The best stones in the vagrant story. Vagrant Story overview

Vagrant Story
Question:
I cannot find the Astar Sigil key to open the Limestone Quarry. I have a chest key and it looks like I missed something. Can you tell me where to find the steel, silver and gold keys?
Answer:
Teleport to the Kesch Bridge, kill the guards, head up the steps and go through the door to From Boy To Hero. Finish off the Blood Lizards, then use the Clematis Sigil to open the left door. Go inside, get to A Welcome Invasion and get ready to fight another Dark Elemental. Deal with him the same way as before, using the Magic Ward to deflect the Meteor Spell attack, and keep Demonscale ready to neutralize the effect of Dark Chant. When you are finished with this boss, enter the door and you will find yourself in a new part of the Undercity East unknown to you.
At The Greengrocer's Stair, go down the steps, enter the Where Black Waters Ran door, Defeat Lich in a few Quicksilvers, then go through the adjacent door to Arms Against Invaders, finish off the Harpy, then go to the door leading to Catspaw Black-market, defeat Lich and some Quicksilvers again Use your wonderful Eureka device to find out where the trap is near the chest on the left, defuse it, step on the Trap Clear Trap on the right, open the chest, take the Round Shield, Grimoire Paralysie and Aster Sigil that you couldn't find.
You will not be able to receive Gold, Silver and Platinum Keys until you play the game again after successfully completing it once. Either way, the silver key is in the chest at The Chapel of Meschaunce, where the Minotaur Lord lives in the Temple of Kiltia.
* New Game +
Finish the game successfully, memorize it, and reload the memorized version. As a result, you will receive the "New Game +" option, and this will allow you to keep your previous level, items and weapons.
* Training doodles.
As the game progresses, you will find training dummies near the shipping points. They allow you to practice and master combinations, as well as power-ups for your weapons. This is where these training dummies are as the game progresses.
Wine Cellar, "Blackmarket": This moron mimics the enemies of the human class.
Wine Cellar, "Workers Restroom": Also mimics human-class enemies.
Abandoned Mines B1, " The dark Tunnel ": Simulates the enemies of the beast class.
Catacombs, "Hall of Sworn Revenge": Simulates Undead enemies, ie. ghouls.
City Walls North, "From Boy To Hero": A dummy that mimics Phantom class enemies.
City Walls South, "The Boy" s Training Room: Dummy that mimics dragon-class enemies.
Town Center East, "Gharmes Walk": A dummy that mimics Evil class enemies.
* Combinations of weapons and shields.
Combine two Hangane Dubble-Blades for the perfect Hangane Halberd weapon.
Combine two Nodachis for a Rune Blade.
Combine the two
Khopeshes and get the wonderful Wakizashi weapon.
Combine Oval and Heater for the ultimate Knight Shield.
* Unlimited human-grade weapon expert points.
At the very beginning of the game, immediately after you defeat the Minotaur boss and get the Shain ability (i.e. carry out chain attacks), attack the dummy that will appear in the room with the shipping point near the Minotaur's lair. He will give you not only points that allow you to master new combat abilities, but also organize your combinations into attacking chains. In addition, you will receive additional experience points for the human-class weapons that you used when attacking this dummy. In this case, you will receive the same number of points for a weapon of the human class, as if you attacked not this wooden idol, but a real enemy of the human class.
* Advice.
* At the Sinners Corner level, in the room with the shipping point and teleporter, you will see four rooms that surround this room. Here, be sure to meet a Phantom-class enemy named Dark Eye. After he is defeated by you, this type will drop the so-called Grimoire - one of the most powerful witchcraft spells (very rare) of the warlock class. These spells are called Solid Shock, Loghtning Bolt, Fireball, Vulcan Lance, and Dark Chant. Note that these very rare Grimoires are very rarely dropped by the defeated Dark Eye. Therefore, you will need a long enough time to get to these useful spells.
* When you have two exactly the same items and combine them with each other, the result is the same type of item, but noticeably with higher rates. So, for example, if you have two identical short swords and you have combined them, then you lose these two short swords, but you get a third short sword with significantly higher stats.
* Use the healing spell healing spell, mainly when you are in battle mode. This will increase your HP level significantly more than when you use them in normal / relaxed mode, i.e. when you are resting and not in combat.
* Try to study your enemies as best as possible, it will be very useful in the battle with them and can even save your life if your condition is not at all up to the mark.
* The blue magic circles not only make it possible to remember the game, they also reduce Ashley's risk level to zero as he passes through them.
* Practice dummies dummies, which you will meet in the city of Lea Monde, give the opportunity to practice your chain combinations. In addition, they will raise the level of the weapon of the corresponding class.
* If the enemy is about to attack, try to position yourself so that there is some furniture or obstacle between Ashley and the enemy. Then the attack will not be as effective, and Ashley, as a rule, will be able to repel it.
* When you see an exclamation mark over the head of the enemy, it means that he is going to attack, and you must prepare for defense.
* When performing chain combinations, do not wait for the exclamation mark to appear, otherwise you will be late with your attack. Instead, immediately press the attack button when you hear the Kiai scream. If you have time exactly at this moment, then your chain combination practically guarantees success.
* Try to use the characteristic features of the territory to sneak up when you see an enemy. You can crawl up and attack him, and he will be completely unprepared for defense. You can deal with him more easily.
* Sometimes it is better to have light armor than heavy armor, because in light armor you can easily dodge an enemy attack and not get hurt at all.
* Do not include a poison attack in a chain combo when fighting undead. The poison is not terrible for the dead. Likewise, do not include Silence spells in chain attacks when fighting non-magical characters.
* It is best to use a crossbow to disarm spellcasters. If you can send a whole bunch of arrows at them, arranging a "chain" combination right in the head, then quickly destroy them before they can get close to you and use their magical abilities.
* If a very stubborn hand-to-hand fighter is against you, try to hammer him into the body. At the same time, you inflict serious damage on him, and the level of risk of the enemy quickly
increases and his attacks become less accurate.
* The Magic Ward spell is very important. Try to have it at all times to protect Ashley in the most difficult situations. It is especially effective when fighting Liches in a city dungeon.
* It is very useful to use different genus Grimoires as soon as you get them. Since this will make it possible to expand your arsenal of spells very quickly and free up space in Ashley's inventory.
* Improve your weapons as often as possible and at the earliest opportunity, especially since there are many workshops at your service. Even if you cannot improve your weapons, nevertheless, it is worth visiting the workshops regularly to keep your equipment in perfect order.
* Many chain attacs deal serious damage to the enemy, although their effectiveness is almost entirely dependent on the damage dealt during the first attack. Therefore, if the first attack failed, then it makes no sense to carry out a chain combination, because as a result, only increase the level of your risk, which in most cases is very harmful.
* During the battle, try to take into account the type of weapon that your opponents own. If they are armed with a dagger or sword, use a two-handed weapon to keep them at a distance and deal with them almost safely. If the enemy is armed with very powerful and long-range weapons, then switch to a dagger or sword and try to get into close combat.
* 100% Completion.
When you defeat Guildenstern, you will still max out at 99%, as some rooms can only be accessed by replaying after finishing the game the first time. So, remember your final position, restart the game, try to find previously undetected items.
* Rood Inverse.
After finishing the game for the first time, you will automatically receive a Rood Inverse key (although it will not be in your inventory), which you can use to get on a new route when you play again.
* Once you receive the Iron and Silver Keys, head to the Glacialdra Kick Ruins (Town Center West), enter the Rood Inverse door to enter another part of Undercity West. Defeat Lich in the next room and exit to Crossroads Of Rest, where you will fight Lich Lord. Beware of the Gust trap here. There are two exits from here, but the Rood Inverse door will lead you to the next two rooms, in the last of which you will see a "silver" door that can be opened with a silver key, and through which you will enter the Sewer Of Ravenous Rats. Thus, you will bypass a rather dangerous section of the Way of the Mother Loge.
Returning back to Crossroads Of Rest, open the "iron" door with the key and enter the Path Of The Children, then go to Shelter From The Quake (in the Escapeway), here you will see the "gold" and "silver" doors, go through open door in Fear And Loathing, take Marid and Dao. Move on to the next room, where you fight the Water Elemental, and then move into the next dark area, which is literally inhabited by Quicksilvers. Deal with them and open the magically locked chest that contains the beautiful Bellini double blade.
Return to Shelter From The Quake, go through the silver door and encounter an Air Elemental. Deal with him, and in the next room you will be attacked by Quicksilvers. Note that there is a Diabolos Trap here. In the next room, fight the Earth Elemental, and then go through the exit to the new part of the Undercity West.
Go through the door to Where Flood Waters Ran and reach a previously inaccessible chest in The Crumbling Market. The chest is surrounded by traps, but if you jump over the island directly to the Gust trap located exactly in front of the chest, you will receive the most minimal damage. Among other items in the chest you will find a Gold Key.
* Gold Key.
Return to Shelter From The Quake (in the Escapeway), go through the golden door, fight the Fire Elemental, find a bunch of useful items in the chest, including the Grimoire Meteore (Radial Surge).
Then go to The Timely Dew Of Sleep (in the Limestone Quarry) and go through the "golden" door, fight another fire elemental, and find wonderful items in the chest, including the Grimoire Fleau, which are needed for the Curse spell
The next "golden" door awaits you at the Conner of Prayers (in the Undercity West). Enter it and fight the Lich Lord and the regular Lich, but especially beware of the poisonous Poison trap. This room has two doors. Go to the one that leads to The Body Fragile Yields, where you will fight with another Lich Lord. The "golden" door leads you back to Tears From Empty Sockets, so return to the previous room and go through another door to Bite The Master "s Wounds. Here you will see two Death enemies, you can fight them, or you can dodge the battle, and go to the Godhands Workshop. This is the best establishment of its kind in the game. Here you can combine any materials. Now go to The Soldier's Bedding (in The Keep) and find another "golden" door. Go through it to Star To The Sinners (in the Forgotten Pathway), exit Damascus Golem, go to The Oracle Sins No More and fight several Blood Lizards.
Look into the two adjacent rooms with treasures, in both you will meet bloody lizards and devils (imps), you will find wonderful items there, including the Stell Key.
Go to Train And Grow Strong (in City Walls East) and find another Rood Inverse door, enter Snowlly Frest East, follow the path until you meet Damascus Crab. Deal with him and receive a Djinn Amber and a Platinum Key as a reward.
* Steel & Platinum Keys.
It's time to head to Iron Maiden this time. Walk through the whole maze of rooms, you will need the Tearose Sigil from the Abandoned Mines B2 to open the doors. Defeat the Wraith Ghost (in Mandrake) to obtain the Mandrake Sigil. the Starvation ghost to get the Kalmia Sigil; and the Iron Golem (in Bungal) for the Columbine Sigil. At the very end you will find the Hanging room. Go through the door by opening it with the steel key, then jump down and go through the "platinum" door. Deal with the Wyvern Queen, reward the Anemone Sigil, then head to Iron Maiden B2. First of all, carefully examine all the rooms of this labyrinth, kill the guards and get a few more Sigils: Verbena, Schirra. Marigold, Azalea, and then go to Iron Maden B3, where you will meet with Asura. Use the Leadbones attack to get rid of as quickly as possible and get the Tigertail Sigil. In the next room, take a look at the left and right treasure rooms before moving forward to The Warriors Rest (in The Keep). Memorize the game, then go crazy, open doors in small rooms with the Sigil you just got, and get ready for a boss fight in Time Trial mode.
* Final Completion.
By the time you get to The Atrium (in the Great Cathedral), you should have achieved 99% results, and defeating Guildenstern will give you the last percentage. If by this moment you get the worst result, then you missed some rooms, did not find some items. Perhaps you were able to get into Snowtly ​​Forest or Iron Maiden. For 100% completion of the game, you will win the title in the Score "04 Wanderer in Darkness" when you load the memorized final position again. To receive the "03 Treasure Hunter" title. You will need to open every one of the chests in the game, and to understand what result you are gaining, select the Score option, check your performance in the Gazette.
When you replay the game, after you finish it 100%, you can open the Rood Inverse doors and get into previously completely inaccessible places.

Vagrant Story


Question:
I cannot find the Astar Sigil key to open the Limestone Quarry. I have a chest key and it looks like I missed something. Can you tell me where to find the steel, silver and gold keys?
Answer:
Teleport to the Kesch Bridge, kill the guards, head up the steps and go through the door to From Boy To Hero. Finish off the Blood Lizards, then use the Clematis Sigil to open the left door. Go inside, get to A Welcome Invasion and get ready to fight another Dark Elemental. Deal with him the same way as before, using the Magic Ward to deflect the Meteor Spell attack, and keep Demonscale ready to neutralize the effect of Dark Chant. When you are finished with this boss, enter the door and you will find yourself in a new part of the Undercity East unknown to you.
At The Greengrocer's Stair, go down the steps, enter the Where Black Waters Ran door, Defeat Lich in a few Quicksilvers, then go through the adjacent door to Arms Against Invaders, finish off the Harpy, then go to the door leading to Catspaw Black-market, defeat Lich and some Quicksilvers again Use your wonderful Eureka device to find out where the trap is near the chest on the left, defuse it, step on the Trap Clear Trap on the right, open the chest, take the Round Shield, Grimoire Paralysie and Aster Sigil that you couldn't find.
You will not be able to receive Gold, Silver and Platinum Keys until you play the game again after successfully completing it once. Either way, the silver key is in the chest at The Chapel of Meschaunce, where the Minotaur Lord lives in the Temple of Kiltia.

* New Game +
Finish the game successfully, memorize it, and reload the memorized version. As a result, you will receive the "New Game +" option, and this will allow you to keep your previous level, items and weapons.

* Training doodles.
As the game progresses, you will find training dummies near the shipping points. They allow you to practice and master combinations, as well as power-ups for your weapons. This is where these training dummies are as the game progresses.
Wine Cellar, "Blackmarket": This moron mimics the enemies of the human class.
Wine Cellar, "Workers Restroom": Also mimics human-class enemies.
Abandoned Mines B1, "The Dark Tunnel": Simulated beast class enemies.
Catacombs, "Hall of Sworn Revenge": Simulates Undead enemies, ie. ghouls.
City Walls North, "From Boy To Hero": A dummy that mimics Phantom class enemies.
City Walls South, "The Boy" s Training Room: Dummy that mimics dragon-class enemies.
Town Center East, "Gharmes Walk": A dummy that mimics Evil class enemies.

* Combinations of weapons and shields.
Combine two Hangane Dubble-Blades for the perfect Hangane Halberd weapon.
Combine two Nodachis for a Rune Blade.
Combine the two
Khopeshes and get the wonderful Wakizashi weapon.
Combine Oval and Heater for the ultimate Knight Shield.

* Unlimited human-grade weapon expert points.
At the very beginning of the game, immediately after you defeat the Minotaur boss and get the Shain ability (i.e. carry out chain attacks), attack the dummy, which will appear in the room with the shipping point near the Minotaur's lair. He will give you not only points that allow you to master new combat abilities, but also organize your combinations into attacking chains. In addition, you will receive additional experience points for the human-class weapons that you used when attacking this dummy. In this case, you will receive the same number of points for weapons of the human class, as if you were not attacking this wooden idol, but a real enemy of the human class.

* Advice.


* At the Sinners Corner level, in the room with the shipping point and teleporter, you will see four rooms that surround this room. Here, be sure to meet a Phantom-class enemy named Dark Eye. After he is defeated by you, this type will drop the so-called Grimoire - one of the most powerful witchcraft spells (very rare) of the warlock class. These spells are called Solid Shock, Loghtning Bolt, Fireball, Vulcan Lance, and Dark Chant. Note that these very rare Grimoires are very rarely dropped by the defeated Dark Eye. Therefore, you will need a long enough time to get to these useful spells.
* When you have two exactly the same items and combine them with each other, the result is the same type of item, but noticeably with higher rates. So, for example, if you have two identical short swords and you have combined them, then you lose these two short swords, but you get a third short sword with significantly higher stats.
* Use the healing spell healing spell, mainly when you are in battle mode. This will increase your HP level significantly more than when you use them in normal / relaxed mode, i.e. when you are resting and not in combat.
* Try to study your enemies as best as possible, it will be very useful in the battle with them and can even save your life if your condition is not at all up to the mark.
* The blue magic circles not only make it possible to remember the game, they also reduce Ashley's risk level to zero as he passes through them.
* Practice dummies dummies, which you will meet in the city of Lea Monde, give the opportunity to practice your chain combinations. In addition, they will raise the level of the weapon of the corresponding class.
* If the enemy is about to attack, try to position yourself so that there is some furniture or obstacle between Ashley and the enemy. Then the attack will not be as effective, and Ashley, as a rule, will be able to repel it.
* When you see an exclamation mark over the head of the enemy, it means that he is going to attack, and you must prepare for defense.
* When performing chain combinations, do not wait for the exclamation mark to appear, otherwise you will be late with your attack. Instead, immediately press the attack button when you hear the Kiai scream. If you have time exactly at this moment, then your chain combination practically guarantees success.
* Try to use the characteristic features of the territory to sneak up when you see an enemy. You can crawl up and attack him, and he will be completely unprepared for defense. You can deal with him more easily.
* Sometimes it is better to have light armor than heavy armor, because in light armor you can easily dodge an enemy attack and not get hurt at all.
* Do not include a poison attack in a chain combo when fighting undead. The poison is not terrible for the dead. Likewise, do not include Silence spells in chain attacks when fighting non-magical characters.
* It is best to use a crossbow to disarm spellcasters. If you can send a whole bunch of arrows at them, arranging a "chain" combination right in the head, then quickly destroy them before they can get close to you and use their magical abilities.
* If a very stubborn hand-to-hand fighter is against you, try to hammer him into the body. At the same time, you inflict serious damage on him, and the level of risk of the enemy quickly
increases and his attacks become less accurate.
* The Magic Ward spell is very important. Try to have it at all times to protect Ashley in the most difficult situations. It is especially effective when fighting Liches in a city dungeon.
* It is very useful to use different genus Grimoires as soon as you get them. Since this will make it possible to expand your arsenal of spells very quickly and free up space in Ashley's inventory.
* Improve your weapons as often as possible and at the earliest opportunity, especially since there are many workshops at your service. Even if you cannot improve your weapons, nevertheless, it is worth visiting the workshops regularly to keep your equipment in perfect order.
* Many chain attacs deal serious damage to the enemy, although their effectiveness is almost entirely dependent on the damage dealt during the first attack. Therefore, if the first attack failed, then it makes no sense to carry out a chain combination, because as a result, only increase the level of your risk, which in most cases is very harmful.
* During the battle, try to take into account the type of weapon that your opponents own. If they are armed with a dagger or sword, use a two-handed weapon to keep them at a distance and deal with them almost safely. If the enemy is armed with very powerful and long-range weapons, then switch to a dagger or sword and try to get into close combat.

* 100% Completion.
When you defeat Guildenstern, you will still max out at 99%, as some rooms can only be accessed by replaying after finishing the game the first time. So, remember your final position, restart the game, try to find previously undetected items.
* Rood Inverse.
After finishing the game for the first time, you will automatically receive a Rood Inverse key (although it will not be in your inventory), which you can use to get on a new route when you play again.
* Once you receive the Iron and Silver Keys, head to the Glacialdra Kick Ruins (Town Center West), enter the Rood Inverse door to enter another part of Undercity West. Defeat Lich in the next room and exit to Crossroads Of Rest, where you will fight Lich Lord. Beware of the Gust trap here. There are two exits from here, but the Rood Inverse door will lead you to the next two rooms, in the last of which you will see a "silver" door that can be opened with a silver key, and through which you will enter the Sewer Of Ravenous Rats. Thus, you will bypass a rather dangerous section of the Way of the Mother Loge.
Returning back to Crossroads Of Rest, open the "iron" door with the key and enter the Path Of The Children, then go to Shelter From The Quake (in the Escapeway), here you will see the "gold" and "silver" doors, go through the open door to Fear And Loathing, take Marid and Dao. Move on to the next room, where you fight the Water Elemental, and then move into the next dark area, which is literally inhabited by Quicksilvers. Deal with them and open the magically locked chest that contains the beautiful Bellini double blade.
Return to Shelter From The Quake, go through the silver door and encounter an Air Elemental. Deal with him, and in the next room you will be attacked by Quicksilvers. Note that there is a Diabolos Trap here. In the next room, fight the Earth Elemental, and then go through the exit to the new part of the Undercity West.
Go through the door to Where Flood Waters Ran and reach a previously inaccessible chest in The Crumbling Market. The chest is surrounded by traps, but if you jump over the island directly to the Gust trap located exactly in front of the chest, you will receive the most minimal damage. Among other items in the chest you will find a Gold Key.
* Gold Key.
Return to Shelter From The Quake (in the Escapeway), go through the golden door, fight the Fire Elemental, find a bunch of useful items in the chest, including the Grimoire Meteore (Radial Surge).
Then go to The Timely Dew Of Sleep (in the Limestone Quarry) and go through the "golden" door, fight another fire elemental, and find wonderful items in the chest, including the Grimoire Fleau, which are needed for the Curse spell
The next "golden" door awaits you at the Conner of Prayers (in the Undercity West). Enter it and fight the Lich Lord and the regular Lich, but especially beware of the poisonous Poison trap. This room has two doors. Go to the one that leads to The Body Fragile Yields, where you will fight with another Lich Lord. The "golden" door leads you back to Tears From Empty Sockets, so return to the previous room and go through another door to Bite The Master "s Wounds. Here you will see two Death enemies, you can fight them, or you can dodge the battle, and go to the Godhands Workshop. This is the best establishment of its kind in the game. Here you can combine any materials. Now go to The Soldier's Bedding (in The Keep) and find another "golden" door. Go through it to Star To The Sinners (in the Forgotten Pathway), exit Damascus Golem, go to The Oracle Sins No More and fight several Blood Lizards.
Look into the two adjacent rooms with treasures, in both you will meet bloody lizards and devils (imps), you will find wonderful items there, including the Stell Key.
Go to Train And Grow Strong (in City Walls East) and find another Rood Inverse door, enter Snowlly Frest East, follow the path until you meet Damascus Crab. Deal with him and receive a Djinn Amber and a Platinum Key as a reward.
* Steel & Platinum Keys.
It's time to head to Iron Maiden this time. Walk through the whole maze of rooms, you will need the Tearose Sigil from the Abandoned Mines B2 to open the doors. Defeat the Wraith Ghost (in Mandrake) to obtain the Mandrake Sigil. the Starvation ghost to get the Kalmia Sigil; and the Iron Golem (in Bungal) for the Columbine Sigil. At the very end you will find the Hanging room. Go through the door by opening it with the steel key, then jump down and go through the "platinum" door. Deal with the Wyvern Queen, reward the Anemone Sigil, then head to Iron Maiden B2. First of all, carefully examine all the rooms of this labyrinth, kill the guards and get a few more Sigils: Verbena, Schirra. Marigold, Azalea, and then go to Iron Maden B3, where you will meet with Asura. Use the Leadbones attack to get rid of as quickly as possible and get the Tigertail Sigil. In the next room, take a look at the left and right treasure rooms before moving forward to The Warriors Rest (in The Keep). Memorize the game, then go crazy, open doors in small rooms with the Sigil you just got, and get ready for a boss fight in Time Trial mode.
* Final Completion.
By the time you get to The Atrium (in the Great Cathedral), you should have achieved 99% results, and defeating Guildenstern will give you the last percentage. If by this moment you get the worst result, then you missed some rooms, did not find some items. Perhaps you were able to get into Snowtly ​​Forest or Iron Maiden. For 100% completion of the game, you will win the title in the Score "04 Wanderer in Darkness" when you load the memorized final position again. To receive the "03 Treasure Hunter" title. You will need to open every one of the chests in the game, and to understand what result you are gaining, select the Score option, check your performance in the Gazette.
When you replay the game, after you finish it 100%, you can open the Rood Inverse doors and get into previously completely inaccessible places.

There is a misconception among ordinary people about the sameness and similarity of literally all Japanese role-playing games. Like, any JRPG- these are turn-based battles (which even the recent one refutes), a monotonous plot about saving the world, a small set of equipment and weapons, as well as full anime and pretentiousness. In this case, I invite you to the review. Vagrant Story that came out at sunset Playstation 1.

The first thing that catches your eye is excellent 3D graphics of everything and everyone: environments, characters, locations, beautiful Gothic interiors of an abandoned castle, deserted corridors of an underground city, etc. It still surprises how the developers managed to cram into 2 MB of video memory PS1 such a spectacular picture.

If you play the game on, then the curvature of the polygons disappears, and the design fascinates and immerses you in an atmosphere of mystery, not letting you leave the screen. At the same time, there is only one FMV-video here - at the very beginning, all other plot inserts are made on the engine, which made it possible to cram the game into a single CD-disc.

Vagrant Story Review - Don't Do It Now

The role-playing project belongs to the "golden age" Squaresoft(even before the merger with the company Enix), when every new title that came out was a masterpiece. The events unfold in an alternative Middle Ages, mainly in an abandoned town Lea Monde, narrating about the mysterious cult and its chapter Sydney, the search for ancient artifacts, conspiracies and palace coups.

The starting cut-scene lasts about 15 minutes, from the first viewing you will not understand much of it, but in the future the plot twists and turns are chewed on in detail.The main character by name Ashley Riot will fight monsters (6 classes of enemies are available), solve moderately complex puzzles, disassemble and assemble weapons to increase key characteristics, combine items with each other on special workbenches.

If we talk about battles, no active time battle not done: the combat system runs in real time, but with the ability to select the part of the enemy's body to hit, as well as pause. In addition to simple attacking actions, over time, unique combinations and additional opportunities appear that allow you to effectively destroy opponents. Of course, there are also blocking blows, which significantly reduce damage.

Incredible story

It will be difficult for a beginner to play, since the passage requires attentiveness, the desire to explore every corner of the local labyrinths, as well as the desire to understand the intricate history of the local universe. What the hell is going on here? In the finale, you will find out everything, the scriptwriters will not leave blank spots in this plot.

Summing up, I would like to expose to the project 9,5 points from 10 for originality, hardcore and great plot, worthy of adaptation. A masterpiece in every fan's collection Playstation 1!

Most of the action Vagrant Story takes place in dungeons divided into many rooms. The hero is controlled in third-person mode, but in pause mode, you can inspect the environment in first-person mode. The whole game, including the character models, is made in three-dimensional graphics. The movement takes place in real time, a schematic map of the current location is shown in the lower right corner of the screen.

The main character Ashley can run, jump, climb the ledges; to overcome some obstacles, it is necessary to move or push the boxes placed in the dungeons and stone blocks which adds to game process elements of puzzles and platforming. Once solved, puzzles can be re-solved by re-visiting the puzzle room.

http://www.longplays.org Played by: Connor I finally got a working setup to record this excellent game! It was released back in 2000 by Square. Despite some ...

V Vagrant Story there is a large number of weapons and armor of different kinds. There are no merchants and shops in the game, however, weapons and armor are obtained by the player as trophies from defeated opponents or from treasure chests. In special workshop rooms, the player can repair and improve existing weapons, or design new ones. Any weapon has three sets of characteristics - type: piercing, crushing or slashing; elemental levels responsible for the effectiveness against opponents with by different elements; and separate scales of effectiveness against different classes opponents. When using weapons against various enemies, these parameters change, increasing or decreasing; by purposefully increasing certain characteristics of a weapon, you can make it extremely effective. When dealing and receiving damage, weapons and armor wear out, so the player must monitor the condition of the weapon and repair it in time.

As with several other Square games, Vagrant Story after the first complete passage, the player becomes available " New game+ "- the ability to start the game again, keeping the weapons and abilities from the previous playthrough. This option allows you to access levels that are not available in the first playthrough. strong opponents and valuable treasures.

Combat system

Enemies met in separate rooms move in real time and can freely attack Ashley; as a rule, the room cannot be left without destroying all the opponents in it. Combat system Vagrant Story has similarities to another Square game - Parasite eve... Although the battle takes place in real time, by pressing a certain button, the player can pause the game to attack. In this case, a sphere of defeat appears around the hero - it corresponds to the length of the weapon with which the character is currently armed. Short weapons such as daggers or short swords have a very small sphere radius, but their attack speed is faster than halberds or crossbows. If any part of the enemy's body falls into the sphere of destruction, it can be hit. For many opponents, certain body parts are more vulnerable to certain types of weapons and certain abilities than others, so defeating a particular enemy is often a tactical puzzle.

If the first blow hit the enemy and caused him damage, the player can continue the combination of blows, in accordance with the prompts on the screen by pressing in a certain moment one of the attack buttons. The player has a number of special abilities at his disposal - some of them inflict additional damage on the enemy, others allow him to restore health or other characteristics to the character himself. However, with each subsequent blow, it becomes more difficult to continue the link.

Once upon a time there was a risk breaker named Ashley Riot, and we wouldn't have known about him if we hadn't sent him on a mission. To free the hostages from the duke's estate ... He came there at night, and there still people came running, a massacre, and everyone was looking for something ... But he, unnoticed sneaking in the dark, finds the leader Sidney, and, pointing his crossbow at him, modestly asks to surrender ... But when trying to escape, the leader gets an arrow in his heart and falls to the floor. Someone entered, and Ashley, turning around, immediately receives a blow to the back of the head, from Sydney, who, as if nothing had happened, got up, dusted himself off, pulled out the arrow and washed off, jumping out the window, leaving the agent alone with a half-dead from arrows and spears, fire-breathing wyvern. Having finished off the poor lizard, he looks, already at dawn in the broken window, thinking about what kind of place it is. Lea Monde because it was there that everyone went ... And this incident hurt him so much that he immediately decided to get into the ancient city, long abandoned by people, because of strong earthquakes. It has accumulated for hundreds of years in a row Magic force capable of changing reality. And this is the place where he should go.

The game is very similar to an action RPG, but it is not, since it has its own combat system, very similar to. Rather Genre Adventure / RPG more suitable. You move freely, like your enemies, in real time, but in battle you can, holding the button, calmly aim or select a thing. And it depends on you how long you will pull. ... But if you do not, the battles will pass quickly enough. You will move mainly through the dungeons, divided into rooms, and in each of them you can be expected ...

What pleases:

Sound creates atmosphere, tons of different things, the ability to modify and create weapons and armor in the forge. The graphics do not let go, the camera rotates freely around the character, all the screensavers in the game are beautifully made on the three-dimensional engine of the game. The plot also did not disappoint. But you can simply not notice it, since besides it, there is something else to see in the game. You can go through the game several times, and starting from the second playthrough, it becomes possible to open all 100% of the locations of the game, including the super-duper secret dungeon, with a very cool boss who, if hit, knocks down with one hit. Well, you can cut simple enemies in different cunning (and not so) ways, there are combinations and special blows for each type of weapon, as well as attack and support magic. Only all these and other joys will be available to you after defeating the first boss. All weapons and armor are pumped in terms of resistance, and in two directions - positively and negatively. By hitting the enemy on the hands, for example, and killing him, you can get a thing equipped on them. Returning back (fortunately, not on foot;)) you will find a lot of interesting things, from training dummy dolls to new bosses.

What can upset:

The main problem you may face is modifying things.
It is very difficult to merge two simple armor into one cool one. It didn’t work out - you are robustly pierced by enemies, and bosses kill simply by sneezing. And with weapons the same problem. You must always keep 3 types of weapons with you - piercing, chopping and blunt (but heavy). The very first one-handed sword is the best weapon on the first playthrough of the game, because all its characteristics are stuffed from the very beginning. Changing the weapon to a new one, from the chest, you will find yourself in a situation - you will not be able to pierce the laziest enemy soldier, but this can be avoided by pumping the characteristics on training dolls. The game will delight both experienced and beginners. But the joy of the latter may disappear when they reach the first boss of the dragon. Don't believe me? Try to play ...

You can talk about the possibilities of game balance for a long time, because it is non-standard, as in many large projects from SQUARE... The gameplay is so powerful that you can fully experience it only with an analog controller, so gentlemen emulators, the keyboard will not help you here, and, in my opinion, will only interfere. The entire game from start to finish is a continuous action that is hard to break away from. You can get stuck, but it's possible to beat the game the first time if you correct your mistakes in time. If you do not do this, then your campaign will turn into a game of survival, and, continuing to dull further, you will have less and less chances of surviving ...

The game has a lot of bells and whistles that will help you. I will not talk about them, you will find everything yourself ... After all, leaving the game after unsuccessful attempts, you will still return to it to go further, again and again, and so on until the end ...

Written By: ILynx

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