Little Red Riding Hood. Walkthrough of the quest "a rose on a red field" Little Red Riding Hood the Witcher 3 how to proceed


In the village of Yantra, northeast of the city of Novigrad, you can stumble upon a village vendetta and take part in it.


We go to the village either along the paths or directly.


We approach a group of local peasants who are excitedly discussing something.


It turns out that one of their fellow countrymen is in trouble. One of the local bandits' atmanche is on the lookout for his head. Allegedly because he asked the witch hunters for help and they attacked the bandits. You can leave or help the peasants.


We agree to help. The peasants run home and lock the doors. After 17:00 bandits come to the village and begin to break down the doors.


We approach the atamansha and communicate with her. It turns out the purpose of their visit is a traitor who, for money, brought a gang of bandits into the villages. But then he wanted more and more. And as a result, the hunters killed almost the entire gang. You have a choice:
- Hand over the fugitive.
- Kill the whole gang.


No matter what two-faced bastard this informer is, the bandits will still do a lot of things. So we just cut out the whole gang. As it turns out, the chieftain is a real werewolf.


Be sure to use moon dust and the Yrden sign. Because you simply won’t hit her, she’s very dexterous. First, get rid of the bandits, and then take care of the werewolf so as not to interfere.


When it’s all over, take the reward and the letter from the werewolf’s corpse. The letters contain stern parting words to the mother. So that the girl can keep her gift under control... But alas.

Where to find (on the map):

Finding yourself in a village with the bright name “Yantra”, you will witness an argument between a group of peasants gathered on one of the roads inside the settlement.

In order to participate in a conversation with them and find out the reason for the dispute, you will have to contact one of the peasants. In the process of clarifying the circumstances, you learn that a certain She-wolf, is terrorizing the city, taking away property from local residents, and soon she should appear in the village with her gang in order to commit bloodshed.

If you agree to take charge of protecting the village, Geralt will advise all residents to hide in their homes during a bandit raid. You will need to wait until evening, when armed men led by the She-Wolf will appear near the village.

To resolve the issue you need to talk to the leader - the She-Wolf, in the dialogue you will need to do choice who will have his own consequences. How to proceed, you will have to decide for yourself, because there are several more factors to this story. When talking with the gang leader, you will have the opportunity to ask what the peasants did to annoy her. You will find out that a certain Bertram gave her tips on richer residents, for a fee, but in Lately began to demand a much larger payment for his information and, having received a refusal, decided to resort to the help of the hunters of the Eternal Flame. This is what made the She-Wolf come to the village that night for Bertram’s head.

Options:

1. You can allow her to take Bertram - the She-Wolf will promise you that only he will suffer, for accepting her side you will receive 20 crowns, but only 25 experience points. Also, the villagers will be unhappy with your actions, which will be clear from their remarks.

2. Kill the She-Wolf - Oddly enough, the leader of the gang turned out to be a real Werewolf, so you will have to fight not only him but also the thugs. It’s best to start by dealing with people using steel weapons, and then taking out a silver sword to kill the werewolf. After searching the corpse of the robber, you will find a letter from her mother, which will say that hunters have come out to them, since they, like their daughter (She-Wolf), are werewolves and will now be executed. The robber’s mother also asks her daughter to return to the village where they lived before and not to avenge the death of their relatives, but simply to live her life happily, without getting involved in trouble. You will receive 10 crowns and 50 experience points.

Also, if you follow the northern road from the village, you can stumble upon a company of poets and complete the task

A person can die early and remain a hero, or he can live long enough to turn into a villain.

Traveling through the northeast game world The Witcher 3: Wild Hunt after installing the add-on" Heart of Stone", the gray-haired witcher of the wolf school Geralt from Rivia could have stumbled upon a camp of the so-called "red knights", who immediately pounced on him in order to take away both his belongings and his life. These knights were not much different from ordinary robbers, but one The detail still caught Geralt's attention - a flaming red rose depicted on the armor of the bandits. The Witcher knew this symbol very well - the coat of arms of the once great knightly Order of the Flaming Rose. task "Rose on a red field" is intended to shed light on the events that forced the valiant defenders of the faith to turn into a gang of murderers and robbers.

Witcher looking for work

In order to begin this task, you will first have to move a little further along storyline additions. Head to the Seven Cats tavern, located near Novigrad, and look at the notice board. Geralt, let’s just say, will not be very pleased to see offers on her about selling a baby cradle or going to a wedding together. After all, he was not looking for this, but for a job suitable for a monster killer! Fortunately, just in time, a robber-looking brute will approach the board and nail down an order to kill the monster that has settled in the city sewer of Oxenfurt. The witcher will be interested in this matter, and he will ask the man what exactly happened? He will advise you to contact his chieftain Olgerd von Everek, whose gang occupied the Garin estate, for details.


Olgierd von Everek surrounded by his gang - "boars"

The estate of the Garin family is located east of Oxenfurt. This is where Geralt from Rivia should head to talk with Olgerd. True, the “boars,” von Everek’s loyal team, will not be very happy with the guest and will begin to mock the witcher. How to deal with them and what to answer is a matter of taste.

  • Bunch of idiots. Geralt will show that he is also no stranger by very caustically commenting on the “collective mind” of the company. One of the “boars” will not like this at all and will start a fist fight with him. The opponent doesn’t have anything special in store for Geralt - the “boar’s” attacks are heavy and slow, and it won’t be difficult to bounce away from them or counterattack. As soon as the hot-tempered robber’s brains are set back in place by the witcher’s fists, the entire gang will become much more lenient towards the guest, recognizing him as a good fighter.
  • It was nice to chat. Not wanting to aggravate the conflict, Geralt will clarify the purpose of his arrival and insist that he be taken to Algerd. After a short dialogue, they will stop teasing the witcher.

In any case, one of the “boars” will offer to take Geralt to his chieftain. Go up to the second floor with him and go into the room. There Olgerd himself will be waiting for Geralt, closely examining the sculpture of an elf maiden. A conversation will begin during which Olgerd will ask Geralt what he thinks about this statue? Regardless of the choice of cue, the outcome will always be the same - the baron will knock over a soulless piece of stone. After this, the conversation moves to the main hall, where the fun is in full swing. Ask von Everek about the order for the monster from the canals and agree to fulfill it. Upon completion of the dialogue, go to the exit and leave the Garin house.


"Hey, Cat Eyes!"

On the street, a girl named Adele will call out to Geralt and immediately get down to business. Her friend Kluivert did not show up for a meeting a few days ago and, according to Adele, this happened for a simple and banal reason - corpses often have problems with movement. The robber wants Geralt to find the killer and take revenge on him. According to her, Kluivert had his own laboratory for the production of phystech in the abandoned village of Lukovets, and it is from there that the witcher should begin his search.


The village of Lukovets under the cover of night

The village will indeed be abandoned, but at night someone still lights all the torches both on the street and inside the houses. Probably one of the ghouls who occupied the deserted village is doing this. Having done what a representative of the witcher's craft does best, use your witcher's senses in the very center of the village. Geralt will smell a strong smell of reagents, following which he will discover the source - the laboratory mentioned by Adele for the production of the popular drug.


Equipment for the production of fisstech, a letter and traces of a runaway

The hut can be inspected using your Witcher Senses. Geralt will be interested in three things:

  • Equipment intended for the production of fisstech.
  • A letter in which a certain Roderick warns Kluivert that someone has found out about the latter’s business, and that Kluivert should run as fast as he can, since the “guests” will soon arrive.
  • Human boot prints leading straight into a small window.

Leave the laboratory and go around it. On the other side of the window, new traces will be found, most likely left by Kluivert. Follow the route they drew up, along the way reconstructing the picture of events: probably those who were written about in the warning letter took Kluivert by surprise and he could only flee. Jumping out through the window, the businessman tried to hide in the bushes, but was quickly discovered and forced to continue his escape. Unfortunately for Kluivert, it was unsuccessful.


Kluivert's frozen body

Although the pursuers turned out to be slower than the fugitive, they could not save Kluivert from the crossbow bolt. Examine the corpse; the scar on the forehead will confirm Kluivert's identity and Adele's fears. Go to the dilapidated fence that stands along the perimeter of the field and you will find traces of the shooter. They will lead the witcher to the exit from Lukovets, trampled by horse hooves. It is noteworthy that upon arrival in the village, hoof prints cannot be detected using the witcher's senses, although they will be on the ground.


Hoof marks from several horses

The only thing left to do is to find the place where the killer went, following the tracks. You won't have far to run, but keep in mind that the path runs next to a swamp inhabited by drowners. It is not necessary to fight with them, but if you get too close, the monsters will instantly rush to their meal, called Geralt of Rivia. Eventually, the witcher will come across a modest-sized hut.


Geralt fights the renegade knights of the Order of the Flaming Rose

As it turns out, the hut was occupied by the “red knights” - once noble and revered fighters for the peace and safety of the common people, who became outcasts and, in fact, bandits. They will not be in the mood for a peaceful dialogue and will immediately draw their weapons. Geralt will have no choice but to defend himself. The knights themselves are not strong opponents; they rather prevail in numbers. Don’t stand in one place, try to move one enemy away from the others and start cutting him with your blade. If the Axii sign is sufficiently upgraded, do not hesitate to use it on enemies standing close to your comrades. It also doesn’t hurt to use the Quen protective sign, and, if possible, its alternative. Remember that the battle will take place in an open space, and if you realize that you cannot cope with the pressure of the enemy, just run away, heal and come back. When the last knight will be defeated, read the letter lying on the cart next to the hut. From it, Geralt learns that the raid on Lukovets was organized in order to obtain Kluivert’s equipment, which was transported to the secret lair of the Order’s renegades near the village of Bronovitsy. Don't forget to look into the hut itself - there will be a diary of one of the knights on the table, and in the chest you will find a drawing of Ophir pants, which will be useful for the task " From distant Ophir".


Red knights guarding the secret lair

Approaching the entrance to the lair of the “red knights”, Geralt will just find the process of unloading raw materials for the production of fisstech. Of course, the two knights will not give the witcher a warm welcome, but unlike their brothers, they will not attack, giving the gray-haired man the opportunity to leave here on good terms.


  • What's inside? Geralt's curiosity knows no bounds. The Witcher will say that he is very interested to see what is behind this door? The guards won't have much patience for long, and one of them will threaten that Geralt has three seconds to disappear.
  • I don't like your tone. With this phrase, Geralt will infuriate the guards and they will attack the witcher. It's not difficult to defeat them. From the body of one of the knights you need to pick up a rusty key that will open the door to the lair. The knights inside, however, will not show aggression.
  • Already gone. If you feel that you are not ready for battle, or you want to do something before continuing with this task, choose this option.


Development of dialogue when choosing the line "What's inside?"

  • Do you want to fight? Welcome. The consequences are obvious - a fight with two opponents.
  • Out of the way, bros. If the Axii sign has been upgraded to at least the second level, Geralt will be able to convince the knights that they should let it pass. In this case, there is no need for a key - the apostates will open the door with their own hands. Take into account that an insufficiently strong Axii sign will provoke them to attack.
  • Quiet. Let's agree. The moral foundations of the knights have obviously been greatly shaken, and the witcher can take advantage of this by bribing the guards with a thousand Novigrad crowns.

It is strongly recommended to deviate from the image of Geralt the pacifist, who tries to sprinkle blood on the blade of his swords only as a last resort. At the next stage of the quest, the witcher will have to fight with big amount knights in a confined space. If you don’t kill the two guards on the street, you’ll still have to do it, but in the lair, which will add more hassle.


Ulrich - leader of the "red knights"

In the cave, which serves as a refuge for the knights who have stumbled, Geralt will meet with Ulrich, the main antagonist of the task. He will tell the witcher about what happened to the Order of the Flaming Rose after the events original game The Witcher. When the third war between the kingdoms of the North and Nilfgaard began, the ruler of Redania, Radovid, sent most of the knights of the Order to the front line to fight the conqueror. Many lost faith in the bright idea in battles, and even more gave their lives completely, fighting in a war that was not intended for them. And what was the disappointment of the surviving knights when, in “gratitude” for the merits of the Order, Radovid dissolved it. Those who did not dare to contradict the king were turned into witch hunters, and those who were dissatisfied were expelled or shackled. Ulrich and his comrades had to flee so as not to share the fate of the latter, and trading fisstekh and robbery attacks on villages and caravans became their only way to survive.


After Ulrich's story, three lines to choose from will appear

  • Frankly, I don't care. Geralt will speak sharply about the history of Ulrich and his pack, saying that he will have to answer for the robberies committed.
  • And you became bandits? The Witcher will ironically ask Ulrich what Siegfried of Denesle would say about this? He will be surprised how Geralt knows the Grand Master of the Order?
  • Congratulations. And I bid you farewell. The Witcher will express complete apathy towards the activities of Ulrich and the other renegade knights, and will try to leave, finally comparing the “red knights” with the notorious gang of Salamanders.

Regardless of the choice of remark, the outcome will always be the same - Ulrich recognizes Geralt from Rivia, the killer of Jacob from Aldersberg, and, blaming him for all the troubles of the Order, attacks the witcher. Unfortunately, it will not be possible to achieve a peaceful ending to the confrontation. As mentioned earlier, you will have to fight against several opponents at the same time, and the battle will take place in a confined space. It is best to try to lure the knights into the gas vapor, and then use the Igni sign. However, be careful - the damage from ignition also applies to Geralt, so it is advisable to apply the Quen protective sign before doing this. It is also possible to run out of the cave into open space, but to do this you will have to fight your way to the exit. It is important to remember that the main goal and most strong opponent- this is Ulrich; he should be killed first, or temporarily lured over to your side with the Axii sign, since in the current situation a friendly blade will not hurt, let this “friend” switch again from his comrades to Geralt after a short period of time. Having cleared the lair, you don’t even have to waste time searching the cave - there is nothing interesting in it. But from the corpses of killed knights you can collect good things, for which merchants will pay well.


Adele is very happy to hear that her friend has been avenged

The Witcher can only go for the reward. You can get it from Adele, who will while away the time in the Alchemy tavern in Oxenfurt. The girl will be glad that Geralt dealt with Kluivert’s killer, and will ask the witcher who exactly was behind his murder? You can honestly admit that this is the work of the fallen knights of the Order of the Flaming Rose, or you can avoid answering. In any case, for his efforts the witcher will receive 200 Novigrad crowns, experience and the respect of the robber.

I hope that this walkthrough will be useful for you, dear readers. Have a good game and good luck on your journey, witchers and witchers!

1. Go to the children's room.
Run to the mark on the radar.

2. Search the children's room and understand what happened to Sianna.
Upon entering the room, take and read the red book. There will be notes from Isabelle de Roquefort, the court governess from the time when the sisters were children. After reading this book, it will become clear that Syanna is in an illusion and Geralt needs to find a way to get there.

3. Find the “Land of a Thousand Tales”.
To get into a fairy tale, you need to find the book “The Land of a Thousand Tales” and read the spell. The book lies in the closet, and the key to it is on the wall behind the picture.

4. Walk along the yellow brick road.
Once in the illusion, run along the path until you meet Syanna and the evil witch. Sianna is her own in this tale, and therefore the local inhabitants will not attack her. But Geralt is a stranger, so he will have to fight the witch.

5. Defeat the evil witch.
In this video I show how to defeat the evil witch.

After the battle, Geralt and Syanna find out that in order to get out of the fairy tale they need to find three magic beans. The boy who constantly cries wolf-wolf might know where they are. Also at this moment you can ask Sianna about her fate - be sure to do this to get a good ending.

6. [Optional] Ride the white unicorn.
To complete the additional task, sit on the white unicorn, and Syanna will ride on the pink one.

7. Find Oska.
Oska not only constantly cries wolf-wolf, but in general always answers any question in the opposite way. When you ask him where the red bean is, he will say: “Surely no one swallowed it” - this means that the gray wolf from the fairy tale “Little Red Riding Hood” ate it. About the blue bean he will say: “I heard, it seems to be lying in an open field. And no one is guarding him, three times no one!” In fact, this bean is in the house of the three little pigs. About the yellow bean he will say “Hmm.. It’s somewhere very, well, just very deep. Almost completely underground!” In reality, it is located in Rapunzel's very tall house, which can be seen in the screenshot below.

8. Talk to the girl with the matches.
You won't find a bob from her, but you will need to buy a ribbon from her for Sianna. This is necessary for a good ending.

9. Visit Grandma's house.
You will find a wolf near your grandmother's house. He will say that he is here to play in a fairy tale, but Little Red Riding Hood lies at the bottom of the well. Together with the hunter. Sianna will say that she can play the role of a girl, but to do this, Geralt needs to catch a red riding hood from the bottom of the well.

10. Find Little Red Riding Hood.
Jump into the well, at the bottom there will be the thing you need.

11. Find a way to get out of the well.
Once you get ashore, a cutscene will begin in which Sianna will wear a hat outfit.

12. Defeat the Bad Wolf.
Now all that remains is to kill the wolf and take the red bean from his ripped open belly.

13. Go to the Three Little Pigs.
Approach the house and destroy it with the Aard sign.

14. Defeat the three little pigs.
Kill three level 47 pigs.

15. Search for the magic bean in the stone house.
The blue bean will be in a saucer on the table in the house.

16. Talk to Rapunzel.
Now you need to go up into the building, which is visible from almost anywhere in this illusion.

17. Defeat Rapunzel's ghost.
Upon entering the room where Rapunzel should be, you will see that she did not wait for the prince and hanged herself. Now Geralt will have to kill her spirit.

18. Search the tower.
You will find the last bean on the bed in Rapunzel's room. Now you can go down. Once you go down, you will again have the opportunity to ask about Sianna’s motives. Do this to get the good ending.

19. Plant magic beans.
The place where you need to plant the beans will be guarded by about 20 gnomes. Kill them and plant beans.

20. Defeat the giant.
There is one last test left before leaving the illusion. You must kill the giant.

21. Follow Syanna.
They fought the wolf, killed the witch, saved the goose from robbers, let the piglets eat meat, defeated the spirit of Rapunzel - now you can rest. Here you will have the opportunity to sleep with Sianna. I took advantage of this opportunity.

Paints and coloring of armor- a completely new feature (along with mutations, an estate) that appeared in the add-on " Blood and wine" For . In this case it is possible how to buy ready-made paints, so find it in Toussaint paint recipes, and recipes for those flowers that are on sale and which are not on sale. Moreover, if you are tired of painted armor, you can discolor it and repaint it in a different color. Accordingly, all this will make Geralt’s armor even more unique. Below we will consider in detail all issues related to paints.

How to use paints

In your inventory, select the desired paint and apply it to the piece of armor. If you want to initially see how it will look, then press “E” (RS), and only then on the item of armor. Of course, the result can only be undone using a paint thinner. Important: one paint – one painted object. If you need to paint several objects in the same color, then there should be the same number of jars of paint.

Where to find paints

Paints can be found on the corpses of enemies, are found in containers in the world, and can be bought in stores. Some paints can only be obtained by completing tasks.

Paint Recipes

Black paint recipe

Your aim ruins north of the Rio Cannes sawmill. Here, if you enter from the east, there will be a chest near the walls and a corpse nearby. The recipe will be on the corpse (skeleton).


Purple Dye Recipe

This recipe is available only during additional task . On the notice board in The village of Floviv find order: monster from Tufo. Follow the sign and go northeast to the winery, which is just a few steps away, and chat with the customer. He will give you the key to the basement and tell you to come at night. But you can go into the basement at any time of the day. As you enter, go down the stairs and turn left. Among the shelves with barrels, on the floor in the chest, there is a recipe. Without the quest you cannot get the key to the basement, and without the key you cannot enter.


Gray paint recipe

Winery Castel Ravello. Here you will also need to find notice board and message: Master Sorcerer Wanted! It will open access to the task " About a knight and a beautiful lady" During this quest, Geralt will have to examine a hut on a cliff. There is a recipe on the table opposite the entrance.


Red paint recipe

The most convenient way is to go to the sign Junction at Dun Tynne. Hence strictly move east to the cave, which is located behind the river (second on the map). There will be many wolves and other monsters inside. Walk it to the end until you see a table, a mattress, a bench. There is a recipe in the chest on the table.


Green paint recipe

Your aim Ruins of Fort Ussar. Here in the east, among the ruins, there is a chest and a recipe in it.


Yellow paint recipe

Let's go to Beauclair cemetery, what is at the pointer Metinn Gate. Go down into the crypt (down and left) and then down again. When you find yourself in the hall, go straight, go through the small gate and find yourself in a narrow corridor. Literally in the first niche on the left of the skeleton there will be what you are looking for. In other words, the entire path will go in a straight line without obvious turns.


Pink paint recipe

Moncran Castle. Dye can be found during collection. Read more here about how to get into the hidden passage. When you explore the basement and take the crystal, you will also find a paint recipe.


White paint recipe

Again Moncran Castle, but now you have to go to the top of the tower. As you enter the castle, turn left, walk a little and go up the stairs on the right. In the clearing, turn left and you will see a tower. Go inside it. There are many stairs here and your task is to climb to the very top. At the top, under the awning, you will find a table and on it a chest with a paint recipe.

Backgammon