Walkthrough of the game LEGO: Marvel Super Heroes. Lego Marvel games Walkthrough of the game Lego Marvel superheroes part 3

Collected all solutions to problems with the version of the game from Mechanics (repack updated 12/24/13, weight 2.89 GB)

Decision regarding mission 9 with Reed and Sue, where the platform spins and their plane crashes... or it just doesn't exist...
Replace the file (make a copy of the original just in case)
in the game folder" levels\ manhattan\ story\ castlevondoom\ai\clancy.sf "
to the one I attached in the message ( clancy.sf)
in the game we perform all the actions near the fountain. (we shake the booth - we turn the fountain over)... we look at the guy who was doused with water... after his words, after 10 seconds he will wave his hand to you... and lo and behold, the mission will continue (you are on a plane flying to Latveria)...

Decision regarding the 11th mission, when you need to catch up with the Statue of Liberty. We jump to the plane with the Hulk and Mister Fantastic, we approach Raverine, he makes a speech... and that’s it.
level_update.sf ]
right here:
" nypowerplant\ai\level_update.sf "

Decision regarding the 12th mission, where you play as the Thing and Captain America.
there is no need to look for a plane... there is no point... but you can go down by parachute. 45 seconds after the start of the mission, Black Widow will say... here you are... the game will move on...
Replace the file (make a copy of the original just in case) [ level_conversation.sf ]
right here:
"Lego Marvel Super Heroes\ levels\ manhattan\ story\ asteroidmisland\ai\level_conversation.sf "

Decision regarding the 13th mission, where you play as Iron Man and Spider-Man (Thor leaves at the beginning)

Replace the file (make a copy of the original just in case) [ level_conversation.sf ]
right here:
"Lego Marvel Super Heroes\ levels\ manhattan\ story\ asteroidspace\ai\level_conversation.sf"

Let's go to the park, build a bridge... fly away.

Decision regarding the 14th mission, where you play as Reed and Sue (you need to urgently report to Director Fury)
We come to him and he is silent and does not move us to the beginning of the mission.

Replace the file (make a copy of the original just in case) [ level_conversation.sf ]
right here:
"Lego Marvel Super Heroes\ levels\ manhattan\ story\ asteroidmdrdoom\ai\level_conversation.sf"
now Nick Fury should meet us) with the words: Finally, you are here... and in 14 seconds the mission will load.

First mini kit hidden in a pipe near the start of the mission. Remove the grille using Magneto and fly up after your whale.

"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one


"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one

"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one


"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one

"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one


"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one

Second mini-kit for destroying you will receive 5 lifebuoys, the location of which is shown in the picture.

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"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one


"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one

For getting third set you will need character with rope And ice hero. The first one should open the pipe, and the second one should freeze the puddle that forms after opening.

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"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one


"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one

Fourth set It’s hidden very cleverly, and it’s very easy to miss it. It is located in the very, very bottom right corner of the level. Find a small boat with a steel block and break the block explosive hero.

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Stan Lee

"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one


"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one

Poor Stan is now behind bars and sitting in a specially guarded cell. You can get there using Mister Fantastic and to free the old man, you will have to use a hero with instinct and some character with double rope.

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Second phase

"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one


"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one

Fifth set hidden in a chamber with a laser grid. To get it, remove the magnetic blocks from the camera that is nearby and use Mister Fantastic to go through the ventilation.

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"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one


"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one

To obtain sixth set, you will have to deal with a kind of nesting doll, and Magneto will help you with this. Use his powers on the box shown in the picture. Then see for yourself what you have to do later - everything turns out funny.

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"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one


"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one

The seventh whale located above the Abomination's chamber. Remove the top bar using hero with double rope and burn laser opened hole. The whale will fall right into your hands.

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"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one


"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one

Eighth set you can only get it after you hack the panel with video cameras. After the first hack, wait a little, wait for enemies to attack, and then resort to force character with instinct near the already used panel. There will be a generator on the wall that you should activate electric hero. You can now use the panel again to receive your Collector's Guide kit. Lego Marvel Free Play Walkthrough. Part one

"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one


"Collector's Guide". Lego Marvel Free Play Walkthrough. Part one

The tenth whale can be obtained for liberating three mini-helicopters hidden throughout the location. Their location is indicated in the pictures, and you need to get them like this:

    1. Break the silver block explosive hero And dig up a hole located underneath it. Then collect the dug up parts and use the lever that hangs nearby on the wall.

    2. Burn laser golden box and resort to strength Sandman on the appeared sandbox.

    3. Use the lever next to the blue box.

Walkthrough

If you don’t know how to complete a task, find the necessary item, or defeat this or that boss in the game, then you are welcome to the section Walkthrough. Here we publish a wide variety of videos of each level, collaborating with users on YouTube.

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If you are having problems with Walkthrough of the game Lego Superheroes, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. LEGO Marvel. In the most difficult places we add pictures that can help you. LEGO Marvel Walkthrough read on our website.

Bustle at Grand Central Station (Hulk, Iron Man, Spider-Man)

You need to get to the station, smash cars on your way and kill the sandman's minions. Your first obstacle will be a bus, use Iron Man to smash the two cranes on the sides with rockets, and then use the Hulk to smash the sand.

Further the road will be blocked by KamAZ. Use Iron Man to smash his cargo and assemble a pen from his remains. Grab it with the Hulk and throw the car. The abomination will try to stop you, so with the help of the green giant, show who is boss.

Once at the station, you will meet the Sandman. The first obstacle will be his two hands. Break the silver benches to the right of them. Behind them you will see a handle, tear it off and throw it in your right hand. Another hand lies in the sand, to the left of the other hand. It also needs to be torn off and thrown.

Walking a little forward, a sand train will appear in front of you. To get past it, you need to kill 25 of its passengers. The villain doesn't want to give up, so there will be a huge wall of sand in front of you. Break the clock on the right, assemble a mechanism with water from it, and pour it on the wall. Use the Hulk to break it.

Once you are one step away from the goal, you will see a huge sand tower. Break the silver walls to the right of it, collect a huge lump from them and throw it at the obstacle with the help of the Hulk. Get to Sandman.

The fight continues and Spider-Man has come to your aid. While controlling it, go right, use your senses and climb the wall. Break the radio tower. With its fragment, collect a block that needs to be thrown by the Hulk into the electric meter.

Now go left, break the barrier with Iron Man's missiles. Then use the web to break the second counter. Controlling Spider-Man, fly up to the letter A, break it with a web and run to battle the Sandman.

Go right, climb up the web. Switch to Hulk and transform into Dr. Banner to climb up the web. Then become the Hulk and break the mechanism. Collect hydro-weapons from its fragments. Use it to spray the enemy, then hit him with the Hulk. Then go left to the beginning (where the letter A was). Break the object, assemble a mechanism from its fragments and hit the Sandman with it. Finally, approach it and use your spider sense to see two levers. Pull them in with a web and finish off the villain with the Hulk.

Weekend in Times Square (Captain America, Spider-Man, Mister Fantastic)

Jump from the S.H.I.E.L.D. ship. straight to the park. Controlling Mister Fantastic, break the pillar next to the gate, build a hatch out of it and crawl into it. Transform into tongs, break the lock. Switch to Cap, use your shield to shoot at the red and blue dot, which is located to the right of the doors. Climb up the stairs while controlling the MF. Jump over the pit, press the lever to open the gate, but the security system will suddenly turn on. With your cap, stand on the marked circle, aim the lasers in the center, just above the door. Enter the building.

Follow the right where the fire is, collect a platform for the MF. Turn on the elevator with the shield and go up. Go down, break the circle and assemble a lattice from it, climb along it with the help of the MF to another location. Cap can get there through the fire (cover it with a shield). Press the lever, a beam will appear, blow up the obstacle with it. Assemble a platform for Cap, direct the beam to the antennas one by one. Get into the elevator and fly up.

While controlling the MF, fly over the cliff, go up the stairs and turn the antenna, you can jump over the building while controlling Cap. Use the shield on the thing in the other corner of the house, now the MF can go further through the bars. Break the pipes, assemble them into a platform and break the dam. Use the web to fly along it to the next building.

Go through the rubble to the top, break the "Motel" sign, which is located in the adjacent building.

Laboratory Research (Spider-Man, Hawkeye, Black Widow)

Go right along the ghostly tracks. Use arrows to break the inscription, and then catch them on the fragments so that you can jump over the abyss. Walk forward to the building with the blue sign. While controlling the CV, go into the alley to the right of the building. Jump up the walls. Go left, turn off the power. Follow further through the alley, which was closed with wires. Become invisible by controlling the CV, turn off the protection and enter the building.

After the video scene, go right, switch to CV. Repeat after the color schemes, in the next room next to the door, break the boxes with arrows. Assemble a musical mechanism, you already know how to get through it. Once at a dead end, control the emergency and break the doors. What follows is the first skirmish with the Goblin. Just dodge the bombs and hit him once.

Walk along the beam. While controlling the emergency, go upstairs, break the door and lower the stairs. Now, using the SG, break the beams from above, go up them and go straight. Switch to the CV, go quietly through the lasers. Watch the video.

Use an arrow to break the beam above, create a rope to get out of the trap as quickly as possible. Go right, kill the symbiotes. Use arrows to break the stairs at the top and climb up them. Hack the system on the left, attach the arrows on top and continue moving along them.

Once in a new room, run to the right. Attach the arrows, turn on the mechanism using the web. CV hack the system. Return to the gate. There are rooms on the sides, defeat the symbiotes in them, assemble platforms from the rubble and stand on them. In the next room, collect the large tape recorder and use it to open the passage.

Go forward, after the scene you will have a battle with Venom. From the debris, collect mechanisms for attacks, after which your enemy will be stunned. Hit him at these moments.

Conquering the Heights (Iron Man, Hulk, Wolverine)

Fly to the shore, get a ticket. Give it to the captain, sail to the island. Open the gate and start the mission. Go down to the water, cross the water using the HD, build a bridge and continue on your way. With the help of Wolverine, dig out the levers that need to be attached to the wall. Break it with the Hulk. And as Wolverine himself, climb up. Break the cylinders on the top right, turn on the elevator. Destroy four rocket launchers. Break the gate on the left with the Hulk. Use Wolverine to climb up and break through the wall. Open the ZhCh bridge gate. Go to the next location.

To defeat the leader, destroy the purple objects with rockets, and then simply hit the enemy. Go forward and to the right, use Wolverine's senses, break the wall. Go upstairs, activate the lever and go to another room. In the right corner, break the objects, collect the switch and click on it. Dump the Abomination down the garbage chute. Climb up the chain, shoot the locks with rockets, and activate the lever with the help of Wolverine. Go to the place where the passage has opened. Solve an easy puzzle (you need to open the questions). Let's move on.

After the cutscene, you need to defeat Sabretooth. Fight off the attacks of mercenaries, collect balls and squares from improvised objects, and throw them at the boss when he is in the air. After victory, a video and a battle with the Abomination await you. You need to climb 3 towers one by one, blind the boss and punch him in the face with the help of the Hulk.

Enter Stark Tower. Break the protective field in the background (hit up twice with your shield). Destroy everything in the room, assemble the mechanism. Turn off the protection and run right through the electric fields to the very end. Build a platform, break the laser and assemble the RC sensor. Stand on the platform. Take the mechanism out of the room, place it where needed and put on the suit.

Go back, disable another field in the background (you need to break the defense with missiles). Enter the elevator and follow to the next location. Use Iron Man to move the platform on which Cap is located. Get through the fire with your shield and break the defense. Destroy the door to the balcony using rockets, climb up with the Captain. Turn on the elevator, go further. Break the walls, go to another room. Having reached the right to the end, climb up with the help of Cap. Assemble the mechanism, break the wires. Go back a little, stand on the platform and charge two generators from the central door on the sides.

In the corridor, break the cannon and open the gate. Next, you need to activate two beams at the end of the room, assemble a platform near the entrance and direct the beam to the center. Stand on the HD pedestal and get a suit, break the gold cubes. Next will be an epic boss battle. Just fight off the attacks of enemies, then when the Mandarin takes over your mind. Switch to another character, hit the Mandarin and Killigan. At the end of the mission, fire rockets at the huge robot.

Red Card (Hawkeye, Black Widow, Johnny Storm, Captain America)

Go through the security post with the help of the CV, then go to the meeting point. Use arrows to open the passage. After entering the building, go into the elevator by controlling the CV. Next, climb up, break the camera control panel, and assemble the mechanism. Use arrows to break the valve on the right.

Go right, break the objects, turn on the mechanism and open the passage. Make your way to the battle with the Red Skull. Break the mechanisms near the walls, then the boss will try to kill you with death rays, reflect them with Cap and beat your enemy in hand-to-hand combat.

Rainbow Welcome (Wolverine, Thor, Johnny Storm, Captain America)

All riddles are very simple. Basically, you need to charge devices with a torus in order to open passages. The battle with Loki will not seem easy. You need to distract him with one character, attack him with others from the mechanism, and finish him off with a third.

Elimination Catch-up (Jinna Gray, Cyclops, Iceman)

Save the school from mutants, help the children escape and put out the fire wherever you can. In the final battle, distract the Jigernaut's attention. Let him hit the side walls, then freeze them and throw him at the boss.

Doctor on Call (Sue Storm, Johnny Storm, The Thing, Mister Fantastic)

Pass the castle passages. In the final you will have a battle with the Goblin. Just throw objects at him, but most importantly, beware of the pumpkins.

It's a Foreboding (Spider-Man, Jeanne Gray, Thor, Iron Man)

Destroy obstacles on your way, when you meet Modoc, do not be afraid of him. He is the easiest boss, just after his attacks, hit him. Once underwater, get to the rescue ship.

Defending Freedom (Mr. Fantastic, Hulk, Wolverine)

Take turns switching between characters and clear the way to the head of the tower. To defeat the Mind Master, you need to kill the enemies he recreated, and then attack him himself.

Predatory Move (Thing, Captain America, Storm)

Go to the island of mutants. Break everything around you, assemble the device, pull the Creature out of the sand. Break the wall of stones with it. Go along the coast, break the cannon. Throw a stone at the desired point to disable the protective field. Go across the bridge. Then there will be no difficult riddles, just break objects and collect mechanisms to break the defense, a little later the Thunderstorm will join. Use it to charge energy fields. In the battle with Magneto, dodge attacks and beat dinosaurs. Collect items and throw them at the boss.

Attractive Personality (Iron Man, Spider-Man, Thor)

Head to Central Park, activate the ship and board it. After the scene, fight the mutants. Use the web, rockets and Thor's hammer to break down the two walls on the sides. Scroll the mechanism that appears. Run into the corridor. Using your spider sense, find a crack in the glass and break it with Thor. Activate the magnet to clear the passage.

Next, a new wall awaits you, just like at the beginning. Break the sides, hold the levers and run forward. Turn the corridor in the dome, run into it. Defeating Magneto is easy. Dodge his attacks, collect a large mechanism from the debris and attack the boss, then finish him off.

Visionary Doom (Thing, Storm, Spider-Man, Captain America)

Walk forward, climb onto the platform, break the object and assemble the platform for Cap's shield. Charge the mechanism that appears with lightning, go forward and tear off a piece of the wall, break it with cobwebs. Stand on the platform and aim the beam at the switch. Pass the abyss, charge the mechanism so that the elevator appears. Further on it, up.

Break another wall and proceed into the corridor. Everything is simple here, with the help of an emergency or a thunderstorm, switch the path and follow deep into the corridor until you find yourself in outer space. Collect bonuses. The battle with Doctor Doom will not be easy. First, kill his servants, then reflect the rays onto the cannon, and finally beat the boss.

The Good, the Bad, the Hungry (Iron Man, Magneto, Thor, Abomination, The Thing, Spider-Man, Mystic, Green Goblin, Venom, Johnny Storm, Otto Octavius, Nick Fury, Mister Fantastic, Captain America, Storm, Cyclops)

Get to the park, talk to Magneto. After a short scene, head to meet Doctor Doom. Next up is an epic battle with Galactus.

While controlling the ZG, throw rockets at the silver blocks on the valve, and use a fragment of stones to break another fragment in the same place. After the villain shoots at you, dodge and then activate the S.H.I.E.L.D. platform. Use the emergency control to tilt the turbines.

You will now switch to group two. While controlling the HD, break all the gold and silver blocks and activate the platform. Switch to Venom, tilt the turbines.

It's time for the third group. MF release the helicopter and click on the desired icon. Assemble the mechanism, solve a simple riddle (line 3 lines of the same color). Build a platform for Cap and use it to direct the rays at Galactus.

Break everything around you, activate the fourth platform and throw the ball at Galactus. Watch the latest videos. The game is completed, but you can explore the city and complete additional missions, by the way, there are plenty of them.

On Bridge

Let's begin the Lego Marvel adventure. At the very beginning of the game you are given control of Iron Man and the Hulk. Having raised the obstacle with Hulk, we throw it forward and move on. Having defeated all the enemies, we see that a bus is stopping us - we take Iron Man and go to the hydrants and activate them on both sides, and then with the Hulk we tear the bus in half, but behind it there will be a new obstacle - a fuel truck. In front of him we will find a bunch of cubes from which we assemble handles with a person and repeat the same as in the bus, after which there will be a battle with the Abomination, in which you need to press the indicated buttons.

Railway station

Here, inside, we can save on the terminal - it is marked with a white target. Then we go to the silver blocks with Iron Man and destroy them, and then with the Hulk we grab the handles and attack one of the sandy hands, then we go to the pieces of sand on the left and attack the second one with one of them. After this, sand enemies will begin to attack you - you need to destroy 25 of them. After this, a wall made of the same sand will block your path - with Iron Man we fly up to the right and hit another group of silver blocks, and then, going down, we make a water cannon out of them.

Now, after the sand castle appears in front of you, we destroy the next blocks, make a big lump with which the Hulk will knock down the doors, but the storm that rises will throw you out into the street.

Roof

Now Spider-Man also joins you. We break the next blocks with Iron Man, swarm behind the blocks with a spider and turn on our sense - now a blue-red block has appeared, which you need to aim with a web and pull until it collapses. Now, having gone to the right and activating the sense, we climb along the wall and climb to the very top to the antenna - turn on the sense again and shoot at it and pull it. After the antenna has fallen from it, Iron Man can assemble something else, for example, a battering ram with which the Hulk will destroy the second generator. All you have to do is use your spider sense below, aim at the letter A, shoot and pull, and when it falls, walk further along it.

Boss

First, we shoot Spider-Man at the water tower and leave a web. We turn into a man as the Hulk, climb along it, then we transform again, destroy it and build a water cannon from the debris as Iron Man.

Now, at the bottom of the left wall, we break the block with the Hulk, assemble a special structure with Iron Man and throw it.

Then we go closer to the boss, and use Spider-Man to tear off the cover from the device on the left, and then press the switch. On the right side we destroy the blocks and press the switch with the Iron Man, after which we use our instincts with the Spider, shoot at the blocks, pull and finally finish off with the Hulk.

Shield Base

Here you can replay missions and just wander around. To start the next level, just go to the very top and jump off the cliff.

Chapter 2

In the park

Having landed in front of the building, we break the lantern, the one on the left, and assemble a grate from it. Now, having taken control of Fantastic, we climb down, get out on the road and break the structure, after which we assemble a special platform from it and, turning into pliers, bite off the lock. Now, with the help of Captain America, we go to the right, aim at the blue-red block and activate the shield - the stairs will go down. We go upstairs with a fantasy, make a double jump and press the lever. Taking the Captain again, we stand in the middle of the guns and reflect the lasers.

Laboratories

Here we fight with the enemies, once again assemble a platform from the blocks near the fire, use Fantastic as a screwdriver to remove the protection from the block on the right and then hit it with a shield - as a result, the elevator starts working.

Moving along the upper floor with the Captain, we put out the fire and head to the left room. Now again, using the Fantastic at the stairs, we collect the blocks and, as a result, we also find ourselves in the same room. He also needs to destroy the round red panel on the wall and use what happened to complement the device on the right. We press the button at the top and put the installation into action. Your goal is now the red button on the right - after turning on the laser, go to the room where it shot and collect blocks from which we build a platform and place the Captain on it - he will correctly reflect the laser and an elevator will appear on which everyone can leave.

On the roof

Having passed to the right with Fantastic, we jump over the abyss and on the other side, aiming with our hand at the red dot, we tear out a window from parts, from which we build a ladder and rise a little higher inside. Now here we build a lever from blocks and begin to turn it. Now, using the Captain, we climb higher and move along the poles to another building where we throw the shield at the blue block.

Having taken control of Fantastic, we go to the right, stand in front of the ventilation and infiltrate to the Captain.

As a fantasy we head to the site under the large poster, destroy the pipes and quickly assemble the pump. Now you can use a pump to pump water into the tower so that it bursts and, climbing from there, throw the rope further. Now we cross over one by one - the first hero will fall into the clutches of the Octopus and the second will hit him. After which you need to climb onto the next roof. Having chosen the Captain, we shoot with a shield at the supports of the “Hotel” inscription and move on, after which we deal with a new wave of enemies.

Now the Captain needs to throw the blue block and climb up where through the hole you need to get into the building - we pass through the fire and find ourselves on the top of the building, and we advance with the Fantastic, clinging to the hand and rising to the second floor.

Having shot at the next blue block, we call the elevator and, taking control of Fantastic, we rise up on it, from where we already jump onto the building on the right. Here we collect the pole and climb along the rope that appears as the Captain.

With the same Captain, we shoot at the octopus, and then we take Fantastic, and on the right we leak into the hatch. Now we grab the red circle from the balcony with our hand and pull it towards ourselves - we get enough debris to create a platform. Standing on it, we turn into a crane and attack the Octopus, who subsequently runs away through the building and Spider-Man joins us again.

At the beginning of the next level we save. Having jumped over to the next building, we grab the antenna and drop it, after which we climb higher and grab the installation from above with the web. At the grate on the right, use Fantastic to assemble the remote control and press the button. On the next roof we approach the right edge and stand on the platform, breaking the poster, after which we pull it with the Spider and move on.

Boss

Here we save again. The strategy is this: we run until one of the tentacles gets stuck. At this moment, Spider-Man glues him with a web and so on three times, after which we attack the boss.

Level 3

On the square

You are given the opportunity to play as Black Widow and Hawkeye. You need to move up from the right and then turn left at the barrier. Here Hawkeye needs to shoot at the broken poster - the arrows will turn and you can jump over. Then the Widow jumps from wall to wall and you are at the top, where you need to press the switch and set all three regulators so that the wires stop glowing. Having jumped down, we go into the alley where the door will be locked - it can be broken by the Eye with an arrow. After that, at the top of the widow we turn on the invisibility mode and on the left we look for the switch to turn off the laser.

Using the black widow on the blue panel, press the circles in the desired order - the order of the colors will be indicated by the cubes below. In the next room we destroy everything we see and use Hawkeye to shoot at the cabinets, after which we collect another panel and again perform the operation with the flowers.

Now, when you are in the corridor, turn on your Spider-Man sense and break the wall that is green, and then shoot the Goblin. Afterwards, in the elevator shaft we move up, press another switch and see that a staircase has appeared. We climb up with our eyes and destroy the block at the top. Now we climb up using the Spider and pull the mechanism - this should cause the platform to fall.

At the closed gate we turn on our senses and pull with the web. Having chosen the Widow, go through the invisibility mode, press the right switch and change to the Spider. We shoot the web at the lever and pull it.

Laboratory underground

We immediately destroy the large block and make a ladder from its fragments, after which we save at the top. After walking a little, we use Hawkeye to shoot at the blocks above the inscription, after which we use the Spider to pull the same inscription down and try to climb up.

Using the Widow, we activate the mechanism on the left, then with our Eyes we shoot at the red dots on the tower that has turned, turn on the Widow’s invisibility, jump on the poles and at the top press the button on the right and then climb even higher.

Having saved, we pass through the empty hall, Spider-Man grabs the red dots in the corridor with a web, collects the block and shoots at it to get a pole. Now again, as a Widow, we jump onto the balcony and press the button - a panel with pipes will open where you need to run them from the right block to the left.

We return to the central hall, where we destroy the enemies, place one hero on one button, another on another, and move on. We destroy the furniture and the panel on the wall - we build a column from the blocks and use the web on the lever to pull it. Then we break the panels with arrows and pull them with cobwebs, which will cause a fire and allow you to move on.

Boss

On the left we assemble a tape recorder from the blocks and turn it on, and when the enemy is stunned we attack. Then we go to the lower room, click on the growl, get into the fire cannon and attack again. The last thing we do is use our sense on the right side of the room - we aim at the red dots on the load, then on the next crane we collect a bell from blocks and shoot at it with Hawkeye, after which we deliver the final blow with the Spider.

Now you can safely travel around the city, complete additional missions and look for bonuses, and also return to the Shield base.

Level 4

A small level awaits us on the streets of New York. Follow the main task to the pier and here we destroy the block in front of the boat, after that we need to climb up using the stairs, break everything there and assemble the terminal that will give us tickets. Now you can get on the sump and swim to the island on which the prison is located. We tear off a piece of the door with the Hulk, shoot at the castle with Iron Man and climb inside, simultaneously taking Wolverine.

Pier at the prison

We leave the road into the gap, then fly to the other side, collect the lever and raise the bridge. Having reached the end of the path, we tear up a pile of earth with Wolverine, take away the handles and use the Hulk on the wall. Having passed Wolverine to the right, we climb to the top of the wall, break the boxes and click on the fuse - the elevator will arrive. We ride up the elevator with the Hulk, wait for the alarm, fly up with the Iron Man and destroy the cannons with rockets, after which we need to break through the door on the left. Next, use Wolverine again to break down the door and press another switch - you need to aim at the brackets around the door on the panel. After that, we move on and break another wall with the Hulk.

Courtyard

There is a save here. Next, they will attack you and create a dome - inside it we destroy the silvery things with rockets. We go to the right with Wolverine, enter the house and go up the stele on the left to the top where there is a fuse. Having opened the gate, we go to the right wall, break the boxes and assemble a control panel from them, and with Iron Man we finish what we started.

Approaching Wolverine right under the Abomination’s cage and turning on your senses - you will see handles that can be used by the Hulk to pull out the block. Now, using Wolverine, we first climb along the chain and then along the wall and turn on the next fuse at the top. All that remains is to go further, point the targets at the question marks on the panel and go into the elevator.

Elevator. Boss

First we fight with ordinary enemies, and when Sabretooth jumps up, you need to collect an object with Wolverine and give it to the Hulk so that he can attack. We perform the action 3 times.

Yard for walks. Boss

We select Wolverine and head left to the far corner, dig up blocks and build a ladder, then go up to the right and to the spotlight - point it at the boss and attack with the Hulk. Next, we jump off and find tires on the right, from which we make a trampoline and jump up. We repeat the trick with the spotlight. Now you need to get into the elevator again along the left wall and direct the spotlight for the third time at the top.

Level 5

New York again

You are given control of Captain America and Iron Man, but without a suit - from the left pier we return to Shit's tower and from there we jump down and then go on foot. We launch the shield into the sign, press Stark on the button and turn the arrows to conduct the current, after which we sneak inside by deception.

Stark Tower

We save, and then the Captain shoots the shield at a point above the glass - it will be red. In the room we destroy all the mechanisms and make a panel on which we click on the electric poles. Now we run forward as the Captain, stand clearly in a circle and reflect the laser shot. Stark needs to stand at the remote control that you will find in the far corner on the right - we raise the disk to the ceiling level, then into the main hall and into the connector that will be on the right, which will give us access to the first suit. Now, having returned, we shoot from Iron Man’s weapon at the blocks that are above the window in the center, hit the point with the shield, remove all the enemies and load into the elevator.

Upper levels

We save, and then go as Iron Man to the console to transport the Captain. We stand on the platform as a captain and go to the right, where we put out the fire and break the device to disable the protection below.

Now we open the door to the balcony with Iron Man - we shoot at the holders on the doors, then with the Captain we go outside and climb up. At the top we find the switch and press it - the fan turns on with the help of which the Man can rise up.

Having climbed up with Iron Man, we shoot at the white circle in the wall - it will fall and break the fan that is preventing passage.

Then, having defeated the enemies, we shoot another door with holders, then we jump between the walls and you are on the second floor. Here you need to turn the lever and open the protective screen from below, then shoot the wires below to disable the protection.

Taking the Captain under command, we jump down and stand on the platform, reflect the lasers and go further where we assemble levers from the blocks on the sides of the door and jump onto them.

You are at the main computer - press the levers to turn on the lasers, reflect them into blue blocks and reboot the computer. Now we have a new suit that can fly and shoot fire - we cut the golden door and move on.

Boss

The strategy is simple - first we hit simple enemies and then attack the Mandarin with both a shield and missiles. While one of the heroes is under hypnosis, we attack the villain’s assistant and then the Mandarin himself.

He will be immediately followed by another boss - Aldrich Killian. Again we attack ordinary enemies, and then shoot at the villain. When he destroys all the suits that were called for help, we assemble a certain installation and kill Aldrich.

Level 6

After jumping from the Shield base, you need to run to the target on the pier. Having turned on the invisibility of the Black Widow and in the booth we find another lever, but in the open garage you will not find anything, so you need to move on. The next target will have a store with a round sign that is closed - we shoot at it with Hawkeye's rope, then we shoot again and create a pole, after which we make a trampoline, jump and find ourselves in the room behind the store.

Passage to the Hydra base

We turn on invisibility and walk past the cannons, after which we climb up and turn them off by destroying the blocks. We go down, move to the right, assemble a lever from the blocks and apply it to the wall so that the huge gear moves. Now we shoot at its center with Hawkeye, after which you can go to the right, assemble the panel and send current from left to right through the wires.

Hydra Workshop

Having saved ourselves at the left wall, we will go forward, set off on the rails and use the Human Torch to burn the desired shape on the door. Now use the Black Widow on the panel to solve the puzzle.

We go to the second floor, then along the bridge and find the lever. We take the Black Widow, turn on invisibility, climb to the very top, after we stand on the elevator and there again we destroy everything so that the defense system is cut off.

Now when we see the rope, we jump onto it with the Eye and transport it across the abyss using the button that the Widow presses. Now we shoot an arrow with a rope into the red holder, place poles on the opened wall and use them with the Widow.

Rocket Workshop

There is a save here. You need to burn out the door with a Torch, then shoot the blocks with the Eye above and assemble walls from them. Using the walls, we climb up, turn on invisibility and find the button - the guns self-destruct.

Hydra Base Center

Boss

Hiding behind the Captain's shield, we approach the boss and beat him. Now you urgently need to press the switch on the right, cut out the door and destroy all the cylinders as quickly as possible. Then we do the same thing with two more guns after a similar blow, and after the third blow the enemy will fly into the reactor.

Level 7

We move towards the goal in search of Loki, along the way we find Thor, who takes us to Asgard. While flying in space you need to avoid obstacles and collect chips.

Dome

Here we use the Human Torch to defrost the ice in the center, and then take Thor and charge the installation through the accumulation of electricity.

On the Rainbow Bridge

We go to the gate where one of the heroes will be taken under Loki’s hypnosis - we take and beat the enemy with another hero, then we melt the ice again with the Torch and Thor launches the hammer into the gate.

Asgard

We take turns taking off first with Thor and then with the Torch and inflict damage on Loki, and then assemble a ladder from yellow blocks for the rest. Now we move to the right with Wolverine, turn on our sense, climb up and press the switch. Now we go into the room again with Thor and accumulate energy for the mechanism on the wall. Next you will need to melt the statue, assemble a recess for the shield from the blocks and place it there, after which we go upstairs.

On the left you need to dig out a hole with the help of Wolverine, and from the debris collect a fuse and press on it. We take off with Thor to the installation at the top and charge it, which will make the elevator work. We take Wolverine and after pressing the instinct, Thor must throw the hammer at the statue at the top. A helmet that has fallen can be melted down and a fountain can be built from which flowers will grow - now we can climb even higher on them.

We turn on Wolverine’s sense to identify the real Loki, then we collect another recess for the shield from the collapsed chandelier and use the Torch to melt the remaining statues in the room.

Throne room

Boss

We take a torch and melt the ice on the left - parts will appear from which you can build a platform for the captain to stand on which he will reflect the robot's shot at Loki. After this, we attack the robot with Thor.

Now you need to wait until the block falls from the ceiling - you can assemble another platform from it and repeat the steps. After this, you need to rebuild the site on the left again and repeat everything.

At the end, when Loki makes his copies, we turn on Wolverine’s senses and attack the real one.

Level 8

School

We need to immediately head towards the building - here, using telepathy, we need to lift the piece of the statue back and then we will be able to pass.

School hall

Inside, go to the edge of the left corner and shoot the gold object with the Cyclops, after which you can move the cabinet and find a lever behind it.

On the right, we repair the stairs with blocks, then, having risen, we move the picture with telekinesis and cut the door behind it - you can make another lever from the debris.

Right wing

Having passed to the right, we take control of the builder and repair the pipeline with him, after which we break the door and move on - here you need to shoot all the gold with the Cyclops and then break everything that remains with Jean, after which we switch to Storm, give a discharge and, having freed ourselves, fly over the fire and extinguish it.

Now, having entered the room on the right, we move the chair so that it stands at the table and lower the central one. We need to build the left chair from the blocks and return it to its place. Now we charge the Storm installation that was hidden. As soon as the door closes, we cut another golden panel and use telekinesis on the hose that will be behind it, and when another installation appears, we charge it again.

Balcony

Switching to Iceberg, you need to attack the enemy with a beam, after that we shoot at the destroyed fountain and build a ladder to the top. Having put out the fire on the right, we take the Cyclops and melt the gold, then create an ice bridge that will give passage to the right.

At the end, we move apart the plants that are bothering you using telekinesis, cut the door and move on.

Left wing

By moving the cabinet, you need to take control of the person who will now be in sight - press the switch and a screen will appear. Next you need to press the buttons on the floor following the instructions.

Having restored the balcony on the right, using telekinesis, we send Cyclops there and lift him up from the balconies - here you need to shoot the clock and the pendulum and build a ladder down for the rest. Having passed to the central door, you need to put out another fire, assemble a bridge with telekinesis and then melt all the gold that you see on the door.

Hall

Returning to the right, we climb to the second floor and here we repair a couple of statues and put them in place - from this another installation will appear - we charge it with the help of Storm.

Underground level

Boss

First you need to catch the container and throw it back at the enemy with telekinesis, then quickly put out the fire in the corner and make a pole - we jump onto it with two heroes, which will open a passage. Now, having entered the room, we need to break everything and build a device that will make sound. Having run towards the sound, the boss will hit the wall - we freeze and Jin sends the enemy upstairs, after which we repeat the actions 2 more times.

At the end, we assemble a certain panel from the blocks in the center on which you need to bring the ball to the top - this will activate a crane that will grab the boss and, having lost his helmet, he will become vulnerable to telekinesis. When controlling the Juggernaut, we need to grab the green handles - now the enemy can be frozen again and thrown up.

Level 9

NY

Having reached the goal in the park, we use telepathy to assemble the site, select Fantastic and spin the wheel, after which the ship will open and the Stone Giant will join you.

Tower

Having landed with the help of Fantastic's hand, we grab the red dot and pull out the steps. You need to place them with telekinesis and then take them with the Creature and throw something at the wall on the left - now you can grab the handle with the Fantastic and climb up using the switch to lower the ladder.

We take control of the Nevedimka and stand under the beam of energy, reflecting it into the antenna on the right and go along the bridge.

Having torn out the wall with handles, we use telekinesis with the Creature and make a platform. Now, standing in the circle with the Fantastic, we hack the antenna and with the Invisible Man on the panel, click on the cross.

We take the Invisible Man, turn on the disguise and penetrate the building past the cannon. Find the blue block and use telekinesis to control it. Having passed to the right with the help of the Fantastic, we climb up to the top where we collect a lever from the debris and press on it.

Moving up the stairs to the right, we break the wall, remove the blue block and the passage is open. After passing the Fantastic, jump over the abyss and press the next lever.

On the top

We break the wall below, then turn on invisibility and make our way to the room behind the glass - here you will need to pull the plug out of the socket. Having passed Fantastic to the right, we grab the handle and here we are at the top where there is still a climb up the stairs.

We use telekinesis and assemble the platform, then stand on it with Invisibility and reflect the beam to the left into a blue circle.

The Human Torch will join you in the center of the roof, and by going left, breaking down the wall and going up you will find Nick Fury.

Climbing onto the left balcony with a torch, we melt the protection at the cannon and then use telekinesis to turn it. After pressing the lever, she will shoot through the tower and you can go there - after going inside Fury, press the handle to call the elevator.

Enemies and a golden door await us below, which we need to cut with a Torch. Now we become a stone hero on the button and the elevator goes up.

Lock

Boss

Several times in a row we collect blocks into a huge block and throw them at the Goblin, after which we hit him manually. Then you need to wait until the enemy flies between the windows a couple of times - now you need to collect a fly swatter from the debris using telekinesis and hit, and don’t forget about the usual blows when the enemy hesitates.

At the end, we will wait for the Goblin to break the window - we will assemble a platform at the far wall and stand on it as a Fantastic, who will immediately turn into a beacon and shoot down the Goblin.

Level 10

NY

We fly over the water to a submarine where Spider-Man will also join your company.

On a submarine

In the upper part you will need to destroy the blocks and build a panel from them and play a mini game to put out the fire. Now we cut the golden door with the help of Iron Man and send Spider-Man there, who will climb up and, turning on his sense, shoot, pull the red handles.

Going downstairs we will find another fire - it can be extinguished if the Spider shoots a web at the handles and pulls it towards ourselves. Now we destroy everything around and, having assembled the installation, recharge it with the help of Thor.

After the battle with the enemies, we fly with Thor to the ship on the right and load the next installation. After this, we use the Spider to open the container that has moved, and then we need to assemble a panel from the debris - while controlling the mini submarine, we press the two green buttons on the wall.

We cross the bridge and break the golden container - from the pieces you need to assemble an electrical installation that will turn off the lasers and allow you to move on.

Boss

We go up the stairs and find ourselves in a large hall - we beat ordinary enemies, and when the boss gets nervous and starts shooting at you, his shield will disappear and you can shoot him and then deal damage below. Need to repeat three times.

At the bottom

It is worth remembering that we can only move along the bottom in the balloon that Jane created. Having passed Thor to the left, you need to destroy the block on the hill and use a hammer to knock out the hatch in the ground - now you can use the fragments to assemble a star on the ship and pull it with Spider-Man to open the hatch.

Having passed through the ship, we see a white building - we pull the columns and break through the wall with the help of Thor. The next obstacle will be an iron wall at which you need to shoot with Iron Man's missiles and finish off with Thor. Now we shoot at the blocks on the tentacles and pull another column so that it falls and opens the passage.

Having walked to the submarine, we hit Thor from the side and, having caught the villain, watch the scene.

Level 11

At the beginning, we walk through the city to the goal, pick up Wolverine along the way, and board the plane.

Power station

Coming out of the plane, we take the Hulk and jump into the toxins to break through the wall. Now Wolverine needs to climb up and, after destroying another wall, press the safety switch. Now you need to break the parcel and use it to make a platform on which the Fantastic will stand and reflect the blow of the Statue of Liberty’s hand.

We return to the Hulk and descend into the acid, grab the wall and destroy the tower and stand on the elevator on the right. We take the Fantastic, cling to the handle that is on the hill and jump to the right. Now, returning to Wolverine, we break the next wall, press the button with the Fantastic. When the Hulk is at the top, he needs to take a container and throw it into another one of the same kind.

Now we jump over to the right, and in the room with the acid we simply go through the Hulk, transfer Wolverine, and we ourselves leak into the hatch at the right edge, which is on the floor.

Having got out on the far bank, we can find two tanks - you need to break through them and press the levers - the acid in the room will be pumped out and at the bottom you will find a lot of chips. Afterwards, all the heroes need to stand on the button for the elevator to arrive. Having arrived, we go forward, tear off the block with the Hulk, after that you need to go further without hitting anything and activate the second rotor.

Having pulled out the wall with Hulk, we go inside with Wolverine and climb up where we crawl along the obstacle to the right and activate the next fuse. We go with the remaining heroes to the right and with Fantastic’s hand we open the doors to go outside.

At the Statue of Liberty

Wolverine needs to go to the far wall, turning on his senses - here you can climb up and use the fuse to turn on the elevator. Now we climb up the elevator, where the Fantastic needs to go through the grate - you will appear on the platform on the left and collect a red handle from the blocks to use it and lower the platform. We take the Hulk, remove the obstacle from the path and rise.

Having taken control of Fantastic, we penetrate through the next grate and, appearing on the other side, we break everything in order to build a platform and stand on it to restore the bridge. We select Wolverine and destroy the obstacle, after which we can move on.

Taking control of Fantastic again, we go to the center and go through the grate - on the other side we will need to go further along a narrow beam to pull the handle, lower the bridge and allow the Hulk to pass. Without changing the hero, we climb up again, go to the left where there will be a spring - it activates the elevator.

Having found a burning plane on the right, make a beam from the wreckage that will make it possible to move on. Now with Wolverine we go a little to the right and use the debris to assemble another platform - Fantastic on it will turn into a fire truck, and when the plane goes out you can remove it from the path with the Hulk.

We climb up, activate the switch and open the stairs to the head of the statue.

Boss

At the beginning, you need to wait until Wolverine, who has fallen under the influence, stops climbing walls and hitting him, then Fantastic will come under control - when he grabs one of the heroes, we switch and attack. The next one to fall under hypnosis is the Hulk - we run from him until he turns into a human and then we attack. At the end, you will need to turn on Wolverine's instincts and destroy the real boss.

Chapter 12

First, we jump off the base and, having reached the goal, we board the plane and fly to a tropical island.

Coast

We destroy the palm trees with the Captain - you can assemble a pump from the fragments and then jump on the button to extract the Creature from the sand, then when the job is done, we break through the wall on the right with it.

Along the way you will meet a couple more cannons - we disassemble them in the same way and then break the rock under the waterfall, from which we can assemble a mechanism for raising the bridge.

We deal with another cannon, go along the lower path, jump over, break the obstacle made of greenery and throw a shield - the barrier of electricity will turn off. All you have to do is climb the rope, go through the ship, throw the shield at the base of the crane and go further along it. Now we open the doors with the Creature and go into the jungle.

Jungle

You need to break down the tree that stands on the road, after which you can go out into the clearing - here you will be attacked by dinosaurs that have just hatched. You need to use the Creature to pull out a piece of the plane from the far wall, after which, using the Captain, we climb onto the platform on the left and jump over the poles to the right. Having landed, use the shield to extinguish the fire and press the switch to open the way for the Creature.

Near the next wreckage of the plane, we collect spare parts and use the Creature to remove the door. Having passed further, you will find another clearing where, after the battle, in the center we make an engine from the rubble.

We pass under the bridge and, jumping, cling to the pipe so that we can get to the other side. Here we immediately select the Captain and shield ourselves from the guns, then go along the bridge to the left and press the lever - this will allow the second hero to pass.

We break the wall with the creature and, going into the clearing, take a stone to throw at the wall - when you do this, shoot the Captain’s shield at the panel.

In the center of the island

Here you need to move towards Magnetto's base. Taking the Creature, we destroy the wall of the building, pick up the fragments and, taking control of the Storm, charge the device.

Having entered a new clearing, we will find ourselves in a fight with the boss - we find orange blocks in the center of the clearing, destroy them and collect the pumpkin, wait until Rhino falls into the trap and cause damage.

Boss

The main tactic is to avoid being hit by a flying object, and when it falls apart, collect it again and throw it back with the Creature three times.

Level 13

Here we need to fly to Central Park where at the pier we need to use Spider-Man’s instincts and use Iron Man on the panel to solve a mini puzzle, after which a plane will appear.

Spaceport

We continue the passage of Lego Marvel Superheroes. Having chosen Spider, you need to go to the column to the right of the center and shoot the web to pull the tanks, then select Iron Man and shoot missiles at the silver block, and the last one is to charge the installation with the help of Thor. As for the left column, you will have to do the same with it, then collect the fragments, build a mechanism and open the main door.

Corridors

On the right we destroy the blocks and collect a plug for the pipe - now new enemies will not bother you, after which you can safely fly over the bridge and destroy the gold columns.

Having jumped to the right near the glass, you need to turn on your senses to see the crack and attack it with Thor - now you can use the web to pull the lever, which in turn will throw a couple of blocks into the center of the room. We make the installation, charge Thor and we can move on.

Ahead, it would be advisable to disassemble the next portion of blocks and plug the pipe, then use Spider to turn on your senses and crawl up - here you will need to beat enemies and break blocks to plug the pipes, after which you can use Iron Man to blow up the silver block and assemble the ladder to the lever.

You need to simultaneously jump with two heroes onto both levers, and then use the Spider to pick up the red handles. Once on the platform, you need to pull the blocks, press the panel buttons and follow Magneto.

Boss

We miss several throws of the golem, after that we take the fragments and, having collected a huge iron, we launch it at the golem and cause damage to Magneto, then we collect the pumpkin and throw it with Thor, and in the end we need to assemble the installation, charge it with the torus and send it to the boss with Spider-Man.

Level 14

Upper hall

You need to climb to the upper platform on the right - here you can use the web to push out the axis at the ventilation, after which you need to go to the left and jump up between the walls. Now, having passed to the right along the bridge, we pass over the fan and collect the debris. Next you need to launch the Captain’s shield into the niche on the wall and charge the installation with the help of Storm.

Having taken control of the Creature, we find green handles in and tear out a piece of the wall. Next, taking the Captain, we need to launch the shield into the wall and stand on the platform to reflect the beam at the target that is on the wall on the right.

Now we break the fragile wall and charge the next device behind it. After waiting for the elevator, we go further, knock out the wall with the Creature and deal with the doors with the Spider.

Glass tunnel

We bring forward the Captain with an active shield - there are laser cannons ahead, after which you can send Storm, which, having taken off, will be able to charge the device and make the escalator work.

Once at the top, you will need to fight back and reflect the cannon shots, and then work on the doors first with a web and then with a shield. Now you can again send Storm forward, which will switch the escalator, and then the Creature, which will open the door. Several more cannons await us in the large hall.

Having taken control of the Creature, go up to the right where you need to break down the wall - this will open a passage between the walls for the Spider so that he can turn the mechanism.

After this, again using the Spider, we go to the left side, climb the wall to get inside the glass room and assemble another mechanism at the top.

Now all the blockages have been removed - Storm can charge the installation in the center, after which we tear a piece of the wall with the Creature.

Boss

Initially, we will be confronted by a robot - we need to stand at the far wall and wait for the robot to attack. Having crashed, he will become helpless - we attack with the Creature and Spider-Man, then become the Captain on the platform and direct the beam into the rings above the enemy and attack manually.

After this, you will need to repeat the steps and finish off the boss in hand-to-hand combat.

Level 15

We jump into the city and go to meet the villains. After that, you will be given control of them - you need to go to Doctor Doom’s ship, remove the lock and fly to the heroes’ base.

First deck

You need to perform a mini-game from time to time - press a button so as not to fly away. Using the creature, we throw a cobblestone at the block straight ahead, then take the Goblin and attack the blocks in the center with bombs.

The fallen fighter must be removed by throwing it away with the Creature - after this it will be possible to assemble a platform from the debris. Using Spider-Man, we shoot the web and open the hatch in it so that a panel appears and press the button.

Now, using the same Spider, we go to the gap near the propeller, shoot with a web and pull.

Second deck

Having chosen the iron man, you need to melt all the gold, after which we press the button on the panel and now go around the propeller. Now, using Venom, we go to the gap, use our sense and then the web to pull the propeller.

Third deck

In the upper left corner we free the helicopter with Fantastic, after which we stand on the platform and open the box - it will be on the right. By destroying the smaller boxes we can complete the installation.

We play a mini-game on the panel, after which we go to the place where the beam falls and restore the platform and, becoming the Captain, reflect it into the black hole.

Fourth deck

We take Magneto, activate the installation, then use Storm to charge it, then assemble the base of the globe. Now, using the Cyclops, we melt everything that is made of gold and collect another part. Having taken control of Magneto again, we destroy the blocks on the left and continue to collect. In the end, Storm puts out the fire on the right and there are remaining fragments there to complete the globe - we watch the scene and this completes the passage of the Lego Marvel game.

Checkers