world,” he gives an example. But, despite experience and numerous tests, the game may fail. “For example, one of the games that is in the top 3 American sales, King of Tokyo, sells very poorly in Russia,” Akulov gives an example. “And the game “Load and Drive,” on the contrary, has been withdrawn from sales all over the world, but it sells well here and in Brazil.”

The search for authors in Hobby World is carried out by the production department, which then begins to finalize the games. If a Western game can be adapted and released in a month, then in the case of original games, the finalization process sometimes takes more than a year. The authors receive royalties of 4% from each box sold. When signing an agreement, the publishing house pays them an advance in the amount of royalties for half the minimum circulation (about 2-3 thousand copies), and then the authors receive a percentage of sales every six months. Only professional authors, whose several games are published in thousands of copies, are able to fully support themselves through royalties - for most developers, this is a hobby that brings additional income. According to Akulov, the company does not buy the entire rights to the game. “We are interested in the author also making money with us. If the game sells a lot of copies, he will be interested in improving the game and releasing expansions,” he says.

There is also a third way - selling Russian licenses to the West. So far, Hobby World has about ten games that are actively sold in Western markets, among them “A Find for a Spy”, “The Viceroy”, World of Tanks: Rush under license Wargaming company. In 2015, the company released about 150 thousand copies of its games in Western markets (in Russia - 1 million), in 2016 it expects to sell more than 300 thousand. In Russia, Hobby World supplies most of its partners with games at a 35-40% discount from retail prices, then in the case of Western wholesale companies, the discount on the game can reach up to 60%.

Production

When purchasing a license for Western games, Akulov and Popov produce most of the components in Russia, except for plastic ones, which are usually purchased in the West. “The production of plastic is quite expensive, and it is more profitable to use it when Western companies collect global circulation in all territories. These are individual figures, and the production of each of them separately will be quite expensive,” says Akulov.

Hobby World had its first elements of its own production back in 2010: contractors did not provide required quality work, recalls Akulov. “At first we left the assembly of elements to ourselves, then we started doing more on our own. We print the entire million games ourselves, only ordering individual elements from contractors,” says Akulov. Over time, they began to produce more and more on their own, and now the company organizes a full production cycle of board games, not counting the production of cardboard and printing pictures, at a factory in Tver.

From the idea of ​​a game to the moment when a box with a finished board game appears on a store shelf can take from several months to a year, and the cost of developing one game can cost $10-15 thousand, says Akulov. At the same time, the profitability of successful games can reach up to 100%, he says. For some games, profitability can reach 300%, says Mosigra founder Dmitry Kibkalo. “If we take the direct cost of paperwork, including royalties to the author, then it is 26% of the price on the shelf. But you need to understand that the product has been produced - then it needs to be stored, delivered, distributed, etc. The store has an average markup of 100%, and a huge part of it is lost on logistics. The final cost of the product is much higher,” explains Kibkalo.

Besides Hobby World, only two Russian board game publishers - Mosigra and Zvezda - maintain a full cycle of game production, including post-printing, card cutting, etc., says Kibkalo. “This is a specific type of production that must be loaded. The business is quite seasonal, and if there is no load outside the season, smaller publishers cannot afford it,” he says. According to him, in 2015 Mosigra retailed games worth 525 million rubles. According to Mikhail Akulov, Hobby World's turnover in 2015 amounted to 1 billion rubles, including foreign sales (he does not disclose profits).

Spreading

At first, Akulov and his partners sold their products through bookstores and small specialized board game stores and did not want to build their own chain. “We developed as a publishing house and initially worked with small specialized stores that sold board games, because such stores develop the market the most,” recalls Akulov. As a result, Hobby World shareholders entered into a partnership agreement with the Hobby Games network (Lavka Chudes LLC), which will count 12 own stores (six in Moscow, two in St. Petersburg, the rest in Russian regions, as well as in Kyiv and Minsk) and eight franchise . The network is engaged in retail sales of the publisher's games, and also serves other retail projects, such as a store merchandise for the Wargaming company and the HobbyWorld.ru website. According to SPARK, Hobby Games is 99.9% owned Hobbyworldlimited.

“Initially, Hobby World was the only publisher we collaborated with, but we almost immediately expanded to three or four more overseas publishers. Now more than 20 brands supply us with goods,” Andrey Kuleshov, deputy director of Hobby Games, told RBC. At the same time, the share of Hobby World products in sales of the Hobby Games network is about 40%, says Kuleshov.

According to Kuleshov, Hobby Games purchases goods from the publishing house Hobby World with a 35-50% discount (the discount varies by different types games) and sells at the price recommended by the publisher. All Hobby Games stores, both owned and franchised, operate at the same prices. In addition to board games, they sell accessories for them, comics, and fantasy literature related to the universes in which the games are developed. According to Kuleshov, one store brings in an average of 1 million rubles. revenue per month, and about 50 purchases are made per day with an average bill of about 600 rubles. About 60% of sales are made online, however, most people come to pick up games themselves to have time to play them before purchasing, Kuleshov says. According to SPARK, the revenue of Lavka Miracles LLC in 2014 amounted to 76.5 million rubles, and net profit - 1.5 million rubles.

Currently, about 20% of all Russian Hobby World products are sold through the Hobby Games network. The rest is sent to customers directly, to bookstores in Moscow, as well as to other chains, including Metro, Media Markt, O'Key, Respublika, Seven spans, Games of Growth, Correct toys IQ Toy etc. When working with small stores, Hobby World tries to meet halfway and ship small quantities of goods for a minimum amount of 15 thousand rubles, says Mikhail Akulov. “We create individual orders for stores. If a store wants two Munchkins, one Carcassonne and three Considerations, we place an order,” he says. According to Andrey Kuleshov, this is a valuable quality when working with a publishing house: “If you take too many games, then we will be limited in quantity, and on our shelves next game may appear later than competitors in other stores. In addition, it is impossible to predict which of the purchased games will become a hit and which will lie on the shelves for a long time.”

In 2011, Hobby World launched a franchising program for stores wishing to operate under the Hobby Games brand, and opened the first franchise store in Kaliningrad. To expand the network, the company’s founders will not charge franchisees a lump-sum fee or royalty until the end of 2016 and expect to open two more of their own and 15 franchise stores during this time.

Future

According to Discovery Research Group, the size of the board games market in Russia in 2015 amounted to about 7.5 billion rubles. - almost 30% more than in 2014. The crisis had almost no effect on the demand for board games, largely because although their cost is comparable to going to a cafe or cinema, they can be played many times, Mikhail Akulov is sure. Prices for games from Hobby World range from 290 rubles. up to 9 thousand rubles. per box. True, sales of games in the upper price category still dropped by almost 50%. “Games with a lot of plastic components have become more difficult to sell because they are produced in the West and their price has risen accordingly. It has become more difficult for the consumer to spend 9 thousand rubles. to a board game, despite the fact that it is replayable many times,” says Akulov.

According to Akulov, the Russian market for board games could potentially reach up to $100 million after the crisis. “This is the potential that can be sold in Russia, and we want to occupy this entire market,” he is convinced.

You can try yourself as an entrepreneur, found a startup, or learn how to trade on the stock exchange without actually risking your finances. Numerous business games will help with this, from the classic “Monopoly” to the modern “Startup” in the field of IT.


Today we have collected 10 of the most exciting and useful board games for entrepreneurs that will become a great gift and will help you spend the January holidays with benefit.

Anniversary edition of "Monopoly"



Monopoly is perhaps the most famous economic game that introduces the basics of business and real estate trading in a fun way. It was invented in America during the Great Depression, and specially for the 80th anniversary of the game, an anniversary edition was released with cards and banknotes in retro style, traditional chips and wooden houses and hotels.

Price: RUB 1,790
Buy: ozon.ru

Board game "Startup"



Do you want to launch a startup? To begin with, you should try just playing. "Startup" is a game about the creation and development of IT projects. You will have to launch projects, recruit a team, distribute work and use various opportunities: you can put down a competitor’s website or work for 24 hours without a break. The game is most suitable for IT specialists and aspiring entrepreneurs.

Price: RUB 1,190

Board game "Business Life"



The economic board game "Business Life" is suitable for anyone who wants to try themselves as bankers, mathematicians, financial brokers and entrepreneurs. It develops logical thinking, the ability to count and act strategically. Fascinating world simulating financial transactions helps to understand the game on the stock exchange, stock quotes and competition.

Price: 447 rub.
Buy: my-shop.ru

"Level Up: human upgrade system"



"Level Up" is no longer a game, but a unique system that allows you to set goals, practice and celebrate progress. Do you like to make lists of things to do and goals that you want to accomplish next year? It's time to replace them with something more stimulating. It is better to monitor the achievement of goals in game form, and the “Level Up” system for pumping a person will help with this.

Price: 2,900 rub.
Buy: levelupnow.ru

Board game "LibertEx"



The LibertEx game was invented by five financiers who decided to create a game based on their life and path to success: “Guys, let’s make a game about how we got into these chairs. About where we get such cars, such apartments and such money.” The game strategy consists of correctly choosing the opportunities that arise along the way, from a neighbor’s offer to open a shawarma stand to the purchase of a furniture factory. The peculiarity of the game is real prices, periodic crises and real dreams. The game is even used as the basis for financial training at Forex Club.

Price: RUB 2,490
Buy: mosigra.ru

Board game "Market"



The game "Market" is recognized as the best simulator for studying economics and is on the federal list of educational publications in Russia as a textbook on economics. The main difference is great amount options for economic situations. The goal of the game is to build an enterprise while dealing with all the processes of a real business: bank loans, taxes, purchasing raw materials, hiring staff, buying and selling shares in the company. Players are immersed in all the surprises of the business world in a simple and accessible way.

Price: 632 rub.
Buy: labirint.ru

Board game "Cash Flow"



Economic game"Cash Flow" was invented by Robert Kiyosaki to teach the basics of investing in his economics schools. Players learn to invest in business, securities and real estate. The game allows you to plunge into modern world business and finance, improves financial intelligence and teaches you to think like a rich person.

Price: RUB 5,290
Buy: fingames.ru

Board game "Antimonopoly"



"Antimonopoly" is the exact opposite classic game"Monopoly", which appeared in the era of marketing wars. Here, small businesses are trying to survive in the fight against large monopolists. The players are divided into monopolists and competitors: the former are building empires in hopes of profiting from capturing the market, and the latter are trying to earn income “here and now.” Essentially, the game pits Trout's modern principles against Smith's classical economics, and it's worth playing both sides to understand the difference.

Price: RUB 1,990
Buy:
For those who want to build a career from scratch, going from a simple manager to general director large corporation, it's worth trying the game "Corporation. Think - and get rich!" Here you will have to conclude deals, produce and promote your company’s products. Unlike other games, here the players have an image that, at a certain level, allows them to close deals automatically and can play a decisive role - just like in life.

Price: 317 rub.
Buy: multitoys.ru

The selection was prepared by Stella Pokrovskaya

Chess