Backgammon strategy. You are here: Secrets of playing long backgammon

Long backgammon strategy

This guide is intended for beginner players.

A checker (chip) is what they use. At the beginning of the game, each player has 15 checkers on the board.

Head - the initial formation of 15 checkers in the first position. As the game progresses, there are fewer and fewer checkers left on the head, but until the last checker it is considered a head.

According to the rules, you cannot move more than one checker from your head (except for the very first move in case of a roll of 3:3, 4:4 and 6:6).

Move – performing a movement in accordance with the numbers drawn at dawn. Thus, a move is from 1 to 4 movements with one or different checkers. It is also possible to skip a move if it is not possible to make a single movement according to the rules.

Hole (position, field) – a place on the board where you can place a checker. There are 24 holes on the board. Positions at the head are a place that can be reached from the head using the number of points rolled. For example, position 5 is a move to 5 from the head, i.e. sixth position of the first quarter of the board.

Quarter - half of one of the two halves of a backgammon board:

  • I – the one with which the game begins, i.e. the one where the head is;
  • II – the quarter following the head (for the opponent this is the release zone);
  • III – the one where the opponent’s head is;
  • IV - ejection zone (the last one in the direction of movement of the checkers).

Fence (screen) – two or more checkers standing in a row.

Reserve - the presence of moves with checkers, which allows you not to vacate the most important positions at a given moment in the game, which, in the event of a checker leaving, will be occupied by the opponent.

Starting a game of backgammon

The first few moves, although they do not solve serious tactical problems, under certain conditions can seriously affect the course of the game.

The basic rule: we take one checker from the “head”, the second we move in another place. Those. you need to develop, balance between placing checkers at your own “head” and at the opponent’s “head”, and seize territory. The logic of the game dictates that you need to place one checker to capture a position near your head, and “drive” the second one to someone else’s head. The exception is situations when the opponent threatens to build a long fence near his head, for example, of 5 checkers - then it would be smarter to take the free space inside this fence, even if you do not remove a single checker from your head.

The tactical plan for the first few (usually 5-7) moves is quite simple - defending the positions of your own head and seizing positions from someone else's head. The value of the II and IV quarters of the board at the initial stage is secondary.

1. Try not to allow three or more senior positions to be captured in a row near your head. Accordingly, try to do it yourself from someone else.

2. The position on move 6 from the head is “inconvenient” from the point of view of the subsequent move to capture positions from someone else’s head, because with one movement she misses the third quarter. It is better to place (or move) this checker a little further, preparing for the jump in the third quarter.

3. The biggest danger in the first moves is the “unfortunate” placement of the checkers in case a large jackpot is thrown out (and in very rare cases, not the largest jackpot), take this into account when making your move.

4. Try to position your checkers in the second quarter so as to reach the third quarter in one movement.

5. If the opponent's checkers are already ready to take positions in your first quarter. try to block his moves in at least one movement.

What to follow when capturing someone else's head:

  • The more you grab, the better.
  • if you have a choice, capture the senior places (move from the head to 4-5-6).
  • the tighter the grip, the better; if you have a choice, place the checkers on the “fence”, i.e. consecutively, without intervals.
  • you need at least one place to avoid getting stuck; if the situation is difficult, try to take a place in the middle (for example, on the opponent’s move from head 3).
  • as a rule, two places near someone else’s head are enough to move into the ejection zone
  • if it was not possible to build a fence in the zone near the opponent’s head, rebuild with new checkers and try to capture as much as possible in the release zone; It is preferable to capture places in a cluster and in the center.
  • if you manage to capture 4 free spaces out of 6 along the opponent’s head, you have a chance to “strangle” him and place a mars; For such an opportunity, you can even risk your defense.
  • 5 out of 6 occupied places on someone else’s head is already 90% Mars, if there are still a lot of checkers on the head.
  • if you took 5 places at someone else’s head, the sixth one is free, but you can’t reach there, then it makes sense to rearrange the checkers so that the “hole” is closer to the head itself.
  • The more “stuck” checkers the opponent has and the smaller the move reserve of his “free” checkers, the more justified is the risk of capturing places near the opponent’s head by weakening positions in other parts of the board.

All the points about “seizing” territory from someone else’s head should be applied to yourself from the point of view of defense, blocking strategic fields.

Let's look at one more point related to the beginning of the game.

The only jackpot that allows a checker, moving from your own head, not to bump into someone else’s is 5:5. The path of your checker goes through position 5 (i.e. move 5 from the head) from your head, position 3 at someone else’s head, and the path of the opponent’s checker through his five at his head and your three.

Therefore, many experienced masters especially highlight these two fields near the head and try to occupy them first and, accordingly, close them for themselves.

Alternative moves

It often seems that you can play in different ways and many of the options for moves in long backgammon are the same. However, beginners make a lot of mistakes. The reason is that they evaluate the value of a move in terms of the position on the board that they see before their eyes. However, it is much more important to predict what the position will be for the next move.

To effectively capture an important field, your next move should be to consider which position for capture is most convenient, i.e. where you need to place your checker (within the limits of the choice that you have) in order to most likely occupy the desired field with the next move if your opponent cannot occupy it

Let's consider the probability of a checker hitting the desired field, provided that the roll of the coin is not yet known.

We take 12 fields (6+6) for consideration according to the distance from the target and for each we calculate the probability of hitting the target.

  • There are 36 cases of lost coins in total.
  • The probability is equal to the number of “favorable” cases divided by the total number of cases.
  • The probability of winning the jackpot is 1/36.
  • The probability of getting any other combination is 2/36 or 1/18.
  • In our case, probability can be measured as a whole number without a fraction (division by 36), because all probabilities have a denominator of 36.
  • The probability of a roll that requires one number (for example, 5) is 11 (i.e. 11/36).

From a player's point of view, 1-2 and 2-1 are the same thing. But for calculating probabilities, these are 2 different favorable events. That is why we can say that the probability of throwing 2-1 is 1/18.

From these postulates, it turns out mathematically that to obtain the greatest probability of a checker hitting the desired field, you need to stand behind 6 fields; the probability is about 47%. The presence of an obstacle in the way of the checker’s move does not change the picture - as before, the greatest probability of a hit will be from field 6 to the desired place.

In order to get the maximum probability of one of the two checkers hitting the desired field, they need to be placed 5 and 6 fields respectively; the probability of hitting will be 83%.

How to use this data? Place your checkers in such a way as to get maximum opportunities for further advancement to the desired squares for yourself and minimum opportunities for your opponent.

Lack of moves in long backgammon

The fundamental principle underlying all tactical formations and techniques of long backgammon. - this is a shortage of moves. The ability to operate with the “deficit of moves” of one’s own and one’s opponent is a sign of the highest skill.

Conventionally, there are two types of “move deficit”:

  • alarming. scarce moves open up strategically important fields (for example, protecting from Mars); at the same time, in order to eliminate scarcity, one has to sacrifice all other factors, for example, not occupying free fields, freeing some previously occupied fields, creating “scarcity” in other places
  • moderate. deficit moves only mean a loss of points (unplayed moves of dropped dice), and do not lead to serious positional deterioration; We must try to eliminate such shortages, but not sacrifice strategic or tactical objectives

You need to monitor not only your own move deficit, but also your opponent’s deficit. Situations are quite possible when eliminating one’s own can help the opponent eliminate him too, possibly an even more acute deficit.

A lack of moves can be not only harmful, but also useful! This is especially true during a war of fences and attempts to hold an important strategic field. Whenever possible, a checker on this field needs to create a deficit of a move that does not exist in other parts of the board. At the same time, if your opponent occupies it, you can be calm about another checker, in which he will reliably block the deficit move.

Move reserve and move deficit are, in general, the same thing, but from opposite sides. However, it is this side (scarcity of some moves), and not the other (excess or supply of some other moves) that is important for the correct analysis of the situation on the board. If you have a lot of moves for 5, this will not give you much of an advantage, but a shortage of moves for 4 can lead to serious problems and give your opponent the opportunity to build a game or counterplay.

Fence in backgammon

A fence is the pieces of one of the players, built tightly in a row, from 3 to 6 pieces. More than 6 chips, the length of the fence does not matter.

If you have built a fence, you have already created an advantage for yourself. A fence is a source of constant shortage of moves for the opponent and, at the same time, a source of one’s own supply of moves.

  • 3 chips - a fence that does not pose a serious danger to the opponent, but if it is placed correctly, in the right place and combined with other fences or other types of advantages, then it can very well be an effective tool. It is most effective at the beginning of the game in positions on the opponent’s move 4, 5 and 6 from his hand, i.e. when this fence closes moves from the opponent's hand 4-5-6.
  • 4 chips is already a serious cause for concern for the opponent in itself. Built near the opponent’s hand, this fence is already a real threat to make a mars, and if in a position that blocks the opponent’s move from his hand on 3,4,5 and 6, then such a fence is already 70% of the opponent’s mars. Although a lot depends on the number of chips in your hand at the time of installing the fence. Such a fence is quite effective even if it is built in the fourth quarter, i.e. in its release zone.
  • 5 chips – the fence is very dangerous almost anywhere. It is most effective in the opponent's hand when the only move left is 1, 2, or 3.
  • 6 chips – a blind fence that is impossible to pass; almost guarantees a win if it's in the 1st quarter, and almost guarantees a win if it's in the 3rd or 4th quarter.

Fences require the accumulation of checkers at its ends so that when the desired number (or jackpot) is rolled, it can be used to overcome the fence.

To fight a fence, it is important to “hold” the first and second points of the fence, but you need to accumulate checkers mainly at the first point.

Important news:

Backgammon is, first of all, a strategy game, and its outcome largely depends on the player’s skills and abilities. Therefore, it is very important to think through each move and evaluate the situation on the playing field. The main task of the player is to move all his chips across the playing field to the “house”, and then remove all the chips from the playing field.

Over time, each player develops his own strategy and tactics for playing backgammon. Despite this, there are several most common strategies that are best for beginners and should not be neglected by professionals. Below are strategies for playing short backgammon.

Speed ​​game. This is the simplest backgammon strategy. The task is to move all the checkers to your home as quickly as possible and place them outside the board. Using this tactic, you must try to avoid enemy blocks and not get on the bar.

Blitz. This strategy for playing backgammon involves the need to knock out an opponent’s checker or checkers onto the bar and block points in your home as quickly as possible while the opponent’s checkers are on the bar. It is convenient to use this combination at the beginning of the game when there are doubles (for example, 5-5) and the corresponding game from the opponent, when there are single checkers on the board.

Blitz: after knocking out the enemy, keep your checker
Blocking. Using this strategy, you need to build a barrier (2 checkers for each point) from 6 points in a row. This strategy requires a certain skill and, sometimes, luck from the player. It is convenient to start building a wall of checkers at the beginning of the game when you roll 6-1 or other combinations that allow you to block the 7th point in order to avoid the premature departure of 2 blocked enemy checkers from your home.


Blocking: closed 6 points on the board
On hold. Keep an anchor (2 checkers on one point) in the enemy’s house until the right moment presents itself to knock out the enemy’s blot or quickly move this pair of checkers closer to the house when a double is rolled. This strategy allows you to get ahead in moves at any time in the game.

Reverse game. The strategy initially assumes that the game did not go exactly according to your scenario. In this case, you need to keep at least 1 or 2 anchors in the enemy’s house and the maximum number of anchors in your house. The calculation is that the opponent, having driven all (or almost all) of the checkers into the house and starting to remove them, will throw a combination that will force him to leave at least one checker open. Your task will be to knock her out onto the bar and follow her into the house as quickly as possible. It will be difficult for the opponent to return to the board, because Your house will have the maximum number of anchors at this point.

Speaking about the strategy of playing backgammon, it is worth noting that it is not always possible to use any one of them in a single game. Often the numbers that appear on the dice bring surprises and you have to dramatically change your game strategy. Such situations should be well known to fans of casino games. You should also carefully monitor the actions of the enemy. This will allow you to understand what tactics he is currently using and, having this information, win the game. With experience, you develop your own principles and preferences, but they are still based on the backgammon strategies indicated here.

Instructions

Make sure that your counterpart does not take more than 3 consecutive positions on your top side. This will be a big advantage. Do it yourself!

5. Until the player removes all the checkers from the bar into the game, he cannot play backgammon - moves. The exit from the bar is made by placing a checker on an unoccupied point of the opponent’s house or on a point on which one of the partner’s checkers stands.

6. When a player brings all fifteen of his checkers into the house, he can remove his checkers from the board in accordance with the established rules.

Checkers using the following methods:


  • the player removes a checker from a point according to the number rolled on the dice,

  • if there is no checker at a given point, he can move the checker to a higher value than the one rolled on the dice,

  • a player may not remove his checker if there is an alternative.

7. If a checker has been removed from the board, it does not return to the game. The game ends when one of the players removes all 15 checkers from the board - he becomes the winner.

Backgammon is a board game designed for two players. They play backgammon on a special wooden board with cut-out cells for checkers. The goal of the game is to roll the dice and move the checkers according to the dropped positions until a full circle has been completed around the board. At the end of the game, one of the participants is the first to throw the checkers off the board, thereby marking his victory. Backgammon divided into short and long.

Instructions

Position four. Place eighteen checkers in the thirteenth point and two in the first. This is not the best option, as it is very risky. Your opponent has more advantages with this arrangement of checkers.

Position five. Place the checkers in position 23/16. This is the best move if you expect to win. Improve your position with 23/22 and 7/1. This way you will discourage your opponent; after several moves he will have no place for his checkers.

Position six. Place the checkers in position 22/16 and 7/6. This way you can control the board. Keep the anchor in reserve. This will allow you to best secure your next moves.

Position seven. Place seven checkers in the second point and six checkers in the fifth. The blots in the house will not play a special role with such an arrangement of checkers, which will significantly strengthen your position in the game. Determine for yourself which position is convenient for you. The main thing is to place the checkers for the correct moves, which determine the course of the game and the winner.

Video on the topic

Board games have been helping people spend their free time in an interesting way for many years. One of the most popular is . This entertainment was initially considered the privilege of kings, but today anyone can play it. The rules of backgammon are quite simple and depend on the type of game.

Instructions

There are long and short backgammon. Before the start of the game, each participant lines up a column of 15 checkers along the left side of the board, inserted into one hole. This is the “head” position, and making a move with a checker from the hole means “taking from the head.” You can take no more than one checker from your head in one move. But if on the first move a player gets a double, he has the opportunity to move two checkers from his head.

In order to determine which player has the right to make the first move, the participants roll one dice (dice). The one with the higher number goes first, and if they match, then another roll is made.

During the game, each player throws two dice, and has the right to move one checker to the number of holes equal to the sum of the numbers rolled, or two checkers: one to the number of cells that fell on the first die, and the other to the second. That is, for example, if six – four is rolled, then the player either moves one chip by 10 cells, or two: the first by 6, and the second by 4.

The rules prohibit moving two chips by a number of squares equal to the number of points rolled on only one die. For example, if you throw two or three, you cannot move both chips three squares.

If a double is rolled at dawn, the player must make four moves and move the chips by the number of points rolled on one of the dice.

If there is a continuous horizontal row of six of your checkers in front of your opponent's checker, it is called locked, and cannot participate in the game until your row is broken. The formation of such rows is one of the tactical techniques aimed at hindering the opponent. In this case, it is forbidden to lock all the opponent’s checkers - at least one of them must be in play. It is also prohibited to place your chip on a hole occupied by an opponent.

If a number appears at the beginning of the game, by which in a given game situation it is impossible to move any of the player’s chips, all points are burned, and the right to move goes to the opponent.

If a player can make a move on the number of cells that fell on only one of the dice, and cannot use the points of the second, then he is obliged to make a possible move, even if it is not profitable. It is prohibited to refuse full speed.

The winner of the game is the one who is able to go full circle faster, bring all his checkers to the house and, after they all gather in this position, throw them out of the game.

The basic rules for short backgammon are the same as for long backgammon. Some differences make this game somewhat more dynamic and more exciting.

In short backgammon, it is possible to hit your opponent's checker if you time your move so that your piece passes through his. In this case, the opponent’s checker is placed outside the field, and yours takes its place. The ability to stack your chips in one hole on top of each other allows you to protect them from combat. It is forbidden to hit an opponent's checker, and then place your own piece on top of another, and thereby hide from the blow. You can hit and move on, or you can hit and then place a second chip on top of the hitter.

In short backgammon, a locked chip is considered to be the one in front of which there are six pairs of double checkers from the opponent.

The opponent does not have the right to move any of the chips until he has loaded his bat. This term means that to start the game he must enter his batted piece into the field with the starting position in the opponent’s house so that to enter his house it needs to go 19 squares. You can charge two chips using a stone (a combination of points on two charges), and if you get a double, you can enter game and four chips, if the enemy’s double checkers do not interfere with him.

There are also several subtypes of games in short and long backgammon, the rules of which may vary slightly.

Backgammon– the game is certainly an intellectual one, but winning in it also depends on a certain amount of luck. However, as the professionals say, you can only win if you have the right strategy.

Instructions

Already at the very beginning of the game you need to choose a strategy. Once you have made the first three rolls, decide whether you will give or receive.

There are several basic strategies for this game, but each has its own disadvantages and advantages. The first tactic is to play quickly. It is successful if you get 6x6 or 4x4 at the very beginning. The essence of the method is to quickly bring checkers into your first house, without paying attention to the location of the blocks on the second board. Start with the furthest figures. Gradually move them, do not strengthen the first block, but only move the distant checkers.

This strategy can also be used with other numbers drawn. However, before you use it, make sure you can move all the pieces and withstand the blow. It is recommended to leave no more than two vulnerable checkers.

This method is advantageous in that you jump over your opponent's checkers while he is building the second block, leaving him no chance of interception. But if they manage to hit your checker, it will get stuck in the enemy’s block. In addition, you may find vulnerabilities, and capture by enemy pieces is possible.

The second strategy is blocking. The essence of this tactic is to strengthen the first block or create a sequence of them in order to intercept and obstruct the opponent. This maneuver will give you freedom to act on another part of the board. If you can build a sequence of six blocks in a row, your opponent will be defeated.

Combinations 1x3, 1x6 and 1x1 are considered classic for this game tactic. The ideal way is to cover the first six places in the first block. If your opponent has checkers behind him, then your chances of immobilizing your opponent's pieces increase.

The disadvantage of the technique is the following: if you cannot hit your opponent’s checker, you will lose time, the process of creating blocks will be delayed, and you may fall far behind your opponent. The situation may change to the opposite: you yourself will find yourself stuck in the first block. To avoid such a trap, carefully analyze the possibility of making a mistake in the final stage of this game. Consider whether you can move the checkers immediately after disbanding.

These strategies can be combined. At the beginning of the game, analyze the situation, try to understand what strategy your opponent has chosen. Answer him in an appropriate way. If the enemy is trying to “run”, try to intercept his checkers at the first opportunity and close the escape routes. If he tries to stop you with blocks, make sure your pieces are not at risk of getting hit as you move towards the house. At the same time, try to catch your opponent's checkers with your own blocks.

Ancient oriental game backgammon and is still very popular today. At first sight backgammon seem to be a very simple game that does not require any special strategy. You just need to throw the dice and move the chips according to the points you get, and winning depends entirely on random luck. In fact, this is completely not true, and even with fewer points rolled, you can win a brilliant victory if you act thoughtfully.

Instructions

From the very beginning of the game, remember that the essence of the game is to remove all your chips from the board before your opponent. To do this, you roll a random number of points on the dice and move your chips according to them. However, before you make each new move, you need to determine whether it will be useful for your position.

Keep in mind that it is necessary to gain strategic superiority from the very first moves of the game. To achieve the greatest success here, stick to the old rule: go forward with one chip, and take the second from the “head”, that is, from the original position, when all the chips are located on the same first line. This technique will allow you to quickly introduce all the chips into the game and take the most advantageous positions.

At the beginning of the game, do not allow your opponent to occupy more than three adjacent positions near your “head”. Otherwise, this will create a big advantage for him and will make it much more difficult for you to withdraw your own chips from the starting position. Accordingly, if the number of points and the game situation allow, try to take similar positions on the opponent’s side.

Do not try to take your 6th position from the head, as it does not provide any tactical advantages. It is impossible to move from it to such an important 3rd quarter of the board (to the opponent’s side) and it is extremely inconvenient to advance your checkers. It’s better to try to get up either a little earlier (in the 4-5th position of the first quarter of the board), or already in the middle of the 2nd quarter, so that from this position you can immediately step into the opponent’s half.

From the very beginning of the game, pay special attention to the jackpot that appears (duplicated points on the game dice - 2x2, 4x4, 6x6, etc.). Kush allows you to make four moves if necessary, instead of two, and this is a very important point. Therefore, initially try to place your chips taking into account the possibility of getting a double. A successful placement and a timely jackpot can radically change the entire outcome of the game.

If you see your opponent approaching your 1st and 2nd quarters, try to create obstacles for his pieces by consistently occupying 3 to 5 positions in a row. Six points do not come up very often and a solid line of 5 checkers can significantly slow down the opponent’s progress.

When you are already close to the “home” (the last quarter of the board, from where you can start discarding checkers), try to occupy it in a cluster from the middle, occupying the most advantageous positions where it is easy to move your checkers. While moving, try to protect all your pieces so that none of them is blocked by your opponent's pieces. Otherwise, due to the unsuccessful position of one checker, you can be stuck in place for a long time throughout the game.

To play backgammon with a resident of another country, you don’t have to make tedious trips. Now all you need to do is have a computer at home with unlimited Internet access.

Once registered, return to the main page of the site. Now, under the Connecting heading, find the name of the operating system you are using and click on it. If you are using a different OS, follow the Others link. A page will load with a list of software products suitable for interacting with the server.

Find in the list the program that is suitable for your operating system and is free. Download and install it on your computer, PDA or cell phone. Any of these devices must be connected to the Internet at an unlimited rate. If the connection is made through a cellular operator, the access point (APN) must be correctly configured in the device - its name must begin with the word internet, not wap.

Backgammon

A game with a centuries-old history, born in Persia and becoming popular all over the world - backgammon, children in the Islamic world learn from childhood. And the whole point is that in treatises that have come down almost from the time of the Prophet Muhammad, the game is called the best exercise for the mind. Backgammon really develops logic and memory, and promotes concentration.

The subtleties of playing backgammon correctly

In order to start the game, you will need 15 checkers for each player. The special board used in this game has two identical pieces of 6 holes on the short side. This side consists of “points” presented in the form of elongated narrow triangles. Each player has 24 of these triangles with a specific numbering. The main and main task in this game is to move the checkers into your home, after which they are removed or “removed” from the playing board.

To determine the priority of the move, players will need to roll the dice, and whoever gets the higher number starts the game first.

Movement of checkers in backgammon

Players have a fixed direction of movement of the checkers, but they must always move only in a circle. Before any player makes a move, the dice (dice with sides numbered 1 to 6) must be thrown onto the board in such a way that they do not come out of it and do not catch the checkers. Otherwise the throw will need to be repeated. It is also worth noting that in one move checkers can move not once, but as many as four times, but you must move the checkers strictly according to the number of points rolled on the dice.

When playing different types of backgammon, the checkers can move differently, but they must always be moved according to the number rolled on the two dice. In this case, the number of points on the dice is not summed up: first, a checker moves along the points of one dice, and then along the other. If a double is rolled, then the number of steps is doubled.

A double is the same combination of numbers on both dice.

Play until you win

All moves are mandatory, and the player cannot refuse even a move that is unfavorable to him. But there are cases when it is impossible to move the checkers, in which case the move is skipped. There can be no draws in this game; one of the players must win, the one who managed to move all the checkers on the field from one part to another faster than the opponent, and then remove them from the board. In case of victory, the player receives 1 point or 2 points when the second player has not yet managed to take any of his checkers off the playing board.

If the number of points is equal, then you need to make another try. If the game continues (the second game), the player who won the last time starts to move.

How to play backgammon is written in many manuals and manuals, both in paper form and on various Internet sites. Anyone who knows at least a little about the rules of this game already considers himself entitled to teach it to other people. And it’s good if the rules he knows correspond to the actual rules of playing backgammon. But, applying knowledge in practice, any player begins to understand that he lacks something to win. He knows the rules, plays strictly according to these rules, the values ​​on the dice also come out good, but for some reason his opponent always wins.

And this happens because the opponent has been playing backgammon for several days. He has already developed a certain strategy for himself and uses it against an unlucky player who does not even know about it. The beginner is sure that the outcome of the game depends solely on the values ​​the player rolls on the dice, that is, on the luck of that player. If the values ​​come out good, the player will definitely win.

But that's not true. Of course, the values ​​of the dice also affect the outcome of the game, but you should not discount the tactics of a more experienced player. There are no specific rules, the implementation of which will unconditionally lead to victory in the game of backgammon. Each player himself, over time, understands how it is more profitable to act in a given situation, and determines his own tactics of the game. Therefore, it is simply impossible to teach luck and fortune.

But there are some subtleties of the game that can help a novice player defeat his opponent when playing backgammon. For example, in long backgammon, at the very beginning of the game, it is recommended to cover as many cells as possible on your initial quarter of the game board, that is, on the upper right side. Then the opponent will not be able to move his checkers to the other side so quickly. But the rules of the game prohibit completely blocking all enemy checkers with a barrage of six occupied cells. This is allowed only if at least one checker has already managed to go beyond this fence.

It is also recommended at this time to move your checkers to their destination as quickly as possible. According to the rules of long backgammon, this is the lower right part of the board for each player. But, since at the same time you need to delay the enemy’s checkers, blocking most of the free cells on his way, it is advisable to place your checkers one at a time in a cell, and then lead other checkers along them, from the starting point. If possible, it is recommended not to touch the checkers that overlap free cells until all the checkers have been removed from the initial cell on the game board. Then you can begin to display others, but in order, starting with the farthest checker.

If you follow this tactic of playing long backgammon, you are more likely to win over your opponent, provided that this opponent is not a very experienced player. But sometimes, even in a duel with an experienced player, simple knowledge of how to win at backgammon leads to victory over the opponent.

Thousands of people on our planet are addicted to backgammon, which in English-speaking countries is called backgammon. This ancient oriental game occupies the top places in the ratings of tabletop entertainment. Beginners think that victory or defeat depends on the roll of special dice - pay. You get a lot of points - you win, a few - you lose. Not everyone who has played at least once in their life knows: there are secrets to playing backgammon, and if you master them, you will wear the winner’s laurels without taking them off.

Backgammon tactics

Surely everyone knows the basics of backgammon, but if not, here are the key points. Each participant places 15 checkers on his part of the board (in the house). The main task is to make a circle around the playing field and remove chips from the field faster than the enemy. The number of holes to which the checker is moved is determined by throwing the charge.

A thorough knowledge of the rules can hardly be called cunning. This is rather an immutable truth. Therefore, if you still have gaps in knowledge, fill the lack of knowledge immediately. This can be done on our website, where the rules are written in accessible and understandable language. After all, without knowledge of the theory you will not achieve mastery.

Secrets of playing backgammon

In a nutshell, the secrets of the famous types of backgammon are as follows: think carefully about each move, otherwise it is unlikely to be successful. The development of events depends on the initial movements of the chips, whether in long or short backgammon. Although the outcome of the fight also depends on whether the dice roll is successful, it is tactically correct to calculate the movements and predict the behavior of the opponent.

The tactics of playing backgammon are as follows: we move one checker from our own head, take the second one from another hole and, thus, slowly move towards the opponent’s head. Some experienced players advise choosing one of the possible strategies:

  • try to move forward by any means;
  • hold the defense until the last.

There is no mystery here, everything is explained logically: if games with more points appear more often, move forward. If with a little one, defend yourself. When playing backgammon, tactics will differ depending on the situation; you cannot predict all combinations in advance; there are no win-win games.

Logically speaking, when two opponents of the same skill level sit at the board, they have the same chance of winning. Then, to win, follow these tactics for playing long backgammon: don’t let your opponent score points and don’t lose points yourself. To prevent your opponent from gaining points, create positions in which he will not be able to move and will be forced to miss moves. At the same time, carefully place checkers in the house and think through combinations in advance so as not to lose points.

Tactics for playing long backgammon

The main secret of correct tactics is to anticipate the situation, and not just see what is happening on the playing field in front of your eyes. In other words, calculate the possible consequences of movements. Adherents of backgammon with a mathematical mindset made some calculations and found out that in order to get to the desired hole, try to stand 5-6 holes before it. Most often the total is the same number of points. This little trick will help even a beginner win.

What other secrets of playing long backgammon are known? Close holes for your opponent that he can get into, because we already know that usually the bets give 5-6 points when throwing. Use this tactic against your opponent.

The secrets of backgammon also include building a fence. A fence is called a battle participant's chips placed in three to six cells in a row. By lining up the fence correctly, create a winning combination. The point is that your opponent will have a shortage of moves, but you will have the opportunity to make a good, well-thought-out move. If you don’t scare your opponent with a fence of 3 chips, then when there are 4, 5 or 6 chips in a row, this is almost a winning combination.

Long backgammon tactics for playing with a computer

When playing long backgammon with a robot, the tactics remain the same. We defend or attack depending on the situation on the field and how lucky your day is today. Online backgammon also requires the player to have logical thinking and at least basic mathematical abilities. To win, play hundreds of games. It’s like in sports - the more you train, the closer you are to victory.

Use the secrets of backgammon while playing with a robot or a person in the LuckForFree Free Club. Also, everyone will find the most popular games on our website: card games, chess, checkers, dominoes, roulette, etc.

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