Piligrims darkness. Pilgrims Dark Souls 2 Pilgrims Darkness

Description

Grant is a magic of damage in Dranglik, as well as the leader of the Covenant "Pilgrims of Darkness" and possibly his only participant, for in addition to him, we do not meet anyone from this Covenant, with the exception of Felkina Zagoy, but his connection with the Covenant is definitely not known.

Location

Grant can be found in 3 locations, the order of which is unimportant.

If you talk to him in all three locations, he will offer to enter his office that, in turn, will open access to three secret locations and a secret boss

1. Holder Russecks

Most likely this place will be the first place where you can find it, although it depends on your passage.

And so, where to find it?

It goes to the second campfire of location, from where we go to two holes, from where the worms come from. We need to get up between them.

After that, we need to carefully approach the edge (if you read my article about the souls of the giants, then you already know what to do), from here, if you use a torch, UDCs can see a small ledge at the bottom and a white door.

We need to jump to the door and open it. That would open the door, we need a forgotten key, which is slightly lower, in a cave with two giants (three if you have called on phantom). With the last killed giant and the key will fall.

We open the door and go inside, Grant will be waiting for us on the left side of the entrance. Thank you to the depletion of dialogues and go to the fire (old pen or bone).

Dark ruins

The second place where we can meet the ground, will become "Dark Ruins" -treytiy Location Castor Detales.

We need to go to a spacious place from the ruins in which the bonfire is located to the place where Giant Vasilisk appears (in Sotfs there is no it so angry by the pit, closed boards on which urn stands).

There we find another design of the boards on Earth, putting on which they break by opening the hole and thereby passing to the place with an old man.

We speak with him again before the depletion of dialogues, and here we have the last location.

Dranglik castle

The last place will be the location of the Dranglik castle.

To get to Granta, we need the first fire location-royal gate.

From here we go to the hall with the doors, for which the Guardies of the ruins are, it would be necessary to open the door, you need to kill the stone warns about it that it absorbed his soul and opened (only one stone warrior will be compared. We need the most latter (third) door on the left.

We kill the guard ruins in this room and see almost in the middle of a small hole.

We jump down and we find yourself in a new place, near the third fire location-lower level.

Here there will be two campaigns, the one that the right will lead us to the fire. And what is on the left and leads to the Grand.

We speak with Granthal and now, we receive an invitation to Covent, as well as Grant becomes affordable as a merchant.

Products for sale

Interesting Facts

After the murder of the boss hiding in the darkness, Grant will give you a set of Xantous and damage the climax, and after talking with him, the most powerful talisman in the game-dragon bell.

If the usual way to get a bell seems to you difficult or just lazy to do this, then you can just kill the hard and take the bell with his corpse.

On NG + after killing the boss will give only a dragon bell

Grant moves the world on a magic wheelchair, which works forces of darkness.

Grant also voiced the same person that he voiced the character from the first part of Dark Souls, Ingward. The last one, unlike Granta, restrained the darkness.

After a conversation with him, it moves to the next location and so while you do not talk 3 times with him. After this, it can be found in all 3 locations.

It is not known exactly whether she suffered a disabled person or uses a stroller only as a means of moving. It is possible that Grant is capable of walking, judging by his concept to artam, or his legs stopped working because of a long stay in darkness.

It can also be assumed that I didn't always have learned the darkness. If you read the description of the dragonbell bell, then you can find out that it was not always like that. I couldn't be sure that I didn't have a damage before I didn't say any wonders (if you judge the bell tick that he enjoys) Or magic (he also sells the magic spell along with the spool). But this is only the theory, although who knows.

On this note, I will finish my excursion to the world of Dranglik, I hope you still approached the right to fully explore this wonderful, albeit a dangerous world

The first history of the world Dark Souls 2 will be about the chapter of Covenant Pilgrims of Darkness - Grande Grant, walking in the darkness and his secret boss - hiding in the darkness: Darclurker, one of the strongest game bosses. This plot will be especially useful to those who use dark magic. Because by doing all the tasks of Grant and receiving 3 rank in His Covenant, we get a lot of damage spells.

All begins with the fact that, walking along the Dranglik, you can accidentally meet the Grande in one of the three dark places. Grandal always sits in his wheelchair similar to the wheelchair, near such a stone structure, which is the portal in small locations - the dysflow failures. To get a task and meet with the boss - you need to talk to Granthal in all places, that is, three times.

Usually meetings occur in this order:

First, in the darkness, along the way to the scorpionich clock, you need to jump into the pit, hidden in the bushes. In the first dialogue, he will just greet, and will be happy that someone found him. Apparently it is boring here to sit alone. And here is a new potential adept his dark sect. But Grandal believes that I am still too alive in order to seriously study the darkness. And in general, doubts my abilities. But still makes his offer. In short, competently so processed. And after conversation, the Grandal moves on his stroller to another location.

The second meeting takes place in black raft. He sits in a cave behind a closed door. I like dark, hidden places. Apparently there is a better contact with his beloved darkness ... on Wi-Fi. To get to him, you need to kill two giants in the next cave just below. Here we get the first soul of the giant. As well as a forgotten key. Here with this key go to the Granthal. Another forgotten key opens the door to the garbage, followed by Setha Havel, and in the pit in Majule, where there are also many gifts and the key to the first DLS. Here the old man is also not ready to share knowledge. But at the next meeting promises to pay more attention. So we will look for.

For the third time we find Grant in the castle of Dranglik. Immediately after the first campfire there is a room with commercial knights and opening doors. We need a distant left door. For her room with falling floors. It is better to light the torch in advance, because there is very dark and the dark stalker lives - such a creature that is afraid of bright light. There is a fire. And again the old man Grandal.

Now he is more located for communication and even stretches his handles to me. Finally calls his name and kind of activity. In general, he researcher and worship of darkness and invites everyone to join His Covenant Pilgrimmy Darkness. Of course, it is confused by his wheelchair: not a hobby of Dream brought to such a state? Well, okay, our goal is the boss hiding in the darkness, so come. They, by the way, the beautiful icon. We get the ring of the abyss, which amplifies the power of dark spells.

And now they earned portals in the abyss. Activate them will be Grandal, if you give it a figurine of humanity. The first portal he opens free and offers to visit these bottomless depths. And the Grandal becomes available as a merchant. It has been on sale naturally basically spelling. And there are figures of humanity and coals hostility. And now it is necessary to clean all three failures of the abyss. Which are respectively in the darkness, in black raft and the Dranglik castle. There live strong mobes, and at the end of each location of the failure of the abyss need to burn the altar of darkness. For one altar, the first rank in Covennta and the soul spell will be given, for all three failures, respectively, the second rank, the spell a great sonor and access to the boss.

You can come to hiding in the darkness through any location, but most conveniently through the failure in the castle Dranglik: here the bonfire is close. Phantoms are not provided for it and this boss is not completely simple, so you get ready to carefully and turn the level before you climb. Darclucker will very well give immediately three types of damage: darkness, magic, and fire. Provide protection immediately from everything is quite difficult. So the best option will be easier and fattened. But weapons need to take a fiery or electric - to them the boss is vulnerable. It is naturally a good resistance to darkness, the magic is also good. Now jump into the abyss and plunge into the abyss even deeper. This is where he lives - hiding in the darkness.

The beginning of the battle is quite ordinary. This boss is a very strong magician and its main attacks - remote. A lot of damage is applied, but they are easy to dodge. Therefore, you can leave each other spells. Near the boss sangs the magic sword, from which again the easiest way to dodge, especially since the shield will not save completely from the magic damage.

One of the most dangerous attacks of the boss is two dark spheres. The first sphere in front of him - in her boss launches dark bunch of energy. And the second sphere can be anywhere arena - this shell flies out of her and flies at a high speed in us. And hits a decent radius. So even quick run is not always possible to avoid hitting.

Well, a beam of dark energy is one of the most harmless spells. It is similar to Nashandra and it is enough to step away from it and you can safely approach the boss for the neighboring attack.

The most interesting starts somewhere with 60 percent of the lives of the boss. He clones himself. At this point you can try to bring down the cloning if you apply a lot of damage. But it is difficult. So most likely the bosses will be two. And this means twice the spells flying in us, which will be twice as much more difficult. And accordingly, it is more difficult to look for moments to attack or at least for treatment.

But the secret of success as usual in competent control of all opponents. We must try to keep both hostages in sight, and when one of them sangs something low, try to kick the second.

It may be effective to use mass spells, but it is quite difficult to assemble enemies in one place, because they are often teleported and scattered in the corners to throw their fiery balls or magic arrows from there.

I usually try to get closer to one, to cut it with a sword - the boss is very easily twisted. Especially left. And when the second appears - then you go away and throw something mass, you can even fiery bombs: he is just very vulnerable to fire.

But when they unfold their spheres - you need to run and run quickly. If the total damage of two spheres is a guaranteed hike to the fire.

A good moment when one boss breaks the dark beam - it turns off for a long time from the battle and you can do something useful.

We look at what they do, choose the sacrifice and run to her. Fire rain flies by and you can have time to apply two blows. Immediately we are driving from the second spells, avoid the explosion of the first and again exhibit enemies in the field of visibility. This is how a successful maneuver looks like. Well, now we build the feathered birds in the column, focusing the far bird and skeing at once two soul spear. Well, that's all, get a victory and soul hiding in the darkness.

Of course there are many different battle tactics - use full silence on the boss, which is sold from Grandal, or to take hefty fiendies in both hands and blew the boss. Or wear seats with great magic protection, take the rings of magic, darkness and fire +3, Conditioning the magic barrier and do not be afraid of his spells at all. But the main tactic is still running, passages and counterattacks.

Now we return to the world and go to Grantal. We get the third rank of Covenant, inspiring the speech of the Grand about the depth and importance of the abyss into these dark times for the country, and actually gifts. Super power spell of dark magic - climax, as well as a set of xanthus. And if you now talk to Granthal, then he will also give his own dragon bell - a very powerful thing for witchcraft damage and probably the best bell for wonderland spells.

Well, the soul of hitch can be exchanged by Storede to another spell of darkness - the area of \u200b\u200bvampirism. Creates a scope of darkness for 5 seconds, which causes damage to everyone who concerns it. Doubtful such spell, of course climax is much more interesting. With a good bell and rings, reinforcing the attack of darkness, can knock out 3000 damage from enemies and even more depending on resistance. But the truth is it eats all the souls from the wallet.

Well, if we do not need all these spells of damage, too lazy to dive into the abyss and fight with hiding in the darkness, you can just leave the Grand alone. Or take a dragon bell in him very dark. No wonder they say the like attracts like that.

Pilgrims of darkness(eng. Pilgrims of Dark)- One of the nine Covenants in the game Dark Souls II..

Entry into the Council:

For joining, it is necessary to find the chapter of the Covenant of the Dark Wanderer of Grandal and talk to him in three locations: the darkness, the dark cleft, the castle of Dranglik. The sequence is not important.

In the darkness in the cave with a bunch of Vasilisk and puddles with an acid in one of the deadlocks on the balcony will sit the Grandal in the chair next to the darkness portal. We leave from the cave and we find an approximate place from above, where the balcony is located, there will be a hole in the ground, blocked by boards. Having fallen into it, go to the Grande and talking to him.

In the location, dark cutter on the transition between the penultimate and last bone is necessary with a torch in the hands of passing around the edge of the cliff: there will be 3 balconies at the bottom, one leads to Lucatiel, one - to the door with locked giants, and jumping on one, we will fall into place With the portal in the darkness, near which Grandal sits.

In the castle, Dranglik after the first campfire will be a room with a bunch of stone guard and closed doors with the guards of the ruins. The second door to the left with guardian has a hole in the floor, having fallen into it, fall into a small cave, where the fire, Grandal and the portal of Darkness will be.

Covenan levels:

Covenant is hampered by passing locations outside the darkness portals in the meeting places with Granthal. For their passage it is necessary to light the altari in the locations of the Covenant. According to the passage of 3 locations at the outlet, the player will fall into the place of the battle with the boss hiding in the darkness, which is considered a strong and interesting opponent.

Notes:

Enemies in the locations of Covenant are strong enough, and other players invasion are possible, so it is recommended to pass the high-level characters with good equipment.

Dragon's bell can be obtained, just killing Grandal at any of the meetings.

The ring ring is obligatory to all Magazes of Darkness, so at least the introduction is necessary. And also for the sort of spells, you need to get 3 rank.

Upon reaching 3 rank in the locations of Covenant, it will be invaded through a cracked red eye, and PVP through a red chalk. The victory will give coal hostility.

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