Passage of the game The Incredible Adventures of Van Helsing (Van Helsing New History). Passage of game The Incredible Adventures of Van Helsing (Van Helsing New story) Incredible adventures van helsing 2 secrets

So. The game starts after the crash. In the location, you need to reach the point. Enemies will not be very strong. Somewhere among the bandits there is a champion from whom a good reward falls. On the way you will meet Domovoy, in his bag he has a very good reward. You need to overtake him, and then beat him for a very long time, since high resistances (about 20-25 hits)
From him they will give the achievement What "s in the bag? (although not always, since less than 20 things can fall out) they gave me Domovoi Swords from him. Also, if he still jumps down, then in the future you will find him. He will already be dead and the reward in any case will be yours.
Reaching the end of the location will automatically give the achievement Manservant, after a very funny dialogue.

The first city on your way.
It has a lot of fun and interesting things. For example: a talking two-headed cow.
Find a chicken and use the Shift key to kill it, it will drop an egg (give +10Hp) and an achievement: Chicken Runner
At the top there is a statue, which will require inserting 3 stones (Gem Stones), they are scattered throughout the locations. If I'm not mistaken, then 1 in the forest (in the gypsy camp in a box, thanks) and 1 in the swamp and the last one in the well (you will get there on assignment). After finding them, you MUST bring them to the statue, because they will give you a key that will give you very good loot in the future. In the corner of the town there is a shack in which the inhabitants tell where they hid the good. Also. Near the tavern lies a drunken sir, who will tell the story of how a goat ate a diamond (if you don’t chat with him, then you won’t get this diamond).
After one of the quests at the blacksmith, he will offer you to forge a sword, agree, he will break it, but you still take it. It can be given to a person in the church who believes that they constantly point the mouse at him and he will give the essence. Or keep it as a Bunnislayer, a funny little thing, but it will come in handy. I thought it was very clear that the sword is an easter egg and required item, not any epic sword. This item will come in handy for the rabbit achievement, so keep it in your inventory.
By the way, if you kill all the chickens, they will give an achievement: Chicken Slayer
We take quests and go to Croakwood.

The location is full of werewolves and harpies.
A little higher from us, the NPC gives a questset, it's best not to take it yet, but to clear the location. To make his escort much easier. After clearing the location, take him to the camp, they will give the achievement: Escort Master (!Important. It will be given ONLY if the NPC does not receive damage)
Based on the conversation, find a tree, it contains about 2000 gold. In the location you will meet a ghost, he can be escorted to:

  • Hangouts. Then it will just be a massacre and nothing special.
  • Altar. Then there will be, in theory, a happy ending for him, and you will be given a good reward + a very funny dialogue between Van and Katarina.
There is a Wisp in the forest who will ask a question. The answer to it: I don't know your name, Katarina knows (I dont know your name. Katarina knows). And she will say. Then you don't have to kill him and he will give you a reward.
Also, find the Legendary Goblin, it will drop gold coin, it will have to be thrown into the well, and harpies will fly out of the well. From them you will be given Weapon Oil, it must be applied to the sword in the stone. Then you will get Excalibur - an epic weapon whose stats will open as you kill (800 in total, if I'm not mistaken). I wore this sword up to level 23-24. The achievement will also unlock: Sword in the Stone
In the camp, you will be asked to bring a werewolf skull, which is a very simple task.
Next, you need to go to the lair of the Werewolf. He must be defeated twice.
For the first time, just out in the open.
The second time, after the destruction of the totems.
It's best not to kill the werewolf. Since you will receive help from the werewolves + You will be given the seal of the Werewolves in the future, which will give good increases to the stats.
At the top of the location there is a Scarecrow. Clicking on him will take you to the Ink Portal where you will fight him. After his death, the achievement will be given: Trophy: The Wingless Messiah
Return to Morkovna again.

Location available after you take the quest from the scientist.
Quite simply, get a sample. But the main thing is that this location contains one of the three Gem Stones. So search and be sure to find. You will never get into this lacquer again, so it is worth finding. For the passage they will give an inca essence, which you can give away, or you can keep it for yourself and get a very unnecessary thing.

Swamp.
Very spacious location.
Let's start with the fact that bones sometimes fall out from the enemy (4 in total). They can be given away:

  • To the scientist. Then he will give 1500 gold.
  • Throw the Vodyanyh idol. Then they will give 2 stat points and 200Xp.
The location has totems that give short-term bonuses. Find everything and then you will need to fight the Spirit of the Forest. From which good loot falls. And they give an achievement: Trophy: Frenzied Forest Spirit.
In the location you will meet Wisp, who will beckon you to him, at the end there will still be a trap, with a small number of these fireflies. Sending everyone back to the god of crickets and stuff. You will be given a reward and achievement: Trophy: Ignis Fatuus
There is also an altar and 4 frogs. They need to be directed towards the altar. 2 Watermen will spawn. For killing each will give an achievement: Trophy: Tweedledum and Trophy: Tweedledee
+ buns.
One of the quests will require you to bring bombs. Look for the crashed airship. There will also be a big red button, which Katarina will beg you to press. After activation, soldiers will appear. Next we collect the bombs, if you collect the bombs without activating any bombs, you will get the achievement: Explosives Expert. They can be seen by bringing the screen closer, the red wicks are inactive, the green ones will explode. This method was found, for which many thanks to him.
Further along the road there is a retreat down, where werewolves and a bunch of soldiers are sitting in cages. Werewolves can be released immediately and they will help you, if you have not killed their leader, then you will not need to kill them and they will give a reward for pardoning their leader. The purpose of this massacre is to take an electrode or something like that from the generator.
At the end of the location, 4 bosses will await.
They will lock you up. It is best to kill with the Alchemist, as he heals. The next step is to deal with the werewolves. One of them will regenerate itself and at the end fill up the carcass with a grenade launcher.
Of course, for your valor they will give an achievement: Trophy: Judge Obesovsky
Look for the corpse of a goat, if you had a monologue with a drunkard, then there will be a very good essence in the corpse.
Go to the portal.
Map of all totems. Image edited, thank you very much.

Orichalcum Mines

Mines full of spiders.
The location is not very big.
The goal is just to get to point B.
A spider lives in the corner of the map, killing which will drop loot and give an achievement: Trophy: Arachnid Leviathan.
Then you just need to get to the exit and that's it.

Hauling Station

Boss location.
A huge iron worm that needs to be sent back for repairs.
There are two ways to cut it:

  • This is to use towers that turn it off for a while, then you will save time and effort.
  • Or, like an epic hero, shred him for that. Then they will give an achievement: Who needs machines when you "ve got SWAG!
In any case, after his death will drop great amount loot and achievement: Worm Slayer.
This is the last location of the first chapter, so to speak. After that you will go to Borgovia. And you will not return to Markova. So check if all quests are done. Have you received the key. And do you have everything you need.

Industrial Port

Port swamp.
The location is full of Vodyanykh. In this location you will meet a wounded NPC, he will give a task to cover the gunsmith. Completing it will give you the achievement: Smuggler and a good sword.
Here it will be necessary to collect the color according to the assignment. After every 2 flowers there will be funny phrases.
Be a Hunter, they say. Kill Demons, they say. But nobody say about FLOWERS!
I may have made a mistake.
By the way. At this location, I got 2 achievements when I rushed melee to a rhinoceros or something similar.
unmovable object
Unstoppable Force
I don't know how I forgot.
Thanks, I remembered another very funny Easter egg. At the location there is Brownie Baggins, from which the ring falls. The Domovoy himself repeats the phrase of the well-known Golum (Lord of the Rings) Moyaya Preleeest.
Worth walking along the coast. On the shore (If you didn’t kill the Brownie at the very beginning) the corpse of this small one is lying around. From it you can pick up the loot that would have belonged to you at the very beginning of the game.
There are no special Easter eggs in the location. And the place itself is quite small.
After it, return to the shelter and complete the second chapter.

If you, like me, get a Run Time Error.
That:

  • Put graphic settings to the smallest (Very Low)
  • In Advanced, uncheck absolutely all the checkboxes. Especially HD render.
  • Uncheck the box under resolution.
It helped me personally. Hope you don't run into this.

Location consisting of houses, parks and streets.
To start. This location is inhabited by mobs named Igor. If you love achievements, then killing them is not recommended for you. In general, the mob is not particularly hostile, slow, tenacious.
At the top of the location there is a Rebellion Soldier. It offers a choice of 1 of 3 portals.
I chose Lost and Found. This is a location of 4 islands. Inhabited by harpies. There are several chests. 95% of the loot was rings and amulets.
Also, if you choose the option associated with sparkles and fireflies, then you will be taken to an Ink location inhabited by Wisp, the loot will mainly be essences. I chose this type of portal, thank you very much.
And the last version of the portals associated with the word best. It contains groups strong opponents, as loot mainly trophies (feathers, teeth, etc.)
Thanks for adding the guide.
There are also posts with posters on which you can find interesting information.
The most important. This is a statue. Insert 3 Gems Stones and an Ink portal opens.
Alluring chests. What were you going for. Nooooooo. So it’s easy not to get to the prey. You will be knocked back and deal about 25 damage every time you get close.
The answer is quite simple, you need to disable this field. To do this, you have to clear the location. There are 2 statues in it, 4 Gems Stones drop out from enemies. With the other 2 I suffered for a long time and already thought that I had screwed up. But fortunately not. The last 2 lie in the carcass of the Brownie, which is lying on the outskirts. You may not notice it right away.
After disabling the barrier, the boss will appear. Alchemist, for his murder they give an achievement: King's Bounty
But that's not all. You kept the key from Markovna, didn't you?
If so, then feel free to take the one due to you from the statue! This is an epic artifact that will boost your stats well. And for the fact that you were able to bring the key here, you will be granted the achievement: Rightful Heir
Two small locations.
In the Laboratories, after overcoming the central lane, turn left. There will be an NPC at the end, to his indignation, select the first dialogue option related to food. In return, he will show you the hidden moves. This is a small area, with 4-5 chests and an Ink exit. After that, head to the scientist. He will have 3 dialogue options.

  • Offer protection and your friendship.
  • Money.
  • Intimidate.
I chose the first option. As a result, the robots were activated and they had to be killed in order to prove that you are capable of something.

After we go to The Pocket Realm.
Extremely small location of 5-6 islands.
Take a good look at them. On one of the islands there is Wisp and his half-day riddle.
The answer to his riddle will be: Thunder (Lightning)
An amulet will be given as a reward. And, if you answered the previous 3 riddles, you will receive the achievement: Riddle me Wisp.
Leaving Ink.

Place of Machines If you pumped the hero in strength, then in general it will not be particularly difficult. The boss can be killed in two ways:
  • This is to destroy all the towers, and then destroy the robot itself.
  • And for more hardcore. This immediately proceed for the robot. It will be a very long process. But, having a well pumped hero - it will be very simple. For your valor will give an achievement: Brute Force.
After killing the boss, no matter which way you choose to kill him, you will get the achievement: Unfulmigator. Show the final video. Then the credits will go.
Congratulations on beating the game!
Thank you for taking the time to write my text. I hope he helped you.
If you have any questions, then write them in the comments. I express my great appreciation and gratitude to the people who found errors, supplemented the text or asked questions, thanks to you this guide becomes more complete. I also want to apologize for the blots in the text, there are more likely problems with the keyboard.

Chapter 1

We suggest you use the detailed information about all the main quests of the first chapter games Incredible Adventures of Van Helsing 2.

Prologue

Find the gear right after the cutscene, go through the gate and take the only possible path. Defeat the first enemies. Use the elevator below to get to the top tier. Eliminate the enemies and go through the door to use the teleport. Kill other enemies, watch the cut-scene. Use the door. Go northwest and clear the big room. Go back through the portal.

Clean Junction viaduct

Arriving at the specified point, get new quest from Prisoner September. Go to the points highlighted on the map, where you will deal with the enemies. When you clear the area of ​​enemies, talk to Commander Petrov to continue.

In a conversation with Commander Petrov, choose to go alone, or take his people with you. A new quest "The first wave" becomes available. After completing the quest, return to the commander to report to him. He will give you the second quest, which is called "Second Wave". Upon completion, return to the commander to continue. By the way, a prisoner will also appear and give you the task "Vlados in difficulty".

Defeat more enemies and complete the Annihilator Octopode quest. After eliminating the car, you will complete the quest and find yourself in a secret lair.

All of these quests are described below.

First wave

Quest available during Quest The seat. If you chose the first option in a conversation with the commander, then go to the four question marks on the map to give instructions to the captains. Having chosen, go back to Petrov to start defending. Repel the attack of enemies who are trying to knock you out. Help soldiers in other areas. After you complete this quest, the prisoner September will come to you and entrust the first task to "Problems frontline".

Second wave

The quest is available after the previous one from Commander Petrov. Talk to each captain, return to Petrov to start fighting off the second wave. After you win, the prisoner will give the quest "Vlados in difficulty".

Vlados in difficulty

After completing the Second Wave quest, the Prisoner of September will entrust you with a new task. Head southwest, take the elevator and go down to help the soldiers. Speak to the captain to confirm completion of the quest and receive two additional quest: "Cargo weapons" and "Evacuation of the wounded".

Annihilator octopode

Destroy an enemy while attacking the headquarters.

After the Seat mission, you will find yourself in a secret lair. Talk to the captain of the guards, who will tell you about some kind of flying machine. It was sent by your ally Nikola Tesla, locked in a cage. Go to the sewers and select the destination "Tunnels drainage".

Follow the flying car which will take you straight to the Tesla cage. Release him and talk to complete the task. Return to the secret lair to continue the adventure.

The Elite of the Resistance

So, in the secret lair, talk to Commander Petrov, who will tell you about the three captains. Discuss with each of them their special abilities. There are stations in the center and send one of them on a mission. First you need to find Thor's Hammer. Send the old hunter Igor Stark, who will cope with the mission. The quest will end as soon as you choose who to send on the quest.

The ground incursion

After the previous quest, talk to Petrov to get a new one. He will inform you that an attack on the outpost is imminent. You can take assistants, or you can say that you can handle it yourself. If you decide on your own, then take the teleport and select "Underground Incursion (Input)". Place obstacles, fight off 4 waves and return to Petrov.

Power Perun Part 1

Complete the Prisoner's quest, return to the hidden lair and speak with him again. By accepting a new quest, you find yourself in the Storm Mountains. Follow the road, killing enemies until you find a windmill. Search the corpse, get a certificate of knowledge in mycology. A little further the Resistance will call you on a mission" The Vampire Lord." You can return to the secret lair, or continue your ascent into the mountains.

On the way to the house, pick up the relic of Don Quixote, and get the red fish from the river. Next, interact with the dead caravan leader. Leave, come back here later. Follow to Zlatva, several people live in the village. Talk to Adept Perun and agree to help find the Dark Idol.

Talk to Woody, give him some money to get experience points. Interact with the mystical gong to start the "Children evil" side mission. Go further to the cave that will stand in your way. Go through the detour, return to your base to discuss with Petrov a new side task "Invasion of the rat-men", and at the same time unlock access to the "Resistance: Cargo equipment" mission.

When you're done, explore the ice caves. To the northwest of the entrance you will find Vasily Mekhanov. In a conversation with him, get the quest "Former mechanism". Continue your journey to reach another exit from the Mountains. Return to the hidden lair for two new missions: "Resistance: The Rat-Catchers" and "Laboratory Frankenstein".

When done, return to the Storm Mountains, exit ice caves and meet a man - Ivan Sigorsky. You will learn about the people who killed the rats and the head of the caravan you met earlier. Attack them, or choose another option. Follow the rat-men to the south to find a man who was injured. There is a trap under the rock. Place the dynamite as you tell Katrina to save him. Go to the northwest, where there will be benevolent golems. Talk and go to the giant forest.

Once in the Giant Forest, examine the body above and get a Moonstone. Go south a little lower, inspect the corpses and get the second Moonstone. Go West to find a haunted village. Talk to the person with the exclamation mark over it, get the Curse side quest. Go to the East to meet with the followers of Perun. Agree to help. There will be a side quest "Door Perun".

Visit the center of the area, there is a trap vendor here. You can take the side quest "Free Merchant". Approach the bridge in the East, where the Resistance is calling you. Go to the secret lair where you can take the Gangs Borgova mission. Go to the giant forest, cross the bridge and go to the left, where you will find the broken armor from the statue.

Continue your journey north, meet Mr. Bowler Jr., a friendly cannibal. If you have the finances, buy from him everything that he offers. Cross the bridge on the left, go up the slope next to the statue. Talk to the Giant Head (Idol). To pass, you need to chat with the rest of the Idols.

Each head will ask you a question, you must give the correct answers. If you answer incorrectly, you will fight with enemies. Here are the correct answers:

1. Stone, because it is the strongest

2. It's a mountain

3. Whatever the answer, you will be attacked.

Return to the first head, which opens a passage that completes the quest.

Go through the passage, Adept Perun will be higher. Continue climbing until you are in front of the Ice Golem, which must be removed three times. After the battle, follow the progress of the discussion between the Seven and the Prisoner's Club. You either interact with the monument, or calm the situation and settle for followers. In any case, you must return your cue to talk to Prisoner 7.

Chapter 2

Legend of the Chimera

You receive this task at the beginning of the second chapter. Before leaving, talk to Petrov. Talk to Dr. Dumpf, who can buy a Mycology Expert Certificate and three Moonstones. In exchange for this, you will receive Essence Tear Koschei. If you purchased the Fleur de Lys in the Giant Forest from the ogre, then give it to Saffy and you'll receive a medallion of Saffy's Delight in exchange.

Now go to the portal in the North, to the crystal on the Altar. You need to deal with the chimeras in order to gain access to the blue crystal. Open the chest nearby for a Candle Obsidian. Move to the Northwest, interact with the ledge. Next, go to the northeast and pick up the lantern.

Continue heading northeast to find an old box. Kill the enemies, head south and click on the ledge to continue the Fot Office quest. Go east, find a candle in the shape of a skull. Go north and follow the Circle of Battle. Fight the Chimera that gets in the way, then return to the hidden lair to speak with the September Prisoner. Here is a new mission - "Museum of Arts and Artifacts".

Then go to your Chimera in the apartment to complete the task. Please note that you can send your pet to different locations. He will return to you with gold, or some magical and precious items. You can also feed the pet. Candles increase statistics. Finally, for a limited time, you can use it in battles. Talk to Petrov.

Inhuman Regiment

At the beginning of the second chapter, you must talk to Petrov and receive this task. Take the teleport in the direction of the Inhuman Regiment. This is the next stage of Power Defense. Set strategic traps and fight off 5 waves. Talk to the Commander to complete the mission.

After the Legend of the Chimera quest, talk to Petrov for a new quest. At the same time, you will receive side mission Bounty Hunter. Exit through the sewers and go to the Junction viaduct. Approach the captain to refresh the target, and get the "Outpost enemy" side quest. Before attacking the target, you can complete several side quests. Cross the bridge, go down the stairs on the right and eliminate the enemies for the side quest "Outpost enemy". Then you will receive another add. quest "Enemy strong point". Clear the area to complete the quest and get new ones: "Artillery" and "Rail gun". Talk to the captain of the Resistance and ask him to defend the tower. From the tower, go west to find artillery. Destroy the enemies, return to the tower and go north from here to get to railway. Eliminate resistance and destroy the tank.

Before being sent to the gates of the Foundry, you need to complete another task. Look at the Bounty Hunter page for the details of this quest. Head northeast to find the Alpha Prototype. It's about Sarah Connor. Make your choice, get a poisoned candle. Go north to the small alley, eavesdrop on the conversation behind the door. When you're done, you'll get a Spiritual Spark. Before reaching the doors of the Foundry, members of the Resistance will call you. Return to the hidden lair to receive the Maze blades quest and the Resistance mission "To the vaults". After that, return to the viaduct, follow the quest marker to the northwest, kill the enemies and go to the Foundry location.

Upon entering here, the captain will inform you that you need to restart everything. If you want, you can recruit a Resistance group. Eliminate enemies as you move through the factory to increase area capture percentage. From the beginning of your research, you will receive two calls - from Dr. Dumpf, who will entrust you with the side task "Manual runes". For the second, you need to return to the secret lair and discover the mission from the Resistance "Invisible Killer". Explore the Foundry, in the northern part of the area, go to the cauldron and unfreeze the red fish from the Giant Forest location in it. She will let you make a wish, but your partner will ask for diamond earrings before you decide to ask for anything else. In the center of the area, interact with the drawing board to get information about a weapon crafted by Harker.

Go south, not far from the teleporter, enter the packing area. Inside, talk to the little robot Arthur Detour to learn about the Star Wars. You will also receive a Photon blade gasoline item. At the bottom of the area, deal with Petty Cash for a bloody candle. Return to the Foundry, go northwest to get to the conference room. On the way to the side quest "Manual runes". Go northeast to the teleport below the Lambda logo (link to Half Life), find the Gravimetric weapon.

Find the T95 chip below, talk to the Resistance soldier, he will entrust the Enemies powerful side quest. Eliminate the enemies and capture all the light points to complete the main quest. After talking with the September Prisoner, return to the hideout to talk to him again.

The secret weapon

Return to the secret lair after the events at the Foundry location, talk to the Prisoner and learn about the next task. Before entering through the floating platform gate, talk to Commander Petrov for the Caves of Steel side quest. The floating platform is an area covered in ink that can be accessed through the gate that appears after talking to the Prisoner. Go forward, turn into a small passage on the right and find another candle in a barrel. Follow the only path, get a call from the Resistance. Return to Lair, take the mission.

Continue your journey on the floating platform, then interact with the glowing panel. On the bridge in the chest, find the hunter's candles, then use the device.

David against Goliath

You will end up on General Harker's drilling rig, which is the secret weapon. Click on the three emergency levers to disable the force field in the center. Attack the mechanism in the center, eliminate the enemies that will appear. Try to destroy the portals. When the force field appears, then repeat the operation with three levers and again attack the device in the center. After a short video, the second chapter will be completed.

Chapter 3

The beginning of the end

After defeating the drilling rig, talk to Petrov in secret hideout to continue the adventure. He will ask you to find a Resistance spy in the commercial area. Go through the sewer to the surroundings. Head West to pick up the Squadron Annihilators side quest. Go further to the West, receive an incoming call from the Resistance Forces. Now return to the secret lair to take the Caverns of Steel quest from the same Commander Petrov.

If you continue southwest, you will encounter Jack the Ripper, Dr. Player, and Woody. You can kill these three for fun. Follow the marker to meet the spy. Your main quest will be updated and you will also receive the side quest "The elite guard". On your way you will come across the Testing Facility Area building - enter it. Find the candle in the jade box. In a dead rat, you can find Necronomicon gloves.

Exit, go for the marker, meet the vampire von Shrek. Eliminate it. Take the candle for your Chimera from the corpse. Go down into the building, the Resistance gives you a new mission "The national treasure". Once you're ready, interact with the control panel to disable the barrier. Find a strange door, a familiar Prisoner will appear, who will say that General Harker escaped through this door. Before going through the door, in the secret lair, take the mission from the Resistance called "Desecrated chambers".

outside the box

Once you reach the Gulf of Wormwood, follow the only path to the web bridge. Here you can get the side quest "Seals old". Cross the bridge, meet a wounded soldier who will entrust you with another side quest - "The kings and queens of the Gulf of Wormwood". Go down to the southeast, use the skull on the altar. If you have been desecrating altars since the beginning of the game, then move to the Ravin location, and also gain access to the Guardian Trophy dungeon. Kill enemies as you move across the location. In Arches Peril you will get gold and equipment. Leave the area. Go north to find a statue holding a mystical orb. If you purchased the key from Mr. Brawler Jr. when you were in the Giant Forest, then use it to open the portal, and then enter it. You will find yourself in a secret area, meet another statue with a sphere, where there will be various objects. Once you've completed your journey through the unknown, go north to go to the Glade thorns location.

The Final Confrontation

The time has come for the final battle. You will need to fight two armies at the same time - the Dryad Queen and General Harker. Numbers are displayed next to the portrait of the commander-in-chief. To get rid of Harker, you need to eliminate enough soldiers from his camp so that the number is 1. This will remove the protective barrier and you can attack him. If you have completed side quests"Seals old" and "The kings and queens of the Gulf of Wormwood", you can call for reinforcements from the Resistance Forces, as well as artillery. To get rid of the Dryad Queen, distract her usual minions with your soldiers, attack the queen yourself, including using shelling.

Once you've dealt with both Harker and Dryad, you can enjoy the game's final cutscene.

I don't even know how to deal with such genius. decision  - Divide a mid-length game into 3 parts released at yearly intervals. Of course, you can remember the same StarCraft II, but NeoCoreGames far from Blizzard, and if the efforts expended on the development of the strategy are visible to the naked eye, then Van Helsing was only dosed due to lack of budget.


The game welcomes us with a rather stylishly made intro that could set the tone for the whole game: bloody heck'n'slash in the gloomy Middle Ages, investigations, noir, hats, cruel monsters... people who have "humor" level TIAoVH or King's Bounty seems funny?), a bunch of “cultural references” and meat. A lot of meat.


Sometimes, enemies simply fill the screen, eventually exploding in a spectacular bloody rain. Of course, it is much easier to unleash hordes of monsters on the player without any intelligence than to study their behavior, forcing the player to look for tactics for each battle. Moreover, we play not by anyone, but by a MONSTER HUNTER, who should be something in between Geralt and a hero Dark Souls and not a machine for destruction. Apparently the students love it.


“Fellow Hunters, we are at war! The gothic metropolis of weird science is on the brink of destruction as chaos rules the streets and a new enemy plots revenge. It's time to enter the dark side of Borgova and the forbidden wilderness, but beware: you are not the only one behind a mask.”

More like a description of a gloomy spirit Grim Dawn, but where is it. Look forward to meeting Gandalf, from whose corpse you can pick up a staff and a sword, lambda graffiti from half-life, Bat-signal, R2D2 out Star Wars and other, no doubt, appropriate Easter eggs. Moreover, if you think that all this good is cunningly hidden somewhere, then, no - everything lies in the corridors of the main campaign and does not even think of hiding.


Personally, I was impressed by the first part with cool locations of nature (and the enemies that are found there). Here, we are immediately thrown into the hell of fighting with absolutely standard robots / mechanisms / automata. The surroundings are appropriate. Plants, factories, laboratories and PIPES, PIPES, ELEVATORS, PIPES, GEARS. Natural arenas are nothing (but they are made soundly).


In general, the developers clearly scattered their forces not on what should have been given more attention. Let's say that in this part, in addition to the already familiar tower defense (which is decently screwed up compared to the first game in the series), you will have a Resistance Headquarters, where you can hire soldiers and send your commanders on missions (in the manner of Assassin's Creed Brotherhood). What does it give (as well as the already mentioned tower defense)?


Absolutely nothing, just a way to artificially stretch the passage, instead of focusing on the gameplay. The same applies to the Chimera fun, which can be sent to hunt for loot. Even a bunch of merchants / enchanters / blacksmiths / runemasters are not needed, because why waste time on this if the game can be easily completed in less than 10 hours? Why bother with a rather extensive system of skills, if it is enough to pump two or three skills and go through the campaign without straining? No one will force you to think and apply various skills - hold the left click and go.


Remember the first Diablo. Barrels, boxes, coffins, cupboards - everything could be broken, opened. Here you should be seriously lucky if for the entire passage you will meet at least a couple of dozen of the notorious barrels. The levels are made without attention to interactive details (for which many people love heck'n'slash), and there are just a couple of standard shrines for the genre.


About the plot.


He is not. More precisely, I refuse to accept as a plot the nonsense that the workers piled up NeocoreGames. Quite experienced and seasoned Van Helsing frees a prisoner from Fulmigati's laboratory-prison (whom we defeated in the first part) and immediately begins to dance to his tune, not even trying to think whether he should be trusted? Actually, you don’t even have any choice, even if you immediately understood what was happening: you will have to blindly obey and solve other people’s problems with your own hands.


I understand that there must be middle-class games - not indie-**** over 38, and not AAA from Ubisoft. The Incredible Adventures of Van Helsing II just one of those, but I don't see any reason to waste my time on it. Yes, maybe someday (probably never), we will wait for the GOTY version of the game, in which all three parts will be combined, thoroughly finished and finalized, but if Diablo 3 sits in your liver, play better in Titan Quest or wait Grim Dawn, from the same authors.

“I'm trying to save everyone I can!

Right. He has an experimental disease."

Gorgon Pass

Objective: The path to the gates of Borgovia. Village search.

At the end of the character creation, we begin the journey with the domestic traveler Lady Katarina. Robbers will immediately run towards us. Press the "E" button to switch between weapons ranged and neighbor. At a time when enemies at a distance we shoot from them from afar, at a time when they run up close we grab a melee weapon and fight with them.

In case you need to heal, use the "Q" key. It is possible to turn the corpses over and collect loot from them.

It is possible to lead a domestic companion. In the upper left corner, we can choose how she will attack from a distance or in close combat. It is extremely useful at a time when you or she is running out of fate, it is possible to change positions.

One shoots from afar, the second tanks enemies. Raised weapons and equipment from dead enemies can be put both on yourself and given to Lady Katarina.

At the end of each new level taken, we can distribute points between dexterity, willpower, physique, and discover new skills and abilities. With a domestic satellite, we can do the same.

We move through the robbers to the bridge. The bridge will be blown up on this basis, the path will be closed; we go along the path further, through the wolves. We get to the bridge over the river.

We pass through it, we destroy a huge camp of criminals at the altar, we improve domestic abilities, we search chests and corpses. We move along the path further on the way we will already meet mermaids, destroy them and go to the guard at the gates of Markovnia.

Markovnia. Groaning forest.

Main task: Find the headman

Main Objective: Find the Gypsy Baron

In the village, we can sell a whole lot of unnecessary trash from a merchant or a blacksmith, and buy the necessary things. We go to the head of the guard and the elder. After chatting with the elder, we will need to chat with the gypsies so that they remove the silence from the alchemist. The head of the guard will inform us that the way to Borgonia can be shown to us by the headman that he went to the Moaning Forest.

We go to the forest.

In the gypsy camp, we talk with the Baron about the alchemist, he will ask you to do a favor for him to kill the terrible Snowskin. We kill Snowskin and return to the Baron. He will remove the silence from the alchemist and allow the points to be redistributed.

We go to Markovnia, we speak with the alchemist, this task is completed. In the chest of the gypsies it is possible to find a relic 1 gem

In the forest we find a broken cart, which is protected by Zloknecht mechanisms, we destroy them. Van Helsing explores the place and finds werewolf tracks that lead to the werewolf lair. In we fight with Grumsh. At a time when he has very few destinies left, we will move to the second world.

From the calling symbol, wolves will invariably climb out, we destroy all the symbols, then Grumsh will appear again.

At the end of the victory over him, we choose to destroy him or not (I don’t know how the murder affects the game, I chose to spare him in the future at the power station, the wolf will give us a nice bun and in the location of the Dilapidated City he will help fight with his pack. View below). We speak with the headman and go to the village in order to meet him in that place.

He will tell us that it is possible to move to Borgonia, but through swamps and a metal mine.

Additional missions Moaning Forest

moaning forest map

living ghost

On the way to the werewolf lair in the Moaning Forest, we will notice a hanged man. Going further from it, we will notice a restless ghost, we take it with us, we return to the corpse. He will move into the body and decide that we are to blame for everything.

Let's destroy it. If you take him to the altar, he will not attack.

Trader security

To the right and a little higher from the broken wagon in the Moaning Forest, we will find a merchant who will ask for help and take him to the gypsy camp. During the skirmishes do not let him kill. Moving towards the werewolves' lair, the gypsy camp will be in the lower left part of the forest map.

The advance of the mermaids

Having released the headman, it is possible to take this task from him. He will ask you to protect the city from the attack of mermaids. We run to the points in the city: the church, the shop, the great statue, the northern, western and southern gates. We destroy all the mermaids.

Excalibur

In the stone in the Moaning Forest, we can find a protruding blade that needs oil. We kill the goblin from him we take away the old coin. At the end of which we go to the well of thirsts and throw a coin into it. monsters come out of the well, destroy them and take the oil, go and get the Excalibur blade.

To activate his abilities, you need to kill a certain number of mobs.

blade in stone - excalibur

terrible scarecrow

We easily go and activate the scarecrow, after which we will move with it to the second place, destroy it and collect all the good from it and the boxes.

Swamps of the Viselnikov. Mines

Viselnikov swamp map

Main task: Finding the way to the mines.

We need to find the dark gate to the mines. We find Doctor of Sciences Toad in the swamps; he will mark the location of the gate on the map. We go to the boss Judge Obesovsky and destroy him and his assistants, after which the dark gates to the mines will open.

Main task: Through the galleries

We move through the portal to the mines, move through the spiders and kikimor to the railway roads. We go along them later, destroy the robots and go to the loading station.

Main Objective: Defeat the Cave Worm

We activate all the chargers at the station, in a circle, along with this, killing the invariably appearing spiders, after which we activate the device in the center, soon we run up to the worm and beat it until it is off for a couple of seconds. We repeat this a couple of times. And at the end of which we go to the abode of fear.

In the swamps, it is also possible to find 2 mysterious stones in a chest. Collect 4 bone relics that we can throw at the swallow statue and for each relic we will gain 200 experience points and 2 trait points.

  • bone relic from the electric beast in the blacksmith's task
  • in the task statue of frogs
  • having found the Borgovinsky firefly, we follow him, he will lead us into an ambush, we destroy all the fireflies, we select the relic
  • killing the merman shaman

Blacksmith's Request

The blacksmith will ask the Hanged Men in the Swamps to find an electrical essence for him. We go to the camp where there will be a bunch of robots and an electric beast. The beast rushes ahead of the robots at us, retreat and shoot at him, at the time when he dies, it is possible to move away from the robots and wait until health is restored, after which finish them all from a distance, slowly stepping back.

We will take a bone relic from the beast, which we can throw into the statue of the swallow and gain experience and additional points of brave traits. We turn off the power plant, a wolf will jump out of the cage if we did not kill their leader in the lair at the time when we rescued the headman, he will transfer the werewolf soul stone trophy from him. We take the electricity.

At the end of which it is possible to sell it to the blacksmith for 1500 gold or leave it to yourself.

Collection of scrap metal. collect 5 old bombs

This quest can be taken from a merchant. The merchant will ask us to collect 5 old bombs in the swamps. We go out to the swamps and move all the time to the right along the bottom of the map. Note the broken airship with a button and a device, if you press the button, robots will appear. We search near the airship, all five bombs should be in that place.

There are bombs that explode. Back to the merchant

frog statue

In the swamps, we turn the small frog statues to face the huge frog statue. They are all near her nearby and turn them around. Near the huge statue, two Aquatic twins will appear, destroy them from the corpse, a bone relic will fall out. We go further to the huge statue of the swallow, throw this bone relic into it, gain experience and +2 points of traits.

Curved Sword (not a quest)

A curved sword can be taken from a blacksmith by paying him 100 gold to try to forge a weapon with his tools. We will not be able to forge a sword and it will turn out to be a crooked sword. The blacksmith will offer to buy it from us for one gold, we can only choose to sell it or leave it to ourselves.

curved sword

In the city we find Moved Stefan, after which we can give him a crooked blade for which he will give us an irrational entity, or we call the blade a rabbit killer and leave it to ourselves. In the future, in the game through the portal, we will be able to move to the Lost and Found location in the Lost in the Black quest. Exploring the area we will find a mountain of a rabbit and corpses. It is possible to kill a hare with a simple weapon, or it is possible to try this (probably the prize is different).

For killing with a simple weapon, we will take a bone relic from him, which it will be possible to throw in the same place in the statue of the swallow.

Journey into the black

The task can be taken from the alchemist. He will ask us to go down into the well of darkness and reach out for him his bag. We move through the well into a dark cleft, get to the chest with a bag, a portal will appear through which we can return to Markovnia. On the way along the cleft to the bag in the box on the cliff, it is possible to find another 3 mysterious stone.

We give the bag to the alchemist and this task is completed.

In the swamps, click on all the Runestones, there should be 7 of them in total, at the time when you hear the roar, go to the bridge over the river in the swamps, fight the spirit of the forest.

Great Statue in Markovnia (not a quest)

After collecting three mysterious stones in the center of Markovnia there is a great statue. We insert three stones into it and get a mysterious key. As long as we carry it with us.

mysterious key from a statue in Markovnia

abode of fear

abode of fear map

Main task: Find a shelter

We move to the left on the map, killing thugs and robots, We will come across a detachment of grenadiers who surrounded the resistance fighter, we destroy them all, and then it is possible to trade with the fighter. We go further to the elevator along the road, destroying the enemies and collecting parts of the cars (will be needed at the end of how you start the generator). We go down on the elevators and there will be a shelter under the bridge.

In front of the shelter there will be a corpse, turn it over and under it there will be 4 mysterious stones.

In the shelter we speak with the vampire. He will offer us to look around in the shelter. Having looked around, we approach him again and he will give us a task.

In order to defeat the scientist who captured the city, you need to start the generator, but for this you need to find an engineer.

Main task: Starting the generator (find the engineer)

We move through the portal to the main square of the city. There is no other way to get in that direction, since there are force fields. We go to the right in that place and we will find a domestic engineer in the corner. To start the generator, he will ask us to find 4 coils.

All reels are marked on the map, so go to the points and collect them all. At the time when we collect all the coils, we go to the shelter and give them to the engineer.

slum location map

We purchase a task in the shelter from the girl Saffy next to the gypsy baron, you need to collect 5 rat bones. All 5 bones are in the slums under the dead rats. The map shows all the places where they can be found.

Water purification

In the slums, it is possible to meet a resident who will ask us to recapture a water tank from a gang of watermen. We go to the reservoir, destroy all the water ones and return to the resident, it is possible to pick up a hat from him for the work done.

black alchemist

In the slums next to the green slurry, we help out the peasant and talk to him. He will inform us about the fact that we need to find explosives. We give the poor money for the data.

The poor one will lead us to Arkady, a merchant of prohibited goods. Its location will appear on the map. We buy an explosive device from him.

At the end of which we blow up the sewer hole from which green mucus flows. It will seem Dark Alchemist and a bunch of ghouls - destroy it. We talk to the man.

monsters in the streets

We speak with the same man who did the quest for the black alchemist. He will offer us to wipe out the escaped creatures from the face of the earth. On the map in the slums their location will appear.

We easily go kill them and return to the peasant to hand over the quest.

Fishing (not a quest)

Now about the fishing rod that you have the opportunity to discover locations. If you do not have bait, then approaching it you will receive dilapidated boots, which can be given to the poor. The bait can be found on the way to Arcadia, from which we buy a charger. Use the bait to catch the fish.

We feed the fish to the cat.

dilapidated tunnels

Attention: Before being sent to the dilapidated tunnels, it is possible to buy a gas mask from Arkady in the slums, which will perfectly protect you from poison.

mask

Main task: Gas unit

We acquire the task from the vampire in the shelter. We make our way to the tunnels through the slums. In we need to wipe out special chemical aggregates from the face of the earth - phlogistons and monsters around them. It is recommended to destroy the aggregates first, since the monsters heal very quickly next to them.

We hand over the task to the vampire. The location is small and, based on this, there is nothing very complicated in it.

Refinery

refinery map

Enemy in the tunnels

We get a job from an engineer. He will ask us to clear the tunnels near the shelter. We make our way to the tunnels through the slums. Right in the shelter we move to the corridors in which the monsters rub.

We destroy them all and go to hand over the quest to the engineer.

Task: The Beggar King

If you gave all the beggars in the locations a slum and a refinery, then the last poor will ask you to help their king. He will give you dilapidated runes and a portal to the shelter will open a little further, we go into it, make our way through the monsters to the king and rescue him from the surrounding enemies.

Main Objective: Kill General Fulmigati

We need to wipe out from the face of the earth all the control mechanism and outposts of the enemy by the bridge. From the shelter we go to the newly opened location Refinery. All bridges are raised on the basis of this, the path will be closed to us in many places, we first go to the control mechanism and activate it in order to lower the bridges.

We destroy everything that moves in places where tasks are flashing. We are heading to the industrial port to the water supply.

laboratory assistant

research laboratory

The task can be taken from the engineer at the end of the execution of the task "gas unit". He will ask you to find a laboratory assistant that has some documents of General Fulmigati. And find the drawing of the generator.

We go to the research laboratory, which can be reached through the refinery.

In the laboratory, we activate the switch in order to turn on the electricity and open the way through the force field. We approach the scientist and choose which drawing we want to take from him. This task has been completed.

In addition, at the end of the activation of electricity, it is possible to use the elevator and pick up another 5 mysterious stone in the chest.

Lost in the black

While moving through the portal. Van Helsing will be thrown into the Lost and Found location. We easily make our way through the monsters to the portal, collecting bone relics. It is immediately possible to find a hare and kill him with a crooked sword.

industrial port

industrial port

Main task: Find Brida

At the end of how we get to the water supply. We will have a task to find Brida. We go up. In that place, a bunch and an ambush of monsters awaits us.

We destroy them and return to the secret shelter. We approach the vampire, he will offer us when you are ready to secure the shelter.

Main task: Protecting the shelter

Having taken the quest from the vampire, we set the traps correctly. and fight off 3 waves of monsters. The last wave will be hard. Monsters will climb from all the cracks to the shelter. When we cope with all the waves, Brida will appear with electric wolves.

We destroy them all.

Load of weapons

In the port we will find a wounded resistance fighter. He will ask us to give a signal from the beacon for a boat with weapons. We go to the lighthouse, press the button, after which we go to the boat and protect the cargo.

The smuggler at the end of the task will give an epic weapon.

Werewolf on the run

Going to the doctor A few in the shelter (I don’t know exactly at the time when this quest appears, after the end of Brida I already had the opportunity to pick it up) it is possible to chat with him about werewolves. We accept the task and we will immediately be thrown into the slums. We find the corpse of a werewolf after which we find hunters for him. We kill them and take the note

lost treasure

At the time when we complete the task of the laboratory assistant. That this very laboratory assistant will stay in the shelter. buy a treasure map from him. In the industrial port, a mark with treasures will appear in the same place, we will find 6 mysterious stones

swamp lilies

It is possible to take Saffy from the girl in the shelter. She will ask you to bring her 8 Marsh Lilies. All flowers are in the industrial port.

It is easy enough to find them if you explore the area.

Old city. Palace of Automobiles

dilapidated city

Main objective: Get to the Automobile Palace

Location Dilapidated City is huge and full of mobs. In the same place there is a great statue into which it is possible to put the remaining three stones. There is also a dude with whom we can choose which blackness we will go to and a guessing ghost with his question what is the main thing in life (42).

We make our way through the mobs to the palace. Van Helsing, noticing the force shields, realizes that there is no further passage. We move to the shelter to chat with the engineer. He will send us to the cargo port for the inventor of this force field.

In addition, it is possible to meet Grumsh with a pack if we did not kill him in the Moaning Forest, he will help fight the mobs and clear the way to the palace.

Armed Resistance Warriors

At one of the points in the Old City we will find a resistance fighter. He will ask you to save the soldiers. Very close we pass along a small bridge to the towers, we break through the enemies, in that place there will be warriors.

The onset of blackness

Having moved to the shelter at the end of how we come across force fields in the Dilapidated City, we again beat off the shelter from the x waves of monsters.

Great statues in Markovnia and the Old City. (not a quest)

At the end of how we have collected all six mysterious stones, then in the great statue in Markovnia we insert three stones and acquire a mysterious key. In the dilapidated city, reach the second great statue, insert three stones into it. We will immediately be transferred to another location - blackness.

We destroy the enemies in the location and collect 4 stones. We find the corpse of the brownie from it we take two more stones.

We insert stones into the statues of the defenders. Protection from the main statue will fall through the ground, use the domestic mysterious key on it. Let's take the scepter.

Main task: Interrogate the inventor

Through the sewers in the shelter we move again to the industrial port - blackness. The port will be filled with monsters, we destroy them and get to the secret laboratory. In the laboratory, it is possible to allow the worker to eat, then he will show us the secret tunnel.

We get to the inventor. It is possible to choose three answers, if you choose the first and third, then in any case you will need to fight with his guns. At the end of the victory, he will open the portal, go to the pocket reality location and from it go to the dark gate and get into new location Pediment Through the Pediment we get to the next location - "Massacre on the Roof".

Orichalcum supply

Heading to the inventor of the force field, we will meet a resistance fighter. He will ask us to steal a load of orichalcum. The map will show a marker where to go.

We take all the orichalcum ore and hand over the task to the vampire in the shelter.

Primary Objective: Fulmigati

We wet the enemies on the roof and get to the entrance to the Palace of Automobiles. The main boss of the game is waiting for us in the doomsday machine. We will always be attacked by enemies, but we need to wipe out all the mechanisms in a circle in the room so that the chief is weakened.

At the end we destroy the car. The finale of the game The Incredible Adventures of Van Helsing (Van Helsing New History).

The Incredible Adventures of Van Helsing #1 Walkthrough


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Platform: PC
Language: English Russian

Minimum:
Operating system:
CPU: Dual Core CPU 2.0 GHz
RAM: 1 GB RAM
Video card: Nvidia 8800 GT, Intel HD4000 or AMD HD3850
DirectX: 9.0c
Hard: 20 GB of free space

Featured:
Operating system: Windows XP, Vista, Windows 7, Windows 8
CPU: Quad Core CPU 2.0 GHz
RAM: 2 GB RAM
Video card: Nvidia 275 GTX or AMD HD5770
DirectX: 9.0c
Hard: 20 GB of free space


Action The Incredible Adventures of Van Helsing 2 will be held in the same place as in - in Borogva. The plot, similar to the story, will tell about the young Van Helsing, about his father and about Katharina.

Now that the evil scientist had been defeated, it seemed like he could just walk quietly into the sunset. But let me remind you that the developers intend to make a trilogy. And this means that the evil scientist suddenly turns out to be the six of a cool monster, which in the end will also turn out to be the six of some secret sect or obscure entity. But these are all my fantasies. I think the developers came up with something more original.

In addition to the huge masses of monsters, the main character along the way he will meet his own kind. Who would have thought that the same monster hunters roam the old town and kill crowds of monsters? Some of them will help you, while others will put a bolt in your back - it depends on the competent management of the company.

About gameplay
Complex and varied gameplay awaits players. Quests have become more difficult, and destruction huge bosses will require the ability to play in conjunction with your friend. Even despite the simplification of combat, the player will need to memorize each of his abilities. This is what the creators wanted to do from the very beginning.

There are more than enough new enemies, locations and items. On this neocore games made the main focus. Now the player will have to devote much more time to exploring wild areas than storyline.

And in improving the character, the developers have made great progress, according to them, of course. They sorted out and improved all the old abilities, adding 3 main branches of development: Mage, Warrior and Mechanic.

Game Features:

-Three playable classes: Warrior, Mage and Mechanic. Warrior is doing well firearms and swords. The magician can also be divided into subgroups: the killer magician and the healer magician. Good with arcane arts. And the Mechanic reminds us that we are in a real gothic noir. This class is well managed with turrets and similar inventions.
-Lair. In the new part of the game, Helsinga will have its own lair, where all the achievements and things of the characters will be stored.
-Tons of mini-games. Including Tower Defense, where the main character, along with friends, will fight off waves of opponents.
-Resistance Management will give the opportunity to speak at the head of the guild.
-Rage Gauge, which will affect the progress of the character.
-Unique satellites. Of course, Katarina. As well as chimeras and other wild creatures.
-Crafting. Collecting rare artifacts, the main character will be able to improve his weapons and armor.
- Well, of course, multiplayer up to 8 players and co-op up to 4.

Information on network modes:

Links:

  • Page on Steam;

    Trailer

    Gameplay


    Screenshots

  • Indian Solitaire