Cyrodiil and how to get there. Introduction to Alliance Wars How to Get into Cyrodiil

Some players are having difficulty finding a way to enter and exit Cyrodiil. If you have never visited this PvP zone, we recommend reading this guide.

All PvP battles in The Elder Scrolls Online take place in Cyrodiil. This is where all three alliances fight against each other in the so-called Alliance War. Any player can take part in this war after reaching level 10. You will even receive an invitation asking for help for your alliance in the war. But in what way can you enter Cyrodiil?

How to get into the PvP zone in Tes online

The fastest way to enter Cyrodiil is to use your Character menu ( Character menu) . Select the Alliance War tab ( Alliance War), after which you will see a list of suggested campaigns. To learn more about campaigns read this guide: Campaigns ( Campaigns) in ESO.
Each Campaign is an independent instance in Cyrodiil, in which a certain number of players can take part (fight). Also, you can log in to either your home campaign or your guest campaign.

Select the campaign you want to enter and you will be given a place in the queue. After a certain time, you will receive a notification informing you that you can enter the campaign. If you confirm it, you will automatically be transported to Cyrodiil right from where you stood. The notification is active for a limited time, and if you miss it, you will have to repeat the steps again.

How to leave Cyrodiil?

This question can sometimes be seen in public chat. People ask this because it's really hard to find a way out of Cyrodiil.

The first thing you need to understand is that the fast travel system in Cyrodiil and the same system on the general map are not interconnected. When you fight in PvP, you can quickly get from one place to another using special wayshrines, but using them you cannot go to other provinces. This is why many players get confused and have difficulty finding a way to travel to other locations.

All you need to do to move is to visit your faction's starting zone in Cyrodiil. Each starting area has a wayshrine that is connected to similar shrines in other locations. You need to find the shrine and use it to teleport to another area. The map below shows the location of the starting zones.

Cyrodiil is a huge area in Tamriel, and for many players the most interesting part of Elder Scrolls Online. This is a PvP area with a lot of different combat and sieges, as well as some PvE content (quests). It also contains 45 skyshards, giving you more than plenty of reasons to visit. This guide will provide a basic overview of the campaigns, weapons, and other things you can find in Cyrodiil.

Basics

You can join Cyrodiil as soon as your character reaches level 10; base attributes will be adjusted to the same values ​​for all players if you

have not reached level 50, which allows you to compete even against players of a higher level. By participating in an alliance war, you receive gold, experience, equipment and Alliance points.

All new players will be given instructions on how to participate for the Alliance and fight against others. You'll need to speak with an NPC to begin the Alliance War tutorials, which will quickly go through the important basics of Cyrodiil and the Alliance War:

Aldmeri Dominion: Arkarin at the Eastern Gate of Elsweyr
Daggerfall Covenant: Veronard Liancourt at Southern High Crag Gate
Ebonheart Pact: Olvia Indaram at the Northern Gates of Morrowind

Resources

All have three resources that fuel factions to hold over time as long as the storage and resource are owned by the same alliance.

The farms control the security force of the nearby temple.
Mines control the strength of the wall of the nearest storage facility.
Forest mills control the strength of the nearby vault door.
Resources are also upgraded over time to have tighter guards on them or increase the speed of resource flow to the nearest storage facility.

Means of siege

Siege weapons are always available at the entrance to Cyrodiil.

All weapons are purchased using Alliance points, the rest can be purchased for gold.
All siege weapons can be stowed under gun control and if you were the person who originally purchased the weapon.
Rams require at least three players to escort them to the door. Once the plunger is placed on a door, it will damage the door depending on how many players accompany/control it.

Types of siege weapons

There are several types of siege weapons that you can use in Cyrodiil to capture a vault or damage multiple players at once. The trebuchet and ballista are long-range weapons, while catapults are used for short range. All siege weapons do AoE damage!

Trebuchets used against buildings:

Fire Cauldron: spreads burning oil (deals fire damage to enemies and buildings)
Stone: breaks walls and enemies (used for attack)
Ice balls: deal damage and absorb multiple enemies on ice

Ballistas, used against enemy siege engines (including rams):

Standard bolts: cause huge damage (more than other ballistas, use them against siege engines)
Fire Bolts: deal fire damage
Lightning Bolts: shock and capture enemies

Catapults used against troops:

Meatbag: causes debilitating disease (damage over time debuff on players)
Oil: deals fire damage
Scatter-Shot: causes impact damage

Alliance Points

Alliance points are experience points that you earn by participating in an alliance war. You can earn AP by killing players and capturing various points in the zone; murder gives players more AP.

  • You earn Alliance Points by defeating enemy players, capturing and defending vaults and resources, and completing War Missions, which are available on mission boards at border entry points.
  • Gaining alliance points will allow you to increase your alliance rating, which also increases your Assault or Support Alliance War skills.
  • Each Alliance Rank you gain will also grant you a skill point.

Military skills in the Alliance

There are two alliance war skill lines that you can learn: attack and support. Alliance abilities affect large areas and are much more expensive than regular abilities.

The offensive skill line ability costs stamina to focus on attacking enemy players and vaults.
The support skill line ability costs magic and is focused on protecting allies and vaults.

Elder Scrolls

Elder Scrolls bonuses are goals that provide bonuses to all members of the alliance that controls them. They are kept in temples near the border gates in Cyrodiil. Once a faction controls them, although they can keep them in any state under control.

Elder Scrolls are essentially another objective for the factions to obtain and heavily defend. Since they influence everyone in your alliance, they can help win battles in your favor.

Other content in Cyrodiil

The various cities and caves of Cyrodiil encourage all players to explore and enjoy all aspects of the game.

Repeatable quests are available in Broome, Chadingal, Chorrol, Cropsford and Vlastaus.
There are 18 caves to find and explore, but be warned, enemy player characters are hiding all over Cyrodiil, possibly even in these caves.

We hope this Cyrodiil Beginner's Guide will help you understand the basics faster. Large scale player versus player combat is one of the best features of this game and you definitely shouldn't miss it, so get to Cyrodiil and put your class to the test against other players!

Cyrodiil location video

In every corner of the Imperial City, danger awaits you - from players of hostile alliances to the forces of Molag Bal. With this guide, you will learn the basics and prepare for your first steps in the Imperial City.

Entrance to the Imperial City

  • Travel to Cyrodiil! You can join both the home and guest campaigns.
  • Talk to one of your alliance captains and take on a quest to get to the Imperial City (you must complete this quest to gain access to the Imperial City questline).
    • Aldmeri Dominion: Captain Mulamurr or Captain Seriril.
    • Daggerfall Covenant: Captain Durida or Captain Veranim.
    • Ebonheart Pact: Captain Alesace or Captain Rythe.
  • Travel to Lake Rumare in Cyrodiil and enter the Imperial City through one of three entrances.
  • You will find yourself in the location of your alliance (this zone is safe) - the imperial sewer.
  • There you will find a general - talk to him or her to advance in the quest you took from the captain from your alliance.
  • To complete the task, talk to the Drake of Blades in the same location. Your adventures in the Imperial City have begun!

Activities in the Imperial City

There are many activities you can take part in in the Imperial City. Whether you're interested in PvP, PvE, or both, there's plenty to keep you busy in the Imperial City.

  • Complete the White-Gold Tower and Imperial City Prison dungeons with three friends. You can join these dungeons outside of the Imperial City, but you must have purchased this DLC pack in any case.
  • Fight against players from hostile alliances and the forces of Molag Bal, including Xivkyn, in the Imperial Sewers and six city districts.
  • Earn Daedric Trophies by killing monsters to open Treasure Vaults around the Imperial City, containing Veteran Rank 16 Jewel Sets and other rare items.

  • Complete the main Imperial City storyline, which begins with the Drake of Blades.
  • Collect Tel Var Stones, which are given for killing Molag Bal's minions and enemy players, and try to hold them back!
  • Enter the Imperial Sewers and hunt Trove Scamps, who will reward you with gold and crafting materials, and Cunning Scamps, who will earn you Tel Wer Stones.
  • Find pieces of the Xivkyn crafting motif, which will allow you to create the appropriate armor and weapons.

  • Earn powerful Veteran Rank 16 weapons and armor for completing the White-Gold Tower and Imperial City Prison dungeons (and for completing Dauntless quests associated with these dungeons), as well as 16 armor veteran rank for selling Tel Var Stones.
  • Craft new weapons and armor sets at special crafting stations in the Imperial City.
  • Earn new collectibles by completing achievements, slaying Molag Bal's elite forces, and selling Tel Var Stones.

Leaving the Imperial City

There are two ways to leave the Imperial City: by completing the White-Gold Tower and Imperial City Prison dungeons, or by exiting through your alliance's safe zone in the Imperial Sewers.

  • If you decide to leave the Imperial City through the White-Gold Tower and Imperial City Prison dungeons, you will find yourself in the capital of your alliance.
  • You can also exit the same way you entered the Imperial City - through the imperial sewers. As a result, you will find yourself in Cyrodiil, in the same campaign you were in before entering the city.

Neighborhoods of the Imperial City

In each of the branches of the imperial sewers you will find a transit fork. Use the stairs in it to quickly get to one of the six areas.

You can also travel around the areas on foot or riding your favorite mount.

  • You can enter the Imperial City and engage in activities there, including group dungeons, at level 10 (after entering the Imperial City, combat leveling will be applied to all content except the White-Gold Tower and Prison dungeons Imperial City Prison).
  • In each alliance's main quarters in the Imperial Sewers, you'll find Tel Var Stones merchants and crafting stations ready to go.
  • Stealth is your friend! As you move around the Imperial City, sneak and remain quiet to avoid the dangers of the capital.
  • Forget about siege weapons. Due to the high explosive risk of some buildings in the Imperial City, siege weapons cannot be used within its boundaries.
  • The population of the Imperial City depends on the campaign you choose. The White-Gold Tower and Imperial City Prison dungeons are not affected by the campaign population.
  • Activities in the Imperial City are independent of and do not affect your campaign.

Now that you know the basics, you are ready to fight for your alliance in the Imperial City. We'll meet there!

Hi all. I am writing this guide for those players who have avoided Cyrodiil or have not yet decided to visit it. Although not everyone will want to spend their gaming time on an alliance war, it’s worth at least trying, since PvP is still part of “ESO” and is included in the subscription price. If you're hesitant to compete with other players or are new to the MMORPG genre, read on to learn what to expect and what to do when you arrive in Cyrodiil.

You can get to Cyrodiil after reaching level 10

Press the "L" key to open the Alliance War menu. Then go to the Campaigns tab and select which version of the war you want to take part in. Don't worry as you can change your home campaign at any time. In addition, you can enter other campaigns as a guest. The population of each campaign is displayed by indicators to the right of its name.

If you're worried about not being able to compete with other players if your character hasn't reached Veteran rank yet, remember that Zenimax Online is about to add campaigns specifically for low-level characters, as well as veteran-only campaigns. Blended campaigns, now standard, will also be available. In addition, the developers will gradually introduce a Champion Points system, which will increase the competitiveness of low-level characters.

I myself had two active characters below level 20 who took part in PvP. Of course, your level 30 hero in a one-on-one battle will not be able to compare with a VR5 character (unless you have excellent equipment, a good build, there is an element of surprise from stealth, and the opponent is inexperienced and does not wear the best armor and weapons), but war alliances are more than individual fights.

There is always a demand for healers. People who know how to organize sieges are valued. Some groups accept low-level characters into their ranks, but heroes of veteran ranks are still preferable, as they can withstand attacks longer and deal more damage.

Regardless of your level, role or class, you will be more or less useful in different situations. Therefore, find an activity that you like best and where your character can help others in some way (siege and defense of fortresses or participation in small assault forces). Low-level characters can follow large groups (they are most often called “zergs”), gain alliance points and gain combat experience in relative safety.

Get training.

It is quite short, allows you to practice and gives you a skill point.

By participating in the Alliance War, you earn Alliance Points

You also get regular experience points while traveling around Cyrodiil, but alliance points are a different matter entirely. Once in Cyrodiil and completing training, you receive the rank of Volunteer. The more alliance points you receive, the higher your character's rank becomes. Each rank is divided into first and second classes.

How to earn alliance points? Killing enemy players, helping to capture and defend fortresses, resources and outposts, completing quests issued at the main gates of the alliance, and so on. Official quests include: capturing and returning the Ancient Scrolls (issued by the General leading the alliance troops in Cyrodiil), reconnaissance in enemy territory, capturing resources and fortresses, as well as killing players of other alliances.

The last four types of quests can be obtained using notice boards at the main gates of the alliance. In addition to the points for killing players and capturing fortifications, you will receive additional points and equipment for completing the quest. There are currently 5 daily quests in Cyrodiil that involve killing enemy soldiers: kill enemy players (of any class), kill dragon knights, kill templars, kill wizards, and kill nightswords.

To complete alliance quests, you need to be present when the desired fortress or resource is captured, and also help kill players of other alliances. Reconnaissance is a single quest. To complete the quest to capture/return the Ancient Scroll, you can simply wait for others to do it. You are not required to attend this event.

There are many ways to gain alliance points in the game. As you continue to participate in PvP, you will gradually increase your rank from Volunteer to Tyro, Legionary, Veteran, Corporal and so on. At the same time, for transition to each new rank, even from 1st class Volunteer to 2nd class Volunteer, you will get a skill point.

Alliance points can be spent on changing the home campaign, as well as purchasing equipment and siege weapons.

Purchasing and using items for the Alliance War

Items used in warfare can be purchased from siege vendors located at the main gates of each alliance. In addition, such traders can be found in fortresses and near the flags of each resource (sawmills, farms and mines). From them you can buy things like repair kits for fortress walls and gates, siege weapons (catapults, trebuchets and ballistae of various types) and forward camps. Some items can only be purchased for alliance points, others only for gold (for example, empty soul stones).

If you want to use boiling oil, siege weapons or repair kits, open your inventory, press the "Q" key to highlight all the items that can be placed in the quick slots. Then move them to one of the free slots.

Near the alliance gates there are mercenary traders from whom you can buy contracts and place NPC soldiers to protect fortresses and resources.

At the gate you can also find ordinary merchants, crafting stations and a bank.

Way and transit shrines

Once in Cyrodiil, you will find yourself on the territory of one of the two gates of your alliance. If you want to leave Cyrodiil, you will have to use a wayshrine, just like the ones you used to navigate PvE zones. One such shrine is located at each alliance gate, next to the transit shrine. There are no other wayshrines in Cyrodiil.

Transit shrines at alliance gates are marked on the local map with a shield symbol. They can also be found inside each fortress, but you will only have access to those fortresses that your alliance currently controls. The outposts also have transit shrines, but they are broken. Because of this, you can move to the outpost, but not from it.

Alliance gates are represented on the zone map by large shields along the edges of the province (northern and southern gates of Morrowind, eastern and western gates of Elsweyr, northern and southern gates of High Rock). Fortresses on the map are marked with an icon resembling a chess rook (tower). The outposts are much smaller and located between the fortresses surrounding the Imperial City.

In order to use the transit network, the paths between the point of departure and the destination (they can be seen on the zone map) must not be disrupted. If an outpost or fortress on your way is attacked, you will not be able to move through it. Enemy troops only need to capture all the resources around the fortress or launch an assault, and you will no longer be able to travel through it. A besieged fortress will be highlighted in yellow on the map. Isolated fortresses are easy prey for enemy troops.

Buy a horse

This, of course, is not necessary, but it will allow you to move much faster. After all, the scope of the network of transit sanctuaries depends on the success of your alliance at the current moment.

Everyone dies (and quite often)

Don't worry if you die at the hands of other players. You will have to die a lot of times before you learn to survive on the field. In addition, such death gives you a chance to receive the Revenge achievement.

It's useful to know that in Cyrodiil you can die in two different ways, which determine how your character will be reborn.

Cyrodiil has PvE and monsters that do not belong to any alliance. If your character falls in battle with them, everything will be as usual. You will respawn at the nearest wayshrine (that is, at your alliance gate). Plus, your gear will be slightly damaged. If you have a charged soul stone of the required level, you can be reborn on the spot.

If you are killed by another player or an NPC of one of the alliances (near fortresses, resources, outposts or alliance gates), you can only be reborn in one of the forward camps, in a fortress controlled by your allies or at the alliance gate. In addition, you can be resurrected on the spot by another allied player if he has the appropriate soul stone.

This is why forward camps near major battles are so important.

If you want to break through the fortress gates (which are made of wood), use a battering ram or guns with fire projectiles. If you destroy a wall containing a gate, do not shoot at the gate itself, but aim at the wall next to it. In this case, the most effective tools are those that throw stones.

It is useful for all beginners to know where battles most often occur, especially if you want to avoid them. Take for example the gap between the Chalman fortress and the Bleakers outpost, or between the Alessia castle and the Sejanus outpost, in particular the Alessia Bridge. Constant battles rage at these key strategic points, especially if there are many players in the campaign. Small assault groups can also hide here, hunting for lonely travelers.

Competition between alliances

Each individual player can earn alliance points, but alliances as a whole also receive points for control of fortresses, resources, outposts and Elder Scrolls.

Possession of Ancient Scrolls also gives bonuses to all alliance players. To capture the enemy scroll located in the temple next to the alliance gates, you need to capture the nearest fortress, after which the temple gates will open.

Players who want to receive the Emperor's crown must rise to the very top of the leaderboard of their alliance (score the most points). To crown their Emperor, the alliance must capture 6 key fortresses around the Imperial City.

For lovers of 100% completions

Even if you're not interested in the skill points awarded for ranking up in PvP, there are 45 skyshards to be found in Cyrodiil. If you want to get the Tamriel Expert Adventurer achievement, you will have to unlock the Pact Hero, Covenant Hero, Dominion Hero, and Cyrodiil Champion achievements. To do this, you need to unlock the achievements Bruma Adventurer, Cheydinhal Adventurer, Chorrol Adventurer, Cropsford Adventurer and Vlastarus Adventurer. These are the achievements of five cities located in the territories of various alliances.

To get achievements for cities, you need to complete several quests in and around them, as well as clear out the nearest cave. The risk of being killed by enemy players can be minimized by entering a sparsely populated campaign and, if possible, traveling in a group.

The same goes for collecting sky shards. However, 6 shards are located behind the alliance temple gates, so you will have to wait for the moment when the troops of your allies are going to capture the enemy scroll or assemble a large assault group yourself.

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