The saboteur walkthrough for 100. The saboteur: guides and walkthroughs

  • Kruger pistol. The first and shortest weapon. “One” - it is “one”, with a little clarification. All pistols in the game have the highest accuracy of fire (with the exception of sniper rifles). This means that the pistol remains effective at medium ranges, but you need to aim carefully - and preferably at the head. The damage is low.
  • Gun. Resembles a Mauser, has higher damage and fire rate. A slightly better version of the Kruger pistol.
  • Pistol with a silencer. It differs from the original version only in the ability to quietly eliminate fascists, but at the expense of lower lethal force. Either we put half a clip into the chest at once, or we aim even more carefully.
  • 44 caliber pistol. Or rather, not even a pistol, but a six-shooter revolver. The disadvantage compared to the Kruger pistol is the smaller number of cartridges, the advantage is greater destructive power. You don't need to aim too hard with this barrel.
  • Executioner's pistol. This weapon is given after completing the main storyline. This is Decker's weapon, the most valuable of all pistols. The greatest destructive power, the highest rate of fire. The only pity is that by the time it is in our hands, pistols no longer play any role.
  • Double-barreled shotgun. An exclusively melee weapon: this barrel has the largest blast radius and considerable firepower. In a fight, the ability to closely discharge both barrels approximately in the direction of the enemy and kill him is highly valued. The downside is that there are only two cartridges in the barrel. Even a quick reload does not help: the Nazis rarely walk in twos.
  • Trench rifle. This is a weapon for medium distances; at close range, high accuracy and a peculiar sight interfere. In addition, it takes too long to recharge.
  • Hunting rifle. Suitable for protracted positional battles at medium distance. For long range the accuracy is not enough, for short range the rate of fire is too low.
  • Rifle-carbine. Not much different from the previous one, in terms of subjective feelings - nothing at all. Both rifles are not suitable for street fighting, which means they are used extremely rarely. Let's say, if you run out of cartridges and you have to pick up the nearest cannon from the ground.
  • Steiner rifle. Essentially a trench variant with only a slightly higher rate of fire. There are no other significant differences.
  • Carbine with optics. Sean's first sniper rifle in the game doesn't last long. Its zoom is not very large, and besides, you need to zoom in twice additionally. However, this applies to all sniper rifles in the game. Doesn't always kill with one shot. Only a hit to the head is fatal.
  • Steiner with optics. It differs from a regular sniper rifle in its higher rate of fire, but otherwise is identical.
  • Terror Company sniper rifle. The best long-range weapon in the game. This rifle cannot be taken away from the battlefield - you can only earn it through the achievement system. The most serious firepower in the rifle class; kills with one hit to any part of the body. Among other things, it has a twice as large magazine, a high rate of fire and a large supply of ammunition: with an improvement of 200 versus 80 for a regular one sniper rifle(also with improvement).
  • Terror Company shotgun. The most powerful shotgun in the game, mainly due to its rate of fire and destructive power (at medium distances it always kills with one hit). Since the accuracy is high, this shotgun feels great at medium and even long distances. The only negative is that the ammunition is consumed very quickly.
  • MP40 SMG. The first submachine gun in the game. Great for fighting multiple Krauts. At medium distances it is ineffective: you will have to spend a lot of ammo to kill someone. And this is with average accuracy!
  • MP44 SMG. It differs from the previous model in its higher rate of fire and lethal force. Since this is the most common machine gun in the game, you can successfully use it until the very end - there will be no shortage of ammo.
  • Tommy MG. American weapons have only one good thing - a larger magazine. And taking into account the impossibility of replenishing ammunition in battle, it is much inferior to the previous model.
  • Viper SMG. This submachine gun is more suitable for covert operations: the noise level from its shots is low. Otherwise identical to the MP44, again subject to the inability to find ammo except at a gun store.
  • MP60 of Terror Company. Once a player obtains this weapon, it becomes their primary weapon for the rest of the game. The highest destructive power of all barrels in this class, a very high rate of fire (you won’t be able to shoot a single gun even if you wanted to) and simply a huge magazine volume make the MP60 necessary in many situations, primarily in street fighting. The only drawback is that during prolonged shooting the barrel goes up a lot.
  • Terror Company flamethrower. A must-have weapon in all World War II games, but still not effective in this game. It only works up close and requires a long “frying” time: all this takes too much time (which means too many missed hits). Although it can be valuable because it does not require recharging. He pulled the trigger and they shot until it was over.
  • Killer of tanks. This name hides a grenade launcher. The most important advantage compared to the others is the ability to carry five charges (can increase with improvement). Sometimes quantity is critical.
  • Siegfaust, modification 2. The second grenade launcher is convenient due to its increased destructive power, but there is also a drawback - you can only take two shells with you.
  • Grenade. This refers to a fragmentation grenade. Effective only against infantry, not worth spending on equipment. Grenades in The Saboteur have a surprisingly small damage radius.
  • Explosives. The first weapon of any saboteur. It consists of bundles of dynamite that must be installed manually. During installation, Sean can delay the explosion in order to have time to move to the required distance. True, throughout the entire game this was never really needed - only in order to move away from the alarm zone in advance after the explosion.
  • Bridge bomber. A special set of explosives for demolishing bridges. The set consists of five charges, four of which are installed on supports, and the fifth - on the railway track.
  • Hexogen. In fact, this is an analogue of explosives, with the only peculiarity that the charges do not explode immediately or after a certain time. Sean can place charges in different places and then activate them all at once.
  • Sean's best friends are not Skylar, Luke and Vittore (although they are too), but cars. There are plenty of cars in the game, from rusty wrecks to racing cars. Get at least one sports car in the garage - this will make half the tasks easier, because the faster you drive, the sooner you can hide from the Nazis.
  • Try to get the Gestapo to get the Cruiser. Firstly, it is armored and is great for long chases. Secondly, machine guns are mounted in the headlights. Really useful?
  • Devlin has long been on first-name terms with rock climbing. According to him, he learned to climb excellently when he had to jump out of the bedroom of one of his girlfriends at three o’clock in the morning. The point is that, by climbing onto the roof or into the patio, you can easily hide from the Germans in some shack. You can also hide in a street toilet, in a prostitute's booth in the Red Light District (yes, there is one not only in Amsterdam) and passionately kiss a girl standing on the street.
  • A green dot on the map does not always mean cover. It is quite possible that this is an alarm that can be easily turned off. If you are detected while entering a closed area, pull the lever and the sirens will go away.
  • Although a fight and a quiet murder are equally good at preventing a fascist from sounding the alarm, it is still better to break necks carefully: a fight, even hand-to-hand, risks attracting unnecessary attention, and then your entire conspiracy will be covered.
  • The Germans love to stand near fuel barrels, chemical tanks and ammunition depots. Of course, this can be used for your own purposes: a few well-aimed shots, and the Krauts will beautifully scatter in different directions.
  • Somehow, Sean is able to call for help while he's near the road. Considering that there were no mobile phones in the project at that time, he most likely does this with the power of thought. It is better to use assistants not to break into some building, but as cannon fodder. Cynical, but this is one of the best ways force the fascists to switch to someone else.
  • Sabotage is a wonderful and well-paid thing, but if you want to do it correctly, do everything very quickly, without allowing the Krauts to come to their senses. And yes, don’t even think about spending dynamite and RDX on loudspeakers: firstly, the price for them is negligible for contraband, and secondly, most of them can be easily demolished by car without attracting attention.
  • A great way to get away from being chased is to swim away. After completing the task, feel free to jump into the Seine: there were no boats in Paris, and the Germans were in no hurry to get into the water.
  • Once behind the barbed wire, first of all take out the snipers. They are almost all-seeing and can be quite annoying.
  • It is not at all necessary to spend money on a new weapon: it is enough to pick up a rifle or machine gun from the body of a killed enemy, and then replenish the ammunition in the same way or by distributing boxes with red and yellow marks.
  • You can only change into the uniform of the officer whom you remove “cleanly”, without shooting. Shots can ruin clothes, and blood stains will raise a lot of questions.
  • To fool the guards and sneak into some object unnoticed, distract them with an explosion. Grenade, dynamite, hexogen - it doesn’t matter, the main thing is that you are not caught doing a dirty deed, and the epicenter is as close as possible to the Germans.

It is important: The first hand-to-hand combat is very simple, the Germans offer almost no resistance. Starting from the second half of the game, it becomes harder to get uniforms, opponents fight like hell. However, not a single fascist can block Sean’s strong blows, and even less so with a knee to the head.

Walkthrough

Paris, 1940. German troops have occupied the city and feel at home. The highest ranks of the army had a drinking party in a cabaret opposite the Moulin Rouge. For some reason, “The Red Mill” does not cause such a stir among them as the half-naked waitresses and dancers of “Belle”. Jazz, drinks, fun... Only one person doesn't enjoy the show while sitting at the bar with a glass of whiskey. A former mechanic and racing driver of Irish descent, Sean Devlin has long lost count, but he is not going to stop until he drinks himself into oblivion.

His solitude is disturbed by a stranger who remarks that no one drinks alone in Paris. The impudent Frenchman's name is Luc, and after threatening to be left without teeth, he gets down to business, or rather, makes an offer that Sean cannot refuse: give the fascist pigs a hard time.

Prologue

Set the heat

Luke leaves Belle and goes to the courtyard to the right of the establishment: here you can talk without witnesses. He suggests that Sean level the German fuel depot down the street, since the guards are drunk and there shouldn’t be any problems. First you need to get dynamite. There is a supply warehouse nearby, which is where the heroes will go.

In front of the entrance, two fascists mock a woman. Luke forgets about precautions and gets into a fight, Sean can only help him. A few blows and the way is clear. To go further, you need to quietly remove the sentry on the roof. Devlin is an excellent climber, so getting to the target and throwing it down is not difficult. Now I'd rather not let a couple of guards raise the alarm...

Boxes with a red mark contain dynamite. Taking it, Sean and Luke return to the car and drive to the fuel depot. The plan is simple: the Frenchman distracts the Germans with a truck explosion while the Irishman sneaks into the facility via a telephone wire. Planting the bomb won't take much time, but you need to find safe way retreat. Boxes near the wall are a great option to avoid being exposed to light.

Bang! There is no trace left of the tanks, everything is on fire, the Germans are in panic, and Sean picks up his new friend, and together they return to Belle. The evening was definitely hard, and it wouldn't hurt to take a nap for a couple of hours, especially since Devlin's closet is located behind the dancers' dressing room.

Better days

Devlin dreams about the events of three months ago. Then he just stopped delving into engines and became a racer, and the first competition in Saarbrücken was just around the corner. Sean had every chance of winning, because his senior comrade (and part-time sponsor) Vittore designed a unique auto masterpiece “Aurora”. All that remained was to bring him to Germany safe and sound.

Old friends, new enemies

Trouble found friends as they toasted to victory at a local bar. As soon as the Irishman remembered the famous racer Kurt Decker, he and his retinue went inside. First the German started talking about Mussolini, then switched to Jules' sister. A few obscene jokes, and now a drunken fight is in full swing. The friends were able to break through only thanks to their unity and the fact that they did not leave their back open. Sean even managed to kick Decker, who was lying behind the bar, and then he and Jules rushed out into the street.

Miss Saint Clair

There were already enough fascists outside, and friends would have rotted behind bars (at best), if not for an old friend, Skylar St. Clair, who was just passing by. The blue-eyed blonde instantly gave up the driver's seat to Sean, and the trio rushed through the streets trying to get rid of the tail. It was not difficult to do this, especially when going to the race track. As soon as the chase was over, Jules asked to be taken to the hotel so as not to feel like a third wheel, and Devlin and Skylar retired to the room.

In the morning there was no trace of the “Countess of York”, and Sean and his comrade got into the first car they came across and drove to the track. Vittore's parting speeches, the dazzling smile of Veronica (Jules' sister) and...

Advantageous position

The race begins. Almost at the start, Sean overtakes all his rivals, except one - Decker. He took the lead, and it seems that it is no longer possible to catch up with him. Nonsense! The main thing is not to lose sight of the German and fit into all the turns, which Devlin does with success. He becomes the first, but only leads for a couple of seconds: Kurt has an ace up his sleeve, or rather, a pistol, with which he shoots out the tire of the Aurora. Swearing loudly, Sean leaves the race, and the cup goes to the Aryan.

Sunday car ride

The Irishman is eager to fight again, but Vittore brings him to his senses in time. However, Devlin only pretends to be calm, and as soon as the mentor leaves, he and Jules decide to take revenge on Decker: the next day after the competition, the German’s car will be displayed on the pedestal, and if something terrible happens to it, the owner will be very upset. Neither Veronica's persuasion nor Skylar's words have any effect on Sean, and now they are on the tail of Kurt's Silver Arrow.

He leaves the city, heading to the Doppelsig plant, where his car was developed. Decker carelessly parks it near a cliff, and the friends are left to climb over the fence and send the Arrow on a long flight. Oh, what a view! I wish I could see this freak's face now!

“This can be arranged, Herr Devlin,” a woman’s voice comes from behind. There are many rumors about this Nazi, but people are not mistaken about one thing: anyone who lets Francis this close will not live long.

Sean comes to with a bag over his head and tied tightly. Decker tortures Jules until he passes out due to pain shock, and then takes on his comrade. Kurt is not a simple racer at all, but a loyal supporter of the Reich, and now he just wants Devlin to admit to spying for England and hand over some Bishop to him. Irishman! In favor of England! Decker doesn’t consider this an argument and, in front of Sean’s eyes, unloads a gun into Jules’ head, and then knocks out the racer himself.

Darkest Night

Devlin comes to his senses before the German officer who came for him realizes it. A muffled groan and a neck crunch are heard, followed by silence. Over his friend's corpse, Sean swears revenge and runs out of the room. A minute later, he removes another Fritz, appropriates his pistol and goes out onto the balcony, where another fascist is standing. A heavy downpour will quickly wash away the blood from the floor...

Having climbed up the huge Doppelsig sign (which is surprisingly similar to the SS emblem), the Irishman quietly removes the sentry and goes down into the ventilation shaft. He accidentally overhears a conversation between Franziska and General Eckhardt: soon the Germans will march on Paris.

Stunned by this news, Sean climbs out of the ventilation, grabs the machine gun that lies on the table near the stairs, and fights his way to the exit. He doesn't even try to act quietly: it's useless.

From the fire...

A combat jeep is parked outside - an excellent means of escape. Devlin tears down the gates and rushes through the burning streets of Saarbrücken back to France, to the Vittore farm. The Nazis are trying in every possible way to stop the Irishman, but he does not pay attention to them, realizing that flight is the best option.

...into the fire

When the drawbridge between France and Germany is behind him, Sean will realize that Franziska's words were true. The Germans set up roadblocks, set houses on fire and shot civilians. Screams and explosions are heard here and there, and soon Devlin reaches the farm. First, he kills two flamethrowers, then takes on the role of regular soldiers, using cover and shooting at the gas tanks of the trucks.

Finally, Sean deals with the officer who is holding Vittore at gunpoint, and runs inside the burning farm, where the Nazis are going to burn Veronica alive. Fortunately, she escaped with only fright, but she can no longer remain in the suburbs: Decker is looking for Devlin, and the Germans will definitely want to avenge their murdered comrades.

Under the cover of darkness, the company goes to Paris, where they can hide in the cabaret of Veronica and Jules' parents. Jules... All that was left of him were his memories and a photograph that miraculously survived the fire.

Act I

Slaughterhouse

Sean wakes up. He's back at Belle, no need to run anywhere, no need to hide from bullets. The Irishman goes upstairs - you need to talk to Luke. They are discussing the explosion at the fuel depot, the Frenchman is making plans for the future, when suddenly Veronica intervenes in the conversation. She is a fan of Luke, has read all his books and is incredibly happy to meet him. But she did not come to show respect, but to report that the fascists went wild after the sabotage and began to arrest everyone who had even the slightest connection to the Resistance. Vittore was among those detained. The prisoners are held in the old La Villette slaughterhouse and will soon be shot. But this is not the worst: the partisans gave the British troops a tip on La Villette as an enemy target, and any minute there would be no stone left unturned.

Sean and Luke go to a canal near the slaughterhouse, which they can swim across to get into the makeshift prison. Quietly removing the guard, Devlin changes into his uniform and calmly enters the base. He goes on the right side of La Villette: there are fewer soldiers there, which means there is less chance that the disguise will fail. Going inside through the large gate, he knocks out the guard, picks up the keys from his body and opens the cell.

Luke appears out of nowhere. He is wounded and warns that an air attack has already begun. The whole company is hiding in the basement, none of them are affected by the bombing. But you still need to do something with the Frenchman, otherwise the wound will fester and there will be one less fighter for justice. Antibiotics are a rare commodity and can only be obtained in one place: the black market.

Bottle hit

But the fascist is celebrating something! The yard in which he was going to take a walk is well guarded and simply teeming with Krauts and civilians. The only way to get inside unnoticed is along the roofs and eaves. But Sean is caught stealing, so he has to get rid of witnesses, and only then hide in one of the local houses.

Santos is happy that the 1922 champagne has returned to him safe and sound, and Devlin receives medicine and an invitation to cooperate. He gives the antibiotics to Veronica and returns to Belle.

Thirty pieces of silver

At the cabaret, Sean meets Vittore. He says that he was caught for a reason: he was betrayed by an informant who was scheduled to meet with General Kleib not far from Belle. Where exactly is unknown, so it’s better to follow the fascist, and it would be nice to put on a German uniform.

The Irishman finds the general in Montmartre and, without making any sudden movements, pursues him to his destination. After a short conversation, Kleib leaves, and the “rat” wanders in the other direction. Sean doesn't even think about shooting, otherwise he'll run half a block away. He beats the informant to death and quickly leaves the crime scene. Vittore has been avenged, time to take care of himself.

Black market

Santos offered his services, it was time to use them. Before he allows trade with his people, the Irishman must prove his worth and also get some contraband that can be taken from the Germans. Santos' friend is willing to provide Sean with everything he needs for the task for free. And the goal is simple: to blow up one sniper tower, kill an SS general and blow up a checkpoint. Devlin does all this without being noticed: the general and his guards receive a grenade as a gift from somewhere on the roof, soldiers from the checkpoint run to the explosion, and at this time Sean plants explosives there. The task was completed brilliantly, the customer is satisfied, and Devlin can now stock up on the black market.

Grand theft of a limousine

Santos has one more offer: he will open all his garages to the Irishman if he steals a limousine from General Lutz. This scoundrel dared to buy a car from a competing company and now must be left without it.

Sean penetrates the rooftops into the yard where the car is parked. The soldiers are practicing target practice, so they don't even notice Devlin getting into the limousine. Only when they see that he is demolishing the gate, they sound the alarm, but the newly minted thief quickly escapes the chase and takes the loot to the garage near La Villette. Now you can hide and repair stolen cars all over Paris.

freedom or death

Luke sent a messenger to Sean with news: he is healthy and ready to continue the banquet. Not far from the slaughterhouse, the Germans are holding captive veterans of the French Legion who could become valuable allies. All you need to do is free them - no big deal!

Having arrived at the place, Devlin realizes that changing clothes is useless: the cells are guarded too well, it will not be possible to release the prisoners unnoticed. Understanding the complexity of the situation, Sean takes out the snipers on the towers one by one, blows up one of them so that the Nazis cluster together, and arranges a mass execution. The howl of sirens is instantly heard, but it doesn’t matter: the alarm can be turned off by lowering one of the two levers.

There is a long-awaited silence, and the Irishman opens all four cameras one by one. Commander Le Crochet and his men are immensely grateful to Sean, but promise to thank him later, and are now running to La Villette, where Luke has already prepared everything for the guests.

Every day the Resistance is becoming stronger, people are ready to follow their leaders, Devlin is no exception. From now on, they will come to help at any time, you just have to call.

Special Delivery

Sean was so busy that he didn't even find time to talk to Veronica. Although asking “how are you?” it makes no sense - she is crazy about Luke and spent a lot of time and energy trying to get him out after he was wounded. Now people call him nothing less than the hero of La Villette, but for what merits? So Devlin was just his driver?! Not fair...

Veronica cools the Irishman's ardor in time, asking for help: she needs to pick up the parcel and take it to the specified address. Nothing complicated, but a great conversation starter. It turns out that before the war, Luke was a famous French writer, and his family was richer than the royal family. The Nazis banned and burned his books and confiscated all his property.

This was not what Sean wanted to hear during the trip, but the information turned out to be quite useful. In the meantime, they managed to pick up the parcel and are now taking it to the recipient - to the SS headquarters. Veronica is not at all embarrassed great amount Germans in the area. She smiles politely at the guards, goes inside, and a minute later runs out shouting: “Forward! Press!” A couple of seconds later there is an explosion; Devlin finally understands everything and drives back to La Villette. There will be a short but very unpleasant conversation with Luke.

Buried secrets

He understands everything, but remains unconvinced: a true patriot can do whatever he wants to save his country. The last thing Sean wants to do is bang his head against the wall, and Skylar sent word: she’s in town.

Ten minutes later, Devlin is already standing at the threshold of her house. The meeting is worth drinking, and Miss St. Clair hands him a glass of whiskey. He is very surprised that his girlfriend is still alive: getting out of Saarbrücken was very difficult. And why did Decker decide that he and Jules were British agents? Unless he confused them with someone who was also at the races... Sean doesn’t have time to finish his thought: his eyes darken, his body goes numb - he falls into a deep sleep.

The Irishman comes to his senses in the old church. Opposite him stands a British man, dressed to the nines, speaks deliberately politely, and introduces himself as Bishop. This name has already appeared somewhere...

Whoever he is, Bishop has a file on Devlin in his hands: he is well aware of Sean’s sins and knows why his road to Ireland is closed. All this will burn in the fireplace if the racer agrees to help in one secret operation. Moreover, the Briton will hand over Kurt Decker to him. This is where we should have started!

The Nazis dug up something in one of the mausoleums at the Leshe cemetery. Now this “something” rests in the chest and should fall into the hands of British intelligence. Skylar has already found a loophole into the kingdom of the dead and is waiting for Sean. While he searches for the treasure, she will drive up the truck and prepare a retreat.

Once in the cemetery, Devlin immediately runs to the left and goes down into the underground passage. The path is clear, only in front of the exit there is a German soldier, in whose uniform the Irishman changes clothes. He again rushes to the left, climbing small crypts and walls, without catching the eye of the guards. In the end, he finds himself near a mausoleum, which is so easy to enter. After taking out the snipers, Sean literally runs inside and immediately jumps into the opening in the floor, again to the left. At the end of the tunnel, a small mess and a coveted treasure awaits him. It's time to do your feet!

Skylar's truck is already there, Devlin gets behind the wheel and breaks through to the exit from the cemetery. The Germans raised the alarm, but the blonde took care of that too: she prepared a trap for the Nazis, in which the Resistance fighters settled. After a lengthy shootout, the Nazis retreat, and Sean and his girlfriend hide the truck in the Belle garage.

Travel up the coast

It's time to deliver the goods to the customer. In Skylar's car, they quickly drive to a church in the suburbs, where Bishop and an assistant are waiting. The Briton is ready to fulfill his part of the deal: in a couple of hours, Decker is preparing to board the zeppelin, which is heading to Berlin.

Long live revenge

Skylar left a gift for Sean: a German truck with an SS officer's uniform on the front seat. In the citadel where Kurt is hiding, a shipment of medicines is very much awaited, so Devlin is allowed through the checkpoint without any problems. To go further, you need to open the gate. Naturally, the Irishman does not have the key, but he does have dynamite: he plants it and runs back a couple of tens of meters so as not to get caught in the act. When the fascists relax again, Sean moves on and very carefully bypasses all the officers so as not to give away his non-Aryan essence.

The saboteur climbs the bell tower and quietly kills everyone who meets him on the stairs leading down. The corpse of the last soldier attracts the attention of the flamethrower, but Devlin realizes that it is better to hide and wait out the danger. Then he, just as decorously and calmly, reaches the zeppelin, takes one last look at the castle and thinks: “But you could have not bothered and just shot all these bastards!”

In the airship, Decker paces from side to side. He recognizes an old enemy in a disguised German, a struggle ensues, stray bullets hit the zeppelin's engine, and, contrary to schedule, it takes off and even catches fire. Killing Kurt becomes a secondary task, the main thing is to survive. Everything around is collapsing, Sean jumps from one platform to another, uses a thick cable to reach the exit, but there is only one parachute, and Decker already has it...

Act II

Sean was lucky: the airship was flying low over the water, and the waves threw the Irishman ashore. But the beach was not at all lucky: it was located on top military base fascists. Fortunately, Devlin quickly found a way out: he climbed the ledge on the left. Now he heads to the church: he needs to talk with the scouts.

But neither Bishop nor Skylar are there. Only the boorish Wilcox, who is dissatisfied with the failure of the operation. Well, yes, he knows better from behind the table! “To hell with it,” Sean thinks. - It's time to return to Paris. Veronica must be worried."

Indeed, she is very worried, but Luke is right there and does not miss the chance to show how caring and sensitive he is. He does not intend to talk about his personal life and immediately gets down to business: rebels from the western region want to join the Resistance, but to get there, you need to go through a checkpoint, and without fake documents this is impossible.

Whisper or scream

You can get them from Santos. Moreover, everything is already ready, but the trader demands a return favor: he was tortured by competitors from the German army, who supply cigarettes and booze cheaper. A supply convoy of three trucks stopped nearby, and they need to be sent into the air.

Having approached as close as possible, Sean sees several options: climb onto the house opposite and use the turret; dress in a soldier's uniform and lay dynamite on a fuel tank; plant a bomb in the car, accelerate and direct it straight into the center of the column. The latter is the fastest and most convenient solution to the problem, and after a series of explosions the Irishman dives into the Seine and escapes the chase across the water.

Santos is pleased, but the prices for documents have increased, and he demands 250 units of contraband in exchange for a passport. Resisting the urge to punch him in the jaw, Sean agrees to the deal. And since Santos’ “residence” is opposite “Belle,” Devlin decides to visit Vittore. The old man asks to forget about revenge, but in vain.

Prison Raid

Frustrated by the failed conversation, the Irishman travels to the western part of Paris. The head of the local Resistance, an elderly woman named Margot, is ready to cooperate, but she needs guarantees. As collateral for future business relationships, she asks Sean to get her out of jail best agent- Josef Brayman.

He is well guarded, but, dressed in a German uniform, Devlin penetrates the roof via a telephone wire. He takes out all the snipers and sentries one by one, goes down and quietly kills two flamethrowers. Braiman is incredibly happy to be freed, but the most difficult thing is yet to come: Josef needs to be taken out through the main entrance without revealing his disguise to the Gestapo agents and guards. Sean knew that he would have to go in front of everyone, and he drove the car to the exit in advance. Miraculously not getting caught, he stuffs the agent into the car and takes him to Margot’s hideout.

One of the Resistance members gives Devlin a note: Luke asks for a meeting. The square where the Frenchman is waiting is terrifying: a gallows was erected on the monument for the partisans as an edification to everyone else. The order was given personally by Kurt Decker.

Heavy weapon

It’s impossible to get to it yet, but striking a blow at the Nazis is quite possible. Bryman learned that the Nazis had discovered one of the Resistance headquarters in the suburbs. There they are hiding women and children from the Gestapo, and the Germans are going to hit it with a siege weapon. There is no time to evacuate, you will have to act quickly: blow up the cannon using hexogen - an explosive with a remote fuse.

Sean enters the courtyard, climbs onto the roofs and runs towards the turret opposite the gun. There's no point in disguise, and the clock is ticking, so Devlin kills everyone he meets without even trying to be quiet. Climbing into the turret, he aims it at the cannon and destroys it along with a piece of the building. The end justifies the means, and the valuable RDX remains on hand.

Thunder on wheels

Bishop makes an appointment for Devlin out of town. He explains that Jules' death was not Decker's whim, but a necessary measure, because his friends had seen too much. The production of cars is a cover for Doppelsig; in fact, nuclear fusion research is being conducted there. The scout offers Sean another case and sends him to Skylar for instructions.

The task is not an easy one: to remove a person from a German train, and to derail the train itself. The target is Dr. Klaus Kessler, chief engineer of the secret atomic program Valhalla. When Sean and Jules were captured by Decker's men three months ago, they were standing on the roof of his laboratory...

Kessler's escape is not a simple kidnapping, but a carefully planned desertion. He is very important to the Germans and they would rather kill him than let him escape. This is why you need to blow up the train: the Nazis will think that the doctor is dead, and while they clear the rubble, he will already be safe in London.

The first task is to mine the bridge. Skylar drops Sean off not far from him, and he runs along the right side, and in front of the stairs he hides behind a huge boulder: the first “floor” is patrolled by a security guard, and catching his eye is like failing the operation. Devlin sneaks up behind him, knocks him out and changes into his uniform. Now we need to set the charges, but the soldiers will suspect something is wrong when they see a colleague climbing the bridge. The Irishman quietly removes everyone and mines the four support structures. He plants the last bomb on the way, jumps into the water and returns to Skylar. It's time to meet Wilcox, he's waiting near the station.

Bishop's assistant learned that Kessler was being held in a carriage next to the locomotive, but before he could be taken away, the connection had to be cut off: no one should know what would actually happen on the rails.

Sean jumps over the fence and immediately runs into a guard. The shape is just right! Having climbed onto the train, he immediately installs a radio transmitter and, jumping from car to car, goes towards the doctor. The disguise is revealed within a couple of minutes, but Devlin is helped out by cover and innate accuracy. When he passes by train stations, he hides between the cars: there is less chance of being noticed.

Eventually the Irishman gets to the locomotive and pulls the stop valve. He runs as fast as he can to Kessler's compartment, where a well-built man who has nothing in common with the image of the professor is already waiting for him. Sean realizes in time that this is a setup and kills the German with his own pistol. Methodical tapping and muffled moans are heard from the closet: the tied up doctor is there. He puts his passport in the dead man’s pocket, and Devlin immediately pushes him out of the carriage, and after a couple of seconds he jumps out. It's time to go home, that is, to La Villette.

Luke is not at all happy to have guests, but after hearing Bishop’s name from Skylar, he becomes more than hospitable. The blonde and the Frenchman go off to discuss some business while Sean talks to Veronica. She categorically does not like Skylar, and Bryman also reported that the fascists had the whole city in an uproar because of the missing scientist. I wonder what Luke thinks about this?

Nothing! He is much more concerned about the Resistance, because people are joining and joining. And now I need to meet with friends south of the Seine, but without special documents I can’t get there. Santos, as usual, does not suffer from modesty: new passport costs Sean 500 units of contraband.

South of the Seine

In the south of Paris, a meeting is scheduled with Margot and a man named Mingo. But the location was chosen poorly, and literally a minute later the park was surrounded by Germans. The only chance to escape is to break away from the chase and get to Mingo's headquarters next to the old cemetery. Fortunately, it’s not far to go, and the chase is kind of unpersistent.

Having descended into the catacombs (nothing like a shelter...), Luke and company hold a meeting where they discuss how to get rid of General Eckhardt. A race next to the Eiffel Tower will soon be held in Paris to celebrate the Aryans, their cars and their talents. The general will be present at the Grand Prix, so his podium can be blown up, also getting rid of several major German officials. To do this, Sean needs to cross the finish line first and drive a car filled with explosives straight to the places of honor. And yes, Decker will definitely take part in the races.

Hijacker

At the end of his fiery speech, Luke asked Devlin to call on Vittore. The old man said that the only way to win the Grand Prix was on the Aurora, and Eckhardt kept it on an estate north of the city. It would be nice to have my “girl” back.

You can’t just get inside, and on the way Sean kills a fascist and changes into his uniform. The central entrance is well guarded, so the Irishman climbs the stairs on the right, leaving no witnesses. Finally emerging onto a large platform, he sees Franziska and General Eckhardt going down through a secret passage. Having knocked out the flamethrower standing next to him, Devlin plants hexogen, runs back to a safe distance and activates the bomb.

Inside, Sean takes out a machine gun and does not waste time on quiet murders: disguise will not help here. Having reached the stand with the Aurora, he lowers the lever and goes outside through an underground tunnel. Not far from the estate there is a wonderful little grape plantation where you can hide in the watchman’s house. The chase loses track, and Sean returns to Belle with a good catch, where Vittore and Skylar are waiting for him with new documents.

Boiling point

Before going on business, it is necessary to save Kessler’s daughter: the Germans are keeping her in custody, and without Maria the scientist will not fly to London. The prison became the Hotel de Ville square, or rather the town hall. Bryman detected conversations about the German special forces, the Terror Company - a meeting with him would be unpleasant.

Sean sneaks inside through several telephone wires, removes the Gestapo agents and goes down to the library: Josef warned that there was a secret passage there. The corridors are well guarded, but the Terror Company soldiers are not visible until the prison cells: they are guarding some important prisoner. Devlin tries to shoot only in the head, because the Krauts are dressed in armored suits.

Having dealt with the three, the Irishman releases the prisoner, but SS soldiers burst into the room, and the door that leads to Maria is locked. However, this does not stop Sean: he plants explosives in the boiler room, and a powerful explosion shakes the entire building. Through fire, a collapsing floor, a collapsing ceiling, and Terror Company, Devlin makes it to where Maria is being held, but the guards drag her into the elevator and take her to the roof.

Sean follows the same path; As soon as the elevator doors open, he immediately hides behind a low fence and throws grenades at the three “terrorists.” The girl is saved, all that remains is to take her to La Villette.

Lambs at the slaughterhouse

The joy of the family reunion does not last long: someone followed Devlin and gave a tip to the massacre. The fascists are advancing from all sides, but the Resistance, led by Sean, Luke and Skylar, is not giving up ground. The Irishman actively uses heavy machine guns and grenades, and when a tank arrives, he first removes the infantry, and then places two charges of dynamite on it and hides around the corner.

The Germans retreat to regroup, Luke and Veronica decide to stay behind to give Skylar and Sean a chance to take the Kessler family to a refuge in the catacombs. On the way, the scientist is recognized at one of the checkpoints, but the experienced racer breaks away from the chase and delivers everyone safe and sound to Mingo.

Luke is already there too. One. Veronica was captured.

Dark Reign

The Frenchman is not going to save her: every person is now worth his weight in gold, you can’t waste yourself for the sake of one girl. Sean asks Bryman for help. As usual, he has already come up with a plan: a storm is approaching Paris, and German radio transmissions will be hampered. At this time, you can wiretap without any risk, the main thing is to be in time before the rain stops.

Moving across the rooftops of the Latin Quarter, Devlin plants bugs and removes sentries. He is only noticed installing the last, seventh bug, but the task has already been completed, and the Germans can shoot as much as they want.

Need several... or one

After hours spent on the radio, Josef found the right wave: Veronica and other members of the Resistance are about to be executed in the Palace of Justice. It’s better to get there on a zeppelin; there’s a gas station nearby. It is guarded by the Terror Company, flamethrowers and machine gunners, but Sean still manages to get inside. True, to the whistle of bullets and the howl of sirens, but it doesn’t matter.

He contacts Bryman on the radio, he does something with the enemy frequencies, and now the airship is waiting for Devlin. He is guarded by two "exoskeletons" and a sniper, but accurate headshots calm them all down. It’s much worse that there are two checkpoints nearby and all the soldiers can clearly see the intruder. The rifle comes in very handy, and when the Germans calm down, Sean climbs aboard the zeppelin and presses himself against the right wall.

Josef directs the airship directly to the Palace of Justice. Descending from the roof onto the platform, the Irishman kills the sniper and takes his position. The execution is just beginning, but the executioner is not destined to reach the first victim. As soon as the commotion breaks out, Sean shoots everyone who comes within ten meters of Veronica. It's time to get her out of there!

Bryman drives the truck, the girl sits in the front seat, and Devlin sits behind the turret. The escape turns out to be very spectacular, only the fighters spoil the picture, but the Irishman shoots them down. The friends finally break away from the chase and arrive at the headquarters in the catacombs.

From the ash

Sean is not eager to help Luke, but he cannot allow Vittore to drive the repainted Aurora and die. Devlin knocks out his friend with a blow to the jaw and leaves him with Josef, Veronica's family and the Kesslers in the Belle, while he gets into the Red Phoenix and rushes to the Eiffel Tower.

Twenty-five cars take part in the Grand Prix, and the race itself consists of two laps. Only at the end of the second does Sean overtake Decker and his retinue, but the moment of triumph is overshadowed by a message on the radio: the Germans have broken into the Belle. The angry Irishman wins the race and jumps out of the car a couple of seconds before colliding with the grandstand. General Eckhardt is now history, and the foot of the Eiffel Tower will not soon be cleared of rubble and blood.

Devlin runs to Decker's car and escapes with it. He arrives at Belle too late: everyone is dead, and Vittore, before dying, says that Santos is the traitor. Damn huckster! It is his fault that the troops have now moved to the catacombs; the Resistance must be warned urgently!

Act III

"Here is the empire of the dead"

You cannot enter through the usual entrance; you have to go down the hatch under the lion statue in the park. There are a lot of Nazis here, but Sean doesn't have time for them: there's a whole army waiting for him inside.

The catacombs turn out to be a huge labyrinth of bones, graves and crypts, with fascists waiting around almost every corner, but grenades, gas cylinders and fuel barrels come to the rescue during every battle, especially with the participation of the Terror Company.

Ten minutes later, Devlin reaches the battlefield: the Germans have settled on one ledge, the Resistance on the other. The first shot is aimed at the gas cylinders behind the “terrorists”, a couple more go to the machine gunner and one armored infantryman. He has to jump on the ledges, several times the Irishman almost falls into the abyss, so he tries to stick to the wall.

Eventually he reaches the Resistance. People don't believe their eyes: they saw the explosion at the races and thought that... But there is no time for lyrics: Santos appears on the battlefield and offers Luke and Veronica to surrender in exchange for freedom for everyone else. He immediately receives a bullet in the eye from Sean, and is accompanied by several grenades.

While the Spaniard and his company were brainwashing themselves from the ledge opposite, the Terror company made its way to the rear of the Resistance. They blow up the passage, Luke is covered with stones, but after a short shootout, Devlin and Veronica return to him. There is no time to pull him out - everyone understands this. The girl hands Sean a gun... What nonsense! How is it possible!..

Boom! Veronica had another...

At the exit, Skylar and Wilcox are already waiting. They heard about the raid, but the main task is to return Dr. Kessler, who is now on his way back to Germany.

Deja Boom

The blonde intelligence officer has prepared a plane on which she will land Veronica and Sean as close as possible to the Doppelsig. Everything must end where it began. It was as if the Germans were waiting for them: a pair of armored jeeps instantly arrive on the landing strip, and the Irishman and the brunette get into one of them.

With the help of air support, they break through all the outposts and demolish the factory gates. The Terror Company is on guard inside; Devlin only shoots them in the head and tries not to let them get close, especially the flamethrowers. After a couple of minutes of running around, he and Veronica find Maria Kessler: she is being held in the room where Jules was once killed.

The girls return back to the plane, and Sean continues his search for the scientist. He soon frees him, first taking out three Special Forces guards with his rifle.

Klaus is not going to escape until they destroy his sinister invention - a powerful cyclotron. While Kessler breaks down the door, Devlin hides around the corner and kills anyone who tries to interfere. In the cyclotron room, the Irishman and the professor simultaneously activate the mechanism, exposing its weak points, and Sean blows it up. There are armored infantry everywhere, but the cover at the top saves the heroes' lives.

All that remains is to get to the door without getting burned, without getting hit by rubble, and without getting shot by seriously frightened Germans. A couple of seconds before the explosion, Devlin and Kessler run out of the collapsing building. A flash - and all that remains is a memory.

Skylar waits on the runway and immediately lifts the plane as soon as everyone boards. In Paris, the crew is met by Bishop himself, and the blonde tells that the explosion at the Grand Prix had unexpected consequences: people all over the city rebelled against the Nazis and drove them to the Eiffel Tower. Decker is there.

Angel of Death

Through the burning city, Sean and Veronica race to the tower area. The girl cannot go upstairs, now the people need her: after the death of Luke, the Resistance needs a leader, and she is perfect for this role.

Devlin rides two floors of elevators untouched by the explosion and ascends the stairs to the bar to the left of the second one. It seems the Nazis have gone crazy: there is a real morgue here! There are corpses everywhere, generals are shooting bullets into their temples, there are about ten dead people hanging on the ceiling, and a German pianist is playing a melody that would be just right for humming in a madhouse. Decker is upstairs, on the very top, third floor.

Sean catches Kurt executing one of his generals. The killer tries to shoot the Irishman, but there is a misfire. It's clear he's gone crazy, but he's right about one thing: if Devlin kills him, he won't be able to wash the blood off his hands.

So it is, but he must avenge Jules, Vittore, Victoria's family, Bryman, Luke and many others. The gun comes to life again in Sean's hands, and the last bullet throws Decker down.

No, this is not the end - everything is just beginning!

On disk: watch the walkthrough additional missions on the LKI video disc.

Give it some heat

So we're in a bar. Take a look around, you can wander around the hotel just for fun. We go outside, take the first car we come across and go to the man we met at the bar. His name is Luke, and he immediately offers to arrange fireworks for the Nazis. Let's get behind the wheel and get ready for our first anti-fascist adventure. The road on the map is marked in yellow - we are rushing right there.

However, it will not be possible to act peacefully and secretly - our partner will not be able to withstand the scene of beating his compatriot and will get involved in a fight. Well, let's practice our first fist fight. Try to deal with the adversaries as soon as possible, otherwise reinforcements will come running with firearms, and we will be in trouble.

Once the fight is over, we move towards the original goal. On the way we will come across several more Nazis, and one of them will be on the roof. Directly ahead is a restricted area, and if you enter it without permission, so to speak, the Nazis will raise the alarm. To prevent this from happening, we climb up the windows to the guard on the roof and throw him off the roof. Luke will run towards the two remaining fascists below, while we carefully climb down the windows and clean the faces of the enemies.

Finally, in one of the boxes we will still find the subject of our search - dynamite. We go back to the car, the next destination is the fuel depot. This is where the big boom needs to happen. Having climbed to the position that we will be shown in the video, we wait for the explosion and while the Soldaten are distracted by the explosion of the tank, we climb onto the wire and descend along it into the base.

Inside the Nazi lair, you need to destroy the fuel tank. We set off an explosion and take off in a combat jeep that is parked two steps away. This is the only way to break through the Nazi barriers. All that remains is to pick up Luke and move back to the brothel. Congratulations friends, mission completed. By the way, the first fog has cleared - throughout the game you will often observe a similar process when performing particularly important missions.

Better days

Let's go back three months. We are in France, in Lorraine, which has become one of the stumbling blocks of you-know-what events. And we have to go just to the German border. The luxurious convertible won't come in handy just yet - our fellow travelers will travel in it. You'll have to ride the truck: it's moving - and thank you for that. Don't try to drive far, otherwise the mission will fail.

The trip will not be difficult. But you can admire beautiful views and suppress grazing cows. Or shoot Nazi border guards in the forests, thereby acquiring a machine gun. However, until it is useful, the Germans seem to let us through calmly at the border.

Old friends, new enemies

Boss Vittore is waiting for the main character in the bar. Let's go there. And we watch the cutscene that will take us into the fight. Do not take out a machine gun under any circumstances - you need to fight exclusively with your fists. The task is to kill six opponents in red uniforms. We don't pay attention to ordinary visitors. Well, after the massacre you can leave the bar.

Miss Saint Clair

On the street, persecution by the Nazis would continue. But a little girl will come to us - apparently, our old friend. Well, or not quite familiar. But let's get back to the chase. You need to go beyond the city limits, because within its boundaries there are German cars everywhere, and it is not possible to escape in narrow neighborhoods. Therefore, we accelerate as quickly as possible and rush towards the province and nature - our car is fast, we can handle it. Well, then we’ll take my cousin to the hotel, and that’s it. The National Socialists will not touch us anymore. But the girl will touch you. And we her.

Advantageous position

After a stormy night, it's time to start the race. However, don’t expect serious competition - as soon as we overtake a competitor, he will simply shoot out our tire and the mission will end.

Sunday car ride

However, we won’t let Decker go far. We jump into the car and follow the German, adhering to the permitted distance, as shown by the scale. We have already gone through this in all GTA-like games, and we will go through it here too. Soon the Aryan will reach the factory, which my friend and I decide to enter. Do not raise the alarm, but move without sticking out. Having climbed over the wall, we climb into the enemy’s car. We need to throw her off the cliff. Just have time to jump out first - you will have to do this long before the car approaches the cliff. The thing is that Sean takes a very long time to jump out.

Darkest Night

The hunt ended sadly. The brother is dead, and the world has become gray - only the swastikas are painted in the usual red colors. We move around the complex, “take out” two guards - one with the help of silent killing; And don’t forget to pick up the pistol. On the street, meanwhile, airplanes are heading somewhere on an industrial scale. Is it going to war?

We'll find out later, but for now we need to climb as high as possible and escape. You need to climb, focusing on the red lanterns - where they are, there is something to cling to. At the top we will finish off the guard, and then we will go down the stairs, where we will hear, in fact, all the Aryans’ plans for the war.

However, in just a couple of minutes we’ll get a machine gun ourselves and arrange a serious war for the nearby Nazis. There will be a lot of opponents - at first they will start jumping out one at a time and will not pose any problems, but the apotheosis of the battle will be a battle in a room like a museum, where a decent number of Germans will accumulate. We will have shelters to help us, looking out from which it is best to shoot the Aryans.

Finding yourself on fresh air, we immediately rush to a parked combat jeep at the perfect time. We get behind the wheel, break the hell out of the German gates blocking the way and head all the way to the border. But don’t expect safety there - the war has begun...

Then we rush to the farm - our friends are there. They don't have long to live if we don't hurry up - the decrease in their health will be clearly hinted at by the inexorably falling scale of their health. We grab the cannon, send Zoldaten to the next world and save our friends. But France will still fall:

We are returning to “our” time again. Paris.

Luke and Veronica are waiting for us upstairs. During the video, we find out that our ex-boss was captured - so we are going to free him. Let's just hide the weapon at the exit from the brothel before we attract too much attention from... ahem, Nazi law enforcement officers.

Having reached the Saint-Martin Canal, we get out of the car. To get to the Nazis, you will need to pick up his uniform from an Aryan nearby. Moreover, this must be accomplished using a silent murder or a fist fight - shots will fail the mission. It’s also not worth ranting too much - we have limited time, so we move to the other side of the canal, it’s best to just jump straight into the water.

Having changed into a Nazi uniform, we move on, not getting too close to the Nazis - they will suspect and notice. We move in dashes - when there are no Germans around, we switch to running, and next to the patrol we switch to walking. Vittore is hidden inside the central building of the protected area - the slaughterhouse. We go around it from the back side and climb inside. The cage with Vittore is guarded by one guard - we quietly finish him off, pick up the keys and open the prisoner. The Allied bombing will begin and we will need to take cover. Thank you, gentlemen, but we were wondering how we would get out of the German cordon with prisoners “under our arms”?

Bottle hit

We're in the basement, safe. But we just need to treat the wounded Luke. This requires antibiotics, but they are not cheap - especially when it comes to black market traders. The merchant needs something in return - for example, expensive alcohol. Which can be grabbed from the Germans.

We leave the headquarters, then the slaughterhouse burned down from the bombing and meet Paris again. The owner of the bottle of champagne we needed threw a party at which, of course, we are not welcome, even if we show up in a German suit - Gestapo men are scurrying around, whose disguise will not prevent us from recognizing us as an enemy agent.

The best way to the treasured bottle is through the roofs. Getting a bottle is quite simple: you need to overcome two groups of Germans on your way. The first one blocks our path to the stairs and here we need to wait until the soldiers simply turn their backs to us, and jump to the ground as quickly as possible and head towards the stairs. You can no longer pay attention to the group next to the bottle itself.

After obtaining the item, searching for shooting cannot be avoided - you need to find shelter as soon as possible, which is located on the roof nearby. There is a small cellar where you can sit out. Afterwards, we carefully descend along the roofs away from the fenced area and go back to Santos. After meeting with him, go to the new headquarters and give the necessary medicines to the patient. And Santos was interested in our talents, by the way.

Black market

So, it's time to visit him again. We need connections to get different weapons and other amenities. The first gifts - explosive ones - will be given to us for free. They can be used for their intended purpose by blowing up a Nazi tower two meters from the point of sale. From the retail outlet we immediately climb up the buildings to the mark on the map and climb onto the tower. You don’t have to touch the Nazi sniper at all - we’ll just install a detonator and let him blow himself up along with his post. You don’t have to run very far from the tower - just leave the platform itself. Next we need a Gestapo general who walks around surrounded by two guards. Masking, in principle, is useless - after the shot, Sean will be spotted from almost all the towers, so we shoot at the general and his two guards, and then run away from the red zone. The last target is an armored car and to explode it, it is better to change clothes this time so as not to provoke the Germans guarding it. For this purpose, some Fritz hanging out alone nearby will do.

We return to Santos. Now we can buy ammunition from traders, as well as destroy towers and everything for which money is given.

Grand theft of a limousine

We continue to cooperate with Santos. He was offended by an important German general who purchased the car not from Santos, but from a competitor. We are required to steal a luxury car, for which we will be able to use all the Santos garages, which are a dime a dozen in the city.

It's not far to go - the limousine is hidden in a "spiky" zone. To get there, you don’t need to be too tricky - changing clothes or getting through the roof is not necessary. We grab some car passing by, smash the gate and rush towards the desired “car”. Just be vigilant - as soon as the alarm is raised, one of the soldiers will rush to drive the limousine to a safe place. Don't let him do this, but get behind the wheel first.

Thirty pieces of silver

We need to take revenge on the traitor, because of whom Vittore was imprisoned. To do this, we will follow the general, who will lead us to the informant. There are two options for completing the mission. The first is to follow the general from beginning to end, that is, until he meets the traitor. The second option is to kill the general on the sly and take his uniform. The murder must be carried out when we disappear from the sight of the Germans guarding the amusement park. The second option is easier and faster, since the general is constantly looking around - apparently he has a persecution mania. However, one way or another, the traitor himself will definitely have to be killed in the end. Decide the general's fate yourself.

freedom or death

We go to the place of imprisonment of anti-fascists. They are hiding them in a well-guarded camp, in which Gestapo men are scurrying here and there, so the disguise, you know, will not really help. It is best to proceed as follows: get a disguise and immediately run to open the prisoner. Sooner or later we will be declassified - but we, not paying attention to the heavy fire, run to the cage. Once we open the first one, we will need to save several more. Well, then we just run far away from the Nazi hordes.

Special Delivery

It's time to go for a ride: with a girl. We need to deliver a package for Luke. We select a nicer car and go on a trip - we will have to drive to different places. When we approach the house guarded by the Germans, drive away. Veronica will jump out in a couple of moments and the building will explode - if our transport is too close, the car will simply fly into the air. And the protagonist will have to look for a replacement, while the alarm will already be announced.

Buried Secrets

The time has come for mysticism, even this will delight us with The Saboteur. We should stock up on uniforms for the mission, otherwise the countless number of Nazis on the territory of the cemetery will quickly turn us into cutlets. We penetrate into the mausoleum through the drain. There we do not pay attention to the Nazis, but boldly move towards the mark on the map. The mausoleum is located on a hill - it is best to move there directly, jumping on tombstones and crypts.

There is no point in hiding in the mausoleum itself, so we simply jump inside the catacombs. Inside are several soldiers who can be dealt with using firearms. The main thing is not to miss the flamethrower, he shoots the hardest.

After the box falls into our hands, and then into the back of the truck, we flee from the cemetery. We immediately turn left and follow the paths. Outside the cemetery, the chase will not end - Nazi patrols are scurrying around everywhere, from which you cannot tear yourself away. In addition, elite SS troops will begin the pursuit. There is only one way out - to break through to the street barricade that the Resistance has set up and repel the Nazi attack. We rush to the ambush, not paying attention to our pursuers. We stop the truck on the spot and fight back the Nazis. It will take a long time to shoot. Keep an eye on Skylar - she can be accidentally killed, so it's better to stay close to the girl. Sooner or later, the pressure of the Germans will dry up and we will only have to bring the cargo to its final destination in peace. This mission will end.

Long live revenge

The reward has been received - that is, you can take revenge on Decker. First, let's take a truck - without it, it's better not to go into the tower from where Mr. Decker's airship flies away. We don’t stay long near the checkpoint - the recognition bar will begin to grow and if you stand still for a long time, the Krauts will detect the saboteur. So as soon as the entrance is open, drive towards the tower.

To get into it, go around the building on the left side. Don’t even go to the right - the Gestapo are there. We climb as high as possible - to the zeppelin. You will have to climb one of the turrets, since all further exits will be closed.

The Fritz, however, will not be around - so you can climb up calmly. The ultimate goal is to get into open window almost at the very top. You can start shooting only when you are inside. The machine gun will, of course, be useful to us, but there aren’t too many enemies, so they won’t pose any problems. But in front of the airship itself there are plenty of adversaries - the main danger is posed by flamethrowers and stationary machine gunners. Covers plus shooting at barrels will pacify them forever, however.

On the zeppelin itself, due to Decker’s fault, everything is on fire and is about to explode to hell, and we still need to take revenge. Run along the platforms and jump - you will have to jump quite long distances. Don't be afraid, Sean is much less afraid of fire over long distances. We will reach Decker after a “ride” on a rope, but a direct fight will still not take place.

Whisper and scream

Welcome to Act Two! The first mission must be completed on Santos; By the way, we haven’t seen him for a long time.

It is necessary to destroy the German convoys. There are two methods of elimination, and the second is much easier, we warn you in advance, but also much simpler.

So, the first method, complex and cunning, is with the help of explosives. For this we need dynamite and firearms, better automatic, as well as a German form, which you have to stock up on in advance. We go around the convoy from behind - there are three trucks in front of us. So, we make our way into the territory and mine the right one (if you stand with your back to the trucks). So that the Germans don't see. While the convoy is being mined, we take a couple of steps back and quickly shoot at the barrels that are located near the middle and farthest of the remaining trucks. Clean work, a couple of seconds.

The method is as follows - an anti-aircraft gun on the roof opposite (the one opposite, not on the side). You won't need a form here, although it won't hurt. We simply silently eliminate the German on the roof and open fire on the trucks. A couple of shots will be enough.

Prison Hacking

First of all, you need a uniform. We penetrate into the territory where prisoners of war are kept. Immediately forget about the front entrance - everything there is blocked. On the back side of the building there is scaffolding, so we will climb onto it onto the roof of the building, and from there we will go down on a cable to the camera. Having discovered the place of imprisonment, we go with Bryman to the exit - only not through the illuminated side, but vice versa. On the street we grab any of the luxury Nazi cars we like and drive to headquarters.

Heavy weapons

Working as a demolitionist again. There are a lot of Germans in the forbidden territory - their uniforms will quickly be revealed. We will act more cunningly and climb into the enemy’s rear, right to the cannon. To do this, we’ll go around the building from the side and start climbing up the building, being right under the cannon. A couple of seconds will be enough to set the charge and quickly escape - it doesn’t matter whether they find it or not:

Thunder on wheels

The sports car will quickly take us to the bridge over which the train will pass. At the top of the bridge, it is better not to waste any additional strength and, having quietly finished off some Fritz, pull off his uniform, and calmly go down to the supports. Unfortunately, you won't be able to hide there - there will be a large number of jumps, so you'll have to shoot the guards there one way or another. Then you can safely lay mines - to do this, you just need to crawl close to the glowing place and press the shoot button.

Now we install the detonator directly on the railway tracks and rewind back to Skylar, trying not to catch the eye of the Nazis walking around the area.

Once on the train, we draw our machine gun - we will have to shoot back from a large number of fascists. We slowly make our way to the doctor and save him. Just don’t delay, otherwise you’ll have to perform a bunch of unnecessary actions, like switching the direction of movement of the locomotive.

South of the Wall

We go to “one of the most dangerous areas of the city” - Latin (hello, GTA), along the way, presenting the documents handed over by Santos. And in the area you need to meet with other leaders of the Resistance, but the dialogue will not take place - the Krauts will come to the place. Our task is to prevent the death of at least one of our comrades and to shoot the arriving Germans. There won't be many of the latter - soon there will be a chance to escape from the Germans by car. We climb into the car, wait for the rest of the leaders of the Resistance to climb in, and break away from the third level of anxiety. All that remains is to bring the rebels into the catacombs in a calm environment.

Well, it's time to finally work as a car thief. The magnificent Aurora is to be stolen. Before leaving, do not forget to stock up on dynamite - we will need it. The car is located in a seemingly tightly fenced-off German zone. However, this will only seem so at first glance. To the left of the entrance (where we arrived) there is a tank left unattended. No, we won’t take the base by storm - we’ll just jump on the machine, and then over the fence. Oh yes, you haven’t forgotten about the German uniform, I hope.

We behave calmly on the territory. We mine the entrance into which Franziska penetrated with a detonator, then quickly go down. The alarm will already ring there, nothing can be done.

We shoot the Germans we meet on the way and lower the lift with the Aurora. The Germans, of course, will start the chase. But why do we need level 2 anxiety while driving such a car?

Boiling point

We'll have to wait until the race. Now we need to complete a responsible task for the Resistance. The mission will lead us to the Gestapo headquarters: to get there, we will dress up as a German and go through the barriers. Actually, the way to penetrate the Gestapo headquarters will be shown to us in the next video. There is a building nearby, from which a system of ropes stretches, leading straight into the building, we will use it.

There is a second way - through the front entrance with weapons drawn, but both methods will lead us inside.

Move quietly inside the building. We eliminate enemies if necessary - where you can slip through, it is better not to react. When we reach the library, the alarm will go off in any case; a high-quality machine gun will help here. The hardest thing will be against three especially protected - elite - guards. They shoot painfully, here you just need to hide well behind cover and aim at the enemies' heads. By pulling the lever in the room, we will free the prisoner. However, soon another door will try to place us and there are no levers nearby. But there are huge boilers nearby. Imagine what will happen if they are blown up: That's right, the door will open. Only now our random comrade will die the death of the brave.

A fire will start in the building, and all the Nazis in the area will come out, and they will have to be subdued with a machine gun. Soon Maria will appear, saving whom is our main task. Four more elite fighters will stand on the way to salvation, but are they able to stop our Irishman? In no case. Therefore, we free Maria and take her to her father’s headquarters.

Lambs to the slaughter

Our headquarters is surrounded, the Nazis have identified it. They will besiege us for quite a long time, from different sides, so we will have to shoot a lot: All and sundry will climb in - including elite soldiers. Our task is to prevent the Nazis from destroying the headquarters, first of all, to prevent Hitler’s sappers from mining our walls, which will not hold up for long. The apotheosis of the battle will be the arrival of the tank. Well, dynamite will calm him down.

Dark Reign

Veronica was arrested. We need to save love: To do this knightly act, you need to install 7 sensors on the roofs until the rain stops. In general, our time is limited, but it will be enough if we don’t slow down. The second problem is the Nazis on duty at every transmitter. Plus, they naturally react to our climbing. It is better to use ropes - they will allow you to move between buildings quickly and unnoticed.

Need several... or one

They decided to save Veronica by airship. Indeed, we are just like a knight, it’s a pity that we are not on a dragon. We “take” our form, jump into the water, make our way to the gas station and look for the radio. It is located on the second floor, just be careful with the Nazis - try to avoid them. After starting the radio, climb onto the zeppelin along the rope or ladder. Take advantage of this moment - this is the only chance to look at Paris from the air (not counting tall buildings and the Eiffel Tower).

Upon arrival at Notre Dame, go down to the execution site. The executioner reads out sentences and carries out executions quite quickly, not in the manner of missions of this kind, so let's hurry up. First, we eliminate the sniper who is monitoring the execution. Then we cross to the other side, but it is better not to use stairs when descending, but to jump straight along the rope. After the "trip" we eliminate the shooter of the stationary machine gun - he will greatly hinder us in the future if we do not finish him off. We will not end up captured by the Nazis, but in an ambush by the Resistance. We open fire on the executioner - this will open the gate. Now we are killing the Nazis with numbers.

And finally, the final chord of the level is an unforgettable ride in a car, shooting back at the endlessly rushing Nazi infantry and vehicles: And even airplanes. Standard for games of this kind, but almost always fun.

From the ash

Friends, well, finally, a real race is at our service. Unfortunately, the long-awaited runs will turn out to be scripted. In the first round, the top five seem to be absent altogether - they won’t even be visible on the horizon, even if you drive like Mika Hakkinen. As soon as the second and final lap comes to an end, the leaders, led by Decker, will suddenly emerge, but they will set such a slow pace that only the lazy will not overtake them. So go slowly, don’t rush, and turn on the nitro on time - this race will definitely not spoil your nerves.

But the fourth level of alarm, which will light up after the murder of the general, will make you nervous. There is resistance fighting nearby - you can take part in the ambush. Or you can just grab a sports car standing nearby and run off somewhere out of town.

Here is the empire of the dead

The Nazis hunt down the rebels in the catacombs. Even the main entrance is not safe. We go around from the side, having previously grabbed a German uniform, otherwise we will not see the passage.

We behave quietly in the dungeon - we try not to touch the Nazis, we just carefully walk past them. As soon as we see resistance soldiers, a shootout will begin, one way or another. We hide behind cover in firefights with elite soldiers. We make our way to the resistance by jumping from one rock to another - just be careful not to crash, the ledges are quite small.

Here we are with our old friends. We accept the battle with superior enemy forces. The soldiers of the terror company will press on our positions quite persistently. The main thing, again, is to hide in cover and not stick out, especially when we lose Luke. The fire is coming into us steadily, so we won’t get bored.

Deja boom

Don’t be afraid if the mission doesn’t appear for a long time - sooner or later a little man will run up to us and give us the task. We will find ourselves outside of Paris - in Doppelsing. We shoot the starting opponents and move towards the first car we hit. Now it doesn’t matter whether they notice us or not. The Germans will still open fire on us under any circumstances.

Soon we will find ourselves at the very factory from which we got out while tracking down Decker. Inside the building are a dozen elite Reich soldiers. The main problem is Veronica, who constantly comes under fire, especially from machine gunners. We cover her and try to finish off the adversaries even before the moment when our unfortunate heroine begins to get into trouble.

When the girl leaves us, it will not get any easier - Dr. Kessler, who is found, will demand, in addition to her own salvation, to destroy the cyclotron. The moment when Sean defends the doctor while he opens the door will seem quite difficult. It will even be harder to survive on your own than to protect the professor. The shelling will begin from all sides - it is best to take cover behind the only box that is located to the left of the door (if you stand with your back). But under no circumstances hide behind the wall opposite the door, otherwise Sean will quickly turn into a sieve.

It’s not so easy to destroy a cyclotron: first, let’s destroy two cooling machines. After that - the center itself. We advise you not to ignore the Nazi soldiers - they are by no means endless, so it is better to shoot them first, and only then take on the mission objectives. After the destruction, the escape will begin and for its successful completion it is necessary to clear the factory of the last remnants of German warriors.

Angels of death

An incredible thing is happening in the city - they are not responding to us at the checkpoint, which means that a general uprising is in full swing. The Eiffel Tower can be seen for kilometers, you don’t even have to look at a map; Let's rush there.

Decker is at the very top - we go up there by elevator. Well, then: a pistol, an unarmed Decker, shots:

Paris, you are free.

Whisper and scream

Welcome to Act Two! The first mission must be completed on Santos; By the way, we haven’t seen him for a long time.

It is necessary to destroy the German convoys. There are two methods of elimination, and the second is much easier, we warn you in advance, but also much simpler.

So, the first method, complex and cunning, is with the help of explosives. For this we will need dynamite and firearms, preferably automatic, as well as German uniforms, which we will have to stock up on in advance. We go around the convoy from behind - there are three trucks in front of us. So, let's make our way to<ограждённую>territory and mine the right one (if you stand with your back to the trucks). So that the Germans don't see. While the convoy is being mined, we take a couple of steps back and quickly shoot at the barrels that are located near the middle and farthest of the remaining trucks. Clean work, a couple of seconds.

The method is as follows - an anti-aircraft gun on the roof opposite (the one opposite, not on the side). You won't need a form here, although it won't hurt. We simply silently eliminate the German on the roof and open fire on the trucks. A couple of shots will be enough.

Prison Hacking

First of all, you need a uniform. We penetrate into the territory where prisoners of war are kept. Immediately forget about the front entrance - everything there is blocked. On the back side of the building there is scaffolding, so we will climb onto it onto the roof of the building, and from there we will go down on a cable to the camera. Having discovered the place of imprisonment, we go with Bryman to the exit - only not through the illuminated side, but vice versa. On the street we grab any of the luxury Nazi cars we like and drive to headquarters.

Heavy weapons

Working as a demolitionist again. There are a lot of Germans in the forbidden territory - their uniforms will quickly be revealed. We will act more cunningly and climb into the enemy’s rear, right to the cannon. To do this, we’ll go around the building from the side and start climbing up the building, being right under the cannon. A couple of seconds will be enough to set the charge and quickly escape - it doesn’t matter whether they find it or not:

Thunder on wheels

The sports car will quickly take us to the bridge over which the train will pass. At the top of the bridge, it is better not to waste any additional strength and, having quietly finished off some Fritz, pull off his uniform, and calmly go down to the supports. Unfortunately, you won't be able to hide there - there will be a large number of jumps, so you'll have to shoot the guards there one way or another. Then you can safely lay mines - to do this, you just need to crawl close to the glowing place and press the shoot button.

Now we install the detonator directly on the railway tracks and rewind back to Skylar, trying not to catch the eye of the Nazis walking around the area.

Once on the train, we draw our machine gun - we will have to shoot back from a large number of fascists. We slowly make our way to the doctor and save him. Just don’t delay, otherwise you’ll have to perform a bunch of unnecessary actions, like switching the direction of movement of the locomotive.

South of the Wall

We go to “one of the most dangerous areas of the city” - Latin (hello, GTA), along the way, presenting the documents handed over by Santos. And in the area you need to meet with other leaders of the Resistance, but the dialogue will not take place - the Krauts will come to the place. Our task is to prevent the death of at least one of our comrades and to shoot the arriving Germans. There won't be many of the latter - soon there will be a chance to escape from the Germans by car. We climb into the car, wait for the rest of the leaders of the Resistance to climb in, and break away from the third level of anxiety. All that remains is to bring the rebels into the catacombs in a calm environment.

Well, it's time to finally work as a car thief. The magnificent Aurora is to be stolen. Before leaving, do not forget to stock up on dynamite - we will need it. The car is located in a seemingly tightly fenced-off German zone. However, this will only seem so at first glance. To the left of the entrance (where we arrived) there is a tank left unattended. No, we won’t take the base by storm - we’ll just jump on the machine, and then over the fence. Oh yes, you haven’t forgotten about the German uniform, I hope.

We behave calmly on the territory. We mine the entrance into which Franziska penetrated with a detonator, then quickly go down. The alarm will already ring there, nothing can be done.

We shoot the Germans we meet on the way and lower the lift with the Aurora. The Germans, of course, will start the chase. But why do we need level 2 anxiety while driving such a car?

Boiling point

We'll have to wait until the race. Now we need to complete a responsible task for the Resistance. The mission will lead us to the Gestapo headquarters: to get there, we will dress up as a German and go through the barriers. Actually, the way to penetrate the Gestapo headquarters will be shown to us in the next video. There is a building nearby, from which a system of ropes stretches, leading straight into the building, we will use it.

There is a second way - through the front entrance with weapons drawn, but both methods will lead us inside.

Move quietly inside the building. We eliminate enemies if necessary - where you can slip through, it is better not to react. When we reach the library, the alarm will go off in any case; a high-quality machine gun will help here. The hardest thing will be against three especially protected - elite - guards. They shoot painfully, here you just need to hide well behind cover and aim at the enemies' heads. By pulling the lever in the room, we will free the prisoner. However, soon another door will try to place us and there are no levers nearby. But there are huge boilers nearby. Imagine what will happen if they are blown up: That's right, the door will open. Only now our random comrade will die the death of the brave.

A fire will start in the building, and all the Nazis in the area will come out, and they will have to be subdued with a machine gun. Soon Maria will appear, saving whom is our main task. Four more elite fighters will stand on the way to salvation, but are they able to stop our Irishman? In no case. Therefore, we free Maria and take her to her father’s headquarters.

Lambs to the slaughter
Our headquarters is surrounded, the Nazis have identified it. They will besiege us for quite a long time, from different sides, so we will have to shoot a lot: All and sundry will climb in - including elite soldiers. Our task is to prevent the Nazis from destroying the headquarters, first of all, to prevent Hitler’s sappers from mining our walls, which will not hold up for long. The apotheosis of the battle will be the arrival of the tank. Well, dynamite will calm him down.

Dark Reign

Veronica was arrested. We need to save love: To do this knightly act, you need to install 7 sensors on the roofs until the rain stops. In general, our time is limited, but it will be enough if we don’t slow down. The second problem is the Nazis on duty at every transmitter. Plus, they naturally react to our climbing. It is better to use ropes - they will allow you to move between buildings quickly and unnoticed.

Need several... or one

They decided to save Veronica by airship. Indeed, we are just like a knight, it’s a pity that we are not on a dragon. We “take” our form, jump into the water, make our way to the gas station and look for the radio. It is located on the second floor, just be careful with the Nazis - try to avoid them. After starting the radio, climb onto the zeppelin along the rope or ladder. Take advantage of this moment - this is the only chance to look at Paris from the air (not counting tall buildings and the Eiffel Tower).

Upon arrival at Notre Dame, go down to the execution site. The executioner reads out sentences and carries out executions quite quickly, not in the manner of missions of this kind, so let's hurry up. First, we eliminate the sniper who is monitoring the execution. Then we cross to the other side, but it is better not to use stairs when descending, but to jump straight along the rope. After the "trip" we eliminate the shooter of the stationary machine gun - he will greatly hinder us in the future if we do not finish him off. We will not end up captured by the Nazis, but in an ambush by the Resistance. We open fire on the executioner - this will open the gate. Now we are killing the Nazis with numbers.

And finally, the final chord of the level is an unforgettable ride in a car, shooting back at the endlessly rushing Nazi infantry and vehicles: And even airplanes. Standard for games of this kind, but almost always fun.

From the ash

Friends, well, finally, a real race is at our service. Unfortunately, the long-awaited runs will turn out to be scripted. In the first round, the top five seem to be absent altogether - they won’t even be visible on the horizon, even if you drive like Mika Hakkinen. As soon as the second and final lap comes to an end, the leaders, led by Decker, will suddenly emerge, but they will set such a slow pace that only the lazy will not overtake them. So go slowly, don’t rush, and turn on the nitro on time - this race will definitely not spoil your nerves.

But the fourth level of alarm, which will light up after the murder of the general, will make you nervous. There is resistance fighting nearby - you can take part in the ambush. Or you can just grab a sports car standing nearby and run off somewhere out of town.

Here is the empire of the dead

The Nazis hunt down the rebels in the catacombs. Even the main entrance is not safe. We go around from the side, having previously grabbed a German uniform, otherwise we will not see the passage.

We behave quietly in the dungeon - we try not to touch the Nazis, we just carefully walk past them. As soon as we see resistance soldiers, a shootout will begin, one way or another. We hide behind cover in firefights with elite soldiers. We make our way to the resistance by jumping from one rock to another - just be careful not to crash, the ledges are quite small.

Here we are with our old friends. We accept the battle with superior enemy forces. The soldiers of the terror company will press on our positions quite persistently. The main thing, again, is to hide in cover and not stick out, especially when we lose Luke. The fire is coming into us steadily, so we won’t get bored.

Deja boom

Don’t be afraid if the mission doesn’t appear for a long time - sooner or later a little man will run up to us and give us the task. We will find ourselves outside of Paris - in Doppelsing. We shoot the starting opponents and move towards the first car we hit. Now it doesn’t matter whether they notice us or not. The Germans will still open fire on us under any circumstances.

Soon we will find ourselves at the very factory from which we got out while tracking down Decker. Inside the building are a dozen elite Reich soldiers. The main problem is Veronica, who constantly comes under fire, especially from machine gunners. We cover her and try to finish off the adversaries even before the moment when our unfortunate heroine begins to get into trouble.

When the girl leaves us, it will not get any easier - Dr. Kessler, who is found, will demand, in addition to her own salvation, to destroy the cyclotron. The moment when Sean defends the doctor while he opens the door will seem quite difficult. It will even be harder to survive on your own than to protect the professor. The shelling will begin from all sides - it is best to take cover behind the only box that is located to the left of the door (if you stand with your back). But under no circumstances hide behind the wall opposite the door, otherwise Sean will quickly turn into a sieve.

It’s not so easy to destroy a cyclotron: first, let’s destroy two cooling machines. After that - the center itself. We advise you not to ignore the Nazi soldiers - they are by no means endless, so it is better to shoot them first, and only then take on the mission objectives. After the destruction, the escape will begin and for its successful completion it is necessary to clear the factory of the last remnants of German warriors.

Angels of death

An incredible thing is happening in the city - they are not responding to us at the checkpoint, which means that a general uprising is in full swing. The Eiffel Tower can be seen for kilometers, you don’t even have to look at a map; Let's rush there.

Decker is at the very top - we go up there by elevator. Well, then: a pistol, an unarmed Decker, shots:

Paris, you are free.

Prologue

Watch the video, then exit through the door near the wardrobe. Walk along the sidewalk to the right, there is a courtyard. Talk to Luke, then get into his car parked nearby and drive. The path will be shown on the minimap, it is impossible to get lost. At your destination you will see a large yellow marker. Just drive up to it and the cutscene will start. There's going to be a fist fight. Hurry up to help Luke before he gets caught.

The control keys will be shown on the screen. When both Germans are rendered unconscious, go inside the guarded courtyard and talk to Luke again. He will tell you his plan of action. Climb the building, sneak up to the sentry and throw him down. Then quickly go down the stairs and help Luke beat the two sentries.

Break the boxes, you will find explosives in them. Pick it up, return to the car and drive to the fuel depot. Luke will explain his plan to you. Get on the roof. It is most convenient to do this where the wire is attached to the building, because you will not be visible either from the tower on the roof or from the checkpoint at the gate. Watch the video about the truck exploding, then jump onto the wire, run to the main tank and install the dynamite. It may not be possible to get out secretly - I took an armored jeep, rammed the gate and disappeared, then returned for Luke.

There is now a zone of suspicion near the warehouse. Get into Luke's car, pick him up and get out of the area. As you noticed, after completing the mission, colors sparkled on the streets of the city again, and smiles appeared on faces. “Life has become better, life has become more fun!”

Go to Belle, go to the dressing room to the right of the stage, there behind the painting Chamber of Secrets. Come in and watch the video.

Get into the truck and follow the map to the German border. Drive slowly across the bridge and stop at the checkpoint. Then drive to the parking lot and leave the truck there.

Walk to the bar down the street. A cutscene and a fight await you there. Knock out all the guys in red uniforms and get out of the bar. They are already waiting for you on the street - get behind the wheel and break away from your pursuers. The best way to do this is on the highway - you can see the route there on the map. Then go to the hotel.

Morning. Choose the car you like among those parked near the hotel and go to the races. Your task is to overtake Kurd Dekker - the Nazi. Then watch the video. You need to take revenge - take the car and go with Jules to pick up Kurt at the factory. Don't get too close, or Kurt will become suspicious of being followed. Near the factory we dismount and climb over the fence. There is a car nearby, sneak up to it, get behind the wheel and throw it off the cliff into the Lake. To do this, you need to hold down the exit key before colliding with the fence (by default E in the English layout). Watch the videos.

Leave the room. In the corridor they will tell you how to kill the enemy silently. Pick up the gun. On the balcony, neutralize another enemy, and climb onto the roof following the factory emblem. There's a sentry there, sneak up from behind and kill him quietly. Go down the stairs and listen to the conversation. Go down another level, take the machine gun and shoot at the two Krauts. Continue along the corridors, killing the machine gunners running out from around the corner. In the large hall, several well-armed and armored Germans will rush out to meet you. Use cover. At the end of the hall, go up the stairs on the right, go through another room, kill the driver near the car and escape.

At first they will shoot at you, then, already on the city streets, they will pay less attention to you, because... The war has begun, and there are shootouts everywhere. On the farm you need to knock out all the Germans before the health indicator drops to zero. Then make your way into the building and save Veronica.

Act I

Go to the balcony, talk to Luke and Veronica. Vittore has been captured and is about to be executed on a farm outside the city. Leave the bar, get into your car in the gateway and drive to the place of execution.

There is a sentry on the other side of the canal. Jump into the water when he turns away. Climb onto the pier and sneak up behind him and kill him. Change your clothes. Go through the arch and go to the end of the slaughterhouse building farthest from the canal. There is one sentry near the cell with the prisoners - kill him secretly, take the weapon and key, open the cell. Then follow Vittore to the basement.

The resistance headquarters will now be located here. For the merchant you need to steal a bottle of rare champagne. Drive to the indicated area. The uniform won't help here - there are too many Nazis. You need to either make your way to the bottle along the rooftops, or break into it, relying on speed. It won't be difficult to hide - there is a shelter on the roof of the building next to the bottle. After sitting down, go down to the street, take the transport and go to the headquarters.

Give the bottle to the merchant and the medicine to Veronica.

Thirty pieces of silver

The mission is taken from Vittore in Belle. Drive to the marker on the map, follow the general there. When he gives the payment to the traitor, follow the traitor and shoot him in the back of the head near the exit of the alley. Then go out and try to leave the area of ​​suspicion as quickly as possible.

Black market

Santos is ready to supply you with supplies for subversive activities. His shop is located opposite Belle, in an alley. Then you need to blow up the tower on the neighboring building. It's simple - climb the wall of the building on which it is installed, plant explosives at the foot. Then it will be necessary to kill the German officer. It's in an alley. Without entering the area of ​​suspicion, stand so that you can see him, take out a pistol and kill him. A car parked nearby will help you quickly stop the chase.

The last task is to destroy an armored car nearby. Here, too, everything is simple - stand so that you cannot be seen, plant explosives and get out before the explosion occurs. Then return to Santos.

Grand theft of a limousine

Drive to the parking area. Enter from the neighboring courtyard, and from there climb onto the roof. Position yourself so that you can see the front of the car, the soldiers practicing shooting, the soldier on duty at the box. Take out your machine gun, shoot them all, then the one walking in the arch, then those behind the gate. Jump in the car and let's go. It will be convenient to hide in the park area near Belle. Then drive the car to the garage.

freedom or death

Luke has already recovered and is ready to give you a new task. We need to free the prisoners. Drive to the indicated area. There on the square you will find a location station. Two soldiers walk around her. It’s easy to kill the one behind the building unnoticed and change into his clothes. Now you can more or less freely walk around the camp where the prisoners are kept. There is a sentry standing near the cage in which the commander of the foreign soldiers is kept, and a Wehrmacht officer is walking around. When the officer leaves, stealth kill the sentry and open the cell. Your disguise ends here. Kill the camp guards (I recommend a machine gun), then the people on the towers. Until help arrives, you have some time. Open the other three cameras, jump into the car and escape. If you can’t break away, look at the location of the nearest shelter on the map and move there. Stop, kill the pursuers who arrive and climb onto the roof and hide there.

Special Delivery

The quest is given by Veronica. Take a fast car - it can be a great help in completing the mission. First, take Veronica to the place where she will pick up the package, then to the recipient's location. Here, park close to the doors, and be prepared to rush off as soon as she gets into the car. By the time the explosion occurs, you should already be quite far away. Try not to collide with Nazi cars rushing to the scene. Take Veronica back and go talk to Luke.

They got me drunk

A new marker has appeared far beyond the known territories. You can get there without documents - through the fields, past the station. There, enter the house and watch the video.

Buried secrets

Mission from British intelligence. We go to the cemetery and talk with Skylar. Go through the hole in the wall. There are two there. One will leave soon, the other needs to be quietly killed and undressed. Now go to the very top. It is not necessary to go up the stairs past the soldiers - you can, after making sure that you are not visible, climb onto the crypts, and from there to the next tier. Having reached the floor with the mausoleum, go inside - if you don’t run, you can go all the way to the steps unnoticed. And there, disguise does not matter - quickly run and jump into the hole. There are a dozen soldiers below, when you kill them all, a cutscene will begin.

Jump into the car, pick up Skylar and accelerate. The car is disgusting, so you won’t be able to break away, and besides, black cars will get in your way. These are not civilians. The marker for the end point of the path is located strangely - first you will need to drive past, go around the block on the opposite side and then approach. Jump out of the car and open fire on the soldiers. When the armored vehicles arrive, you will have to fight carefully - machine gun fire very quickly leads to death. When the enemy counter is full, the alarm will subside. Take the cargo to the specified location.

Travel up the coast

A continuation of the mission awaits you in the secret room of the bar. Leave Belle, get into the car in the backyard, and take her to the church outside of town. All.

Long live revenge

We will take revenge. First, go get the truck, it contains the uniform. Then go through the control at the checkpoint (don’t be afraid of the alarm bar - you will have time to go through the control before they start shooting). Behind the Gate Bridge. The sentries are not watching, you can set the charge and move away. Wait a couple of minutes, the anxiety will subside and you will be able to move through them calmly. Inside the castle, walk calmly and slowly past the soldiers. Having reached the tower, climb the wall, then go down on foot along the stairs (or along the beams). Then go to the landing site - there will be no problems with the passage of soldiers. At the very top of the castle, if you don't want to walk past the four soldiers, go around the other side. In the zeppelin, watch the video. Go to the control room and go up the stairs. Next, run, jumping over gaps, climb the rope and climb the stairs. Watch the video.

Talk to the man in the church and go to Paris to see Veronica. Watch the video there. Talk to Luke, then go to Santos.

True pleasure

After talking with Santos, head to the scene. Of the two methods, I recommend rooftop artillery. There is only one soldier there, plus you can make some good money - you can destroy not only the convoy, but everything you can reach: towers, equipment, soldiers, etc. It will be quite difficult to hide, but there is a resistance zone nearby - shoot the Nth number of soldiers and you're done. Return to Santos. He wants another 250 money for the documents. Talk to him again when you get the required amount. Get the documents and go to Margot.

Act II

Prison Hacking

The mission begins at Lady Margot - in the west of the map. The prisoner must be freed. The mission is quite easy, although troublesome. First of all, you will need a pistol with a silencer, a uniform and a fast car. Park your car at the entrance through which we will break in. There are two entrances to the building, but one is guarded by a Gestapo commissioner, who can easily see spies in disguise. Yes, this entrance will not suit us - it leads to the wrong place. There are four people standing on the second one; you can easily walk past them, but there is a door behind them. We install explosives and fly out of there like a bullet. Try to get as far away as possible, because the alarm zone will be quite extensive. If it doesn’t work out, don’t worry, give up the chase and come back - most likely, there will be no one there.

Come inside. There are two flamethrowers walking around the cage. Make sure that you are not visible - knock them both out. Then climb onto the roof and shoot or kill the soldiers one by one. Be careful not to be seen. If you get caught, immediately get down, open the cage and, shooting enemies on the way to the car, run towards it. Jump and hit the gas. Even if there is a chase, go straight to the district headquarters - it’s easy to break away from the chase there.

Family Feud

Talk to Vittore. Then receive a message from Luke and talk to him in the place indicated on the map.

Heavy weapon

Go and talk to Bryman. Pick up hexogen in the gateway and go to the cannon. Climb the wall of the building opposite the checkpoint, kill the technician and guards, plant three packs of explosives and quickly descend. At the bottom, select the detonator and detonate the charge. Level four anxiety - you either need to be a master of steering, which is still unlikely to help you, because... against you armored vehicles of impressive caliber, or go somewhere out of town. Or find a place where the resistance has fun. Or, what is most likely, you will be killed and you will be reborn at the headquarters, fortunately, the mission has already been completed.

British bastard

Go to the countryside and talk to a British intelligence bigwig. Following this, a mission from Skylar will appear.

Thunder on wheels

The sultry blonde has prepared a new task. Jump into the car and drive it to the bridge. There's a guard on the ground floor, slam it quietly and change clothes. Place the first bomb. In the future, it will be more difficult to remain under cover - the remaining charges must be placed at a height, climbing up the support, and this is easy to notice. Therefore, if you are discovered, kill everyone and continue your work. The last charge is on the tracks - and you can go back. On the way down, new opponents will be waiting for you, but not many. Return to the car.

Go to the station. Getting on the train is relatively easy. From the place where you left Skylar, run straight to the marker. There is a carriage near the fence with the thorn a little to the right; climb up it. There is a guard behind the next train - kill him and change clothes. Then board the desired train. After that, he will start moving, and it will be time for you to make your way forward.

Everything is fine until the car with the radio station - the cover works. After planting the bomb, jump forward and try to maintain cover for as long as possible. If it doesn't work out, fight your way through. We'll have to run to the locomotive, because the driver has run away. Then return to the carriage where Kessler is. Watch the video. Take your friends to the slaughterhouse and come talk. After the cutscene, talk to Veronica and Luke. Then go to Santos. He will demand 500 money for documents. Let's go to Luke.

South of the Seine

Luke will go south with you. Take the car and go. There is a meeting of all the leaders of the uprising. Near the yellow marker you will see a four-seater car - drive it closer to the people standing in the center of the square. When the conversation begins, about a dozen Germans will arrive. Kill them and jump into the car, the other three are with you. The easiest way to reset the chase is still in the suburbs, so go to the headquarters where Margot is sitting. You can ram the gate of the checkpoint across the river - they are light. When the chase lags behind, take everyone to a new address.

Hijacker

Vittorio will offer to steal Aurora from its new owner. Drive to the castle, park the car and look for a clothing donor. Then go to the gate to the castle territory - there is a tank there. Go around the gate to the left, there will be many places where you can climb over the fence undetected. Go to the place indicated by the marker and plant the explosives when no one can see you.

Wait until the anxiety subsides and go downstairs. Downstairs, even if you have to cause a commotion, it’s not scary. Lower the car, jump behind the wheel and press the gas to the floor. It’s not difficult to escape either - in rural areas, pursuing cars are rare, otherwise you can even turn off the road and drive away until you leave the red zone. Then take the car to Vittorio.

Boiling point

Bryman gives a mission to free Kessler's daughter. Drive to the building, find the wire and enter the building. In the building on the floor you will see a German talking to someone on the radio. Kill and change clothes. Then go down, stealth killing. I managed to clear everything without raising the alarm. Secret entrance will be indicated with a marker. This is a book. There are two behind the shelf. Behind them in the corridors are several more pairs of guards. Everyone can be removed secretly, if only there were cartridges. I managed to reach the cameras without raising the alarm. There, VAZ will be locked in one-on-one with a couple of ultra-armored guys with super weapons. Hide behind the column near the walls and shoot in the head. Then another one will come running. Pick up their weapons.

Open the cameras with the lever in one of the rooms. A friend will run out. Mine without detonating both boilers, then shoot one of the charges. The boilers will explode, causing a fire throughout the building. Make your way to the top, shooting everyone. In a room with a collapsed floor, three uber-soldiers will come out at you with good weapon. Don't disdain grenades. Call the elevator.

At the bottom, kill the three uber-soldiers below near the monument, plus a few more "regular" ones, one of which will arrive on the elevator after you. After that, talk to Maria and take her to the headquarters.

Lambs to the slaughter

After the cutscene at the headquarters, go outside. It is hot here. But not really - first they will attack from the back wall - it will be blown up. Then from the front. Then from the flank. In all three cases, you can and should use stationary machine guns and shoot at the equipment until it explodes. In my case, the soldiers sometimes did not even have time to get out of their cars and armored personnel carriers. In such conditions, you will not have to worry about sappers trying to mine the building. Then the tank will arrive. You can either shoot his escort and go and mine him, or exchange one weapon for the rocket launcher that lies on the balcony, but there is only one charge for it, so most likely you will still have to go on foot and mine the tank.

After the cutscene, take everyone to the catacombs.

Dark Reign

Near the exit from the well, Bryman immediately stands with a new mission. Drive to the action area. The mission is easy - we climb onto the first building, throw off the soldier, and place the bug. Then we look in the direction of the next marker and see that a wire leads there. But there are soldiers there. They shot the soldiers, drove along the wire, and placed a second bug. Do not forget to clear the area before moving, otherwise you will be shot while hanging. Once you have to go down to the ground, because there will be no wire, you can climb up the drain. After placing the last bug, it is easiest to get to the shelter on the roof - on the ground you will be greeted too warmly.

You need several... or one

Contact Bryman again at a new location. Go through the sewer, swim across the water obstacle and climb the ladder. There are four sentries on the first floor. Kill one who is walking along the pier - another one will come running, kill him - a third one will come running. The latter stands in the room from where the stairs lead to the second floor. There are a lot of people there and it’s impossible to do anything secretly. Shoot at the flamethrowers - they explode in a crowd of Germans. Clear the floor, then kill the most annoying soldiers on the banks of the river. The guns will be of no use - you can blow them up. Talk on the radio and be prepared - two uber-soldiers and a sniper will crawl out of the zeppelin. It is better to go to the prison with a machine gun (a very ordinary one, not an Uber one) and a sniper rifle. As you approach the prison, kill the soldier with a sniper on the landing pad. Go down a couple of tiers. Then jump onto the tin roof of some utility room just before the execution area. From here you can remove the executioner and begin cleaning the area. Please note that there are also soldiers on the towers around. When Veronica is left alone, go down to her.

The truck will arrive. Jump into the back and stand behind the machine gun. Along the way there will be shooting of all kinds of armored vehicles, but there will be no tanks. And also airplanes. There is nothing complicated about it, just reflexes. When Bryman separates from you, talk to Veronica and look for the car. Go to the headquarters in the catacombs.

Act III

From the ash

We win the race, watch the video, then run to the river and along the embankment. You can even walk. When the pursuit stops, we take any transport and go to Belle.

Here is the empire of the dead

From Belle we go to the headquarters in the catacombs. The guys at the entrance say that they will have to take a different route. The easiest way to get to the lion statue is under fire - shooting will start in the catacombs anyway. There is only one way, there is enough ammunition. Only automatic weapons will do here; two machine guns will be just right. At the end of the path there will be a large hall. You can get to yours through two collapsed bridges: one on the left, the second between your camps and the Nazis. If you fail to knock everyone out, throw grenades, only very high, almost to the zenith. Then a few more super soldiers will come in from behind. Kill them (grenades rule) and watch the videos.

Skylar will send you a note. This is a new mission

Deja Boom

At the runway, get into the truck and drive to the plant. When you ram the gate, go through the small doors at the back of the plant - they are open. Flamethrowers and machine gunners will be waiting for you there - very strong and dangerous enemies. Therefore, shoot only from behind cover, use grenades and do not shoot Veronica, who is trying to put her head in front of the line. At the end of the path there will be the very room in which Jules was killed. From here you will go alone. In the large hall there are two technicians and three machine gunners. Then you can open the doctor. While he opens the large door to the cyclotron, hide behind the iron boxes and shoot your opponents. Among them now there are ordinary soldiers, and this is very good.

The door will open quickly, inside you will need to press the button at the same time as the scientist, then destroy two cooling units. All this time, enemies will be coming into the hall, including machine gunners and flamethrowers. I recommend not destroying the second installation, but first clearing the hall of opponents. Then run the other way - the professor will be hiding, and you will need to destroy the opponents who are marked with a marker. This is where the fuel tanks near the walls of the plant will come in handy. Eventually, the doctor will open another gate and the mission will be over.

Angel of Death

Get in the car and pick up Veronica. Drive through a city in rebellion to the Eiffel Tower. Walk through the park, take the elevator to the second tier, change to another elevator and go up even higher. Go through the bar (there are some crazy Germans there - you can shoot them). Climb to the very top, on the Dekker elevator platform. After the cutscene you can shoot him. On this story line ends and you can continue freeplay.

If anyone doesn’t remember, it advertised “ Sabotera» E.A. quite loud. The publishers showed that they were investing money in the project, and the game would turn out to be decent, or at least quite expensive. Well, plus we were immediately promised several interesting features, including a game with paints. Frankly, I was waiting for one of the best action films of the year. I don't know why, I was just waiting. It seemed to me something special, non-standard. And recently I launched it, played it and now I’m ready to share my impressions.

After an hour of play, the first suspicions appeared. After two more, I had almost no doubt. And now I’m completely sure. " Saboteur"Trying with all his might to be like everyone's favorite" Mafia" First of all, myself game process looks incredibly similar. Before us is a free city in which we are free to do whatever we want, but at the same time all our main activities are in missions. Moreover, they are also built as in “ Mafia": a lot of long videos, character development, intrigue. There are even flashbacks. Secondly, in " Sabotere“A lot of attention is paid to cars and music. Do you remember how we rode around to jazz music in cute little cars that went 40 km/h in the USA? Now almost the same thing awaits you, only in France. With a small difference, here tanks can move around the city and there are Krauts on duty at every corner, not ordinary cops. Thirdly, just the general impression and small details force us to recognize one of the best games in the industry. And hand-to-hand combat, and shooting, and some missions, and plot presentation, and appearance. Even the main character's profession is related to cars...

"Perfect Shame" Game Review

"Perfect Shame" Game Review
Domino