Didactic manual “Whose tail? Didactic game “Guess whose tail?” and Didactic games with clothespins.

MUNICIPAL BUDGETARY PRESCHOOL EDUCATIONAL CENTER

INSTITUTION KINDERGARTEN No. 24 “COSMOS”

SUMMARY OF THE DIDACTIC GAME

IN THE Speech Therapy Group

FOR SENIOR PRESCHOOL CHILDREN (6-7 YEARS OLD)

TOPIC: "WHOSE'S TAILS"

COMPILED BY: YULIA VIKTOROVNA MATEICH, TEACHER

SURGUT, 2016

DIDACTIC GAME WHOSE TAILS?

Target: Exercise the child in the use of possessive adjectives, in coming up with the end of the story (continuation of the story from a given beginning).

Equipment: pictures depicting a clearing, animals (bear, hare, wolf, fox, squirrel, mouse).

Preliminary work: 1. Reading the fairy tale by V. Suteev “”

2. Provided that an adult prints out the illustrations we offer, the following work can be done with the child: the child can cut out pictures on his own, which will contribute to the development of fine motor skills of the fingers.

Adult: I found out that there was a commotion in the forest. Do you want to know what happened in the forest? ( Want.).

Adult: One day the animals were walking in the forest, everyone was playing together, having fun until late in the evening. They went to sleep in a clearing, in different directions: a bunny hid under a bush, a squirrel climbed a tree, a bear fell asleep under a pine tree, a wolf lay down in a ravine, a fox hid in a hole, a mouse hid under a leaf. The animals woke up in the morning, but they didn’t have tails.

What's happened? Who played such a joke on us? - thought the forest inhabitants. – We definitely need to find them. And the animals went in search of their tails and found them hanging on a tree. They jumped and jumped, but couldn’t get it. Let's help them get their tails back? ( Yes.).

Adult: In order for the tail to get back to the owner, you need to correctly name whose tail it is, for example, a moose has a moose tail. If you try to name animal tails correctly, be careful not to make a mistake.

The child takes a picture of an animal and finds its tail.

Adult: Who is this? ( This is a squirrel).

Adult: Whose tail does the squirrel have? ( The squirrel has a squirrel tail.).

This is a bear).

Adult: Whose tail does the bear have? ( The bear has a bear's tail.).

Adult: That's right. And who is this? ( This is a hare.).

Adult: Whose tail does the hare have? ( The hare has a hare's tail.).

Adult: That's right. Who is this? ( It's a wolf.).

Adult: What kind of baby is this? ( This is a mouse.).

Adult: What is the name of a mouse's tail? ( The mouse has a mouse tail.).

Adult: Well done. Who is this? ( This is a wolf.).

Adult: Whose tail does the wolf have? ( The wolf has a wolf's tail.).

If a child names the tail incorrectly, an adult corrects him and asks him to repeat the correct answer. At the end of the game, in order to check whether the child remembers the names of the animals’ tails, an adult can ask them to name them again.

Adult: Younger. All the animals got their tails. How do you think the story with the tails will end?

The game can be played with pets immediately or after some time.

Speech material:

The dog has a dog's tail.

The cat has a cat's tail.

A cow has a cow's tail.

The horse has a horse's tail.

The bull has a bull's tail.

A goat has a goat's tail.

The ram has a ram's tail.

A sheep has a sheep's tail.

Didactic games for kindergarten on the topic: “Animals”


Author: Knis Anna Nikolaevna, senior teacher.
Place of work: MBDOU "Kindergarten No. 3 "Smile", Kalach - on - Don.
Description of work: I bring to your attention didactic games for preschoolers on the topic: “Animals.” This material will help educators, children and their parents consolidate children’s knowledge about wild and domestic animals and their cubs in a playful way.

Didactic game: lotto “Animals”.


Target: Consolidating children's knowledge about animals, the ability to distinguish and find the right animal.
Didactic material: The playing field (4 pcs.), divided into 6 squares with images of various animals, corresponding to the images on small cards (24 pcs.).






Progress of the game: Game for children from 3 years old. The game can be played by 3-5 people. Players are given game cards. The presenter pulls out a small card from a special opaque bag, the player or the presenter names the animal. Whoever finds the corresponding image on his field takes the picture for himself. This continues until one of the participants covers the entire playing field with chips. For children over 5 years old, the game can be complicated. Name in one word the animals depicted on the same playing field.
The first field shows: cat, pig, horse, cow, goat, sheep. These are pets.
The second field depicts: deer, squirrel, elk, fox, wild boar, wolf. These are forest animals.
The third field depicts: sloth, echidna, platypus, kiwi, iguana, koala. These are the animals of Australia.
The fourth field depicts: lion, rhinoceros, giraffe, camel, elephant, zebra. These are the animals of Africa.
Didactic game “Who lives where?”
Target: Formation of children’s skills to correlate images of animals with their habitat.
Didactic material: 24 cards with images of animals (taken from lotto) and two playing fields with images of a forest and a village.



Progress of the game: Arrange the cards according to the habitats of animals, domestic animals in the village, and wild animals in the forest.
Didactic game “Guess what kind of animal”
Target: Development of the ability to describe animals and recognize them by description.
Didactic material: Cards with pictures of animals.
Progress of the game: The teacher gives the children cards with pictures of animals. Children do not show their cards to anyone. The teacher invites one child to describe the animal depicted in his picture, or to make a riddle about it. The other children must guess what kind of animal it is.
Didactic game “Collect a picture”
Target: Development of logical thinking, outlook, cognitive interest and speech activity.
Didactic material: Cards with images of animals, cut into several parts.
Progress of the game: Game for children from 3 years old. Children are given game cards cut into 2, 3, 4 parts (according to the age and abilities of the child). Having collected the picture, the child tells what animal he collected.
For example: A dog is a pet.
The bear is a wild animal.
Didactic game “The fifth odd one”
Target: Development of skills to classify animals according to essential characteristics.
Didactic material: Cards with the image of 5 animals, 4 of them belong to one thematic group, and the fifth to another group.
Progress of the game: The children are given the task: “Look at the pictures, name what is depicted on them and determine which animal is the odd one out. Call the remaining animals in one word.” Each participant eliminates the extra animal in turn. If he makes a mistake or does not complete the task, his version is offered to the next player to complete. For each correctly completed task they give a chip. The one who collects the most chips wins.
Cards for the game:
1.Cat, fox, squirrel, wolf, bear. The extra porridge is because it is a domestic animal and the rest are wild animals.


2.Deer, tiger, dog, fox, lion. The extra dog is because it is a domestic animal and the rest are wild animals.


3. Pig, sheep, dog, fox, cat. The extra fox is because it is a wild animal and the rest are domestic animals.


4.Horse, zebra, cow, donkey, goat. The extra zebra is because it is a wild animal and the rest are domestic animals.


Didactic game “Whose Tail”
Target: Development of attention, logic, memory, fine motor skills.
Didactic material: Cards with images of various animals, as well as their tails.
Progress of the game: The child is given a task. Choose a tail for each animal and connect the necessary pictures with lines. Name which animal has which tail (long, short, fluffy, thick, small, large, etc.).


Didactic game “Whose baby”
Target: Development of observation, attention and analytical abilities.
Didactic material: Cards with images of baby animals, 12 pieces and two playing fields with images of wild and domestic animals.
Progress of the game: The kids will have to help mothers find their babies. Also, when playing, you can reinforce the concept of big and small, domestic and wild animals in children. The game can be played by one to four people.




Didactic game “Whose Shadow”
Target: Development of logic, thinking and visual memory.
Didactic material: Cards depicting various animals, as well as their shadows.
Progress of the game: Invite the child to find where whose shadow is and connect the necessary pictures with lines.


Didactic game “What animals are hidden in the picture?”
Target: Development of attention, thinking, imagination.
Didactic material: Cards depicting the outline of various animals.
Progress of the game: Invite the child to find and name the animals drawn in the picture.

Tatyana Bezmenova

Target.

Development of cognitive interest.

Tasks.

Learn to correctly name animals, animal body parts, recognize famous animals by an incomplete image (without a tail).

Encourage children to differentiate animals by color and external distinctive features.

Enrich vocabulary, activate the concepts of “big” and “small”.

Develop the ability to concentrate attention, logical thinking, visual perception, coherent speech.

Game material.

Planar image of animals without a tail, separately image of the tails.

Form of work.

Individual or subgroup (2-3 people).

Lesson form.

Practical task with elements of conversation.

Description and methods of playing the game.

The teacher looks at images of animals with the children. He talks with children, clarifies what animals they see, what the animals lack (a tail). Then he invites the children to choose their own tail for each animal. After all the tails are placed in accordance with the animals, the children, together with the teacher, check if there are any mistakes.

Tips for the teacher.

During the game, the teacher needs to name the most characteristic signs of the animal (a fox is a red cheat with a large, fluffy tail, a hare is gray, long ears, a small tail, etc.).

Complication.

Leave the tail and remove the image of the desired animal. For example, leave the tail of the cockerel, but remove the cockerel itself. This will give the child the opportunity to think logically and understand that the tail of a rooster does not suit anyone, which means that the image of a rooster is missing.




Publications on the topic:

The game uses sets for folding animals from cardboard covered with colored film on both sides. Each set contains the body of an animal.

Didactic game: “Guess whose ears, whose tail?” (to familiarize children of senior preschool age with the stroke technique) Purpose: to show.

Game for children 4-7 years old (senior and preparatory preschool age). Purpose of the game: - to form a spatial understanding in children;

I would like to bring to your attention, dear colleagues, a game made with my own hands. This game always helps out in speech development classes.

Didactic game “Guess” (middle group) Goal: To teach children to correctly use the names of baby animals in the singular and plural. Progress of the game: The teacher makes a guess.

Name of the game: didactic game “Guess who you are?” Relevance and significance: the game “Guess who you are?” Designed for older preschool children.

Second younger group (3-4 years old). Purpose of the game: To develop in children the ability to guess an object based on its description. Objectives of the game: Educational:.

Olga Ariskina

One of the directions children's development and education in the Federal State Educational Standard preschool education stands out child's speech development. It includes the following tasks:

Speech proficiency means of communication;

Enrichment of the active vocabulary;

Communication development, grammatically correct dialogic and monologue speech;

Development of speech creativity;

Development sound and intonation culture of speech, phonemic hearing;

Acquaintance with book culture, children's literature, listening comprehension of texts of various genres of children's literature;

Formation of sound analytical-synthetic activity as a prerequisite for learning to read and write.

To solve these problems, the ongoing educational activities can be implemented through didactic games. One of the games that we use in independent children's activities is a game"Whose tail, whose head

Game description "Whose tail, whose head

Purpose of the game:

Strengthen the use of possessive adjectives in independent speech

Game objectives:

Strengthen knowledge on the topics "Wild and Domestic Animals"

Create conditions for activating the child’s vocabulary on these topics,

Strengthen the ability to form possessive adjectives,

Strengthen the ability to use nouns in the genitive case. numbers,

- develop the ability to analyze, consolidate the ability to distinguish and name animals,

- develop fine motor skills

- develop visual attention, the ability to distinguish objects by their silhouette image.

Rules of the game:

"Counting table" players play out their turn order. The next turn is passed to the player clockwise. The presenter mixes and gives the children 2-3 playing fields with silhouette images of animals. Outlines « Heads» And « tails» lie face up, but they should not lie on top of each other. The player selects only one part of the animal's body and fills the playing field pronouncing: "This is a fox head» . In this case, the silhouette of the animal and the selected part of the body must match. A game It is considered completed when all players' playing fields are filled. The winner is the one whose playing fields are closed first.

Game goal of the game: Fill out the playing fields faster by pronouncing the selected answer option grammatically correctly.

Progress of the game:

Option #1

The teacher hands out drawn animal faces to the children, and then one by one shows the drawn ones. tails. Children must name "yours" animal and choose the right one for it tail.

Option No. 2

The teacher asks name the children, what animal's tail(Whom) lost. The child consolidates the genitive case of nouns in the independent speeches: Tail of whom? - This fox tail.

Option No. 3

The teacher asks you to name the shadow of which animal (Whom) the child sees on the card. The child consolidates the genitive case of nouns in the independent speeches: Shadow of whom? - This is the shadow of a moose.

Option No. 4

The teacher asks name the children, whose lost ponytail. This is how you get acquainted with words that answer whose questions? whose? whose? whose? - fox, wolf, bear, etc.

Option No. 5

Children independently search for where whose tail and pronounce words that answer whose questions? whose? whose? whose? - fox, wolf, bear, etc.



Description of the manual production algorithm

The manual is made of thick cardboard.

Draw pictures of wild animals on cardboard, draw tails separately. Cut and laminate if possible. Glue 1 piece of Velcro for clothing to the places where the animals' tails should be. Glue the second part of the Velcro onto the tails.

Tasks

Using the guide “Whose Tail” helps to enrich vocabulary on the topic “Wild Animals”, create conditions for activating a child’s vocabulary on this topic, teach children to correctly form possessive adjectives, and develop the ability to analyze.

Options for using the manual

Option 1.

For the game you will need pictures with animals that do not have tails. Invite the children to look at the animals and answer the question: “What’s missing?” Separately there are pictures with tails. Invite the children to choose the appropriate tail for the animal. Children find the owner of the tail and glue it in place. You need to correctly answer the question: - whose tail? (fox, wolf, bear, etc.).

Option 2.

Place pictures of animals with pre-tangled tails on the board.

Ask the children to name the animal and its erroneous tail. Invite children to correct mistakes. (This is a fox - it has a bear's tail, this is a bear - it has a wolf's tail... etc.) The child who says it correctly gets the right to restore justice - to give the animals the right tails.

Option 3.

Using pictures of animals, invite the child to write a descriptive story about any animal according to the following plan:

1. What is the name of the animal.

2. Where does he live?

3. Body parts. What is it covered with?

4. What does it eat?

5. How does he scream?

6. Baby animals.

Option 4.

In a lesson on the development of coherent speech, it can be used as part of a lesson on composing a fairy tale - one begins, the other continues on the topic: “How the animals swapped their tails and what came of it.”

Solitaire Mat