Eldritch Horror: Mountains of Madness (eng). Ancient Horror

22.15. An important discovery. Orrendorf and Watkins, working under the light of lanterns underground, came across a frightening-looking specimen - something barrel-shaped, of unknown origin. Maybe plant-based? Overgrown seaweed?... In the grooves between the folds there are curious processes, something like scallops or wings; they fold and open like a fan. In appearance, the strange individual resembles monsters from primitive mythology, especially the legendary Elders from the Necronomicon... It will be necessary, upon returning to the base, to immediately open this mysterious organism...

H. P. Lovecraft. Ridges of Madness

Mountains of Madness - the second addition to co-op adventures Eldritch Horror. It tells us about the ill-fated polar expedition that found the settlement of an ancient civilization among the snow. In this abandoned city, researchers can find many artifacts and evidence that will help them stop the coming of the Ancient One. But everywhere in the ice blocks there were strange and clearly dangerous creatures frozen, which began to show signs of life with the arrival of people. In addition to monsters, players face hunger, hypothermia, and simply the possibility of getting lost in the snows of Antarctica.

In the Mountains of Madness add-on you will find a new playing field - Antarctica, two Ancient sheets, eight new explorers, as well as artifacts, things, spells, states. Two new types of items have appeared: Task Assets and Unique Assets. Quest items are used only once and are activated only after performing certain actions, such as when a spell effect is performed. Unique items have text on the back of the card, like spells or conditions, but it usually has positive effect: Get another clue or companion.

The rules have changed slightly: now, by spending one action, you can get a concentration token. It can be used to reroll a die without wasting a clue.

Attention! The Eldritch Horror base game is required to play.

22.15. An important discovery. Orrendorf and Watkins, working under the light of lanterns underground, came across a frightening-looking specimen - something barrel-shaped, of unknown origin. Maybe plant-based? Overgrown seaweed?... In the grooves between the folds there are curious processes, something like scallops or wings; they fold and open like a fan. In appearance, the strange individual resembles monsters from primitive mythology, especially the legendary Elders from the Necronomicon... It will be necessary, upon returning to the base, to immediately open this mysterious organism... H. P. Lovecraft. Mountains of Madness Mountains of Madness is the second expansion to the co-op adventures of Eldritch Horror. It tells us about the ill-fated polar expedition that found the settlement of an ancient civilization among the snow. In this abandoned city, researchers can find many artifacts and evidence that will help them stop the coming of the Ancient One. But everywhere in the ice blocks there were strange and clearly dangerous creatures frozen, which began to show signs of life with the arrival of people. In addition to monsters, players face hunger, hypothermia, and simply the possibility of getting lost in the snows of Antarctica. In the Mountains of Madness add-on you will find a new playing field - Antarctica, two Ancient sheets, eight new explorers, as well as artifacts, things, spells, states. Two new types of items have appeared: Task Assets and Unique Assets. Quest items are used only once and are activated only after performing certain actions, such as when a spell effect is performed. Unique items have text on the back of the card, like spells or conditions, but it usually has a positive effect: gain another clue or companion. The rules have changed slightly: now, by spending one action, you can get a concentration token. It can be used to reroll a die without wasting a clue. Attention! The Eldritch Horror base game is required to play.

    Game board, 8 Explorer sheets and corresponding tokens, 2 Ancient sheets, 26 Myth cards, 48 ​​Encounter cards, 64 Exploration cards, 6 Otherworld cards, 6 Expedition cards, 24 Special Encounter cards, 14 Mystery cards, 12 Adventure cards, 6 cards prelude cards, 8 artifact cards, 16 item cards, 32 status cards, 16 spell cards, 42 unique item cards, 4 round review cards, 22 monster tokens, 6 clue tokens, 8 concentration tokens, 6 gate tokens, adventure token, mystery token, 8 plastic coasters, game rules

Slowly they grew gloomily in front of us, covering part of the sky, and we could already see the bare, dark peaks, devoid of vegetation and unprotected from the wind. Everyone was permeated by an indescribable feeling of miracle, experienced at the sight of these huge masses bathed in pinkish Antarctic light against the backdrop of clouds of icy dust, shimmering with all the colors of the rainbow... These mountains seemed to me to be a container of evil, ridges of madness, the far slopes of which broke off, going into a bottomless abyss.

—Howard Lovecraft, The Ridges of Madness.

Fantasy Flight Games has revealed the first details of its second expansion for board game ("Ancient Horror" in Russian localization).

Addition Mountains of Madness based on Lovecraft's novella "The Ridges of Madness" about the Miscantonic University expedition to Antarctica. New secrets, clues and monsters await the heroes. The game will feature an additional playing field with snow-covered locations of the South Pole, starting from the expedition station and ending with the mysterious city. Eight new heroes will appear, and two new Ancients will oppose them.

Mountains of Madness

An additional field will allow players to follow in the footsteps of the cursed expedition of the Miscantonic University. The beginning of the journey and the last point connecting you with the outside world is a station where you can find a guide and replenish supplies. After this, the heroes will go to the destroyed camp, where they will find the remains of Professor Lake and his colleagues. There you can find dogs that outlived their owners, and even the remains of the Elder. And further, under a huge ice mountain, the mysterious city of the Elders and a strange plateau awaits you, where unexpected leaps in time and space can shake the psyche of even the most persistent travelers.

The harsh climate of Antarctica will force the heroes to test their strength more than once or twice. You will have to wade through layers of snow, deal with dogs mad with fear, and clear ice from a frozen plane. A minor mistake, the slightest mishap, can cause hypothermia (a new condition). Moreover, where people struggle for life, other creatures feel quite comfortable. Numerous monsters are not sensitive to cold, and even ordinary animals can attack unexpectedly in these mysterious lands.

Appearance of the Elder

When the first expedition found frozen living creatures in the ice the size of a person, but gray in color and with tentacles, they had to escape. Only the dogs sensed something was wrong, but it was too late - the Old Man woke up to regain control of the planet, which he ruled millions of years before people appeared.

To defeat the Elder, the heroes will have to look for evidence in the vastness of Antarctica. The paintings on the city's ruins can tell you about their technology, culture, and fall. The bodies of the dead members of the expedition demonstrate clearly hostile intentions, and footprints in the snow will give an idea of ​​the size and speed of movement of the monsters. And while all this knowledge will give you an idea of ​​what you're up against, it won't make your enemies any less dangerous.

Diamonds in the Rough

Eight new detectives from Mountains of Madness have their own special talents that will help in the fight against the Ancients. Bookworms and crime fighters, adventurers and underground bootleggers - they are all ready to go to the end. Some of them have very unusual skills. No one would have thought that a professional violinist would be an expert in closing gates to other worlds, and an ordinary waitress would be an adept of secret knowledge.

Ursula Downs, for example, enjoyed climbing trees and exploring caves as a child, and later became interested in history and archaeology. Therefore, she has the strength and skills to survive in the most extreme conditions, along with the knowledge to understand the inscriptions of the Ancients and look for clues. This useful set of skills makes her an ideal candidate for such a dangerous mission in Antarctica.

The threat is growing

Addition Eldritch Horror: Mountains of Madness although it is dedicated to an expedition to Antarctica, it also adds base game new event cards for each location and gate on the world map. Players will also find new items, spells and artifacts. Whether you want to protect humanity from the Elder or Cthulhu himself, whether you prefer to learn spells or kill monsters - in any case Mountains of Madness will add new impressions to you.

The supplement will go on sale in the last quarter of 2014.

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Long before the appearance of the human race, the Elders lived on Earth. Eons ago they fell into eternal sleep, losing the planet to other species, but now, in 1926, the Elders awaken again. Their dark influence spreads throughout the world, subordinating the minds of people to a mysterious will. Sensing the approach of disaster, a handful of brave detectives go to Antarctica to find the cause of what is happening. These brave people are destined to stop the coming evil - or pay severely for their daring attempt.

"The Ridges of Madness" is an expansion for the board game "". In it, a completely new setting awaits you - the icy expanses of Antarctica, full of incredible discoveries and hidden dangers. Eight new detectives are ready to reveal the true background behind the mysterious events, and they will be helped in this by new allies and personal missions that promise a worthy reward. A lot of useful things, powerful spells, difficult conditions and chilling contacts - all this awaits heroes on the slopes of the Ridges of Madness.

To play you will need basic set " ".

Equipment

    • Playing field
    • Addition rules
    • 8 investigator sheets
    • 2 sheets of Ancients
    • 26 Myth cards
    • 48 contact cards in locations
    • 64 search contact cards
    • 6 Contact Cards in Other Worlds
    • 6 expedition contact cards
    • 24 special contact cards
    • 14 mystery cards
    • 12 adventure cards
    • 6 prelude cards
    • 8 artifact cards
    • 16 asset cards
    • 32 state cards
    • 16 spell cards
    • 42 unique asset cards
    • 4 reference cards
    • 22 monster tokens
    • 6 evidence tokens
    • 8 focus tokens
    • 6 gate tokens
    • 1 adventure token
    • 1 mystery token
    • 8 investigator tokens
    • 8 stands
    • Box size: 298x298x71 mm
    • Card size: 41x63, 57x89 mm
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