Walkthrough of the game The Incredible Adventures of Van Helsing (Van Helsing New Story). Walkthrough of the game The Incredible Adventures of Van Helsing (Van Helsing New Story) Game van Helsing 2 walkthrough of side games

“I’m trying to save everyone I can!

Right. This is an experienced disease for him.”

Gorgon Pass

Objective: Path to the gates of Borgovia. Searching for the village.

After completing character creation, we begin our journey with the domestic traveler Lady Katarina. The robbers will immediately run towards us. Use the "E" button to switch between weapons ranged and neighbor. At a time when enemies are at a distance, we shoot at them from afar, at a time when they run up close, we grab a melee weapon and fight with them.

If you need to heal, use the “Q” key. It is possible to turn over corpses and collect loot from them.

It is possible to manage a domestic companion. In the upper left corner we can choose how she will attack from a distance or in close combat. It is extremely useful at a time when you or she are running out of luck and can change positions.

One shoots from afar, the other tanks the enemies. Raised weapons and equipment from killed enemies can be used either on yourself or given to Lady Katarina.

At the end of each new level taken, we can distribute points between agility, willpower, physique and discover new skills. We can do the same with our domestic companion.

We move through the robbers to the bridge. The bridge will be blown up, so the path will be closed; we follow the path further, through the wolves. We get to the bridge over the river.

We pass through it, destroy the huge camp of criminals at the altar, improve our domestic abilities, search chests and corpses. We move along the path further on the way we will already meet mermaids, we destroy them and go to the guard at the gates of Markovnia.

Markovnia. Moaning forest.

Main task: Find the headman

Main task: Find the Gypsy Baron

In the village we can sell a whole lot of unnecessary rubbish from a merchant or blacksmith and buy the necessary things. We go to the head of the guard and the elder. After chatting with the elder, we will need to chat with the gypsies so that they remove the silence from the alchemist. The head of the guard will tell us that the way to Borgonia can be shown to us by the headman who has gone to the Moaning Forest.

Let's go to the forest.

In the gypsy camp we talk to the Baron about the alchemist, he will ask you to do a favor for him to kill the terrible Snowskin. We kill Snowskin and return to the Baron. He will remove the alchemist's silence and allow the points to be redistributed.

We go to Markovnia and talk to the alchemist, this task is completed. In the gypsy chest it is possible to find a relic 1 gem

In the forest we find a broken cart, which is protected by Zloknecht mechanisms, we destroy them. Van Helsing will explore the place and find traces of werewolves that lead to the werewolves' lair. We fight with Grumsh. At a time when he has very few destinies left, we will move to the second world.

Wolves will invariably crawl out of the calling symbol, destroy all the symbols, then Grumsh will appear again.

After defeating him, we choose to destroy him or not (I don’t know how killing affects the game, I chose to spare him in the future at the power station, the wolf will give us a nice bonus and in the Old Town location he will help fight with his pack. Look below). We talk to the headman and go to the village to meet him in that place.

He will tell us that it is possible to move to Borgonia, but through swamps and a metal mine.

Additional missions Moaning Forest

moaning forest map

Living Ghost

On the way to the werewolf lair in the Moaning Forest, we will notice a hanged man. Having passed further from him, we will notice a restless ghost, we take him with us, and return to the corpse. He will enter the body and decide that everything is our fault.

We destroy it. If you take him to the altar, he will not attack.

Merchant security

To the right and a little higher from the broken cart in the Moaning Forest, we will find a merchant who asks for help and take him to the gypsy camp. During the skirmishes we do not allow him to be killed. Moving towards the werewolf lair, the gypsy camp will be in the lower left part of the forest map.

Mermaid Offensive

By freeing the headman, it is possible to take this task from him. He will ask you to protect the city from attacks by mermaids. We run to points in the city: church, shop, great statue, northern, western and southern gates. Destroy all the mermaids.

Excalibur

In a stone in the Moaning Forest we can find a protruding blade that requires oil. We kill the devil and take the old coin from him. At the end of which we go to the well of thirst and throw a coin into it. monsters will crawl out of the well, destroy them and take the oil, go and get the blade Excalibur.

To activate his abilities you need to kill a certain number of mobs.

blade in stone - Excalibur

Horrible Scarecrow

We easily go and activate the scarecrow, after which we will move with it to the second place, destroy it and collect all the goods from it and the boxes.

Swamps of the Gallows. Mines

Gallows swamp map

Main task: Finding the road to the mines.

We need to find the dark gate to the mines. We find Doctor of Sciences Toad in the swamps; he will mark the location of the gate on the map. We go to the boss Judge Obesovsky and destroy him and his assistants, after which the dark gates to the mines will open.

Main task: Through the adits

We move through the portal into the mines, move through spiders and kikimora to the railway roads. We follow them later, destroy the robots and go to the loading station.

Main Objective: Defeat the Cave Worm

We activate all the chargers at the station, in a circle along with this killing the invariably appearing spiders, after which we activate the device in the center, soon run up to the worm and beat it until it is unconscious for a couple of seconds. We repeat this a couple of times. And at the end of which we go to the abode of fear.

In the swamps, in addition, you can find 2 mysterious stones in the chest. Collect 4 bone relics, which we can throw at the swallow statue and for each relic we will acquire 200 experience points and 2 trait points.

  • bone relic from the electric beast in the blacksmith's quest
  • in the task there is a statue of frogs
  • Having found the Borgovin firefly, we follow it, it will lead us into an ambush, we destroy all the fireflies and pick up the relic
  • killing a merman shaman

Blacksmith's request

The blacksmith will ask you to find the electrical essence for him in the Gallows Swamps. We go to the camp where there will be a bunch of robots and an electric beast. The beast rushes ahead of the robots at us, we retreat and shoot at it, at the time when it dies, it is possible to move away from the robots and wait until health is restored, after which we finish them all off from a distance, slowly retreating back.

We will take a bone relic from the beast, which we can throw at the swallowed statue and gain experience and additional points for the brave man’s traits. We turn off the power plant, a wolf will jump out of the cage if we did not kill their leader in the lair at the time when we rescued the headman, he will give the werewolf soul stone trophy from him. We take away the electrical essence.

At the end of which it is possible to sell it to a blacksmith for 1500 gold or keep it for yourself.

Scrap metal collection. collect 5 old bombs

This task can be taken from the merchant. The merchant will ask us to collect 5 old bombs in the swamps. We go out to the swamps and move all the time to the right along the bottom of the map. We'll notice a broken airship with a button and a device; if you press the button, robots will appear. We search near the airship; all five bombs should be in that place.

There are bombs that explode. We return to the merchant

frog statue

In the swamps we turn the small frog statues to face the huge frog statue. They are all located near her nearby and we turn them. Two Water Twins will appear near the huge statue; destroy them; a bone relic will fall out of the corpse. We go further to the huge statue of the swallow, throw this bone relic at it, gain experience and +2 trait points.

Crooked Sword (not a quest)

You can take a curved sword from a blacksmith by paying him 100 gold for trying to forge a weapon using his tools. We won’t be able to forge a sword and it will turn out to be a crooked sword. The blacksmith will offer to buy it from us for one gold piece; we can only choose to sell it or keep it for ourselves.

crooked sword

In the city we find Moved Stefan, after which we can give him a crooked blade for which he will give us an irrational essence, or we call the blade a rabbit killer and keep it for ourselves. In the future, in the game, through the portal, we will be able to move to the “Lost and Found” location in the mission Lost in Black. While exploring the area we will find a mountain of rabbits and corpses. It is possible to kill a hare with a simple weapon, or it is possible to try (probably the prize is different).

For killing with a simple weapon, we will take a bone relic from him, which can be thrown in the same place at the swallow statue.

Journey into Blackness

The task can be picked up from the alchemist. He will ask us to go down into the well of darkness and reach for his bag for him. We move through the well into a dark crevice, get to a chest with a bag, a portal will appear through which we can return to Markovnia. On the way along the crevice to the bag in the box on the cliff, you can find another 3 mysterious stone.

We give the bag to the alchemist and the task is completed.

In the swamps, click on all the Rune Stones, there should be 7 of them, at the time when you hear a roar, go to the bridge over the river in the swamps and fight the spirit of the forest.

Great Statue in Markovnia (not quest)

By collecting three mysterious stones, there is a great statue in the center of Markovnia. We insert three stones into it and acquire a mysterious key. As long as we carry it with us.

mysterious key from a statue in Markovnia

Abode of Fear

House of Fear location map

Main task: Find shelter

We move to the left on the map, killing thugs and robots. We will come across a detachment of grenadiers who surrounded the resistance fighter, we destroy them all, and then we can trade with the fighter. We go further to the elevator along the road, destroying enemies and collecting car parts (they will be needed after you start the generator). We go down the elevators and there will be a shelter under the bridge.

In front of the shelter there will be a corpse, turn it over and underneath it there will be a 4th mysterious stone.

In the shelter we talk with the vampire. He will invite us to look around the shelter. Having looked around, we approach him again and he will give us a task.

In order to defeat the scientist who has captured the city, you need to start the generator, but to do this you need to find an engineer.

Main task: Starting the generator (find the engineer)

We move through the portal to the main square of the city. There is no other way to get in that direction because there are force fields. Let's go to the right in that place and find a domestic engineer in the corner. To start the generator, he will ask us to find 4 coils.

All the coils are marked on the map, based on this we go to the points and collect them all. When we collect all the coils, we go to the shelter and give them to the engineer.

slum location map

We acquire a task in the shelter from the girl Saffi next to the gypsy baron, you need to collect 5 rat bones. All 5 bones are in the slums under the dead rats. All points where they can be found are marked on the map.

Water purification

In the slums, it is possible to meet a resident who will ask us to recapture a water tank from a gang of watermen. We go to the reservoir, destroy all the watermen and return to the resident, it is possible to pick up his hat for the work done.

Black Alchemist

In the slums next to the green slurry, we help out the peasant and talk to him. He will tell us that we need to find explosives. We give the poor man money for the data.

The poor man will lead us to Arkady, a merchant of prohibited goods. Its location will appear on the map. We buy an explosive device from him.

At the end of which we blow up the drain hole from which green mucus flows. It will seem Dark Alchemist and a bunch of ghouls - we destroy it. We talk to the man.

Monsters on the streets

We speak with the same guy who did the black alchemist quest. He will invite us to wipe out the escaped creatures from the face of the earth. The map of the slums will show their location.

We easily go kill them and return to the guy to turn in the quest.

Fishing (not a quest)

Now about the fishing rod which you have the opportunity to discover locations. If you don’t have bait, then when you approach it you will receive old boots that you can give to the poor. You can find bait on the road to Arkady, from whom we buy the charger. We use bait to catch fish.

We feed the fish to the cat.

Dilapidated tunnels

Attention: Before heading into the dilapidated tunnels, it is possible to buy a gas mask in the slums from Arkady, which will perfectly protect you from poison.

mask

Main task: Gas unit

We acquire the task from the vampire in the shelter. We make our way to the tunnels through the slums. We need to wipe out special chemical aggregates from the face of the earth - phlogistons and the monsters around them. It is recommended to destroy the units first, since monsters heal very quickly next to them.

We hand over the task to the vampire. The location is small and, based on this, there is nothing very complicated about it.

Refinery plant

Refinery plant map

Enemy in the tunnels

We purchase a task from an engineer. He will ask us to clear the tunnels near the shelter. We make our way to the tunnels through the slums. Straight into the shelter we move towards the corridors in which the monsters are rubbing.

We destroy them all and go turn in the quest to the engineer.

Objective: King of the Beggars

If you have given all the beggars in the slum and sewage plant locations, then the last poor person will ask you to help their king. He will give you old runes and a portal to the shelter will open a little further, we go into it, make our way through the monsters to the king and rescue him from the surrounded enemies.

Main Objective: Kill General Fulmigati

We need to wipe out all the enemy control mechanisms and guard posts of the bridge from the face of the earth. From the shelter we go to the new opened location of the Refinery Plant. All bridges are raised based on this, the path will be closed to us in many places, we first go to the control mechanism and activate it in order to lower the bridges.

We destroy everything that moves in the places where the tasks are flashing. We are heading to the industrial port to the water supply.

Laboratory assistant

research laboratory

The task can be taken from the engineer upon completion of the “gas unit” task. He will ask you to find a laboratory assistant who has some documents of General Fulmigati. And find a drawing of the generator.

We go to the research laboratory, which can be accessed through the treatment plant.

In the laboratory, we activate the switch to turn on the electricity and open the path through the force field. We approach the scientist and choose which drawing we want to take from him. This task is completed.

In addition, after the activation of electricity is completed, it is possible to use the elevator and pick up another 5th mysterious stone in the chest.

Lost in the black

While moving through the portal. Van Helsing will be thrown into the Lost and Found location. We easily make our way through the monsters to the portal, collecting bone relics. Here you can find a hare and kill him with a curved sword

Industrial port

industrial port

Main objective: Find Brida

Once we get to the water supply. We will have a task to find Brida. Let's go upstairs. In that place, a bunch of monsters and an ambush await us.

We destroy them and return to the secret shelter. We approach the vampire, he will offer us when we are ready to secure the shelter.

Main task: Protect the refuge

Having taken the quest from the vampire, we set up traps correctly. and fight off 3 waves of monsters. The last wave will be solid. Monsters will climb from all the cracks to the shelter. When we have dealt with all the waves, Brida will appear with the electric wolves.

We destroy them all.

Weapons cargo

We will find a wounded resistance fighter in the port. He will ask us to give a signal from the lighthouse for a boat with weapons. We go to the lighthouse, press the button, after which we go to the boat and protect the cargo.

The smuggler will give you an epic weapon upon completion of the task.

Werewolf on the run

Approaching the doctor Several in the shelter (I don’t know quite right at the time when the this quest, at the end of Brida I already had the opportunity to pick him up) perhaps chat with him about werewolves. We accept the task and we will immediately be transferred to the slums. We find the corpse of the werewolf after which we find the hunters for him. We kill them and take the note

Lost Treasure

While we complete the task, the laboratory assistant. Then this same laboratory assistant will stay in the shelter. we buy a treasure map from him. A treasure mark will appear in the industrial port; in the same place we will find the 6th mysterious stone

Swamp lilies

It is possible to pick up Saffy from the girl at the shelter. She will ask you to bring her 8 swamp lilies. All flowers are located in the industrial port.

They are easy enough to find if you explore the area.

Dilapidated city. Palace of Cars

dilapidated city

Main objective: Get to the Automobile Palace

The Old Town location is huge and full of mobs. In that place there is a great statue into which it is possible to put the remaining three stones. Besides this, there is a guy from whom we can choose which darkness we will go into and a ghost who makes a mystery with his question, what is the main thing in life (42).

We make our way through the mobs to the palace. Van Helsing, noticing the power shields, realizes that there is no further passage. We move to the shelter to chat with the engineer. He will send us to the cargo port for the inventor of this force field.

In addition, it is possible to meet Grumsh with a pack if we did not kill him in the Moaning Forest, he will help fight the mobs and clear the way to the palace.

Weaponized Resistance Warriors

At one of the points in the Old City we will find a resistance fighter. He will ask you to save the soldiers. Very close by we pass along a shallow bridge to the towers and break through the enemies, in that place there will be warriors.

The coming of blackness

Having moved to the shelter after we come across the force fields in the Old City, we again fight off the shelter from three waves of monsters.

Great statues in Markovnia and the Old City. (not a quest)

After we have collected all six mysterious stones, we insert three stones into the great statue in Markovnia and acquire a mysterious key. In the old city, go to the second great statue, insert three stones into it. We will immediately be transferred to another location - blackness.

We destroy the enemies in the location and collect 4 stones. We find the corpse of the brownie and take two more stones from it.

We insert stones into the statues of defenders. The protection from the main statue will fall through the ground, use a domestic mysterious key on it. Let's take the scepter.

Main task: Interrogate the inventor

Through the sewer in the shelter we move again to the industrial port - blackness. The port will be filled with monsters, we destroy them and get to the secret laboratory. In the laboratory, it is possible to allow the worker to eat, then he will show us a secret tunnel.

We get to the inventor. It is possible to choose three answer options; if you choose the first and third, then in any case you will have to fight with his guns. At the end of the victory, he will open a portal, go to the pocket reality location and from there we go to the dark gate and find ourselves in new location Pediment Through the Pediment we get to the next location - “Massacre on the Roof”.

Supply of orichalcum

Heading to the inventor of the force field, we will meet a resistance fighter. He will ask us to steal a cargo of orichalcum. A mark will appear on the map where to go.

We take all the orichalcum ore and hand over the task to the vampire in the shelter.

Main Objective: Fulmigati

We kill the enemies on the roof and get to the entrance to the Palace of Automobiles. The main boss of the game is the doomsday machine. We will always be attacked by enemies, but we need to wipe out all the mechanisms in a circle in the room so that the boss will weaken.

In the end we destroy the car. The final games The Incredible Adventures of Van Helsing (Van Helsing New Story).

The Incredible Adventures of Van Helsing #1 Walkthrough


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Action\RPG, released less than a year after its birth Diablo III automatically adds himself to the list of suicide victims who fell under the steamroller of a rushing hit, scattering all rivals like bowling pins.

From the studio Neocore Games, previously known only from moderately successful attempts to make either their own Medieval II: Total War, or Warhammer: Blood Omen (Crusaders: The Kingdom Come, duology " King Arthur"), we weren't expecting any mind-blowing product.

But, as it turned out, Van Helsing managed not only not to lose face, but also in some ways even surpass his eminent opponent - the question of a sequel was resolved.

Native Borgova

The plot, of course, had to be sucked out of thin air. The brave Van Helsing defeated the evil Professor Fulmigati, but an equally evil general takes his place. The entire adequate population goes into shelter and becomes a Resistance movement, which they entrust to lead our hunter of evil spirits. End.

Of course, the Hungarians tried to add a bit of intrigue by adding a mysterious demonic assistant to the game, calling himself “Prisoner No. 7,” hints at terrible secrets and curses of the ancient gods, but it looks very far-fetched. And the ending is frankly open, which doesn’t just scream out loud: “Buy the threequel, we’ll make it in a year!” in principle, will cause genuine annoyance among many.

However, as before, the plot absurdity is redeemed by excellent postmodern humor and gloomy Gothic steampunk mixed with Eastern European flavor. And, naturally, the good old lady Katerina, who still wittily and sarcastically comments on everything that happens around her and enters into an active skirmish with everyone about it or not.

Three times three

We must pay tribute to the developers for the fact that they were not seduced by the opportunity to make extra money and added all the DLC characters from the original to the second part. Now the player is given a choice of three classes with as many as three long skill lines - the elemental master Thaumaturge (a local magician), the Arcane Mechanic engineer and the classic Hunter, who can chop both in close combat and develop as a firearms specialist.

You have to choose your skills wisely - obviously there’s not enough for everything.

Wherein maximum level was raised twice, to 60, and you can start the game immediately with a hero pumped to level 30 or import an old save. I think in the third part everything will be exactly the same.

Despite the fact that many of the skills of the three classes generally repeat each other, playing Van Helsing II somehow became more cheerful. The familiar system with perks, auras and “rage”, which is spent on special enhancements to techniques, thanks to the extensive bestiary and the balance brought to an acceptable state, began to sparkle with new colors - the old scheme “well, a couple more levels, and then I’ll sleep” works in Van Helsing II one hundred percent.

Let's add some fun

Some unique innovations for the second part The Incredible Adventures of Van Helsing the Hungarians didn’t bring it. Pretty predictable considering the game took just under a year to make.

Tower defense levels have become more varied and interesting, but this attraction still cannot be called truly outstanding and worthy of the pillars of the genre. On the other hand, you gain a lot of experience from this, which is a significant plus in conditions of very strong monsters, as usual in the series.

The management of the militia does not cause much excitement either. In words, everything is very cool - you have an army of rebels and a number of generals, each of whom has different skills - some are good at ambush, some are natural diplomats, and some simply know how to prevail with numbers and skill. According to the game logic, you need to choose the right general for side missions in order to get the maximum benefit. In fact, it turns out boring - as a reward, the hero receives not very necessary artifacts and even less necessary gold, which will be plenty even with rather stupid behavior on the part of the player.



Cosplaying Diablo III: Reaper of Souls from Van Helsing II sometimes turns out amazing.

The chimera that appears in the second third of the game and serves as Van Helsing's pet is also more funny than practical. In battle, she dies very quickly, and she can only be summoned for a short period of time at very long intervals. When hunting, there is more benefit from an animal - sending a monster into it homeworld upon her return, you can get a fair amount of rare items and gold, depending on the area where she goes. True, the chimera periodically asks to eat - it feeds exclusively on essences, which serve to enchant things.

Cut, glue

Otherwise Van Helsing II more or less successfully suits the second part, and not the huge addon - ten times more items, variability in quests, more colorful and varied landscapes, more bosses and random events. For those who miss simply chopping monsters for goulash - the most Best offer on the market at the moment (although Diablo III: Reaper of Souls We also respect and love).

The only pity is that over the course of a year the picture has hardly been improved, and even with the thoughtful and insinuating cutting of each monster, the game will hardly last more than 12-14 hours in terms of timing. However, the second time, unlike the extremely linear and monotonous original, it is still possible to complete it.

***

Van Helsing II, of course, I would like to see it even bigger, more interesting and more thoughtful than it is - but even in its current state it is a perky, colorful and exciting action\RPG. We are looking forward to the third part with impatience and slight anxiety in about a year and a half.

We thank Neocore Games and personally Orsolya Toth for providing the version of the game.

I don’t even know how to feel about such a genius decision — divide a medium-length game into 3 parts, released at yearly intervals. Of course, you can remember the same StarCraft II, But NeoCoreGames not far Blizzard, and if the effort spent on developing a strategy is visible to the naked eye, then Van Helsing was subjected to dosing only due to insufficient budget.


The game greets us with a rather stylishly made intro, which could set the tone for the whole game: a bloody hack'n'slash in the dark Middle Ages, investigations, noir, hats, cruel monsters... But no, then only “crazy” jokes await us (do they really exist? people who have “humour” level TIAoVH or King's Bounty seems funny?), a bunch of “cultural references” and meat. A lot of meat.


At times, enemies simply fill the screen, eventually exploding in a spectacular rain of blood. Of course, it is much easier to unleash hordes of monsters on the player without any intelligence than to work on their behavior, forcing the player to look for tactics for each battle. Moreover, we play not just anyone, but a MONSTER HUNTER, who should be something between Geralt and a hero Dark Souls , and not a machine for destruction. Apparently, schoolchildren like this.


“Fellow Hunters, we are at war! The gothic metropolis of weird science is on the brink of destruction as chaos rules the streets and a new enemy plots revenge. It's time to enter the dark side of Borgova and the forbidden wilderness, but beware: you are not the only one behind a mask.”

More like a description of a gloomy man in the spirit Grim Dawn, but where there. Look forward to meeting Gandalf, from whose corpse you can pick up a staff and a sword, lambda graffiti from Half-Life, Bat-signal, R2D2 from Star Wars and other undoubtedly relevant easter eggs. Moreover, if you think that all this stuff is cunningly hidden somewhere, then, no, everything lies in the corridors of the main campaign and doesn’t even think about hiding.


Personally, I was impressed by the first part because of its cool natural locations (and the enemies that live there). Here, we are immediately thrown into the thick of a fight with absolutely standard robots/mechanisms/automatons. The surroundings are appropriate. Plants, factories, laboratories and PIPES, PIPES, LIFTERS, PIPES, GEARS. There are very few natural arenas (but they are well made).


In general, the developers clearly scattered their efforts on the wrong things that should have been given more attention. Let's say, in this part, in addition to the already familiar tower defense (which has been significantly improved compared to the first game in the series), you will have a Resistance Headquarters, where you can hire soldiers and send your commanders on missions (in the manner of Assassin's Creed Brotherhood). What does this give (like the already mentioned tower protection)?


Absolutely nothing, just a way to artificially extend the passage, instead of focusing on the gameplay. The same applies to having fun with the Chimera, which you can send to hunt for loot. Even a bunch of merchants/enchanters/blacksmiths/runesmiths are not needed, because why waste time on this if you can easily complete the game in less than 10 hours? Why understand a fairly extensive system of skills if it’s enough to upgrade two or three skills and go through the campaign without straining? No one will force you to think and apply various skills — press left click and go.


Remember the first Diablo. Barrels, boxes, coffins, cabinets - everything could be broken and opened. Here you should be seriously lucky if during your entire passage you come across at least a couple of dozen notorious barrels. The levels are made without attention to interactive details (which is why many people love heck’n’slash), and there are only a couple of shrines standard for the genre.


About the plot.


He's gone. More precisely, I refuse to perceive as a plot the nonsense that the workers have piled up NeocoreGames. The rather experienced and hardened Van Helsing frees the prisoner from the Fulmigati laboratory-prison (whom we defeated in the first part) and immediately begins to dance to his tune, without even trying to think about whether he should be trusted? Actually, you don’t even have any choice, even if you immediately understood what was happening: you will have to blindly obey and solve other people’s problems with your own hands.


I understand that there should be middle class games — not indie **** for 38, and not AAA from Ubisoft. The Incredible Adventures of Van Helsing II just one of those, but I don’t see any reason to waste my time on it. Yes, maybe someday (most likely never), we will wait for the GOTY version of the game, in which all three parts will be combined, thoroughly completed and modified, but if Diablo 3 sits in your liver, better play Titan Quest or wait Grim Dawn, from the same authors.

of Van Helsing II: Review />

Last year, Hungarians from Neocore Games unexpectedly successfully debuted in the genre “everything is like in our Diablo" Moreover, in The Incredible Adventures of Van Helsing, in addition to the genocide of monsters of all stripes, we also saw humor, irony and a sea of ​​side quests. Not everything, of course, was perfect there, but that’s why sequels were invented, to progress and move on.

In the sequel, they were allowed to import the hero from the first part and start the game immediately at level 30.

My refuge is my fortress!

In general, the picture is familiar. The son of the famous Van Helsing fights with various monsters in a world where gothic and steampunk go hand in hand, and the local Vlad Dracula can ask for help from a vampire hunter in order to together resist the mad scientist and his experiments. Only this time the scientist has already been defeated, and Dracula has disappeared somewhere. And, as expected, a new Evil appears on the scene - naturally, even more cruel and insidious.

The plot directly continues the events of the first part and first of all proposes to defend the Gothic city of Borgova from the army of monsters storming it. At first, all this seems somewhat tedious: our Van Helsing and his constant companion, Lady Katarina, who can not only fight, but also run for shopping, rush back and forth around the perimeter, give orders to the city’s defenders and suppress enemy attacks over and over again.

But then our hero, along with the survivors, retreat into the catacombs, secret hideout, and this is where things get really interesting. Here the younger Van Helsing can naturally train the militia and send them to capture administrative... in the sense of sending them on different missions. And here you have to think about who and where to send. In total there are three squads of soldiers led by their captains, and each of them has unique abilities and different characteristics. One prefers to act secretly, the other more aggressively. One cares more about the soldiers in battle, but the other does everything faster (and a certain time is allotted for each task).

Each mission (examine secret laboratory, deal with city gangs of marauders, find some legendary artifact) has its own specific conditions, and we must wisely choose which captain and his squad are best suited for this job. If everything goes well, you will receive a lot of money and the same artifact in addition, if not, you will lose some of the soldiers, and the captain will end up in the infirmary for some time. But in any case, with each mission, the commanders gain experience, and we “pump them up”, improve their equipment and train new fighters. All this, of course, is rather optional, but it’s still interesting to tinker with the militia - it allows you to take a break from constant battles. And money is never too much here, especially on high levels difficulties.

In the hideout, our hero now collects and displays the trophies he collected from battles.

In addition, after some time we will be able to take care of and care for our own tame monster - the Chimera, who came to Van Helsing’s lair from a parallel world. And you can not only call her to your aid in battle, but also periodically send her back home in search of all sorts of useful artifacts, magical essences and other joys.

Fun, scary and interesting!

Naturally, right from his refuge, the younger Van Helsing himself can go on various missions, both plot-related and not so. Moreover, they pass not only underground, but also in the open air - forests, fields and rivers filled with bloodthirsty and hungry creatures are again at our service!

There are quite a lot of quests, and they, as before, offer a lot of scope for exploring locations, searching different secrets, unusual situations and encounters. You can, for example, meet an ogre merchant and a goldfish that grants three wishes. And also among side quests there was a place for mini-games in the spirit of Tower Defense - where we run around the map, place towers, turrets and traps, and then press the “launch the first wave of enemies” button and see what comes of it.

According to the plot, the hero is looking for allies and new ways to deal with the next Evil. Moreover, the script includes priests of Perun, talking stones, inventions Nikola Tesla and a certain powerful ghost named Prisoner No. 7 - he periodically appears to our hero, explains what to do next, and promises help.

In general, everything is clear, but the script again found room for both irony and intrigue. Talking stones ask silly riddles, prompting sarcastic comments from Lady Katarina and a smirk on the player's face. Having gone by story task to some snowy village, you can meet there a talking ghoul, who himself does not yet know that he has turned into a monster, and asks him to dress and feed him. And in the underground dungeon, among the prisoners we need to rescue, there is also a huge green Ivan Stepanovich Hyde - he asks to free him and promises to turn into a normal gentleman Jekyll again. Believe him or not - it's up to you!

You can get stuck in the laboratory for a long time.

The intrigue is connected with the fact that that same mysterious Prisoner No. 7 is clearly playing his own game, hiding something. At some point, you can even fight with him - or you can settle the matter peacefully. Moreover, such dilemmas, which periodically arise in the plot, influence further events in a certain way. Although this story has the same ending: the authors are planning a third part.

All Van Helsings are needed, all Van Helsings are important

The main change, or rather, addition to game mechanics- this, of course, is the promised emergence of a class system. If in the first part we had a pre-installed Van Helsing, a master of blades, pistols and magic all rolled into one, now at the start you need to choose one of three different heroes.

This could be a classic Hunter, a monster hunter who is great with melee weapons. The second option is Thaumaturg, a kind of magician who can strike enemies with electrical discharges and use their blood to enhance his magical power. Finally, the third is Arcane Mechanic, something like an engineer: he relies on flamethrowers, grenade launchers and knows how to place turrets directly in battle.

Each class, of course, has access to unique skill trees, but we didn’t notice any imbalance in the balance towards one or another specialization. Moreover, some of the characters’ abilities overlap: for example, Hunter can also fry opponents with an electric shock.

Otherwise, everything is familiar: in addition to “leveling up” and learning new active skills, there are also various protective auras, Lady Katarina’s skills and “perks,” which we learn as the younger Van Helsing’s reputation grows. Plus, of course, a sea of ​​equipment and all sorts of artifacts with which you can do whatever your heart desires: improve, enchant with the help of various magical essences, collect new items and runes. And now we are also allowed to disassemble artifacts into ingredients and turn them into even more powerful things.

You cannot survive in a winter forest without fire.

The Incredible Adventures of Van Helsing 2- Overall a perfect sequel. The game has become more beautiful, more varied and more comfortable. But at the same time it remained the same rather tough and hardcore role-playing action, a real gift for all connoisseurs of “diabolical” entertainment. Even on the third of five difficulty levels, it poses a serious challenge. And when your Van Helsing is once again torn to rags by an unimaginable crowd of monsters, there are two options left - give it all up and engage in less nerve-wracking entertainment, or start making full use of all the possibilities for fine-tuning and “pumping up” your character. Fortunately, there were even more of them in the second part.

Pros: the ability to train and lead the militia; there is still a lot of irony, jokes and funny situations; the locations are interesting to explore; a full-fledged class system appeared.
Minuses: the engine is not ideally optimized; Controls in battle do not always seem convenient.

So. The game starts after the crash. At the location you need to get to the point. The enemies will not be particularly strong. Somewhere among the bandits there is a champion who drops a good reward. On the way you will meet Brownie, he has a very good reward in his bag. You need to overtake him, and then hit him for a very long time, since the resists are high (about 20-25 hits)
He will also give you the achievement What's in the bag? (although not always, since less than 20 things can fall out) I was given Domovoi Swords from him. Also, if he does jump down, then in the future you will find him. He will already be dead and the reward will be yours in any case.
Reaching the end of the location will automatically give you the Manservant achievement, after a very funny dialogue.

The first city on your way.
There is a lot of fun and interesting things in it. For example: a talking two-headed cow.
Find a chicken and use the Shift key to kill it, it will drop an egg (gives +10Hp) and the achievement: Chicken Runner
At the top there is a statue into which you will need to insert 3 stones (Gem Stones), they are scattered throughout the locations. If I’m not mistaken, then 1 in the forest (in the gypsy camp in a box, thank you) and 1 in the swamp and the last one in the well (you’ll get there according to the assignment). After finding them, BE SURE to bring them to the statue, because they will give you a key that will give you very good loot in the future. In the corner of the town there is a shack in which the residents tell where they hid the goods. Also. There is a drunken gentleman lying near the tavern, who will tell you the story of how a goat ate a diamond (if you don’t chat with him, you won’t get this diamond).
After one of the quests from the blacksmith, he will offer you to forge a sword, agree, he will break it, but you still take it. It can be given to a person in church who believes that being constantly moused over will give essence. Or keep it for yourself as a Bunnyslayer, it’s a funny little thing, but it will come in handy. I thought it was very clear that the sword is an Easter egg and necessary item, not just any epic sword. This item will be useful for the achievement with the rabbit, so keep it in your inventory.
By the way, if you kill all the chickens, you will get the achievement: Chicken Slayer
We take the quests and go to Croakwood.

The location is full of werewolves and harpies.
A little higher from us, an NPC gives a quest, it’s best not to take it for now, but to clear the location. To make accompanying him much easier. After clearing the location, take him to the camp, they will give you the achievement: Escort Master (!Important. It will be given ONLY if the NPC does not receive damage)
Based on the conversation, find a tree, it contains about 2000 gold. In the location you will meet a ghost, you can accompany him to:

  • Gallows. Then it will just be a massacre and nothing special.
  • To the altar. Then there will be, in theory, a happy ending for him, and you will be given a good reward + a very funny dialogue between Van and Katarina.
There is a Wisp in the forest who will ask a question. The answer to it: I dont know your name. Katarina knows. And she will say. Then you won't have to kill him and he will give you a reward.
Also, find the Legendary Goblin, he will drop gold coin, she will have to be thrown into the well, and the harpies will fly out of the well. They will give you Weapon Oil, which you need to apply to the sword in the stone. Then you will receive Excalibur - an epic weapon whose stats will open as you kill (800 in total, if I'm not mistaken). I wore this sword until level 23-24. The achievement will also unlock: Sword in the Stone
In the camp you will be asked to bring a werewolf skull, which is a very simple task.
Next you need to go to the Werewolf's lair. He must be defeated twice.
For the first time, just openly.
The second time, after the destruction of the totems.
It's better not to kill a werewolf. Since you will receive help from werewolves + you will be given a Werewolf seal in the future, which will give good increases to your stats.
At the top of the area there is a Scarecrow. When you click on it, you will go to the Ink portal, where you will fight with him. After his death they will give the achievement: Trophy: The Wingless Messiah
Return to Morkovna again.

Location available after accepting the quest from the scientist.
Quite simply, get a sample. But the main thing is that in this location there is one of three Gem Stones. Therefore, search and you will definitely find it. You will never find this polish again, so it’s worth finding. For completing it you will be given inca essence, which you can give away, or you can keep it for yourself and get a very unnecessary thing.

Swamp.
Very spacious location.
Let's start with the fact that the enemy sometimes drops bones (4 in total). You can give them to:

  • To a scientist. Then he will give 1500 gold.
  • Throw to the Merman idol. Then they will give you 2 stat points and 200XP.
There are totems at the location that provide short-term bonuses. Find everything and then you will need to fight the Spirit of the Forest. Which drops good loot. And they give the achievement: Trophy: Frenzied Forest Spirit.
In the location you will meet Wisp, who will beckon you to him, at the end there will still be a trap with a small number of these fireflies. Sending everyone back to the god of crickets and other things. You will be given a reward and achievement: Trophy: Ignis Fatuus
There is also an altar, and 4 frogs. They need to be directed towards the altar. 2 Mermen will spawn. For killing everyone you will get the achievement: Trophy: Tweedledum and Trophy: Tweedledee
+ buns.
For one of the quests you will need to bring bombs. Look for the fallen airship. There will also be a big red button, which Katarina will beg you to press. After activation, soldiers will appear. Next, we collect bombs, if you collect bombs without activating a single bomb, you will receive the achievement: Explosives Expert. You can see them by bringing the screen closer, the red wicks are inactive, the green ones will explode. I found this method, for which I thank him very much.
Further along the road there is a retreat down where werewolves and a bunch of soldiers are sitting in cages. Werewolves can be freed immediately and they will help you; if you have not killed their leader, then you will not need to kill them and they will give a reward for pardoning their leader. The purpose of this carnage is to take an electrodiode or something like that from the generator.
At the end of the location there will be 4 bosses.
They will lock you up. It is best to kill with the Alchemist, as he heals. Next is to deal with werewolves. One of them will regenerate itself and in the end kill the carcass with a grenade launcher.
Of course, they will give you an achievement for your valor: Trophy: Judge Obesovsky
Look for the corpse of a goat, if you had a monologue with a drunkard, then the corpse will contain a very good essence.
Go to the portal.
Map of all totems. Image edited, thank you very much.

Orichalcum Mines

Mines full of spiders.
The location is not very big.
The goal is simply to get to point B.
In the corner of the map there is a spider, killing which will drop loot and give the achievement: Trophy: Arachnid Leviathan.
Then you just need to get to the exit and that’s it.

Hauling Station

Location with a boss.
A huge iron worm that needs to be sent back for repairs.
There are two ways to shred it:

  • This is to use towers that turn it off for a while, then you will save time and effort.
  • Or, like an epic hero, you will shred him for this. Then they will give you the achievement: Who needs machines when you"ve got SWAG!
In any case, after his death it will drop great amount loot and achievement: Worm Slayer.
This is the last location of the first chapter, so to speak. Afterwards you will go to Borgovia. And you will never return to Markova. Therefore, check if all quests are completed. Have you received the key? And do you have everything you need?

Industrial Port

Port swamp.
The location is full of Mermen. In this location you will meet a wounded NPC, he will give you a task to cover the gunsmith. Completing this will give you the achievement: Smuggler and good sword.
You will immediately need to collect the color according to the instructions. After every 2 flowers there will be funny phrases.
Be a Hunter, they say. Kill Demons, they say. But nobody say about FLOWERS!
I may have made a mistake.
By the way. In this location I received 2 achievements when I rushed to a rhinoceros or something similar in hand-to-hand combat.
Unmovable Object
Unstoppable Force
I don’t know how I forgot.
Thanks, I remembered another very funny Easter egg. Brownie Baggins is present at the location, from which a ring falls. The Brownie himself repeats the phrase of the well-known Golum (Lord of the Rings) “My, I am Precious.”
It's worth a walk along the shore. On the shore (If you didn’t kill Domovoy at the very beginning) the corpse of this fellow is lying. From it you can take loot that would have belonged to you at the very beginning of the game.
There are no special Easter eggs in the location. And the location itself is quite small.
After it, return to the shelter and complete the second chapter.

If you, like me, get a Run Time Error.
That:

  • Put graphic settings to the smallest (Very Low)
  • In Advanced, uncheck absolutely all the boxes. Especially HD render.
  • In the settings under resolution, uncheck the box.
It helped me personally. I hope you don't encounter this.

A location consisting of houses, parks and streets.
To start. This location is inhabited by mobs named Igor. If you love achievements, then it is not recommended for you to kill them. In general, the mob is not particularly hostile, slow, tenacious.
At the top of the area there is a Rebellion Soldier. It offers a choice of 1 of 3 portals.
I chose Lost and Found. This is a location of 4 islands. Inhabited by harpies. There are several chests. 95% of the loot was rings and amulets.
Also, if you choose the option associated with sparkles and fireflies, then you will find yourself in an Ink location inhabited by Wisp, the loot will mainly be essences. I chose this type of portal, thank you very much.
And the last version of portals associated with the word best. There are groups in it strong opponents, mainly trophies (feathers, teeth, etc.) as loot
Thanks for adding the guide.
There are also pillars with posters on which you can find interesting information.
The most important. This is a statue. Insert 3 Gems Stones and an Ink portal opens.
Alluring chests. That's what you were going for. Nooooo. So you can’t get to the prey. You will be knocked back and deal about 25 damage every time you get close.
The answer is very simple, you need to disable this field. To do this you will have to clear the location. There are 2 statues in it, and 4 Gems Stones drop from enemies. I struggled with the other 2 for a long time and already thought I had screwed up. But fortunately no. The last 2 lie in the carcass of the Brownie, who is lying on the outskirts. You may not notice it right away.
By disabling the barrier, a boss will appear. Alchemist, for killing him they give the achievement: King's Bounty
But that's not all. You saved the key from Markovna, right?
If yes, then feel free to take what is owed to you from the statue! This is an epic artifact that will greatly increase your stats. And for the fact that you were able to bring the key here you will be granted the achievement: Rightful Heir
Two small locations.
In the Laboratories, after crossing the central lane, turn left. There will be an NPC standing there at the end; in response to his indignation, select the first dialogue option related to food. In return, he will show you hidden passages. This is a small area, with 4-5 chests and an Ink exit. After that, head to the scientist. He will have 3 dialogue options.

  • Offer protection and friendship.
  • Money.
  • Intimidate.
I chose the first option. As a result, the robots were activated and they had to be killed to prove that you are capable of something.

Afterwards we go to The Pocket Realm.
An extremely small location of 5-6 islands.
Have a good wander around them. On one of the islands there is Wisp and his half-hearted riddle.
The answer to his riddle will be: Thunder (Lightning)
You will be given an amulet as a reward. And if you answered the 3 previous riddles, you will receive the achievement: Riddle me Wisp.
Leaving Ink.

Place of Machines If you have upgraded your hero's strength, then overall this will not be particularly difficult. There are two ways to kill the boss:
  • This is to destroy all the towers, and then destroy the robot itself.
  • And for more hardcore. It's time to get started with the robot. It will be a very long process. But, having a well-trained hero, it will be very simple. For your valor you will be given the achievement: Brute Force.
After destroying the boss, no matter what method you choose to kill him, you will be given the achievement: Unfulmigator. The final video will be shown. Then the credits will roll.
Congratulations on completing the game!
Thank you for taking the time to write my text. I hope it helped you.
If you have any questions, write them in the comments. I express my great appreciation and gratitude to the people who found errors, added to the text or asked questions; thanks to you, this guide becomes more complete. I also want to apologize for the blots in the text, this is most likely a problem with the keyboard.
Backgammon