Sea battle: field. Rules of the game sea battle on paper with strategy Sea battle drawing

Sea battle is a popular game with simple rules. When wondering how to win a sea battle, a winning attitude and the right strategy will always help the player in this.

First you need to remember the rules of the game. The player has ten ships at his disposal: 1 four-deck battleship, 2 three-deck cruisers, 3 two-deck destroyers and 4 single-deck boats.

The fleet is positioned on the field so that the ships do not touch each other. Nearby you need to draw the same field for the enemy to mark your shots. If you miss, the turn goes to the opponent. The first one to sink the opponent's fleet wins.

You can agree with your opponent on the possibility of changing the shape of ships, “bending” ships. This way, the ships on the field will look like Tetris parts, they will be more difficult to sink, and the game will become more interesting.

A successful outcome in the game does not depend on chance, but on two important components of the strategy:

  • placement of own vessels;
  • the optimal option for shooting at the enemy fleet.

Ship locations

There are several tactics for deploying your fleet. Whether the tactic works or not will depend on the opponent's shooting tactics. In any case, a haphazard arrangement of ships will not lead to an obviously good result.

"Half the Field"

The first tactic is that the battleship, cruisers and destroyers are located on one half of the field.

But four boats are located on the opposite side, as a result they become practically invulnerable. The enemy will have to fire a lot of shots before he hears “Killed!”

"Diagonals"

Most players first start shooting across the field in two diagonals - from corner to corner. If the opponent is of this type, the second tactic will come in handy. All ships are positioned in such a way that diagonal shots do not hit them.

The good thing about this tactic is that it can be used in conjunction with another deployment tactic. A thoughtful location of your fleet is half the success.

"Shores"

The third tactic can be used in two ways. The first way is simple - place all your ships on the edges so that the middle of the field remains empty. While the enemy is firing haphazardly, wondering where all the ships have gone, you can calmly search for his fleet.

Such tactics may not justify themselves, especially when the opponent guesses what the trick is. If the secret of the ships' location is revealed, the opponent will sink the player's entire flotilla in a minimum number of moves.

The second method is more thoughtful and similar to the “Half the Field” tactic. To do this, place the battleship, cruisers and destroyers along the banks, but scatter the boats throughout the field.

By placing large ships in this way, there is a lot of free space for boats. There is no strategy for finding boats, and the opponent will fire at random, losing precious moves.

Even if the enemy is not going to fire diagonally at the field, shots in the corners cannot be avoided. Thus, it is better not to occupy cells A1, A10, K1, K10. It is also undesirable to place ships in the very center of the field - D5, D6, E5, E6.

The strength and invulnerability of the player lies in single-deck boats - although they can be destroyed with one shot, to do this you must first find them. The more securely they are hidden, the greater the chances of winning the game.

Destroying the enemy

There are also several tactics for destroying an opponent’s flotilla. Some of them have something in common with ship deployment tactics.

"Diagonals"

Many people will place at least one vessel on this periphery. Therefore, we arm ourselves with patience and methodically shoot diagonally, alternating shooting directions for variety.

The player in the picture neglected the correct positioning tactics and paid for it with the loss of a battleship and a boat.

When the diagonals are shot, you can continue shooting in a checkerboard pattern.

"Chess"

From the name it is clear how to “clear” the enemy’s field. The good thing about this tactic is that it allows you to quickly find battleships, destroyers and cruisers. However, you will have to work hard to find boats.

"Locator"

The tactics are a bit similar to “Chess”, however, with its own twist. To use this tactic, in the corners of the field, mentally or directly with a pen, mark four squares measuring 4 by 4 cells.

You need to fire at them diagonally. As a result, the field will be divided by a white cross. Considering the number of ships that have already been sunk, finding the rest will not be difficult. In the picture, the player discovered six ships thanks to the Locator tactic.

"Crow's Feet"

Destroying a battleship gives the player the advantage that he will have a much smaller number of cells left to fire at than if he were to shoot down, for example, a destroyer. Having sunk a battleship, there will be from 6 to 14 cells around it, which the player no longer needs to fire at.

So, to find a battleship, you can use the “Houndstooth” tactic. To do this, mentally divide the field into squares measuring 4 by 4 cells and fire four volleys in each square.

In the first upper square, the player fires a volley at A3, B4, B2, D1. Next, it remains to repeat the pattern in other squares. The battleship will be found in a maximum of 24 shots.

After the battleship has been found and sunk, you can proceed to attack the three-deck cruisers. To do this, you need to fire only two shots in each square.

In the first square, shoot at B1 and G3, and do the same with the rest of the minifields. The eleventh shot is guaranteed to bring down the cruiser.

To knock out a double-deck destroyer, you need to fire three shots in each square. In the first square, shoot at A2, B3 and B4. Repeat the triple move in the remaining squares. In the end, the most difficult thing will remain - finding boats. Unfortunately, there are no tactics for finding them. The player will have to rely on his intuition or the psychology of the enemy.

There are several more rules for quickly destroying the enemy fleet:

  • The rules of “Sea Battle” do not require that you must finish off the ship after the first “Wounded!” However, it is better to bring the matter to a victorious “Killed!”, because this way the player will be able to find out which cells need not be shot at. After all, ships cannot stand close to each other.
  • When shelling the enemy field, there is no need to mark time. Shots should cover as large an area as possible. Keeping the tactics he likes in mind, the player can “walk” around the field, instead of continuing to fire at an unsuccessful area.
  • If the opponent uses some kind of tactics, rather than randomly firing at random cells, you need to use your head. Sometimes, by looking closely at the enemy's moves, you can guess how he arranged his ships.
  • By frequently playing with one opponent, a player can memorize his placement and shooting tactics, using the experience gained to improve his own strategy.

To practice your skills in playing Battleship and test your tactics, you can use online services. The advantages of gaming sites are high speed and low resource consumption. And having developed and improved his strategy, the player will be able to show off his knowledge in a game with a live opponent.

There is no 100% way to win at Battleship; ultimately, it all depends on the strategy of the enemy and the player himself. It is for this reason that Battleship remains a fun way to pass the time.

“Sea Battle” is an exciting and simple game that does not require special equipment or special knowledge. It can be played both on a computer and on paper, and once only the second option was used, since there was no other option. Not everyone knows how to play Battleship, because either there was no opportunity to learn, or there was no “teacher”. In any case, such knowledge can be useful. The rules of the game “Battleship” are simple; anyone can remember them, regardless of age and level of intelligence.

General

The game "Battleship" has long captivated many people. It is interesting, exciting, and most importantly, it does not require any expenses. To play with a person together, you will need two sheets of checkered paper (preferably) and two pens (or 2 pencils).

“Battleship” is useful not only because it allows you to have a good time. The game also helps develop strategic thinking and intuition. If you and the person know each other, you have the opportunity to use information about the enemy. For example, your assumptions about how he might place ships so that they are difficult to find, how you would bet if you were in his place, may be confirmed and help you win.

Rules

Well, we can proceed to the main part. Now you will learn how to play “Battleship”:

1. First, you need to draw two squares measuring 10x10 cells on a sheet of paper (of course, it’s easier to draw on a sheet of paper with a checkered pattern). Then, in both pictures, put on the top row the letters from A to K (from left to right, skipping E and J), and to the left of the squares - numbers from 1 to 10 (from top to bottom).

2. On the left square you need to place:

  • 1 ship consisting of 4 cells;
  • 2 ships, consisting of 3 cells;
  • 3 ships, consisting of 2 cells;
  • 4 ships, consisting of 1 cell.

Ships cannot touch each other either on their sides or corners. It is important that there is at least one free cell between them. Ships can touch the edges of the playing field, and they must be positioned only vertically and horizontally (diagonally not).

The right square should remain empty.

3. The goal of each player is to destroy enemy ships. The one who goes first (by agreement or by chance (using lots)) names the coordinates (letter-number), looking at the right empty square. For example, E7. The opponent looks at his left drawing, where his ships are located, and answers:

a) past;
b) wounded;
c) killed.

The first option means that the player ended up on an empty cell, that is, he did not end up anywhere. He marks this place in his right square so as not to choose it a second time (most often with a cross, but in any other convenient way), and meanwhile the turn passes to the second player.

The second option means that the player is in a multi-deck ship (occupying from 2 to 4 cells). Having marked the desired place on his card, a person has the right to the next move until he misses. So, if after shouting E7 the answer “wounded” follows, the player can call either E6, or Z7, or E8, or D7 in order to finish off the wounded ship (by the way, this is not necessary, you can temporarily leave it alone and look for others) . The second player again answers “by”, “wounded” or “killed”.

The third option means that the enemy ship is destroyed. If this happened on the first move, it means it was single-deck (consisting of one cell), which can be called a great success. If from the second (for example, after E7 the player said E6), it means double-decker, etc. After knocking out a ship, as well as after being wounded, the player walks until he receives the answer “past”.

4. The move passes from one player to another in case of a miss and is delayed by one of the opponents in case of a successful hit. The winner is the person who is the first to find and destroy all enemy ships.

Other variations

Sometimes "Battleship" is on paper, and sometimes it is on a computer, as mentioned earlier. And if the first option requires a real, living opponent, then in the latter case you can play with robots. True, firstly, it will not be so interesting (the enemy’s reaction when you sink his ship is priceless), and secondly, the opportunity to peek into the enemy fleet is absolutely excluded (we all understand that some people try to cheat).

One way or another, it’s not difficult to come up with other, more expanded versions of the game; it all depends on the imagination of the players and their desire/ability to experiment. It is important to immediately clarify all the rules, because if not every person understands how to play “Battleship”, the rules of which you came up with, nothing good will come of it, and a high-quality game will not work.

For example, you can add more cells to the “battlefield” (not 10x10, but 20x20, for example), and then either leave the number of ships or increase them. You can complicate the task so much that all the ships that the enemy needs to find are single-deck. You can make mines, and if they hit them, the enemy misses one turn. There are a lot of options, the main thing is to know in moderation.

Conclusion

That's all, now you are familiar with the new game and you know its rules. The question “how to play “Battleship”” should be settled. From now on, you and your friends will have something to do during boring lessons/lectures or at work, if you can be close to each other and write on sheets of paper.

An incredibly popular paper game.

The goal of the game is to sink the enemy's ships before he can sink yours.

Rules of the game " Sea battle»

Two players play. Each of them needs a piece of paper (preferably checkered), a pencil or a pen. The game begins with preparing the field. Two squares of 10x10 cells are drawn on a piece of paper. On one of them they will deploy their ships, in the other they will “fire” on enemy ships. The sides of the squares are signed with letters horizontally and numbers vertically. It is necessary to agree in advance which letters will be written (the main debate arises whether or not to use the letter “Y”). By the way, in some schools, instead of the boring alphabet, they write the word “ REPUBLIC" - it just contains 10 non-repeating letters. This is especially useful for those who have never mastered the alphabet.

Ship placement

Next, the deployment of fleets begins. Classic rules sea ​​battle they say that there should be 4 ships in one cell (“ single-deck" or " single-pipe"), 3 ships with 2 squares, 2 with 3 squares and one with four decks. All ships must be straight; curved or “diagonal” ones are not allowed. The ships are placed on the playing field in such a way that there is always a gap of one square between them, that is, they should not touch each other either with their sides or corners. In this case, ships can touch the edges of the field and occupy corners.

A game

When the ships are placed, players take turns firing, calling the squares by their “coordinates”: “A1”, “B6”, etc. If the cell is occupied by a ship or part of it, the enemy must answer “wounded” or “killed” "("sunk"). This cell is crossed out with a cross and you can take another shot. If there is no ship in the named cell, a dot is placed in the cell and the turn goes to the opponent.

The game is played until one of the players completely wins, that is, until all the ships are sunk. At the end of the game, the loser can ask the winner to look at his arrangement of ships.

Mastery

If you think that sea ​​battle- a game built solely on luck and fortune, then you are wrong. In fact, it contains both strategy and tactics, which we will talk about in conclusion. So - about tricks and various honest and not so honest methods of playing sea ​​battle:

  • First of all (and this is the most important thing!), you need to hold your sheet with ships so that the enemy couldn't peek your location;
  • Be sure to keep a record of your own and other people's moves, marking them dots. This will prevent shots fired at the same cells;
  • After sinking an enemy ship, also surround it with points so as not to shoot at places where there are obviously no ships;
  • You should not place ships in the corners of the field: usually newbies shoot at them first. However, exceptions will be discussed below;
  • It is necessary to develop a strategy for placement. An uneven distribution of ships gives a good result: gather all the “large” ships into one or two dense groups, and hide the remaining “single-deck” ships separately in secret places on the playing field. In this case, the enemy will quickly identify and destroy the group of large ships, and then will spend a long time searching for the remaining small ones;
  • Having killed a large ship, the enemy surrounds it with dots. So, having found " four-decker", the opponent immediately opens (4+1+1)*3 = 18 cells (that is, 18% or almost 1/5 of the field). " Three-decker"gives 15 cells (15%), " double decker" - 12%, and " single-deck" - 9%. If you place the “four-decker” against the wall, then it will allow you to open only 12 cells (10 for a three-decker, 8 for a two-decker). If you place the “four-decker” in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
  • Shooting tactics can also be different. However, it is best to start destroying enemy ships by looking for a “four-decker”. To do this, you can shoot diagonally, or draw a diamond, or shoot through 3 cells to the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two... Of course, during the search process we will come across “all sorts of little things” and make adjustments to the plans.
  • Here’s a dishonest way: arrange all the ships except the last single-deck (it will serve as the Elusive submarine). And he will be placed (and killed) only in the last remaining cell. It's quite easy to combat this: let the players place ships in one color and fire in another. It is possible, for example, for players to have pens or pencils of different colors and, after arranging the ships, simply exchange pens.

Children are so captivated by various gadgets that they often don’t want to not only read, but even play non-virtually. This worries both specialists and parents. In one of the episodes of the cartoon “Barboskiny”, Grandfather offers a way to return children to the real world by playing the usual “Battleship” on paper with the whole family.

To do this, he turns off the electricity in the house, and the grandchildren are forced to master the game, which does not require any special conditions. He showed that you can have an interesting time without any Internet, armed only with a pen and your own mind.

Although this board game Battleship exists today in a computer version, the traditional version of destroying ships on a checkered piece of paper has one undoubted advantage over the virtual one.

Playing with a living person is more interesting than playing with a computer; the battle is much more fun and exciting. And it’s more useful, because in this case the child develops not only logic and strategic thinking, but also intuition, the ability to “calculate” and read the emotions of another person.

Another plus and the reason for the long popularity of the game is the simplicity of its organization. In order to lead ships into battle, you do not need the Internet, electricity, a large room or any special surroundings. All you need is paper, a pen and the rules of the game sea battle on paper for two.

Learning to play sea battle

The rules of playing sea battle on paper for two people are quite simple. On paper, each player must draw a square of 10x10 cells, which are designated on one side with letters from A to K (without E and J), on the other with numbers from 1 to 10. In this field you need to place your ships.

A second similar square with similar field designations is drawn nearby. On it, during the battle, the player records his shots.

  • When making a “shot,” the player names the coordinates of the target, for example, B8.
  • The opponent answers “by” if there is nothing in the square; "wounded" if his ship was hit; "killed" when the ship is destroyed.
  • Hitting someone else's ship is indicated by a cross. In this case, the rules give the right to the next shot.
  • If you miss, the right to shoot passes to the second player. The winner is the one who first destroys all enemy ships.
  • At the end of the game, the participant can demand that the opponent show his playing field and compare the records of moves.

The rules of the game Sea Battle stipulate not only how many and what size ships participate in the battle, but also their location.

  1. The composition of the ships: 4 submarines of one cell, 3 destroyers of two cells, 2 cruisers of three cells and one four-cell battleship.
  2. The ships must be drawn so that they do not touch each other under any circumstances. There must be a distance of at least one cell between them.
  3. Ships can be positioned horizontally, vertically, or at the edge of the playing field.

What not to do

They stipulate rules and certain restrictions.

  1. The composition of ships cannot be changed.
  2. Some rules say that one ship can only have a linear shape; in some options, the shape of the letter L is allowed. This point must be discussed in advance. But in all variants you cannot draw and place ships diagonally.
  3. The field value cannot be changed.
  4. You cannot distort the coordinates and hide the hit.

Strategies

Not only the simple rules and conditions for organizing the game explain the popularity of the game Sea Battle, but also the fact that winning in it is determined not only by luck, but also by the right strategy and tactics. This is a game of two people, which means that emotions and cunning are added to logic. Therefore, a winning strategy involves:

  • Under no circumstances should your opponent be able to see your playing field.
  • Consider your opponent's skill and way of playing. For example, if your opponent is a novice player, then you should not place your ships in the corners of the field. Inexperienced players often start with them, especially with the move A1. If an experienced and long-time opponent is playing with you, who already knows that there can’t be any in the corners of your ships, then it’s worth breaking the pattern and hiding a couple there.
  • Think about the location of your ships. One of the winning strategies is to arrange large ships compactly in one place, and single-celled ships scattered away from each other. Then the player, having quickly found large ships, will spend a lot of time searching for small submarines. This will give you time and a chance to recoup.

Winning tactics

The correct game tactics include several simple techniques.

Be sure to record your opponent's moves on your field, and all your moves on the second playing field. Not only hits are indicated, but also misses. Some do it with dots, others with crosses. This will avoid repeated shelling of empty squares and conflicts in case of any errors.

If the opponent’s ship is “killed” in a naval battle, then the cells surrounding it are immediately marked as empty. After all, we know that the rules prohibit placing ships in them. This saves you time. In this case, the most advantageous shot is at the battleship. Its destruction immediately opens eighteen cells, almost a fifth of the field.

Players' shooting tactics can also be different. You can shoot while making diagonal moves. This way there is a greater chance of catching large ships. You can, in search of a profitable battleship, shoot through three cells to the fourth. After the first hits, the choice of moves is determined based on what begins to appear on the enemy playing field.

A tactic to combat popular fraud, when the opponent places the last single-deck ship already in the process of playing in the last free cell. To make such deception impossible, the field and ships are drawn in one color, and shots are indicated with a different pen or pencil.

Today, the game Battleship exists both as a tabletop factory set and as a computer game, but playing on a simple checkered piece of paper is still exciting.

Let's play "Sea Battle"

A couple of days ago, I was surprised to learn that some of my friends do not know how to play sea battle. Those. They, of course, know the rules, but they play somehow haphazardly and in the end they often lose. In this post I will try to outline the main ideas that will help improve your game.

Rules of the game

There are many options for naval combat, but we will consider the most common option with the following set of ships:

All listed ships must be placed on a square field of 10 by 10 cells, and the ships cannot touch either the corners or sides. The playing field itself is numbered from top to bottom, and the verticals are marked with Russian letters from “A” to “K” (the letters “Y” and “Y” are skipped).

An enemy field of similar size is drawn nearby. If there is a successful shot at the enemy ship, a cross is placed on the corresponding cell of the enemy field and a second shot is fired; if the shot is unsuccessful, a dot is placed in the corresponding cell and the turn goes to the enemy.

Optimal strategy

There is always an element of randomness in a naval battle game, but it can be kept to a minimum. Before moving directly to the search for the optimal strategy, it is necessary to voice one obvious thing: the probability of hitting an enemy ship is higher, the fewer unchecked cells are left on his field, similarly, the probability of hitting your ships is lower, the more unchecked cells are left on your field. That. To play effectively, you need to learn two things at once: optimal shooting at the enemy and optimal placement of your ships.

In the following explanation the following notation will be used:

Optimal shooting
The first and most obvious rule for optimal shooting is the following rule: do not shoot at the cells directly surrounding the destroyed enemy ship.

In accordance with the notations adopted above, in the figure those cells on which unsuccessful shots have already been fired are marked in yellow, cells on which shots ended in hits are marked in red, and cells on which were not fired were marked in green, but it can be guaranteed that the ships there are no ships in them (there cannot be ships there, because according to the rules of the game, ships cannot touch).

The second rule immediately follows from the first rule: if you manage to knock out an enemy ship, you must immediately finish it off in order to get a list of guaranteed free cells as early as possible.

The third rule follows from the first two: you must first try to knock out the largest enemy ships. This rule may not be obvious to you, but if you think a little, you can easily notice that by destroying an enemy battleship, at best, we will immediately receive information about 14 guaranteed free cells, and by destroying a cruiser, only about 12.

That. The optimal shooting strategy can be reduced to a targeted search and destruction of the largest enemy ships. Unfortunately, it is not enough to formulate a strategy; it is necessary to propose a way to implement it.

First, let's look at a section of the playing field measuring 4 by 4 cells. If there is an enemy battleship in the area in question, then it is guaranteed to be knocked out in no more than 4 shots. To do this, you need to shoot so that there is exactly one checked cell on each horizontal and vertical line. All variants of such shooting are presented below (without taking into account reflections and rotations).

Among all these options, only the first two options are optimal on a 10 by 10 square field, guaranteeing a hit to the battleship in a maximum of 24 shots.

After the enemy battleship is destroyed, it is necessary to begin the search for cruisers, and then destroyers. In this case, as you already guessed, you can use a similar technique. Only now it is necessary to divide the field into squares with a side of 3 and 2 cells, respectively.

If you used the second strategy when searching for a battleship, then to search for cruisers and destroyers you need to shoot at the following fields (fields that you have already shot at when searching for a battleship are marked in green):

There is no optimal strategy for finding boats, so at the end of the game you have to rely mainly on luck.

Optimal placement of ships
The optimal ship placement strategy is in some ways the inverse of the optimal shooting strategy. When shooting, we tried to find the largest ships in order to reduce the number of cells that needed to be checked by guaranteeing free cells. This means that when placing ships, they must be placed in such a way that in case of their loss, the number of guaranteed free cells is minimized. As you remember, a battleship in the center of the field opens 14 fields for the enemy at once, but a battleship standing in the corner opens only 6 fields for the enemy:

Likewise, a cruiser standing in the corner opens only 6 instead of 12 fields. Thus, by placing large ships along the border of the field, you leave more space for boats. Because There is no strategy for finding boats, the enemy will have to shoot at random, and the more free fields you have left by the time you catch the boats, the harder it will be for the enemy to win.

Below are three ways to deploy large ships that leave plenty of room for boats (in blue):

Each of the above arrangements leaves exactly 60 free cells for boats, which means that the probability of accidentally getting into a boat is 0.066. For comparison, it’s worth giving a random arrangement of ships:

With this arrangement, only 21 cells remain for boats, which means that the probability of hitting a boat is already 0.19, i.e. almost 3 times higher.

In conclusion, I would like to say that you should not spend too much time playing naval battle. I especially want to warn you against playing during lectures. While I was sitting in Wabi-Sabi playing battleship with my girlfriend, a waitress walked by and said that she was quite good at playing because... I practiced a lot in pairs. Who knows what she would have worked like if she had listened to lectures in her time?

P.S. The comments absolutely correctly indicate that there were already similar publications on the hub; it would be wrong not to provide links to them.

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