Basic rules for playing the fool

The essence of playing the fool is to throw off the cards before everyone else. The one who remains with the cards last is considered the loser and, accordingly, a fool.

For this card game, a standard deck from six to ace is used without jokers. Initially, each player is dealt six cards. The next one is turned over (it is her suit that is considered trump), the rest of the deck is located on top.

Basic rules - the trump card beats any suit, the standard ranking is applied within the same suit. If there is no way to beat the one thrown by the opponent, everything is picked up. In this case, the player misses his turn.

You cannot look at the cards of other players. But you need to make sure that no one can peep, because it is so interesting to find out who has what suits.

As long as there is a deck, it is necessary to get a hand up to six after each move. The trump card is taken last, after which the game continues until the loser is determined.

Differences in the rules of playing the fool for 36 and 54 cards

The method described above is considered classical. It uses a deck of 36 cards. However, some craftsmen also use a deck of 54 cards. In this case, the denomination from two to five is added, as well as two jokers.

The role of the jokers is determined by the players themselves. There are two options:

  • even a trump card can beat;
  • abilities are divided depending on the color: black beats black suits, red beats red.

In the event that the joker fell out as a trump card, it is played without trump cards at all - only the seniority of the denominations is preserved.

Some players do not like such additions, so from the standard 54 card decks are drawn with jokers. The rules remain the same.

The specifics of the rules of the game in the translation fool

The Fool is so popular that there are many variations of this game. Some are very popular, others are used only in narrow circles.

Among the most famous is the translation variation. In this case, the player has the opportunity to pass the cards to the next one and thereby protect himself from having to fight back.

This can be done by seniority. The suit doesn't matter. However, you cannot:

  • transfer the first con;
  • transfer more cards than the next player has;
  • transfer the move if there is a trump card on the table (if the players agree, this rule can be omitted).

Otherwise, the rules do not differ from the classic fool. The only point is that if you have a trump card in your hands, you can not put it down, but just show it. In this case, it is called "pass".



It is worth separately highlighting the specifics of the game of the translated fool, depending on the number of players:

  • when playing together, the need to fight back passes from one player to another. Everything is simple here and no additional rules are required;
  • in a three-player game, the move moves in a circle. If the game is not played in a throwing fool, then the initiator of the move can no longer throw, and this is done by the transferring player;
  • when playing with four or, as they say, two on two, it is worth considering the presence of teams. If all players have cards, the principle of moving the turn remains the same. However, if the player next in order threw everything away, then the move is transferred through two, that is, skipping the player who left and the next one.

Features of the rules of the game of throwing fool

Another popular variation of the game is the throw-in fool. Its peculiarity lies in the fact that all players can take part in the course.

In the classic version, the move is played only between two adjacent players: one throws up, and the other fights back. Throw fool implies the ability to throw other players.

In this case, there are a number of rules:

  • you can throw up only when the player who made the move will no longer throw up;
  • throws up clockwise, that is, the batter's neighbor starts throwing up first.

At the same time, the game of three and four is slightly different. The two-on-two and three-on-three scheme means that only members of one team throw up.

How to learn to play the fool correctly

Although this game is considered one of the easiest, there are a number of tricks that allow you to quickly learn how to win. Some manage to become masters very quickly from scratch.

It will be extremely useful to calculate the opponent's playing style. It is important to know in advance how the opponent will act in a given situation - so you can play much more confidently and not lose. There are several main behavioral types:

  • trump cards collector - the player tries to accumulate as many trump cards as possible, does not use them, is engaged in dropping "ballast";
  • a collector of large suits - he tries to collect more aces, kings, queens, in a word, suits of a large denomination, his goal is to reach the end of the game and ask the enemy with heavy artillery;
  • attacking with a trifle - gives out combinations of several small suits, trying to overwhelm the enemy at the very beginning of the game, takes the initiative of the game into his own hands;
  • pair collector - tries to collect a pair in order to later use it for attack or defense.

Based on what style of play the opponent uses, you can choose your own defense technique and look professional. So, in order to fight the trump collector, it is worth determining which suit he has is weak. This will allow you to attack your opponent, "knocking out" his trump card.

To win against a collector of large suits, you should choose a slightly different approach - just try to knock out all the big cards from him.

In order for the attacker not to defeat you with a trifle, it is worth fighting back with large suits - so he will not have the opportunity to throw anything at you. From the middle of the game, use his weapon against him - it will be good to attack him with small change.

The most difficult opponent is the pair collector. He is strong not only in attack, but also in defense. It is best to adopt the same tactics - so you can even the odds. By the way, it is this tactic that allows you to almost always win.

What is a Japanese fool? Rules

Separately, it is worth highlighting a simple Japanese variety - “peaks with peaks”. The peculiarity of the game is that the suit of spades has a special status. You can beat such a card only with spades. If the trump card turned out to be of this suit, then the game is played without trumps.

The ranking within the suit is different. The lady is considered the oldest. She can beat a card of any denomination.

There are also other varieties of common fool by country:

  • Czech;
  • Chinese;
  • French;
  • Polish;
  • Armenian;
  • American.

There is also a variation called "round fool" (also called circular). Its difference from the classic one is that after each move, the players exchange their cards in a clockwise direction. This greatly complicates the game, but makes it possible to calculate the further actions of the players.

Specificity and rules of the game in the fool pair for a couple

The two-on-two game is a team variation. The essence of the double fool is that the players are divided into two teams, through one. That is, the players sitting opposite belong to the same team.

The 2v2 scheme is distinguished by the need to worry not only about yourself, but also about the other player. It is forbidden to throw up your own, as well as walk on your own.

A similar principle of working in pairs is applicable for games of three, four, five. Only the number of players in one team changes.

Rules for playing the fool with shoulder straps

Another fun variation is the epaulet game. Under shoulder straps are meant sixes that remain at the end of the game. If in the last move the loser accepts them, then it is considered that he received shoulder straps.

It does not matter whether you play with jokers or not, and also with which trumps the game is played.

The nuances of the rules of the game at the first release

There are certain restrictions on the tangent first release in the game. They are standard and can be adjusted by agreement of the participants in the game.

Under the first release is meant the first move. It is forbidden:

  • transfer of the move to another participant;
  • tossing more than five cards.

Many participants are arguing about how many cards can be thrown at the first rebound. If the players cannot agree, then this rule is omitted. However, such situations are extremely rare.

It is also worth highlighting the distribution of the last cards in the deck. If there are not enough cards for all players to draw a hand out of six, then the remainder is distributed equally.

Fool