Hyde Crash Bandicoot N. Sane Trilogy - How to Collect All Colored Precious Stones

Crash Bandicoot 2: Cortex Strikes Back

* INTRO LEVEL (Introduction).

Just a year passed from the moment Dr. Cortex suffered a crushing defeat from the hand of Krash.
And Krasche calmly sunbathe himself on the beach when his sister Coco (Coco) asked to buy her battery for a computer. Unfortunately, Krasch met along the root of Cortex and, not understanding himself, hung up as a sucking and began to work for this devil. At this level there are no hidden objects, crystals and stones, so here you can exercise perfectly.
Warp Room 1: Jungle (Warp Room 1, Jungle).

* Level 1. Turtle Woods (Forest Toffee).

Boxes (boxes): 62 pieces.

Turtle forests are very simple. To defeat the turtles covered with episodes (prickly), bother them on the back and maintain a reception of Belly Flop (this is a reception described by us in previous volumes - a punch with a belly in the jump - x + o (circle)). If they have spines on top, SPIN Attack is suitable (attack by rotation).

SECRET Area (secret zone).

The first secret zone is just before the first box of Witch Box. On the ground of the frightening type of a plate with a face of a savage. To detect the secret zone, execute Belly Flop on a plate.

BLUB GEM (Blue Crystal).

To get Blue Gem, do not break any boxes. Complete up to the middle of the stacks of boxes at the level, jump up the Bounce Box.

* Level 2. Snow GO (Snow goes).
Boxes (boxes): 78 pieces.

Crash on ice.

On ice very much to walk, so on ice strips it is easier to slide. And in order to defeat the penguins, attack them when they are not spinning.

Bonus Area (premium zone).

After halfway through the premium zone, you will see Red Gem (Red Stone). But you can't take it. We'll have to wait a bit.

THE LAST TWO BOXES!

The last two drawers near the end of the stage materializes only after you destroy the box
at the top "behind the screen." To see the hidden "! Box", you need to jump high, climbing the wired boxes.

* Level 3. Hang Eight.
Boxes (boxes): 74 pieces.

ENEMIES AND STUFF.

You can snatch with the root of the cannibal plant with spin attack, Slide or Belly Flop. This is the first level where the crash can drive on an aquatic motorcycle. The race on the surfboard requires serious practice, so practice the "harsh" before go down to the water.

Thirlpools and mines.

Roots can be twisted and drowning you. To slip out of their chain hugs, use Speed \u200b\u200bBurst. On the other hand, mines will explode if you come across them.

Blue Gem Platform.

If you have already gotten Blue Gem at the 1st level, here will find the Blue Gem platform in the middle of this level. This platform will deliver you to the hidden zone. And there you can bomb so many boxes!

* Level 4. The Pits (Pits).
Boxes (boxes): 53 pieces.

Pubs are inhabited by "mountain" turtles, and to defeat these enemies with spin attack or Slide, you need to turn them on your back.
All The Boxes.

At the bottom of the road, hold on to the left. You will find Slave Crystal halfway to the finish. To destroy all drawers at the level, destroy "! Wait" on the first track, then return and disperse all the boxes that you will see.

* Level 5. CRASH DASH.
Boxes (boxes): 44 pieces.

At any stage (where they chase), the boxes with explosives are always destroyed by pursuers. "Earth" mines, electric fences and high-speed lifts - all the same main dangers at these levels.

Warp Room 1. Boss: RIPPER ROO.

Roo jumps on the screen and places bins with explosives (TNT). As soon as he does it, immediately run into a free territory. After TNT explodes, Roo will start to lay out again, now Nitro boxes. When these boxes explode, Roo seems to be dumbfounded. Immediately cut him on the "head" or use Spin Attack. After that, he will repeat his cycle with the placement of explosives. Only for the fourth time Roo will cover hooves and stop bothering you.
Warp Room 2: Glacial (Glacier).

In the course of the "Side scrolling" part of the level, we fear falling icicles and granite blocks. If you have Red Gem, a platform will appear, which will deliver you to a secret zone with drawers and additional lives.

Bonus Area.

Use high jumps to destroy the boxes that will appear.

* Level 7. Air Crash.
Boxes (boxes): 102 pieces.
This is the first level with a passage in the secret Warp room.

Get the Red Gem.

After the first "with the Box" (the checkpoint from which you continue the game, if you die) a lot of floating boxes on the right and a water bike. Blow into the box (nearest, right in front of you), and you can get to the platform that will deliver you (she teleporter) to the secret Warp Room. From there, go to the Snow Go portal. Get Red Gem, which you could not take at level 2. You can take it now in the room N 2.

The Hard-Path platform will only appear if you got here without losing life. If you die, you must go back to the level. Successfully pass the difficult path - get Clear Gem as a reward.

* Level 8. Bear IT.
Boxes (boxes): 48 pieces.

At this level, you will jump on a white polar bear with a huge speed. Be careful when jumping up the ponds with ice water, because the killer whales (linked) can jump out of the water and blend you.

* Level 9. Crash Crush.
Boxes (boxes): 57 pieces.

At this level, continuous persecution. And you have to slip under the electric fence, which will appear on your path.

Another Path.

After the first "with the box," the right will go to the right away from the road, where you can find several boxes and additional life. The platform at the end of the branch will be delivered back to the main road.

Bonus Area.

To overcome the failure at the beginning of the level, run Slide, then in (last minute) Perform a jump. It may not be possible to execute from the first attempt, but it is necessary to jump.

* Level 10. The Eel Deal.
Boxes (boxes): 79 pieces.

Electric acne, roots from pipes and fans "debut" at this stage. In small water, you are safe if there is no nearby electric acne. But do not stand on floating platforms for too long. And then the platforms can drown, and you will hit the current. To deal with rats in the pipes, jump on your back. And with fans are shaken by applying Spin Attack so that at the same time your enemies crawled into the blades and damage them.

The Wages of Fear.

On the first fork, take the right. Although it is very similar to a dead end filled with nitro boxes. But you will find a secret passage. Carefully pass by Nitro Boxes and jump over the wall. Find Green Gem at the very end of the detected passage. It is not worth destroying Nitro Boxes, because "Green! Box" is close to the exit from the level.

Slave Crystal.

When you get to the second development at this stage, take to the left. Slave Crystal at the end of this branch.

Warp Room 2 BOSS: Komodo My And Komodo Joe.

Avoid my when it is spinning around the room. Stay away and from Joe too. Come too close, get a blow to the sword. When my stops spinning, apply Spin Attack or Slide, so that my crawl into Joe. Now will attack Joe, throwing swords as if "in a circle". But his attacks are easy to avoid. Repeat the attack (for the same scheme) when mine will be screwed again. For the third time, however, Joe will start throwing his swords as soon as my "spins." With the help of Slide, get mine in Joe three times, and a friendly duet will be complete Karachun!

Warp Room 3: Sewer (Sewer).

The "sewage" is all filled with water levels and entertainment associated with them.

* Level 11. Plant Food.
Boxes (boxes): 53 pieces.

Watch out for piranhams that can jump out of the water and chopping you with the chabbang.

Yellow Gem.

To get Yellow Gem, you need to get to the end of the level before the time has expired. The clock is started as soon as you pass the first "with the box", but the countdown begins, unless you lose your life when you have reached "with Box".

* Level 12. Sewer or Later.
Boxes (boxes): 57 pieces.

At this level, welders will appear. To defeat them, wait for their burners, and then make them spin attack, before they get lit them again.

Unplug The Hole.

After the first "with Box" you will see a hole, covered with a plug (wedged with a wire). However, if you already have Yellow GEM, the hole will open. Wake up in the hole, go down the path. And she leads to Clear Gem.

Fens.
Run Spin Attack to throw scrubbers directly to the ventilation pipe, so the fan blades will scatter in shreds.

Right Path.

In order to materialize the "hard track", you must get to the platform without losing life. We can successfully go through a difficult track - get a Clear Gem as a reward. To defeat the gorilla, jumping the logs along the track, demonstrate Spin Attack.

* Level 15. Unbearable.
Waxes (boxes): 58 pieces.

You run, saving your life, this time from a gigantic polar bear. There is another new obstacle at the level - wooden fences. Do not jump through them, it is better to stop using Spin Attack,

Secret Area.

Before the second "with Box", the pursuing bear will collapse from a wooden bridge. Jump into the hole formed, and discover the secret track.

When rush in the final on the bear, destroy the pilbelles of the electric fence and break it down. Remember only that electricity is still deadly.

Secret Warp Area.

After you get through a big deep cutter to the exit from the level, look for the entrance to the secret Warp Room. If you have made a long jump through the scatter and landed on the main track, then you will get into the secret room when you get to the bear. This level N 26, and Totally Bear will be open.

Warp Room 3 Boss: Tiny.

Jumping through the platform, hold from Tiny away. Some platforms will start flashing, find a safe - not flameting. Flashing platforms are collapsed, so try to lure Tiny on one of them. Each fall will take a third of vital energy from him.

Warp Room 4: Cave (Cave).
* Level 16. Hangin Out.
Waxes (drawers): 93 pieces.

Secret Warp Area.

When you land in the lake, and Slave Crystal will be behind you, take it and click the DOWN button to land into the bottom of the screen. Here detect the door. So that you do not hit the flying spear, click O (Circle). Collect some additional lives in this section. From here you will get another secret Warp Room. When you get to her from here (it will be level 27), then Totally Fly will be open to your arrival.

* Level 17. Diggin IT.
Boxes (boxes): 95 pieces.

Spitting Plans and Bees (spitting plants and bees).

These spindlers and bees are a real occasion in the ass. Plants are spied by bombs (Time Bomb), it's good at least to eat you. You can be divided with your branded Belly Flop or Digging Spin Attack. That they do not like!
Bees are noticeably worse. When you pass the hive, wait for the bee attack, use her spin attack and move on. Bees can cut you to death if you throw a run. Stand and fight. Coward does not play hockey (with bees?).

To appear platform with a difficult track, you need to get to the development, without losing life. Before climbing this platform, go to the right, take Slave Crystal and destroy "Green! Box". Then go back to the platform with a difficult track. At the end it is awaiting you award - Clear Gem!

Secret Warp Area.

Near the end of the track will see a spindle plant on the top of the lonely column (left). Rent a plant "belly" and stand up on the column - you will be delivered to the secret warp room when you get into it, the N 14 level will be open, and Road to Ruin Portal road will lead you to a secret zone with drawers.

* Level 18. COLD HARD CRASH.
Boxes (boxes): 155 pieces.

Here you can fall on your head. Wood bars fall as if on a schedule, study it before substituting his head. Granite blocks are falling, if you confuse them. And follow the icicles: will dug around the head - it will not seem little.

Bonus Area.

On the sides-scrolling part of the level, jump into the hole (near the question mark) and get to the premium zone.

To get to a difficult track, you need not to lose life, otherwise you will not reach this platform. At the end of a difficult track, as always, Clear Gem is awaiting you.

* Level 19. Ruination.
Boxes (boxes): 84 pieces.

Very similar to the level of N14, but it is noticeably harder.
Gem Platform.
If you already have Green Gem (it was at N 10), then the Green GEM platform will appear before you. Give you to a hidden walkway, where you will find another Clear Gem.

* Level 20. Bee-having.
Boxes (boxes): 92 pieces.

Secret Area.

You can climb on the stairs from the boxes with explosives (no harm will happen). Upstairs teleporter in the hidden zone. And what is the prize? Purple crystal! (Purple GEM).

Warp Room 4 BOSS: N.gin.

N.GIN is a very cool boss, and you need to be more inactive with him. But the attacking technique is very monotonous. Against this Boss Crash applies specific techniques.
Click the square to throw WUMPA FRUIT, and then press X (cross) (for jump). Unfortunately, the favorite Belly Flop here does not "pass", as well as Slide and Spin Attack.
When, at the beginning of the fight, N.gin will shoot from the laser sweeping, stand in the center of the platform so that the beam passed above the head. When he gives the second volley, get the right from the Bullet emblem on the left platform. Then everything will happen first. When the boss does not attack, run in front of him, and a waters on his WMPA Fruit lasers.
Next attack Boss - Mortal Shell. Stand on the right platform during the first attack, on the left - during the second, then everything will repeat again and again attack N.gin in the interval between its diversia. When one of the rocket installations is destroyed, N.gin will start letting the rocket from the right side of the screen. Jump through rockets.
Finally, when you destroy both rocket installations, the boss will shoot from a green laser. Wait until he squises in front of you, quickly throw fruit into it (Fruit) and surprise from all your legs from the platform. Why? Yes, because Mr. Balbes-Gina laser volley will destroy this platform! However, after that she will reappear, well, purely bird phoenix! But do not hurry, be patient and calculating. Only one fruit on the attack. And then will be alive, and Mr. N.gin - no!

Warp Room 5: Space (Space).
* Level 21. Piston IT Away.
Boxes (boxes): 69 pieces.

For the desired platform to appear, this place should be achieved without losing life. Completely a difficult track, get a Clear Gem as a reward.

Lab Assistants.

Cut the Slide or Spin Attack laboratory staff (they work again), but only when they are not pushed. If you attack them during the jokes, then fly through the edge and die the death of stupid.

* Level 22. Rock IT.
Boxes (boxes): 39 pieces
.

SHOCKING ASISTANTS.

You can deal with Spin Attack floating laboratory technicians. But it should be attacked only when they do not use electricity. Usually need a SPIN Attack couple so that the flying laboratory is turned into an inanimate object. And you should not fly around these laboratory technicians, it will be bad.
Nitro Boxes. It is not worth destroying boxes with explosives, since "Dreen! Box" is at the exit from the level.

* Level 23. HIGHT FIGHT.
Boxes (boxes): 46 pieces.

Night scramble strongly reminds level 27, because you have to use "fiery flies" (Firefly) to at least see something in the dark.

Bonus Stage.

Fiery flies will help you get through the premium zone.

Do not lose life, but the platform does not see how your own ears.

* Level 24. Pack Attack.
Boxes (boxes): 46 pieces.

Very reminds Level 22: Rock IT. As before, do not touch the boxes with explosives (since "Green! Box" is at the exit).

* Level 25. Spaced Out.
Boxes (boxes): 60 pieces.
FRIED OR FOE? (Roasted or enemy?).
Just touch the edge of the platform, we will become crispy and well-roasted krash.

In the Side Scrolling Part of the Level, look for Blue Gem platform (in the background), but take it on it only if you already have red (Red), green (green), blue (blue), purple (purple) and yellow (yellow ) Crystals (GEMS). If you have all these colored pebbles, then you will get into a whole series of hidden zones, a bit of additional lives and other good. And at the end of the most recent zone will find Clear Gem.

Trapped? (In Western?).

To pass two low ridge, slip under the first low wall and immediately crawl under the second low wall.

SECRET WARP ROOM.
* Level 26. Totally Bear.
Boxes (boxes): 40 pieces.

This is the most difficult level for racing on a bear! Yes, because it happens at night, and you can hardly see the track. And that the bear has no night vision glasses, you already guessed! Random lunar glare can slightly rescue, but fast response and experience (behind 25 levels) will help you to win in this race.

* Level 27. Totally Fly.
Boxes (boxes): 44 pieces.
To go through Totally Fly, you need to go ahead! You will be accompanied by fire flies, illuminating the path. But if you go slowly or just stop, the fleet will fly away, and with them will fly away and "illumination". It will become darker than the negra in the stomach. And if this happens, then how you will go along the path, completely incomprehensible. There is a pit on the pit!
It is better to immediately head in ... pit, and then keep up with flies, if you manage to get so far away again.

Bonus Area.

Premium zone immediately for the second "with Box". Fiery flies will be absolutely necessary to light the path. After all, here is as dark as the negra ...

basic information

Introduction

For convenience, the information below will be placed for each of the parts separately.
The description of the achievements will also be translated (taken from Stratege.Accordingly, thanks to this site for the transfer of achievements + me some adjustments are made in the description) so that the essence of achievement is clear.
Scene hidden under the spoiler, but if you still experience difficulties - go on a spoiler and see the information.
Hidden achievements are also marked. Any level can be replayed because to take the achievements immediately or leave for later - to your personal discretion.

Scene achievements (Crash Bandicoot 1)

C1 | Papu popped

Win Papu-Papu

Jump on your head when he twists his rod around him. Easier everything from the throne.

C1 | Ripper Ruined.

Win Ripper Roo

The trajectory for this boss is the same, however, changes with a successful undermining. Catch it, prewor the jump.

C1 | Koala Konked.

Win Koala Kong.

Just suggest stones and dynamite. When he throws a heavy stone to you, Tan it, just look so that the boss is not covered.

C1 | Pinstripe Patooey

Win Pinstripe Potoroo.

Walls are yours. Use them and wait for the boss to start the weapon.

C1 | Nitrus Broken.

Win N. brio.

We jump on green monsters and we are driving from his poisonous potion, that he throws. In the next stage, jump on the boss with a small platform, but try to do it not immediately.

C1 | Cortex N. Capacitated

Win N. Cortex

All you need to do is ricked with your attack green rays and dodge from others.

Achievements for stones and keys (Crash Bandicoot 1)

Run for a while (Crash Bandicoot 1)

Scene achievements (Crash Bandicoot 3)

C3 | Tiny Trounded.

Win Tiny Tiger.

The boss is vulnerable only when he gets stuck with his Tremetz. At this moment and beat him

C3 | Penta "S Revenge

Win Dingodile

The fight can be highly accelerated and simplified if you receive the subfolder + jump + rotation. You can fly straight to the boss, kick and also escape

C3 | A Nefarious Trophy.

Win N. Tropy

Hold on the middle of the field, in which case you can quickly avoid its attacks

C3 | Mech Wrecked, Again!

Win N. Gin.

Shoot on its vulnerable places and beware of mines that he produces - they need to be neither immediately neutralized, or avoid - they are decent damage

C3 | Cortex N. Carcerated

Win N. Cortex

The boss is simple as ever, use the podcast + jump + rotation (several times) to avoid both the battlefield of the AKU-AKU and dock and the crust attacks. Thus, the boss is very easy to defeat

Stones and Secret Exits (Crash Bandicoot 3)

C3 | A CUT ABOVE THE REST

Open the path of the gemstone, earning a colored stone

The earliest opportunity to get this achievement is to pick up a red stone in a 12m level. After that, go to 4th and step on the platform with this stone.
Or you can get from a yellow stone, but for it you need 10 relics (any), pass the level level 27 and then walk to the site at the 11m level.

C3 | NOT A SCRATCH (Give IT Time)

Open the route of death

It is necessary to reach such a platform without losing life. It can be detected only in the following levels:
13 (level number): High Time.
20: Tomb Wader.
23: Flaming Passion.
In them, by the way, you can choose a colored stone.

C3 | UFO Xing.

Open the Secret Exit to Road Crash

An aliens will be drawn on one of the road signs, hit and your achievement.

C3 | Getting Carried Away.

Open the Secret Exit to Dino Might

To begin with, get 10 relics (any), followed by the 27th level (platform in the middle in the main room takes you to choose from this and other levels). Then, run Dino Might.. On the way you will find the pad with a yellow stone, go on it on. When the chase will begin for you - jump to the second pterodacker - it will take you from the level.

C3 | Giving 102%

Earn gemstones in bonus levels

It is understood Hot Coco. and Eggipus Rex.in which you get after Road Crash. and Dino Might. levels (through their secret outputs). It is recommended to take a timer so that you can safely undergo a level without loss of lives.

C3 | The Future Is Clear

Find and destroy. Again.

Future Tense. level. You need to be extremely attentive at the level, for the part of the boxes are well pumped and you can manage to miss them. With difficulties you can use this video.

Crash Bandicoot.

* Level guide.

Acute first.

Here, on the first of the three islands, the dangerous journey of Kragia begins. You have to get comfortable with the control system, learn how to calculate the jumps of cragia, etc. Here you can earn the first three gems (Gems) and have to defeat the first boss - dad dad. Levels are not difficult here, however, in order to pass them with a "excellent" estimate (Perfect), you need to work hard. On the second and third islands you will need to get colored stones, and then return to achieve an even better result.
N Sanity Beach.
At this level, one checkpoint (checkpoint). You need to find several masks of the doctor-wizard, and then your way will be easier. For example, you will not need to crash in the turtles (you will have temporary invulnerability). Collect as much as possible Womba fruit - they will then need. After breaking near a large pocket box, you are the dispensing boxes through the pit, and as a premium, get the opportunity to jump on these boxes containing a lot of useful.

Jungle Rollers.
One checkpoint; prize circle - "Town"; For excellent assessment, green stone is needed. First, collect the fruit of Wamba from jumper boxes, jumping on the "Arrow" box. Then take the mask to become invulnerable. You at this stage you need to slip past round stones several times. At first it will be one disk, and it is not difficult to slip (see above). Then there will be a pair of disks; Shifting to the left (or right) to the edge, you need to wait for a long-range disk, and then slip. Finally, you will meet the disk system; We must wait for the moment when they meet in the middle, and then slip into the resulting hole. Having a green stone, you need to jump on it, and from it - on the boxes, and then you will achieve three extra lives.

The Great Gate.
One checkpoint; prize circle - "Town"; An excellent assessment requires a yellow stone. A doctor's mask here can be reached by drawers as along the steps. When the steel box will pop up from the "Arrow" box, jump up so that you do not bother. Beware of spikes. At the end of the stage, it is necessary to jump and with the rotation to hit three jerseys with marks to turn them into temporary platforms. Possessing a yellow stone, take up with it on teleport, and then further to an additional territory.

Boulders.
One checkpoint. At the very beginning, collect everything you can: Everything is useful! Be especially attentive, overcoming the chain of the abuses, do not hurry with jumps. Generally, here is the main thing - calcality. At the end of the stage, follow the wooden pillars along the chain of apples - it will lead you to an extra life.

Upstream.
Two control points; prize circle - "Town"; An excellent assessment requires a yellow stone. You need attention to achieving success in this waterfront: do not skip apples and other useful items, carefully guide yourself with fish and muffin traps. Having a yellow stone, smoke Ilpi Rotate it under the bridge, and you will be able to get an extra life. Yellow stone will also be a conductor for you, which will lead you to a new conveyor.

Rolling Stones.
Three checkpoints; prize circle - "N. Clo"; For excellent assessment, blue stone is needed. At the beginning of the stage in front of you - Fruit boxes, but do not abuse the rotations, and then lose them. Having met with the system of stone disks, carefully examine the pattern of their rolling before slipping. Near the "TNT" boxes, we remind you, it is necessary to jump very carefully, but it is impossible to rotate at all! At the end of the stage, round moving platforms, crouched grass, are very useful. Jumping onto the blue stone, you will fall into the underground cave, where you will find additional life.

Hog Wild.
Two control points. At the beginning of the stage - the scary tree with spikes, but it is easy to jump out enough. And in general, this stage is not difficult if you follow the instructions previously.

Native Fortress.
Five checkpoints; prize circle - "Town"; For excellent assessment, a red stone is required. As soon as the collapse jumps over the fire, it turns out to be on the box "Check Point". After that, you need to jump or rotate on Venus Fly Trap. Jumping then on the box "Arrow", you will not only take up the top, but on the way there will be some more fruit. Remember that when bonfires are not burning, they can be used as a springboard for bouncing. The most difficult area of \u200b\u200bthe stage - when you need to crash with the rotation in the box, which is above the "TNT" box. After that, you need to quickly jump and break up the upper boxes, and then bounce on the decent distance, safe when the explosion. Behind the red stone you need to follow the clouds - you will reach a variety of valuable boxes.

Island second.

This stage is still low, but difficult times are approaching. Two levels belong to the number of the most famous in the game: Lost City and Sunset Vista. You will meet with two bosses - RU and Konoga Kong. You will have the opportunity to earn the first of six colored precious stones and the first of the two keys of Cortex (Cortex Keys).
Up the Creek.
Two control points; Prize Circle - Tauna. Having encountered the leaves floating on the crumb, wait until they boil to you before jumping on them. Note that if you stop on them for a long time, they will start sinking, and because the crash can not swim. Monkey pass the jump on top or rotation.

THE LOST CITY.
Four control points; Premium circles - "Town" and "N. Clo"; Award for excellent rating - green stone. Do not break the first "Arrow" box that you met, otherwise you will not be able to return to this level. On your way - a giant bat, one of the first moving platforms and vertical walls, which should be brought very quickly.

Temple Ruins.
Three checkpoints. At the beginning, having passed dangerous spears, take the mask, and then jump to the left to the platform. Having met the platform moving up and down, wait for the moment when you find yourself a little higher than the next platform before jumping to it. By passing a bonfire, jump first on a round moving platform nearest to it, and then on the middle platform. Further, your guidelines will be lying on the platform fruit.

Road That Nowhere.
Four control points; prize circle - "Town"; For excellent assessment, a red stone is necessary. We break the box located between two TNT boxes, then run away quickly. On the bridge with rope railings, light strips are reliable, the darker breaks, if they stay on them, and the reddish fell down as soon as they become. Some planks are covered with ice or snow; It is better to jump on them, not to go. At this level (as, however, in the whole game) it is very important to rely well jumping when you have to jump several times without stopping. With the help of a red stone, you fall into the secret space where you should jump into the box to detect an invisible box. Jumping forward to the red stone, be bold - before your landing part of the bridge will come together, and the jump will end safely.

Boulder Dash.
Two control points. For excellent assessment, a magenta is needed. The main task is to closely monitor dangerous boulders. Wooden stakenik is best overcome by fast short jumps. Bypassing wooden poles on the way, do not forget to collect fruits. Jumping on the purple stone, you will fall into another underground room. Here you will find from half a dozen of additional lives that you will be very useful.

Sunset Vista.
Seven control points; Prize Circle - Town / Cortex. Meeting at the beginning of the level of the stoves are very cunning: only the average is on the spot, the rest fall when they are coming. Next, you must pass by moving walls, which are still drawn into the back wall; You need to approach each as close as possible and slip when they depart back. To overcome the "holey floor" needs continuous jumps, because each next flooring goes to the surface as soon as the previous one fails.

The island is the third.

This is the final stage; Beloved Town and the evil Cortex are already close! Here you will find the rest of colored stones, and, of course, the rest of the bosses - Pinstrapa Clear, N. Clo and the most importantly, Satambood, Dr. Neo Cortex. You will find the second key, as well as a level-branch, through which you can go to the "excellent" completion of the game. Here are the two most difficult levels - Jaws of Darkness and Slippery Climb. Passing this island (easy to say, but it's hard to do!), Get ready for travel back to the first two islands to earn great ratings.
Heavy Machinery.
One checkpoint; Prize Circle - "Town, N. Barn". At the beginning of the right - a moving ball; Wait until it goes away, and when it starts to rise - slipk. Also overcome and bowl with spikes. The source beats from the wall, too, with certain intervals; You need to wait for a break to pass it. Finally, the red platform operates like a spring, throwing you high up - this time behind Womba fruit.

Cortex Power.
Two control points; For excellent assessment, blue stone is needed. At this level, accurate choice of time points is also especially important. Energy vololates are flying out of red and blue pipes, and it is necessary to wait for the moments of interruptions. When to move forward, you need to jump into the interval between the pipes - do not refer to the power grid. Stumbled upon the shooting assistant of the Pinstrapa, you need to hide until it stops fire, and then get closer and destroy it. At the end of the stage, hitting a movable platform hanging over the green liquid, you need not bag, but very precisely jump from it past the ball with spikes on a fixed platform. Following the blue stones, you will fall on the easiest way to exit.

Generator Room.
Two control points; prize circle - "Town"; Award for excellent rating - orange stone. At the beginning of the stage, jumping from a small square platform, you need to wait for the metal balls over your heads. Next, you need to split the box, and then examine the bridge in the upper right corner of the screen, where there are a lot of boxes. But a large platform with drawers will shine at some point, and if you continue to stand on it, it will fall, so you need to act quickly.

Toxic Waste.
Two control points; prize circle - "Town"; Award for excellent rating - blue stone. At the beginning of the level you need to move forward on platforms, jumping to the right and left; These platforms help shy away from jumping barrels. Fucking a bear, wait until he leaves a barrel in you, rewind through it and snap into a bear with a rotation. Additional lives are waiting for you, but beware of dynamite!

The High Road.
Four control points; The prize circle is "Tauna". The level is very similar to the Road. That Nowhere. You need to carefully count jumps. After how to jump over the steel boxes, you need to deal with the turtle. You will also need to jump on the turtle on the bridge in order to overcome the behind Her abyss.

Slippery Climb.
One checkpoint; Pripus circle - "N. Clo" "; Award for excellent rating - a red stone. Passing massive stones with spikes, wait until every one of them is as close as possible to the next, and not you have to fall out! Birds found on the path You can be used for good, just look, do not jump on the wings. Lifting up the stairs stairs, do not break, because the steps can turn into a slippery inclined plane. Another staircase, at the end of the stage, all the time hides in the wall adjacent to it, so What you need to accurately take the moment to jump on it.

Lights out.
Five checkpoints. Reward for excellent assessment -purning stone; An excellent assessment requires a yellow stone. At the beginning of the level, the metal plate in front of you falls down in a second one after touch, so do not break. Another platform, although not fails, goes back and forth all the time; Wait for the approach, and then jump. Hung on a rope sharp metal surface swings back and forth, like a round stone disk. To have more time to slip by a sharp surface, it is best to stand on the left or right of it. Yellow stone will raise you up, past several portraits of our heroes and villains, to the conveyor leading to additional boxes.

Jaws of Darkness.
Two control points; prize circle - "Town, Cortex"; For excellent assessment, blue stone is needed. Jumping on round stone platforms moving around the central platform requires you to maximize the comprehensibility. From stone walls at different height, the point will fly off spears, and the passage here also requires an accurate time selection. Reaching deadlock, know that in fact it is not a dead end: the back wall goes back and forth. At the end of the level, the calculation is required to combat falling spiders: the spider fell - jump on it and immediately repel. The road from stones will lead you to additional lives, fruits Wamba and many boxes.

Castle Machinery.
Two control points; For excellent rating, you need a green stone. And here you need to jump very carefully, so as not to burn on the hot red pipes and do not fall on the platform steps. In one place, hot tubes can only be overcome to the robot. At the end of the level, you can jump on the boxes, mining a lot of valuable things: first Fruit Wamba, and then an extra life. And having a green stone, you can jump on it and discover the inconspicuous treasure - almost 30 additional lives!

The Lab.
One checkpoint; prize circle - "Town"; Prize for excellent rating - yellow stone. At the beginning of the level, disobey the box to activate the doors and the floor. Then the door will be overcome, avoiding the electrical network. And faced with the minions of the doctor, wait until they play out with their electric discharges, and only then destroy them with rotation, otherwise you will get the electric shock.

Throughout the game, you can find exactly two keys opening the way to hidden levels. You need to go through both prize circles "Cortex". The first is located on the second island at the Sunset Vista level; Having passed it, you fall on the hidden level of the Whole Hog (later this key is shown at the Boulder level, because this level is associated with the Whole Hog). The second key is on the third island. After passing Jaws of Darkness, you will fall on the second hidden level of Fumbling in The Dark.
When a boar or an aggressive woman comes up again, you can recommend the following reception to fight them: Left, Down, Down, Left, Up, Left, Right, jump on a boar or through a woman, down, right.
At the Whole Hog level, the abyss becomes much wider. And behind one RVA lies a dangerous tree with spikes. Do not miss any drawer, without breaking it.
At the FUMBLING IN THE DARK level, consider the light platforms after a couple of seconds fail. When approaching the orange platform, wait for it when it is suitable close enough. Scripping the giant swinging razors, wait until they are on the same level, and then do not break. Use falling spiders to jump on them and pushing out, fall on the next platform or path.
Completion of the game.

Normal ending occurs in the standard case (go through the whole game without losing a single life, one of the first time can hardly succeed). You destroy evil represented by Dr. Neo Cortex, surprised with a tauna on the doctor's aircraft - and the game ends.
But there is a special ending. Completion of the game is determined by how the way you got to the final level of The Grand Hallway. The new ending occurs in the event that all precious stones were found in the previous steps. Ahead of you will be waiting for the conveyor who will save you from a meeting with the doctor. If in the big hall you will go on the blue stones, then you will find your beloved Town, and you will fly to a giant bird towards the setting sun!

Barely dealt with Dr. Neo Cortex (Dr. Neo Cortex) in the previous part of the game, Crash learns about the shoot from the prison of the villain of all time and peoples - the head of the cortex. Section UKA. He has already begun a hunt for crystals and gems necessary for the management of the world. This time, Dr. N. Trofi helps him in this black (Dr. N. Trophy), which created a car that allows you to move in time. This will help Kortex and daw faster to find magic stones.

Krasch and his sister Coco is the only power capable of stopping villains. They must collect all the stones and upset the plan of world domination of the uki.

The Warp Room.
This room will be a kind of starting point in the entire game. From here you will be

enter each of the 30 worlds broken into groups, five worlds each. First, only the first group is available, but as others will be promoted as they are promoted. To get into any world, just stand up on the level button and jump into the group that appeared in front of you. You can pass in any order. At the beginning of each level of the top of the screen, the nameplate showing the number of stones that can be collected at this level.

You can also save or download saved game in this room. Olya it is necessary to just approach the wall of saving or downloading.

You can return to Warp Room at any time - it is enough to put the game by pause and select the Warp Room option.

Stones.
There are three types in the game: crystals, colorless and colored minerals. Collect all the crystals from each level and bring them to Warp Room - the basis of a successful game. As a rule, they are easy to detect. It is enough just to touch the crystal to take it. Colorless minerals are also available at each level, but to find them, they will have to work hard. To do this, it is necessary to inflave each level of level, and most importantly - open each available box, including those that are located in the prize zone. And finally, colored minerals. Find these pebbles - the task is quite difficult, but, having found at least one, you will be completely rewarded for your efforts. These stones allow you to use special platforms that make it possible to achieve inaccessible places previously containing a lot of useful things.

Boxes.
The game meets the following varieties:

Conventional boxes. Open with a simple jump or sharp rotation. Per
Each open drawer you will get a piece of fruit. Elastic boxes can only be opened by jumping, and you need to jump at least five times. Attack by rotation will simply destroy the box.

Random boxes are like in slot machines. But you need to open quickly, but it turns into a piece of steel.

Boxes with an arrow are a kind of springboard that allows you to achieve particularly deleted places. To open wooden boosters with an arrow, use a powerful blow to the housing, though. The crash will learn him only after the first boss. Steel boxes with an arrow open is impossible.

In the boxes with a question mark may be anything. By hitting the box with an exclamation mark, you change anything at the level. Turn the box with the mark of Aki Aki, you will get a mask that protects you from one blow. Three masks give temporary invulnerability.

Crash marks contain an extra life.

The box marked with will start to start the level from this point when you follow the next time.

To open the TNT box. It is necessary to jump on it and quickly move aside. Enjoy Fireworks. Nitro-boxes are a very powerful explosive detonating with any touch. Better stay away

Green drawers with an exclamation mark are usually located at the end of the level. Destroy all nitro drawers.

Movement, control and superudara.
In the game there are four main types of movements: running, jumping, crawling and rotation. Crawling and rotation are simultaneously and an effective means of killing opponents.
After the victory over each boss, the crash receives a special blow.
Powerful Blow Case: Buttons X O. Use the arrow for opening the boxes or to open several minutes.
Double jump: x + x. At the time of the highest point of the usual jump, press X again, and the jump will become much longer and higher.
Mortal Tornado: Quickly press several times per square. Very effectively for communication with several opponents immediately. In a double jump complex allows to cover huge distances.
Bazooka: L2 activates the weapon, and about the shot. Very powerful thing!
Jerk: R2 button. Strong acceleration. Also increases the length of the jump.

Top places.
Many levels have prizes. To get there, you need to climb the platform with a question mark. The goal of such miniurines is to dissemble all the boxes and collect as much lives as possible. You can't die here, so you can relax a little.

Tests for the time of relics, secret worlds.
Relicates in the game three types: sapphire, gold and platinum. To get them, it is necessary to beat a certain time of level passage. The first 25 levels contain one gold and sapphire relic. If in order to get a sapphire, just enough to quickly go through the level, then the gold will require the speed of light. To do this, it is necessary to often use a jerk, which will be available only after level 25. On 26, 28 and 30 levels there are platinum relics, in time testing can help the boxes with numbers on them. They will stop the clock for the number of seconds equal to the number. In the test for a while you will also not lose life anyway. Having collected five relics, you will open the secret world. Another portal will simply appear in the curved room. To open all five secret worlds, you need to collect 25 relics. Some levels can be passed in two ways: light and heavy. It usually has some kind of useful thing, but in order to get it, you have to hurt.
Pa, some levels you will pass. Playing the brave girl Coco - sister crash.

Level 1: Flags Village (Toad Village).
42 boxes.
It's time to practice in management. Do not be afraid of water - the crash can perfectly go through her. Two elastic drawers located above each other are opened by jumping first to one, and after another, like on the stairs. Having met the first goat, work on it to the attack by rotation. Before the first checkpoint'om (a drawer Q is a box with a mask. Do not lose time in front of a gaming machine box, otherwise it will turn into the steel. To kill the swordsman, wait for his sword to get stuck in the ground, then attack the wolf. Jump on the pedestal with Question mark, and you will fall on the prize level. Having finished the level, you will see a sign indicating how many boxes you missed, or a colorless mineral. If something is left, you can return and finish the work.

Level 2: Under pressure (underpressure).
1 crystal. 1 colorless mineral,
92 drawers.
At this level, the crash will go under water. Do not worry about the lack of oxygen - the paint has aqualang. Small difficulties will cause control, as it should be considered what everything happens under water. Button X activates fins for faster movement, while about attack by rotation. Serious danger is sharks and robust fish, the latter especially at the time of the spikes exposed. You need to attack only a wolf. After the first checkpoints there will be a tube with a huge rotating disk, which you just need to swim away, avoiding any contact. After the pipe you met with a huge eel, which is also better just bypass. At the bottom, right at eel, there is a gaming machine. To open it, you have to hurry. Soon you will find a small submarine. Close to it, then your path will become much more fun, since after pressing about the boat will move much faster, and X will allow the use of torpedoes that even mines. Try not to lose the boat, since the second will not be. Seeing the red algae at the bottom, blow their torpedo, the drawer is hidden there. In addition to the torpedo, these algae can not be removed. Before the next handset, the boat will pop up, but do not worry - it will return, Cop "You will choose from there.

Level 3: Rest, "Orient Express)
1 Crystal 1 colorless mineral,
51 box.
This level you will play for Coco. As soon as the level begins, you will find yourself on the back of the Tiger Pura (Riga). Keep firmly, as you can not get off it! It swears at a level with a mad speed, and you will need a good reaction and attention: to manage a tiger - it's not a simple matter. If you are simple
Want to quickly finish this complex level, then follow the location of the fruit - as a rule, this is the safest way. If you hunt the boxes, then be extremely attentive and do not miss Checkpoint. True, if the pair of boxes remained not opened, it is better not to persist, but to start from there, where all the boxes are still intact. After the third checkpoints, a person with doors traps will appear. If you collect boxes, then cost to skip the first door, jump onto the second (this will allow you to climb the roof, where boxes are hidden) and skip the third. Be careful with paper dragons: sometimes they will have to jump, and sometimes they will spit under them.
In the test for a while, this level can only be run by keeping R1.

Level 4: Bone Yard.
1 Crystal 2 colorless mineral (for the second, a colored mineral is needed from level 12). 66 boxes.
Just crazy level. Throughout the region, the crash will chase a huge dinosaur, from which you can only escape. In addition, crash
It runs "to the screen", which will require empty mail from you. Avoid the current lava, pterodactles, planks and high grass, which can be cut off with rotation. Do not worry about the missed boxes - Wine for the Erik will make them for you. After the second checkpoints you can rest a little and focus on the boxes. Be careful - TNT and Nitro drawers will appear.

In resin puddles, the mass of enemies hides. Use the top. You will not be able to use the Red Platform until you find a red mineral at 12 levels. If you already have it, then take a platform and prepare for a new meeting with dinosaur. Drink steel checkpoint '. Began. Use a double jump to overcome the huge lava flow, run the ventilation mines, as they will not be able to jump. Herbs will have to cut a lot of cut. It is desirable that in the reserve there was a minimum of 10 lives.

After the Red Platform there is a prize level where the crash can learn a new movement. Prickly under the steel boxes, the crash can slide under them when you press on the hit steel box with the mark "I", and the former invisible boxes will appear. Yes, in almost the end of the row, your familiar dinosaur will return again.

Level 5: Creating waves (Makin 'Waves).

37 boxes.
Again we play for Coco, or rather, we ride water puffs. The arrow on the crane indicates correctly get lost. On some tramplines, you need to jump higher to get drawers hanging in the air. If not managed the first time, make a circle and try again. Take the kernels flying away from pirate ships, mines and seagulls. First Boss Tiny Tiger (Tiger).

Here you will meet with the first boss. To fill it, you need to be very fast. He jumps out of the platform and attacks you five times, after which his forks are stuck in the ground. Use this moment to attack a wolf. After that, he will release for you a whole ohow of small lions, from which it is better to just dodge using slipping. After that, Tiny Tiger again attacks you six times, and then it will be stuck again. Bates, go away from Lviv. He attacked again, now seven times, after that, hit him again - you are a new champion on this earth. After the victory over the Tiny Tiger, you will get your first special reception - a powerful hull.

Level 6: GEA WOT.

100 boxes.
Something resembles the very first, at least in difficulty. Use the recent hit to open the reinforced steel boxes. The wizard who will bother you with fiery balls is easily neutralized by the usual tip. At the level also there is a suggestion zone. This time you have to show the wonders of acrobatics. Going to the steel box-switch, do not hit it, but first, jumping over the bar above the cliff, push out from the elastic box, which will allow you to jump much further. After that, take off and jump back to the switch. Since the jump should be quite long, then for some time you have to practice.

Level 7: Hang Em High).
1 crystal. 1 colorless mineral,
1 Yellow mineral, 96 boxes.
In fact, there is no yellow mineral at this level - you can get it at level 27, and only if you collect 10 relics.
Having passed a little ahead, you will see three canopies, where you can work well and worry jumping, as it will be necessary for you soon. Advanced swordsman without any problems eliminated by his favorite progress, just let him move away from you. The same reception apply on a sorcerer with a carpet. Having reached the dead end, push off the plank and fly to another platform. Scorpions are easily killed by leisure, although they can just get around. A monkey with barrels need to be knocked out not alone, but twice. Strained at the beginning of the level? Excellent, now we climb on a canopy and jump behind fruit. Follow the fruit track.

There are several boxes upstairs there. They are not easy to open, as it is easy to fly into the abyss, so be careful with the control. Once in the prize Eon, use a double jump (easier, you will gain it after being hit by Dingodile) to get highly suspended boxes. Reaching the gaming machine box, shit a little and make sure that he switched to that. Now jump on it and run off. After the explosion, a drawer with an exclamation mark is available, located below.

Next, there will be a place with a nitro-box located above two normal. It is very important quickly, but gently hit the first, as this is a machine box. At the end of the level there will be a green box that will explode NRTRO, and in place with him - and the one that remains.

Level 8 Goney (Hog Ride).
1 crystal, 1 colorless mineral,
13 boxes.
The pain is to be a racing on a very fast motorcycle. True, as far as he is fast, so unstable and vulnerable. It is best to pass this level twice. First you need to get a crystal, and for this you just need to win the race, that is, come first. Since your opponents
On the machines, they will try to shove you, but the paint motorcycle is much faster. On the road will come across markers that increase the velocity of the bike. In some places, the road is blocked by the police - you will have to catch it. The second time will concentrate on the boxes. In order to get some of them, it will have to jump a lot, but the game is worth the candle. The time with which you will come to the finish line, in this case the values \u200b\u200bdo not have.

Level 9: Motal Time (TOMB TIME).
1 crystal, 2 colorless minerals (to get them, a purple mineral is needed. Located at the 13th),
95 boxes.
At the very beginning of the level, the road is blocking a huge cobra, but do not be nervous - a good "top" will allow all misunderstandings. At the level of the masses of failures, many of which are protected by alligators. The latter is better to get around the party, although the favorite reception does not fail here. It is not possible to get into the oil puddles at all - the price can sometimes be at the price. Everywhere where you will see the platform raised above the floor, step on it. The first such switch opens a number of doors blocking the path. Doors will be open long enough, but still not forever, so do not break.

After the first checkpoints there will be a bridge from the shards only those that marked, will not let down, but those that with a red beetle will be destroyed at the first touch

Monkeys on barrels are neutralized with renewing. Egyptian trying to fill up crash with stones, neutralized also. Pour through the pit and attack, most importantly, do not stand under the hole from which the stones fall out.

Do not step on the highlighted plates on the floor, since otherwise poisoned arrows will fly out of the walls. Soon you will come to the fork. The right sleeve will lead to the exit, while the left is to the wall with the symbol of the purple mineral. If you don't have it yet, then the road has been ordered there. To jump over the pit in front of the wall with a mineral, you must first master the fatal tornado that the crash will receive by defeating N. Trophi after level 15. This ability you will need behind the wall, so first it is better to just pass the level. Description of the area behind the wall will find below.

Another Egyptian. Use the same tactics only pay attention to two boxes that over moving stones. Use the "Wolf" to open them. Next will appear by some flame. Wait until he shoots, and Bates. A more pair of platforms - and the level is completed, however, until you penetrate the wall with a mineral, you will not be able to collect all the boxes.
Behind the wall with a lilac mineral.

To successfully move through the field with arrows from arrows, use a deadly tornado to make a long jump along the left wall. Immediately after that, be especially neat with oil puddles, as there will be several holes with a speakers each a few seconds. The last combination of copies will require special accuracy, as it is necessary not only to jump over them, but also to have time, turning on the chipboard, get into the door, otherwise they will close. Just calculate the period with which the spears go. Immediately outside the door you will find the first colorless mineral. After that, overcoming a pair of platforms, you will come up by the end of the level. But if you want to get a second mineral and crystal, you must first return to the fork. Egyptian and traps with arrows are overcome without any problems via a deadly tornado or a double jump. Reaching up to a large failure after traps with arrows, wait for the platform. After the platform comes all its way, make a double jump and deadly tornado. Now, returning to the point, everything began, go again, not missing a single box. If everything is done correctly, you will receive and mineral and crystal.

Level 10: creating waves (Makin Waves).
1 crystal. 1 colorless mineral.
35 boxes.
Again Coco, and again on a tiger, only now with a lunar sow. Enemies are much more than at the third level, and they are much more active. To open all the boxes, use a quick tiger run (button R1). This will allow you to jump high to get boxes. As before, use a trick with doors: jump onto the second, then you skip the first and third.

Second Boss Dingodile (Dingodile).
Here you will meet the second boss. Serious enemy. Protected by the triple layer of crystals and armed with a laser. At first he will try to get rid of you with the help of fiery balls. Stand and disputes will begin to fall close, start to run against the rotation of the Dingodile, so that he can not get into you. After that, he will try to get you laser. Before each shot, he takes some time to recharge. Use it for the attack. How it shoots a laser, its crystal protection destroys, so that soon you will have more space for maneuver. After you beat it down, run away from the center of the room, as otherwise it will not be possible to avoid a powerful explosion. After that, there are two more similar rounds with Dingodila, with the only difference that the shooting method with balls and laser, as well as the interval between shots will change. Use the same tactics as in the first case, and in the end, Dingodile will fall. Having won it, you will receive a second special dual jump.

Level 11: Dino Mit (Dino Mightl).
1 crystal 2 colorless mineral (for the second, yellow mineral is needed from level 27), 112 boxes.
At the very beginning, use a double jump to get life on iron boxes. Rodent is killed by leisure, just wait for it, it will not attack.
After the first checkpoint's, you will find a yellow platform activated by a yellow mineral from level 27. But even if you already have a stone, do not hurry to climb, and go forward to a solid land, killing everything and everything, opening all the boxes, as soon it will be necessary to return. Before you will be an egg. Collapse it with rotation, after which a friendly confused dinosaur hatches from it, where you can ride very well. The button about you will be climbing or pursing from it. And it will have to lying, as some boxes are not available for a dinosaur. True, shortly before the end of the level with the dinosaur will have to part. If you already have a yellow mineral, now it's time to go back to the yellow platform, look below.

In the prize stage you can practic a double jump. To open the drawers suspended over the abyss, go to them and use a powerful blow to the case. It shakes them all. After the prize level, you are waiting for the fourth level dinosaur. Get ready for another crazy jogging.
In the prize stage you can practic a double jump. To open the drawers suspended over the abyss. Come to them and use a powerful housing. It shakes them all. After the prize level, you are waiting for the fourth level dinosaur. Get ready for another crazy jogging.
On a yellow mineral platform.
Again in the swamp. Promotion neatly, avoid lava and volcanoes. Soon get to the hard ground, where there will be several TNT boxes. Bring one, after that use a powerful blow to the housing to open the reinforced steel boxes. Next, there will be another series of drawers with TNT Use a powerful blow to the housing on Earth, then several minutes immediately: the boxes are tailored. Use a powerful blow to the housing to open everything left

After that you will start moving to the screen. Beware of streams that easily demolish in the abyss. In the same way, you will find a colorless mineral, after which, neutralizing the whole Nitro with a green box, take a platform that takes you back to the level. If you have already revealed all drawers at the level, then you will receive a second mineral at the exit.

Level 12: DeepTFCXTTE).
1 Crystal 1 colorless mineral.
1 red mineral. 88 boxes.
Another underwater level. The main enemies at the level will be sharks, fish-needles, waterways and nitri-boxes. Around the middle of the level there will be a fork, which, however, is not always noticeable, since the "fruit track" leads up and does not imply the presence of another path. But if you look closely, you will notice another way. You can finish the level in any way, but if you strive to open all the boxes and get a red mineral, you will have to go through both. The first way does not represent special difficulties, especially since you will find a submarine. Swapping to a drawer with exclamation | sign and come back to the fork. Swirl in another branch, blast TNT - this will allow sailing on. Problems can cause a pipe, siding by fish-needles and nitro-boxes. To get around the latter, keep the left wall. Soon you will find a green box-neutralizer that will destroy all Nitro. There will also find a red mineral and exit. Now you can return to level 4 and take a section with a red mineral.

Level 13: High Time).
1 crystal. 1 colorless mineral.
1 lilac mineral. 87 boxes.
Welcome to the Mediterranean Village again! Stick about the same tactics as at the 7th level. The level can be passed in two ways: simple and complex. The first will allow to get the crystal and colorless mineral, while the second hides the lilac mineral. In general, it is best to go through the level twice and pick up everything. A complex path begins with a floating platform for which you need to jump. If you perceive, the level will have to start a curved room.

Men who are thrown by fiery bombs should not create special problems. Reaching the wall, use drawers with arrows to get on a canopy, and from there - to the top of the building. A wolf neutralize the sorcerer on the carpet. The prize stage at this level is one of the most difficult. Use a double jump in a combination with a powerful blow to open the reinforced boxes. The most difficult will be knocked down the box suspended over two elastic boxes. It will be necessary to be pregnant, or come after gaining a deadly tornado (after the 15th level boss).

Next, you come to the second high wall in which the entrance to a heavy path is, however, if you have lost your life to this point, the input will be unavailable. The peasant's hooming knives is easily stacked, but be careful, because immediately behind it is a series of drawers with TNT. If you have separated all drawers, then take a colorless mineral and come back to the beginning of a challenge way.
Difficult path.

Here the main thing is not to lose your head. Do not pay attention to drawers - life is more expensive. Just if you perceive, the whole level will have to go back.

To go a place with shooting fiery balls, jump along the canopies between the windows at the time of departure of the ball. The following departing balls will require synchronization by the second series of shots. Immediately after that, attack the magician of the magician on the flying carpet. Next, the passage should not cause special difficulties - grab the purple mineral and go to the exit.
Now you can return to level 9 and examine the previously available area.

Level 14: Accident (Road Crash).
1 Crystal, 1 colorless mineral.
29 boxes.
Another racing level. The tactic is the same as in the eighth level: first come first to the finish line and take the crystal, then you are engaged in drawers. To get some boxes, a motorcycle will have to put on the wind.

Level 15: two-headed (DoiIryFe Header).
1 crystal. 1 colorless mineral.
91 box.
Here the paint is a meeting with some old enemies from the 1st and 6th levels. But the nail of the program will be a two-headed giant with batons. It is best to just get around it, although you can apply tricks on his heads.
In the prize level, use a double jump to get all the boxes. When you find a pair of TNT boxes, do not blame them immediately, but overlook the box first with suspended elastic boxes. After that, blast the trinitroleol. The goat blocks the road. Do not spin it to attack it, as otherwise the crash will die from the hands of the wizard. Wait for the goat to go away, and attack the sorcerer.

Third boss N. Trophy (N. Trophy).
A rather unpleasant type, but the more pleasant will get rid of him. You will first have to ride quite a long time from his lasers and fiery balls before you can get close enough to attack. After the first assault on N. Trophi, it is settled (probably for recharging), and you will have enough time to attack. If you do everything right, there will be three such cycles. Here is the alignment of Trophi attacks:
The first attack: one fireball, one frontal laser, two lasers on the right and one left.
The second attack: two balls (the first is just jumping, the second is a double jump), two front lasers, one right, another frontal.
The third attack: three balls (a simple jump first and double for two subsequent), the laser on the left, the laser on the right, the frontal laser and two lasers on the left.
Bulking this comrade, you will get a third specialty - deadly tornado.

Level 16: Sphynxinator (Sphynxinator).
1 crystal, 2 colorless minerals (for the second, a blue mineral is needed from level 20), 105 drawers.
Before moving somewhere, go a little back from the place where the level has begun, there are already four boxes, including a box with life.
Almost immediately you come to the fork. On the left, it would seem, an irresistible break, but believe it or not, it can be joined. True, at first, you need to get such a skill as a jerk, which is taking a crash after the last boss - Dr. Cortex. If you already have this skill, then use it, after that double jump, and the deadly tornado will complete the case. On the other side you are waiting for four lives.

The right corridor tends to mummies, traps with spears from the floor and other delights. After halfway, meet the platform with a blue mineral. If you have already taken it at the 20th level, then see the passage below.
Wait until the stones that the Egyptian descend so much with you, destroy the nitro drawers, and then attack. The prize level is rather light. Open the box with life before blowing up TNT. Use a powerful blow to the housing to open the reinforced boxes. After passing the prize zone, further passage should not cause special difficulties.
On a blue mineral platform.
Get the second colorless mineral will not be easy. The level is flooded with oil, so it will have to work a lot of acrobatics. Spice monkeys deadly tornado and move on. The most difficult part will begin after the second checkpoints. It is necessary to jump on a very small platform, the walls of which are sweeping with darts. Trace the "fruit trajectory" that will show the right path. Some more jumps, monkeys - and your second mineral!

Level 17: Forgive, airplanes (bye bye blimps).

11 boxes.
Easy and very cheerful level. We play again for Coco, which this time will manage a small airplane. Management will not cause any difficulties. Button O - Fire, while the square is responsible for the "barrel" (it is much easier to dodge). It is not necessary to endure all opponents of many, it is better to easily fly out. To get a crystal, you need to destroy the seven aircraft of Cortex. You can fill energy by knocking down a white ball!

Level 18: Do not tell fairy tales (TALES NO TALES).
1 crystal. 1 simple mineral,
61 box.
Coco returned on water skiing. Tactics are the same as on the fifth level. Some
Boxes are very well hidden, so be careful.

Level 19: Future Madness (Future Frenzy).
1 crystal, 2 simple minerals (both will become available only after the 29th level),
134 drawers.
Welcome to the future! To simply go through the level, you can start now, but if you need minerals, it will have to come from the 29th level, and no less than 20 relics will be required. Beware of lasers and robots. The latter can be attacked when they do not blink red. Flying plates can be attacked only from above - we are below.

The platform in the form of a disc is stable only into the aqueous punch, and since the crash does not know how to swim, be attentive. Most of the enemies are better simply ignored. Right at the rate there will be a door that opens the wheel to be completed with a wolf. Immediately there will be a pit with water. Wait when the water comes down, and run, scoring boxes, then you immediately choose. Mumia is better to try to bypass. Beware of a very short period of time. When they start blinking, get away immediately. The rotating disk will give you a proper acceleration and thumps high upwards. The first time is just for the sake of joke, then - to get the boxes with TNT, and only then - in order to climb on the platform. In the prize level, work out a double jump in combination with fatal tornadoes. Now you can start collecting relics to return to level 29 and finish the work.

Level 20: grave water (Tomb Waters).
1 Crystal, 1 Simple Mineral.
1 Blue mineral 88 boxes.
Half-filtered level. Many platforms at any time are ready to lower
We travel from the walls of wooden bars who push the severity where. Jump over them. Or wait for it when it comes back into the wall. The next pit with water contains two TNT drawers. Use the same tactics as in the first case. As soon as possible, climb the steel platform. Guardian with a shield is neutralized by blows to the legs (O). The prize stage of this level will require a small smelling. Do not rush to open the box with an exclamation mark, otherwise you will not get some boxes. After that, run ahead, use a double jump to get another box, after that a double jump in combination with fatal tornadoes to fly through Nitro-boxes. Detonat the TNT will solve all the problems. The next water yam will require the highest concentration. The drawer is hidden over the platform. Select from the pit as soon as you feel that time leaves. After that you come to the platform, and if you have not lost your life at this point, then you will open a complex area where you will find a blue mineral. If you died at least once, the fourth boss come to life ahead.

Fourth boss Dr. N. Jean. (Dr. N. GIN).
As N. Jin will try to destroy you. Coco will help you, shelling his robot ship. Robot must be destroyed in parts. You can attack when it blinks yellow. Squeeze the rockets, drive away from the machine gun, use any time for the attack. So it will last two rounds. In the second, all of the time, Jin will begin to pop up by mines and fiery rings, but, adhering to the same tactics, you wick up. After the victory over Gin, you will get a Bazooka. Great weapon!

Level 21: Gone Tomorrow (Gone Tomorrow).
1 crystal, 2 simple minerals (both require a green mineral from the 23rd level), 89 boxes.

So, it's time to try the Bazooka. Fly a pair of flying plates for workout. When the tank is shooting, rushing to the target on his side. Having reached the drawer, surrounded by four others, immediately decide how you pass the level. If you only need a crystal, then just open them all; If you also need minerals, then pass by and go to the green platform, without opening any more drawer, even checkpoint! On the green mineral platform,

You have three main tasks here: take the mineral, open the boxes, open the box that will open previously inaccessible boxes at the level. Now come back to the level at the very beginning.

Open the drawer - four more boxes have become available. Go forward. Having met another box, do not hurry to open it, and first spawn two boxes from 6Azoka, suspended above. Then activate the box, go through the bridge and bring two boxes under the bridge from the Bazukka. A prizep zone will require good ownership of the Bazuk. After that, go to the exit and get another mineral.

Level 22: Orange Asphant (Orange Asphant).
1 Crystal, 1 mineral, 20 boxes.
Another racing level. Use the same approach as at level 8 or 14.

Level 23: Flaming passion (Flaming Passion).
1 crystal. 1 simple mineral.
1 Green mineral, 75 boxes.
Halfway will be a platform leading to a complex path to green mineral, but first consider the easy way. Easy way should not cause any problems. Methodically shoot from, bazoku everything that moves. Before the easiest, the last box is highly suspended. Is knocked down. The prize zone will also have to shoot.

Difficult path.
Here, the Bazuki will not be so much intersection as before. Use a deadly tornado and double jump to get to the guys with fiery balls. Grab green mineral and run to the exit. Returning to the light path, reach checkpoint, otherwise you will have to go through a new one.

Level 24: Crazy bombers (Mad Bombers).
1 Crystal, 1 Simple Mineral,
11 boxes.
To get a crystal, you need to destroy five bombers. Obtain both propeller, only then the bomber will be destroyed. Stick up the same tactics as on the 17th level.

Level 25: Comrician Light (Bug Light).
1 crystal, 2 simple minerals (for the second, all five non-ferrous minerals are needed), 120 drawers.
This is the last of the available levels, so it will require a maximum from you, although it begins quite calmly. Immediately after the first checkpoints, you will find a firefly: Touch it, and he buoets follow you for a while, lighting the way. Do not break. You need to overcome the dark plot as quickly as possible. If the firefly flies, you will remain in complete darkness.

Before the next checkpoints there will be a blue mineral platform that you had to take at the 20th level. To pass the zone behind this platform, all five non-ferrous minerals will be required, so see below.

After checkpoints take three masks. It will make you temporarily invulnerable. Take a firefly, but we wake up failures - invulnerability will not save from falling. The prize zone is one of the most difficult in the game. Do not pay attention to destroy all visible bazook boxes. After that, take the firefly and quickly moving to destroy the boxes until you find and open the box "!". Swim over the bridge and use the top to spread the next row of boxes. Turn on "!" Again. Sketch forward the new batch of drawers, but leave two elastic drawers. Again forward, spreading all boxes on our way, after which one more. If everything is done quickly, then only now you will find yourself in the dark. Now it's time to back, behind two elastic boxes. Go left until you stop, then - double jump. To the left, until you fall down, then left. You are at the top of two boxes. Open them; After you finish, jump to the right to the platform. Go to the right, fall into the pit, choose a double jump and go to the right again. Before you see a piece of fruit in the air, make a long double jump right and go to the end of the prize level. At the output, destroy all Nitro. On the way to the end of the level you will meet two more lights. Act quickly, but neat.

On the Blue Mineral Platform.
Before going to the platform, come to Checkpoint. Even if it is dark, you do not fail, since there are no holes. The first section will seem an endless strip of traps from darts. Use a double jump to get around the darts. Close to the green platform and get ready to dodge from copies. Climb the purple platform. Now some equilibristics and acrobatics. Click on the yellow platform and get ready for a meeting with mummy. Close to the red platform. Another small jogging - and your mineral!
Fifth Boss N. Cortex (Dr. N. Cortex).

This will require no less voltage than the entire previous level. As soon as you defeat it, two great forces will be liberated: Yuka Yuka and Aku Aku, who are not afraid of life, but to death. By the time you get better to get out, so as not to get under the hot hand. Cortex will fly over you on your bowl. Do not try to get it, but it is better to go away from Yuki Yuki and Aku Aki lasers. Cortex will throw 3 fiery balls in you and five more mines. Rather. As soon as the Cortex come out of his ball, attack. Hit it with a wolf and run it into the hole in the center of the room to finish with him once and for all. If it does not work for you from the first time, the whole cycle will have to repeat, so that it is good.

Of course. Cortex will return in the second round. Only now Yuka Yuka and Aku Aku already clung to the tornado, so it would also have to take into account. Again there will be three fiery balls and five minutes, after which they are confronted again in the hole.

Cortex will return more than once. Now Yuka Yuka and Aku Aku will exchange atomic explosives. Cortex will not change tactics, so you can again, calmly trusting from everything you can, drive this reptile in the hole. After that, the titers will go. Wait a little and save the game. After the victory over the main boss you will get the last skill - jerk. Very effective in testing for a while.

Level 26: Crazy Ski (Skil Crazed)
Available only if there are five relics.
1 Simple Mineral, 100 Boxes.
Coco returned again on its water bike. The only difference from the previous water levels is the number of boxes. In addition, they are very well harnessed. Beware of Nitro-boxes. They are neutralized at the end of the level.

Level 27: Tossing them higher (Hang Em High).
Available in the presence of ten relics.
1 yellow mineral.
Yes, only now you can get this dying pebble, which you are looking for already from the seventh level. The level is simple, especially if you consider that you have a Bazooka. Neutralize knives and swords and swords from a long distance. Do not worry because of the boxes as there is no simple mineral at this level. Grab the stone and take to the platform that will assign you to the end of the level.

Level 28 Territory 51 (Area S1?)?
Available if there are 15 relics.
2 simple minerals, 24 drawers.
Race, only now against the UFO. To get one mineral, you must come first. It is really not easy. We must be perfect to drive the track. The second is given for boxes. You can not rush here.

Level 29: Future FRENZY).
Available in the presence of 20 relics.
1 crystal (the same as in the 19th level), 2 simple minerals. 134 drawers. Replaying level 19, so use the same tactics. True, if you already have a Bazooka, there will be no problems at all. The level allows you to take the boxes and minerals not available at the 19th level. After passing it, you will find yourself in the middle of the 19th level, so to open all the boxes, you will first have to return to the start, I perfectly pass the track. The second is given for boxes. You can not rush here.

Level 30: Fire Rings (Rings Of Fire).
Available at 25 relics.
2 simple minerals, 33 drawers.
The crash again became an aviator. Mad race after 30 fire gauge against the Cortex aircraft. It is necessary to fly through each ring, so if you have gone out of the rut, you will need to return and repeat the path. As you move through the rings your speed will increase. Barrel also increases speed. Button x you can prior
call Give all the nitro boxes. The first time goes to the level (in order to get mineral, you need to come first). Second times concentrate on the boxes.

So, if you have collected all 25 crystals. 28 relics, five non-ferrous minerals and 37 simple minerals, it means that you have 100% have passed another wonderful game. Now you can go back and fight back with Cortex to see the real end of the game.

Video list.




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  • Air Crash (Alternative Start of Level 7) - Bear Down (level 13), after the Polar Bear will reset (Polar), go back on the flames on the island.
  • Snow GO (Alternative Start 2) - in the AIR CRASH level (level 7) when you must make the first trip on the River Jet-Board, you can see many boxes of floating in the river. You should move to the platform, which is a little further than the start of the trip.
  • Road to Ruin (Alternative Start of Level 14) - in the Diggin "IT level (level 17) when you see a monster flower that stands on a separate platform, jump on it and crush. Later you are touched by the platform and find yourself in Warp Room 6.
  • Totally Bear (level 26) - in the UN-BEARABLE level (level 15), after the Polar Bear (Polar) drops you, and the Big Bear fails, collect a white diamond if you broke all the boxes (so as not to rebuild the level), And with the help of a high jump (in motion, press the circle and sharply cross) you need to jump back. There you will see Polar, go to him and he will take the crash to Warp Room 6.
  • Totally Fly (level 27) - in the Hangin level "OUT (level 16), after the crystal is collected next to the Check Point box, return back to how much you can, there you will see another pit, in it and jump. In The place where the pit leads, there will be a long grid, a lava under it, as well as small robots that will interfere with you go through the grid. You need to press on the circle (to cuddle to the grid), at that moment, when the robots are near you. Coming On the grid you will see a walking space, it will translate you to Warp Room 6.
  • Plus ten lives - you can return to Warp Room 2 and jump on a polar bear (Polar) several times, which is sitting at the Bear IT level (level 8). When you jump on it 10 times you will receive an additional 10 lives. This trick can only be done once per game!
  • Revenge with the boss - put cresh to the center of the Warp Room, press and hold L1 + R1 + L2 + R2 + triangle and press UP when it points up or down. So you will be able to cross the boss that has previously fallen!
  • Super-high jump - if you make a podcast and jump (the circle + sharp cross) you can perform a high jump, and if during the jump in the podkat, perform the rotation (circle + sharp cross and square (at the same time)), then it turns out a super-high jump that On the whole cresh above the high jump! However, it is difficult to fulfill such a jump, you have to practice!
  • Red Diamond in Snow GO (Level 2) - It can be obtained by passing an alternative start of Snow GO (how to open an alternative start level 2, see above in the "Secret Levels" tab), but there is not a completely honest way: when you see the diamond in the Snow GO level Use a super high jump (described above) to get it.
  • The secret zone in Turtle Woods (level 1) - on Earth you will find a frightening view of a sack of savage. To detect the secret zone, execute Belly Flop (cross + circle in a jump) on a plate. Thus, you break into the secret zone with birds, ostriches and a large number of boxes.
  • Blue Diamond in Turtle Woods (Level 1) - Complete the first level and break all the boxes in it - 62 pieces (to achieve this, you should also get into the secret zone in the way described above, as there are drawers there too) to get a white diamond. After that, cross the level without breaking any boxes and you will get a blue diamond.
  • Yellow Diamond in Plant Food (Level 11) - go through the level by breaking all the boxes and getting a white diamond, then cross it. Reach the first check point box and you will make the clock in the lower right corner of the screen (the counting starts from the very beginning of the level. But the clock appears only when the first check point of the box is reached, as has already been described above). Get to the finish line before time expires and get yellow diamond as a reward. If during this race you perimenting after the first check point box passed, then the clock will disappear, and to get the yellow diamond, you will have to restart the level and start the race first. When collecting the yellow diamond (it will appear on the pedestal at the end of the level) the clock will automatically disappear.
  • The secret white diamond in Hang Eight (Level 3) is the same as the above-described race with the same rules, conditions and features, but in another level.
Burkozel