How to play backgammon moves strategy. Backgammon strategy and secrets

Often you want to play a little to distract from the daily hustle and bustle. Table backgammon are an entertaining game. Here you can show your intellectual abilities, knowing some of the rules of success. So, everything is in order. There are several varieties of this game. But for everyone there is general rules and, having understood them, you can safely play this addicting game... First, you need to clarify: what the game consists of, its course and, of course, the goal itself.

There are 24 long triangles on the board. They are called points and moves are made on them. The numbering is assigned in two varieties: for one player from 1 to 24, for the other, on the contrary, from 24 to 1. The rules of the game of backgammon depend on their variety. Often, players are dealt checkers of 15 or less. Move the checkers differently in different games... But the moves are determined by the two dropped dice. To begin with, they look at the indicator from one bone and move the checker point by point, then from the second bone and then also point by point. When a double falls, the moves are doubled. In this game, you need to move checkers across the playing field faster than your opponent.

Board backgammon can be short or long. The game is calculated in points, it is on the points won that the game is played this game... For the entire course of the game, you can win a different number of points, it all depends on what the game ended with: coke, mars or with a double stake. Backgammon can be played either by party or by matches. There are certain rules here that govern the process of the game. Backgammon has its own certain tricks that everyone can comprehend. Someone independently gains experience, for someone it is easier to read the recommendations of experienced ones.

Rule # 1. Think over the course of the game from the first seconds. The rules of the game of backgammon exist to keep control. One of the most important rules: "One checker from the head, the second on another site." Rule number 2. As mentioned earlier, it is important to think about moves from the first seconds. Special attention is paid to "First moves". Rule # 3. "Silent move" is applied when none of the players have fields to occupy, or if the field is not in danger. Rule # 4. "Building a fence" is carried out by lining up several checkers along one point. Such a "fence" at the end will impede the opponent's move.

Rule # 5. Board backgammon requires constant calculation of moves. It is important to predict in advance the number of moves of your own and your opponent when a combination of zar falls out, so that a situation of "shortage of moves" does not arise. Rule # 6. "Occupying empty seats." In the game, not every position is beneficial: the position at the head of the opponent is tactical goals, in the final zone where the checkers are thrown are strategic. As a rule, theory alone is not enough to win. These rules need to be applied in practice and in the future to introduce them into the habit, and with complete confidence to beat the opponent.

Debut

Mid game

Ending

Blocks

General principles and strategy of the game

Backgammon workshop

Zary and the Generator

Psychological aspects of the game


INTRODUCTION.

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Despite the great popularity of long backgammon in Russia and the CIS countries, until recently, there were no serious developments in the theory of this game in the available literature.

But now there are at least 2 books completely devoted to how to play long backgammon correctly: by the author of this guide - Nazim Akhundov (Moscow, 2007) and Rodion Chebotarev (Dnepropetrovsk, 2010).

Unfortunately, there is still no program that can analyze games and positions in long backgammon at an acceptable level. But hopefully it will appear in the coming years.

This work is an attempt to collect in one place, analyze and rework the most important of what the author studied and published at different times on the topic of "long backgammon".

The work is very conditionally called a reference book. This is mainly due to the fact that the information collected in it is of a diverse nature.


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1. Indicate the source

The above does not apply to cases of commercial use, which must be agreed with the author.


TERMS

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Certainly any player has the right to use other termssince the terms suggested by the author are his personal perception of which words should be used.

You have the right to skip this section and use the terms you are accustomed to, however, then reading the materials in this guide will become difficult for you.

For a better understanding of the text in this work, it is recommended to look at the terms suggested below.

Speaking about the position on the backgammon board, we often use some specific backgammon words, or rather terms. Many of them are clear to backgammon players. But some, without a specific indication of the board, can be confusing.



1. What backgammon is playing with. Checkers, chips, stones. Sometimes the word stones mean zaras. The author suggests using the word “ checkers", Unlike casino chips, which also have a face value ($ 100 chip, $ 10 chip, etc.)

2. The place on the board where checkers are placed. It is called differently: field, hole, position, point. There are 24 of them. In the book I suggested using the word “field”. However, RFSNB President Gul Eldar Alievich managed to convince me that the term “ paragraph»Fits more. Hereinafter, points are numbered from 1 to 24 (counting from the base of white checkers). Point number 1 is the starting position of the checker (white), point number 24 is the last point of the board, after which the checker (white) is removed from the board (thrown out).

3. « Stroke". The term is clear to everyone. The player, whose turn to play, throws Zaras and must play the dropped numbers. This will be the move. The move consists of " movements". There can be up to four movements in one move. There are usually two of them. But, if the same numbers fell out at the dawn, then four movements.

This is the case " full speed».

But it happens that it is impossible to make all the movements, then a move can consist of three, two and one movements.

It " incomplete stroke».

There may also be a situation where the player is forced to completely miss a move. This is when there is no way to walk. In this case, in the course of zero movements or " skip».

4. Sometimes it is important to indicate in which part of the board the game is on... In what follows, we will use the term “ fourth". The first is where the starting position is. Then the second, third and fourth (the one where the checkers are thrown out).

5. The place where all the checkers are collected at the beginning of the game (point # 1). The words "hand" and "head" are often used. This sometimes leads to confusion. This term is important and frequently used. According to the rules, more than one checker cannot be moved from the “hand” (except for the first move). The book uses the word “ arm". However, it should be recognized that the term "head" is used by players at least as often. Apparently, it is more logical to recognize the equality of both of these terms, i.e. their equal applicability. The author believes that the term “ head" also.



6. Several checkers standing in a row, forming a kind of obstacle. In short backgammon there is the concept of "prime", but there are paired checkers, and in long ones they can be in 1 row. Therefore, such a construction could be called prime, block, overlap. Hereinafter, we will use the term “ block».

7. Several (3 or more) checkers in one point. Sometimes players say "sausage" or "sausage". Options: "column", "stack", "pack". The generally applicable and non-controversial term “ column».

8. Fourth quarter. Often this is the place players call home. The word " house"Is used universally to refer to the fourth quarter.

9. First quarter. To avoid confusion, the first quarter of the board will be called “ base».

10. In backgammon, there is the term "builder". A spare piece ready to create a new pair. IN long backgammon there is a need to designate checkers that perform similar functions. This is when the second or third checker is placed in a column on some point, so that the next move can capture more distant points without opening the position from which you move. In the reference book, such a checker is called “ avanta". The first (lower) checker at the point where the avant is located will hereinafter be called “ springboard».

11. Lack of moves when a specific number appears - “ stroke deficit"(Shortage of fives, shortage of triples, etc.).

12. A certain number of moves that can be made (move part of the checkers) without creating a critical situation for yourself with such moves, for example, without opening important points. For such a set of moves, the term “ power reserve". Often just the word "stock" is used. The meaning of “deficit of moves” and “stock of moves” is the same. This is the same as a glass 2/3 full or a glass 1/3 empty.

13. Zary (cubes). The word zary designates only the zary itself. That which falls at dawn is called " throw". A roll is two numbers, each of which is from 1 to 6. When the same numbers come up on both dawn, such a roll is called " kush».

All terms are used hereinafter without quotation marks.

REGULATIONS.

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Long backgammon belongs to the category of games in which the moves must be calculated at the very beginning. Otherwise, you can get into a rather unpleasant position, which will ultimately lead to the loss of an advantage over your opponent. Knowing the secrets of playing long backgammon means increasing the likelihood of your victory in advance.

Attentiveness and concentration from the first minutes are the guarantee of your success. Special attention should be paid to the opponent's first move, because only in this case it is possible to somehow calculate the options for future moves.

It seems to many that the initial movements of checkers do not carry a strategic load. But those who are fans of this game will say differently: basically they determine the subsequent alignment of forces.

The unwritten rule of long backgammon states that one piece should go forward, and the other should remain “in the head”. In this way, you can capture a position and gain an advantage on the playing field. The faster the player takes possession of advantageous positions in the house, the easier it will be for him in the future to overcome obstacles on the way to victory.

Here are some secrets of long backgammon, or principles to follow:

1) Don't let the enemy capture more than three positions at your head, otherwise you will lose your advantage. Conversely, try to do the same yourself.
2) Place checkers beyond the sixth position. Otherwise, it will be almost impossible to get to the required III quarter
3) Prepare in advance for the possibility of a double (jackpot). If at the same time you have nothing to go, you, again, will lose the advantage. With a successful placement, the jackpot can turn the course of the whole game
4) It is advisable to transfer checkers from the second quarter to the third in one move - this will ensure a swift offensive
5) Try to block the opponent's moves immediately after his checkers have approached the first quarter.

However, it should be remembered that the enemy probably knows the secrets of the game of backgammon and will definitely use them. Therefore, to capture the necessary territories, try to guess what is on his mind, and carefully think over the defense.

If a beginner does not pay due attention to predicting positions, it will be almost impossible for him to win long backgammon. This is one of the main things that you definitely need to learn. Knowing the basics of tactics will allow the player to get the most advantageous position on the playing field both at the moment and in the future.

It is the knowledge of the secrets of the game of backgammon, the ability to use them, to find a way out of even the most impasse situation that distinguishes an experienced player from a “loser”. If you have a real professional as an opponent, watch how he plays, analyze his actions and you will soon also start winning even against the strongest Nard players.

How to play backgammon is written in many guides and manuals, both in paper form and on various sites on the Internet. Everyone who knows even a little the rules of this game already considers himself entitled to teach this to other people. And it's good if the rules he knows correspond to the actual rules of the backgammon game. But, applying knowledge in practice, any player begins to understand that he lacks something to win. He knows the rules, plays strictly according to these rules, the values \u200b\u200bon the dice are also good, but for some reason the opponent constantly wins.

And this happens because the opponent has not been playing backgammon for the first day. He has already worked out a certain strategy for himself and uses it against an unlucky player who does not even know about it. The beginner is sure that the outcome of the game depends solely on the player's dice values, that is, on the luck of this player. If the values \u200b\u200bare good, then the player will definitely win.

But this is not the case. Of course, the values \u200b\u200bof the dice also affect the outcome of the game, but you shouldn't discount the tactics of a more experienced player. There are no definite rules, the fulfillment of which will unconditionally lead to the victory in the game of backgammon. Over time, each player understands how it is more profitable to act in a given situation, and determines his own tactics of the game. Therefore, it is simply impossible to teach luck and good luck.

But there are some subtleties of the game that can help a novice player defeat an opponent when playing backgammon. For example, in long backgammon at the very beginning of the game, it is recommended to cover as many cells as possible on your initial quarter of the game board, that is, on the upper right side. Then the opponent will not be able to bring his checkers to the other side so quickly. But by the rules of the game it is forbidden to completely block all the opponent's checkers with a fence of six occupied cells. This is allowed only if at least one piece of his has already managed to go beyond this fence.

It is also recommended at this time to lead your checkers to their destination as quickly as possible. According to the rules of long backgammon, this is the lower right part of the board for each player. But, since at the same time it is necessary to delay the opponent's checkers, blocking most of the free cells on his way, it is advisable to place your checkers one by one in the cell, and then lead other checkers along them, from the starting point. If possible, it is recommended not to touch the checkers overlapping free cells until all checkers have been removed from the starting cell on the game board. Then you can start displaying others, but in order, starting with the farthest checkers.

If you adhere to this tactic of playing long backgammon, then it is more likely to get a victory over an opponent, provided that this opponent is not a very experienced player. But sometimes even in a duel with an experienced player, simple knowledge of how to win at backgammon leads to victory over an opponent.

Thousands of people on our planet are addicted to backgammon, which in English-speaking countries is called backgammon. This ancient oriental game is at the top of the tabletop entertainment ratings. For beginners, it seems that victory or defeat depends on the roll of special dice - zar. A lot of points fall out - you win, a little - you lose. Not everyone who has played at least once in his life knows: there are secrets of playing backgammon, and if you master them, you will wear the winner's laurels without taking off.

Backgammon tactics

Surely everyone knows the basics of backgammon, and if not, then here are the key points. Each participant places 15 checkers on his part of the board (in the house). The main task is to make a circle around the playing field and remove chips from the field faster than the enemy. The number of holes on which the checker is moved is determined by throwing a charge.

A thorough knowledge of the rules can hardly be called trick. It is, rather, an immutable truth. Therefore, if you still have knowledge gaps, fill in the knowledge gap immediately. You can do this on our website, where the rules are written in an accessible and understandable language. After all, without knowledge of the theory of mastery you will not achieve.

Backgammon Secrets

In a nutshell, the secrets of the known types of backgammon are as follows: think over each move well, otherwise it is unlikely to be successful. The development of events depends on the initial movements of the chips, even in long, even in short backgammon. Although the outcome of the fight also depends on whether the dice roll is successful, it is tactically correct to calculate the movements and predict the behavior of the opponent.

The tactics of playing backgammon are as follows: we walk with one checker from our head, we take the second from another hole and, thus, without haste, we move to the head of the opponent. Some experienced players advise you to choose one of the possible strategies:

  • try to move forward in any way;
  • keep the defense to the last.

There is no secret here, everything is explained logically: if more points drop out more often, move forward. If with a small one - defend yourself. While playing backgammon, the tactics will differ depending on the situation, you cannot predict all combinations in advance, there are no winning games.

Logically speaking, when two opponents of the same skill level sit down at the board, they have the same chances of winning. Then, in order to win, follow this tactic of playing backgammon long: don't let the opponent score points and don't lose points yourself. To prevent your opponent from gaining points, create positions in which he will not be able to walk and will be forced to skip moves. At the same time, correctly enter the checkers into the house and think over combinations in advance so as not to lose points.

Long backgammon tactics

The main secret of correct tactics is to anticipate the situation, and not just see what is happening on the playing field in front of your eyes. In other words, consider the possible consequences of displacement. Backgammon adherents with a mathematical mindset made some calculations and found out that in order to get to the right hole, try to be 5-6 holes before it. Most often, the same number of points falls out in total. This little trick will help even a beginner to win.

What other secrets of playing long backgammon are known? Close the holes to the opponent, in which he can get, because we already know that usually 5-6 points are given when throwing. Use this tactic against your opponent.

The secrets in long backgammon also include building a fence. A fence is the name of the tokens of the battle participant placed in three to six cells in a row. Having built the fence correctly, you will create a winning combination. The point is that your opponent will have a shortage of moves, but you will have the opportunity to make a good thoughtful move. If you don't scare your opponent with a fence of 3 chips, then when there are 4, 5 or 6 chips in a row, this is almost a winning combination.

Long backgammon tactics of playing with the computer

When playing long backgammon with a robot, the tactics remain the same. We defend or attack, depending on the situation on the field and on how happy you are today. Online backgammon also requires logical thinking and at least the simplest mathematical skills from the player. Play hundreds of games to win. Here, as in sports - the more you train, the closer the victory.

Use the secrets of long backgammon while playing with a robot or a man in the Free Club. Also, everyone will find on our website most popular games: card games, chess, checkers, dominoes, roulette, etc.

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