3. Download WTH Epic strategy for Android v.1.3 Total War series

What is the most important thing for you in the game? Good story, great graphics, addictive gameplay? For many, an indicator of the quality of a game is an ending with an unexpected ending, or, conversely, one that leaves more questions than answers. We decided to collect in one post the most epic endings from computer games recent years. Enjoy.

Although this is obvious, it is still worth warning: ATTENTION! Huge SPOILERS await you below!

Half-Life 2

The ending in Half-Life 2 is notable if only for the fact that it is one, unlike most modern games, where there is different variants developments of events and, accordingly, different endings. However, she leaves behind many more questions than answers. On the one hand, this is great; there is room for your own imagination. On the other hand, there is still a certain feeling of understatement and disappointment when, after so many hours exciting gameplay you are left with literally nothing. Still, it's a very cool ending.

Metro: Last Light

In the series Metro games There are traditionally two endings: good and bad. True, in the case of Metro: Last Light, I would not be so categorical. To some extent, both of them are good, although one of them is still much more optimistic. Experienced players they know that in order to get a “good” ending, they need to do good deeds throughout the game. It is not known for certain what percentage of kindness is enough for a good ending, but the more you do, the better. Good deeds can be anything: donate ammo to the poor, spare surrendering enemies, try not to kill unless absolutely necessary, some levels can even be completed without firing a single shot. You can find out what ending awaits you at the end of the game already at the moment of departure from Polis to D6, when black utters the phrase: “If you lose, will it be bad for everyone?..”. If after that he says, “Then I will ask them to help.” a “good” ending awaits you, but if he says “Then I must save my own.” there will be a normal ending.

The Last of Us

Ending games The The Last of Us is static, it is neither good nor bad, it simply follows the logic of the development of the plot that the creators of the game have prepared for us. Yes, the controversy over this ending still does not subside, although the game is already quite many years old. For many, the changes in the behavior of the main character, with whom we usually associate ourselves when playing such games, seemed unacceptable. But this is the story that the authors wrote, this is their idea, and this must also be treated with respect.

Crysis 3

A good and very logical ending to the game. Unlike the same Half-Life 2, the ending of “Crisis” at least gives a sense of some completion to the story, although the post-credits scene also leaves food for thought and imagination. This, it seems to me, is how games of this type should end, not too vague (this is not an arthouse movie), and at the same time not too simple. The Earth was saved, human DNA merged with alien DNA, the suit became a full-fledged part of the body... isn't this a classic happy ending?

Portal 2

What can definitely be considered a real happy ending is the final scene of Portal 2. It would seem: the cameras of the Aperture test site are behind us, no more tests, no more psychotic robots and artificial intelligence with manic tendencies, live and be happy. But you and I know that external calm can be extremely deceptive. There is a very common theory among players that the field on which the main character finds herself at the very end of the game is nothing more than a new test chamber.

Mafia 2

"What happened to Joe?" - a question that has haunted Mafia fans for many years. Naturally, when it was officially announced that the third part of the game would be released and, moreover, would exist and develop in the same universe as the second, we had hope that he would put everything in its place. In fact, almost more questions appeared than after the ending of Mafia 2. On the one hand, there is a story told by Vito himself about how Joe escaped from Galante’s people, hid for some time in Chicago, and then was brutally killed by people who he trusted. On the other hand: what about that little episode at the very end of Mafia 3 when Vito gets into the car? Did you see the driver closing the door behind him? And that scar on his chin? It's exactly like Joe's! However, as is customary with the creators of “Mafia,” nothing is said directly, and we are again left in the dark.

Valiant Hearts: The Great War

A very interesting, very atmospheric and heartfelt game. And its ending remained the same: melancholic, thought-provoking and incredibly touching. Many players wrote that they literally could not hold back their tears when they saw Emil take his last steps before being shot. A game that was able to show war from a different, much more realistic, human side.

Half-Life 2: Episode Two

If the ending of Half-Life 2 made the player just think a lot about what happened and how to tie it all together, then the ending of Half-Life 2: Episode Two makes you just scream: “What? How can that be?!” On the one hand this is great plot twist: the showdown with the alliance is over, the smoke of war has cleared, there is time to take a breath and gather strength. Nobody expected a catch. On the other hand: how can you just like that and kill, even if not a key, but very important character, without any visible prerequisites for this? We can talk for a long time, but we have what we have and now we have to live with it.

In theory, there's nothing quite as appealing as epic video games. The idea that a game can take up weeks, even months of free time is daunting and daunting, but most people definitely enjoy it and don't regret the money and valuable time spent.

How often do most players get the chance to completely play through these vast epic universes? The further you get from the almost unlimited free time of childhood, the harder it becomes to find the hours to earn the most valuable achievements in the game.

You can start one of these terrifying video games - and even make some progress in them. But I'm sure the day will come when life throws so many obligations at your fingertips that you run out of time (or even a better game comes along) and you leave that game on the shelf with the vague promise of "someday."

On the other hand, more is not always better, and many games end up throwing a huge snowball on your head that is not easy to get out of, that is, for one reason or another, you quit the game.

10.FUEL

We really need epic racing games? Does this genre really have room to flourish?

At least when it comes to Fuel, it truly is an epic game world. Map Fuel covers more than 5000 square miles, it sounds impressive and is technically excellent. But many who start playing will soon discover that in this huge world it is not necessary to engage in racing. This is especially obvious if you're trying to complete the biggest races that take you from one side of the world to the other, but even shorter trips quickly reveal Fuel's shaky mechanics, which is the game's downside. The game's outlandish size has been a big challenge for many gamers looking for great amount content, but others have found that it will be long before the deep dive.

9. Gothic 3

At first sight, Gothic 3 seems like a pretty impressive game. Its world is just as impressive and has many grand quests and a great story.

Unfortunately for Gothic 3, it came out around the same time as The Elder Scrolls IV: Oblivion. Even if you don't make comparisons, and they literally beg to be, take the same general mission design of Gothic 3 or melee. The game is, of course, incredibly deep, but the method of exploration and progression in the game is monotonous. Sometimes it's easy to put up with mechanical defenses in the name of a grand adventure, but Gothic 3 is too broken and boring to justify itself.

In terms of content, Gothic 3 already gives us the opportunity to spend a couple of interesting hours in this world, but in the long run, the game does not justify itself.

8. Thief II: The Metal Age

Thief II is not only one of the most important and well-made stealth games of all time, it's one that still looks really cool years later. Even now, many players return to this universe to completely immerse themselves in it.

It's likely that many will never finish the game, and that's something of a testament to its brilliance... and somewhat of its badness. Just as Thief II is fantastic, it is also incredibly long for its genre. If you work your way through trial and error, playing with enough bugs and a good sense of direction, you can easily take 25-30 hours to complete it. But most spent twice or even three times as much time on it. A game with such a length, in addition to that there is also hardcore stealth. For Thief II, this means you're going to spend a lot of time playing the game.

7. Demon's Souls

If you are new to the series Souls after Dark Souls has taken over the world, there's a good chance you can test your nerves and play its ancestor Demon's Souls.

However, there is a good chance that you will never complete your path in the game. There are several reasons for this, but the main one is that Demon's Souls It's missing a lot of the clarification that Dark Souls later brought to the franchise.

The game is basically similar to future entries in the series, but everything from combat to inventory management is a little off. you come to similar games for the sake of a true challenge, but Demon's Souls has little more problems in balancing the difficulty level. Some of the early bosses in the game are so difficult that they require hours on end to figure out what tactics to use to begin with.

Not everyone is ready to take on the challenges the series presents, but Demon’s Souls is a challenge even for fans of the series.

6. Disgaea: Hour Of Darkness

Disgaea infamous for its in-depth character creation system. One of the biggest features is the ability to raise your characters to level 9999, unlock and equip them with scrolls of abilities constantly, and obtain new equipment all the time.

That's impressive, but getting to that point is another matter entirely. While Disgaea is fun to play and delivers a decent enough story, your main motivation to continue playing comes from leveling up, leveling up, leveling up your character. Even if you're not going to reach absurd ranges, you'll still find it difficult to achieve anything in this game after a couple dozen levels. I wonder how long you will strive for new and new heights if the rewards become less and less rosy?

As the levels get higher, prime numbers begin to be added to the reward, after which these achievements begin to lose all meaning. However, even if you can never reach such high levels, Disgaea is still a game worth playing.

5. Dragon Warrior VII

For many gamers, the thought of 100+ hours of RPG experience is a dream come true. You'll always think about that after spending $60 on a game and getting eight hours of gunplay.

Dragon Warrior VII most careful with your desires. While its triple-digit playthrough hours are far from perfect, the game itself serves as a stark reminder that the reason most games aren't that long is because it's hard to generate compelling content to cover that much game world. You should really enjoy a very simple JRPG experience.

Dragon Quest VII A 40-hour game wrapped in a 100+ hour RPG.

4.Final Fantasy II

Have you ever noticed that the second Final Fantasy not exactly the game that fans of the series often talk about? There's a pretty good reason for this.

Like most Final games Fantasy, Final Fantasy II offers a great adventure for those who want to rush into it. Unlike many other Final Fantasy games, this adventure doesn't have to be played very far. Without the gameplay innovations and incredible stories of later Final Fantasy games; Final Fantasy II just feels a bit lacking. The game in its original form is a rather unpleasant experience. You can't save the game anywhere, and it's missing some features and gameplay additions that were added in later ports.

Final Fantasy II isn't the worst of the series, but without competition, it's easily the most boring.

3. Chrono Cross

While opinions about Chrono Cross, tend to be somewhat mixed, the general consensus is that this game is not as good as Chrono Trigger.

What's funny is that many people saw the game, but few actually wanted to play it. Chrono Cross takes a while to figure out. complex history, and even more. It takes a lot of time to really demonstrate the depth, but this on the other hand makes it combat system at higher levels it is more pleasant and understandable. What I mean is that by playing Chrono Cross you won't get interesting gameplay up to twenty hours of play. All you get is a mechanical tutorial and quite a few uninteresting moments. The ending of the game is quite big, but is it worth forcing players to go through so many hours just for the sake of it?

I'm not crazy to call Chrono Cross one of the best role playing games of all times, but those people who sat for hours, going through this long depressing start, may well think so.

2. Xenogears

The first part of this grandiose Playstation RPG helps defend its status as one of the absolute greatest RPGs of all time. Incredible world Xenogears, memorable characters and a compelling story made it almost impossible to make the game enjoyable, even if you are not usually a big RPG gamer.

But then you get to the second disc of Xenogears and everything falls apart.

Allegedly, the developers rushed headlong into the cycle, and this is most visible in the second part of the game. After halfway through the story, most of the actual gameplay is discarded in favor of a heavy dose of cinematic story. Xenogears may be a very good game, but I wouldn't say it's good enough to justify 20 hours of gameplay being an anime ending. The drastic change in tone and style will be too much for many gamers, even if they really enjoyed what was in the first half.

1. The Elder Scrolls III: Morrowind

Morrowind is one of the most important role-playing games of all time. This is a game that attracts millions of players with its open and incredible big world, depth of content and a fun character design system.

Although the combat in Morrowind is very difficult and sometimes even impossible, which prevented most players from even finishing the main story. Unlike later games in the series, which were willing to make some concessions in narrative depth in favor of providing a lighter experience, Morrowind makes no such concessions, throwing you right into this world without giving you any clues. Its navigation system is tedious and confusing, the combat is terrible and the game progresses at a snail's pace. Things get a little better as your character becomes more competent to start taking out stronger creatures, but it's not that easy either. But Morrowind's problems make it even more difficult after 100+ hours of gameplay.

While some fans are willing to accept these shortcomings due to the depth of immersion, the game is slowly attracting even more recent players to the series. But despite this, Morrowind can sometimes be too routine to play.

WTH Epic strategy- this is one of the most popular and interesting strategies, which draws the player into this beautiful world with the head.

Why is it worth downloading WTH Epic Strategy for Android?

In the game you will find a large number of different characters, which you will need to choose and further develop it on all fronts. And the cool thing is that it is possible to fight both against artificial intelligence and against real players. But the AI ​​will be much more difficult on some missions, so you will need to hone your combat skills. Download WTH Epic Strategy for Android for free, you will have to collect more than 60 cards with various male and female characters, and they will all differ from each other in weapons and abilities. You will also need to think about the game strategy, since your victory will depend on it. And if you get to high level, then you will have the opportunity to create your own clans, to which you can invite your friends or players from all over the world.

Download WTH Epic Strategy for Android for free, many will be pleased with the very interesting graphics, which do not have any new developments, but look fresh due to their unusual style. The disadvantages include the inability to play without an Internet connection, which, in principle, is not so sad. Well, there are a lot of commercials that spoil all the emotions a little. And as a plus, you can add quite good optimization for all devices, which will allow you to spend a lot of time in the game even on a smartphone manufactured in 2010. There is also support for the Russian language.

Interesting features of the game:

1. The graphic part is quite good and has a lot of interesting things in terms of textures and presentation;
2. There is a good plot, which is just for show;
3. There is support for the Russian language;
4. Pleasant controls that can be customized to suit your needs.

Below is a selection of historical strategies for PC. I'm always on the lookout for new stuff, so I add new ones here that come out or that I find. Only strategies are collected here, there is a separate one.

Civilization Series

release date: 1991-2016

The events of the game will tell about the formation of the first empires, from their origins to their complete collapse. The player takes control of one of sixteen warring factions, each of which has its own plot, campaigns, architecture, type of army, units, etc. Factions are conventionally divided into five civilizations: Egypt, Greece, Rome, Babylon and Asia. The project offers a single-player game, as well as online battles with support for up to eight players.

The gameplay of the project will be able to carry the gamer through entire millennia. Starting from the Stone Age, the player must develop his empire, research new technologies, improve troops, build cities and fight enemy factions. During the course of research, the player’s cities will move into new historical eras, which in turn will open up access to new types of weapons, equipment and technologies.

Europa Universalis Series

release date: 2000-2013

Genre: Historical real-time strategy, global strategy

The project will be able to take the player to the time period between 1444 and 1821. This time covers the period of the loudest geographical discoveries, the formation modern world, active development of science, transition from medieval technologies to more modern production methods. The player will be able to take on the role of the ruler of one of the European countries, and try to create the most powerful empire from your state.

The game provides complete freedom of action, but at the same time, there are real historical events, such as wars, crusades, revolutions, etc. The player takes control of any of the European countries and begins to create a global empire, annexing the territories of neighbors, absorbing weaker countries entirely and creating unfavorable conditions for the existence of competitors. Every action of the player will be reflected in the game world. By cutting off one country from a deposit of valuable resources, you can watch its economy wither and its standard of living deteriorate. Upon release, the game received many positive reviews from game critics and journalists. The project was praised for its wide political and diplomatic opportunities, as well as a large number of DLC.

Total War series

release date: 2000-2016

Genre: Turn-based strategy, RTS, global strategy,

The events of the game take place between 270 BC and 14 AD. This time spans the rise of the Roman Empire and the multiple civil wars that occurred between various factions wishing to rule vast territories alone.

The project combines such genres as turn-based global strategy and real-time strategy. In grand strategy mode, the player will be able to do large-scale and significant things in a step-by-step mode. For example, in this mode you can declare war, begin capturing enemy territories, or perform other global actions. In real-time strategy mode, the player takes control of groups of units that must be controlled on a detailed map of the area.

Cossacks Series

release date: 2001-2016

Genre:RTS

The game is set in a time frame that spans the period between the 17th and 18th centuries. The plot of the game company depends entirely on the chosen faction. The player will be able to take part in such historical events as the Ukrainian War of Independence, the Russian suppression of the Razin uprising, as well as the Great Northern War, French participation in the Thirty Years' War, etc. The project features a single-player campaign and online battles that support up to four players.

The main essence of the game is the complete destruction of all enemy buildings. The player begins his journey with a small settlement, which needs to be improved and developed as quickly as possible. To do this, workers should be sent to cut down forests, mine ore and do field work. This will help provide the city with the basic resources necessary for the normal development and maintenance of the army. There are also several factions in the project, each of which has its own positive and negative sides. For example, the Ukrainian cavalry is very mobile and deals a lot of damage, but at the same time has a reduced health reserve and weak defense. In general, due to the large number of units, varied gameplay for each faction, as well as historically accurate events, the project has gained enormous popularity among all fans of real-time strategies.

Industry Giant II

release date: 2003

Genre

Starting in 1900, the player has approximately 100 years to create own business, set up production and create an entire industry out of it that can influence the development of cities. The gamer will be able to choose any direction of production and try to create a truly profitable business that can bring in a lot of money.

The project is an advanced economic simulator with great attention to small details. To create a successful business, the player must calculate every little detail that can affect income. For example, frequent transport breakdowns due to poor-quality road surfaces can significantly increase the cost of transporting finished products to the place of their sale. It is worth noting that the project is time-bound, so products will be opened following developments and needs. The game will appeal to all fans economic strategies, as well as advanced business simulators.

The Entente Gold

release date: 2003

Genre: Real-time strategy,

The game takes place during one of the most brutal wars in human history - the First World War. The player will be able to become a military leader of one of the five sides in the conflict and try to rewrite history in his own way. The gameplay will take the player to all the key battle sites, such as the battle of Verdun, the Somme, the Brusilov breakthrough, etc.

There are five participating countries in the game, each of which is distinguished by its own equipment, infantry, weapons and equipment. Each faction has its own advantages and disadvantages, which builds the balance of the game. England and Germany have heavy tanks, France has excellent aircraft, and Russian empire– improved cavalry and infantry. Also available in the project tactical tricks, use of terrain and relief, use of mortars and dangerous chemical weapons.

Pax Romana

release date: 2003

Genre: Historical real-time strategy, economic simulator, Ancient Rome

The player will be able to feel like a real Roman emperor, who must make Rome the most prosperous and developed empire in the whole world. To do this, it is necessary to cover all areas that can influence improvement, namely politics, economics, technology development, as well as defense and a strong army.

At the beginning of the game, the gamer will be given a weak country with minimal income, a weak army, a low level of science, technology, etc. To get out of this situation, the player must correctly distribute the workforce, organize the extraction of resources, resume the construction of cities, and also train the army. In the process of passing, new territories, units and other opportunities will open up, and military power will be subject to constant raids by nomadic tribes.

Praetorians

release date: 2003

Genre: Real-time strategy, about Ancient Rome,

The events of the game take place during the reign of Julius Caesar, who was engaged in the defense of cordons from nomadic tribes. The player will be able to play the role of one of the legates - professional military leaders and strategists. During the game, the gamer will be able to experience such historical events as: the beginning of the civil war, the war with Gaul and other Germanic tribes, the formation of the Roman Empire, etc.

The player will be able to take control of entire legions of battle-hardened Roman soldiers. Management is carried out in groups. Each group has a common pool of stamina and health. Units can be split or combined to achieve a tactical advantage in battle. There are also special warriors who have inspiring auras. Auras can significantly increase the defense, health and efficiency of legionnaires. The project will appeal to all fans of real-time strategies, as well as history buffs, since the game features historically accurate equipment and weapons.

Blitzkrieg series

release date: 2003-2017

The plot of the game is entirely dedicated to the Second World War. The events of the project take place in the time frame from 1939 to 1945. There are three sides to the conflict to choose from: Axis Powers, USSR, Western Allies. Each faction has its own companies, scenarios, locations of military operations, as well as historical weapons, equipment and commanders-in-chief.

The project is a tactical real-time strategy in which the player takes on the role of commander-in-chief. The main task of the gamer is to complete the assigned task with minimal losses of personnel. The project has a relationship between missions. This means that in the next task, the player will have the same soldiers as in the previous one (dead soldiers are replaced by poorly trained recruits). Among the main advantages of the game, it should be noted: a large set of historical equipment, weapons and equipment, three single companies, more than 50 missions, large-scale and dynamic battles in multiplayer mode.

Crusader Kings

release date: 2004

Genre: Historical global strategy,

The game is set in a time frame that will take the player into the major battles that took place during the Middle Ages. The gamer will be able to take an active part in the Third Crusade, the Hundred Years' War, and also in the Battle of Hastings. The main essence of the game lies in complete territorial domination over other countries and factions.

The project involves the development of technologies that do not depend on the player’s actions. You can only choose the basic development orientation for the main areas. The game also features simulation of historical events. This way the player can get into the midst of crusade or during the difficult times of the Hundred Years' War. The main gameplay innovation of the project was random events. For example, you can build to capture other countries and provinces, but the more territories the player has under his control, the more difficult it is to manage them, and this can lead to riots and uprisings. In general, the project will appeal to all fans of the genre, as well as fans of games about the Middle Ages.

Knights of Honor

release date: 2005

Genre: Real-time strategy, global strategy about the Middle Ages,

The game takes place on huge map medieval world, which includes 100 different states that actually existed in those days. The player will be able to choose any country and take part in the development and formation of a new large-scale empire. The main objective of the game is to suppress all competing countries, destroy enemies and maintain power.

The game is designed as a real-time strategy with elements of a global strategy. On big map, the player will be able to view the state and political actions of other countries. In strategy mode, the player must control troops and lead active fighting with the enemy. The project implements a system of court knights. Each knight is a separate subject of the king, who influences military power, construction, trade, military intelligence and religion. Knights will be upgraded as you play, allowing you to improve all aspects of the country as a whole. The project boasts wide possibilities, exciting battles and high attention to small details, such as religion, treasury, construction, etc.

Rise and Fall: Civilizations at War

release date: 2006

Genre: RTS, RPG, Ancient Rome, about Ancient Egypt

The events of the game will tell the story of the confrontation between four civilizations that wage constant wars for control of territories and valuable resources. The player will be able to become a military leader of Egypt, Greece, Persia or Rome and lead his faction to complete victory over its competitors. For Greece and Egypt, their own single companies and scenarios are available, in which the player can personally control Alexander the Great or Cleopatra.

The project has two game components - strategic and role-playing. In a role-playing game, the gamer must control the hero, perform various tasks, use special skills, gather an army, etc. The strategic component is represented by the classic construction of a base, improving technology, recruiting troops and attacking an enemy base. In addition to historically accurate types of troops, equipment and equipment, the game contains elements of mythology and fantasy.

Golden Horde

release date: 2008

Genre: Historical real-time strategy, RPG, made in Russia

The plot of the game is based on the confrontation between three factions - the Teutons, the Russians and the Golden Horde. The player can take control of any of them and participate in massive medieval battles. Each faction has its own storyline and company, which allows you to immerse yourself in historical battles on behalf of each side of the conflict.

The project combines genres such as strategy and RPG. The role-playing component is represented by heroes who have unique talents and significantly strengthen the surrounding troops. The main strategic component is represented by the classic construction of a base, the development of industry, the construction of defenses and buildings, the collection of an army and battles. Since the game is historical, it simulates the real equipment and weapons of each side of the conflict. The project will appeal to all fans of classic real-time strategies in a historical setting.

XIII century. Fame or death

release date: 2007

Genre: Historical real-time strategy, Middle Ages, about Rus'

The events of the game cover the entire 13th century and tell of a bloody confrontation between 21 factions. The player will be able to take any side of the conflict and try to lead one of the medieval states to complete victory. There are 5 companies and about 30 battles available in the game, each of which simulates real events that took place in those days.

The project is designed as a real-time strategy with all the characteristic features of the genre. The player must build a base, study technology, collect resources, upgrade weapons and equipment, and create a powerful army. After this, you can send the army into battle. From key points games, it is worth noting a wide variety of troops, reliable equipment, many unique factions, castle sieges and massive multiplayer battles.

Imperium Romanum

release date: 2008

Genre:RTS, city ​​building simulator, Ancient Rome

The player will be able to play the role of the ruler of Rome, who develops the city according to his own taste and discretion. Build new streets, improve technology, create legions of professional warriors, and fight enemies with cavalry, siege weapons and hastati troops.

The project allows you to take control of the construction of Rome. The player begins his journey with the simplest buildings, gradually developing the city, strengthening the infrastructure, studying more advanced technologies and collecting best army. Things cannot happen without military skirmishes with the enemies of the empire, who are constantly encroaching on territorial integrity. In general, the project will appeal to all fans of strategies about Rome, as well as fans of city planning simulators.

Victoria 2

release date: 2010

Genre: Historical global strategy, about the First World War, economic simulator

The project is in the time frame from 1836 to 1936. The player becomes the leader of one of the 271 states that actually existed in those days. The main objective of the game is to create the largest empire in the world, suppress all competing countries and win the First World War.

The game provides complete freedom of action; the player will be able to choose one of the countries and lead it to complete victory. The difficulty of the game directly depends on the choice of country. As a small and underdeveloped power, it is difficult to capture stronger competitors, which will require masterful knowledge of politics and economics. The game also simulates real historical events, such as the assassination of Franz Ferdinand, revolutions, epidemics, etc.

Sengoku

release date: 2011

Genre: Historical grand strategy, RPG, economic simulator

The events of the game take place in Japan in the 16th century. The player plays the role of an influential feudal lord who must unite all eastern countries under the flag of one powerful empire. To do this, the player must become a strong leader of his clan, a wise ruler and the best commander.

The game is a global strategy in which all actions take place on one large map. The playing field has more than 350 different provinces. The player must manage his clan, build up military power and gradually take control of scattered clans, creating a powerful empire. The game also offers the opportunity to create a family, appoint successors and reward vassals who must obediently follow orders. Among the main features of the project, it is worth noting the wide variety of types of troops, wide political and economic opportunities, diplomacy, and historical events.

Hegemony Gold: Wars of Ancient Greece

release date: 2012

Genre: Real-time strategy about Ancient Greece

The events of the game tell about the internal conflicts that occurred during the Ancient Greece. The player will be able to take an active part in mass uprisings, struggles for power, civil wars etc. There are several factions available in the project, with the help of which you can seize power in Greece and completely rewrite history.

The project is a classic real-time strategy with base building, army gathering, defense and reserve construction, as well as wall-to-wall battles typical of the genre. The game contains tactical capabilities and various military tricks. You can use the relief and features of the locations. The main features worth noting: a large set various types units, detailed historical equipment, water battles.

Alea Jacta Est

release date: 2014

Genre: Global strategy, Ancient Rome

The project is located in a time frame starting from the first century BC. and ending with the third century AD. This time coincides with the period of formation and development of the Roman Empire. The player will be able to take an active part in the main battles and civil wars that took place during the first centuries of the most powerful empire in the world.

The game is made in the form of a turn-based strategy, which most closely resembles a classic board game. The game implements a large-scale global map, covering the territory of all Roman lands and provinces. The player will be able to create his own army and try to influence the course of history, overthrowing emperors, concluding alliances with Germanic tribes, opening new fronts and capturing more and more territories. The project will appeal to all fans global strategies about Ancient Rome, as well as fans of games such as Total War.

Hegemony Rome: The Rise of Caesar

release date: 2014

Genre: Real-time strategy, RPG, Ancient Rome

The plot of the game will allow you to immerse the player in the events that developed during the reign of Julius Caesar. Under his leadership, the gamer must conquer the warring Germanic tribes, which became a real “bone in the throat” for the great Roman Empire.

The project focuses on tactical battles using various types of infantry and cavalry. Military tricks are available, such as striking in the rear, decoys, using terrain and weather conditions. In addition to the battle itself, the player must monitor the supply of food, ammunition and recruits. To do this, you need to create entire networks of logistics support routes. In general, the project will appeal to all fans of dynamic strategy games with a developed tactical component.

Urban Empire

release date: 2017

Genre: Real-time strategy, city building simulator, economic simulator

The player will be able to try on the role of a city ruler who has been developing his metropolis for two hundred years. During this time, the city will be affected by cataclysms, political intrigues, technological progress, world wars, etc. The main task of the player is to become a wise and strong ruler, as well as choose the desired course for the development of the entire city. This can be done in various ways, by becoming a good mayor or a despotic tyrant.

The game implements the development of eras, which does not depend on the player. The introduction of new technologies, historical events and other factors greatly influence game process and will be able to sharply drive the city budget into a strong minus. To cope with unusual situations, the player must think through each next step and develop the city in different directions. This can be hampered by a city council that rejects or makes risky decisions. As in real life The council's opinion can be swayed to one's side through deception and corruption.

Historical online strategies

Imperia Online 2

Release date: 2014

Genre: Browser strategy

A colorful browser-based historical real-time strategy in which players, starting from the very bottom and developing in three main directions (economy, diplomacy and army), try to seize power in this fascinating world kings, knights and crusades.

PLAY

Home game feature here is the presence of imperial dynasties. Thus, each player has his own “great people” who have unique talents and help in various aspects of the development of their own empire. Moreover, they are all mortals and during the game you can observe the change of more than one generation of the imperial family. Otherwise, everything is standard - we build and develop a city, hire armies, capture cities and prevent the looting of our own possessions. For fans of clan activities, the game features alliances and global wars.

Forge of Empires

Release date: 2012

Genre: Historical urban planning strategy

Historical browser-based online strategy in which players develop own city, starting from the Stone Age and ending with the distant future. The territory for construction is initially very limited, but during the game it can be expanded, filling new territories with various buildings, structures and decorative elements.

PLAY

Traditionally for such games, we start with a small village, developing which we gradually capture new territories and create our own empire. The game has several eras, each with its own buildings and features. The transition from era to era unlocks not only new buildings, but also new technologies in the research tree. There are also battles and diplomacy (for example, new territories can be conquered or exchanged for resources).

Preparation of the area for a future settlement, construction of residential and infrastructure facilities with constant improvement of their characteristics, research of advanced technologies of the time and recruitment of new units into the army, complex campaigns in neighboring states with the occupation of new lands to expand their own borders. Strategic project CITADELS from the studio Webgames LLC is based on established standards of the genre, but at the same time is able to attract a new audience and surprise with unusual gameplay finds. Take, for example, the highest social activity of players with constant interaction in a corporate format (exchange of useful resources, the opportunity to join a guild or create your own union, mutual assistance, etc.). The medieval atmosphere with regular fights of high entertainment has an equally serious influence on the positive assessment of the project - foot attacks are no longer used so actively, now the basis of victories is made up of throwing weapons, for example, catapults.

But for now, significant victories are still far away, since first we have to sort everything out in the process of a detailed training level - a lovely assistant will tell and demonstrate how to build residential shacks and quarries with sawmills, where to get resources for further development, what to pay attention to in first of all. The preamble looks epochal and bewitching - vast virtual territories, impenetrable forests and waterfalls enchanting with their grandeur and power, high mountains and endless fields. And natural resources must be used wisely and competently, without wasting valuable resources in vain. Remember that you shouldn’t mark time for a long time either; you should maintain a high pace of development, because the neighbors are not asleep at all and will happily conquer the technologically backward kingdom.

Quite expectedly, half of the problems of a virtual state can be solved by competent military campaigns in neighboring territories - valuable resources appropriated as trophies significantly speed up the pace of overall development, and the glory gained in victories and military successes, quite expectedly, will reach the enemies, calming their ardor for some time, and giving you time to recuperate after the war. Although remember that they are always within walking distance, waiting for the right moment for a treacherous attack. With all the advantages there are CITADELS and a big disadvantage, which lies in the excessive schematic nature of everything that happens - the sluggish time spent waiting for the construction of the next object, battles that unfold in an automatic format without the direct participation of the gamer and not always positive news from the outskirts of the kingdom. If the authors had allowed gamers to solve a little more issues on their own, then the strategy would have literally become a bestseller, as it is, a solid four, nothing more.

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