EVE Online What to do with trash. Aza trading online EVE Online game ...

When we celebrate the fifteen hundred virtual world, it is clear one thing - nothing can kill him sued. If we are not spitting in fifteen years if we still include an annual presentation, then we are dealing with a giant - rare creating, which knows a lot not only about life, but also about eternity.

So, it worked on Eva, no one worked in this genre. I did not leave the confidence that this world is going to live forever. And every update in which there were plans and mechanics for many years have been visible, made it the youngest, most beautiful and most ambitious. The first large anniversary of the Universe was the culmination of this rosy - the decade of eve Online. Then the chopped CCP released the plan for the next decade. And it was amazing. Perhaps a little madly. But by the time in EVE Online, it was already implemented so much in good insane, which I have not doubted success. And if they suddenly do not work with them from the first time, these guys will sit down and, no one embarrassing mistakes, alleged.

The highest aerobatics of Gamedizayna Eve Online was also in the fact that any mechanic worked one way or another with all the game space, simply because of the nature of the open and unified world. Everything concerned everything. Yes. This is hard. But every successful solution embedded in the body of the game made the entire design stronger. There was a mutation.

Mutation is optionally bad. Mutation simply means that everything will not be like that before.

One of my favorite stories is updating Apocrypha. Completely stunning mutation of the usual Body of Eva, in which there was a place for a completely new type of modular ships, fundamentally new collective PVE-content with much more terrible and smart opponents - sleeping, long-awaited for many "spaces without locale", but most importantly - it found it Place an unknown, volatile, mysterious space. Apocrifa made Eve more hundreds of times. He pierced the well-known space by unknown paths - opening and closing worms. It was a pure triumph of designer thought, proving that everything is possible in the virtual world. And for this no need to destroy the existing one. You can mutate, develop, modify. This is the essence of any long-term gaming service.

How could I not believe in the second decade plan? Moreover, after we learned about the essence of these plans, the only question remained personally from me: "How can it be different?". How else can the sandbox truly develop, if not on the planned CCP plan for the second decade? After all, this was the genius of the team - they could offer you that you did not occur as with the apocrypha. But when these people shared the ideas, you joked in delight - well, the same!

In the ten-year anniversary of the game, the horizons of mega-sandbox - a new space, where the players needed to build a gate to the players. In this space, we were waiting for a new level of freedom and responsibility for the result - the players needed to build there all the infrastructure from scratch. Recalling familiar and, it seemed, unshakable objects re-connecting planetary systems, put stations and other objects. Many details and living conditions in this space were not known to us, but the essence and perspective were clear. And they caused delight. On the tenth year of the life of this MMO, I did not stay in nostalgia for the lost, but in the enthusiastic expectation of the future over the next ten years with more than a positive attitude to the real. What else could MMO boast? But this should be any gaming service.

It did not matter how far from us was the realization of this dream. It was important that every day brings us to her.

The planned plan began to actively incarnate. Each of the very generalized items in the scheme blew in brilliant details. The "Rubikon" Supplement not only made the first step to control the control of the NPC infrastructure in the hands of players (talking about orbital customs), but also introduced the so-called "ghostly locations" to the game, in which players began to find drawings of strange objects. Puzzle started.

Then we saw a very competent alteration of the scientific and production part of the game, which caused exclusively applause. It was the first paragraph of the plan: "Industry, Science, Teams". Then - the total alteration of the sovereignty system in a coupe with jumping fatigue. Item "SoveReignty & Warfare". Here opinions were divided, but I still appreciate the proposed mechanics very high. As for the reaction of the players, it is difficult to wait for a positive reaction to such dramatic changes from those who perfectly mastered the necessary techniques in the previous system of struggle for sovereignty. Especially if you consider the fact that the windows of the vulnerability of structures did not allow the hosts now to impose the battle of the hosts in an inconvenient time, and jumping fatigue did not give point to the use of accumulated force in an unattainable for other volume. And finally, the station "Station, Outpost and Starbases". New structures and their mechanics itself are another example of a very high-quality gamedizayne and the highest pilot of the controlled mutation.


Three of the three outlined items were implemented not just good - these were examples of a very cool design, which I personally still consider the benchmark of how to change a live virtual world. Of the five outlined items, it remained to realize the simplest: "Corps and Alliances" and "Stargate Construction and Control". The creation of the gates for Eva and its mechanic was generally a mechanistic step, besides already partially implemented through the drawings, and the system of corporations and alliances is so outdated and still stayed in such a similar state that the designers here had an endless space. I had no doubt that we are on the finish line.

And then there was a failure. I do not know what happened inside this body. But from the outside it looked like that. First, the team for a whole year went into the alteration of the monetization component to implement Alpha and Omega access to the game instead of subscription. After this year, some serious updates in the mechanics also did not come out. On the past, fanfest us just very casual reported that you did not forget the ten-year plan. Yesterday, a year later, about the outlet plan not to be remembered at all. Instead, we presented the mechanics of single PVE instances, the whole dispute around which is about anything, only not about the fact of the fact that in the most ambitious sandbox, in the most ambitious MMO, we offer a fifteen-minute single arcade, forgetting about the big plan, tomorrow The bottom and, it seems, at the same time, what MMO is.


Let's tell me what this is speech. New locations are introduced into the game - ABYSSAL SPACE, in which only one pilot can only be included on the cruiser class. Inside you are waiting for a literally several "rooms" that need to go for a while (approximately 15-20 minutes) and have time to leave this space. If you do not have time to do this, your ship and all mined will be lost.


Inside, you can get drawings and knowledge of the management of a new line of ships of the new race, presented by the Fregat classes, cruiser, battleship. These ships will have unique weapons - disintegrator. The essence of his work is that every next shot is stronger than the previous one.

But the main mining of this attraction will be "Mutaplasmids", and if we speak in simple - "sharpening" for modules.


The use of mutaplasmid to the module does not guarantee success. it classic game in roulette for good luck. If you are not lucky at all - all the characteristics of the equipment will be lowered. The average result is when part of the characteristics increases, and the part drops. What is very sad - we demonstrated the module, in which all the characteristics of the equipment were increased. And we know how human psychology works - only such options will be considered "success."

After a long work with Tiercide, in which the authors of EVE Online removed the tons of excess equipment to simplify the perception of the configuration of the ships, we see a completely reverse move - the flood of the line of modules by unpredictable variety of options, which, most likely, will not be able to trade through the market - only through contracts . However, all this illogy is not surprised - we reap the fruits of perfectly other gamedizain stimuli.

That is why further assurances of CCP_Seagull about where the CCP Eve Online wants to move, not only as abstract as possible, but also absurd in the context of the most fresh innovation.


It is difficult not only seriously talking about the balance in the context of tons of new modules with various characteristics and the appearance of a fundamentally new type of weapon, but also not to laugh from the slogan "Develop a sandbox" after the announcement of single attractions.

We hinted on the fact that this space will be used for experiments with new game experience, but I'm sorry, I refuse to believe it. The thing is that Eve has always been a game that is perceived "from the common to the private". When we show the most baley roller with large battleSomeone necessarily says that this does not happen in the game. And every time I realize that this person did not understand Eve, and MMO as a whole.

When you find yourself in the middle of the lagging battlefield with the maximum remote camera, your adrenaline level will still be overwhelmed as neither on the same film. If you are on this battlefield not accidentally. When the names of the alliances or corporations came to help you or corporations to help you or the enemy, you will flash whole book plots in your head. Before that battle you have to pave your own way through many days, months, and sometimes years.

Because MMO matures months, years, decades. And no fifteen-minute attraction will replace this.

More recently, my favorite MMO developers understood this.


But even if the authors even online are mistaken, or deliberately decided to go to another expensive, for Eva, it's just another mutation. New mutation will not be able to kill or bury the game. She will not be able to cross these fifteen years. It will not be able to cancel everything that has already been done. Before us is giced. Even today we have an example of how real MMO needs to do.

Salvaging (Salvager)

Introduction

When you perform martial missions and destroy the enemy's ships, they remain the cozers, the so-called vessels. In them, you can find the so-called Lut, well, what to do with it already to decide for you, you can sell, you can throw it into recycling. So about the isos, they can also be collected, but for this you will need some skill and specially equipped ship. So, proceed.

Vrek

All verses are divided both on the weight and color categories. Color - blue, white and yellow. Weight - small (Small), medium (medium) and large (LARGE).

To begin with color:
  • White - your members of your corporation, members of your fleet. True, there may be a penalty, if the pilot, whose mission you do not consist in your corporation, but is in one with you a fleet, then when collecting the contents of the island or disconnecting it, you catch the aggression. True, here how to get it once out of time.
  • Yellow - the cozov belonging to another player who is not part of the corporation in which you are (but it may be in and your alliance), as well as any other player who destroyed Nepc (NPC). If this is not empty, it turns on the aggression timer to the pilot, which you collect this cable. In this case, the pilot can give you along the neck, if of course enough forces. Well, if empty, then you will not get any aggression from the owner.
  • Blue - vessels, which refused or who were given to free use. They can take anyone who wants.
And now about weight categories:
  • Small (Small) are the cozov of destroyed frigates (Frigates), destroyers (destroyers) or unprofitable drones (not to be confused with the drones of the player of the Hornets type).
  • Average (medium) is a cruiser classes (crouser) and a combat cruiser (BattleCruser).
  • Large (Large) is the cozov of ships by the class of the battleship and above.

Also, each cassette has its name, for example - Guristas Despoiler Wreck, where first the name of the inversion, and in square brackets, the Ticker of the corporation, which this belongs to the core is. Also, if you open information about the coice, then you will see a pilot of a pilot that leaves one or another.

Fat

Salo is such a derivative name of what you collect with bursts of broken ships. It drops it randomly and each fraction has its own separate type of saline, and the rest of the species are repeated from everyone. Just like ships and fat modules have technological categories T1 and T2. The difference between them in color and price, although some fat is just a cheap. Below is the Sala plate T1.

Salvaged Part. Angel Cartel. Blood Raiders.< Guristas. Sanshas. Serpentis Rogue Drones.
Alloyed Tritanium Bar. x. x.
Armor Plates. x. x. x. x. x.
Broken Drone Transceivers. x. x.
BURNED LOGIC CIRCUIT. x. x. x. x. x. x.
Charred Micro Circuit. x. x. x. x. x. x.
CONDUCTIVE POLYMER. x. x. x.
Contaminated Lorentz Fluid. x. x.
CONTAMINATED NANITE COMPOUND. x. x. x. x. x.
Damaged Artificial Neural Network x. x.
Defective Current Pump x. x. x.
Fried Interface Circuit. x. x. x. x. x. x.
Malfunctioning Shield Emitter. x. x. x.
Melted Capacitor Console. x. x. x.
Scorched Telemetry Processor. x. x.
SMASHED TRIGGER UNIT. x. x.
Tangled Power Conduit x. x. x.
Thruster Console. x. x.
Tripped Power Circuit. x. x. x. x. x. x.
Ward Console. x. x.

Ship

The ship for mining a sala can be chosen in principle any. True, it depends on what situation it will be applied. If this is a slow agender in high-sects (status of systems 0.5 - 1.0), then you can collect a specialized boat, such as the destroyer, in which there will be several salvagers, tractors, the extends of the trim, engine and impurose to improve the quality of salvage. If you have time or alt (second character), then you can make you merge to the Noctis ship, which specializes in Salvazhing and has a bonus for tractors. I agree, you will have to spend money, but then you will not have some inconveniences. If you like to scan and pass the complexes, then here are already focusing on the tank and the damage of your ship, as well as by the time of passing and the possibility of the appearance of the appearance of buses when opening the slurry containers (yes, you are not mistaken exactly Salvagger, there are such). Well, finally, emergency situations, such as PvP in low-sections (System status 0.4 - 0.1), where it is necessary to do everything quickly, then here you will come to the rescue free high-slot of the ship, in which nothing except Salvagra does not fit (if this work does not hang on more specialized in Ganges people). About zeros (status of Systems 0.0), I can't say anything to you, for there is a kind of problems in which you also can be lost.

Modules

The module for collecting the core is called Salvager I, there is also its more advanced version - Salvager II.

Salvager I. Salvager II.
ELECTRONICS - I. ELECTRONICS - I.
Survey - III Survey - III
Mechanic - III Mechanic - III
Salvaging - I. Salvaging - V.

Technical Side Salvager I. Salvager II.
PCU requirements 20 TF 25 TF
Requirements for grid 1 MW. 1 MW.
Slot for installation Upper Upper
Volume 5.0 m3. 5.0 m3.
Capanese consumption 20 gd. 20 gd.
Hits housing 40 HP. 40 HP.
Easy to access 5% 7%
Distance of work 5,000 M. 6,000 M.
Cycle (seconds) 10 10

Ship accelerator

Afterburner or Micro Warp Drive?!
And here are already focusing by the type of missions and the situation in general. Yes, this is an indisputable thing, but what exactly choose, you will help a small testing of modules, and then also, if you are a agency in High-sects and look at the place that it will work. This was a her Lowe or zeros, where the speed is important, then the MWD is indisputable (no matter how regrettable it sounds, but Evtsi is called his MIA).

Tractor

Small Tractor Beam I is something like a magnet that can attract white and blue containers in space and verses. This is certainly a very useful thing, but with a minus. Tractors have a threshold - 20km (20,000 m), and it cannot be enlarged if only the ship on which the tractor is installed does not have bonuses for the ray of this miracle magnet. A little earlier I mentioned about the White and Blue Common \\ Vrects, the problem of the tractor is that the yellow verges \\ fines will not attract the fact that they do not belong to you. And yes, several tractors for one built \\ contact can not be applied. Ships giving a distance bonus: ORCA and Noctis, and more about them a little further.

Extenders

Cargohold Extender is a very useful module for Ageraner, who also collects LUT with Veks. Although this module is also useful for industrial ships (according to our Indians), i.e. For cargo ships. Actually, it increases the volume of the ship's trim, and this module is divided into both meta and techno levels. Each level has its own percentage of the bonus to the hold. I advise you immediately download to T2 version of this module.

Improdule AKA Riga

Earlier, it was mentioned about certain impurms, they also call Riga. So these are such modules that are inserted into the ship and give bonuses, though they are disposable, i.e. When repacking the ship or his loss, these impromodules burn. They are just as well as ripen are divided into three types of size - small, medium and large. Rigom for Salvayan is Small Salvage Tackle i, though to put it, you will have to learn again. Just every Rig has a T2 version and that a lot is important to have its need for calibration of the ship. Each ship has a certain number of calibration, usually 400 units, 3 T1 Riga in essence, however, T2 Riga requires more calibration and it happens that 3 T2 Riga will not fit well. By the way, all T1 ships have three slots for Riga, but T2 versions of ships have only 2 slots. As for the size, then as in the case of arcs - Small (Small) - for frigates (Frigates) and destroyers (Destroyers; Medium (Medium) - for crash ships Cruiser, combat cruiser (BattleCruiser) and strategic cruiser (T3 Strategic Cruisers); Large (Large) - for ships class Lincor (BattleShip) and above.

Last minute

Noctis class ships are the debut of the Corporation of Outer Ring Excavations on a highly attractive mass dismantling market. Relying on the successful experience of using gravity-developed raiders on ORCA class ships, as well as the latest achievements in the field of dismantling automation, it has released a compact and inexpensive ship for removing valuable equipment from the core.

An ideal platform for placing a new equipment was the upgraded version of a successful PRIMAE ship released by a small series. The most efficient use of the onboard systems created by the corporation contributes to the fact that the ship was originally created as a dismantling and was equipped with modern sensors. The increased noticeability of the NOctis project ships is more than compensated by amazing performance when dismantling the core.

Owning Bonus Ore Industrial: Reducing the duration of the Gravization Workshop (Tractor Beam) and dismantling modules (SALVager) - 5% per skill level; An increase in the range and speed of tractors is 60% per skill level.

Skills Requirements:
  • ELECTRONICS - I.
  • Survey - III
  • Mechanic - III
  • Salvaging - V.
  • Spaceship Command - III
  • ORD INDUSTRIAL - I
Also, the bonus for the range of tractors is the ORCA ship, and some capital.

This article is drawn up to familiarize newcomers with Salvaging.

You can discuss this tutorial

How to earn Salvaging more lawsuit on missions in Eve

What Salvazht and the Salvazht, what is it and what is needed

  • Content
  1. What is Salvazhing
  2. Ships for Salvayzhiga
  3. FIT for Salvayzhiga
  4. Skills necessary for Salvayan
  5. Implendants affecting salvaging
  6. Examples of Fit Fit for Salvayst (Noctis, Catalyst)
  7. Work of the elbow ship
  8. Salvazhing action order
  9. Who is Salvar and his role in the corp.

1.What is Salvazhing.
Salvaging (English) - Translated from English - "Waste Disposal". In Eva, this is the extraction of healthy boards and chips from fragments of killed ships (vessels), dismantling of the remains of ships. These components can be sold directly, you can further collect Riga from them.

Rig Module Modification of the Ship ... When planning the installation, pay attention to Calibrechrig has some bonus to the parameter A and usually it has a fine to the attribute bonus B (which is reduced by Ur.skil for Riga.)

El Salvaging in Eve is an integral part of the shipping agent and not only a raner agent ... and brings good income.

Is it possible to salvage others

yes, at the moment you can, without applying a dock for a secure status

What for what you need and from whom that falls indicated here

http://games.chruker.dk/eve_online/salvaging.php.

Which LVL Salvaging is most profitable?

Although I pumped 5th lvl, I will say that the agent at the initial stage makes sense to download 3-4 LVL, and further raise the level of skill to 5ur.

Salvaging (skill)

it is better to learn at least 3, well for 4, ideal for 5 ... This skill as well as Riga is responsible for minimizing errors, while without level 3 you will not be able to salvate T2 vessels, and without level 4 - lresses

How to raise the chance of salvania.

Install Special Riga Host Salvazhing, 1N Rig \u003d 5%, In addition, you can use specials. Ship with bonuses noctis

What is the chance of salvant, it is likely to process built and with some probability to get objects located in Vurek

Whether the chance of using multiple Salvagers increases No chance Salvayan does not rise, each Salvagger is an indentible event handler, thus only increases the speed of response from parallel events.

2. Ships for Salvayan
It so happened that for beginners (sometimes not only for newcomers) ships intended for salvage trees belong to Thech 1 (Destroyers) class.

Each race has its destroyer:

  • Coercer - Amarra;
  • Cormorant - Caldari;
  • Catalyst - Golets and
  • Thrasher - Minmatara.

Why exactly these ships?

Because they have 8 high slots that allow you to accommodate all the necessary equipment for Salvayan, plus the small price of these ships.

It will not be particularly difficult to firm such a boat, especially if the Corp helps you. These boats allow you to quickly move away from the inheritance to Vreku and accommodate almost all of Salvag and lie on missions from 1 to 3 levels.

There is still a special ship for "Salvag" Noctis: with bonuses on the range and speed of work "Small Tractor Beam I" the spurh of the work "Salvager I", with a big hold. Knoktis makes sense to apply on level 3-4 missions.

3. FIT for Salvayan.
FIT in EVE for all elbow ships is almost the same:

High slots:

Small Tractor Beam I \\ II - 4 pcs.

Salvager i - 4 pcs.

MED Slots:

1mn Afterburnner I \\ II

CAP Recharger I \\ II - all the remaining slots, to stabilize the "Caps" of the ship.

Low Slots:

Expanded Cargohold I \\ II to expand ship cargo or

Capacitor Power Relay I \\ II to stabilize the "Caps" of the ship.

Nanofiber Internal Structure I \\ II to increase the speed and maneuverability of the ship.

Rig (Hard) Slots:

Salvage Tackle I \\ II - all slots without exception.

Fit modules are presented on the Eva market in T1 (META 0 ... 4) and T2 of Varaints, there is also a fraction.

Small Tractor Beam I / II - is a magnet from himself, which pushes closer, the radius of its action is up to 20 \\ 24 km

SALVAGER I / II - the actual dismantling module for the extraction of boards and chips from vershs, the range of 5 \\ 6 km.


Afterburner I / II or Microwarpdrive I / II - These devices allow the ship to fly quickly, they differ slightly from each other, but in this topic we will not focus on their difference, in this case they perform the role of the ship accelerators, because they are sometimes located far from each other and excessive speeds (To get from point A to the point b) does not hurt.

Microwarpdrive I does not work in Sed Scribes (on missions), according to this, in such cases, preferably Afterburner I.

CAP Recharger I \\ II or Capacitor Power Relay I / II - Each ship has a battery (capacitor, capacitor), a kind of battery that feeds all active systems, as it consumes its capacity, it is discharged and its recharging is required. CAP Recharger produces its accelerated recharging. Tractor, Salvager, AfterBurner and Microwarpdrive are active devices, and it is they who quickly ignite it if your capacitor is discharged, then no active device will work ... If you ignore it in space, while it recaptures

Expanded Cargohold I / II is a fixture allows you to expand the bag of your ship, because in addition to Salvag, there are still LUT (FIT), which is also desirable to drag. Reduces ship speed.


Nanofiber Internal Structure I / II - To increase the speed and maneuverability of the ship.

Salvage Tackle I / II is Riga, as Salvager has a specific cycle of action, then at the end of this cycle, an error can jump out, about the fact that it is not complied with a disconnect and the cycle will start once again, so you can hang the salvage for a long time. Especially T2 built). Riga for Salvazing allows you to reduce the number of errors in the process of salvage, i.e. Accelerate its process.

Salvage Drone I is only T1 Var., Dismantling drone will automatically disassemble the remains of only those ships and objects that were shot down by its owner, unless he gets a special order to dismantle other objects.

4. Skills necessary for salvage.
To use the modules for the fitting of the ship, see in the description of the module: Requirements - the necessary skills there.

Example for Salvagra T2:

Skills uninstantly responsible for salvazing and improving its characteristics:

  • (responsible for minimizing errors). Skill of the search for valuable details among the wreckage of boves ships. Required to use dismantling modules. An increase in the probability of dismantling is 100% for each well-based skill level. [Technical Nays.]
  • SALVAGE DRONE OPERATION - dismantling drone management skill. Improving the probability of successful dismantling - 2% for each skill level. [DRONS NATION.]
  • Ore Industrial - (for NOCTIS) Reduction of the duration of the work cycle of gravism (Tractor Beam) and dismantling modules (SALVager) - 5% per skill level; Increasing the range and speed of gravism - 60% per skill level. [Governance spacecraft skills]
  • Skills for increasing CPU, GHG, ship ripple

Almost for everyone separately, there is different modifications of TECH 1 META 0..4, which increase the bonuses of one or another device. Ideally, you need to know everything on TECH 2 (T2 Riga can not be taken into account)

5. Implntas affecting salvaging
On the Eva market are in the section Implendants - scientific knowledge.

Poteque "Prospector" Salvaging SV-905 (Connector 10)

Increase the likelihood of a successful dismantling by 5%.

Poteque "Prospector" ENVIRONMENTAL ANALYSIS EY-1005 (Connector 9)

Reducing the time of operation of the dismantling modules, hacking and archeology by 5%.

6. Examples of fitness of ships for salvage.

The initial fit T1 Gatentsky destroyer Catalist. The largest basic hold.

The destroyers of other races are fed by the same way.


FIT NOKTIS T2.

(T1 Similarly - put META 4 modules like a catalyst.)

TTH Noktis.

Slot Layout - 8 HIGH, 2 MID, 3 LOW

PowerGrid - 250 MW

CPU - 300 Base Speed \u200b\u200b- 155 m / s

CARGO CAPACITY - 1,460 M3

Rig Slots / Calibration - 3/400

SHIELD / ARMOR / HULL HIT POINTS - 1700 HP / 2200 HP / 3200 HP

Noctis can carry up to 5 dismantling drones, which significantly increases its speed and performance.

For Knocks, you need to explore the Ore Industrial skill.

Owning Bonus Ore Industrial:

reducing the duration of the work cycle of gravization (Tractor Beam) and dismantling modules (SALVager) - 5% per skill level; Increase the range and speed of gravism - 60% per skill level

7. The work of the elbow ship.

  • Four tractors and 4th salvazer - stretch 4 lies and incl. 2a Salvager for 1N Break if the skill of Salvazhinka is pampering weakly and 1 Salvar at 5 level skill. Pushed the vessels began to salute, the tractor turn off and throw them on the following vessels, taken in advance in the sight.
  • To increase the speed of the Loca (Noktis, it is not ahti ..) Just need a Sensor Booster module, it is desirable with a program for the SCAN Resolution Script Local Speed. The module is active, therefore, should be included. Sustainment of the NOCTIS The identity is weak, to overclock it with the help of AB is difficult, therefore we put the Ministry of Internal Affairs. He eats a lot of kapa, this is yes, but taking into account the increased range of Tractors Knoktis MIA do not need to be kept constantly included. Falked in the right place and the Ministry of Internal Affairs turned off. You can only put an AB to the catalist, and you can also turn off at first.
  • What else for Knoktis. In the lower slots, put the Inertial Stabilizers or Nanofiber Internal Structure increase the maneuverability of the ship and finish Expanded Cargohold II if necessary to increase the trim. With Kargachelds, it is better not to get involved in a lot because they cut the speed. If the ripple is a little download skills on the cabin or put on the bottom slots of the Capacitor Power Relay modules. For catalyst in the lower slots Expanded Cargohold II and Capacitor Power Relay - a small and kapa is not much.

8. Procedure for Salvazhing.
So you flew to the mission, upgraded on the NPC, I hope successfully, looked at the missions tab and saw the cherished green tick. Hurray ... Mission is done.

Do not rush to fall apart for the station ...

The first thing you need after you were convinced of the successful completion of the mission, it is to make Buku on Vurek.

  • We make a booking at one of the vessels.
  • If there are several pockets on the missions, then make the bookmarks alternately in all.
We remove the camera turn on the tactical screen and look at the location of the vessels in space, choose the optimally positioned, so that then do not fly there at 100km. How to make a bookmark - PCM on Velku and falling incloud - Save coordinates.
  • Now quietly warmed at the station.
  • We pass the mission, if you do not forget to make beech.
  • Transplant to the ship for Salvayzhiga and Anoking
  • Warpen on the first beech, the salvation, then on the second identity warp and so on.

The bookmarks are located in the "People and Places" tab - "Places" (Alt - E)

Creating bembols saves you time if you fly to salvation with a unleniated mission, then you will come to fly through the accelerated gate from the pocket in your pocket, and so you just turning. And on some missions, the Ministry of Internal Affairs does not work - if you are on Knoktis.

If you do not fit into the cargo of the ship, throw it into space and can carry this contenter for a ship using a tractor. After you complain everything, make a bookmark on this container and flies the notice of your savage ship to the ship with a big truma - type of industrial (eg, Iteron Mark V).

It is mainly to relate to the Salvazh destroyers, Noktis is TRYM and so big. And in the mold, look at the price, let's say the batteries occupy a large volume and there are a penny, so they can be thrown away.

9. Who is Salvar and his role in the corp.
Usually in Eva, the older generation of Socodal Agerenery offers younger to stay with them Salvager. You can also find a centrener in Local or some Eva Chat.

Why do you need, what kind of benefit from this and how to understand?

Salvager is a person who reads the mission from Veks and Luta after an agener protruded on it. Literally: the evil uncle on the big and fat Buttlshype first flies on the mission and erases everything on his way, leaving behind the mountains of smoking corpses, then Salvager jelly jumps onto this uncle (it is necessary to stay with him in a fleet) or getting from Uncle Buku (a bookkee, The point where it is necessary to jump) brazenly breaks into the heaps who have not yet had time to cool and begins to be fiercely salvation and fuse. (At this time, the uncle tears not on another mission.) Salvagager, all collected, takes the whole trash to the base and again jumps on a tireless uncle, who has passed the next mission ... And so it repeats while someone does not get bored!

In each kope, the detention of the trash occurs in different ways (it is negotiated in advance), but mostly Salvagager leaves Salvag, and the agent gives Lout.

P.S. If you are a newer, and you were offered to be a Salvagger on the missions of 4 levels ... Be sure to agree, there is nothing shameful in that you collect garbage after someone (if not all, many have passed this school), and most importantly it is a real The chance of easily and worries to put the initial one (and at the same time not bad) Capital for further development, for Salvag is in price in the markets of the Empire. Well, and secondly, Salvagager is almost the same Agentner, only an agent in Misakh needs to think about his ass, and Salvager works without risk for himself ...

Salvaging in Eve Online It is the prosperous industry of the new Eden industry. What opportunities does it open before beginners and exile capsulers? What is Salo? In this article, are we telling readers about life in remote space?

Basics of the foundations - "Salo" and large sums

Salvay means minimize the beneficial components from the wreckage of ships. Unlike the lute, which is withdrawn from broken vessels, both from containers, "Salo" (\u003d materials mined as a result salvage.) You need to be mined using special modules. From the same ship, you can get both Lout and Salo.

Prey can be sold on the market or use as raw materials for making riga - Improvements for ships. You can play with a competent approach to the case for free: Salvaging in EVE Online allows you to pay for the game time for ISK'i - game currency. Long wanted to start playing, but categorically do not want to invest money? This is your chance! Try to trial today!

Speaking of big income for small investments, you need to mention and ninja Salvaging. This type of activity is as follows: you fly to the zone where the pumped capsuleter performs complex tasks, and collect "fat" from ships destroyed by him. So it is possible to accumulate on Plex during the trial.

What is needed for Salvayan in EVE Online?

Salvag in EVE Online is an integral part of the activities of the combat pilot, plays an important role in the daily routine of Shakhtar and can be an absolutely independent activity, a profession.

What should be a capsulera for Salvayan in Eve Online?

  • The ship is technically for this purpose any destroyer or a higher class ship, but there are models, better adapted to salvage and even 1 vessel specially created for these needs;
  • Modules - equipment set;
  • Skills - as in any kind of activity in EVE, your character must "be able to" at least handle the ship and equipment at the base level, and pumped skills allow you to increase the chance of success operation.

Consider the fit (equipment set) that you need.

  • Salvager. - a module that is directly responsible for the extraction of "Sala";
  • Tractor Beam - Allows you to "pull out" debris and containers closer to the ship. Tip: Not enough space for delicious mining? Throw it into space and drag on the "tractor"!
  • Cap Recharger - "Battery" that accelerates the process of restoring energy reserves on the ship;
  • Afterburner./Micro Warp Drive. (MWD.) - significantly increase the speed of the ship;
  • Cargohold Expander - Passive module that expands the hold.

Salvaging in the game EVE Online: cereal places

One of the most relevant questions for a beginner pilot: where to salute?

  • If you are PVE or PVP pilot - there, where you perform combat missions;
  • Shakhtar "Collect Salo" in the belts of asteroids in systems with security Status. 0.9 and below. Pirates NPC. regularly satisfy raids on industrial capsules;
  • Profitable, but risky option - to shoot components with "corpses" on the battlefields in zeros, where large corporations are faced. In the "meat grinders" hundreds of ships are destroyed daily, and the fragments remain soaring in space.

Salvazhing in the game EVE Online is an element of a gameplay that contributes to the development of the economy, allows newcomers to quickly join the game, become a full-fledged participant in market relations and build a successful "career" in the industrial sphere.

Try playing Eve Online and you will see a significant difference with other MMORPG. Yes, this is not for a wide range, but to try it is obliged to any gamer on this planet!

Sometimes they are called patrolrs, garbered, or hunters for arcs (remains of ships). Salvagra cleaned the battleships from the remains of the ships in search of expensive components. These components are used to produce Riga (RIGS, impurmodul). Salvazhing can be compared with the desecration of the graves of the dead pilots. This is an integer industry, profitable and prosperous.

Salo, sire, Salvag (Salvage) - the process of extracting useful nishtyakov from fragments of shot down ships (verts), as well as the result of this process.

2. What is necessary for Salvag

2.1 Skilla

To use the Salvager I module necessary for the extraction of components from the remains of the ships, you need to learn the skill Salvaging at least 1 level.

Each level of this skill increases by 5% Salvag's chance, so, the higher the skill level, the better.

  • Salvaging 3 levels gives you the opportunity to smear verses of T2 and fractional ships.
  • Salvaging 4 levels gives you the opportunity to sprinkle Battlshipa Sleepers (Sleepers, Race NPC).
  • Salvaging level 5 allows you to use Salvager II

2.2 Modules

For Salvag, it is necessary to fill the Salvager I module. Unlike him, Salvager II improves Salvag's chance by 2% for each skill level Salvaging (in the amount of 10%).

The number of Salvagers that you can firm is limited only by the number of free high-speed Hi-slot, high power connector), as well as CPU (CPU, processor) and grid (PowerGrid, power) of the ship.

2.3 Vares.

Actually, then from which Salvag is mined. They can be found anywhere: on the grounds of combat missions, in complexes, in places of battles, even near the gates in high-s-s-sec systems.

There are different sizes (depending on the type of killed ship) and may contain different amounts of materials. The greater the ship, the more components you can get from its remains.

The amount of Salvag and the type of components depends on the predetermined parameters of the ink.

3. Salvagger in business

You have scattered skills, Salvager is shifted, there are somewhere nearby, now you can still plan.

  • In an overview (overview, viewing panel), verses are denoted by an inverted triangle. If the triangle is painted, then there are lout in the vert. Accordingly, if not painted, it means empty. Fall to it for 5 km, bother (lock, take a target) and enable Salvager.
  • It is very likely that the first attempt will be unsuccessful, and you have to wait a few more Salvager's cycles.
  • If you are able to succeer successfully, the message appears, the module is turned off, and the salted components will be in the truma (if there is enough space for them). Now you can go to the next vect.
  • After successful Salvag, it disappears. If he contained Lout, then lie to the container, in the same place where it was built.
  • Some vessels may not contain Salvag at all. In this case, the inscription will appear, and it will also disappear.

4. How to increase chances of Salvag

Each committee has such a parameter as "Access DiffiCulty Bonus" ("Chance of Successful Application"). It is measured as a percentage and determines the likelihood of successful Salvag. In large verts, this parameter is lower than that of small. The same parameter is the Salvager module. Studying skills using Riga and implants, you improve the ADB of the module, and not vertical. To find out the real chance of Salvag, you need to fold all your bonuses and add them to ADB in advance.

Using Salvager I and minimum skills, your ADB is only 5% percent.

The following methods will help you increase the likelihood of successful Salvag:

  • Skill Salvaging 2nd, 3rd, 4th and 5th level increases the chance, respectively, by 10%, 15%, 20%, 25%.
  • Using Salvager II (requires a skill Salvaging 5 level), you can increase the chance of up to 35% (2% bonus for skill level).
  • T1 Rig on Salvag "Small / Medium / Large Salvage Tackle I" gives 10%.
  • T2 Rig on Salvag "Small / Medium / Large Salvage Tackle II" gives 15%
  • The implant "Hardwiring - Poteque Pharmaceuticals" Prospector "PPY-1" adds a 5% chance.

Using as an example Destroer (Destroyer, Esminets) with calibration (Calibration) 400, you can get the following ADB:

  • Salvager II module * Skill Salvaging 5 level + 3 Riga Small Salvage Tackle II + implant
  • (7% * 5) + (15%*3) + 5% = 85%

Access Difficulty Bonus Some Vels:

  • Small Velk (Small Wreck; Frage and Destrookers) \u003d 30%
  • Middle Break (Medium Wreck; Cruiser and Battlkraiser) \u003d 20%
  • Big Break (Large Wreck; Battlshipa) \u003d 10%
  • Small Improved Velk (Small Advanced Wreck; NPCs in W-Space, Fractional or Officer NPC, T2 Player Ships) \u003d 0%
  • Big Large Advanced Wreck (Sleeper Large Advanced Wreck) \u003d -20%

To obtain a real chance, we fold the chances of the module and ADB ink:

  • Small Velk (Small Wreck), Salvaging 1 LVL, chances are 30% + 5% \u003d 35% for the cycle of Salvagra
  • Large Wreck (Large Wreck), Salvaging 4 LVL, chances of 10% + 20% \u003d 30% per cycle.
  • Small vert (Small Wreck), Salvager II module, chances of 30% + 35% \u003d 65% per cycle.
  • Small Velk (Small Wreck), Max. FIT and SKILLY, chances of 30% + 85% \u003d 115%.

Any ship is suitable for Salvag, but it is better to buy a ship specifically for Salvag. If you do not want to buy a second ship, you can fly on your main ship, only you will need to release at least one high-slot for the Salvager module (does not occupy Turret Hardpoint, the point of installation of turret).

If you, in addition to Salvag, are crazy, you may need to install the EXPANDED CARGOHOLD module to increase the amount of cargo. In no case do not fly out other people's verses (yellow)! The player to whom these vessels belong will be the right to kill you. On Salvag this rule does not apply.

It often happens that there are far from you. In these situations, AB will help you and the tractor (Small Tractor BEAM, gravity). These modules are especially useful in situations when you need to quickly plant and fly away until you were killed.

The tractor is installed in Hacelot and is used to pull up, closer to the ship, in the arc, which is up to 20 km away. You can use several slurry on one vertex to faster. But several tractors on one verse cannot be used.

The tractor is valid only at the VRPM, belonging to you or your corp (white vessels in an overview). It also acts on the blue vessels (common connections). On strangers (yellow), the tractor use the tractor is also impossible.

The best ship for Salvag - Noctis, since he has bonuses on Salvag's chance and tractor speed. If you decide to seriously engage in Salvazhing, it is worth pouring on this ship.

Destrors are also excellent ships for salvage. They do not require long pumping, they cost cheap and they have a lot of high slots, to install Salvagers and Tractors.

5.2 Safety issues. Places for Salvaga

Salvag Aliens Veksov is not regarded as aggression, so there will be no concord.

For Salvag, it is not necessary to kill the NPC itself. You can salvage for other players, or even while they are fighting among themselves. Most of all versals can be found in the complexes or on the ground where they make missions. Also, after fighting in Lusek and zeros, there may be connections that you can salvage.

T2 components are produced from the remains of T2 ships. These components are much more expensive and more effective Riga are made of them. But for Salvag these components, more effort should be attached. Also, T2 components can be obtained from the remains of the NPC officers, the NPC commander and some drones (Rogue Drones, Race NPC).

Vreks can also be found in asteroid belts, on gate, or in places, where they recently had bathers between players. To search for such places, you can enable the filter "destroyed ships for the last hour" ("Ships Destroyed in the Last Hour") on the star map. Combat zones of fractional wars are excellent places to search for Veks.

You have no one to ask for permission to plant it. It is much more danissary, but you can get on the battlefield right during the battle, and while players are engaged in killing each other, plant the remains of the ships.

To earn more money at the beginning of a career, you can find the ship for the murder and Salvag Dronov (Rogue Drones). With these NPCs, such components are mined as Aloyed Tritanium Bar, which cost an average of 122,000 lawsuits per piece.

View from which NPCs which components are available in this table.


Translation © Jeiwan.

Fool