Passage of the game Story My Uncle. Passage A Story About My Uncle

Surely, many of you in childhood could not fall asleep without a good fairy tale for the night or an interesting story about the children's adventures of their mother or dad - it is in such a story to player a story about My Uncle and offer to play a key role. Everything is happening - only the story of the Father on how one day he went to look for his missing Uncle Freda. We have to get into an unusual world populated by people-frogs and covered with bright blue crystals that serve as the main source of energy and inspirers of all local technologies.


The game mechanics is based on a special "adventure costume", which Fred carefully left for his nephew, before it disappeared. According to the functionality, this miracle of technology is reminiscent of a primitive analogue of an iron person's suit: all the time you will have a right hand with a recognizable light circle (except that on the outside of the palm, and not on the inner), and somewhere in the middle of the game the opportunity will be able to perform controlled Air jerk. The main mechanics is the opportunity to "grab" various surfaces in front of them and attract to them - it's already more like a web you know who.

As you travel, you will find out more and more Fred, studying the records left for them and other interactive items, and also see how the strange people live frogs-humanoids live. True, the plot of the game does not have time to completely reveal - whether due to a modest duration (about 5 hours), or just the developers did not try to make a serious bet on it.

The game turned out to be a good, but not too memorable and definitely not innovative. Characters faded, levels mainly use the same ideas, albeit externally different. There is a problem with uneven complexity, especially at the end. The best thing that can give a story about my uncle to the player - forgotten now a sense of adventure freedom, when all levels are linear, but are made so that you can feel the present space for flight and literally feel the wind, knocked out from the monitor. By the way, for a simple passage you will not open a single achievement - they are all tied to the most rapid levels of levels without death - this challenge the player will increase the time spent in the game, for a couple of hours.

Game description

Story

At least now and popular games with the theme: "blood-madness", but it is not an indispensable part of a good gamedizayna. Often, developers in developing games forget a moment that we want to demonstrate the creators of the upcoming Pan Platformer - a Story About My Uncle. On the developers website, the game is described as follows: " Reasonable adventure platformer from the first person, designed on Unreal Engine" A Story About My Uncle tells the guy's history in search of his lost uncle. But the guy will not find him around the corner in the pub and will not find him in the chair for watching the baseball game, our guy goes to the fantasy world. Take a look at the intriguing trailer located below to make up this game your impression.

How it all began

Initially, the idea was within the university project, afterwards the A Story About My Uncle was nominated for Swedish Game of the Year Award in 2012. This success attracted the attention of Coffee Studios - Studio, which took up the role of the publisher.

Two years ago student project called A Story About My Uncle It was nominated for the title of the Best Swedish Game (yes, the Swedes have its own gaming award). In a small free platformer, there was nothing special, except for the way we moved between the arelands soar in the air. Invented eleven students, the travel method was so promising that the pen proceeds in a full-fledged game. It took for two years.

My uncle is inventor

Dad in front of SHO tells his daughter a fairy tale, the best about how his favorite uncle Fred was missing. A teenager-nephew had to go to search, and that's what came out of all this.

In the empty house, the uncle, traveler and the inventor, the guy finds two things, without which the tale would end up completely differently. In the laboratory hangs a futuristic overalls, which nephews of anything that beyond the same immediately suggests himself, the blessing the size approached. And a little further - a strange mechanism in which it is without intense and reflexes. Fortunately, this is not an advanced meat grinder, but only a portal in a different world.

We find ourselves in a cave inside which the islands of various shapes are hired. "Ordinary platformer," we think and begin to jump from one support to another. The benefit of a smart suit provides the ability to smoke especially high and far away.

As soon as we begin to think about, why our uncle rode so far, we open the true purpose of the glove on the hand. It has a built-in device, by action similar with the hook winch. We can shoot the beam in the appropriate object and automatically attach it to it. The beam has one more property: he leaves bright white tags on everything that falls on. Thus, you can trace exactly where the lost relative has just slipped, and proceed to it.

The gameplay immediately becomes more diverse and interesting, but the complexity increases accordingly. Separate safety sites are suddenly and sharply distinguished from each other, and the intermediate reference points are sometimes moving. But these are still flowers: soon we will improve the costume, and then the present fun will begin.

Uncle and flying frogs

The most difficult tests fall on the second half of the game. Anyone can get to a strange flying village, not even a player who is not particularly fitted in acrobatics. But it is here that the impending of the disappearance of a brilliant relative is linked.

At approaches to the settlement, we are encountered a funny syncing girl about the nickname of a nutty Maddy. Conservative compatriots nicknamed her so that she was forever all of all necessary - something invenches, invents. It is she who introduces us from the village that helps to outline the further path, and then turns into our invisible companion. Sitting on the back of the hero, she tells him the meaning of mysterious fading inscriptions, offers spontaneous tests (" We argue, you can't do here without your hook!") And just talks about any nonsense, prudently closing his mouth as soon as we start our acrobatic etudes.



"Do not move while the eye is open." What is it about? The only ill-quality creature that will meet us in the game. This worm blows us off the platform if the slightest movement will move.

Our journey comes down to moving between the individual safe blocks of the Earth. We can disperse, go far, in the process of flying three times to use the cat ray and once - acceleration. All this automatically recharges, barely our legs will be on solid soil. It did not work out this all for one sit? Fucked in the abyss? Nothing terrible, the hero will return to the last checkpoint. Control points are placed very dormitory, although not at every step, as I would like sometimes.

The most beautiful in the game is a feeling of flight, which is very honest and reliably reports the game. From how accurately we jump, for which piece of support hooked around the beam and at what moment I let go capture, our trajectory and success of landing depend. The game is not too stronger to small errors: much can be corrected by driving the hero in the air. We even sometimes allow you to smear - jump with your feet to not intended for this Voon, having received an extraordinary stock of opportunities. But for the blunders, they honestly: it was too twisted, missed the capture point - the hero will sweat the head of the stone and flies down.



To see this track, you need to "knock" blue flowers. These are natural lamps here. The hero was unsuccessful and flew inside the boulder. It looks beautiful, but no place to move.

And now add a healthy skepticism tool. Yes, jumping, flying and puzzles are performed great. But it would be strange if they did not pay due attention, because in addition to acrobatics, there is almost nothing in the game. Here are the locations: some of them are beautiful, but their lion's share occupy completely identical objects. Here is the village of frogs: rude out of plasticies. Residents will not even look at us. Here is the plot: the most unusual in it - how this same village arose with her inhabitants, but they will tell Casual and at the very end.

Although those who have come to the soul of the original style of the game, she will answer hot gratitude and will allow you to spend much more than a few hours needed to meet the plot. After you get to the final, the bonus part will open: time tests. At each level, you can earn an achievement if it is possible to pass it without a single fall, and even with a limited amount of "cat".

Optional: Harvesting nonsense

Lovers deviate from the laid route are also waiting for special awards. Uncle Fred scattered his belongings around the world and put some recording apparatus, about which we learn about the sound. Slitting on recording devices, we will open special bonuses.

Ray color. Want to repaint a standard blue beam in green or in general in pink? This feature will appear after we find the first ten cars.

Goat mode.Five more apparatuses - and the beam will turn into a long tongue, and we will fly under shrill goat bleak. For this bonus, thank the publisher. Coffee Stain Studios is the author of the famous goat simulator.

It begins with the fact that the daughter asks his father to tell the story of Uncle Freddie. For those who want to first learn more about the game we offer for the rest - information about online games: all online games.

Passage A Story About My Uncle

We appear in the room, first pass forward to the hallway at home. This is the house of Uncle Freddie, but the uncle himself is not here. We will rise by the stairs to the second floor. There is no uncle too. But here is his laboratory with a new plaster. We go ahead and left - come to the closet and wear a jade. In the scaffle, we go further into the room with an open window. Here is teleport. Let's try to go back, here our hero stumbles and accidentally activates teleport. So begins passage A Story About My Uncle.

We found themselves in incomprehensible ravine hanging in the air. Drain. To seemble, use the ability of the skateland - the hero jumps in the air and freezes for a while (right mouse button). We approach the cliff and jump down so as to get to the bridge. We run forward (To run the SHIFT key, jump - the "Space" key). We run on hanging around bridges. Try not to fall into the water, because when you fall, you will teleport back to the point of respaun. We jump where you need to bridges down. If you need to get closed from one flying stone to another up, we use the right mouse button. Ahead will come across stones moving up and down, right and left. Jump on them will not be difficult, the main thing is to wait for the desired moment to jump. After the stones are touched in a circle, you will find a glowing ball at the bottom - pick it up. So you will have a new ability - a hook (pressing the left mouse button).

To make a long jump forward need to be accelerated by holding the right mouse button and let go at the time of the jump. Now we will combine a long jump with a hook. Where we do not have time to go, we use a hook and attract yourself to not fall. As a result, we must be in the cave. Luminous areas on the stones are usually suggested where you need to go a hero where to jump where to direct the hook. After the cave, run up to the cliff, launch the hook to the topstone and arrive until the first island. Once again, we also get on a moving stone. Next jump upstairs, clinging and climbing the stone. Following we will combine a long jump and hook. Then, we first descend down to the water, and then get to small pyramids. Then cling to the moving platform and get to the new stone. From there long jump down. Then cling to a little flying round pebble and fly on a new island. Sitting along the bridge, we use another spinning stone, but now along the horizontal orbit. As a result, go to the huge abyss of the waterfall. Using a long jump and hooks get to the high protrusion at the bottom. Further use spinning pebbles. We run over the bridge - do not miss a glowing ball. Now we have two hooks. This means that during the flight, the hook can be used twice, thereby turning the flight. We run forward and through two stones at the top (we now have two hooks) move forward. There are many stairs in the game, but we absolutely do not use them. Apparently for those who are without a hydrocymus), we get to the similarity of Stonehenge and through spinning stones, moving forward. Further two more stones, but already spinning vertically. Let's go through them. There are two more twisting stone ahead. We pass them and we have a glowing purple staircase. On this, the first chapter is over. She was largely a training, prepare, then it will be harder!

Chapter 2.

At the beginning of the second chapter games a Story About My Uncle Let's leave the cave to the fence. The color scheme has changed from green tones on red. And at the bottom of the semblance of the settlement. We jump down and meet ... Local population. We speak with syncing. He recalls a man who came down from heaven (Uncle Freddie) and proposes to go to the village. He himself goes down a short walk down)

We go on a stone ahead with a jump and hook. Further use two hooks - we fall into three connected by two bridges of the stone. Two more hooks. Then two more and we are in the village! We run to a large tree and looking for the first character. She stands next to an old man. The old man tells the history of the village. It turns out that Uncle Freddie helped these residents in the fight against monsters, but then the monsters began to return. They really want to find it and send us to the cave in search. We run for syncing. We are talking to him about yourself and about Uncle Freddie (they call him a bearded person). After he jumps down. And in two twisted stone, we get to the island with a mill below. The wind in the ears class adds atmospheric to the game. We hope to the mill. Next twinkling and ordinary stone, a few more jumps forward and we get to the wall. After going through it, I get into the cave where we find the third glowing ball and now we have three hooks. We run on and move again along the wall, after which we get to the bridge with an island. And here we are immediately forced to use three hooks. We fall into the cave, but we choose from it using a hook, upstairs.


Further long jump and Troy gate behind. Further through the pebbles we get onto the spinning, then on the usual and small steps before the village. From there we jump into the village itself, we need to be at the high mountain. Through two horizontally and one vertically spinning balls climb the mountain. And we get to my grandfather. Grandfather sends us to the mountain. We use a hook several times and we are on top. Further on hanging stones through a long jump fly forward. Another hook jump and we found the first aliens. He opens the secret move and the second chapter full Passage A Story About My Uncle This ends.

Chapter 3.

Third and last chapter passing A Story About My Uncle Starts in a dark cave. Move forward through jumps. Next, after three hooks on the stone below, three times three hooks and to the tree. We run deep cave. In the end, we will need to climb up. The hero tells that his eyes began to get used to the darkness, otherwise he would have died here.

Choking up - run forward. Next through a long jump and three hooks passes the abyss - and we are in the new cave. Ahead of the break - we make a long jump, turn in flight to the left and three hooks. Here the cave splits, but we go to the left. I hear how a monster scrolls, which prevents local residents. We jump forward again. Taking advantage of the hook several times on the field with trees. We will move to the Red Trop, then on the island and further through the top three in a row platform. Then quietly make ahead. Another long jump forward.

And we meet the only opponent in the game - Monster's eye. When he looks at you - it is impossible to move, otherwise it will immediately drop us. As soon as he falls asleep - we move to the platform on the left. The eye wakes up again, waiting and jumping forward. After again we are waiting and climbing up. At the end, we are waiting and flying to the eye itself. As soon as the eyes fall asleep again - we move to the island to the right with the help of a hook and stone from above. Last jerk - right from monster. We pass by Cherveglase. We fall into a new cave with blue streaks. In the center of the tent - we jump to her and listen to the dialogue. Here the uncle begins to tell how he created the portal, as he began to drop out every garbage, and then decided to come here. And only here he realized that Uncle Fred was able to create a life in the new world. Its debt to protect this new life, and it sends us through the teleport back. Final titers. And at the end of the bonus conversation of the father and daughter the final video. On this we finish full passage of the game A Story About My Uncle.

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