The game of self-knowledge and enlightenment, or how to play lila. Game of self-knowledge lila What does the game lila give

The hero of my review today is a very unusual board game called LILA. It is sometimes called a transformation game or a prediction game. If you are a little tired of the usual Activities, Monopolies and Hats, read on.

I’ll say right away: I’m not interested in esotericism and in general I’m rather a skeptic by nature (although, probably, some part of my soul believes in miracles). I just love Board games. And when friends suggested we get together and play LILA, I thought - why not?

I first decided to read the description of the game to understand what I fit into. From it I learned that LILA is an ancient Indian game that is used to predict the future and look for answers to one’s questions. The rules also stated that You will need a personal item to play, which will act as a chip. It's important that the player feels connected to the thing.

I chose my favorite earring based on the principle that I wear it almost every day, which means it definitely stores my energy. After the game, I remembered that I was wearing these earrings when I got into a serious motorcycle accident in September of this year and miraculously was almost unharmed. In general, if you believe that things have energy, then these earrings have really strong energy.

Also for the game need to formulate some question or request, to which LILA will give the answer. Why such a long preface will become clear during the review process.

So, about the game itself. There were 10 of us together + the presenter was a mutual friend of ours who had played LILA more than once and led it. He led the process.

We placed our amulets on the playing field. In order to enter the game, it was necessary for the number 6 to appear on the die. I rolled first and - lo and behold - I immediately rolled a six!

The first square you land on is called Birth. And then you follow your path along the playing field, where each cell has its own meaning. The task is to reach cell 68 - Cosmic Consciousness. In the process, there are cells with so-called arrows that propel you forward, and snakes that throw you back. So it's not that easy to get through.


In theory, the game should come with cards with texts - descriptions of the meaning of the cells - but the presenter did not bring them. We read their meanings from the Internet.

The descriptions are quite complex and abstract; they can be interpreted in different ways. In some ways this is reminiscent of fortune telling from books. Examples of cells: “Birth”, “Envy”, “Vanity”, “Compassion”, “Happiness”.


Of the 10 people who gathered for the game, only three were able to join it (one of them was me). The rest were unable to roll a six to start the game. It’s interesting that it was the three of us who wanted to play LILA, the rest came just for the company. Accident? Don't know. According to the presenter, the mood for the game is very important. If a person is not in the mood, most likely he will not enter the game.

In the end, I reached the finish line first, literally in a few moves. The presenter was very surprised, saying that this was almost the first time he had seen this.


No, I’m not bragging, I was even a little sorry that my path turned out to be so easy and fast. I wanted to understand what my obstacles were on the way to achieving my plans in order to successfully overcome them!

Then I talked one-on-one with the presenter and asked him why my journey was so fast. His opinion was this: there are no obstacles to the fulfillment of my plans, except those that I came up with for myself. All roads are open.

Whether this is true or not, time will tell. It's only been a week since the game.

The review turned out to be abstract and slightly philosophical - but, in fact, this is exactly what the game LILA is.

  • For people passionate about self-knowledge, various kinds fortune telling.
  • For lovers of leisurely games to think about.
  • Well, just for those who are curious.

The Leela game, which dates back more than two thousand years, has remained a “secret knowledge” for many centuries, protected and carefully passed down from generation to generation in India in Brahmin families. Now we have the opportunity to touch the sacrament, which until recently was available only to a narrow circle of initiates...

LILA translated from Sanskrit means “game of life”...

We come into this Life, are born, explore ourselves, set goals, get results... And what we expect, what we want to achieve, does not always happen, and it happens that we end up not at all where we want to be... Sometimes we have to put in a lot efforts to get what we want, and in this process we suddenly realize that this is not what we wanted at all...

How to understand, realize what we really need, what our Soul has planned for us, and what is this short and joyful path to realizing our plans?... What mistakes do we step on with amazing regularity, what habits and beliefs of ours force us to change direction and again be disappointed in the chosen one... How to understand how true our desires are, what we really want and what can help us get from point A to point B in the shortest way?...

So, let’s formulate an intention and begin to learn the Path to achieving it. The game consists of eight levels - planes of existence; there are 72 cells on the playing field, each of which contains important information. You roll the dice and begin your movement. During the game, your symbol will move around the game board, where arrows and snakes connect cells of different levels. Arrows will take you to the upper levels, and snakes will return you to the beginning, to the very bottom. Each move is a small discovery and awareness: how I go towards my goal, what hinders me and what helps me, what habitual stereotypes, patterns of thinking and behavior lead me to the result or take me away from it, where and what I stumble on, what I get hung up on and what’s holding me back... Or maybe it’s time to try to change the intention itself, expand your boundaries and see other possibilities?..

Remember that you are the Creator, and everything that happens to you is your Creation!.. So let's create consciously, recognizing our mistakes, fears and limitations, accepting what is happening with humor... And thank ourselves for all the experiences gained through life path, understanding that gratitude to yourself is an important component of Success!

Life is a Game, but who knows the rules?.. Do you want to figure it out?.. The game LILA is waiting for you!

Participation in the game is by appointment, you must submit an application by email - [email protected]

1. Birth ( janma)

Birth serves as an entrance into the karmic game. Karma is determined by the number of points rolled on the dice, and the player's identity is represented on the field by some symbol that moves from square to square in accordance with its lot. Before birth, a person is out of the game. Having taken birth, he becomes subject to the laws of karma. This world is a land of karma.

Desire leads the player to accept the burden of karma. If a person has no desire to play, he will not do it. However, the game lies in the very nature of consciousness. At the beginning there was no game, but consciousness, in accordance with its nature, could not remain motionless without the game. And therefore... “Let there be light!” Let there be a game! And the Absolute from the One turned into many. Entering the game, the player repeats the original process of creation, when the Absolute awakened from inactivity and began a cosmic game in which each of us is a microcosm. Having decided to play, the player must obey the rules of the game (Dharma) and karmic lot.

The player can only enter the game after he manages to roll a six. The five elements of creation (ether, air, fire, water and earth) are combined with the sixth - the player's consciousness. The six starts the player symbol moving across the field. Every birth opens new game, and the goal of each game is the same Cosmic Consciousness. There are no other directions, goals, or motivations in this game. The game exists to complete the cycle. The key is birth. It opens the doors to the game, and the player begins his endless journey, a journey towards completion.

One is the root of all creation. Like all odd numbers, she belongs to the Sun family. The unit has a special relationship with the Sun, since it was it that gave birth to our planet. The unit symbolizes an independent personality, an independent decision, an independent life, the search for something new, unusual, original.

Mayan

When one becomes a player, the sense of unity is lost in the excitement of the game. The whole beauty of the act of playing lies in this change of consciousness. One turns into many to play the cosmic game of hide and seek with oneself. To satisfy his ego, the player begins the game by accepting its rules and follows these rules until the end of the game.

Unity is reality, multiplicity is illusion. The illusion of multiplicity is created by the power of the One (Higher Consciousness) hiding reality. This force is called Maya Shakti or simply Maya. It is this that creates the illusion of a separate “I”, “mine”, “you” and “yours”, which gives rise to ignorance in the individual consciousness. Those who understand this call this state avidya (a - “absence”, vidya - “knowledge”; ignorance, or lack of knowledge, about one’s nature). Ignorance enters a person's consciousness through the mind, and yoga, in turn, is a method of stopping the mind (this is one of the main goals of yoga). By stopping the internal dialogue, the yogi can go beyond the mind and realize his true nature, which lies beyond the illusion of “I” and “mine”. The world of names and forms is Mayan. Mayan- this is the stage and scenery in which the player plays out the tragicomedy of his life as a microcosm. Mayan is the game itself, inviting the player to go through many different situations, each of which carries clues to understanding his true nature.



The illusion can be seen at any level. The human body itself is not an independent unit of existence, it consists of a huge number of different cells. It is the individual ego (ahamkara) that creates the individual units of existence, but this itself is maya (illusion). The ego cannot function without the mind, and the mind cannot function without the senses. Thus, completely renouncing the sense of “I” and “mine” is possible only with complete control over the work of the mind. It is this state that those who practice yoga strive for. When this is achieved, the illusory awareness of oneself as a separate independent being ceases. Direct experience of reality in the state of samadhi gives one a different perspective on the workings of Maya Shakti; now he sees the drama of human existence and the world around him as manifestations of the divine game, Yayla.

Maya Shakti is the driving force behind the evolution of the world of phenomena, which occurs through the interweaving and interaction of the three gunas: sattva, rajas and tamas.



The Cosmic Consciousness becomes an individual consciousness due to its own maya. In the Hindu tradition one can find a variety of descriptions of Maya in many contexts, but it is still impossible to describe all its manifestations - it is as infinite as the Cosmic Consciousness itself.

All the player has to do is realize that he is a player and that the feeling of separateness he experiences is an illusion. All perceptions received by the player from the outside world exist within himself in the form of signals received through the senses and are an illusion. Modern science, which uses its methods to explore the nature of reality, confirms this position. In both modern science and ancient knowledge, it is believed that there is one primary substance to which all the different forms of matter can be reduced. The existence of all phenomena is nothing more than one of many manifestations of the same basic unit. All elements are different forms of this one substance. The difference in experience of different people is explained by the transformation and all possible combinations of atoms of matter, in the form of which this primary substance exists. This diversity in unity is an illusion and is due to the work of Maya of the Supreme Consciousness. A person is born to take part in this game in order to understand how the principles of the subtle world work in the dense world. And its goal is unity, the cessation of duality.

Two carries within itself the qualities of duality, that is, illusion. This number is obtained when the unit repeats itself. The Two is an illusion, since both of its opposites are present in the One. This is the inner and outer world, unmanifested and manifested, Shiva and Shakti, male and female, sun and moon, dense and subtle world, Absolute and Maya, noumenon and phenomenon. Thus, two is the number of Maya. Two is an even number and, like all even numbers, is part of the lunar family. She is especially strongly associated with the Moon and lunar energy.

3. Anger ( krodha)

To understand the nature of anger, it is essential to understand the nature of the ego. The ego is that which identifies itself as "I". A person in the process of his development goes through a sequence of identifications. After birth, the child begins to feel like a separate being for the first time when he understands his isolation from his mother. Then identification occurs with other family members, he accepts their behavior patterns and forms of thinking as his own. The child then associates himself with peers of the same gender as him. Then he seeks his identity among members of the opposite sex. The journey ends when the ego eventually identifies with the Absolute and merges with the Cosmic Consciousness.

The process of identification also involves the intellect, which stores information received during development - value judgments received from those with whom this person has identified himself most strongly (for example, from parents) are especially important here. The true inner self knows that all reality is contained within it. However, the self-identifying "I" will exclude those aspects of reality that are considered evil by those with whom the "I" identifies itself.

Anger is an emotional-chemical reaction that occurs when the ego is confronted with any aspect of its personality that has been rejected as evil. A confrontation with this negative aspect is experienced as an existential threat. In reality, a threat arises only to the identification of the individual with one or another assessment of what is happening. In this case, the ego projects the rejected aspect of the personality onto the person through whom this aspect is manifested, and directs its energy to remove the unwanted aspect. This is the nature of anger.

Anger is a manifestation of scatteredness, weakness. This cell serves as the tail of the snake of egoism. Anger directs the player's energy downwards, which brings him to the level of the first chakra. When the ego is hurt, we feel anger. Anger is insecurity, the main problem of the first chakra.

Anger is a serious obstacle to spiritual growth. The nature of anger is fire that burns everything. But if anger arises without any personal feelings, is impersonal, then it purifies. Anger is a quality of Rudra, the god of destruction. Rudra's anger is not based on any personal reasons, so it does not destroy Rudra himself, but the evil that causes disharmony and imbalance. Anger, caused by some personal reasons, devours the good qualities of the individual and leads to downfall. Impersonal anger destroys the cause that caused it, evil. Anger is the other side of love. We are not angry at those with whom we do not identify. Anger excites nervous system and completely stops the work of rational thinking for the time it exists in our system. On the one hand, it cleanses the body and is similar in effect to cleansing by fire, but the price for this is too high: the level of vibrations decreases so much that the player has to start the game again from the first row.

Anger can be expressed in two ways - violent and non-violent. When a non-violent method is adopted to express anger, it gives the player enormous moral strength called satyagraha (satya-truth; agraha-perseverance, constancy). This becomes possible if the player is able to remain calm even when truly angry. In this case, anger becomes impersonal and directed against evil. It is based on love, love for goodness, for truth. Such anger helps spiritual growth and is divine.

Three contains the qualities creativity, expression and stability. As a member of the family of odd numbers, it represents dynamism and positivity and is responsible for creating and maintaining shape. It is associated with the element of fire, which manifests itself in humans as anger. On the other hand, the same element can manifest itself as diligence and perseverance. Thus, the characteristics of the number three are strength and determination. Three is the number of Jupiter. Jupiter is a symbol of courage, courage, strength, power, hard work, energy, knowledge, wisdom and spirituality.

4. Greed ( lobha)

Due to the sense of separateness that arises in every being born, the player begins to strive for satisfaction. To perform any function in this world, the player must first ensure that his physical needs are met. To participate in the game, he must eat, have a place to rest, and clothes. Material survival is the main concern of the player at the first chakra level.

When a player mixes his feelings of dissatisfaction with the need for material survival, greed emerges. Even after receiving everything he needs to live, he still feels empty. All he has learned is to maintain his physical existence. Now he begins to use these basic survival skills to acquire more and more material goods in the hope of achieving satisfaction. However, the more he acquires, the stronger his thirst for acquisition becomes. His feeling of emptiness reaches the level of panic, his actions become increasingly reckless. The legend of King Midas and his "golden touch" is a classic example of the consequences of greed. This thirst for material well-being is also the main cause of all wars.

Greed comes from insecurity, and uncertainty comes from misidentification of self. If a player does not believe in God, he does not believe in providence. The cage of greed is the tail of the snake of jealousy. Greed makes the player myopic. He doesn't understand that greed is ultimately meaningless. Sooner or later, all material goods remain beyond the threshold: either when we give them up of our own free will, or when death comes. However, greed can also be an advantage on the path of spiritual growth if a person becomes greedy for spiritual experience, knowledge and love.

A player who enters the field of greed opens the gates of his consciousness to maya, anger and all other problems of the first chakra.

The symbol of the quadruple is a square, representing the four dimensions and four cardinal directions. The number four symbolizes the element of earth. Being a representative of the family of even numbers, four gravitates towards completeness. The desire for completion on the material plane, taken to the limit, turns into greed. In Vedic numerology, the number four is ruled by Rahu, the lunar north node, also known as the Dragon's Head. In Western numerology, this number is ruled by Uranus.

5. Physical plane ( bhu-loka)

The region of unmanifest reality is transformed into the world of names and forms. The world of names and forms exists in seven different lokas, or levels of existence, arranged in ascending order. These lokas serve as stages in the evolution of the consciousness of an individual. As man develops, he moves forward in accordance with the changes occurring in his nature. Through these planes consciousness can realize its true nature.

Each of the lokas, or planes, is a separate region, which is determined by the nature of the matter from which it is created (see commentary on field 32, “plane of balance”). Arranged in a certain order in the central column, the locks form the spinal column of the playing board. Since the microcosm is structured exactly the same as the macrocosm, locks are located in the human body along the spine, in the chakras, or centers of psychic energy. With the evolution of the psyche from one level to another, the development of the person himself occurs.

The physical plane is located at the base of the spine, at the site of the first chakra, and on the earth in the outer world. The name bhu-loka translated from Sanskrit means “earthly plane”: bhu - “earth”, while - “plane”. The earth is composed of five elements that exist in solid, liquid and gaseous states in the form of radiant, etheric and subtle etheric matter. All these are different stages of the existence of atoms of matter, having a certain form or not having it. In any case, they are dominated by the earth element and materialize as earth slowly and gradually.

The other planes, designated on the playing board, are each located in its own horizontal row, belong to one of the seven lokas and represent special areas located within the main seven planes, just as cities are located in provinces, provinces are located in countries, and countries are located in on the continents.

The physical plane includes: birth, maya, anger, greed, illusion, conceit (vanity), greed and the sensual plane - its right and left sides, positive and negative aspects. When a player enters the physical plane, he is trapped by his lower self. But this is only one of many stages of the game. No one stays in one place all the time, and every throw dice opens to the player new world. On the physical plane, the player is mainly focused on material achievements. His usual concerns are money, house, car, food and physical strength. His entertainment is related to the body: it can be sports that involve competition and physical contact. His amusements also often include elements of violence. The main achievement is professional excellence.

The physical plane is associated with earth, matter and mother. It is a repository of energy, the place where Kundalini is located - the psychic energy that yogis try to raise up through the seven chakras. If problems related to the physical plane are not resolved, successful completion other plans become impossible. There are no rising arrows from this plane. All players must pass through this plane before they reach other dimensions. The seven snakes lead here from other planes, demonstrating a particularly important realization of the nature of the densest level of existence.

The number of subtle elements is five: ether, air, fire, water and earth. There are five organs of human action with which he creates his karma: arms, legs, mouth, genitals and anus. There are also five senses: the ears for sound, the skin for touch, the eyes for shape and color, the tongue for taste, and the nose for smell. Five is the number of balance: a one with two twos on either side. The planet that rules the number 5 is Mercury. Mercury is gentle, loves to think about high matters, is a scientist and a lover of entertainment. Mercury is also associated with business skills and physical comfort.

6. Misconception ( moha)

The word moha in Sanskrit means "attachment". This attachment is the cause of slavery, which again and again leads the player to birth and rebirth in the world of phenomena. The scriptures say that there are four types of obsession that lead the individual consciousness into a downward flow of energy and are obstacles to spiritual growth. This:

· Kama(desires, sensuality)

· krodha(anger, aggression, violence)

· lobha(greed, dissatisfaction)

· moha(attachment, illusion)

If illusion, Maya, represents the world of phenomena itself, then delusion is attachment to the world of phenomena as the only possible manifestation of reality. Delusion clouds the mind, making it impossible to comprehend the truth. Delusion is a product of the lack of real religiosity (religiosity here does not mean following some code of conduct and morality (ethics), but living in harmony with the laws of the universe). “What must be accepted is Dharma,” says an ancient Sanskrit saying. Dharma is the nature, essence, truth of the existence of the world of phenomena. When a player does not follow the laws of his own nature, which are above all illusions and delusions, he begins to sink into moha. The only thing you need to understand is that existence is a game. With this realization, the misconception that the player directs his own existence disappears. And with the disappearance of delusion, negative karma also disappears.

The Misconception is the first square the player lands on after rolling the six required to enter the game. By entering the game, the player accepts his temporary dependence on material realities. After the player is born, he finds himself bound by the circumstances of space and time. The reality of a given moment is understood as the reality of all moments. Change seems impossible. The player was misled.

No matter how he gets here, as a result of birth or fall along the serpent of lack of real religiosity (use of false means), the player inevitably passes through the field of delusion. If he sees his Dharma and accepts that change is not only possible, but necessary, he is ready to move on. But if he considers his vision of the world complete and complete, he will inevitably return here again and again.

The number six consists of a combination of two odd or three even numbers (two threes or three twos), that is, out of five possible elements. Therefore it is in perfect balance. Six is ​​associated with ingenuity, creativity and the fine arts. She is a representative of the lunar family of numbers and is associated with Venus. Venus is the brightest and most brilliant of the planets and can be seen with the naked eye as a morning star. In Hindu mythology, Venus (Sukra) is the teacher of demons. Those who live in illusions, love sensual pleasures, spend energy on satisfying desires, serve as victims of anger and greed, act contrary to the laws of Dharma, they are irreligious and are terrible egoists.

7. Vanity ( mada)

Vanity is self-deception, false pride, building castles in the air. In Sanskrit, the word mada, in addition to vanity, also means “intoxication.” The player becomes intoxicated with his power, his real or imaginary merits and achievements. When he has any misconceptions about himself, he falls into the network of mada. After entering the game, the player becomes susceptible to the influence of mada-vanity and various false identifications. Pride and vanity are two of the most dangerous poisons that we drink when we are in a bad environment. Bad company, the product of delusion and greed, is a snake that leads the player to vanity. On this field, the player finds himself completely entangled in the networks of his own games. The bad environment in which he finds himself is a manifestation of bad desires.

Everyone plays their own own game and he throws his own dice. Once the die is thrown, there is no choice left. A player, without having the desire to do so, will not look for company. But since desire is the nature of this game, the search for company becomes inevitable at some point in its development. To strengthen his new identifications, the player needs a group of people. The danger arises when the player becomes carried away by his desires. His behavior pattern changes radically. Everything that is right no longer seems right to him, and everything that is bad no longer seems bad. His desire must be satisfied at any cost, and thus he creates bad karma and finds himself in bad company among those who support his wrong behavior. Since a person at this stage of development is shaped by the group of people to which he belongs, the player can stop creating bad karma for himself if he starts looking for good company.

The number seven belongs to the Sun family, associated with Saturn and the principle of darkness. There are seven days of the week, seven musical notes and seven chakras. Seven can be represented as a one with two odd numbers on either side (two threes). Seven is a number that symbolizes problems of adjustment. Seven is solitary by nature and seeks closure.

Seven is traditionally associated with Ketu, the south node of the Moon, also known as the Tail of the Dragon. In modern Indian numerology, the number seven is ruled by Varuna, the lord of water, and in Western numerology by Neptune. Seven is the number of writers and artists who, in the absence of development, live in false pride and are known for building castles in the air and always worrying about the future. They do not like to follow beaten paths and have very specific ideas about religion. They tend to create their own religion and spend their lives in entertainment.

8. Greed ( matsara or matsarya)

Vanity leads the player to begin to envy everyone. He is so carried away by the illusion of himself as a separate reality that any means of satisfying his desires seem fair to him. After all, the vain gambler thinks, I am so much better than others that I deserve to have everything they have. So, in this game, greed is associated with the snake of envy, because it is envy, created by vanity, that leads to greed. In a state of greed, the player actively hates other players. He is too good for them, and what they have is also too good for them. Therefore, the player reasons, what belongs to them should become mine. He becomes unfriendly and experiences a passionate desire to take possession of the material wealth of the people around him. This feeling is different from greed, where only the material side is visible. Greed is greed combined with envy. As the player becomes more greedy, his thirst for wealth increases. And all the other problems of the first chakra also begin to torment him.

Eight is a number that decreases when multiplied: 8x1=8; 8x2=16, 1+6=7; 8x3=24, 2+4=6; 8x4=32, 3+2=5; 8x5=40, 4+0=4; 8x6=48, 8+4=12, 1+2=3; 8x7=56, 5+6=11, 1+1=2; 8x8=64, 6+4=10, 1+0=1.

When eight is multiplied by nine, it becomes nine (8x9=72, 7+2=9), and in the next cycle it returns to its original state: 8x10=80, 8+0=8. This phenomenon reminds us of the cyclical nature of reality in general and human existence in particular. The subtle decreases when the gross increases. And so on until the essence of the gross is penetrated, and then it becomes subtle again. Thus, any increase leads to a decrease, and a decrease again leads to an increase. Nothing is ever lost. Only the nature of manifestation changes.

Among the lunar family numbers, eight represents the octave, the eight dimensions, the octal maya, consisting of the three gunas and the five subtle elements. In numerology, number eight is associated with Saturn. This is a planet that is not easy to understand, associated with ups and downs, fierce struggle. It is an airy planet associated with darkness. Its symbol is the silent thinker, immersed in introspection and possessing materialistic views. People born under the number eight are passionate about accumulating wealth and are prone to unhealthy addictions and vices. However, they are wise and experienced and have a special gift for judging other people.

9. Sensual plane ( kama-loka)

This is the ninth square of the bottom row. Nine is a completed odd number, completing the first row. This is a ladder leading the player to the second level of consciousness, which begins with purification. After a player is born and enters the game, he must go through the sensory plane before he can get to the second level.

Kama means desire - desire of any kind. People desire fame, wealth, success, family happiness, position in society. Any desire, aspiration, noble or ignoble goal is kama. Kama is the first stage of evolution. If there were no desire, there would be no universe.

So, kama-loka- this is the plan of desires. However, all desires come from the sensual nature of man, which is why this plane is also called the sensual plane. It is directly related to ignorance, lack of knowledge. You can get here through the mouth of the serpent of ignorance or through gradual exploration of the first chakra. Nine is a member of the family of odd numbers and denotes completeness and perfection. She represents strength and energy. When multiplied by any other number, it retains its identity and integrity: 9x1=9; 9x2=18=9; 9x3=27=9; 9x4=36=9; 9x5=45=9; 9x6=54=9; 9x7=63=9; 9x8=72=9; 9x9=81=9; 9x376=3384=9; 9x280=2520=9. There are nine openings in the human body through which the life energy, prana, leaves the body at the moment of death: the mouth, two nostrils, two eyes, two ears, anus and the genitals. During the day, a person completes 21,600 respiratory cycles (inhalations and exhalations), and this number can be reduced to 9. A day consists of 1,440 minutes, which can also be reduced to 9. The normal duration of dominance of one hemisphere or breathing predominantly through one nostril is about 900 inhalations and exhalations (60 x 15), which adds up to 9. There are 9 major nerves in the human body. In Hinduism, nine female deities are worshiped (nava-durga: nava - "nine", Durga - the name of the Goddess). There are 72,000 channels called nadis in the human body. They carry prana, the life force, and their total number also comes down to 9. There are 9 planets (navagraha) in the solar system that influence life on earth. In numerology, 9 is the number of Mars, shining in the sky with a bright reddish light.

10. Cleansing ( tapa)

Being at the first level, the player may feel quite well for some time, but soon he begins to experience a lack of vital energy, wasted in negative emotions and sensuality. Loss of energy leads to feelings of inner emptiness and confusion. At this point his attention is drawn to purification. The first arrow of the playing board begins here, providing the player with the opportunity to immediately overcome all problems associated with the second chakra. By moving from the level of the first chakra to the purification cell, the player gets rid of all the negative aspects of the first two chakras and is transported to the heavenly plane. Purification is always accompanied by an increase in vibration level, and energy begins to flow upward. This process occurs due to changes in the functioning of the senses and actions, as well as correction of a person’s lifestyle. The castle of consciousness has five entrances through which enemies (defilements) can enter and try to overthrow the king. To keep the castle clean, you must either close these entrances or keep a close eye on what comes from outside.

Purification of hearing occurs when the power of hearing is diverted from the external world and directed towards the sounds of the inner world. Clearing vision is achieved by concentrating the gaze (the eyes are closed) and paying attention to the “third eye” - a point located between the eyebrows, slightly above the bridge of the nose. By removing sweet and salty foods from food, the taste is cleansed. Cleansing the sense of smell is carried out by closing the nostrils while holding the breath while inhaling for as long as possible (this also helps to develop the habit of breathing deeper and slower). Rubbing ash into the skin cleanses the sense of touch, making the player indifferent to impulses coming from the sensitive nerve endings of the skin.

Giving up sleep for one or more days clears the player of inertia, drowsiness, boredom and ignorance. Maintaining complete silence for a certain period of time purifies the thinking process. Fasting cleanses the body. Overcoming difficulties purifies the player's personality, listening to the recitation of scriptures and inspired poetry purifies his inner self, reciting mantras purifies the nerves, and concentration and meditation purify both the body and mind. Abstinence from sexual activity also serves as a method of purification; it's difficult, but very effective method changes in the usual level of vibrations.

11. Entertainment ( Gandharvas)

The scriptures say that the Gandharvas are the musical notes of the Lord. The word gandharva translates as “heavenly musician”. This is one of the eight types of living beings that are not perceived by ordinary vision, but they can take a visible form if they wish. They are created from subtle matter and live on the astral plane. The lives of these beings are in harmony with divine music and are dedicated to the entertainment of the gods and other beings who have reached this plane through the process of evolution. There are many stories in the Puranas involving Gandharvas and Apsaras (nymphs). Initially they are free from the cycle of birth and death, but if their actions conflict with the conditions of this plane of existence, they fall to earth and are born in human form. However, wherever they are, life is for the entertainment of others. The player enters the entertainment area after purification. This level is a reflection of inner joy, a sense of rhythm and harmony. Entertainment brings a sense of ease, encouraging relaxation and enjoyment of the moment. They enliven the monotony of everyday life, opening up new perspectives and horizons. All works of art are products of this state, belonging to the second row of the game board, which represents the various aspects of the vibrations of the second chakra. However, the principle itself exists at all levels. For example, the game Lila serves as entertainment for people striving for perfection.

Life is based on the principle of entertainment - having fun. However, such an outlook on life is achieved only after overcoming the level of the first chakra with its main problem - self-doubt and preoccupation with material well-being. Entertainment is the essence of the Spirit. This entire created universe is a play of energies carried out by Shakti, the mother principle, the Absolute, God... whatever name we choose for the Supreme Player. If this principle were not contained in the nature of the Divine Game, then the One would not become many. Entering deeper and deeper into the game that serves as the entertainment of the One, the player becomes imbued with its rules in order to reunite with Him in the end.

12. Envy ( irasya)

Envy is the first snake on the playing board. It stings the player, returning him to the first level to the plane of greed and all the other properties of the first chakra. Finding himself on the envy square, the player experiences a lack of self-confidence and, in order to overcome his desires, resorts to a strategy characteristic of the first chakra. This snake stings the player again and again, forcing him to return down, which serves to clear his mind during the game.

In the game of life, energy moves in a direction from bottom to top. The player strives to leave the lower planes and reach the top, turning away from the problems he faces below. However, this position contradicts one of the most important principles of the game, since the player must play, harmoniously fulfilling his role both above and below, wherever the karma die leads him.

However, no one wants to stay down. When the player's vibrations become inharmonious, he comes under the influence of snakes and falls to the lower planes. All of his moves up and down are determined by the number he rolls on the dice. When a person falls under the influence of envy, his energy is directed downwards. By coincidence of karmic circumstances, he ended up on the plane of the second chakra, but in reality he does not deserve to stay here. In fact, he cannot remain on this plane due to negative vibrations, remaining in his personality. At such moments, the player envies those who are able to remain on higher planes without losing their balance. Envy is the negative reaction that leads to the player’s fall to the level of the first chakra, where he will have to realize and work out new elements of his negative karma.

13. Insignificance ( antariksha)

Antarikish is the plane located between the physical plane and the heavens (svarga-loka). Here the player is in a “suspended” state: neither in heaven nor on earth, in fact in nothingness.

Unworthiness is a condition directly related to unstable negative intelligence. When a player loses awareness of the purpose of their existence, feelings of abandonment (existential dread) and futility fill their consciousness. He doesn't see any point in communicating with anyone. And the lack of vitality, accompanied by an acute feeling of inner emptiness, makes him rush around, unable to find a place for himself. He is in constant negativity and anxiety.

Unworthiness is one of the inherent characteristics of the second chakra and is the cause of instability and anxiety. Everything around loses its meaning. Self-identification of the individual is completely lost, and as a result, the balance of the mental sphere is disrupted. All this happens due to the lack of energy necessary for a harmonious stay on this plane. The dissipation of life force towards sense objects is a major problem at the level of the second chakra. A player may land on the insignificance space after first encountering entertainment, the sensual plane, self-importance, or greed. If he comes here from the first chakra, he may have already experienced the joys of purification or entertainment, but the small reserve of energy that he possessed is wasted too quickly. And now he is confused. The goals he set for himself before are still there, but he doesn't see any point in them. He doesn't see the point in anything.

However, the state of insignificance is by no means eternal. Once a player begins to replenish his energy resources, he is ready to continue playing by the time it is his turn to roll the dice.

14. Astral plane ( bhuvar-loka)

Bhuvar-loka is a plane subsequent to and closely related to the physical, but consisting of more subtle matter. In the description of bhu-poka (the fifth square in the first row) we have already explained that there are seven basic planes, or lokas, reflecting the state of being or the degree of development of life.

The Leela game is the oldest and most famous transformational game of self-knowledge. The sources that mention this game date back from two to three thousand years. For thousands of years people have played and continue to play this great game life. She still helps people find their path and achieve their life goals.

We are all born, grow, laugh and cry, strive for something and run away from something, love and hate, play different roles in this world, in this big game called Life. Everything we do in this big game is all small games that add up to one big one. This is Lila - the divine play of the universe.

Philosophical aspects of the game

The word “lila” itself translated from Sanskrit means “game”. This is the game of life, which includes both matter and our aspirations, emotions and thoughts. The game Leela was created to allow the player to get in touch with their higher self. In order to solve a problem, you need to disconnect from it, look at it from the outside, as if from above. Then you can see this problem as a whole and ways to solve it. Leela's game helps players go beyond their usual vision, rise above the problem, see what was previously hidden and resolve the negative situation.

This whole world in Hindu philosophy is a manifestation of our divine “I” or the Absolute. Leela is a divine game in which the Higher Self is both the Creator and the Player, and the game itself, expressed in material reality. When we play the game Lila, the playing field on which our game symbol moves acts as a kind of microcosm in which, like in a hologram, this entire world is present. Thus, the insights and awareness that we receive in this game automatically transfer to the macrocosm - this universe. This is how we transform our destiny when we realize what was previously hidden from us.

Lil's game, with careful study of each playing field on which the player finds himself, gives more and more profound awareness, leading to more and more subtle layers of reality. No wonder Buddhist monks have been playing this game for thousands of years. This is a game of self-discovery, with the help of which a deep rethinking of life occurs. This is a game that transforms life and reveals truth. Therefore, it is also called Jnana-chaupada, which means “Game of Knowledge.”

Everything in this world is a manifestation of the Absolute or Universal Consciousness. And everything that can happen is already within us. All the variety of possible events is also within us. We are free to choose which path we will take. But often we don’t see the optimal one. The game Leela - this ancient game of knowledge will help you choose the most optimal path that leads to your goal.

Game description

The game itself is a playing field consisting of 72 cells. Each cell of the playing field has its own specific name. The value of each cell of the playing field is described by one of the states of being. All these states have been identified through thousands of years of yoga practice and research and are contained in the Vedas and other ancient philosophical sources.

On the playing field you will see images of arrows and snakes. Arrows are what lift us to higher states of being. Snakes, on the contrary, push us down. Everything in life is interconnected. Therefore, some states of being lead to ups, while others lead to downs.

In Leela's game, as in life, we can rise and fall. When you find yourself on any field of the game, carefully read its meaning and think about why you ended up on this field. How much you understand why you end up on certain playing fields, how aware you are of all aspects of your situation determines whether you will achieve your goal and how quickly you can achieve it.

How does the game Leela work?

To play, you must have a playing field, a dice, a book or cards describing all 72 fields of the game, a pen and a form where players will write down all their moves. Each player must have his own game symbol - some small personal item. This item will be the player's "I" symbol. It is important that you like this symbol, because during the game it represents you, and playing with a symbol that you do not like means that you immediately introduce dissonance into the game, experiencing negative emotions.

Setting the goal of the game

Also, before starting the game, each player must set a goal for which he will play this game. The request for the game must be specific, clearly stated and reflect the real goal that the person wants to achieve. You can see the rules for setting goals here. Since the game Lila describes states of being, it often makes global requests for one’s purpose or mission in life. Such requests can and should be made, but they need to be a little more specific. You can also set goals for some situation. For example:

  • What steps do I need to take to fulfill my earthly mission?
  • What tasks do I face to start a family?
  • What should I do to recover from my illness?

Formulate your request correctly right away. It depends on how the game will go. You should not change it during the game. One game runs per request.

Stage one - birth

Before the start of the game, all players place their game symbols on field No. 68 - Cosmic Consciousness. This is an offside condition. The game of life has not yet begun, you have not yet been born and are in a sense “above the game.” To start the game you must go through birth. And this is not an easy moment.

To be “born” in the game Leela, you need to roll a six on game cube. It's not easy. Some players may never roll the number 6. This suggests that the goal they formulated for the game most likely needs to be reformulated. If the player immediately rolls the number 1, then this is a sign that the goal should be reformulated.

After the player rolls the number 6, he moves to field No. 1 - “Birth”, and from there immediately to field No. 6 - “Delusion” (moha). Congratulations! You have found yourself in this illusory world! Roll the dice again! (The player continues his turn since he rolled the number 6).

Rule for throwing out the number six

In Lil's game, there is a rule for the player to throw out the number 6 several times in a row. If he throws out a six, then his turn in the game continues and he rolls the die again.

If a player rolls the number 6 three times, and the fourth time he rolls another number on the die, then he returns back to the field from which he started throwing sixes and moves forward by the number of points that he rolled the fourth time. For example:

  • The start of the move was on field No. 7
  • The player rolled a 6 and moved to field No. 13
  • Rolled a 6 again and moved to field No. 19
  • The third time I rolled a six and ended up on field number 25
  • On the fourth throw, I threw out the number 5 and, according to this rule, moved to No. 12 (Since I started from No. 7, then 7 + 5 = 12)
  • Since he got to field No. 12 where the snake’s head is located, the player moves down to No. 8. This will be the end of his turn.

If such a situation happened at the very beginning of the game, i.e. the player throws three sixes and then another number (for example 3), then he first gets to field No. 6, then he goes to field No. 12, then to field No. 18, and then returns to field No. 1 “Birth” and moves 3 cells, i.e. ends up on field No. 4.

If a player rolls the number 6 four or more times in a row, then he continues to roll the dice until he rolls some other number. At the same time, he moves forward by the number of fields of game cells that is equal to the sum of all points rolled on the die. So if a player rolls the number 6 four times in a row, and then throws a three, then he moves forward 27 cells (6x4+3=27). At the same time, he does not stop at intermediate fields, he immediately goes 27 steps forward. After this, his turn ends and moves on to the next player.

Walkthrough

Players roll the dice in turn, passing the turn to the neighbor on the right (counterclockwise). After his move, the player records his move and carefully studies the description of the fields he landed on.

If a player lands on a field where the beginning of an arrow is located, then he moves to the field where its tip is located. If he lands on a field with the image of a snake’s head, then he descends onto the field down to the beginning of its tail. So envy gives rise to greed - a fall from No. 12 to No. 8. And once on the “Purification” field (No. 10), the player flies up to the “Heavenly Plane” (field No. 23).

Don't forget about the rule of throwing a six. Regardless of whether a player falls from a field or takes off, if he lands on these fields when a number from 1 to 5 is thrown on the die, then his turn ends. And if a six was thrown, then the rule for throwing the number 6 applies and the move continues.

Game options

The game Leela is a transformational game of self-discovery. She doesn’t just “answer” your request, she helps you achieve the goal that you set by bringing your gaming “I” onto the playing field. But in order for this to happen, you must carefully work through in life all those fields that you found yourself in while passing the game. And this takes time.

Therefore, based on the depth of elaboration of your request, the duration of the game can vary from a couple of hours to several years. Let's look at these options for playing the game.

First passage option

The first option is the fastest and most common in modern world. Suitable for ordinary, everyday requests such as buying an apartment, a car, etc. Players gather together at one table or online, take turns throwing the dice and try to understand and work out the meaning of the field they are on before their next move. If the player did not have time to do this, then he must skip his turn.

This is a transformational game and transformation must happen, work must be done on your goal. Otherwise why did you come? This is not fortune telling. This is working on yourself using this ancient game of self-discovery.

Second option

The second option is longer and involves a more thoughtful approach and work on yourself. In this case, more global cases and goals can be set. For example, requests regarding relationships with the opposite sex, at work, with friends, some business projects, etc. In this variant, you have a whole day until the next move. What you should do:

  • Carefully study the description of the field, or those fields that you ended up on during this move.
  • Remember how the states of being that you touched on relate to your request. In what moments and cases in your life did they manifest themselves?
  • Looking closely at everything that will happen during these days. What is the world trying to tell you regarding your gaming query? What will happen during these days and what can you do, based on the knowledge of those states of being that you received by reading the description of your cell of the Lila game field?
  • As you think and observe what is happening in the context of the move you made, try to understand why you ended up on these particular playing fields. If you have an epiphany about this, this is the best option. This is the surest sign that you are doing a good job on yourself.

After you have done all this work on yourself and your goal, a day later you make the next move and the whole cycle repeats until you finish your game.

Third option

The third option for passing the game is even longer. In this case, players take a week break between their moves. In a week, you can not only understand why you ended up in certain fields, but also work through them and the vibrations that are present in those planes of existence on which fate has thrown your game symbol “I” quite well.

This option is very good for those who not only reflect on their problem or task, but also take concrete steps to achieve their goal. It is optimal if the player undergoes some kind of psychotherapeutic process, which can very well work out the situation in which he finds himself. In such processes, with the help of an experienced facilitator, the elaboration is carried out most deeply and completely. This means that why the player came to this game can be accomplished more easily and quickly.

Fourth option

The fourth option for passing Lila’s game is the longest and most thorough. It is usually suitable for those people who take global goals and carefully work through them step by step. In this option there is no clearly defined time frame. The player makes the next move only after he has realized that the previous step has been fully worked out.

This is a difficult but very high-quality path to achieving your goal. The game here serves only as a kind of assistant, a guiding star that tells you what to pay attention to and what to work on at a given moment in time.

This a good option for the most global goals such as your purpose and mission on this Earth and other spiritual requests that you want to work through efficiently. There are many options for development. This could be psychological processing with an experienced leader, or it could be some kind of spiritual practice or training. The main thing here is to understand that this field of play, on which fate has thrown you, has really been worked out and you can make the next move.

Regardless of which of the above game options you choose in your game, remember that the Leela game is a transformational game of self-discovery. And you should feel that you really understood something and realized why you ended up on this or that field during the game. Why did it happen so? This means this field is relevant to your request. Work through it and move on to your life goal.

When does the game end?

The game ends when the player gets to field No. 68 - “Cosmic Consciousness”. The circle is closed. Where the game started is where it is downloaded. More precisely, this is a way out of the game called Life.

There are situations when a player passes by this end of the game field and ends up on fields No. 69, 70 or 71. In this case, the player must roll so many points on the die so that he can make a move. If he throws the number of points that leads to field No. 72, then he remains in place and the turn passes to the next player. Ultimately, he will need to end up on field No. 72 (this may take from 1 to 3 moves), where the head of the snake is located, go down to field No. 51 “Earth” and continue the game.

The game can be ended not only on field No. 68. If the game occurs before a certain time, or you feel that you have sufficiently understood what the game wants to tell you in relation to your request, you can simply end the game on some playing field. Important! If you decide to finish the game before reaching its end - field No. 68, then you should stop on the playing field that does not cause negative emotions in you. It should be favorable to you and your gaming goal.

How to analyze a game

On the way to their goal, players encounter various obstacles, expressed in the game by Leela as snakes, and also receive support - arrows leading the player to higher states of being. After completing the game, you need to look at the records that you kept. The following points should be noted:

  • Fields with a snake's head from which the player moved down
  • Fields you hit more than twice
  • Repetitive moves, especially if they resulted in falls
  • Those playing fields from which the player ascended up the arrows
  • Those fields and their descriptions that particularly “hooked” you, aroused some strong emotions

These are the main points that are required for further development of the game in life. It is especially important to do this analysis for regular game, which is carried out immediately (first option).

First of all, pay attention to those fields that had a strong emotional impact on you. It is advisable to work through them first, since the negative charge that you felt is available for working with it and passing it will give you more strength and energy for further work both on your goal and on life.

Then select all the fields that you landed on that have a snake head drawn on them. From these fields there was a descent to lower planes of existence. Check all such boxes. Pay special attention to those from which you have fallen more than once. Carefully re-read the state of being that corresponds to this field and to where you have descended. Think about why this happened. What in your life corresponds to these states of being.

Fields that you have visited two or more times are processed next. For some reason, during the game you came across them over and over again. Why? The game shows that these states of being are meaningful to you and your game request. This needs to be understood and worked through.

Work on yourself after the game

All found this way game moments that hinder the achievement of your goal must be worked out in psychotherapeutic sessions, in sessions of psychological and spiritual processing, or other practices that actually work with the causes of human conditions. For each element found, processing may require from one to several sessions.

After you have received relief from your condition, having gone through the processes corresponding to a given field of the game (state of being), you have received insights and an understanding of why you ended up in these fields, begin to work through the remaining points. High-quality study of all aspects of achieving your goal is a necessary condition for its implementation.

In processing, you will discover and work through negative aspects that prevent you from living and achieving your goals. Perhaps, when passing them, you will change your goals, realize that in fact you did not want this, but something completely different! This is simply wonderful! This means that the transformation has occurred, you have received your insight and life goes on! You can take this one again ancient game Lilu, ask your new question and again plunge into the interesting and exciting world of self-knowledge!

This world is endless, tasks and goals are multifaceted and varied. Use the game Lilu for self-knowledge, improve your life and fulfill your life goals!

37. Wisdom (jnana or jnana)

Pure wisdom, free from judgment and evaluation, is the power that lifts the player to the plane of bliss, located in the eighth row beyond the chakras. A player who understands his role in the game and the nature of the actions that will allow him to fulfill this role lives in bliss. Jnana is awareness, but not final realization. Jnana is penetration into the essence, but not the essence itself.

38. Prana-loka

Prana is life force. In Sanskrit it is synonymous with life and the name of the breath of life that we receive with every breath. Prana is<дух>in the body, the connection between the soul and the physical shell. Consciousness leaves the body along with prana. With the help of pranayama, yogis raise prana along the spine and achieve various siddhis - mystical perfections.

39. Apana Loka

Apana is, in contrast to prana, the energy that goes down and is responsible for bodily secretions. This is the main force that helps cleanse the body. The mixing of prana and apana causes the awakening of kundalini - the colossal energy contained at the base of the spine. Kundalini bestows physical immortality and supernatural powers.

40. Vyana-loka

Vyana takes pranic energy from the lungs and distributes it to all systems of the body. This vital energy is responsible for the flow of blood, the secretion of glands, the downward and upward movements of the body, and the opening and closing of the eyelids. Together with prana and apana, they are responsible for the normal functioning of the body. Complete control over prana, apana and vyana allows the yogi to get rid of bodily influence and direct his energy to the higher chakras. The player's understanding of the divine presence in all creation, acquired during the journey through the fourth chakra, forces him to seek the Divine within himself, and thus his attention is drawn to the processes occurring in his body and reflecting the processes of the macrocosm. His consciousness and experience expand, blurring the line between internal and external.

41. Human plane (jana-loka)

Jana-loka (or Jnana-loka, the sphere of wisdom), the fifth plane of the fifth level, is the abode of siddhas (beings who have reached a high degree of development and have powers that enable them to perform actions<сверхъестественные>for people on the lower planes) and saints who are constantly immersed in contemplation of Lord Vishnu. The air element predominates here, and the bodies of beings on this plane are composed of pure wisdom, not subject to desire. On this plane, the player understands the true meaning of what it means to be human. Often this is achieved directly from the level of the third chakra with the arrow leading from the field of selfless service.

42. Plan of Agni (Agni-loka)

Agni or fire - fire is the source of both colors and forms that constitute the essence of the world of phenomena. Fire is a rough manifestation of energy, its conductor. A player entering this plane understands that his body is also only a means, an object of sacrifice. That is why fire is seen as a mediator between man and God. All religious rituals are performed in the presence of Agni as the eternal witness and recipient of the sacrifice. Fire is present in all creation; nothing can be hidden from it. He is a witness who excludes any deception and self-deception.

43. Birth of man (manushya-janma)

Going through the plane of Agni prepares the player for real birth. Conceived in the second chakra, nurtured and raised in the third, filled with human emotions in the fourth, the player is now ready for the resurrection of his true human essence - for a second birth. He becomes twice-born, a brahmana - a follower of the Absolute Truth, Brahman.

44. Ignorance (avidya)

Vidya means<знание, ведение>, a is a negation prefix. Lack of knowledge is ignorance. Knowledge is the player's understanding of his role in the game, wherever he is at the moment. A player who finds himself in the field of ignorance forgets about the illusory nature of existence and becomes attached to certain emotional states or sensory perceptions. The energy of a player bitten by the snake of ignorance drops to the level of the first chakra and the plane of sensuality. Loss of understanding of the nature of maya (illusion) leads to clouding of his intellect and leads to identification with certain states.

45. Right knowledge (suvidya)

If jnana is the realization of truth,<правильное знание>includes awareness and behavior (practice). This combination lifts the player to the eighth plane, to the field of cosmic good. And now only one step separates him from his goal. He realizes himself as a macrocosm in a microcosm, an ocean contained in a drop. Correct knowledge adds a new dimension to jnana, the awareness of the unity of past, present and future. The field of correct knowledge completes the passage of the fifth chakra, the fifth row of the game. At this stage, the player reaches full awareness of his unity with the cosmos, he connects with ultimate reality and ascends to the plane of Rudra (Shiva), the plane of cosmic good.

46 Discrimination (Viveka)

Discernment is the ability to listen to your inner voice that tells you what is true and what is not. Viveca could not appear in the game earlier. The player can only get here by going through the correct knowledge field (45). If the player hits the arrow of correct knowledge, he immediately ascends to the plane of cosmic good. Otherwise, he must resort to the power of discrimination to determine the further course of the game. The ability to discriminate raises one to the plane of happiness. At the level of the sixth chakra, a person overcomes the influence of gross matter and becomes able to see the past, present and future in any direction - his third eye opens. But the subtle influence of maya remains. The inner voice or the voice of the Lord in the heart serves as a reliable guide.

47.Plan of neutrality (sarasvati)

In the sixth chakra, the negative and positive influence of chakras and energies gradually disappears and only neutral remains. The plane of Saraswati is the realm of the goddess of the same name. Here the player is surrounded by pure music and lives in a state of vidya, knowledge. Saraswati, the deity of learning and beauty, gives him the opportunity to achieve balance and be beyond the influence of the energy fields of existence. Now he can simply watch the game progress.

48. Solar plane (yamuna)

In the sixth chakra, the player establishes a balance between the masculine, solar principle and the feminine, lunar principle. This harmonious fusion of elements creates<я>an observer who is neither male nor female, but a harmonious combination of both. Below the sixth chakra, the solar and lunar energies are intertwined with each other, but here they merge and become one. This sense of a single whole characterizes the plane of asceticism. On the solar plane, awareness of solar energy comes, but this energy does not affect the observer standing in the Yamuna River and feeling the hot solar energy of creation and destruction, life and death passing through him. Yamuna - sister of the God of Death Yama

49. Lunar plan (ganga)

A player who finds himself on this plane finds himself at the source of attractive and enveloping female magnetic energy or psychic energy, which balances the solar energy of creativity.

50. Plan of asceticism (tapa-loka)

Just as in the fifth chakra knowledge was of primary importance to the player, here, on the plane of asceticism, all the player’s aspirations are aimed at performing the hard work of repentance and asceticism. The word tapas means<подвижничество>, <умерщвление плоти>, <горение>. This is the practice of self-denial meditation. Tapa-loka is inhabited by great yogis and ascetics who have gone down the path from which there is no return, immersed in deep asceticism, the goal of which is to move up to the next level, satya-loka. The player can enter tapa loka directly through the practice of sudharma (the plane of religiosity) in the fourth chakra, or gradually by moving through the fifth chakra, developing consciousness and mastering the lunar and solar energy system.

51. Earth (prithivi)

The earth symbolizes the great mother principle. This is the stage on which consciousness conducts its eternal game, known as Leela. Here the player understands that the earth is not just soil, but Mother Earth. The player discovers new patterns and harmonies, new ways of playing, previously hidden from him in the fog created by involvement in the lower chakras. Despite the fact that her children cut her body and burn her soul, the Earth gives them diamonds, gold, platinum. She selflessly follows the law of Dharma and does not discriminate between high and low. That is why the earth's field is located in the sixth chakra. We see her body, the physical plane of the first chakra. What we cannot see is her spirit, her understanding, her generosity and kindness, her greatness. This is the understanding that comes to the player when he reaches the sixth chakra. If the player fails to achieve Cosmic Consciousness, he will have to return again to Mother Earth and from here again start towards the highest goal.

52. Plan of violence (himsa loka)

A player who has reached the sixth chakra realizes the unity of all things. Human bodies serve only as transitory forms. The true essence of all players exists beyond the realm of name and form. The player knows that death is just a change in life's scenario. There is a danger here that the player will resort to violence, knowing full well that his actions ultimately do not cause any real harm to other players. But he has not yet completely freed himself from karma, and violating the laws of dharma will entail a fall to the fourth level - to Purgatory.

53. Plane of liquids (jala-loka)

Water is cold by nature; it absorbs heat, bringing coolness. The heat of the asceticism of the sixth chakra, asceticism, makes the player cruel. He needs to pass through the clear waters of the liquid plane in order to extinguish the burning energy of violence and turn it into the even warmth of spiritual love.

54. Plane of spiritual devotion (bhakti-loka)

Bhakti, or spiritual devotion, is based on the statement:<Любовь есть Бог, а Бог есть любовь>. A bhakta devotee loves his Deity. The deity is the beloved, and the devotee is the lover. Bhakti is a direct method, it is the shortest path to the Divine. All yoga and all knowledge, jnana, rest on the cornerstone of true faith, true devotion and love, true bhakti. There is nothing higher than love, and bhakti is the religion of love. Jnana makes the player a sage while bhakti transforms him into a divine child in the lap of his Mother under the benevolent protection of the Father. The sage has a long way to go to meet the Lord. Bhakta is always surrounded by his Divinity, present in its myriad forms and names in every particle of life experience.

55. Selfishness (ahamkara)

Ahamkara is the feeling of separateness of one's existence. When a player's entire attention is directed exclusively to satisfying his desires, even spiritual ones, he becomes selfish. Satisfaction of spiritual and material desires pushes into the background love, humility, sincerity, consideration for others and all other dharmic qualities. Focusing on oneself is contrary to the spiritual path - the path from oneself to the Divine. As soon as obstacles to the satisfaction of desires arise, such a player falls into the old trap of anger and sinks to the first level.

56. Plane of primordial vibrations (Omkara)

Om is the one sound present everywhere in the Universe, manifested and unmanifested. It is the most subtle form in which energy exists. Omkara is the plane of vibrations that produces this cosmic sound that is in harmony with all other vibrations. The player who gets here realizes that Om is a vibration that fills all elements of existence.

57. Plane of gases (vayu-loka)

Vayu-loka (literally<план воздуха>) is located in the region of satya-loka, the plane of reality, in the seventh row of the playing board. This vayu is not the wind or air that is on the physical or earthly plane. This is the essence of the physical element air. Vayu-loka is a plane where the player becomes a flow of energy, along with which the entire atmosphere moves, overcoming the force of gravity. Enlightened souls with light bodies live here, who have not yet reached satya-loka - the plane of reality. In the sixth chakra we meet the plane of liquids, but liquid still has a form. Gas does not have any specific shape. A liquid has weight, a gas does not. The player is no longer burdened by anything; he has acquired true freedom of action. He becomes a being that is not subject to gravity and has no form.

58. Plane of Radiance (Teja Loka)

Teja is the light that was created in the beginning. The world that we perceive in the waking state is a world of appearances and forms, a phenomenal world subsisting in the light (teja) from which it materializes. This world is similar to the world of our dreams, but is not it. This state is completely<сделано>from the light and in it dwell the truly enlightened.

59 Plane of reality (satya-loka)

Satya Loka is the last plane of the seven main lokas located in the spinal column of the playing board. Here the player reaches the world of Shabda-Brahman and is on the verge of liberation from the cycle of rebirth. He reached the highest plane, beyond which lies Vaikuntha, the seat of Cosmic Consciousness. On this plane the player is established in Reality. Here the player reaches his highest chakra and himself becomes a reality, a realized being. He is in a blissful state of samadhi, like a drop in the ocean. But even here the player has not yet achieved liberation. Here, on the seventh level of the game, there are three snakes. The first is selfishness. The second is negative intelligence. The third is tamas. Upon reaching the plane of reality, the player has escaped one of these snakes, but two await him ahead, challenging his quest for liberation.

60. Positive intelligence (subuddhi)

Subuddhi is the correct understanding that comes only with the attainment of the plane of reality. After the player has achieved satya-loka, his consciousness becomes perfect and free from duality and he perceives the Divine in all forms and phenomena of this world. Such consciousness is subuddhi.

61. Negative intelligence (durbuddhi)

If the player does not follow the laws of Dharma, doubting the cosmic nature of existence and the divine presence in his every experience, he is bitten by the snake of negative intelligence, throwing him down to the plane of insignificance. He has not learned to accept everything the world offers him, to take advantage of all opportunities for development and to see the hand of God in everything. Now he has to go through all the planes of vibration related to the second chakra, unless the arrows of compassion and charity help. If he does not resort to these arrows, he will have to atone for his negativity (box 21 - atonement) and find the Dharma again or take an entirely new course of action.

62 Happiness (sukha)

Happiness, or sukha, comes to the player when his consciousness tells him that he is very close to the goal, giving him confidence that he is approaching liberation. The feelings he experiences are indescribable, they cannot be described in words. He feels the happiness the river feels when it connects with the ocean after a journey of a thousand miles. This is the feeling of merging with your source. If, while in such a happy state, the player does not neglect his karma, does not become lazy and passive, he has a real chance of achieving Cosmic Consciousness during this life. But if he is so overwhelmed by the experience of happiness that he forgets to act, feeling that his mission is near the end, the snake of tamas, lurking next to him, is ready to swallow him, returning his energy to the level of the first chakra.

In Sanskrit the word tamas means<тьма>. Tamas is the snake of darkness, the longest snake in the game, which mercilessly drags the player into an illusion from the radiance of the plane of reality. In the seventh chakra, tamas is ignorance that arises from attachment to sense perception. This ignorance comes after the player realizes the state of happiness and thinks that this is the end of the need to fulfill karma. But here the player cannot stop all activity yet. He forgot that until he achieves liberation, the game is not over. Inaction is an attempt to escape the law of karma. Tamas is an attribute of tamoguna, its manifestation in the microcosm. When the same power is discussed as an attribute of prakriti in the eighth row of the game, it is called tamoguna.

64. Phenomenal plane (prakriti-loka)

Manifested prakriti is the material world, consisting of the elements - earth, water, fire, air and ether (akasha), as well as mind (manas), intellect (buddhi) and ego (ahamkara). These are the eight gross manifestations of prakriti. Divine prakriti is Maya-Shakti, the illusory energy of God, the shadow of God.

65. Plan of internal space (Uranta-loka)

Having left behind the seventh row and realizing the existence of prakriti, the player begins to penetrate into the source of all phenomena of the phenomenal world - the great consciousness. The player merges with him, and at that moment all duality disappears. The player gets a pure experience of the vast dimensions, the infinite space that lies within him<Я>.

66. Plane of bliss (ananda-loka)

Consciousness is described as truth, being and bliss - Satchidananda. Ananda is the highest truth, the essence of existence. In the process of creation<Я>gradually becomes covered with five shells. Of these, the first and most subtle is anandamaya kosha - the body of pure being, pure experience of consciousness. This is the body of bliss, in the center of which resides the Cosmic Consciousness. During the period corresponding to creation, it acts as an individual consciousness.

67. Plan of cosmic benefit (Rudra-loka)

Rudra is one of the names of Shiva. The entire creation goes through three phases. Manifestation is accompanied by the maintenance of the emerging form and inevitably ends in decay or destruction. These three processes - creation, maintenance (preservation) and destruction are carried out by the three forces of the Almighty, who was not created by anyone, but who creates everything. From his will the Creator (Brahma), the Preserver (Vishnu) and the Destroyer (Shiva) were born. These three forces are interdependent and interconnected. Creation occurs according to the will of the Lord, and by His will what is created is preserved and ultimately destroyed. Without the destruction of false self-identification - the concept of a separate reality, the individual ego - true union (yoga) is impossible. Thus, Shiva, destroying the false ego, connects individual consciousness with its cosmic source. Rudra-loka is one of the three central squares of the highest row of the playing board, where the divine forces responsible for the entire creation are located, with which everyone seeking liberation strives to unite. The quest for correct knowledge leads the player to the abode of Shiva. Here he comes to the realization of the cosmic good, the essence of which is truth, and the form is beauty.

68. Cosmic Consciousness (Vaikuntha Loka)

Rising above all lokas, beyond all limits, is Vaikuntha - the loka of Cosmic Consciousness, the life force (prana) of all manifested reality. This loka also consists of an element called mahat, which serves as the source of all other elements. Before the game begins, the participant accepts the importance and meaning of this plane of Existence, which will always be his goal. Vaikuntha is the abode of Vishnu, the place that every follower of Hinduism hopes to reach after ending existence in his present form. Here is the Cosmic Consciousness, since Vishnu, being the Truth, is the patron and protector of consciousness in its ascent. The points rolled on the karma dice correspond to the player's vibration level. The die determines both the player’s position on the field and the path traveled and the path ahead. The player can follow the discipline of Ashtanga Yoga, the Eightfold Path, gradually progressing level by level. Or, following the Dharma, become a bhakta - a spiritual devotee. All paths lead to one goal. Whatever the path of the player among all the countless possibilities, he has now reached the abode of Vishnu. Vishnu, who serves as the essence of creation, Truth. It is located directly above the plane of reality, since Truth is the highest reality. The game ends. What happens now is up to the player. Nature space game simple - it is the discovery of new combinations. With what new karmas, with what companions will the player be able to re-enter the game, striving again to find a state that will be his true refuge? He can continue this game of hide and seek with himself or remain outside the game forever. Or he may return back to Earth to help other seekers achieve their goal.

69. Plane of the Absolute (Brahma-loka)

On one side of Vaikuntha-loka is Rudra, and on the other is Brahma. Together they form the triad of Brahma, Vishnu and Shiva in the center of the top row of the playing board. Those who are strengthened in the truth dwell here without fear of a subsequent return to fulfilling karmic roles. Practitioners of mercy also come here; they stay in the abode of Brahma without fear. Brahma is the creator of the material world, the active principle of noumenon, the force that transforms consciousness into countless forms and reflections. His abode is Brahma-loka. The player who reaches this place merges with this absolute force, this subtle principle. Even though Brahma Loka is located near the plane of Cosmic Consciousness, Brahma cannot give the player liberation. The game must go on. Brahma determines the form of the game, but there is something more than form. Only Truth, realized on the path of spiritual devotion or through gradual movement along the ladder of yoga to the Supreme Good (Shiva) can grant final liberation.

70. Sattvaguna

Sattva itself is the guna of virtue, conducive to the fulfillment of Dharma. Sattvaguna is synonymous with concepts such as light, essence, true nature and higher levels of vibration. The calm, equanimous state of meditation leading to samadhi is realized when sattva predominates. But the three gunas in the world of karma always exist together and sattva sooner or later turns out to be mixed with rajas (passion) or tamas (ignorance). Impure sattva is always subject to the influence of karma. Pure sattva is not different from Cosmic Consciousness, the Supreme Truth. Sat means<истина>.

71. Rajoguna

Rajoguna is activity in consciousness, or active consciousness. A player who has reached the eighth row, but has failed in his attempt to realize Cosmic Consciousness, is carried forward by the forces of karma and activity. This activity is the cause of all suffering, it presupposes the presence of a doer who inevitably falls victim to his ambitions and expectations of fruits from activity. Any obstacle on the way to the desired goal gives rise to pain and suffering.

72. Tamoguna

Tamoguna hides the truth so that the rope appears to be a snake, and the snake appears to be a rope. Darkness is the main characteristic of tamoguna, and its nature is passivity. A player who enters here immediately leaves the cosmic force level and returns to earth to find a new path to ascension. What happens next depends only on the player and the One Who is the Truth.

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